V5 has been released! Tons of new features, changes and improvements to the game. Some highlights:
New Platform:
Android! You can now get TTS for PC/Mac/Linux, iOS and Android! And much more importantly you can link your accounts together - start playing a game from your PC, continue on your phone, then pick it up later on your Tablet. Plus get notifications on your Droid/iPhone/Tablet when a game is ready for you.
New Features:
- Player Abilities
- Players now have unlockable abilities which give you access to new tricks in game - Slide Tackle, Lob Pass, Expert Shooter and Curve Kick. Each one costs 125 points, and the limit of 300 points per player still applies - so you are going to need to customize your players to balance your team. Having an ability unlocked allows that player to use the associated Boost in game.
- Reworked Boosts System
- You now start each match with a set number of each Boost type, there is no longer a 8 max limit. You now have to much more careful when choosing to use a precious Combo Boost..
- Powerups
- You can optionally choose to enable Powerups when starting new games*. The game will randomly generate Powerups into empty squares on the pitch. If one of you players runs into one, your Boost count will increase for whichever type of boost you just collected. If an opponent gets it first, it’s gone, and the ball is kicked through a powerup it will disappear.
- Adjustable Game Length
- When starting a Solo game, or when challenging a friend (live or resumable) you can choose how long the game will be - 30, 46 or 60 turns.
- Offside
- As is so often the case with offside, this one might be controversial… You can no longer pass the ball past the last defender.
- Extra Time/Injury Time
- If a game is about to come to an end, and the score is still tied, a random amount of extra turns will be added to the game.
- In-Game Chat
- During games there is a new chat icon (next to the opponent team’s name) to open the chat panel. Messages are exchanged at the end of the current turn. Please be nice to each other.
- Taller Goal
- The Expert Shooter Ability allows you to shoot at top row of targets when shooting at the goal. The goal has been made taller so that you can use this to shoot over the heads of defenders (if done correctly)
- More Points
- In addition to new players starting with more points, points are now acquired must faster.
- AI Formation
- The AI Team (Evil Machines) now changes its teams formation quite frequently.
- New House / Lighting Model
- The play area for the game (the background house setting) and the lighting have been changed. I’ve removed the stadium lights (shadows were just too crazy). Shadows can now also be turned off/on in the Graphics Settings.
- ToolTips
- There are now ToolTips in a few places - the Customize Players page (to explain what all the stats actually do), and in the game (over the boost icons, the chat button, the turn timer)
V5 has been released! Tons of new features, changes and improvements to the game. Some highlights:
New Platform:
Android! You can now get TTS for PC/Mac/Linux, iOS and Android! And much more importantly you can link your accounts together - start playing a game from your PC, continue on your phone, then pick it up later on your Tablet. Plus get notifications on your Droid/iPhone/Tablet when a game is ready for you.
New Features:
- Player Abilities
- Players now have unlockable abilities which give you access to new tricks in game - Slide Tackle, Lob Pass, Expert Shooter and Curve Kick. Each one costs 125 points, and the limit of 300 points per player still applies - so you are going to need to customize your players to balance your team. Having an ability unlocked allows that player to use the associated Boost in game.
- Reworked Boosts System
- You now start each match with a set number of each Boost type, there is no longer a 8 max limit. You now have to much more careful when choosing to use a precious Combo Boost..
- Powerups
- You can optionally choose to enable Powerups when starting new games*. The game will randomly generate Powerups into empty squares on the pitch. If one of you players runs into one, your Boost count will increase for whichever type of boost you just collected. If an opponent gets it first, its gone, and the ball is kicked through a powerup it will disappear.
- Adjustable Game Length
- When starting a Solo game, or when challenging a friend (live or resumable) you can choose how long the game will be - 30, 46 or 60 turns.
- Offside
- As is so often the case with offside, this one might be controversial You can no longer pass the ball past the last defender.
- Extra Time/Injury Time
- If a game is about to come to an end, and the score is still tied, a random amount of extra turns will be added to the game.
- In-Game Chat
- During games there is a new chat icon (next to the opponent teams name) to open the chat panel. Messages are exchanged at the end of the current turn. Please be nice to each other.
- Taller Goal
- The Expert Shooter Ability allows you to shoot at top row of targets when shooting at the goal. The goal has been made taller so that you can use this to shoot over the heads of defenders (if done correctly)
- More Points
- In addition to new players starting with more points, points are now acquired must faster.
- AI Formation
- The AI Team (Evil Machines) now changes its teams formation quite frequently.
- New House / Lighting Model
- The play area for the game (the background house setting) and the lighting have been changed. Ive removed the stadium lights (shadows were just too crazy). Shadows can now also be turned off/on in the Graphics Settings.
- ToolTips
- There are now ToolTips in a few places - the Customize Players page (to explain what all the stats actually do), and in the game (over the boost icons, the chat button, the turn timer)
Greetings All! Today is finally that sweet sweet day that V5 of TableTop Soccer goes Live!! Servers Will Be Coming Down Today Briefly I will be coordinating the release of this new version across all Platforms - iOS, Android and Steam. I'm expecting server downtime to be less than 5 mins. Expecting to do the switch at 1pm PST today. Thanks to everyone who tried out the beta and provided feedback - as always really appreciate the feedback please keep it coming!
Greetings All! Today is finally that sweet sweet day that V5 of TableTop Soccer goes Live!! Servers Will Be Coming Down Today Briefly I will be coordinating the release of this new version across all Platforms - iOS, Android and Steam. I'm expecting server downtime to be less than 5 mins. Expecting to do the switch at 1pm PST today. Thanks to everyone who tried out the beta and provided feedback - as always really appreciate the feedback please keep it coming!
