- Fixed mod loading regression with multiple mission mods
- Fixed issue starting game with large number of mod missions installed
[ 2020-11-17 16:14:56 CET ] [ Original post ]
1.9.22 patch notes
- Fixed error in Arabic translation for "Big Button" rules. Now requires Arabic manual version 3-ar.
- Improvements to Romanian translation
- Fixed missing "MHZ" label on Morse Code in Russian and Ukrainian
- Fixed swapped labels for Mod Manager in Thai
[ 2020-11-13 19:47:59 CET ] [ Original post ]
All 26 new languages are officially finalized and out of beta! You can even try playing remotely in new languages with friends and family around the world by using your favorite voice chat service (like Steam, Zoom or Discord). A big thank you! goes out to our Discord community for all of their dedication and efforts. We wouldnt have been able to bring you all the languages available today without their hard work.
Playable Languages on Steam:
- Arabic
- Simplified-Chinese
- Traditional Chinese
- Czech
- Danish
- Dutch
- Esperanto
- Finnish
- French
- German
- Hebrew
- Hungarian
- Italian
- Japanese
- Korean
- Norwegian
- Polish
- Portuguese-Brazil
- Portuguese-Portugal
- Romanian
- Russian
- Spanish
- Swedish
- Thai
- Ukrainian
- Turkish
How to switch languages:
What about other languages?
Our game is now available in 26 new languages! We wont be adding support for more languages. If there is a language you would like to play in that is not listed above, you are welcome to explore our fan-translated manuals that work with the English version of the game. You can also find information about how to create your own fan manual too.
When will languages be available on other platforms?
Right now, new translations are only supported on Steam, Humble Bundle and Oculus Rift stores. We intend to support as many languages as possible on our other platforms, but don't have a release date at this time. Be first to hear of new language updates on other platforms by joining our mailing list.
[ 2020-09-25 16:35:51 CET ] [ Original post ]
- Fixed an error in the Arabic translation of the manual. Arabic now requires manual version 2-ar (bombmanual.com/ar).
- Fixed an error in the Portuguese (Portugal) translation of the manual. Portuguese (Portugal) now requires manual version 2-pt-PT (bombmanual.com/pt-PT).
- Other small translation improvements
[ 2020-08-28 20:09:42 CET ] [ Original post ]
- Fixed an error in the Hebrew translation of the manual. Hebrew now requires manual version 2-he (bombmanual.com/he).
- Fixed an error in the Czech translation of the manual. Czech now requires manual version 2-cs (bombmanual.com/cs).
- Updated localizer credits.
[ 2020-07-20 20:07:24 CET ] [ Original post ]
Weve been working closely with our Discord community to translate Keep Talking and Nobody Explodes into other languages. Wed like to thank our community translators and everyone who provided feedback and helped make this possible.
Our final addition of new languages for Steam include:
- Arabic
- Czech
- Danish
- German
- Hebrew
- Hungarian
- Korean
- Portuguese-Portugal
- Swedish
- Thai
- Traditional Chinese
- Ukrainian
Languages already supported (Steam Only):
- Dutch
- Esperanto
- Finnish
- French
- Italian
- Japanese
- Norwegian
- Polish
- Portuguese-Brazil
- Romanian
- Russian
- Simplified-Chinese
- Spanish
- Turkish
What about other languages?
Our game is now available in 27 new languages! We wont be adding support for more languages but, if there is a language you would like to play in that is not listed above, you are welcome to explore our fan-translated manuals. They will work with the English version of the game. You can also find information about how to create your own fan manual too.
When will languages be available on other platforms?
Right now, new translations are only supported on Steam. We intend to support as many languages as possible on our other platforms, but don't have a release date at this time. Be first to hear of new language updates on other platforms by joining our mailing list.
Providing Translation Feedback
You can submit feedback about the translations. Visit our Steam Forum thread for instructions. Remember, people have volunteered their time to make these translations, so remember to be kind to each other.
