Update 1.2 is here! The short version: mods are now supported and you can grab new modules, missions, a bus that can’t go below 50MPH, and more through Steam Workshop! Plus, we’ve expanded the soundtrack with seven brand new tracks from Liam Sauvé! And to celebrate, you can save 34% on the game for the next week!
Official update discussion thread
Steam Workshop & Mod Support:
The Steam Workshop is now open for business! New modules, new missions, new widgets, a huge bomb with up to 23 modules on it, a driveable bus, even a controller for your Hue lights, and more! Check out some of the great mods that have already been created:
https://www.youtube.com/watch?v=YfNS46sQd1c
You can try these out for yourself by subscribing to items in the workshop and then running the game.
If you want to try your hand at making a mod yourself, check out our
modding tool kit
You can chat about mods here in the
Steam Workshop discussion forum.
Big thanks to all the mod-makers so far and to all the testers who tried out the mod beta preview!
New Soundtrack:
We’re thrilled to be including seven brand new tracks from Liam Sauvé in this update. Liam’s new tunes follow up on his original work to deliver more tension-building fuel for your bomb defusing exploits as well as some much needed relief during those brief moments of downtime between missions.
The new tracks are included in the game for free in today’s update and we hope you like them! If you’re interested in supporting Liam and his work, you can also purchase the soundtrack right here on Steam. Save 10% for the first week!
http://store.steampowered.com/app/515240/
Update Notes:
- Mod and Steam Workshop support added
- New soundtrack added
- Hardware cursor acceleration to reduce mouse latency when playing with v-sync enabled
- Improved “second screen” manual functionality when playing in VR with zooming, panning, and two-page view
- Updated Oculus support to version 1.6
- Fix double cursor on OS X
- Fix ‘bounce’ when rotating bomb
- Fix timer overlay not appearing when mirroring VR view
[ 2016-08-11 19:15:08 CET ] [ Original post ]