Greetings TTS Players! So I have finally got V5 of TTS ready to go out - but before I do the full live launch I thought I'd share the the latest build as a beta for any players that want to jump in and check it out! IMPORTANT NOTE! The beta build is played on a new Server. I copied data from the live server to the new server about a week ago, so you may find things are a little out of date (if you changed your player/team names etc). When the game goes live, any progress/matches/changes you made on the beta server, will be lost. Your account/info on live will stay exactly as it is now, and will be transferred over to the live V5 server at launch. What should I be testing? There has been tons of changes in V5, if you played TTS much at all - you will notice them. The main difference is in new abilities you can unlock for players, and the associated new boosts. I will paste the text I am going to add to the store below here so you can see all the changes that are in this version. (Like OFFSIDE, In Game Chat & TooTips(!!)) What if I have feedback? As always, you can message me in steam, post in a discussion (I dont care if you talk about beta in public forums anyone can join beta if they have the game). And emailing me is always great too if you have a lot to say! admin@tabletopsoccer.com How to get the Beta? In your Steam library, find TableTop Soccer, right click, Properties, BETAS, and from that dropdown, you just select "beta - Public Beta Branch". Steam should then download the update for you. Do you have Linux? If you are a linux user, I would really appreciate if you could test out the beta build. I had a lot of users have trouble with the last build and I believe it should all be fixed now - the more people can test this for me the better! Here is the text of the update I am going to post when it goes live. It's all true, except the Android part as its not live yet.. (I'm currently waiting for approval for iOS and Android versions) V5 has finally arrived - and it was worth the wait! This build includes many new features, changes and improvements to the game. Some highlights: New Platform: Android! You can now get TTS for PC/Mac/Linux, iOS and Android! And much more importantly you can link your accounts together - start playing a game from your PC, continue on your phone, then pick it up later on your Tablet. Plus get notifications on your Droid/iPhone/Tablet when a game is ready for you. New Features:
- Player Abilities
- Players now have unlockable abilities which give you access to new tricks in game - Slide Tackle, Lob Pass, Expert Shooter and Curve Kick. Each one costs 125 points, and the limit of 300 points per player still applies - so you are going to need to customize your players to balance your team. Having an ability unlocked allows that player to use the associated Boost in game.
- Reworked Boosts System
- You now start each match with a set number of each Boost type, there is no longer a 8 max limit. You now have to much more careful when choosing to use a precious Combo Boost..
- Powerups
- You can optionally choose to enable Powerups when starting new games*. The game will randomly generate Powerups into empty squares on the pitch. If one of you players runs into one, your Boost count will increase for whichever type of boost you just collected. If an opponent gets it first, it’s gone, and the ball is kicked through a powerup it will disappear.
- Adjustable Game Length
- When starting a Solo game, or when challenging a friend (live or resumable) you can choose how long the game will be - 30, 46 or 60 turns.
- Offside
- As is so often the case with offside, this one might be controversial… You can no longer pass the ball past the last defender.
- Extra Time/Injury Time
- If a game is about to come to an end, and the score is still tied, a random amount of extra turns will be added to the game.
- In-Game Chat
- During games there is a new chat icon (next to the opponent team’s name) to open the chat panel. Messages are exchanged at the end of the current turn. Please be nice to each other.
- Taller Goal
- The Expert Shooter Ability allows you to shoot at top row of targets when shooting at the goal. The goal has been made taller so that you can use this to shoot over the heads of defenders (if done correctly)
- More Points
- In addition to new players starting with more points, points are now acquired must faster.
- AI Formation
- The AI Team (Evil Machines) now changes its teams formation quite frequently.
- New House / Lighting Model
- The play area for the game (the background house setting) and the lighting have been changed. I’ve removed the stadium lights (shadows were just too crazy). Shadows can now also be turned off/on in the Graphics Settings.
- ToolTips
- There are now ToolTips in a few places - the Customize Players page (to explain what all the stats actually do), and in the game (over the boost icons, the chat button, the turn timer)
Greetings TTS Players! So I have finally got V5 of TTS ready to go out - but before I do the full live launch I thought I'd share the the latest build as a beta for any players that want to jump in and check it out! IMPORTANT NOTE! The beta build is played on a new Server. I copied data from the live server to the new server about a week ago, so you may find things are a little out of date (if you changed your player/team names etc). When the game goes live, any progress/matches/changes you made on the beta server, will be lost. Your account/info on live will stay exactly as it is now, and will be transferred over to the live V5 server at launch. What should I be testing? There has been tons of changes in V5, if you played TTS much at all - you will notice them. The main difference is in new abilities you can unlock for players, and the associated new boosts. I will paste the text I am going to add to the store below here so you can see all the changes that are in this version. (Like OFFSIDE, In Game Chat & TooTips(!!)) What if I have feedback? As always, you can message me in steam, post in a discussion (I dont care if you talk about beta in public forums anyone can join beta if they have the game). And emailing me is always great too if you have a lot to say! admin@tabletopsoccer.com How to get the Beta? In your Steam library, find TableTop Soccer, right click, Properties, BETAS, and from that dropdown, you just select "beta - Public Beta Branch". Steam should then download the update for you. Do you have Linux? If you are a linux user, I would really appreciate if you could test out the beta build. I had a lot of users have trouble with the last build and I believe it should all be fixed now - the more people can test this for me the better! Here is the text of the update I am going to post when it goes live. It's all true, except the Android part as its not live yet.. (I'm currently waiting for approval for iOS and Android versions) V5 has finally arrived - and it was worth the wait! This build includes many new features, changes and improvements to the game. Some highlights: New Platform: Android! You can now get TTS for PC/Mac/Linux, iOS and Android! And much more importantly you can link your accounts together - start playing a game from your PC, continue on your phone, then pick it up later on your Tablet. Plus get notifications on your Droid/iPhone/Tablet when a game is ready for you. New Features:
- Player Abilities
- Players now have unlockable abilities which give you access to new tricks in game - Slide Tackle, Lob Pass, Expert Shooter and Curve Kick. Each one costs 125 points, and the limit of 300 points per player still applies - so you are going to need to customize your players to balance your team. Having an ability unlocked allows that player to use the associated Boost in game.