How to switch languages:
[ 2020-07-09 15:29:22 CET ] [ Original post ]
The Russian Manual has been updated to Version 2-ru. In this version, Cyrillic characters are replaced with new symbols in the Keypad module. Please note that previous versions of the manual will no longer work. Get the latest version of the manual here:
- Russian Bomb Defusal Manual Version 2-ru: https://bombmanual.com/ru/
[ 2020-05-15 18:19:29 CET ] [ Original post ]
We've made some minor improvements to the translations of a number of languages with this latest patch. Thanks again to our wonderful community for their continued support in helping us with these translations! Happy defusing! - The Steel Crate Team
[ 2020-04-24 21:36:52 CET ] [ Original post ]
Hi everybody! We just pushed a small update to address an crash issue on older computers with limited graphics memory. Happy defusing! - The Steel Crate Team
[ 2020-04-09 14:33:09 CET ] [ Original post ]
Weve been working closely with our Discord community to translate Keep Talking and Nobody Explodes into other languages. We will be releasing them in groups, a few languages at a time. More languages are still to come, but here's what's available now:
- French
*Newly Added Language (Steam Only):
- Simplified-Chinese
- Italian
- Norwegian
- Portuguese-Brazil
- Russian
- Finnish
- Dutch
- Esperanto
- Polish
- Romanian
- Spanish
- Turkish
- Japanese
Languages supported (Steam Only):
Providing Translation Feedback
You can submit feedback about the translations. Visit our Steam Forum thread for instructions. Remember, people have volunteered their time to make these translations, so be kind to each other.
How to switch languages:
[ 2020-03-19 15:58:27 CET ] [ Original post ]
Weve been working closely with our Discord and Steam community to translate Keep Talking and Nobody Explodes into other languages. We will be releasing them in groups, a few languages at a time. More languages are still to come, but here's what's available now:
- Simplified Chinese
Newly Added Languages (Steam Only):
- Italian
- Norwegian
- Portuguese-Brazil
- Russian
- Finnish
- Dutch
- Esperanto
- Polish
- Romanian
- Spanish
- Turkish
- Japanese
Languages already supported (Steam Only):
Providing Translation Feedback for Newly Added Languages:
You can submit feedback about the translations by visiting our Steam Forum thread for instructions. People have volunteered their time to make these translations so don't forget to say thanks!
How to switch languages:
[ 2020-01-22 21:54:39 CET ] [ Original post ]
Weve been working closely with our Discord and Steam community to translate Keep Talking and Nobody Explodes into other languages. We will be releasing them in groups, a few languages at a time. More languages are still to come, but here's what's available now:
- Italian
- Norwegian
- Portuguese-Brazil
- Russian
- Finnish
Newly Added Languages (Steam Only):
- Dutch
- Esperanto
- Polish
- Romanian
- Spanish
- Turkish
- Japanese
Languages already supported (Steam Only):
What about other languages and platforms?
Right now, new translations are only available on Steam. We intend to add new languages and support them on other platforms but don't have a release date at this time. If you'd like to receive updates, you're welcome to join our mailing list.
Providing Translation Feedback for Newly Added Languages:
You can submit feedback about the translations by visiting our Steam Forum thread for instructions. People have volunteered their time to make these translations so don't forget to say thanks!
