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Slime Update 1.0.2

Hey! This is another stability/bugfix update, with even more love for our non-English speaking friends. This patch isn't available on Macs yet, because the guy who does our Mac builds is currently busy at a game jam; we should have it up after this weekend, sorry for the delay.

  • Fixed issue where saving a custom binding with a non-ASCII name would cause the game to crash on startup.
  • Fixed issue where online and binding names wouldn't be rendered if their character set didn't match your local one (i.e. kana not displaying if your language was set to English).
  • Fixed issue where an incorrectly configured controller binding could trap you on the binding edit screen.
  • Monobattle netplay is less buggy than it was previously, but scores don't appear to be syncing properly; still working on this one.
  • Misc. crash fixes. Again, read on for more technical details: That first issue was due to our system saving custom bindings in a file with the same name as the binding; Haxe string representations and windows file names were colliding in a way that produced a corrupted filename, and when the game tried to load it on startup it would crash. Now all custom bindings are saved in a single file called "custombindings.xml", so that can't happen! This won't invalidate any old bindings that were properly working before, don't worry; it only affects the saving process, the loading process is identical to before. Fixing the "Custom{[file_write,stderr]}" problem: [olist]
  • Right click Super Slime Arena in your library / Properties / Local Files/ Browse Local Files
  • Open the game folder / Go to assets / Go to controllers
  • Delete any files whose names appear to be garbled/random text
  • Restart the game [/olist] The second issue was just a system limitation of ours; basically all text in the game is rendered in a font (usually a bitmap) that corresponds to your native language setting. We added a way to flag certain text as being in an arbitrary character set, which auto-detects which font should be used to render it based on the Unicode characters it contains. The third issue just returns control to all inputs after a controller is bound instead of locking it to the bound one; this way if you map up *and* down to the same direction by accident, you can still navigate around the menu and fix it using the arrow keys or WASD (or even a different controller if you've got one). Thank you and stay slimy!


  • [ 2018-01-27 06:19:51 CET ] [ Original post ]


    Slime Update 1.0.2

    Hey! This is another stability/bugfix update, with even more love for our non-English speaking friends. This patch isn't available on Macs yet, because the guy who does our Mac builds is currently busy at a game jam; we should have it up after this weekend, sorry for the delay.

  • Fixed issue where saving a custom binding with a non-ASCII name would cause the game to crash on startup.
  • Fixed issue where online and binding names wouldn't be rendered if their character set didn't match your local one (i.e. kana not displaying if your language was set to English).
  • Fixed issue where an incorrectly configured controller binding could trap you on the binding edit screen.
  • Monobattle netplay is less buggy than it was previously, but scores don't appear to be syncing properly; still working on this one.
  • Misc. crash fixes. Again, read on for more technical details: That first issue was due to our system saving custom bindings in a file with the same name as the binding; Haxe string representations and windows file names were colliding in a way that produced a corrupted filename, and when the game tried to load it on startup it would crash. Now all custom bindings are saved in a single file called "custombindings.xml", so that can't happen! This won't invalidate any old bindings that were properly working before, don't worry; it only affects the saving process, the loading process is identical to before. Fixing the "Custom{[file_write,stderr]}" problem: [olist]
  • Right click Super Slime Arena in your library / Properties / Local Files/ Browse Local Files
  • Open the game folder / Go to assets / Go to controllers
  • Delete any files whose names appear to be garbled/random text
  • Restart the game [/olist] The second issue was just a system limitation of ours; basically all text in the game is rendered in a font (usually a bitmap) that corresponds to your native language setting. We added a way to flag certain text as being in an arbitrary character set, which auto-detects which font should be used to render it based on the Unicode characters it contains. The third issue just returns control to all inputs after a controller is bound instead of locking it to the bound one; this way if you map up *and* down to the same direction by accident, you can still navigate around the menu and fix it using the arrow keys or WASD (or even a different controller if you've got one). Thank you and stay slimy!


  • [ 2018-01-27 06:19:51 CET ] [ Original post ]



    Super Slime Arena
    JellyTeam
  • Developer

  • JellyTeam
  • Publisher

  • 2018-01-23
  • Release

  • Indie Casual Multiplayer
  • Tags

  • Game News Posts 16  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mostly Positive

    (42 reviews)


  • Review Score

  • http://superslimearena.net/
  • Website

  • https://store.steampowered.com/app/706960 
  • Steam Store

  • The Game includes VR Support



    Super Slime Arena Linux [114.31 M]

  • Public Linux depots

  • Super Slime Arena - Slime Sounds OST
  • Available DLCs


  • Every 10,000 years the sun descends on Planet Blorb and the call of the Grand Arena rings out across all the land, beckoning its slimy denizens to battle! Countless slimes journey far and wide for a chance to be immortalized as true champions of technique to all slimekind!

