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OK, so once again we're pushing release date a bit forward - now it's February 1st. Of 2019. That's a very important addition to make when you're delaying your game several times. The reason is quite simple - perfectionism. We're just wanting to make animated ships instead of static ones and we're slowly saving the necessary budget for that. Ah, the joys of true indie development. And the woes of wanting to create a true masterpiece. Outside of that, the game is almost done - the only other thing that demands some polish and reworks is the VN script. It's pretty much done (not in the game, though, as I'm not sure if I want to release it fully in EA) but our artist has recently made lots of additional emotions for all characters. No one really asked him but that's how we roll. They're all really cool only they need to be inserted in the already existing script and it's a simple but totally dull work. Which no one but me can do. Ah, the joys of true indie development. Can't wait for the time when we'll be rich and be able to hire kawaii lolis to perform this kind of work. "Developed by kawaii lolis" - now that's a tag that'll sell your game! Especially if you add a photoshoot of them hard at work in lots of skimpy clothing... Oh, hello, FBI, how are you doing? Dreadful jokes aside, we're improving project further and further so stuff is good. More or less. Now to replace those emotions...
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