1.0.1 Changelog
Improved support for non-latin characters in online play
[Note: there are still issues when playing online with players whose names are in a different character set than yours, i.e. playing with someone named ぬ when your current language setting is English; those should be fixed in the next patch].
Fixed issue where using the Enter key to navigate menus could cause them to lock up.
Support some more commonly used keyboard keys in the default controls, to improve usability.
[You can now use Space/X/Z/C as Jump/Jump/Attack/Swap when using the arrow keys].
Name entry for online play is now saved.
Misc. crash fixes
[/olist]
That's all for now, but read on if you're interested in some of the technical details on that first one.
There were two problems occurring that interfered with non-latin character support:
Our 'master' game-listing server wasn't opening files w/ the correct encoding (UTF-8), so if you tried to list a game with a non-ASCII name the server would throw an exception and never respond. This was pretty straightforward to fix, we honestly should have caught it earlier.
We were trying to be good citizens by encoding all of our strings to UTF-8 before sending them to the master server, but this ended up being the wrong move; the Haxe methods Utf8.encode() and Bytes.ofString() both perform UTF-8 encoding on their string arguments, so the characters we were sending to the server were being split into multiple code points, then those code points were being parsed as unique characters and split into multiple code points. It wasn't pretty. This one was a pain to figure out, but once we did the solution wasn't too bad; just leave the encoding/decoding to the Bytes methods we use on the network i/o buffers, don't bother trying to do it ourselves.
Thanks for reading, and stay slimy!
[ 2018-01-25 19:22:40 CET ] [ Original post ]
Hey all! Just a minor stability update with a few quality-of-life improvements; we're working on squashing as many bugs as we can. [olist]
Slime Update 1.0.1
Improved support for non-latin characters in online play
[Note: there are still issues when playing online with players whose names are in a different character set than yours, i.e. playing with someone named when your current language setting is English; those should be fixed in the next patch].
Fixed issue where using the Enter key to navigate menus could cause them to lock up.
Support some more commonly used keyboard keys in the default controls, to improve usability.
[You can now use Space/X/Z/C as Jump/Jump/Attack/Swap when using the arrow keys].
Name entry for online play is now saved.
Misc. crash fixes
[/olist]
That's all for now, but read on if you're interested in some of the technical details on that first one.
There were two problems occurring that interfered with non-latin character support:
Our 'master' game-listing server wasn't opening files w/ the correct encoding (UTF-8), so if you tried to list a game with a non-ASCII name the server would throw an exception and never respond. This was pretty straightforward to fix, we honestly should have caught it earlier.
We were trying to be good citizens by encoding all of our strings to UTF-8 before sending them to the master server, but this ended up being the wrong move; the Haxe methods Utf8.encode() and Bytes.ofString() both perform UTF-8 encoding on their string arguments, so the characters we were sending to the server were being split into multiple code points, then those code points were being parsed as unique characters and split into multiple code points. It wasn't pretty. This one was a pain to figure out, but once we did the solution wasn't too bad; just leave the encoding/decoding to the Bytes methods we use on the network i/o buffers, don't bother trying to do it ourselves.
Thanks for reading, and stay slimy!
[ 2018-01-25 19:22:40 CET ] [ Original post ]
Hey all! Just a minor stability update with a few quality-of-life improvements; we're working on squashing as many bugs as we can. [olist]
Super Slime Arena
JellyTeam
JellyTeam
2018-01-23
Indie Casual Multiplayer
Game News Posts 16
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(42 reviews)
http://superslimearena.net/
https://store.steampowered.com/app/706960 
The Game includes VR Support
Super Slime Arena Linux [114.31 M]
Super Slime Arena - Slime Sounds OST
Every 10,000 years the sun descends on Planet Blorb and the call of the Grand Arena rings out across all the land, beckoning its slimy denizens to battle! Countless slimes journey far and wide for a chance to be immortalized as true champions of technique to all slimekind!
Super Slime Arena is a multiplayer party fighting game embracing equal parts accessibility and chaos. Every slime has a unique attack and every attack is a one-hit-KO. Every time your slime gets KO'd, you respawn as a different character. True mastery demands understanding of 32 slimes with unique qualities, and learning how their abilities interact in over a thousand possible match-ups!
Play on 13 unique stages in 5 different game modes. Dive in to the chaotic action of Shuffle mode, or carefully consider each matchup while picking and counter-picking slimes for Elimination mode. Explore the wilds of the Rainbow Jungle, ricochet off walls in Lucky Neko Pinball, or fight between high-speed trains at Country Slime Station. Enjoy handmade 16-bit pixel art backgrounds and an original retro-inspired soundtrack from over a dozen different artists!
Fight with all of your friends, and all of your controllers! Enter the arena using nearly any controller from retro to modern, fight sticks or flight sticks, plastic guitars and bongos! We don't put any limits on the number or type of controllers you can use (as long as they have enough inputs) and the game supports as many players as you have controllers for, both local and online!
Inspired by a plethora of 90's Japanese console games and modern party game classics, Super Slime Arena seeks to capture the unique joy of playing together in a friendly and approachable fighting game for everyone!
Features:
- Fast and frantic multiplayer battles at 60 frames per second, live and die like a slime!
- 2-50+ Players (local and online, 2-8 players recommended)
- Native support for a weird and wide variety of controllers with full customization
- Simple, intuitive controls (move, jump, and attack)
- 32 slimes, each with a unique ability and flavor
- 13 stages, including a special Slime-san crossover stage
- Cute, handcrafted pixel art
- 5 Different Game Modes with both stock and timed options + teams:
- Shuffle: Play through all slimes in a random order, switching each time you are KO'd
- Elimination: Pick slimes before the match, survive as long as possible
- Swap: Choose 3 slimes and switch between them at any time
- Monobattle: Score points by winning consecutive rounds where each player is the same slime
- Slime Rush: Be the first to get one KO with every slime
- Shuffle: Play through all slimes in a random order, switching each time you are KO'd
- Fantastic retro soundtrack by over a dozen different artists:
Slime Girls, Red&Green, Shannon Mason (Pongball), Harry Lodes, Ruri Matsumura, Jean of mArc, Commandycan, Mark Sparling, Alex Mor, Alejandro Moros, Sean Thornton, Rob Karpay, Rachel Hartanto, and Kommisar!
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: 2GHzMemory: 1000 MB RAM
- Memory: 1000 MB RAM
- Graphics: 512MB VRAM
- Storage: 150 MB available spaceAdditional Notes: Does not currently support SteamOS.
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