- Reworked Boosts System
- You now start each match with a set number of each Boost type, there is no longer a 8 max limit. You now have to much more careful when choosing to use a precious Combo Boost..
- Powerups
- You can optionally choose to enable Powerups when starting new games*. The game will randomly generate Powerups into empty squares on the pitch. If one of you players runs into one, your Boost count will increase for whichever type of boost you just collected. If an opponent gets it first, its gone, and the ball is kicked through a powerup it will disappear.
- Adjustable Game Length
- When starting a Solo game, or when challenging a friend (live or resumable) you can choose how long the game will be - 30, 46 or 60 turns.
- Offside
- As is so often the case with offside, this one might be controversial You can no longer pass the ball past the last defender.
- Extra Time/Injury Time
- If a game is about to come to an end, and the score is still tied, a random amount of extra turns will be added to the game.
- In-Game Chat
- During games there is a new chat icon (next to the opponent teams name) to open the chat panel. Messages are exchanged at the end of the current turn. Please be nice to each other.
- Taller Goal
- The Expert Shooter Ability allows you to shoot at top row of targets when shooting at the goal. The goal has been made taller so that you can use this to shoot over the heads of defenders (if done correctly)
- More Points
- In addition to new players starting with more points, points are now acquired must faster.
- AI Formation
- The AI Team (Evil Machines) now changes its teams formation quite frequently.
- New House / Lighting Model
- The play area for the game (the background house setting) and the lighting have been changed. Ive removed the stadium lights (shadows were just too crazy). Shadows can now also be turned off/on in the Graphics Settings.
- ToolTips
- There are now ToolTips in a few places - the Customize Players page (to explain what all the stats actually do), and in the game (over the boost icons, the chat button, the turn timer)
Greetings!
Quick update on the abilities and boost changes coming in V5 - which should be ready very soon, at this point I'm doing mostly bug fixes, and fixing up the UI for the changes I've already made. The thing I'm leaving till last is improving the AI, mostly Because I could spend months trying to make a better AI and you might all appreciate if I pushed out all these other changes before spending a few weeks just on AI alone!
There is another news item on the other changes that are coming in V5, in this one I just want to talk about boosts and abilities!
Today
So today, there are boosts in the game and each player can use 8 boosts of any kind during a match. Skill points can be used to upgrade individual player skills.
Boosts In V5
- Firstly, some boosts have been removed in V5 - Marking Mode, Extra Time are no longer available.
- Secondly, each boost type now has a limited number of uses per match. For example, you get 2x Speed boosts, 3xCombo boosts, etc. Basically you are going to have to be a lot more mindful when you choose to use a boost.
- Finally, the Curve Shot has become an Ability
- In addition to the skills that you can enhance for players today, you will now be able to unlock Abilities for your players.
- Abilities are expensive - 125 points. You still have a 300 point limit per player, so if you want to unlock 1 or 2 abilities for a player, you need to sacrifice something else! This means greater variation in players.
- The good news is that the abilities are pretty awesome! There are 4 total, and most of them enable a Ability specific boost for a given player. These ability based boosts do not have a limit per game, so you can use them any time. Here is the breakdown of the abilities that are in V5:
- Curve Shot - This allows the player to activate the Curve Shot Boost. It works just like the current curve shot boost today (except I have fixed it so that you can't do crazy shots that bend into the goal sideways)
- Lob Pass - This one let's the player use the new Lob Shot boost - as you would expect it let's you lob the call at a very high arc allowing you to pass over your opponents players
- Slide Tackle - this one let's you have a player perform a slide tackle. It works just like moving the player, so you still have to decide where you want the slide to end up, but the main difference is the player sliding moves significantly faster, allowing you to quickly snag the call from an opponent. It also has a cool new animation
- Lastly is Expert Shooter Ability. This one is a little different in that it's a passive ability (there is no associated boost). A player with this ability has a significant advantage in terms of shooting accuracy, and more importantly they can shoot to the upper row of goal targets any time - whether a direct shot, or a combo shot. Players that don't have this ability will not be able to shoot at the upper row of targets. This is important because in V5 the goal is taller, meaning those high shots are a lot harder to block.
Greetings!
Quick update on the abilities and boost changes coming in V5 - which should be ready very soon, at this point I'm doing mostly bug fixes, and fixing up the UI for the changes I've already made. The thing I'm leaving till last is improving the AI, mostly Because I could spend months trying to make a better AI and you might all appreciate if I pushed out all these other changes before spending a few weeks just on AI alone!
There is another news item on the other changes that are coming in V5, in this one I just want to talk about boosts and abilities!
Today
So today, there are boosts in the game and each player can use 8 boosts of any kind during a match. Skill points can be used to upgrade individual player skills.
Boosts In V5
- Firstly, some boosts have been removed in V5 - Marking Mode, Extra Time are no longer available.
- Secondly, each boost type now has a limited number of uses per match. For example, you get 2x Speed boosts, 3xCombo boosts, etc. Basically you are going to have to be a lot more mindful when you choose to use a boost.
- Finally, the Curve Shot has become an Ability
- In addition to the skills that you can enhance for players today, you will now be able to unlock Abilities for your players.
