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In this patch the foes are rebranded into a Tarot-thematic and 12 new foes are introduced, including 6 Elite (Size 2x2) ones: - The Lovers: all Lovers but one are fully immune to incoming damage. Destroy that special one to make another one special. Love dies hard. - The Justice: doesn’t attack naturally but unleashes a strong counter-attack if you dare to hurt it. - The Temperance: is colorless which means it’s not being affected by any color effects. - The Hanged Man: provides a damage doubling aura but slowly burns out to keep it up. - The Hermit: doesn’t appear on the battlefield until all other foes are slain. - The Star: pesters the player relentlessly with its wandering armor-ignoring charges. - The Sun: Elite. Grabs the player with its blazing beam and never lets go, dealing constant damage. - The Empress: Elite. Periodically spawns new foes onto the battlefield. - The Emperor: Elite. Periodically changes other foes to match his color. If all foes are of his color, you automatically lose. - The Judgment: Elite. The more you move, the more attack it gets. - The Devil: Elite. Fully invincible. Destroy another foe to make it vulnerable for five seconds. - The World: Elite. Periodically stops time, fully paralyzing the player in face of action. Also, some of the previously existing foes got changed a bit: - The Strength (ex-Cyclops): now does double match-3 damage to the foes. - The Chariot (ex-Erinys): the more Chariots are on the battlefield, the more damage they do. - The Magician (ex-Magi): prolongs all debuffs duration on the player. - The Knave (ex-Wyrm): has 50% less Structure than normal but, when it dies, it immediately spawns another foe of a random non-elite type. - The Moon (ex-Witch): it’s damage waxes and wanes depending on its screen position. - The Fool (ex-Succubus): its attacks cause the player to unceasingly move for a second. New enemy waves have been added to accommodate for these new foes, bringing the total number of encounters from 37 to 104. That’s about 10-15 hours of new gameplay, at the very least. All foes have been redrawn – we’ve heard lots of complaints that they were too similar to each other so we’ve made them much more distinct this time. Also, in the future they’ll get animated. One thing this patch will be lacking is the Balance. In the next one, we’ll be making profound changes to the game’s economy and mechanics so it’s a bit pointless to spend too much time on adjusting the present system. To accommodate for this, Reset Wave function have been added, allowing you to change your foes once per encounter. What’s left to be done: - The aforementioned major remake of economy etc. - Ship constructor UI redesign as well as overall UI redesign. - Animations. - Visual Novel.
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