We are reviving Weekly SlimeFest to help people find more online games! This will be hosted weekly on our Discord Server. More details to follow but if you are interested, please join our server and respond to the latest post in #announcements with the Weekly SlimeFest Emoji! We'll organize a poll soon to pick the best time(s) and plan to start soon! Thank you for reading and stay slimy!
Discord
Discord#announcements
discord.gg/JellyTeam
JellyTeam
Hello everyone! We are exhibiting Super Slime Arena at Tokyo Game Show this year. We will be in the Indie Game Area () in booth 9-A38 for the whole event! Please come see us and play Super Slime Arena if you are in the area. Stay slimy! Information Tokyo Game Show Website
Goo day to you! We have launched our official Discord for Super Slime Arena and JellyTeam's future projects! Stay slimy friends! ENTER THE SLIME ZONE! discord.gg/JellyTeam
Heyo! So, uh, it's been a bit. Hope y'all have been well. JellyTeam is still kicking, despite what the lack of game updates may have led you to believe; we've just all been pretty busy with life stuff. You know how it is. Busy people with many important things to do. We're still working hard on our major content updates, which you'll hopefully be hearing more about pretty soon, and in the meantime we've got this hotfix patch for you! Online: Our old hosting provider for server listing decided they were no longer in the business of inexpensive server hosting, so we had to take online down for a little bit while we got the new one set up. The new server has actually been up and running for a week or so, but it took us a little longer to get this patch out because we also wanted to include.... XInput: For those of you gaming on Windows using Xinput controllers who have been stymied by the hard 4-controller limit, fear not! This patch also completely removes XInput from our controller code, which should mean we can detect additional controllers via DInput. That's all for now! We know updates have been scarce, but we're doing our best to switch up our approach this year, so you'll probably be hearing from us again soon enough! If you're planning on visiting Boston for PAX East in a few weeks, feel free to stop by the [REDACTED] booth to say hello! Oh, yeah I guess that's not public yet, uh... just keep an eye on our Twitter, we'll keep you posted. Stay Slimy!
The company we were hosting our online multiplayer matchmaking on is closing so we are moving to a new provider. Online will be down for up to a week or so while we test and make the transition. We'll release a new patch when it's ready. Stay slimy!
Today marks Super Slime Arena's 1st Anniversary! Thanks so much to our fans for the support so far, we think 2019 will be an exciting year for slime!
We had originally planned to have a substantial new update out today but unfortunately we've had to push that back due to a critical bug that hopefully can be resolved within a week or two at the latest. We'll post more information later but we'll say it's single-player related as many of our fans have requested!
Stay slimy!
Please support on Twitter!
https://twitter.com/SuperSlimeArena/status/1088119163997032448
We're excited to announce that Super Slime Arena is coming to BitSummit, the biggest indie games festival in Japan! May 12-13 at Kyoto Miyakomesse!
More information:
bitsummit.jp
Stay slimy and see you in Kyoto!
Hey Slimefriends! Sorry this patch took a while, we've been pretty busy behind the scenes planning for a big upcoming event! That we're not supposed to talk about yet! Secrets! Most of the fixes this time are aimed at the two modes that were kinda busted when playing online, Monobattle and Slime Rush, but we also snuck in a couple extra level animations here and there.
- Monobattle: Scores should now be properly synchronized between sessions, so the same person wins from everyone's perspective.
- Slime Rush: Correctly deducts health from remote players, so they advance characters correctly when scoring a kill.
- General Online: Added a slight delay at the end of the match to ensure any ties are processed correctly; if a tie happened, but lag caused the final score/KO updates to be processed on different frames, only one player would be credited for winning the match.
- Animations: New performers have come to visit the Haunted Slime Theater! And a new friend is hanging out at the top of the Factory.
- Misc: Minor bugfixes, fixed a few places where the game would lock up in menus, added better indication for possible actions on a couple screens.
Hey Slimefriends! Sorry this patch took a while, we've been pretty busy behind the scenes planning for a big upcoming event! That we're not supposed to talk about yet! Secrets! Most of the fixes this time are aimed at the two modes that were kinda busted when playing online, Monobattle and Slime Rush, but we also snuck in a couple extra level animations here and there.
- Monobattle: Scores should now be properly synchronized between sessions, so the same person wins from everyone's perspective.
- Slime Rush: Correctly deducts health from remote players, so they advance characters correctly when scoring a kill.
- General Online: Added a slight delay at the end of the match to ensure any ties are processed correctly; if a tie happened, but lag caused the final score/KO updates to be processed on different frames, only one player would be credited for winning the match.
- Animations: New performers have come to visit the Haunted Slime Theater! And a new friend is hanging out at the top of the Factory.
- Misc: Minor bugfixes, fixed a few places where the game would lock up in menus, added better indication for possible actions on a couple screens.
