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Name

 X Caeli: The Iron Hand of Love 

 

Developer

 Nerd Commando Game Studios 

 

Publisher

 Nerd Commando Game Studios 

 

Tags

 Indie 

 

Adventure 

 

Singleplayer 

Release

 2020-02-04 

 

Steam

 € £ $ / % 

 

News

 20 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 0 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/708970 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 XCaeli Linux [1.82 G] 




LINUX STREAMERS (0)




Divine Patch 0.7 Is Released!

This patch is the biggest one we've had to this date. The changes are so numerous that they're almost beyond any attempts to recount them. I'll try, though.

- New GUI: prettier, simpler and better organized. It should make a ship's assembly to be a much less complicated ordeal. It's also much easier to track your ship's combat status right now.

- Constructor Demo: clicking on the equipment pieces will now provide a brief demonstration of their abilities so you can easily understand what exactly they're doing. X Caeli is a very complex game and so we've tried to smoothen the entry barrier as much as possible.

- Gameplay Overhaul: I won't be listing the changes to the specific pieces of equipment as all of them has been changed. Yes, all of them. In many cases, rather dramatically. It's almost a new game. And much better at that (and keep in mind that the old one was not too shabby). So I'll describe the key points instead.

Extra build flexibility: now you have the option to swap your second Gun for an additional Tactic or Spell. Which increases the number of available strategies most profoundly.

- Color identity: now enemy colors are not mere indicators for the match-3 system, they also bear impact on the foes. Red foes explode better, green foes are slower, blue foes will give you more Spirit and yellow foes are not that good at attacking. Now you can manipulate your enemies' colors to shape their wave to your heart's content.

- Spirit resource: we've added an additional currency to the in-game economy which mostly governs the spells. Previously, they relied upon cooldowns but that system is not as flexible as the new one. You get some initial Spirit and then the only way you get extra is by killing the foes and devouring their souls in most horrifying manner – Spirit is not being sold in walmarts, y'know. Spirits are but, uh, nevermind. We've also added some options for “breeding” the foes so you can harvest additional Spirit that way. And, of course, it's income will heavily depend on your ship's build.

- Six additional Spells: Spirit would get rather boring without any fancy ways of burning through it so we've added them. From boss-killing to vampirism to invulnerability, our spells now cover a lot of ground.

- Two additional Tactics: so now there's a dirty dozen of them. Many of the older ones have been reworked for the better flexibility and the bigger combo potential.

- Better combo setup: X Caeli is a puzzle first and foremost and, previously, too much guns were focusing on sheer damage alone. Which is not what you need to solve stuff that can't be solved by brute force alone. Now, more guns are focusing on the various ways of enemy and environment manipulation. More ways to change their color, more options to reposition them and, as I've mentioned, even exotic stuff like breeding new foes. Which is much stronger than it actually sounds. As a result, there's much more interactions to discover.

That's that. I've tried to keep the game short but the resulting changes made game anything but shorter – you can easily play additional 10-20 hours thanks to them. Enjoy.

Next on the agenda – finishing the Visual Novel part (and applying some better editing to the English translation).


[ 2018-07-20 18:03:53 CET ] [ Original post ]