





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
The servers are now shutdown and online play is no longer available. Thanks.
We unfortunately have decided to shutdown the servers for Until None Remain on August 1st at 5 PM CDT. The current revenue coming in is not enough to maintain running the servers so we cannot continue to run them. We want to thank everyone that helped out with testing and played it after release.
Until None Remain will be available for $1 until June 5th.
We have an important announcement today. We have decided to reduce the normal everyday price of both the PC and VR editions of Until None remain to just $2. We are immediately launching into a 40% discount which will make each title available for just $1.20 for the next week. The Early Access period didn’t exactly go as expected. We failed to reach the player counts necessary to maximize in the fun in these games. We are going to try to remedy that now by placing Until None Remain a price point which anyone can afford. We’d like to thank our players for their continual support.
This update was largely dedicated to localization, adding German, Korean, Japanese, Portuguese, Spanish, and Italian language support. It also includes AI and interface improvements. AI
Our dungeon crawling RPG, Prevent the Fall is currently on sale at 75% off, which provides a discount for Until None Remain, as well, if you purchase it with the bundle of the two games. For the next week you will be able to give Until None Remain bundled with Prevent the Fall for cheaper than the everyday price, you can pick up both titles at a 56% discount, or less than the normal price of Until None Remain. If you already own one title, you can still receive the bundle discount for the other title as this is a complete the set sale. The bundle can be found here: http://store.steampowered.com/bundle/5615/Until_None_RemainPrevent_the_Fall_PC_NoVR_Bundle/
The 1.3 patch focused primarily on 2 new features: Localization and Leaderboards. Both required quite a few changes under the hood so they took a few days of work to get implemented. The localization work was mostly converting over the hints and text over items to work in a way that worked with the Localization in Unreal Engine. As a result they might look a bit different than before and the tips are still due some additional work after this patch. We provided a basic translation for Simplified Chinese and Russian to start off with and is still a work in progress with the Russian one still needing a bit more work to be sized properly in all instances. The default language is English, but you can change these from each the Join Server Window or from the Options Window. It should change everything as soon as you make your choice, but if there are any lingering issues please restart the client. More languages will be added in future patches, but both of these languages introduce particular challenges that will help us make changes for other languages. The other additional is the introduction of a Leaderboards. This is available by pressing “L” or clicking on the Leaderboard button from the main menu. The leaderboard information is cached and updated every 5 minutes and Steam names are also cached in the process. The leaderboard information is pulled down every time you visit the Lobby so it should be available as soon as you start up the client and will be refreshed upon returning to it after a match is over. It currently is displaying the following 3 boards: Matches won (with at least 1 player kill), Players Killed, and Bots Killed. Your score for each of these boards are also displayed at the bottom of the top 10 lists. Localization
The v1.2 patch is now live and features some important improvements and bug fixes. The most important change is the addition of a key binding system. This is something which players had been asking for and is now available. We also introduced a new Speed Enhancement Power Up, our fourth power up type. Animations received a quality pass, and we have fixed some issues and improved rifle transitions. Running and gunning also reduces speed now if you are strafing or backpedaling. This is not reduced to the level of aiming but there is a slowdown now where there was none before. Audio spatialization, invert mouse options, and a slew of smaller tweaks and bug fixes are also included. You can read the full patch notes below. Animations
On the behalf of our staff we'd like to wish everyone a Happy New Year!
Merry Christmas! As a special holiday gift we will be placing a massive discount on the Until None Remain/Prevent the Fall bundle from now until Christmas Day! Our goal here is to get more players in game as soon as possible, and to present players with a special Holiday discount. Even existing owners can take advantage of this with a massive saving on the other title. The VR Bundle can be found here: http://store.steampowered.com/bundle/4523/Until_None_RemainPrevent_the_Fall_VR_Bundle/ The PC (no-VR) Bundle can be found here: http://store.steampowered.com/bundle/5615/Until_None_RemainPrevent_the_Fall_PC_NoVR_Bundle/ So how much do you save on this deal?
