





Hello,
Hexters is turning one year old in a few weeks and we're releasing our biggest update this far! We got a new level Corruption Caverns for you, including new character, mechanics and game dynamics for your delight. Hope you enjoy it!
Here are some highlights of this release:
Push deeper into the dark caverns
Mysterious monoliths...
Dabble in digital dark arts, by having Reapers to harvest the soul weed left from the enemies...
...And bring it back to the Crypt where it can be used to compile more Hexters!
Mausoleums allow Reaper quickly move to where the action is
Or perhaps you prefer the light arts, build Chapels and employ Chaplains!
It's time to now get get rid of that annoying Corruption!
If you think you can pass the digusting Corruption Cores
And of course, as usually a lot of internal improvements and fixes to improve the overall playability and performance of the game.
------
Patch notes V0.4.0 - Rubber Ducky:
- NEW Level Corruption Caverns
- NEW Level Corruption Caverns music added to soundtrack
- NEW Building: Crypt
- NEW Building: Chapel
- NEW Building: Mausoleum
- NEW Structure: Monolith
- NEW Structure: Mysterious altar
- NEW Structure: Corruption core
- NEW Prop: Decorative torch
- NEW Prop: Mysterious altar mechanism
- NEW Log message: Building overload
- NEW Log message: Hexter recompiled
- NEW Log message: Corruption Core detected
- NEW Log message: New torch revealed
- NEW Log message: Vault door opened
- NEW Introducing a powerful new mysterious character
- NEW Ditty system when Hexter acquires a special role
- NEW Reaper ditties
- NEW Chaplain ditties
- NEW Gameplay dynamics with actively spreading corruption and cleansing
- NEW Leash fx when Hexters are hauling a data module (artifact, blueprint, mapdata etc)
- NEW Info panel action buttons can now display alerts (used in Research Lab to denote misprogrammed recipe)
- NEW Each building or construction site now displays all hauls coming in
- NEW Finally added random idle animation to advisor character
- NEW Soul weed functionality
- NEW Spreading corruption with corruption core is present
- NEW LMB on worker slot now selects the worker
- NEW World boundaries are now rendered as never ending terrain instead of just being cut off
- NEW Domicile "rest until full HP" functionality
- NEW Unlit, revealed torches now have an icon in strategic map
- NEW Added sfx to certain actions and events
- NEW Death sfx for hexters
- FIXED Resources would sometimes get out of world bounds and mess hauling AI
- FIXED Last vault door in Caves of CMOS could not be opened and the required relic amount is decreased
- FIXED Research overlay getting stuck when leaving build mode on research buildings
- FIXED Save failed when stockpile was under construction
- FIXED Relics in museum had status icons
- FIXED Hexters are no longer afraid of dead enemies
- FIXED Cyberscapeologist no longer targets hives
- FIXED In some rare conditions enemies could pass closed vault doors
- FIXED Perimeter did not take in account steep walls
- FIXED Drones had some pathing problems in certain conditions
- FIXED Enemy detected log message clicking was disabled
- FIXED HUD was not properly always updated when buildings were completed
- FIXED Game over restart button asked for confirmation
- FIXED Vault doors could be selected from the bounding box instead of the actual mesh
- FIXED HUD research facility button tooltip string was missing
- FIXED Squad button was missing hotkey string
- FIXED Extract task for bit pillars had wonky pathfinding issues in certain rare conditions
- FIXED Enemy sometimes chose unreachable targets
- FIXED Laser generated new damage FX every frame if game was paused
- FIXED Flashlight shadows were unnecessarily way too accurate
- FIXED Having multiple Bunkers made squad HUD button to work a bit wrong
- FIXED Some corruption related data was not serialized properly
- FIXED Cycles did not vanish if connection was severed
- FIXED Overloading barrier controls caused the node connection to persist
- UPDATED Tweaks to undesirable job handling
- UPDATED Lots of jobs and tasks now properly show the decal lines
- UPDATED Drastically toned down the repository character random idle animation
- UPDATED Soul weed visual changes
- UPDATED Removed deprecated designated hauler dialogue from Bios Beach level
- UPDATED Smoothed W.I.S.P. movement
- UPDATED Lamp intensity changes
- UPDATED Node changes in world map
- UPDATED Improved Research lab tool tips
- UPDATED Improved research window
- UPDATED Improved error messaging if load game fails
- UPDATED Game will now trigger game over if all hexters are dead and there are no possibility to compile more
- UPDATED Research complete sfx volume increased, was a bit too easy to miss it
- UPDATED Enemy detected now triggers only after the first enemy is seen
- UPDATED Doubled flee task duration, should help hexters to run away from enemies better
- UPDATED Implemented max cap for level enemy spawning for more control in late game
- UPDATED Added User Statue to main menu background scene
FAQ
How often do you intend to update the Early Access version? Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks. However since our team is small, we cannot guarantee this. What we can promise is to do our best. Does the game work on OSX? Absolutely! And Linux? Oh yes! Consoles? Mobile? Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic. I found a bug or I got suggestions! We're sure you do, and we're asking you to let us know either here on steam forums or Draconus forums What about multiplayer? We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :) ------ Thanks for your support!
[ 2018-12-03 16:09:32 CET ] [ Original post ]
- Hexters Content Linux [219.06 M]
Explore Cyberscape
"Welcome to Cyberscape, User!"You've already spent a lot of time on your computer. It's time for you to learn what really goes on inside!
In this bizarre, yet somehow familiar environment live small digital life-forms called Hexters. It is your role to assist these little guys and learn about bits, bytes, polygons and hexadecimals (it's all nonsense by the way).
Meet some helpful programs
Interesting and quirky programs will help you to unlock the secrets of the Cyberscape.Build and expand
Start from a meager Hub - the center of your operations - and plan your expansion. Everything must be connected to your node network for power to flow.Power is life
Nothing works in this world without power, and there are only so many computational cycles available. Make sure you always have enough of them to power up your buildings, otherwise bear the consequences of inefficiency.Extract, collect, refine and improve
Find all the resources available to you and build refineries, extractors, polysmiths and other buildings to improve them.Day & Night cycle
Even inside a computer it can get scary when it's dark. Hexters prefer to stay inside the base perimeter during the night, and move slowly outside with their flashlights while figuratively pooping their pants (which incidentally has no visual nor mechanical representation whatsoever). Hope you generate enough power as you need to recharge your illumination probe for night to end.Oh, by the way: During the night... There be dragons.
Fight back
There's all kinds of problems inside a computer, like viruses and glitches. And those things wants you GONE, permanently. You will need to come up with some creative ways to stand your ground and survive.- OS: Any reasonable new Linux distro (Ubuntu 16.04)
- Processor: Intel Core i3-4340 / AMD FX-6300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
- Storage: 1 GB available space
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