- Abilities are expensive - 125 points. You still have a 300 point limit per player, so if you want to unlock 1 or 2 abilities for a player, you need to sacrifice something else! This means greater variation in players.
- The good news is that the abilities are pretty awesome! There are 4 total, and most of them enable a Ability specific boost for a given player. These ability based boosts do not have a limit per game, so you can use them any time. Here is the breakdown of the abilities that are in V5:
- Curve Shot - This allows the player to activate the Curve Shot Boost. It works just like the current curve shot boost today (except I have fixed it so that you can't do crazy shots that bend into the goal sideways)
- Lob Pass - This one let's the player use the new Lob Shot boost - as you would expect it let's you lob the call at a very high arc allowing you to pass over your opponents players
- Slide Tackle - this one let's you have a player perform a slide tackle. It works just like moving the player, so you still have to decide where you want the slide to end up, but the main difference is the player sliding moves significantly faster, allowing you to quickly snag the call from an opponent. It also has a cool new animation
- Lastly is Expert Shooter Ability. This one is a little different in that it's a passive ability (there is no associated boost). A player with this ability has a significant advantage in terms of shooting accuracy, and more importantly they can shoot to the upper row of goal targets any time - whether a direct shot, or a combo shot. Players that don't have this ability will not be able to shoot at the upper row of targets. This is important because in V5 the goal is taller, meaning those high shots are a lot harder to block.
100% credit for this fix goes to xekarfwtos - who recently found out there are some missing files with the linux install for this game. 100% of the blame for this problem, goes to me of course.. It will be fixed in the new version. In the meantime, xekarfwtos has figured out how to work around:
- If you have another Steam Game installed on your system, search for the following two files:
- libCSteamworks.so
- libsteam_api.so
- Copy these two files into the following directories where ever TableTop Soccer is installed:
- TableTop Soccer/TableTopSoccer_Data/Plugins/x86
- TableTop Soccer/TableTopSoccer_Data/Plugins/x86_64
100% credit for this fix goes to xekarfwtos - who recently found out there are some missing files with the linux install for this game. 100% of the blame for this problem, goes to me of course.. It will be fixed in the new version. In the meantime, xekarfwtos has figured out how to work around:
- If you have another Steam Game installed on your system, search for the following two files:
- libCSteamworks.so
- libsteam_api.so
- Copy these two files into the following directories where ever TableTop Soccer is installed:
- TableTop Soccer/TableTopSoccer_Data/Plugins/x86
- TableTop Soccer/TableTopSoccer_Data/Plugins/x86_64
Greetings TTS Players!
I wanted to share an update with you all on the state of the upcoming new version. Here is a quick rundown of some new features that I have either already implemented, or are currently working on for the next release:
- Offisde Rule!
- InGame Chat system - during games you can send chat messages to your opponent;
- Added 3 new abilities that you can unlock for each of your players:
- Lob Ball - Allows that player to use a new Lob Boost that lets you lob the ball over your opponent;
- Curve Kick - Allows that player to access the Curve Kick boost;
- Expert Shooter - Allows that player to access the top row of targets when shooting. Also increases the odds of scoring;
- You will now have to specialize your players more because you cannot unlock all abilities and max out all your skill points for a single player. So you will need to choose if you want to customize a player to be a very specific role like Midfielder/Attacker.
- Completely reworked boosts:
- Removed the 8 boosts maximum use limit;
- You now start the game with a set number of each type of boost.
- Added in the new Lob Boost (that players with that Ability unlocked can use)
- Removing the Marking and Time boost (nobody was using them)
- Earn points faster (2-3x current rate)
- Earn points when you are defeated (encourage people to see game through to the end)
- Default passing range is now longer;
- Tool Tips!
- Reworked the UI to make it a lot cleaner and improve the lay out;
- Added injury time - if the score is tied on Turn 30, a few more turns will be added to the game;
- Reworked AI to make Evil Machines more challenging. Honestly - for you pro players out there I'm sure it won't be as challenging as a human opponent, but the AI can now use boosts and abilities. I'm currently considering allowing the AI to have more player points that human players so they can have more abilities/skills...
- Finally, I'm also adding support for the HTC Vive (VR Mode). This is going to have to be a new game (TableTop Soccer VR) - but it will cost the same ($1.99) as the original. For technical reasons its a lot easier for me to do do this as a separate binary instead of trying to add it all into the same build;
- Bug fixes for issues that have been reported by players;
Greetings TTS Players! I wanted to share an update with you all on the state of the upcoming new version. Here is a quick rundown of some new features that I have either already implemented, or are currently working on for the next release:
- Offisde Rule!
- InGame Chat system - during games you can send chat messages to your opponent;
- Added 3 new abilities that you can unlock for each of your players:
- Lob Ball - Allows that player to use a new Lob Boost that lets you lob the ball over your opponent;
- Curve Kick - Allows that player to access the Curve Kick boost;
- Expert Shooter - Allows that player to access the top row of targets when shooting. Also increases the odds of scoring;
- You will now have to specialize your players more because you cannot unlock all abilities and max out all your skill points for a single player. So you will need to choose if you want to customize a player to be a very specific role like Midfielder/Attacker.
- Completely reworked boosts:
- Removed the 8 boosts maximum use limit;
- You now start the game with a set number of each type of boost.
- Added in the new Lob Boost (that players with that Ability unlocked can use)
- Removing the Marking and Time boost (nobody was using them)
- Earn points faster (2-3x current rate)
- Earn points when you are defeated (encourage people to see game through to the end)
- Default passing range is now longer;
- Tool Tips!
