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0.5 Beta Patch Notes

We've patched the beta client to 0.5 and sent out a round of invites for testers. There will be a beta event session on Wednesday night at 9PM EST. This build is largely bug fix, UI, and polish related. Highlights include turret improvements, improved kill displays, dropping items on death, configurable player counts, and many UI improvements and bug fixes. AI

  • NPC damage types are now set up so that the damage icons will appear in the kill indicators.
  • NPC nameplates now hide after an NPC is killed.
  • Fixed a bug which could cause bot attacks to deal 0 damage when they hit armored pieces.
Audio
  • Reloading sounds and equipping sounds are now played properly in 3d and cannot be heard halfway across the map.
  • Fixed a bug which was caused NPC footstep sounds to stop working.
Combat
  • Made some adjustments to radial damage to make it less likely that it is absorbed by nearby low hanging collisions.
  • Fixed an issue with with turret damage and destruction.
Graphics
  • Improved the screen damage effect to be easier to notice by darkening the edges.
  • Introduced new corner support graphics.
  • Added new decals.
Items
  • Backpack contents (and the backpack pickup if you have it) are now dropped on death.
  • You can only have 1 copy of a weapon on you, it will restrict you from picking up say the same pistol if you have it out or in your backpack.
  • Fixed an issue with the stow animation delay not firing sometimes leading to quicker pickups than desired.
  • Fixed an issue with a networking flag and grabbing items cause it to eat the weapons online at times.
Maps
  • Added turrets to the outdoor map.
  • Added a new turret to the final room of the indoor map.
  • Removed the handle bars from the bottom of the bridge in the final room of the indoor map as these were there for the climbing feature in VR and were unnecessary in the PC edition.
  • Added additional cables to the indoor map.
  • Tweaked lighting in some bright spots of the indoor map.
  • Added corner supports to the tutorial lobby and indoor mapped. Also moved around some of the other props to make room for them.
  • Moved a turret which was too close to one of the spawn points in the indoor map.
Miscellaneous
  • Added Damage Types for weapons/projectiles so they can be tracked better. Improved the banner text code so it shows up faster and cleaned up some of the code to make sure it wouldn’t attempt to trigger a hide from a previous banner.
  • Cleaned up a few bits of log spam from some bad checks in the code related to some old code not used.
  • Reduced the texture size down used for the visual damage indicator as it was nearly 4k and was fairly heavy on lower end systems as a result.
  • Fixed an engine issue with player crouching when introduced over the network.
  • Fixed issue with kill tracking code that was not updated properly from VR codebase.
  • Improved the minimap capture efficiency when it is actively capturing the map.
  • Map player counts are now sent from the server to the master server so they can be configured per instance if desired.
  • Fixed a few issues with data updates to the master server regarding match data.
  • Fixed an issue where round data would not be sent for a disconnected/rage quit player.
Turrets
  • Turrets will now target the body with the laser pointing at your chest.
  • Turrets will now do 50% damage against armor.
  • Turrets no longer swivel around wildly when idle.
  • Turrets now do instant damage instead of shooting a projectile.
  • Turrets will now damage energy shields normally.
  • Reduced turret firing rate slightly due to it being more lethal.
  • Reduced turret damage by 25% to help compensate for their improved tracking.
  • Removed the laser pointer on turrets and swapped it with a laser that appears whenever it fires and then disappears.
  • The laser on turrets is now green, thicker, and more visually appealing.
  • Turret kills now show up properly.
User Interface
  • Kills are now shown in the upper left hand corner of the HUD. This includes an icon to indicate the weapon used or damage type.
  • Time left in the round is now displayed above the minimap.
  • A small panel now shows up when you hover over a pickup item making it a bit easier to tell what you are grabbing.
  • Danger areas were added for the Indoor map making it easier to tell where the lethal areas are going to be.
  • Added a dropdown option for the visual damage indicator. It can be switched to a lower end
  • UI only one or disabled entirely now.
  • When in the holding room in the outdoor map you will now show up on the map.
  • Fixed mine launcher showing the rifle graphic along with the mine launcher graphic.
Weapons
  • Increased Laser Pistol clip size.
  • Fixed issue with most weapons if you selected them and they were out they would stow and then equip again. They should now properly ignore the input.


[ 2017-12-13 07:44:07 CET ] [ Original post ]

Until None Remain: Battle Royale PC Edition
D.W.S. Developer
D.W.S. Publisher
2018-01-18 Release
Game News Posts: 21
🎹🖱️Keyboard + Mouse
Mostly Negative (32 reviews)
The Game includes VR Support
Public Linux Depots:
  • Until None Remain Depot - Linux [6.91 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.

Until None Remain is a futuristic multiplayer third person shooter in a Battle Royale or Last Man Standing format. Matches pit weaponless players against one another in a death match that continues until only one player remains. Players must rush to acquire weapons, armor, or specialty items such as jet packs, or traps. Scale walls or objects using magnetized gloves, jet around the arena in a jet pack, and interact with an environment that includes turrets, explosive containers, noxious gases, and more!

Action takes place on a competitive map with poisonous gases which will push the players inward every five minutes. Matches will last for a maximum of 10 minutes, or until only one player remains. Players will be automatically matched for quick action and will be able to practice in an offline lobby. Matches will take a maximum of five minutes to begin. If a match has not filled up its slots by that time it will fill out the match with AI controlled players.

Key Features

  • Battle Royale gameplay rewards players for obtaining armor, weapons, or utility items.
  • 10 minute matches in a shrinking play area encourage fast action.
  • Automatic multiplayer matching with servers running 24/7.
  • Fully integrated and 3d spatialized voice chat.
  • Holster weapons, utility items, and grenades so that you can retrieve them later.
  • Mine launchers, shotguns, shockguns, rifles, rocket launchers, pistols, knives, grenade launchers, and five types of thrown grenades.
  • Positional damage, as well as armor and penetration values.
  • Jet packs grant limited flight capabilities to those who find them.
  • Bots will automatically be spawned if any player slots are empty when a match begins.
  • Utility items include backpacks, energy shields, med-kits, stims, and painkillers.
  • Powerup system rewards exploration.
  • Hoverbikes for quick transporation.

The PC Edition is the best version for players who do not have VR headsets. There is a separate VR edition for Virtual Reality players.

If you are seeking the VR version it can be found here: http://store.steampowered.com/app/697020/Until_None_Remain_Battle_Royale_VR/

GAMEBILLET

[ 5975 ]

16.01$ (11%)
12.74$ (15%)
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3.60$ (80%)
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15.11$ (24%)
50.39$ (16%)
21.19$ (4%)
12.74$ (15%)
4.14$ (59%)
17.79$ (11%)
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29.74$ (15%)
10.91$ (16%)
49.77$ (17%)
14.93$ (17%)
9.90$ (17%)
GAMERSGATE

[ 1742 ]

9.99$ (50%)
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26.99$ (10%)
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20.0$ (50%)
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1.8$ (85%)
9.99$ (50%)
8.24$ (45%)
34.99$ (50%)
14.99$ (50%)
4.95$ (55%)
33.19$ (17%)
MacGamestore

[ 1755 ]

63.99$ (15%)
25.99$ (13%)
0.99$ (75%)
27.89$ (7%)
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140.39$ (10%)
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13.49$ (10%)
18.99$ (5%)
1.49$ (90%)
2.29$ (85%)
49.99$ (17%)
13.99$ (30%)

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