Our first patch since Early Access Release is mostly a Quality of Life patch to improve using and switching weapons along with a few bug fixes and adjustments. The major QoL improvements are to pickup and backpack switching. You can now switch out your primary and secondary weapons with the 1st slot in the backpack by holding down 1 and 2 for half a second respectively (up/down d-pad on a controller). You will stow any weapon out and swap the weapon with the one in your backpack then equip it. To go along with the switching changes we introduced improvements to picking up weapons as well. If using ‘E’ you will now backpack the weapon you have active and will then grab the new weapon instead of telling you your hands are full. By default it will also now drop the weapon in your hand if your backpack is full, you can disable this in the options if you don’t want it to ever drop a weapon without doing it manually. ‘F’ works in a similar fashion with dropping with the 1st slot being dropped to make space. So in short if you want to use the weapon you are picking up use ‘E’, if you want to stash it in your backpack use ‘F’. We introduced a handful of other smaller changes: Toggle sprint option (disabled by default, can be enabled in the options), controller adjustments to follow better norms (see notes below we changed nearly everything) we are almost there with full play session support for gamepads, less initial spread on sniper rifles, rifles, and pistols, new win screen, auto reload when empty (enabled by default, can disable in options), more info messages on dropping and backpack usage, can now drop stowed weapons, and more listed below. Finally we fixed a critical bug found during testing with interaction and multiple players near the same object that would screw up their pickup states. This was fixed along with proper locking so an item cannot be picked up by 2 players. Thanks Dark and crew for helping with that one. We hope you enjoy the new patch and want to wish everyone a Merry Christmas. Animations
The v1.0 patch is now live. It features additional polish and bug fixes based on feedback from this weekend's test sessions. Audio
Our next patch addresses feedback we received in the previous testing sessions: the ability to fire your weapon anytime it is equipped. Previously it required you to aim to fire, now if you have the weapon equipped you can fire it without aiming first. Aiming has received a bit of a bump in accuracy along with an increase in FOV/zooming while aiming still makes it more practical if you want to hit your target. Inventory use was changed slightly and will block firing if you have an item selected in your inventory. Along with these changes crouching received a few animation updates and you can now fire while crouched with a weapon out and can now move while aiming as well. Along with these changes we made a few other smaller adjustments and fixed a few bugs. Sprinting should last a bit longer now, adjusted down npc movement rates to match the player, knives should hit your target a bit easier, closing the backpack window with escape, plus a handful of other smaller changes. AI
The 0.6 beta patch focuses heavily on changes based on player feedback. It adds sprinting, mouse sensitivity, audio improvements, stamina, and a slew of other tweaks and bug fixes. As a reminder if you would like to help participate in beta testing you can apply here: https://docs.google.com/forms/d/e/1FAIpQLScfOLB3pBRuuE7GtqbsDubYRKE9fux-Kp81flF_YourNUU62Q/viewform AI
We are expecting to go through another round of testing this weekend. You can apply to test here: https://docs.google.com/forms/d/e/1FAIpQLScfOLB3pBRuuE7GtqbsDubYRKE9fux-Kp81flF_YourNUU62Q/viewform
We've patched the beta client to 0.5 and sent out a round of invites for testers. There will be a beta event session on Wednesday night at 9PM EST. This build is largely bug fix, UI, and polish related. Highlights include turret improvements, improved kill displays, dropping items on death, configurable player counts, and many UI improvements and bug fixes. AI
We've updated the beta servers to v0.4. This update features a brand new backpack system, integrated voice chat, and much more. You can read the full build notes below: AI
Until None Remain's PC Edition is seeking external beta testers. We'll begin having sessions soon. Interested players can apply for testing here: https://docs.google.com/forms/d/e/1FAIpQLScfOLB3pBRuuE7GtqbsDubYRKE9fux-Kp81flF_YourNUU62Q/viewform
The 0.3 patch is an important step towards us beginning to invite external testers. Keep a watch on this page as we'll have application information here soon. It includes some very important additions including Medical Pills, Focus Stims, Shockguns, E-Shield improvements, and more. Audio
We continue our work towards getting the PC Edition out the door with another large patch. This patch includes ground blood splatters, non-weapon inventory items including 5 grenades, rare new homing rocket launchers, melee weapons, sniper scope views, and much more. Audio
We've updated the Steam Client build to v0.1 (Alpha). This patch saw the introduction of melee weapons, energy shields, uniform colors, sniper zoom, and many other features and bug fixes. You can find the complete notes below: Animations
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