Greetings! Firstly, thank you to everyone that has contacted me with ideas and suggestions for what you want to see in the next version of TTS, I really appreciate the feedback from everyone - you guys have some awesome ideas! :) Mashing up a couple of these ideas lead me to an interesting thought tonight, and I'm curious what you guys think... I think it has the potential to change things up quite a bit - but not sure 100% sure if it would be a good way! Right now, each side starts every match with 8 boosts, (the power, speed, combo, time, delay, etc stuff at the top of the screen). What if you started with 0 boosts, and you have to collect them, like powerups throughout the match. For example, say every 3rd turn, 1 or 2 boosts are randomly generated, and randomly placed into an empty grid on the pitch. This would force players to then have to try to collect these boosts to use them.. A few things this would do:
- Encourage players not to bunch up as they would want to collect boosts;
- Add a little spice to each match, certain plays wouldn't be possible in every match if you dont have the right boosts;
- Give me an opportunity to do some sort of cool* effect when a boost is collected.
- Curve Shot
- Delay
- Extra Time
- Combo Shot
- Speed Boost
- Power Pass
- Marking Mode
Greetings! Firstly, thank you to everyone that has contacted me with ideas and suggestions for what you want to see in the next version of TTS, I really appreciate the feedback from everyone - you guys have some awesome ideas! :) Mashing up a couple of these ideas lead me to an interesting thought tonight, and I'm curious what you guys think... I think it has the potential to change things up quite a bit - but not sure 100% sure if it would be a good way! Right now, each side starts every match with 8 boosts, (the power, speed, combo, time, delay, etc stuff at the top of the screen). What if you started with 0 boosts, and you have to collect them, like powerups throughout the match. For example, say every 3rd turn, 1 or 2 boosts are randomly generated, and randomly placed into an empty grid on the pitch. This would force players to then have to try to collect these boosts to use them.. A few things this would do:
- Encourage players not to bunch up as they would want to collect boosts;
- Add a little spice to each match, certain plays wouldn't be possible in every match if you dont have the right boosts;
- Give me an opportunity to do some sort of cool* effect when a boost is collected.
- Curve Shot
- Delay
- Extra Time
- Combo Shot
- Speed Boost
- Power Pass
- Marking Mode
TableTop Soccer
Dancing Developers
Dancing Developers
2016-04-22
Indie Strategy Sports Singleplayer Multiplayer
Game News Posts 42
🎹🖱️Keyboard + Mouse
Mostly Positive
(87 reviews)
http://www.tabletopsoccer.com
https://store.steampowered.com/app/453710 
The Game includes VR Support
TableTop Soccer Depot Linux [116.5 M]
You'll need to think fast and plan ahead to anticipate your opponent, react quickly and not succumb to pressure to crush your opponents' dreams and bring your team to victory.
Currently Requires Internet Connection To Play
Game Features
- Compete online with players all over the world in live games;
- Challenge Friends to play online games;
- Play quick Live games, or play Resumable games over a few days – getting Steam In Game Notifications whenever it's your turn;
- Practice your technique against the AI Team “Evil Machines”;
- Simultaneous Turns - In live games, both players take their turn at the same time - make your moves before the timer runs out!
- Earn points by winning games and scoring goals to upgrade the skills of your players to make the perfect team that matches your play style;
- Watch Replays of full games - your own games and those of other players, to learn new tricks and tips;
- Climb the Leaderboards and level up your team from Novice to Master;
- True Cross-Platform Multiplayer - All platforms play on the same servers;
- Link your account to your mobile device and take games to go! Play from your PC, then continue playing the same game on your mobile device whenever you want;
- Get Mobile notifications when any Resumable game is ready for you to jump in;
- iOS App is available now, Android/WP version coming soon;
- 20 new Steam Achievements to earn;
Features That Will Be Added After Release
- Steam Trading Cards;
- In-Game Tournaments - Create or participate in 4-16 player tournaments;
- Leagues - Join a league and fight for the top spot against your competition;
- Co-Op Play;
The (not so small) Small Print!!
If you love Soccer/Football, or you love tactical/strategic games, or both – we think you will love TableTop Soccer. But! Here some things you should know about this game before you buy:
- TableTop Soccer requires an internet connection – Even when playing Solo games against the AI, you need to be online. This might be changed in a later update, but right now that's a requirement;
- TableTop Soccer is visually very simple; it's not a AAA title! It favors gameplay over graphics – this game will never tax your video card's capabilities;
- There is no offside rule!! That might sound crazy to you, especially if you haven't played the game yet, but I think it makes sense – for this game, at this time... If the community that plays the game starts to feel differently, I can add that back in!
- TableTop Soccer requires an internet connection – Even when playing Solo games against the AI, you need to be online. This might be changed in a later update, but right now that's a requirement;
- OS: Ubuntu 12.04+. SteamOS+
- Processor: 1.6 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256MBNetwork: Broadband Internet connection
- Storage: 200 MB available space
- OS: Ubuntu 12.04+. SteamOS+
- Processor: 2.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512MBNetwork: Broadband Internet connection
- Storage: 350 MB available space
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