- Reworked the UI to make it a lot cleaner and improve the lay out;
- Added injury time - if the score is tied on Turn 30, a few more turns will be added to the game;
- Reworked AI to make Evil Machines more challenging. Honestly - for you pro players out there I'm sure it won't be as challenging as a human opponent, but the AI can now use boosts and abilities. I'm currently considering allowing the AI to have more player points that human players so they can have more abilities/skills...
- Finally, I'm also adding support for the HTC Vive (VR Mode). This is going to have to be a new game (TableTop Soccer VR) - but it will cost the same ($1.99) as the original. For technical reasons its a lot easier for me to do do this as a separate binary instead of trying to add it all into the same build;
- Bug fixes for issues that have been reported by players;
Greetings! Firstly, thank you to everyone that has contacted me with ideas and suggestions for what you want to see in the next version of TTS, I really appreciate the feedback from everyone - you guys have some awesome ideas! :) Mashing up a couple of these ideas lead me to an interesting thought tonight, and I'm curious what you guys think... I think it has the potential to change things up quite a bit - but not sure 100% sure if it would be a good way! Right now, each side starts every match with 8 boosts, (the power, speed, combo, time, delay, etc stuff at the top of the screen). What if you started with 0 boosts, and you have to collect them, like powerups throughout the match. For example, say every 3rd turn, 1 or 2 boosts are randomly generated, and randomly placed into an empty grid on the pitch. This would force players to then have to try to collect these boosts to use them.. A few things this would do:
- Encourage players not to bunch up as they would want to collect boosts;
- Add a little spice to each match, certain plays wouldn't be possible in every match if you dont have the right boosts;
- Give me an opportunity to do some sort of cool* effect when a boost is collected.
- Curve Shot
- Delay
- Extra Time
- Combo Shot
- Speed Boost
- Power Pass
- Marking Mode
Greetings! Firstly, thank you to everyone that has contacted me with ideas and suggestions for what you want to see in the next version of TTS, I really appreciate the feedback from everyone - you guys have some awesome ideas! :) Mashing up a couple of these ideas lead me to an interesting thought tonight, and I'm curious what you guys think... I think it has the potential to change things up quite a bit - but not sure 100% sure if it would be a good way! Right now, each side starts every match with 8 boosts, (the power, speed, combo, time, delay, etc stuff at the top of the screen). What if you started with 0 boosts, and you have to collect them, like powerups throughout the match. For example, say every 3rd turn, 1 or 2 boosts are randomly generated, and randomly placed into an empty grid on the pitch. This would force players to then have to try to collect these boosts to use them.. A few things this would do:
- Encourage players not to bunch up as they would want to collect boosts;
- Add a little spice to each match, certain plays wouldn't be possible in every match if you dont have the right boosts;
- Give me an opportunity to do some sort of cool* effect when a boost is collected.
- Curve Shot
- Delay
- Extra Time
- Combo Shot
- Speed Boost
- Power Pass
- Marking Mode
Hi All, A quick server side update today to address some balance issues that players have been reported. The very short version is that it should now be a lot easier to score - ie the chances of your player missing, or the goal keeper saving have been reduced. This is just a quick update, I have a larger one I'm working on that will update the client coming soon, but as a few players had reported issues where it they just couldnt score against certain teams, doing a quick balance change seemed like a quick fix I could deploy. Let me know how you find this effects the game - too easy to score now? ;)
Hi All,
A quick server side update today to address some balance issues that players have been reported. The very short version is that it should now be a lot easier to score - ie the chances of your player missing, or the goal keeper saving have been reduced.
This is just a quick update, I have a larger one I'm working on that will update the client coming soon, but as a few players had reported issues where it they just couldnt score against certain teams, doing a quick balance change seemed like a quick fix I could deploy.
Let me know how you find this effects the game - too easy to score now? ;)
I'm currently working on Version 5 of TableTop Soccer - overhauling a lot of the graphics and menu system, adding some juice to the game, and a couple of other surprises I don't want to expose just yet... But - it's never too late to add something to the list! Do you have an idea for TableTop Soccer you want to see added to the game? If you've got thoughts, I want to hear them - so leave a comment, contact me in steam (barcodegeek) or contact me via the website www.tabletopsoccer.com
I'm currently working on Version 5 of TableTop Soccer - overhauling a lot of the graphics and menu system, adding some juice to the game, and a couple of other surprises I don't want to expose just yet... But - it's never too late to add something to the list! Do you have an idea for TableTop Soccer you want to see added to the game? If you've got thoughts, I want to hear them - so leave a comment, contact me in steam (barcodegeek) or contact me via the website www.tabletopsoccer.com
I've just submitted a price change for TableTop Soccer to Valve, should be reflected in the store price over the next few days! Why? Mostly because I want to bring more people into the game! I want to work on more features and gameplay features, but before I'd like to increase the user base first. What now? If you like playing TTS today, but your friends don't have it, tell them about the price drop and let's get some more games going on!
I've just submitted a price change for TableTop Soccer to Valve, should be reflected in the store price over the next few days! Why? Mostly because I want to bring more people into the game! I want to work on more features and gameplay features, but before I'd like to increase the user base first. What now? If you like playing TTS today, but your friends don't have it, tell them about the price drop and let's get some more games going on!
A new version of the server code has been deployed today, fixing several problems where games would get dropped incorrectly - this effected both live games and resumable games, but not solo games. Sorry for any problems this caused anyone! But the issue should be fixed now, let me know if you continue to have any issues.
Released a quick update today with some bug fixes! Sorry Ive been missing for a while, but Im back! Anyway, todays release was really just bug fixes for a few things:
- For the moment, sounds have been disabled in linux. This is to help test whether this is the cause of the problem for several linux users that have reported game crashes upon startup. Looking for feedback on this one guys - if the game is now running on linux for you - let me know!
