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Through all the summer, we've been diligently working. And now we're ready to present our biggest and most significant update - from this point on, our game is a puzzle, arcade, Visual Novel AND Roguelite. The goal of this new mode is to journey through three randomly generated star systems, each with more dangerous foes and encounters. Each map gets finished as soon as you'll defeat its boss but whether to rush it or not is your choice - you can explore the nodes to get stronger but enemies will also be growing in power with each step you take. Exploration and battle also takes fuel that has to be managed - as long as you have spare fuel, you're virtually immortal. Your first death on zero fuel will be your last one, though. To spice up the things a little, we've introduced the "weather" system. These are all kinds of anomalies that modify the flow of a particular battle. Fighting inside the Derelict Factory zone will mean that your enemies are somewhat scrappy, yet they receive constant reinforcements. Accelerated Time zone will give a mighty boost to your powers but will also fix you in the quick battle mode. Rogue nanites will make both you and your foes extremely hardly to kill. Also, we're introducing events and personal items. Whereas the starship gear is randomly generated before each battle (and now that generation scales with fuel - you'll have to pay a hefty price to keep your armory full), personal items stay constant from battle to battle. They provide some global modifiers, often with a strong negative side to keep them balanced and interesting. Events are short text scenarios where, depending on your choices, you will be able to gain those nifty items. Or some other kinds of gains. At the end of each playthrough, you'll be presented with your score. It's somewhat minimalistic right now but we'll work on expanding its description. We've also added some new equipment to the game: Lent Shield - provides you with colossal Energy pool but your Structure will never be more than 1. Ramming now takes Structure and only Structure, so keep your foes at distance with this shield. Sermon Shield - slows all enemies' movement speed. Assassination Engine - allows you to insta-kill solitary foes. Epistle Spell - teleports foes of matching color randomly. Damnation Spell - really expensive, destroys a whole row of foes. GUI has also experienced lots of clarifications and improvements. What's next on the agenda? - More events and items for the roguelite map. - More Tutorials. - Fixing and restoration of Visual Novel mode - we're in the process of rewriting our VN engine and adding more emotes to the characters, and both these things made our extant chapters to be seriously broken. So, while we're fixing them, the VN mode is going through a temporary shutdown. Sorry for this. - Completion of VN mode. Expect full release to be somewhere around November.
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