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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hey Everyone! Just a quick updatetesting is wrapping up on the beta/demo content! Im aiming to release it sometime in April. Its mostly ready, but we ran into a few optimization hiccups during testing that needed to be resolved. Until then, Ill be posting updates on various aspects of the game, from features to whats currently being worked on. If theres anything specific youd like to hear about, please let me know! I have plenty of planned updates rolling out as we get closer to release, but Id love to cover topics that interest all the venturers out there! For today, I wanted to take a quick detour to highlight the music in Arkaion. Arakion features a fully original 20-song soundtrack (so far) by some incredible musicians. Here are a couple of sampleslet me know what you think! Have a wonderful day! -Lavidimus [previewyoutube=EZUcY0Ksohw;full][/previewyoutube] [previewyoutube=X8GIQ9uPOdI;full][/previewyoutube]
Hey Venturers!
After a long hiatus, I'm thrilled to announce that the gates of Arakion will soon be open! It's been a while since my last update, so bear with me as I walk through what took so long, the first in a series of updates about all the changes, and the plans moving forward for Arakion.
What Took So Long?
In short, life and an engine change. First, life took a turn when I became a father, which made supporting my family the top priority. This limited the amount of time I could spend developing Arakion. Now, I'm in a place where I can commit to developing Arakion full-time for the foreseeable future.
Second, I made the choice to transition Arakion from Unity to Unreal. While I was already working with Unreal on other projects, I decided to bring Arakion into the fold. The switch took longer than I initially anticipated, but its been worth it. Unreals mature systems, along with powerful tools like GAS and PCG, means I can implement vast amounts of content with little effort. This makes the future of Arakion very bright!
Let's Talk about Traits
For our first preview, lets dive into the revamped traits. First off, classes have been removed entirely. Instead, heroes now gain one of three experience types: Brawn, Skill, and Will. How a hero gains experience depends on their actions, the skills they use, the decisions they make, and more. These points are then used to learn traits (certain traits still require Traitstones found in the world in addition to experience)
Each type of experience can be spent in its respective trait branch. As you might expect, Brawn traits focus on melee and health, Skill traits enhance ranged weapons and stamina, and Will traits boost casting and energy.
To start your journey, youll answer a few questions during hero creation, earning a couple of experience orbs to spend right away (dont worry, its color-coded with tooltips to guide you as you can see below).
These early experience points can significantly shape your playstyle. For example, you might grab Spellhands early to start your hero's journey as a spellcaster or Armsmaster to wield weapon abilities. One I like to get really early on for mages is "Gifted Spellhands". This modifies Faebolt (think magic missile) to longer require energy to cast, this allows starting mages to really focus on gaining Will experience.
This is the first set of branches in the trait tree. As you see you have two choices for each trait type immediately. As you spend points in Brawn, Skill, or Will, youll unlock new branches in each respective tree. Some branches even require points across multiple trait types to unlock (think Battlemage). In addition to the main tree, additional smaller trees such as race (each race has a unique tree) and crafting trees exist that can be learned.
Another thing to keep in mind when learning traits is the stats that it benefits from. In this tooltip, you can see which stats empower the ability (in this case, a Magical ability enhanced by Wisdom).
Here are some example traits (most of these names are temp names):
Hey Venturers! Today's video shows off all the new character models. I want to preface this video by saying sorry for the delay, a few months ago I lost a lot of the source graphics for the game and had to recreate them, most of that is now done and we're about ready to start putting out updates! Be sure to check out the video below for new characters and more information! Have a wonderful day! -Lavidimus [previewyoutube=8lrBZlGiOyQ;full][/previewyoutube]
Hey Venturers!
A quick note: in late July, a significant amount of graphical data was lost and subsequently had to be recreated. As a result, all the characters have had to be recreated. This gave me the opportunity to significantly improve some of the races.
Today I'll be showing off an early preview of the new Yin models that will be rolling out with the next update!
A Little Lore:
Yin are a sturdy race hailing from the eastern mountain range. Their attributes make them extremely formidable and powerful warriors. Their once-great kingdom came under the rule of the Fae and they quickly found themselves as a slave labor force. In the years since gaining their freedom, they have been trying to rediscover their now lost culture. Due to evolving in an isolated part of Arakion, their blood is copper-based and they bleed blue. Other races will often refer to them as blue-bloods because of this trait. Some even say this blood gives them mystical powers.
Yin culture is based around East Asian culture and I am hoping to show this off in a few areas in-game. They have enhanced strength and extremely useful natural talents such as energy and health absorption.
