Name | X Caeli: The Iron Hand of Love | ||
Developer | Nerd Commando Game Studios | ||
Publisher | Nerd Commando Game Studios | ||
Tags | |||
Release | 2020-02-04 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  0  | ||
Steam Rating | n/a | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | XCaeli Linux [1.82 G] |
Ok, so our game is released tomorrow. Or today, depending on where you're living. As you may have noticed, there are some changes around here, let's explain them. |
Through all the summer, we've been diligently working. And now we're ready to present our biggest and most significant update - from this point on, our game is a puzzle, arcade, Visual Novel AND Roguelite. |
The first major feature this patch has to offer is further revamps of ship building system now were sporting an easier to learn drag & drop system with bigger buttons and fancy highlighting. Learning to construct your ship well is a big but tricky part of our game and now it should be more convenient to use. |
This patch contains a small but very significant step to the final release - it contains 1/6th of the game's tutorial. As the game's mechanics are of great depth, so are the learning requirements - there will be lots of tutorial scenarios, slowly but surely going through all of the controls, stats, items and interactions. And, as we're trying to tell a comedic story here, all the explanations will be done in-character, making it pretty much yet another part of a visual novel. |
This patch is quite extensive but there isn't a lot of notes to post here - mostly because it boils down to show, don't tell. Meaning that it's the patch with all the animations we've planned - now the game's screen is anything but static. Enjoy. |
OK, so once again we're pushing release date a bit forward - now it's February 1st. Of 2019. That's a very important addition to make when you're delaying your game several times. |
It's a minor update. Well, compared to the grand scale of pervious update anything would look small. |
This patch is the biggest one we've had to this date. The changes are so numerous that they're almost beyond any attempts to recount them. I'll try, though. |
In this patch the foes are rebranded into a Tarot-thematic and 12 new foes are introduced, including 6 Elite (Size 2x2) ones: |
This patch introduces the fully reworked EX system – that is, the expanded abilities of ship's weaponry that became available as soon as you've had enough of certain stat to qualify for them. |
Two more VN chapters |
Two more VN chapters |
Eight fresh episodes of our Story (codenamed ghost in the jam, part-time legacy, medical sacrifice, dead can dance, high grade tech, burden of leadership, mushroom love, sometimes they do return). |
Eight fresh episodes of our Story (codenamed ghost in the jam, part-time legacy, medical sacrifice, dead can dance, high grade tech, burden of leadership, mushroom love, sometimes they do return). |
Windowed mode is now available (disabled by default). |
Windowed mode is now available (disabled by default). |
Now you can download combat demo from the store page - it lasts for five combats, featuring some very distinct and annoying enemy waves and some pregenerated sets of equipment to dispatch them. As it is always with our game, prepare to experiment & die a lot. |
Now you can download combat demo from the store page - it lasts for five combats, featuring some very distinct and annoying enemy waves and some pregenerated sets of equipment to dispatch them. As it is always with our game, prepare to experiment & die a lot. |
Star Field works correctly |
Star Field works correctly |