How to switch languages:
[ 2020-01-16 17:53:31 CET ] [ Original post ]
We've made updates and fixes to the Dutch and Polish Beta translations. Both include changes to the rules that require an updated manual version. You will need to grab the latest manual and enter its verification code before being able to play. You can find the latest version of the manual here:
- Polish Bomb Defusal Manual: bombmanual.com/pl
- Dutch Bomb Defusal Manual: bombmanual.com/nl
[ 2019-12-13 20:01:17 CET ] [ Original post ]
Did you know that Keep Talking and Nobody Explodes is now available in Dutch, Esperanto, Polish, Romanian, Spanish, and Turkish? It's true! And it's all thanks to our wonderful community. Go give them a thanks! on our Discord server! We'd like to bring the game to even more languages, but we need some help. Keep Talking and Nobody Explodes is a game all about communication so language is key, and nobody knows how the game is meant to be played better than our own players. We're currently looking for translators to help localize the game into:
- Arabic
- Chinese (Simplified)
- Chinese (Traditional)
- Czech
- Hebrew
- Hungarian
- Italian
- Korean
- Norwegian
- Portuguese (pt-BR)
- Portuguese (pt-PT)
- Swedish
- Thai
- Ukrainian
- Danish
- Finnish
- French
- German
- Russian
Want to help out?
Head over to our Discord server and check out the #localization channel. You'll find instructions for how to sign up and can discuss with other translators in the community. Thanks, - Allen, Ben, Brian, and Taraneh
[ 2019-11-07 18:23:16 CET ] [ Original post ]
Weve been working closely with our Discord community to translate Keep Talking and Nobody Explodes into other languages. The first six languages are now officially playable in beta: Dutch, Esperanto, Polish, Romanian, Spanish, and Turkish. Be first to hear of new language updates by joining our mailing list.
Providing Translation Feedback
To submit feedback about the translations, visit our Steam Forum thread for instructions. Remember, people have volunteered their time to make these translations, so be kind to each other.
How to switch languages:
[ 2019-10-02 17:10:26 CET ] [ Original post ]
We've been working closely with our Discord community to bring more languages to Keep Talking and Nobody Explodes! You can help playtest the first wave of new languages right now in the beta branch.
To start playing in new languages, opt in to the "beta" branch in your Steam library.
Huge thanks to MrSpekCraft, Timwi, Wojciech, xPandaEyeZ, Dead4Water, KingSlendy, hockeygoalie78, and Emre from our Discord community for all of their work bringing these languages to the game.
Mini-FAQ
I don't see any of these languages! You need to opt-in to the "beta" branch in your Steam library for Keep Talking and Nobody Explodes. Will there be more languages available? We're working with our Discord community on several more languages right now! If you'd like to get involved and help out testing or translating, please join us at discord.gg/ktane and check out the #localization channel for more details. I found a typo/text overlap/bug! Please let us know in the #localization channel on Discord!
How to Get the Beta
[olist]
[ 2019-07-24 19:03:29 CET ] [ Original post ]
Hi everybody! We just pushed a small update to address an issue with Steam VR controllers, plus a few fixes for mods:
- Fix issue where one Steam VR controller would not work correctly
- Fix missing halo shaders used by some mods
- Fix mod custom holdable positions when switching control types
- Fix positioning of items on desk in Linux and OSX
- Fix placeholder loading message being visible in the mod loading screen
- Fix title screen music volume not respecting player settings
- Fix issue where some mod images did not render in the browser
- Fix an issue where mouse controls would not work until window was re-focused
- Change log message at round start to show localized mission name for modders
[ 2019-03-07 15:40:05 CET ] [ Original post ]
Keep Talking and Nobody Explodes is now officially available in Japanese for Windows, Mac OS, and Linux!
The Bomb Defusal Manual is available in Japanese at www.bombmanual.com/ja/
We are continuing to work on localizing Keep Talking and Nobody Explodes in other languages. At this time, we do not have a definitive list of languages that will be available. If youd like to receive game updates about new languages, you can join our mailing list here.
Patch Notes
New feature
- Added Japanese language support! Visit www.bombmanual.com/ja to get the Japanese manual
- Add "SkipTitleScreen" option to playerSettings.xml to allow mod developers to iterate faster
- Add "UseParallelModLoading" option to playerSettings.xml to allow faster mod loading
- Show hours on results page if minutes >= 100, which can happen with mods
- Fix mods that use multiple materials/shaders on a single renderer overwriting each material with the first material's shader.