The blood color is based on the color of horseshoe crabs. I tried to make it a little brighter so it's more visible. Starting next update, characters receive damage as their health goes down and if they receive a significant amount of damage it can result in scarring. You'll notice the blue blood in one of the images below!
That's all for today, an update should be rolling out by next week!
Have a wonderful day!
Hey Venturers! Sorry for the few week delay, based on your feedback I wanted to improve some aspects of the game. Unfortunately, this wasn't possible without some underlying code changes, so that's what I've been working on. In addition to these code changes I've also been working on wrapping up the content for Chapter One, it will be rolling out into [beta] soon and then finally onto the main branch! With all that said, I have added an [alpha] branch out to test these underlying code and engine changes. I tried not to change any gameplay in this build (or as little as possible) to keep it similar to the [beta] branch. The purpose for this [alpha] branch is to test this code and find any bugs. Next week, I'll be back to updating the [beta] branch weekly. Coming soon you'll see updates with improved combat, content, tutorials, and more! Please note that gameplay in the alpha is very similar to the beta, the focus with this build is code testing! In addition to the code changes, I've also done a regular engine update. This may cause some graphical glitches, just report them as you see them. Have a wonderful day! Lavidimus
Hey Venturers! First off, thank you all for your amazing feedback! Based on your feedback, it's clear that combat needs some improvements. Turn-based has been generally well-received but people feel that real-time could be improved. With that in mind, I've decided to take the time to try and upgrade the combat flow in the [beta] branch. I'm hoping to have this update out in a couple of weeks, until then I won't be pushing out any other updates (unless additional critical bugs are found). I'll be posting a more comprehensive writeup on this subject next week, but I just wanted to let you know what's being worked on. If there is something in the combat you'd like to see (or not) just let me know here or on discord! Have a wonderful day! -Lavidimus
This [beta] Update is for Windows only.
Linux and Mac [beta] will be launching with Update 2 [beta] 04!
There will be bugs!
Hey Venturers!
I'm not quite ready to push out [beta] 04, so it has been delayed until next week. Today I'm pushing out a hotfix to address the reported bugs and critical errors.
Here is a list of the most critical errors fixed in this patch:
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This [beta] Update is for Windows only.
Linux and Mac [beta] will be launching this weekend or early next week!
There will be bugs!
Hey Venturers!
A big thanks to all the old and new Venturers joining Arakion during the sale! Please remember to check out the forums or head to the Arakion Discord if you have any questions!
In the second update in a week, a lot of gameplay improvements have been made. As promised I will continue updating Arakion far more often. Please remember this patch is only for the [beta] branch.
So get in there and check out the Update Two [beta]! If you'd like to wait for the official launch of Update Two, it should be rolling out before the end of this month!
Be sure to report any bugs with the feedback form, on the forums, or the Arakion Discord.
Let's get venturing!
-Lavidimus
To see the Update Two notes, click here!
To access the [beta]:
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This patch brings in some stability, balancing, and features. As always, in any [beta] build, There will be bugs!! I will continue to get these ironed out over the next couple of weeks so please be patient and remember to report them with the new feedback tool in Arakion, on the forums, or Discord
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Alchemy
The Alchemy system has been entirely overhauled. Potions are now inventory objects that can be used and assigned to the hero action slots. Potions can be brewed at the alchemy station once it's unlocked.
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Bugs Fixes
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This is a list of known critical bugs that still exist!
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These are the planned major features coming next week!
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This [beta] Update is for Windows only. Linux and Mac [beta] will be launching next week! There will be bugs! Hey Venturers! A big thanks to all the old and new Venturers joining Arakion during the sale! Please remember to check out the forums or head to the Arakion Discord if you have any questions! As promised I will now be updating Arakion far more often, that starts with today's update (technically the third patch since the Update Two [beta] rolled out two days ago). Please remember this patch is only for the [beta] branch. To see the Update Two notes, click here! To access the [beta]:
Hey Venturers! A brief announcement today to let you all know that the Update Two [beta] will be launching next week. This [beta] will not be the entire update, but will include a substantial portion of the overhaul. I'll try to list all the changes and updates in the patch notes but generally speaking this is a massive overhaul. The full Update Two launch will be rolling out sometime next month. A few more announcements will be rolling out soon as well including a new roadmap! If you have any questions feel free to drop them here and I'll respond as soon as I see them! Have a wonderful day! -Lavidimus
Hey All!
Work continues heavily on Update 2, It took a bit longer to move and get settled in my new apartment than anticipated but Update 2 is getting closer and closer to release. Turn-based is now working fantastic, new UI works great and more and more features continue to be refined. Add in all the new levels and I can't wait to get this out to you!
