Until None Remain: Battle Royale PC Edition
D.W.S. Developer
D.W.S. Publisher
2018-01-18 Release
🎹🖱️Keyboard + Mouse
Mostly Negative
(32 reviews)
The Game includes VR Support
Public Linux Depots:- Until None Remain Depot - Linux [6.91 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
0.2 Beta Patch NotesWe continue our work towards getting the PC Edition out the door with another large patch. This patch includes ground blood splatters, non-weapon inventory items including 5 grenades, rare new homing rocket launchers, melee weapons, sniper scope views, and much more.
Audio
- Improved audio attenuation settings.
- Energy Shield pickup audio should now play properly.
- Added wind sounds to the Outdoor map.
Graphics
Implemented a blood splatter decal effect on the ground when players or NPCs are shot.
Introduced new trees.
Improved the emissive effects of the sun.
Improved godray effects.
Added new dust effects.
All new weapon icons.
Improved the dust shader that can be seen blowing across landscape on the outdoor map.
Miscellaneous
- Fixed a bug which was not crediting players for Bot kills.
- Fixed death code for players running again if you were already dead.
- Fixed a bug which was preventing Achievements from incrementing.
- Fixed a bug which was not declaring a winner in some cases where it should have been.
- Applied an Unreal Engine Patch to fix an issue that was locking up the engine at random times.
Interactive Objects
- If you pick up a jetpack while already wearing one it will now refuel to maximum.
- Reduced energy shield absorption.
- Jetpacks are now displayed on clients even if they were not near the player when they equipped the jetpack.
- Fixed a bug with shockpole lighting not triggering.
- Fixed a problem which was preventing energy shield effects from rendering on low settings.
Maps
- Added trees to the outdoor map to help break out the texture repetition and to provide players with more cover locations.
- Improved reflections and filled out itemization on the indoor map.
- Smoothed some rough distant terrain and improved lighting on the outdoor map.
- Increased the size of the sun in the outdoor map.
- Reduced the brightness of the lights in the grenade room in the client lobby.
- Reflection in the client lobby is now more subtle.
- Added dust effects to the outdoor map to accentuate the wind.
- Terrain in the outdoor map now transitions more slowly into lower LODs, increasing the overall quality.
- Increased terrain lightmap resolution in the outdoor map.
User Interface
- Each weapon now has it’s own icon which will be animated onto the screen when you change weapons. The new icons are unique for each weapon type and look just like the item looks in game to make them easy to identify.
- You can now temporarily enable or disable the minimap using Shift+M. This is a temporary switch. You can permanently disable the minimap through the Options menu.
- The Jet Fuel indicator is now the same size as the health indicator and better centered with it.
- A Text Banner is now displayed when you pick up an Armor piece or Energy Shield.
- Added Crouch to the help pop out.
- Screen damage flashes are functional once again.
- Fixed issue with hiding UI causing input issue when restored.
- Fixed a bug which could cause players not to have input focus after loading.
Vehicles
- Hoverbikes are now more stable than was previously the case.
- You can now grab damage and health power ups while riding a vehicle.
Weapons
- Introduced throwable objects (grenades). There are 3 inventory slots that can be swapped using the 4-6 hotkeys. When a slot is active and you aren’t actively aiming a weapon you can hold down the left mouse to aim the object and release it to throw it. Hitting the right mouse button or escape will cancel the aiming process.
- Introduced new rare Homing Rocket Launchers. These weapons are a variation of rocket launchers which has limited homing capabilities.
- Implemented a standard knife that is issued to everyone at the start. It cannot be dropped. It will do a decent amount of damage, armor greatly reduces the damage it can do.
- When you zoom in with a sniper rifle it will now shift into a scope view.
- Explosive projectiles now support knockback effects.
- Armor now absorbs a portion of explosive damage.
- Improved Pulse weapon particles.
- Adjusted the shell ejection points, and clip insertion points of several weapons.
- Optimized the shell ejection code.
- Fixed an issue where dropped weapons would reset their ammo clip to full.
[ 2017-11-26 08:03:49 CET ] [ Original post ] Until None Remain is a futuristic multiplayer third person shooter in a Battle Royale or Last Man Standing format. Matches pit weaponless players against one another in a death match that continues until only one player remains. Players must rush to acquire weapons, armor, or specialty items such as jet packs, or traps. Scale walls or objects using magnetized gloves, jet around the arena in a jet pack, and interact with an environment that includes turrets, explosive containers, noxious gases, and more!
Action takes place on a competitive map with poisonous gases which will push the players inward every five minutes. Matches will last for a maximum of 10 minutes, or until only one player remains. Players will be automatically matched for quick action and will be able to practice in an offline lobby. Matches will take a maximum of five minutes to begin. If a match has not filled up its slots by that time it will fill out the match with AI controlled players.
Key Features- Battle Royale gameplay rewards players for obtaining armor, weapons, or utility items.
- 10 minute matches in a shrinking play area encourage fast action.
- Automatic multiplayer matching with servers running 24/7.
- Fully integrated and 3d spatialized voice chat.
- Holster weapons, utility items, and grenades so that you can retrieve them later.
- Mine launchers, shotguns, shockguns, rifles, rocket launchers, pistols, knives, grenade launchers, and five types of thrown grenades.
- Positional damage, as well as armor and penetration values.
- Jet packs grant limited flight capabilities to those who find them.
- Bots will automatically be spawned if any player slots are empty when a match begins.
- Utility items include backpacks, energy shields, med-kits, stims, and painkillers.
- Powerup system rewards exploration.
- Hoverbikes for quick transporation.
The PC Edition is the best version for players who do not have VR headsets. There is a separate VR edition for Virtual Reality players.
If you are seeking the VR version it can be found here:
http://store.steampowered.com/app/697020/Until_None_Remain_Battle_Royale_VR/
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