- Fixed a problem with the last step of the tutorial, the curve shot boost, where sometimes it would ask you to move a player that you couldnt move..
- Fixed a problem when starting resumable games and the game would always say your opponent forfeited before the game even began!
- Few database tweaks to speed things up on the server side
Quick update this morning for a couple of bugs that were reported in the build released yesterday:
- Problem in the tutorial where if you took too long to finish a turn, the game would reported it had been forfeited!
- Some more fixes for the German language file
-
Both of these issues are now fixed and live!
Excited to announce a new version of TableTop Soccer - including a user suggested feature - Bendable/Curve Shots/passes!
- New Curve Shot Boost! This boost lets you bend a shot to the left or right whenever you pass or shoot. This lets you pass around people and pull off more unexpected moves!
- Activate it with the new Boost icon, and any shot/pass you make that turn will curve slightly. If you click the boost icon again, the direction of the curve will change.
- Updated the tutorial to include a demo of the new boost type
- Added improved German Translations (Thanks to Andreas Machowski for providing the translations!)
- Updated the credits page
- Fixed a bug where resumable games were getting trashed by the server accidently. Thanks to the user who reported this issue!
Just had a user report a bug regarding scoring goals. The short version is right now, you cant miss a goal! Oooooppps Looks like some code I was using to test scoring got left in and all goals are scoring right now! I will fix today with a server update.
Very happy to announce that version 4.4 has arrived. Huge thanks to all the players that submitted feature requests and bug reports. It's really really helpful to get ideas from actual users, I'm always listening - so keep your ideas coming! Feel free to message me, post to the developer to-do list page, or use the features in game to submit bug reports or new feature ideas! Anyway - here's a run down of whats included in V4.4! New Features:
- Added in 3 new spots to shoot for the goal! There are now two rows, top and bottom, each with 3 possible spots to shoot at the goal.
- The new goal shoot choices allow you to shoot over opponents trying to block the goal!!. Get around those cheeky defenders lined up in front of the goal by shooting over their heads! With just one caveat.....
- You cannot shoot for the top row when doing a Combo Boost (i.e pass & shoot in one turn). So if you have the ball, and you just go for a regular shot, you can shot for the top or bottom row, but if you do a combo shot, you can only select from the bottom row.
- Added post goal celebration animation for scoring player. There are 15 animations for celebrations, which are selected randomly anytime you score a goal!
- Changed the running speed stat - Level 1 (50pts) allows you to run normal speed when you have the ball, Level 2 (100pts) also lets you run 1 extra grid when you dont have the ball.
- Added in new Team Stats page that shows details about wins/losses for all games, solo games and penalty shootouts, and info about which players on your team have scored/missed goals. Page is accessed from either the My Team page, the Leaderboard page, or the Friends page. Keep in mind that data about old games prior to this update, will not be tracked.
- Players can now saved up to 3 replays for watching anytime. Your saved replays can be seen in the new Stats page, which also lets other players watch games you have saved. You can save the replays from the post game screen, or from the replays panel. If you already have 3 replays saved, and you save a new one - one of your existing replays will be replaced.
- You can now resume Resumable Games to Live Mode! If you have a Resumable Game going with a friend, and both of you are online, you can go to the Friends page, and you will be able to "Resume Game To Live!". This works similar to the challenge friend system, one player initiates the challenge to resume, and then the other player can then accept it. If the challenge to resume to live is accepted, the game will start back up wherever you left it off, but in live mode!
- Resumable Games now have a time limit for each turn. Each player gets a max of 5 days to complete their turn, if they fail to make a turn within that time then the game is forfeit.
- Enhanced the Tutorial to include an explanation for the Marking Mode boost and Delay boost. Go through the tutorial to check out the new explanation and understand what all those boosts actually do!
- Pulled out AntiAlias graphics options to a separation option within the graphics page. You can set AntiAliasing to Off, 2x, 4x, 8x.
- Fixed a problem with the start new resumable game button getting hidden after you clicked it once. It not should only get hidden, when you are at the limit of active resumable games. (Which is currently 13)
- Fixed an issue where the keepers model and name were not getting swapped correctly at half time.
- Fixed a bug where sometimes the popup waiting for server would appear even though it didn't need to..
- Prevented being able to challenge someone when they are modifying their formation, or customizing their team as it would lead to a bad state in the game.
I will be posting the new version (4.4) Of TableTop Soccer to steam in the next half hour, and will need to update/servers for the update! Please stand by, shouldnt take more than 15 mins tops!
Another update with some fixes for some issues reported by players. I have a more significant update planned in the next week or so that will add some new content and features, including a time limit on resumable games, better balancing of player points, more ways to shoot goals- but before working on any of that exciting stuff I wanted to get these bugs fixed up! Here are the changes for this version:
- Fixed a problem where the camera could (rarely) get stuck in the first person camerea after a combo shot was blocked, or when watching a replay of a game where this happened.
- Reduced the goal keeper skill effectiveness slightly, players with levelled up goal keepers were getting a little too hard to score against! GK Saving Skill will still make a difference, but it is less than before.
- Fixed a problem where after a combo shot, during a resumable game, the ball could suddently jump back to the player that originally passed the ball. This would have resulted in one player seeing the "A Conflict Was Detected" popup.
- Fixed a problem where sometimes during a replay, or more likely, when watching the recap when resuming a Resumable game ,the ball would start in the wrong place. This was mostly when resuming around the half-time turn.
- Fixed a problem where replays of penalities the ball would appear to be stuck to one of the keepers hands. This only happened in cases where the last move of the game was the keeper throwing in the ball after saving it.
- Further improved handling games where a user loses internet connection mid game.
