Through all the summer, we've been diligently working. And now we're ready to present our biggest and most significant update - from this point on, our game is a puzzle, arcade, Visual Novel AND Roguelite. The goal of this new mode is to journey through three randomly generated star systems, each with more dangerous foes and encounters. Each map gets finished as soon as you'll defeat its boss but whether to rush it or not is your choice - you can explore the nodes to get stronger but enemies will also be growing in power with each step you take. Exploration and battle also takes fuel that has to be managed - as long as you have spare fuel, you're virtually immortal. Your first death on zero fuel will be your last one, though. To spice up the things a little, we've introduced the "weather" system. These are all kinds of anomalies that modify the flow of a particular battle. Fighting inside the Derelict Factory zone will mean that your enemies are somewhat scrappy, yet they receive constant reinforcements. Accelerated Time zone will give a mighty boost to your powers but will also fix you in the quick battle mode. Rogue nanites will make both you and your foes extremely hardly to kill. Also, we're introducing events and personal items. Whereas the starship gear is randomly generated before each battle (and now that generation scales with fuel - you'll have to pay a hefty price to keep your armory full), personal items stay constant from battle to battle. They provide some global modifiers, often with a strong negative side to keep them balanced and interesting. Events are short text scenarios where, depending on your choices, you will be able to gain those nifty items. Or some other kinds of gains. At the end of each playthrough, you'll be presented with your score. It's somewhat minimalistic right now but we'll work on expanding its description. We've also added some new equipment to the game: Lent Shield - provides you with colossal Energy pool but your Structure will never be more than 1. Ramming now takes Structure and only Structure, so keep your foes at distance with this shield. Sermon Shield - slows all enemies' movement speed. Assassination Engine - allows you to insta-kill solitary foes. Epistle Spell - teleports foes of matching color randomly. Damnation Spell - really expensive, destroys a whole row of foes. GUI has also experienced lots of clarifications and improvements. What's next on the agenda? - More events and items for the roguelite map. - More Tutorials. - Fixing and restoration of Visual Novel mode - we're in the process of rewriting our VN engine and adding more emotes to the characters, and both these things made our extant chapters to be seriously broken. So, while we're fixing them, the VN mode is going through a temporary shutdown. Sorry for this. - Completion of VN mode. Expect full release to be somewhere around November.
X Caeli: The Iron Hand of Love
Nerd Commando Game Studios
Nerd Commando Game Studios
2020-02-04
Indie Adventure Singleplayer
Game News Posts 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(34 reviews)
https://store.steampowered.com/app/708970 
The Game includes VR Support
XCaeli Linux [1.82 G]
You're battling the waves of incoming foes in the style of old arcades. At the beginning of each fight, you're given a randomly generated assortment of starfighter equipment - you need to outfit your ship (actually called "Throne" - protagonist is a deity so his armaments are theologically flavored) so you can counter the advances of one of the game's 40 waves of enemies. The process feels similar to making an RPG build.
Each wave of foes tries to do their own thing - some flood the screen with so much projectiles that it's almost impossible to dodge so you need to build sturdy. X Caeli is euro-shmup inspired so you don't die from the first hit. Some return to you all the damage you cause so you need to act gently. Some don't even care about destroying you and instead just try to run for the win, forcing you to go in with your guns (aka "Powers') blazing. Each wave is a puzzle to be solved and there are no clear-cut answers.
There are 12 Powers (weapons) in the game, each with completely different main and primary shooting modes. You can also enable EX modes for those, modifying their utility in varying ways. There are 6 Virtues (main stats, providing basic bonuses and enabling EX modes), 10 Acts (traits with global modificators), 5 Thrones, 5 Dominions (protective shields) and 4 Souls (powerful and slowly recharging tools). All the equipment is vastly different from each other and there are many rarely seen options there. This gives the combat tremendous replayability.
There's also a soft match-3 element. All enemies are colored and, upon their death, they harm all adjacent foes of the same color. You are not obliged to fight in this fashion and its effectiveness depends on your build - some can easily ignore it, some profit a lot. Some armaments are color dependent, dealing damage to the foes of specific colors or protecting you from their attacks. It's yet another angle to take when fighting the foes.
The story happens in-between the combats and is centered around an ancient & very evil stargod Caelum who is forced to protect a spaceship full of beautiful babes. That's not something he's used to be doing, but life is not always fair. Our story is as devoid of cliches as possible - it's definitely not another visual novel. We have a nostalgic 90-s inspired art, our girls are actually in their twenties and they behave accordingly, our protagonist is neither high school kid nor a loli. We're especially proud of our art's composition because every picture is something that you will not see anywhere else. The plot is absurdly comedic and ends with the romance, of course.
- OS: Ubuntu 12.04+. SteamOS+
- Processor: 2.0 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Shader Model 3.0
- Storage: 2 GB available space
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