- Fix description of local mods not displaying correctly
- Fix issue where motion controls would stop working correctly after a mod made changes to the Selectable structure
- Fix issue where some the manual PDF included in some mods would break mod manual generation
[ 2019-02-28 21:55:23 CET ] [ Original post ]
Hey everybody!
Super quick update: we've enabled Windows 64-bit support by default, so you might see a small update being downloaded. This allows players who download lots of mods (like, lots of mods) to use more memory and have more mods active at once.
If you use Windows 32-bit, no worries! You'll still get the 32-bit version.
[ 2019-02-15 21:39:38 CET ] [ Original post ]
Good news! Now you'll be able to play Keep Talking and Nobody Explodes on Linux and SteamOS!
The Linux version doesn't support VR but it has all of the other game features including mod support through the Steam Workshop.
Please keep in mind that we are a small team with limited Linux knowledge. We've tested the game in Ubuntu 16.04 and SteamOS. If you are using a different distribution or have an uncommon configuration, you will probably need to rely on the Linux community for support.
Huge thanks to everybody supporting the game and special thanks to the people who helped to test the Linux beta!
[ 2017-12-19 17:09:20 CET ] [ Original post ]
Now you can browse, download, and manage mods directly in-game. Play exciting new community made modules, missions and more! There are currently over a hundred mods to choose from.
Mod Manager Details:
- Browse, install, and manage mods directly in-game
- Explore new missions, modules, bombs, sound effects and game environments
- Vote for your favorite mods
Modding Resources
Mod Kit: Interested in making mods? Check our mod kit on GitHub Community Discord: Join fellow fans and modders on the community Discord server Timwi's Repository of Manual Pages: This fan made site is an excellent resource for information about modded content
Update 1.6.0 Patch Notes:
- Added Mod Manager with Steam Workshop browser to browse/download mods and collections. Easily find and download mods from within the game!
- Added ability to disable/enable mods in-game without unsubscribing from Workshop items
- Added mod loading screen so you can tell what's happening
- Improved usability with motion controls by not closing menus they are no longer held
- Fixed occasional issue that could cause incorrect player height in room scale VR
- Added mod support for creating Selectables dynamically
- Added mod support for creating holdables
- Added mod support for specifying widget count
- Added mod support for querying the number of front face module positions
- Added mod support for custom freeplay missions
- Added mod support for spawning new bombs during gameplay
- Fixed timer rate getting too fast for mod bombs with more than 3 strikes
- Fixed issue with highlight sizes on scaled mod bombs
- Added unique id to module logging for modders to be able to differentiate between instances of modules
- Added ability to disable mouse lock in playerSettings.xml
- Other small bug fixes
[ 2017-12-08 18:27:00 CET ] [ Original post ]
Today's Deal: Save 70% on Keep Talking and Nobody Explodes!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Sunday at 10AM Pacific Time
[ 2017-09-22 17:00:00 CET ] [ Original post ]
It’s been almost two years since we first released Keep Talking and Nobody Explodes. While the core game will still look and feel very familiar there have been a number of cool things we’ve added that you might have missed, so here is a quick summary:
We have a mod kit that you can use to make mods for the game!
We’ve added support for making new content for the game which includes new puzzles, environments, missions, bomb types and more. Mods work on both PC and Mac and can be installed manually or through the Steam Workshop. If you’re interested in building something here is a link to our mod kit: https://github.com/keeptalkinggame/ktanemodkit
The community has made a lot of mods!
As of this post there are 136 mods in the Steam Workshop! This includes more than 100 new puzzle types associated manuals that have been made!
Here’s a cool page created by the modder Timwi with all of the manual pages and more: https://ktane.timwi.de/ Printing out all of the mod puzzle pages gets a little bit crazy:
There’s also a bunch of crazy stuff that we didn’t anticipate at all like multiple bombs, a mod selector, and even a bot that allows twitch chat to defuse the most ridiculous looking bombs ever conceived of!