Greetings again all! This is a minor update to once again try to improve network performance for everyone. No code or games changes, although some are coming the next few days, but for now just trying to make sure the game runs as fast as possible for everyone.
New Version Deployed - and its all about SPEED! New Server Code and Client deployed to speed things up for users all over the world. The game should now be snappier and more responsive. If you are still having lag issues - please get in touch with me and we will figure it out!
Greetings! New version of TableTop Soccer, a couple of fixes/bugs fixed, and one new feature added that was requested by users:
- It is now possible to cancel a players move if you change your mind. Previously, when you moved a player couldn't move them to where they are currently standing. This is now possible. So if you make a move, and you change you mind, just move that player to where they are standing now, and they will not move!
- Fixed a problem where the menu screens could start to flicker. This wasn't happening to many people, but it was very annoying!
- Fixed a problem were the Settings Screen would default to having the Graphics page open. This is fixed so that now you are at the default settings page, where you can change Graphics, Music and Control/Other options.
- Made some changes to the text in all languages when you completed your turn in a resumable Game. It used to say "Your Opponent is offline... This game will be moved to your resumable game list". I removed the "Your Opponent is offline" part, because that may not be true and it was confusing some new players, especially when you can see your opponent is in fact online... Just to clarify to anyone that is confused - a resumable game, is one where you can play taking turns with another player over a few days. So even though you are ready to continue, your opponent may not be!
- One player has reported the game can crash when he runs in Windowed mode, but it works fine in Full Screen. Not sure why this is happening yet, still looking into it. If you are having this problem - please let me know asap as it will help me narrow down what is happening!
- If you play an Online game and it goes to Penalties, its possible that the game will be shifted into a resumable game. This is bcause of some code that was deployed yesterday to fix cases where a user drops internet connection mid game. The job that is searching for dropped games is running to fast, and can think that someone has dropped the game when in fact both players are waiting for penalities to render. I am fixing this now, and will be updating the server code hopefully later today, tomorrow at the latest.
Version 4.3.4 - Will be released in about 30 mins! Firstly, I'm really sorry about having to restart the servers when people were playing - I did send out some warning messages to people in game, this is the first restart/update on the server I have done since launch, I know its a pain but I needed to do it when I knew I would be around for a few hours to watch logs and make sure everything is OK! Anyway - change list for this version:
- Added Support for VSync! A user asked for it on the Discussion page, and it's a great idea.
- Game will now better support internet connection drops! This was suggested in a user review recently. If your connection goes out during the middle of the game, the following should now happen:
- 1 - If it is a Solo game, the game will be set to Resumable, and the next time you login the game will appear in your resumable game list;
- 2 - If it is a Online game, your opponent will see the message "Your opponent is now offline, this game will be moved to your resumable game list". And the game will switch into Resumable mode, where you can complete it over the next few days (or mins, wheneever you have time)
- Two important notes about this!!:
- a - There may be up to a 2 minute delay before a game that you dropped out on, appears in your REsumable game list. This is because there is job that now runs ont he server every 2 mins to check for dropped games. So, if you drop and then log in 10 seconds later, the game might not be there yet. Wait a couple mins and it will appear.
- b - If you play a solo game, and you drop out before you completed making moves for Turn 1, the game is just deleted. Not really worth saving it as you didnt do anything to save
- Changes you make to your team stats, will no longer take effect in the middle of a resumable game. This was an exploit someone noticed, you could keep dumping your points into different skills depending on what you needed for a particular turn. This changes makes it so that you player skills stay the same for a resumable game. New games you play will always use your latest skills data.
- Fixed a problem where the turn timer was too slow when you resumed a Solo Game. The slower timer should only happen when either you are very new player, or if you are playing a Resumable game with a human.
- Fixed a problem where after you used a tracking boost the line color showing where you are moiving a player was always staying as the checkered line.
- (hopefully) Fixed a bug where after an opponent forfeited a game, you could get stuck looking at an empty pitch and the game wouldnt go back to the main menu
- Significant improvements to the database to speed up querys, and cut back on old data that is no longer needed to speed things up and take less space.
This patch fixes a critical memory error that had snuck into the code! This bug could/would have caused your client to crash after extended use, or sooner, depending on memory available on your machine. Huge thanks to the users that sent me crash logs to help me figure out what the heck was going on with this bug! If anyone continues to experience crashes - please let me know!
Another minor update today, two items:
- Fixing a problem where the "Start Resumable Game" button was greyed out when you were waiting for a live match. It should only be greyed out when you are at your limit of resumable games (15 games). This button should now be enabled correctly;
- Tweaking the logging file to help me narrow down some issues a user is having.
Pushed out a small update tonight, no changes to the game - just adding some additional logging to help tracking down a couple of client crashes reported today. If you are having any issues with client crashes, please email me. I have only one report of client crash on Windows, and one on Linux. If you are experiencing any issues - contact me please! admin@tabletopsoccer.com
Super happy to announce that TableTop Soccer is now live in the Steam Store!! Let the games begin!! ːsteamhappyː
Last version pushed out tonight before the launch tomorrow (Yikes) The only noticable change for this version is:
- When playing a resumable game, the timer will now move very slowly. Was sort of silly to rush people when the opponent isnt sitting waiting for them to complete the turn! So now you have a lot more time to perfect your moves!
- The timer for playing Solo or Online games is the same as it has always been.
Thanks to some genius people (you know who you are), a new boost type was born today! The Delay Boost. This awesome new boost allows you to pull off some unexpected and cheeky moves...
- New Boost! The Delay Boost!
- The most cunning boost yet..
- Activate the boost (the new sand timer icon) and then NEXT player you move/pass/shoot will delay their move in the next turn...