A lot of big announcements will be rolling out along with Update 2, but today I'm just going to show off a couple of quick previews before I get back to work! Enjoy!
Have a wonderful day!
-Lavidimus
Hey Venturers! Short and quick announcement this week. I'll be moving across the country and will be unable to implement new beta builds for the next week or two. I will try to get up and running as soon as possible. Currently the Update 2 launch date is slated for late January. I would advise most people to wait until then to start a new game as there is a massive content overhaul in Update 2. In beta news, a big thanks to everyone participating in the Discord Beta! A ton of bug fixes and gameplay improvements have been implemented! Turn-based is running very well, controller support is getting there, combat is smoother, and so much more! I know all the testers are excited and I'm so pumped by the enthusiasm you all show! On a side note, Linux is functioning in the Discord Beta, however, there are some final bugs to overcome associated with the Nvidia drivers. Have a wonderful day! Lavidimus
Hey everyone! Short and sweet announcement. After a week on we have officially hit 500 wishlists for the wishlist drive, so a community journey quest will be created! A big thanks to everyone who has wishlisted so far and be sure to tell your friends about Arakion! The more wishlists the more fun stuff you get! To learn more about this check here: Journey Quest Additionally, with the story overhaul in full swing, be sure to check out a preview of the new intro cinematic here: https://youtu.be/8Mn2iyqKClg That's it for today, a big update rolls out next week! Have a wonderful day!
Hey everyone! As work continues on Early Access 02 Arakion has joined the Steam Autumn Sale. Sorry about the delay, I was so focused on development I totally missed that the sale was going on! If you haven't already picked Arakion up now is a great time. Enjoy everything that Early Access 01 has to offer (around 10 hours of gameplay) and get your bearings before the launch of the next chapter in Early Access 02!
Hey Everyone! Fingers crossed Early Access 02 should be out next week. At the latest, it will launch in two weeks. For today we have another minor update with some bug fixes and general changes. I will push the Linux & Mac versions out later this week as they take some time to build.
Hey Everyone! Small update this week as I continue work on the massive update Early Access 02 (should be launching soon). To save time this version has been pushed to Windows only. I'm still working on getting Mac versions working in Unity and some Linux fixes.
Hey Everyone! I'm launching the update a little early this week. This update is primarily focused on improving controls and making Arakion more accessible to new players. I'm hoping to have Early Access 02 out by mid-June. I wasn't able to get a ton done in this update because of the comp frying. This update has been pushed to both the Beta and Default branch. If you have issues with this update, you can access the previous branch by selecting the [stable] branch in your download settings. To change branches check here
To access the beta branch please check here
Hey everyone! I hope everyone has been enjoying Arakion! Last night, just as I was working on some bug fixes - my computer died! I'm working on figuring out what fried and getting everything up and running again, but I wanted to post here just to let you all know that next weeks update may be delayed depending on how long this takes to fix. In the meantime, I'll still be checking on Steam and Discord when I can. Thanks everyone for understanding and have a wonderful day! Lavidimus Be sure to check out this Early Access gameplay video from Colonel RPG! https://www.youtube.com/watch?v=YFrR227XQO4
Hey Everyone! Late night update! During Steams review process they noted that Arakion may have some translation issues with the intended languages. For this reason, to expedite the review process, I have removed all supported languages except for English. You can still access Russian, Japanese, Chinese, Italian, French, Dutch, Spanish and German in their current state within the settings menu. Dutch, Spanish, Italian have been manually translated. Chinese is in the process of being manually translated. Russian, Japanese and French will begin manual translation shortly. Have a wonderful day! -Lavidimus
Hey Everyone, If you emailed me to become a tester your email may have gotten lost in spam, I deeply apologize for that I just noticed the issue today. So if you're still interested in testing, and haven't gotten an email from me already, head over to the discussion forums and sign up on the thread there. I'll be sure to get you invited straight away! Easy Link http://steamcommunity.com/app/528980/discussions/0/1694914735990429438/ Sorry again about that! -Lavidimus
Hey everyone! Just a quick update here, due to the feedback from our awesome testers, I've pushed the initial launch to March. Some testers who hadn't played this genre of game before had minor difficulty understanding what to do, so I have created a new zone to handle introducing the players to the mechanics better. I'm still bringing more testers on board and appreciate everyone's patience. The next invites should go out on Tuesday and as always, if you think you would make a great tester for Arakion, feel free to email me at contact@arakion.com -Lavidimus
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