Until None Remain: Battle Royale PC Edition
D.W.S. Developer
D.W.S. Publisher
2018-01-18 Release
🎹🖱️Keyboard + Mouse
Mostly Negative
(32 reviews)
The Game includes VR Support
Public Linux Depots:- Until None Remain Depot - Linux [6.91 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
0.3 Patch NotesThe 0.3 patch is an important step towards us beginning to invite external testers. Keep a watch on this page as we'll have application information here soon. It includes some very important additions including Medical Pills, Focus Stims, Shockguns, E-Shield improvements, and more.
Audio
- Added a sound when healed.
Items
- Added Medical Pills from the VR version of the game. These are an inventory item which can be used in the same way as grenades. Instead of throwing a projectile though these pills will heal you when used.
- Focus Stims have been implemented. These stims will increase your damage output while decreasing spread for a short time. It can be stacked with crouching to fire much more accurate.
- E-Shield use changed a bit. It now mitigates 75% of the damage as long as it can take the shot. It also does not apply damage based on armor or damage location so you will suffer the same damage/reduction rather you would of been hit in the head or body.
- Inventory items now will be dropped on death.
- Basic pistols and rifles are now more common as a basic weapon.
Maps
- Made adjustments to the lighting on the outdoor map. This primarily affected building lights, both inside and out. Reducing overly bright lights, and adjusting the cones of spotlights.
- Added more crates as cover in the outdoor map.
- Added more cabling to the indoor map.
- Smoothed out the transitions of the reflection maps on the indoor map.
- Lightened up some dark spots in the indoor map.
- Added more basic weapon spawn points to the indoor map, primarily in the hallways rather than in the rooms.
- Repaired some issues with collision on the large rocks in the outdoor map.
Miscellaneous
- You are now kicked out of a match 15 seconds after you die.
- Improved the dropping code to be better network replicated.
- Blood splatter no longer plays online when shooting a player that absorbs the whole shot with the e-shield.
- Fixed a resolution issue due to the resolution not being set in some cases causing it to pick a non-standard resolution that was causing UI issues.
Optimization
- Optimized detonation grenade and barrel explosions.
- LOD work was done on several weapons.
User Interface
- Energy shield now has a display bar with the amount of energy left.
- Text banners and death messages will now be visible even when using a sniper scope.
- Inventory slots are now rendered in the same layer as the rest of the GUI.
- Adjusted the look of the bars used for the jetpack and the newly added energy shield. They are a bit smaller than before.
- Shift+L will now return you to the lobby if you are in a match. Can be used if alive or dead.
- There is now a death banner that tells you that you will be kicked in 15 seconds and reminds you about Shift+L.
- Added missing name display code so player names show over their heads.
- Moved the item text up some for armor and the jetpack.
- Fixed an issue with the pickup text not showing up if you quickly moved in/out of its range.
- Dismount keyboard helper now shows up with mounting a bike.
Vehicles
- Adjusted how players dismount hoverbikes so that they should not dismount inside of the bike. When that happened it required players to jump to break free.
Weapons
- Introduced new Shockgun weapons. These weapons emit a continuous beam of electricity which electrocutes armor, making it most effective against armored targets. It has a lower head shot bonus than most other weapons, but helps to compensate for this with a higher arm and leg shot modifier. This is due to the electricity flowing throughout the body.
- Increased the rate of fire of Grenade and Mine Launchers.
- Grenades now support knockback effects.
- Weapons now have their own reload animation if desired.
- Weapons now have their own equip and unequip animation if desired.
- Increased both reload animations by 1.25x so they play a bit faster.
- Frag, Incendiary, and Detonation Grenades now cause a knockback when they land.
- Increased damage of Incendiary and Stun Grenades.
- Incendiary and Frag Grenades now detonate after 1.5 seconds, down from 2.5.
- Tweaked weapon spread on the more inaccurate weapons.
- Adjusted the knife sheath point to be better centered on your back.
- Laser weapon effects should stop when you stop aiming.
- Fixed the timing on the reload triggers so they were properly lined up with the animation time, they were not before and you could shoot before the reload was finished.
- Fixed issue with knife not hitting bots.
- Fixed a few issues with crouching and spread. It should now improve spread when firing by 2x and properly clamp its min/max when going in and out of crouching.
[ 2017-11-30 02:25:02 CET ] [ Original post ] Until None Remain is a futuristic multiplayer third person shooter in a Battle Royale or Last Man Standing format. Matches pit weaponless players against one another in a death match that continues until only one player remains. Players must rush to acquire weapons, armor, or specialty items such as jet packs, or traps. Scale walls or objects using magnetized gloves, jet around the arena in a jet pack, and interact with an environment that includes turrets, explosive containers, noxious gases, and more!
Action takes place on a competitive map with poisonous gases which will push the players inward every five minutes. Matches will last for a maximum of 10 minutes, or until only one player remains. Players will be automatically matched for quick action and will be able to practice in an offline lobby. Matches will take a maximum of five minutes to begin. If a match has not filled up its slots by that time it will fill out the match with AI controlled players.
Key Features- Battle Royale gameplay rewards players for obtaining armor, weapons, or utility items.
- 10 minute matches in a shrinking play area encourage fast action.
- Automatic multiplayer matching with servers running 24/7.
- Fully integrated and 3d spatialized voice chat.
- Holster weapons, utility items, and grenades so that you can retrieve them later.
- Mine launchers, shotguns, shockguns, rifles, rocket launchers, pistols, knives, grenade launchers, and five types of thrown grenades.
- Positional damage, as well as armor and penetration values.
- Jet packs grant limited flight capabilities to those who find them.
- Bots will automatically be spawned if any player slots are empty when a match begins.
- Utility items include backpacks, energy shields, med-kits, stims, and painkillers.
- Powerup system rewards exploration.
- Hoverbikes for quick transporation.
The PC Edition is the best version for players who do not have VR headsets. There is a separate VR edition for Virtual Reality players.
If you are seeking the VR version it can be found here:
http://store.steampowered.com/app/697020/Until_None_Remain_Battle_Royale_VR/
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