Until None Remain: Battle Royale PC Edition
D.W.S. Developer
D.W.S. Publisher
2018-01-18 Release
🎹🖱️Keyboard + Mouse
Mostly Negative
(32 reviews)
The Game includes VR Support
Public Linux Depots:- Until None Remain Depot - Linux [6.91 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
v0.4 Beta PatchWe've updated the beta servers to v0.4. This update features a brand new backpack system, integrated voice chat, and much more. You can read the full build notes below:
AI
- Bots will now attack hoverbikes if a player is riding one.
- Bots are a bit more mobile than was previously the case.
- Improved bot damage calculations so they use the same algorithms that player vs. player combat uses.
- Corrected an issue that caused Bots to rotate oddly at times when in cover.
Animations
Audio
- Exploding cannister explosion attenuation saw significant modification to make it audible from a shorter range and to feature air absorption.
- Tweaked the attenuation settings of Turret gun shots and explosions.
- Fixed some issues with reload sounds being heard from much further than anticipated.
Graphics
- Energy Shields have a new graphics that is easier to see. This is due to the differences in the VR and PC editions. In the VR version of the game energy shields are an item which you hold and aim to block shots. This doesn’t work as well in a non-VR setting so the PC version simply absorbs energy when damaged. But it was previously still using the transparent shield model.
- Added a number of new decals.
- Added new exploding cannister explosion particles
- Particle improvements and optimizations across the board.
Maps
- Added new bottles to the target range in the tutorial lobby. These can be destroyed by shooting them.
- Added exit signs to many of the rooms on the indoor map to make it easier to determine which way leads towards the center. Similar to the directional arrow signs these signs always point inward to the final area.
- Added infectious warning and toxic waste warnings to some of the props in the indoor and client lobby maps.
- Added noise to the outdoor maps terrain. This means that terrain will be a little less flat.
- Added more benches, computers, and decals to the tutorial lobby.
- Added more cabling, decals and props to the indoor map.
- Slowed down the spawn rate on some of the respawnables in the outdoor map.
- Improved shadow and lighting in the outdoor map.
- Updated reflection captures and lighting in the indoor map. The overall lighting is a little less bright and shiny.
- Tables in the tutorial lobby are now slightly taller to make it more difficult for players to accidentally climb on top of them.
- Oriented the tips in the Client Lobby to ensure that they all faced the direction characters would initially be coming from.
- Fixed an issue with the Reflection capture in the waiting area of the outdoor map.
- Fixed some problems with weapons partially sunk into tables in the tutorial lobby.
Miscellaneous
- The camera no longer collides with pickup items, correcting some camera weirdness around them at times.
- Cleaned up and removed some VR related code and plugins.
Optimization
- Added LOD to Hoverbikes.
- Optimized bot code.
- Optimized particle trail effects.
- Optimized character rendering.
User Interface
- Added a new backpack system. Players start with 1 slot for primary weapons, 1 slot for secondary, and 2 extra inventory slots. This can be doubled by picking up a backpack on the map. The backpack can be opened using (B). You can also dropped stowed (non held weapons) and inventory from the backpack UI as well by shift clicking on them (along with any backback items you wish to drop).
- Added Push to Talk (T). It is a spatial system that will send voice audio to those close to you.
- A voice icon shows up over the head of players that are talking.
- Added Pickup Option (F). It will add weapons to your backpack, inventory items (grenades, stims, etc) to you backpack, and do a normal pickup on other things like ammo.
- Added a “Buff Box” for timed enhancements on players. It will show an icon and how much time is left.
- The Tab key will now toggle scoreboard if you are not in the tutorial lobby.
- The Effects Quality option now has an effect on particle LOD bias, allowing you to improve your performance by drawing less particles.
- The mousewheel will now scroll the Options Window rather than switching weapons if it is open.
- The scoreboard will now open automatically you are killed.
- Fixed misspelling on a grenade.
- Fixed an issue which could cause some parts of the indoor map to be culled due to distance when they were not intended to be.
- Fixed an issue which was causing jagged edges on the indoor map/minimap.
Vehicles
- If a vehicle is destroyed, the rider will now take damage from the explosion.
- Hoverbikes now feature particle effects on destruction.
- The mount icon on hoverbikes will now disappear properly when mounted on a client machine.
- The broke vehicle icon is now properly networked.
- The health bar will now display your health properly when riding a vehicle.
Weapons
- Added destructible support to weapons.
- Adjusted the recoil on Rocket Launchers, Homing Launchers, Grenade Launchers, and Mine Launchers to be heavy and more varied between each type.
- Improved impact decals from Rocket Launchers, Grenade Launchers, and Homing Launchers.
- Ground blood splatters now work properly with projectile weapons.
- Fixed damage issue with melee weapons in standalone mode.
[ 2017-12-07 14:33:56 CET ] [ Original post ] Until None Remain is a futuristic multiplayer third person shooter in a Battle Royale or Last Man Standing format. Matches pit weaponless players against one another in a death match that continues until only one player remains. Players must rush to acquire weapons, armor, or specialty items such as jet packs, or traps. Scale walls or objects using magnetized gloves, jet around the arena in a jet pack, and interact with an environment that includes turrets, explosive containers, noxious gases, and more!
Action takes place on a competitive map with poisonous gases which will push the players inward every five minutes. Matches will last for a maximum of 10 minutes, or until only one player remains. Players will be automatically matched for quick action and will be able to practice in an offline lobby. Matches will take a maximum of five minutes to begin. If a match has not filled up its slots by that time it will fill out the match with AI controlled players.
Key Features- Battle Royale gameplay rewards players for obtaining armor, weapons, or utility items.
- 10 minute matches in a shrinking play area encourage fast action.
- Automatic multiplayer matching with servers running 24/7.
- Fully integrated and 3d spatialized voice chat.
- Holster weapons, utility items, and grenades so that you can retrieve them later.
- Mine launchers, shotguns, shockguns, rifles, rocket launchers, pistols, knives, grenade launchers, and five types of thrown grenades.
- Positional damage, as well as armor and penetration values.
- Jet packs grant limited flight capabilities to those who find them.
- Bots will automatically be spawned if any player slots are empty when a match begins.
- Utility items include backpacks, energy shields, med-kits, stims, and painkillers.
- Powerup system rewards exploration.
- Hoverbikes for quick transporation.
The PC Edition is the best version for players who do not have VR headsets. There is a separate VR edition for Virtual Reality players.
If you are seeking the VR version it can be found here:
http://store.steampowered.com/app/697020/Until_None_Remain_Battle_Royale_VR/
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