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Hey Venturers!
After a long hiatus, I'm thrilled to announce that the gates of Arakion will soon be open! It's been a while since my last update, so bear with me as I walk through what took so long, the first in a series of updates about all the changes, and the plans moving forward for Arakion.
What Took So Long?
In short, life and an engine change. First, life took a turn when I became a father, which made supporting my family the top priority. This limited the amount of time I could spend developing Arakion. Now, I'm in a place where I can commit to developing Arakion full-time for the foreseeable future.
Second, I made the choice to transition Arakion from Unity to Unreal. While I was already working with Unreal on other projects, I decided to bring Arakion into the fold. The switch took longer than I initially anticipated, but its been worth it. Unreals mature systems, along with powerful tools like GAS and PCG, means I can implement vast amounts of content with little effort. This makes the future of Arakion very bright!
Let's Talk about Traits
For our first preview, lets dive into the revamped traits. First off, classes have been removed entirely. Instead, heroes now gain one of three experience types: Brawn, Skill, and Will. How a hero gains experience depends on their actions, the skills they use, the decisions they make, and more. These points are then used to learn traits (certain traits still require Traitstones found in the world in addition to experience)
Each type of experience can be spent in its respective trait branch. As you might expect, Brawn traits focus on melee and health, Skill traits enhance ranged weapons and stamina, and Will traits boost casting and energy.
To start your journey, youll answer a few questions during hero creation, earning a couple of experience orbs to spend right away (dont worry, its color-coded with tooltips to guide you as you can see below).
These early experience points can significantly shape your playstyle. For example, you might grab Spellhands early to start your hero's journey as a spellcaster or Armsmaster to wield weapon abilities. One I like to get really early on for mages is "Gifted Spellhands". This modifies Faebolt (think magic missile) to longer require energy to cast, this allows starting mages to really focus on gaining Will experience.
This is the first set of branches in the trait tree. As you see you have two choices for each trait type immediately. As you spend points in Brawn, Skill, or Will, youll unlock new branches in each respective tree. Some branches even require points across multiple trait types to unlock (think Battlemage). In addition to the main tree, additional smaller trees such as race (each race has a unique tree) and crafting trees exist that can be learned.
Another thing to keep in mind when learning traits is the stats that it benefits from. In this tooltip, you can see which stats empower the ability (in this case, a Magical ability enhanced by Wisdom).
Here are some example traits (most of these names are temp names):
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