There is an active discord community to play with!
We understand that asking people to come over and read weird technical manuals while shouting at each other doesn’t always work. Fortunately you can still play the game with some friendly people on the community discord server here: https://discord.gg/Fv7YEDj It’s also a great place to discuss creating mods for the game as most of the modders hang out there.
There is now a second screen manual when playing in VR mode!
Originally when playing in VR mode we only showed a mirror view of what was in the headset. This can be useful for streaming or guiding someone through the game their first time, but otherwise could be a pain to hide from the experts. We later added the ability to instead show a copy of the manual on the monitor to make it that much easier to start playing and maybe save some of that overpriced printer ink.
You can now play Keep Talking and Nobody Explodes with Oculus Touch or Vive controllers!
Our first prototype of Keep Talking and Nobody Controls was motion controls only. Unfortunately this was in 2014 at a time when the only motion tracked controllers around were the discontinued Razer Hydra. As we hoped to sell more than 12 copies of the game we instead focused on gamepad. When the Vive controllers and the Oculus Touch released we knew we wanted to support them properly, but it was a serious challenge to try to adapt a game that wasn’t designed for them. It took a lot of work but we now have full support for motion controls in the game.
There is a secret room scale elevator room designed for motion controls!
The elevator bomb started as a quick mod we put together in order to play around with room scale VR but we liked it enough that we decided to put it in the game as an easter egg. Just flick the hidden switch under the right side of the desk in the office and then any missions you play will be in the elevator. Also when the elevator is active you can boost the number of modules in freeplay all the way to 54!
https://www.youtube.com/watch?v=y9zGRy1bl1A
We have leaderboards!
Have you ever wondered how you compare at defusing bombs against the rest of the world? Well we did, and so we added leaderboards into the game to find out. Before leaderboards were released we were pretty confident that we were the best players on earth! Unfortunately now that we have real data it turns out that we were way off. Also apparently some people are really good at this game!
We have a lot more music than when we first released!
Our musician Liam Sauvé created some great gameplay music for our Global Game Jam prototype that really set the tense tone that we were going for. He then created all of the additional music needed for the rest of the game prior to release. But shortly after release we realized there was a serious problem with the music: we wanted more! In the first release of the game there was only the title music, one track for the office room, two tracks for the defusal room and two tracks of postgame music. In an update Liam created five new tracks of gameplay music and two new tracks of destressing music for the office while you set up your next round. He also put this into a really great soundtrack that you can buy from our Steam store page here: http://store.steampowered.com/app/515240/Keep_Talking_and_Nobody_Explodes__Soundtrack/
Tournament mode
Do you like hidden, barely tested, unsupported features? If so you might be interested to know that we have the special tournament mode that we created for the PAX East Omegathon finals in the game. It can be activated and configured by adding a tournamentSettings.xml file with contents similar to this to your game’s save folder.
true
Tournament Name
Team 1 Name
Team 2 Name
firsttime
somethingoldsomethingnew
onestepup
Snake
GenerateSame
0
ForceOneMinuteLeftOnly
firsttime
This allows you to have two teams compete with the exact same bombs and will keep track of time remaining to declare a winner.
[ 2017-06-23 16:09:59 CET ] [ Original post ]
Have you ever wondered how your bomb defusal times compare to the rest of the world’s? Now you can find out – Steam Leaderboards are now available in Keep Talking and Nobody Explodes!
You can view a leaderboard when you’re online by opening the Bombs Binder to any mission that you have successfully defused.
Your rank will be shown relative to all other players as a percent. A rank of “Top 5%” means that only 5% of players have managed to achieve a time as great as yours. If you’re only in the top 95%, that means you have lots of room for improvement!
