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Until None Remain: Battle Royale PC Edition
D.W.S. Developer
D.W.S. Publisher
2018-01-18 Release
Game News Posts: 21
🎹🖱️Keyboard + Mouse
Mostly Negative (32 reviews)
The Game includes VR Support
Public Linux Depots:
  • Until None Remain Depot - Linux [6.91 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
0.6 Beta Patch Notes

The 0.6 beta patch focuses heavily on changes based on player feedback. It adds sprinting, mouse sensitivity, audio improvements, stamina, and a slew of other tweaks and bug fixes. As a reminder if you would like to help participate in beta testing you can apply here: https://docs.google.com/forms/d/e/1FAIpQLScfOLB3pBRuuE7GtqbsDubYRKE9fux-Kp81flF_YourNUU62Q/viewform AI

  • Fixed a network related issue that was not hiding NPC name tags on death.
  • Fixed a bug in the kill tracking code that could sometimes error during the death sequence on NPCs.
Audio
  • Added a sound effect to Rocket projectiles themselves so that you can hear them as they whizz by.
  • Added new breathing sounds which play when you get low on stamina. The louder the breathing the more winded you are (lower stamina).
  • Audio Spatialization and Concurrency improvements. This covers gunshot sounds, reloading, and more.
  • Footstep sounds now play properly with all weapon configurations.
  • Fixed pain audio not playing when a bot is damaged.
Graphics
  • Poisonous as particles should now be visible at all particle effect quality settings. In addition to this their LOD was optimized.
  • Sped up pickup animations by roughly 20%.
Maps
  • The teleport power up location in the indoor map has been moved further away from the turret so that players won’t teleport into turret fire.
  • Focus Stims and Medical Pills are now more common on both maps.
Miscellaneous
  • Players now have stamina. This will drain when you sprint.
  • Player turn rate is now instant instead of lerping it out, you still have the lean animation, but you will turn on a dime now making it a lot easier to move more precisely.
  • Increased pickup trigger distance by about 25%.
  • Increased angle to target on pickup so it will be a bit more loose when selecting the pickup from those in range.
  • You can now jump with a jetpack. Hold down the spacebar to start using the jetpack.
  • Reduced falling damage.
  • You can no longer step up on a crouching player, it will bounce you now if you try.
  • Removed some debugging functionality which had been left in the client for testing.
  • Repaired an issue which allowed players to be killed while in the waiting lobby.
  • Fixed a bug which was causing players to drop all of their inventory when they disconnected, even if they were already dead and had previously dropped them.
  • Fixed an issue that could occur in some cases when dropping ammunition.
Optimization
  • Optimized jet pack particles.
Turrets
  • Significantly reduced turret damage.
User Interface
  • Added a mouse sensitivity slider to the Options.
  • If you attempt to switch your primary or secondary slotted weapon from the backpack while you already have a weapon equipped it will now stow the current weapon and then do the switch automatically. Previously it required you to manually stow before it would allow you to do this.
  • You can now hold the Shift Key to sprint.
  • Added a new help display with all the current input controls.
  • Added a new stamina display just under the health bar.
  • Progress bars in the UI now have a smooth fill on them.
  • Added an indicator to remind players that they can hold shift when pressing inventory slot buttons to drop the item to the ground from the backpack window.
  • Added version information just below the map.
Vehicles
  • Vehicles can now ram players, flinging them backwards and delivering a high amount of damage.
Weapons
  • Non projectile weapons now check if the weapon is protruding and will cause it to hit whatever it is protruding through instead of firing through it.
  • Non projectile weapons now do a proper muzzle check to make sure due to the 3rd person angle you aren’t firing through doors or objects due to the camera check versus a muzzle check.
  • Projectile weapons now do a protruding check as well and not fire through if they are blocked.
  • Rocket Launcher and Homing Rocket Launcher Projectile now has no gravity, it will fire straight now.
  • Grenade Launcher now has a higher firing velocity and less gravity making it a bit easier to fire it shorter and larger distances. It also should explode on contact like the Mine Launcher does.
  • Mine Launcher now has the same velocity and gravity settings as the grenade launcher so they fire the same. The explosion damage was increased as well to make them a bit more useful beyond setting traps.
  • Mines from the mine launcher and det grenade no longer disappear after some time, they will stay put the whole match.
  • Projectiles should no longer be blocked by player corpses.
  • Removed a few checks on client side calls for weapon firing that wasn’t needed as it passed the server check.
  • Updated laser effects to properly take into effect the changes made to check for aiming through walls.