Hey! This is another stability/bugfix update, with even more love for our non-English speaking friends. This patch isn't available on Macs yet, because the guy who does our Mac builds is currently busy at a game jam; we should have it up after this weekend, sorry for the delay.
Hey! This is another stability/bugfix update, with even more love for our non-English speaking friends. This patch isn't available on Macs yet, because the guy who does our Mac builds is currently busy at a game jam; we should have it up after this weekend, sorry for the delay.
Hey all! Just a minor stability update with a few quality-of-life improvements; we're working on squashing as many bugs as we can. [olist]
Hey all! Just a minor stability update with a few quality-of-life improvements; we're working on squashing as many bugs as we can. [olist]
Interested in the soundtrack for Super Slime Arena? We are hosting a listening party livestream with the devs & composers on January 16th at 9:00 PM EST!
Get an early preview of the OST along with some insights from the composers and developers of the upcoming party-fighting game!
We will also have some time for questions from the audience so please tune in! Thank you and stay slimy! More details coming soon!
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Follow us for frequent updates: https://twitter.com/superslimearena
Facebook event: https://www.facebook.com/events/140912146607448/
Interested in the soundtrack for Super Slime Arena? We are hosting a listening party livestream with the devs & composers on January 16th at 9:00 PM EST!
Get an early preview of the OST along with some insights from the composers and developers of the upcoming party-fighting game!
We will also have some time for questions from the audience so please tune in! Thank you and stay slimy!
Twitch Event: https://www.twitch.tv/events/oEMV6my2TwKIz82iwbyquQ
Twitch chat + IRC chat @ EsperNet / #superslime
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Follow us for frequent updates: https://twitter.com/superslimearena
Facebook event: https://www.facebook.com/events/140912146607448/
Super Slime Arena
JellyTeam
JellyTeam
2018-01-23
Indie Casual Multiplayer
Game News Posts 16
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(42 reviews)
http://superslimearena.net/
https://store.steampowered.com/app/706960 
The Game includes VR Support
Super Slime Arena Linux [114.31 M]
Super Slime Arena - Slime Sounds OST
Every 10,000 years the sun descends on Planet Blorb and the call of the Grand Arena rings out across all the land, beckoning its slimy denizens to battle! Countless slimes journey far and wide for a chance to be immortalized as true champions of technique to all slimekind!
Super Slime Arena is a multiplayer party fighting game embracing equal parts accessibility and chaos. Every slime has a unique attack and every attack is a one-hit-KO. Every time your slime gets KO'd, you respawn as a different character. True mastery demands understanding of 32 slimes with unique qualities, and learning how their abilities interact in over a thousand possible match-ups!
Play on 13 unique stages in 5 different game modes. Dive in to the chaotic action of Shuffle mode, or carefully consider each matchup while picking and counter-picking slimes for Elimination mode. Explore the wilds of the Rainbow Jungle, ricochet off walls in Lucky Neko Pinball, or fight between high-speed trains at Country Slime Station. Enjoy handmade 16-bit pixel art backgrounds and an original retro-inspired soundtrack from over a dozen different artists!
Fight with all of your friends, and all of your controllers! Enter the arena using nearly any controller from retro to modern, fight sticks or flight sticks, plastic guitars and bongos! We don't put any limits on the number or type of controllers you can use (as long as they have enough inputs) and the game supports as many players as you have controllers for, both local and online!
Inspired by a plethora of 90's Japanese console games and modern party game classics, Super Slime Arena seeks to capture the unique joy of playing together in a friendly and approachable fighting game for everyone!
Features:
- Fast and frantic multiplayer battles at 60 frames per second, live and die like a slime!
- 2-50+ Players (local and online, 2-8 players recommended)
- Native support for a weird and wide variety of controllers with full customization
- Simple, intuitive controls (move, jump, and attack)
- 32 slimes, each with a unique ability and flavor
- 13 stages, including a special Slime-san crossover stage
- Cute, handcrafted pixel art
- 5 Different Game Modes with both stock and timed options + teams:
- Shuffle: Play through all slimes in a random order, switching each time you are KO'd
- Elimination: Pick slimes before the match, survive as long as possible
- Swap: Choose 3 slimes and switch between them at any time
- Monobattle: Score points by winning consecutive rounds where each player is the same slime
- Slime Rush: Be the first to get one KO with every slime
- Shuffle: Play through all slimes in a random order, switching each time you are KO'd
- Fantastic retro soundtrack by over a dozen different artists:
Slime Girls, Red&Green, Shannon Mason (Pongball), Harry Lodes, Ruri Matsumura, Jean of mArc, Commandycan, Mark Sparling, Alex Mor, Alejandro Moros, Sean Thornton, Rob Karpay, Rachel Hartanto, and Kommisar!
- OS: Ubuntu 12.04
- Processor: 2GHzMemory: 1000 MB RAM
- Memory: 1000 MB RAM
- Graphics: 512MB VRAM
- Storage: 150 MB available spaceAdditional Notes: Does not currently support SteamOS.
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