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FIXED Previously added less tutorial option breaking scripts of levels 3 - 11, oops
Hello,
Time for a lake side vacation! Enjoy the breather before the grande finale
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Hello,
Man, it's dank and unpleasant in here at the Subnet Swamp
Oh yeah, and Castle of Caretaker is here too
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Hello,
Next level "Fortress of FDISK" finally out. One step closer to final.
Drone icon now visible on strategic map for making things more clear
Also made some changes to multiple building and entity tooltips and descriptions to give better understanding of some mechanics.
Old saves should work.
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Hello,
Freeplay and next level finally here after year long hiatus!
Free play! It might be a bit rough around the edges, be gentle please!
Notice: Old saves might be incompatible due massive internal changes. Sorry.
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Yet another hotfix ------
Another small hotfix for fixing previous hotfix, heh. ------
Small hotfix for refixing Caves of CMOS museum bug. ------
Hello,
Time to get those administrative rights!
Here are some highlights of this release:
Time for some indirect fire!
New technologies
Healing!
Expect some new suprises as well.
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Very small patch regarding some map deadends and unity version problems. ------
Logistics concept change and some small fixes. ------
Strategic map rework!
Lots of details, readibility and new completely new functionality added for your gaming pleasure.
Some examples:
Small Hexter icons in strategic map
Sector resources now show production and usage
Improved resource overlay and new sector workforce information
Defense overlay shows tower defenses, along activity (that's a secret code for SHOOTING) and reload
Power overlay showing power flow and relative production/usage of buildings
Resource collecting buildings now show connection lines when placing
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Hey, Critical hotfixes to some game-breaking problems, like drones going nuts after loading a save game and not being able to proceed properly in Caves of CMOS. ------
Hey, New context menu and quick build menu improvements ------
Hola! Revamped and improved research tree is here! ------
Hello, Some quick hotfixes after a major release. ------
Hello,
Next level out, finally! The adventure continues! Say good bye to deserts and caves, welcome to Memcache Meadows! Now you will probably know if grass really is greener on the other side.
Here are some highlights of this release:
Fractal trees!
Exploiting fractal trees...
In not just one way!
River stuff like hydro powerplant and bridges:
Some new crowd control potential
More weirdness
New fun for the industrialist inside you
Standard internal improvements and fixes to improve the overall playability and performance of the game.
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Hotfix! Fixed critical pathfinding problem where sometimes hexters got stuck navigating back and forth. ------
Fresh hotfixes! Fixes some pathing problems and missing level Caves of CMOS level complete trigger. ------
Hello,
Hexters is turning one year old in a few weeks and we're releasing our biggest update this far! We got a new level Corruption Caverns for you, including new character, mechanics and game dynamics for your delight. Hope you enjoy it!
Here are some highlights of this release:
Push deeper into the dark caverns
Mysterious monoliths...
Dabble in digital dark arts, by having Reapers to harvest the soul weed left from the enemies...
...And bring it back to the Crypt where it can be used to compile more Hexters!
Mausoleums allow Reaper quickly move to where the action is
Or perhaps you prefer the light arts, build Chapels and employ Chaplains!
It's time to now get get rid of that annoying Corruption!
If you think you can pass the digusting Corruption Cores
And of course, as usually a lot of internal improvements and fixes to improve the overall playability and performance of the game.
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Hey, Another batch of hotfixes to help with some save/load and level script issues. ------
Hey, More hotfixes! ------
Hey, Hofixes! Includes two versions due a slight mistake. ------
Hello,
The most asked feature is finally here, building priorization:
Hey,
After a slight hiatus in a form of life in general here is finally the next bigger update with new features and a new level. Hope you enjoy it.
If you got suggestions for the next version name, let us know. If it's silly, it might end up to be used ;-)
Here are some highlights of this release:
Adventure continues! Enter the dark Caves of CMOS.
Cyberscapeologists have completely new functionality after certain new technologies available:
Enter fog of war...
Fight back, with a whip of course!
Ignite torches to reveal FoW!
Build museums!
And bring back ancient relics of unknown origins!
No probe available underground so it's permantenly dark and your cyberscapeologists with their new abilities can help you.
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Hello,
Back in business, here's few nice additions while waiting for bigger features.
Engineer have now auto repair functionality in addition of 1.5x repair modifier
Some delicious drone recharge visuals. Drone can now also recharge from Beacons.
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Hey everyone,
Here's the first big content update amongst a lot of other fixes, changes and improvements. Apologies for the delay in release. We hope you enjoy the next level in the adventure!
We're now in the new major, uh, minor version 0.2 called ants in the pants. If you got suggestions for the next version name, let us know. If it's silly, it might end up to be used :-)
Here are some highlights of this release:
New level! Time to develop a burning hatred for sand in Data Desert!
In this level, we will be introducing the Research System.
Burn your enemies to crisp with a Laser Tower!
And talking of enemies, hope you like fast-moving, self-replicating enemies who love to wreak havoc to your base.
Also complete rework of logistics limit UI to give explicit feedback of what the gargo drones are going to do.
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Hello, We're working hard on the next level (that would be more content!) but it's sadly not quite good enough just yet. Here's a patch which actually has quite a lot of more fixes and changes than what the change log shows. We also put effort to improve the node connections and manually reconnecting them. ------
Hello, Lots of small fixes, changes and improvements! ------
Hello, Here's a nice batch of fixes and improvements to get the year started in cyberscape! ------
Hello, Last fix before christmas, time to take the rest of the year easier now! ------
Hello, More small fixes on the way! ------
Hello, More small fixes on the way! ------
Hello, A quick first hotfix right after the release :) ------
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