[ 2017-12-15 17:50:11 CET ] [ Original post ]

Until None Remain is a futuristic multiplayer third person shooter in a Battle Royale or Last Man Standing format. Matches pit weaponless players against one another in a death match that continues until only one player remains. Players must rush to acquire weapons, armor, or specialty items such as jet packs, or traps. Scale walls or objects using magnetized gloves, jet around the arena in a jet pack, and interact with an environment that includes turrets, explosive containers, noxious gases, and more!

Action takes place on a competitive map with poisonous gases which will push the players inward every five minutes. Matches will last for a maximum of 10 minutes, or until only one player remains. Players will be automatically matched for quick action and will be able to practice in an offline lobby. Matches will take a maximum of five minutes to begin. If a match has not filled up its slots by that time it will fill out the match with AI controlled players.

Key Features

  • Battle Royale gameplay rewards players for obtaining armor, weapons, or utility items.
  • 10 minute matches in a shrinking play area encourage fast action.
  • Automatic multiplayer matching with servers running 24/7.
  • Fully integrated and 3d spatialized voice chat.
  • Holster weapons, utility items, and grenades so that you can retrieve them later.
  • Mine launchers, shotguns, shockguns, rifles, rocket launchers, pistols, knives, grenade launchers, and five types of thrown grenades.
  • Positional damage, as well as armor and penetration values.
  • Jet packs grant limited flight capabilities to those who find them.
  • Bots will automatically be spawned if any player slots are empty when a match begins.
  • Utility items include backpacks, energy shields, med-kits, stims, and painkillers.
  • Powerup system rewards exploration.
  • Hoverbikes for quick transporation.

The PC Edition is the best version for players who do not have VR headsets. There is a separate VR edition for Virtual Reality players.

If you are seeking the VR version it can be found here: http://store.steampowered.com/app/697020/Until_None_Remain_Battle_Royale_VR/


GAMEBILLET

[ 5971 ]

8.39$ (16%)
33.99$ (15%)
21.74$ (13%)
33.19$ (17%)
13.21$ (17%)
6.12$ (66%)
3.29$ (18%)
8.39$ (16%)
12.59$ (16%)
16.79$ (16%)
8.47$ (15%)
33.96$ (15%)
5.94$ (15%)
24.89$ (17%)
50.39$ (16%)
33.95$ (15%)
37.79$ (16%)
8.39$ (16%)
15.99$ (20%)
25.19$ (16%)
33.59$ (16%)
4.21$ (16%)
21.22$ (15%)
4.19$ (16%)
25.17$ (16%)
31.94$ (36%)
17.59$ (12%)
13.34$ (11%)
8.59$ (14%)
17.79$ (11%)
GAMERSGATE

[ 1959 ]

0.43$ (91%)
10.19$ (32%)
4.14$ (86%)
9.99$ (50%)
3.6$ (70%)
4.14$ (86%)
0.6$ (85%)
0.53$ (95%)
0.9$ (85%)
4.5$ (70%)
1.5$ (85%)
4.79$ (40%)
44.99$ (10%)
19.99$ (20%)
2.25$ (89%)
10.49$ (48%)
5.0$ (75%)
16.0$ (60%)
35.99$ (28%)
4.5$ (70%)
0.9$ (92%)
1.7$ (91%)
1.79$ (70%)
3.75$ (62%)
9.4$ (53%)
11.69$ (35%)
2.17$ (87%)
6.25$ (75%)
6.8$ (66%)
1.08$ (91%)
MacGamestore

[ 1817 ]

0.74$ (75%)
1.10$ (78%)
17.49$ (13%)
1.19$ (76%)
1.19$ (88%)
17.99$ (18%)
83.99$ (16%)
6.99$ (83%)
0.99$ (90%)
68.99$ (14%)
1.19$ (76%)
58.99$ (26%)
2.49$ (75%)
25.49$ (15%)
19.99$ (20%)
1.19$ (94%)
17.49$ (65%)
25.99$ (13%)
18.99$ (5%)
61.99$ (11%)
15.99$ (20%)
1.19$ (76%)
59.49$ (8%)
17.49$ (13%)
16.29$ (9%)
5.59$ (20%)
4.79$ (76%)
9.99$ (60%)
31.99$ (36%)
17.49$ (8%)

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