    Super Slime Arena is a multiplayer party fighting game embracing equal parts accessibility and chaos. Every slime has a unique attack and every attack is a one-hit-KO. Every time your slime gets KO'd, you respawn as a different character. True mastery demands understanding of 32 slimes with unique qualities, and learning how their abilities interact in over a thousand possible match-ups!

    Play on 13 unique stages in 5 different game modes. Dive in to the chaotic action of Shuffle mode, or carefully consider each matchup while picking and counter-picking slimes for Elimination mode. Explore the wilds of the Rainbow Jungle, ricochet off walls in Lucky Neko Pinball, or fight between high-speed trains at Country Slime Station. Enjoy handmade 16-bit pixel art backgrounds and an original retro-inspired soundtrack from over a dozen different artists!

    Fight with all of your friends, and all of your controllers! Enter the arena using nearly any controller from retro to modern, fight sticks or flight sticks, plastic guitars and bongos! We don't put any limits on the number or type of controllers you can use (as long as they have enough inputs) and the game supports as many players as you have controllers for, both local and online!

    Inspired by a plethora of 90's Japanese console games and modern party game classics, Super Slime Arena seeks to capture the unique joy of playing together in a friendly and approachable fighting game for everyone!

    Features:

    • Fast and frantic multiplayer battles at 60 frames per second, live and die like a slime!
    • 2-50+ Players (local and online, 2-8 players recommended)
    • Native support for a weird and wide variety of controllers with full customization
    • Simple, intuitive controls (move, jump, and attack)
    • 32 slimes, each with a unique ability and flavor
    • 13 stages, including a special Slime-san crossover stage
    • Cute, handcrafted pixel art
    • 5 Different Game Modes with both stock and timed options + teams:
      • Shuffle: Play through all slimes in a random order, switching each time you are KO'd
      • Elimination: Pick slimes before the match, survive as long as possible
      • Swap: Choose 3 slimes and switch between them at any time
      • Monobattle: Score points by winning consecutive rounds where each player is the same slime
      • Slime Rush: Be the first to get one KO with every slime
    • Fantastic retro soundtrack by over a dozen different artists:
      Slime Girls, Red&Green, Shannon Mason (Pongball), Harry Lodes, Ruri Matsumura, Jean of mArc, Commandycan, Mark Sparling, Alex Mor, Alejandro Moros, Sean Thornton, Rob Karpay, Rachel Hartanto, and Kommisar!
    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: 2GHzMemory: 1000 MB RAM
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Storage: 150 MB available spaceAdditional Notes: Does not currently support SteamOS.
    GAMEBILLET

    [ 5951 ]

    17.59$ (12%)
    4.47$ (78%)
    3.93$ (21%)
    16.39$ (18%)
    4.12$ (17%)
    5.94$ (15%)
    8.79$ (12%)
    9.59$ (36%)
    6.67$ (78%)
    4.09$ (86%)
    25.46$ (15%)
    7.03$ (22%)
    2.54$ (15%)
    16.97$ (15%)
    1.11$ (78%)
    3.96$ (84%)
    4.17$ (86%)
    3.60$ (80%)
    13.99$ (30%)
    50.37$ (16%)
    22.99$ (62%)
    25.49$ (15%)
    8.00$ (80%)
    6.80$ (66%)
    12.65$ (16%)
    8.95$ (78%)
    9.09$ (77%)
    16.59$ (17%)
    5.67$ (56%)
    4.24$ (15%)
    GAMERSGATE

    [ 3154 ]

    0.53$ (92%)
    0.53$ (92%)
    1.58$ (77%)
    0.56$ (89%)
    21.99$ (45%)
    0.53$ (92%)
    9.99$ (50%)
    3.59$ (55%)
    12.0$ (70%)
    4.95$ (67%)
    1.5$ (92%)
    0.68$ (92%)
    2.0$ (90%)
    3.0$ (80%)
    0.53$ (92%)
    3.14$ (55%)
    2.05$ (59%)
    6.74$ (44%)
    7.5$ (75%)
    0.98$ (92%)
    1.7$ (91%)
    4.05$ (77%)
    0.56$ (81%)
    7.5$ (85%)
    5.25$ (74%)
    3.14$ (55%)
    10.0$ (75%)
    4.0$ (80%)
    2.25$ (89%)
    0.85$ (83%)

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