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Name

 X Caeli: The Iron Hand of Love 

 

Developer

 Nerd Commando Game Studios 

 

Publisher

 Nerd Commando Game Studios 

 

Tags

 Indie 

 

Adventure 

 

Singleplayer 

Release

 2020-02-04 

 

Steam

 € £ $ / % 

 

News

 20 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 0 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/708970 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 XCaeli Linux [1.82 G] 




LINUX STREAMERS (0)




Patch 0.4 is UP!!!

This patch introduces the fully reworked EX system – that is, the expanded abilities of ship's weaponry that became available as soon as you've had enough of certain stat to qualify for them.

That previous mode was too binary – you either have them or you don't. That didn't really reward for spreading your stats around and, at the same time, it gave nothing for maxing them out – everything above the entry requirement went to waste. Well, if you don't count the raw power that those maxed out stats provided to you, that is.

So we've chosen a better system – now, those expanded abilities are always online. But they do scale with their primary stats. So having 1 or 2 of those stats is not wasteful, having 5 is good and having 7+ is awesome.

List of new EX (and we'll probably need to make a better term for these in the future; the term of EX stems from my love for Guilty Gear series but that's just too obscure):

Rosary : -10% Cursed time per point of Transcendence. Stacks if doubled.

Apparition I: 20% that the victim becomes purple colored per point of Poise.

Apparition II: For each hit foe, restore 1% of Energy per point of Splendor.

Pilgrim: Grace Dominion recharges 0.25 second faster per point of Acumen. Stacks if double, but no less than 1 Second.

Genesis: +5% to Anathema damage per point of Poise.

Schism I: +10% to Crush damage per point of Ardor and Crush damage mode is now always online.

Schism II: +50% to foe movement distance per point of Splendor.

Gehenna I: 4% that the affected foe will become purple per point of Acumen.

Gehenna II: +25% fuel per point of Ardor.

Longinus I: +10 damage to blue foes per point of Splendor.

Longinus II: +25 damage to purple foes per point of Pride.

Thorns I: Red foes receive +20 Damage while under this curse per point of Pride.

ThornsII: 20% chance that the foe becomes red colored per point of Acumen.

Communion I: +5% overall damage per point of Transcendence.

Communion II: +2 seconds of this curse duration per point of Poise.

Penance I: When enemy enters this cloud, restore 4% of Energy per point of Splendor.

Penance II: +20% damage versus yellow per point of Pride.

Parable: -2 seconds soul cooldown per point of Acumen. Stacks when doubled.

Exodus I: Swapped foes will stop moving for 2 seconds per point of Pride.

Exodus II: 2% that the enemy will vanish forever per point of Transcendence.

- Another major rework is the stat system. Previously, the bigger part of your stat points came from equipment and the lesser was given in form of free distribution points. That second part wasn't as fun, however – generally, they went to max out your primary stat and that didn't offer for much variety.

So we've removed the free distribution stats and now the entirety of your parameters are provided by your equipment. To compensate for this loss, now Acts and Souls also provide 2 stat points each. And, in case of two special Acts, they provide 3 stat points each. Now our ship building menu is even more starry!

Also, to make the process more intricate, the second copy of the same weapon will now provide different stats from its original. Previously, too many builds were pushed into twin-linking their weaponry to achieve best results possible. Now, there's more flexibility. Also, many weapons can now give access to the stats that they didn't gave before, meaning that overall building potential is further increased.


- Gremlins are no longer returning thrice as much damage. Should make those bastards a bit more manageable as it's only a double now.

- A less visible change – we've done a major rework on the inner logic of combat. Reworked it from the scratch, actually. In near perspective, this may lead to some small bugs, but in longer term it'll make the game much more stable. The gremlins bug, for example, was ironed thanks to that.

- Our composer is having the time of his life while being conscripted to glorious russian army so we're adding a new person into our fold: welcome Alice Saturnova! Hope you'll enjoy listening the nine tracks that she composed specially for the VN part.
Two more VN chapters.


The future plans: rework of GUI, 42 more VN chapters, new ship sprites (now with animations!) and 12 more foes, including elite 2x2 ones. I can even spoil you those l33t names – The Sun, The Emperor, The Empress, The Judgment, The Devil and The World. Yeah, our tribute to Za Warudo incoming.


[ 2018-04-29 11:08:29 CET ] [ Original post ]