- This allows for all kinds of new cheeky ways to annoy your opponent and do something unexpected
- It also allows all kinds of new ways for you to fail to anticipate your opponent and make mistakes!
- Double the risk, double the fun!
- Remember - Dignity and an empty sack, is worth the sack. Why not take some risks?!
- Adding in some missing translations on the friends screen, and fixed a couple of other translations
- Fixed an issue where friends would show up as In Game when they were not (no seriously, I really fixed it this time)
Great news:
- New version, with some new fixes and couple new features
- Steam reviewed the game yesterday, and it has been approved for release! So its on for April 22nd Release!
- Russian language support!
- New font that support full international characters (to help support russian)
- Added support for localized Stean Turn Notifications (were in english before)
- Fixed an issue when trying to challenge a friend, after you had been playing a resumable game. This would hang.
- Fixed an issue where a friend could be reported as "In Game Now" even after they had logged out.
Fixed a couple of minor issues with this small patch:
- New Sound Effect for when losing a match
- Fixed issue where the wrong effect would play when an opponent scored a goal in some cases
- Fixed an issue where you challenged an opponent, declined, and then would be able to rechallenge them again for a few seconds
A couple of new features, and the completion of the translation work! Getting ready to submit the game to Steam on Friday for release next week...
- Added new Friends area - "In Game". This shows any of your friends that are online, that are currently either in a game or watching a replay. Because they are playing a game you cannot challenge them, but previously they would show up as "offline";
- Added new Online friends count to the main menu. WHen you login, if you any frinds are currently Online (available or in game) a number will show up next to the Friends
- Added final spanish translations - now 100% translated into Dutch, English, French, German, Italian, Portuguese, Spanish!!!menu showing you how many (exactly like the number next to resumable games, showing you how many resumable games are waiting for you);
- Integrated translated emails - if you ever recover your account, the email will now be in whichever language you play the game in;
- Adding more stuff to logging - trying to fix a strange problem on OS X where the game can sometimes crash on launch via steam, but not when loaded directly;
Another small tweak update for TTS today - mostly fixes and server improvements:
- Changes to the way the AI passes the ball. It will now pass more frequently, and no longer make passes of just 1 grid. (which was a bit silly most of the time).
- Changes to when the AI will shoot. From now on the closer it is to the goal, the more likely it will shoot.
- Fixed serveral issues around challenging friends. Mostly fixing up issues where clients would quit before a turn had ended, and fixing where someone declined multiple challenge requests in a row would prevent them from being able to accept future requests.
- Fixed a bug with the server recovery code feature.
- Increased the size of font in the bug report system - it was way to small, and could barely be read (especially on mobile version).
- Fixed a problem with the Mac client where it would lock up.
- Improved server diagnostics (this helps me figure out how many servers are needed at any given time).
TableTop Soccer
Dancing Developers
Dancing Developers
2016-04-22
Indie Strategy Sports Singleplayer Multiplayer
Game News Posts 42
🎹🖱️Keyboard + Mouse
Mostly Positive
(87 reviews)
http://www.tabletopsoccer.com
https://store.steampowered.com/app/453710 
The Game includes VR Support
TableTop Soccer Depot Linux [116.5 M]
You'll need to think fast and plan ahead to anticipate your opponent, react quickly and not succumb to pressure to crush your opponents' dreams and bring your team to victory.
Currently Requires Internet Connection To Play
Game Features
- Compete online with players all over the world in live games;
- Challenge Friends to play online games;
- Play quick Live games, or play Resumable games over a few days – getting Steam In Game Notifications whenever it's your turn;
- Practice your technique against the AI Team “Evil Machines”;
- Simultaneous Turns - In live games, both players take their turn at the same time - make your moves before the timer runs out!
- Earn points by winning games and scoring goals to upgrade the skills of your players to make the perfect team that matches your play style;
- Watch Replays of full games - your own games and those of other players, to learn new tricks and tips;
- Climb the Leaderboards and level up your team from Novice to Master;
- True Cross-Platform Multiplayer - All platforms play on the same servers;
- Link your account to your mobile device and take games to go! Play from your PC, then continue playing the same game on your mobile device whenever you want;
- Get Mobile notifications when any Resumable game is ready for you to jump in;
- iOS App is available now, Android/WP version coming soon;
- 20 new Steam Achievements to earn;
Features That Will Be Added After Release
- Steam Trading Cards;
- In-Game Tournaments - Create or participate in 4-16 player tournaments;
- Leagues - Join a league and fight for the top spot against your competition;
- Co-Op Play;
The (not so small) Small Print!!
If you love Soccer/Football, or you love tactical/strategic games, or both – we think you will love TableTop Soccer. But! Here some things you should know about this game before you buy:
- TableTop Soccer requires an internet connection – Even when playing Solo games against the AI, you need to be online. This might be changed in a later update, but right now that's a requirement;
- TableTop Soccer is visually very simple; it's not a AAA title! It favors gameplay over graphics – this game will never tax your video card's capabilities;
- There is no offside rule!! That might sound crazy to you, especially if you haven't played the game yet, but I think it makes sense – for this game, at this time... If the community that plays the game starts to feel differently, I can add that back in!
- TableTop Soccer requires an internet connection – Even when playing Solo games against the AI, you need to be online. This might be changed in a later update, but right now that's a requirement;
- OS: Ubuntu 12.04+. SteamOS+
- Processor: 1.6 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256MBNetwork: Broadband Internet connection
- Storage: 200 MB available space
- OS: Ubuntu 12.04+. SteamOS+
- Processor: 2.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512MBNetwork: Broadband Internet connection
- Storage: 350 MB available space
[ 5906 ]
[ 1903 ]