The Steam Leaderboards for all built-in missions can also be found in the Steam Community here. You will need to launch the game with this update before your scores will be visible. Leaderboards for Steam Workshop mission packs can only be viewed in game.
Happy defusing!
Version 1.4.1 Update Notes:
- Added Leaderboards
- Improved selection volumes for motion controls
- Automatically return dropped items to their start positions after 5 seconds
[ 2017-04-19 18:31:44 CET ] [ Original post ]
Update 1.3 is here and it brings with it the oft-requested support for motion controls! Both HTC Vive and Oculus Touch motion controllers are now supported throughout the game. Most mods should be compatible with this update, but be sure to contact the mod author through their workshop page to bring any issues to their attention. Please note that switching between motion controls and gamepad will require re-launching the game. Official update discussion thread Enjoy!
Version 1.3.0 Update Notes:
- Motion control support added (HTC Vive and Oculus Touch).
- Fixed issue where presence of Oculus Remote would prevent gamepads from working.
- Fixed v-sync not working in OS X (in previous update, but forgot to include in notes).
- Fixed issue where the last digit of the serial number could never be ‘9’.
Version 1.3.1 Update Notes (Windows only):
- Fixed issue where missions could incorrectly display as locked for one round
- Fixed issue where post-game binder could become detached from hand
- Removed colliders from binder and dossier covers to alleviate unintuitive interactions
- Tweaked Vive controller interaction position
- Tweaked post-game lighting when using motion controls to be more consistently visible
[ 2017-01-26 19:15:41 CET ] [ Original post ]
1.2.9 Patch Notes:
- Fixed a crash that could happen with certain Intel and NVidia graphics drivers.
- Fixed an issue with mods where custom colliders were set to enabled by default.
- Fixed an issue with mods where KMGameInfo on a modded module would cause a crash when the mission ended.
[ 2016-12-15 21:36:56 CET ] [ Original post ]
Update 1.2.8 is now live.
Workshop Updates:
There are now more than 70 mods in the Workshop. That's about one new mod per day since we introduced mod support in August! If you were to install all of the new mods the combined manual would be over 120 pages! If you haven't had a chance to check out mods yet you can find them in the workshop. To keep this momentum going we've made some changes to give mod creators more options including: - Support for looping sounds and multiple sound variants - Ability to get lights out and alarm clock events - Better handling for gamepad controls - Support for more than 50 subscribed mods We've also made it easier for players to find the combined manual with mod pages and adjust mod settings with links in the menu dossier.
Updated Second Screen For VR
When playing the game with a VR headset you can display the manual on your monitor and control it with a second controller or the keyboard. This update brings a lot of changes to the look and feel of this manual to make it even easier to get started.
Other Changes
- Changed wire sequence to make the wires larger and easier to interact with - Updated VR utilities for Oculus and Steam VR Note that while we've done what we can to make the workshop update process as smooth as possible there may be a few mod incompatibilities including slower mod loading speeds until creators have rebuilt with Unity 5.4.
[ 2016-11-17 21:15:45 CET ] [ Original post ]
Update 1.2 is here! The short version: mods are now supported and you can grab new modules, missions, a bus that can’t go below 50MPH, and more through Steam Workshop! Plus, we’ve expanded the soundtrack with seven brand new tracks from Liam Sauvé! And to celebrate, you can save 34% on the game for the next week! Official update discussion thread
Steam Workshop & Mod Support:
The Steam Workshop is now open for business! New modules, new missions, new widgets, a huge bomb with up to 23 modules on it, a driveable bus, even a controller for your Hue lights, and more! Check out some of the great mods that have already been created: https://www.youtube.com/watch?v=YfNS46sQd1c You can try these out for yourself by subscribing to items in the workshop and then running the game. If you want to try your hand at making a mod yourself, check out our modding tool kit You can chat about mods here in the Steam Workshop discussion forum. Big thanks to all the mod-makers so far and to all the testers who tried out the mod beta preview!
New Soundtrack:
We’re thrilled to be including seven brand new tracks from Liam Sauvé in this update. Liam’s new tunes follow up on his original work to deliver more tension-building fuel for your bomb defusing exploits as well as some much needed relief during those brief moments of downtime between missions. The new tracks are included in the game for free in today’s update and we hope you like them! If you’re interested in supporting Liam and his work, you can also purchase the soundtrack right here on Steam. Save 10% for the first week! http://store.steampowered.com/app/515240/
Update Notes:
- Mod and Steam Workshop support added
- New soundtrack added
- Hardware cursor acceleration to reduce mouse latency when playing with v-sync enabled
- Improved “second screen” manual functionality when playing in VR with zooming, panning, and two-page view
- Updated Oculus support to version 1.6
- Fix double cursor on OS X
- Fix ‘bounce’ when rotating bomb
- Fix timer overlay not appearing when mirroring VR view
[ 2016-08-11 19:15:08 CET ] [ Original post ]
Since the launch of the game in October there have been more than 10 million attempts to defuse a bomb in Keep Talking and Nobody Explodes. Around 4 million of those attempts were successful! The other 6 million... not so much. Regardless, 31 million modules have been disarmed successfully and that's something to be proud of! When Keep Talking and Nobody Explodes started out as a small prototype game a little over two years ago we could not imagine that it could grow to reach so many people. We're honoured to have great fans like you! Happy defusing! - Allen, Ben, and Brian
[ 2016-06-29 17:33:53 CET ] [ Original post ]
Steam Summer Sale
Keep Talking and Nobody Explodes is on sale for the first time since it's launch in October! Grab it now for 34% off or as a part of the Party Games Bundle for an additional 15% off the sale price.
[ 2016-06-23 18:34:14 CET ] [ Original post ]
Version 1.1.4 for Windows Release Notes
- Initial support for the HTC Vive has been added. A gamepad is currently required to play. We are prototyping tracked controller support for potential inclusion in a future version.
[ 2016-04-14 15:32:14 CET ] [ Original post ]
Version 1.1.3 for Windows and 1.1.1 for OS X Release Notes
- V-sync enabled by default.
- Oculus support updated to 1.3 SDK. Oculus Rift and DK2 supported on runtime 1.3 (with "allow unknown sources" enabled in Oculus Home).
- When playing in VR, the manual can be viewed on the monitor and controlled with a second gamepad.
[ 2016-03-29 22:34:38 CET ] [ Original post ]
🎮 Full Controller Support
- Keep Talking and Nobody Explodes Content (Linux) [912.67 M]
Rounds are fast-paced, tense, occasionally silly, and almost always loud. Everybody has a role to play whether they are defusing the bomb or not. Swap out between rounds and share the experience with all of your friends!
Puzzle solving and communication skills - and maybe a few friendships - will be put to the test as players race to defuse bombs while communicating quickly, clearly, and effectively.
Features
- Challenging puzzles that will test the limits of your communication skills… and friendships?
- A different bomb every time! Procedurally generated puzzles keep the action fresh.
- Local multiplayer party game – A great way to experience VR with all of your friends at the same time!
- Only one copy of the game needed! If you can talk to the bomb defuser, you can be their expert! Try using your favorite voice chat service and playing remotely.
- Mod support! Try out new modules, missions, and more from the community with Steam Workshop!
The bomb defusal manual is freely available at http://www.bombmanual.com and can be printed or viewed on a tablet or any other web-enabled device.
- OS: Ubuntu 16.04 or later
- Processor: 1.5GHz Intel Processor
- Graphics: OpenGL 3.2 support. 256MB or higherAdditional Notes: A printed copy of the Bomb Defusal Manual or an additional web-enabled device to view the Bomb Defusal Manual is required. The Bomb Defusal Manual is freely available at www.bombmanual.com. Virtual reality not supported.
[ 5938 ]
[ 1846 ]