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V5 - Boosts and Abilities!


Greetings! Quick update on the abilities and boost changes coming in V5 - which should be ready very soon, at this point I'm doing mostly bug fixes, and fixing up the UI for the changes I've already made. The thing I'm leaving till last is improving the AI, mostly Because I could spend months trying to make a better AI and you might all appreciate if I pushed out all these other changes before spending a few weeks just on AI alone! There is another news item on the other changes that are coming in V5, in this one I just want to talk about boosts and abilities! Today So today, there are boosts in the game and each player can use 8 boosts of any kind during a match. Skill points can be used to upgrade individual player skills. Boosts In V5

  • Firstly, some boosts have been removed in V5 - Marking Mode, Extra Time are no longer available.
  • Secondly, each boost type now has a limited number of uses per match. For example, you get 2x Speed boosts, 3xCombo boosts, etc. Basically you are going to have to be a lot more mindful when you choose to use a boost.
  • Finally, the Curve Shot has become an Ability
So why is this happening?! Couple of reasons, but mostly to support the new Abilities feature (below) and also so that in a later version I could add a mode that would allow boosts to be collected like power ups on the pitch... Abilities In V5
  • In addition to the skills that you can enhance for players today, you will now be able to unlock Abilities for your players.
  • Abilities are expensive - 125 points. You still have a 300 point limit per player, so if you want to unlock 1 or 2 abilities for a player, you need to sacrifice something else! This means greater variation in players.
  • The good news is that the abilities are pretty awesome! There are 4 total, and most of them enable a Ability specific boost for a given player. These ability based boosts do not have a limit per game, so you can use them any time. Here is the breakdown of the abilities that are in V5:
    • Curve Shot - This allows the player to activate the Curve Shot Boost. It works just like the current curve shot boost today (except I have fixed it so that you can't do crazy shots that bend into the goal sideways)
    • Lob Pass - This one let's the player use the new Lob Shot boost - as you would expect it let's you lob the call at a very high arc allowing you to pass over your opponents players
    • Slide Tackle - this one let's you have a player perform a slide tackle. It works just like moving the player, so you still have to decide where you want the slide to end up, but the main difference is the player sliding moves significantly faster, allowing you to quickly snag the call from an opponent. It also has a cool new animation
    • Lastly is Expert Shooter Ability. This one is a little different in that it's a passive ability (there is no associated boost). A player with this ability has a significant advantage in terms of shooting accuracy, and more importantly they can shoot to the upper row of goal targets any time - whether a direct shot, or a combo shot. Players that don't have this ability will not be able to shoot at the upper row of targets. This is important because in V5 the goal is taller, meaning those high shots are a lot harder to block.
Finally, players that have an abilities have a little icon by their name that shows which ones they have. As always your feedback is most welcome - here, private message or email (admin@tabletopsoccer.com)


[ 2017-02-02 02:27:53 CET ] [ Original post ]


V5 - Boosts and Abilities!


Greetings! Quick update on the abilities and boost changes coming in V5 - which should be ready very soon, at this point I'm doing mostly bug fixes, and fixing up the UI for the changes I've already made. The thing I'm leaving till last is improving the AI, mostly Because I could spend months trying to make a better AI and you might all appreciate if I pushed out all these other changes before spending a few weeks just on AI alone! There is another news item on the other changes that are coming in V5, in this one I just want to talk about boosts and abilities! Today So today, there are boosts in the game and each player can use 8 boosts of any kind during a match. Skill points can be used to upgrade individual player skills. Boosts In V5

  • Firstly, some boosts have been removed in V5 - Marking Mode, Extra Time are no longer available.
  • Secondly, each boost type now has a limited number of uses per match. For example, you get 2x Speed boosts, 3xCombo boosts, etc. Basically you are going to have to be a lot more mindful when you choose to use a boost.
  • Finally, the Curve Shot has become an Ability
So why is this happening?! Couple of reasons, but mostly to support the new Abilities feature (below) and also so that in a later version I could add a mode that would allow boosts to be collected like power ups on the pitch... Abilities In V5
  • In addition to the skills that you can enhance for players today, you will now be able to unlock Abilities for your players.
  • Abilities are expensive - 125 points. You still have a 300 point limit per player, so if you want to unlock 1 or 2 abilities for a player, you need to sacrifice something else! This means greater variation in players.
  • The good news is that the abilities are pretty awesome! There are 4 total, and most of them enable a Ability specific boost for a given player. These ability based boosts do not have a limit per game, so you can use them any time. Here is the breakdown of the abilities that are in V5:
    • Curve Shot - This allows the player to activate the Curve Shot Boost. It works just like the current curve shot boost today (except I have fixed it so that you can't do crazy shots that bend into the goal sideways)
    • Lob Pass - This one let's the player use the new Lob Shot boost - as you would expect it let's you lob the call at a very high arc allowing you to pass over your opponents players
    • Slide Tackle - this one let's you have a player perform a slide tackle. It works just like moving the player, so you still have to decide where you want the slide to end up, but the main difference is the player sliding moves significantly faster, allowing you to quickly snag the call from an opponent. It also has a cool new animation
    • Lastly is Expert Shooter Ability. This one is a little different in that it's a passive ability (there is no associated boost). A player with this ability has a significant advantage in terms of shooting accuracy, and more importantly they can shoot to the upper row of goal targets any time - whether a direct shot, or a combo shot. Players that don't have this ability will not be able to shoot at the upper row of targets. This is important because in V5 the goal is taller, meaning those high shots are a lot harder to block.
Finally, players that have an abilities have a little icon by their name that shows which ones they have. As always your feedback is most welcome - here, private message or email (admin@tabletopsoccer.com)


[ 2017-02-02 02:27:53 CET ] [ Original post ]



TableTop Soccer
Dancing Developers
  • Developer

  • Dancing Developers
  • Publisher

  • 2016-04-22
  • Release

  • Indie Strategy Sports Singleplayer Multiplayer
  • Tags

  • Game News Posts 42  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (87 reviews)


  • Review Score

  • http://www.tabletopsoccer.com
  • Website

  • https://store.steampowered.com/app/453710 
  • Steam Store

  • The Game includes VR Support



    TableTop Soccer Depot Linux [116.5 M]

  • Public Linux depots

  • TableTop Soccer is a tactical, turn-based, online multiplayer/single player, cross-platform strategy game. With a heavy focus on strategy & tactics, play solo games, challenge friends, or players all over the world. Play live games or play resumable games over a few days to perfect your plan. Earn experience points scoring goals & winning games to level up your players and customize your team to try to take the top spot on the Leaderboards.

    You'll need to think fast and plan ahead to anticipate your opponent, react quickly and not succumb to pressure to crush your opponents' dreams and bring your team to victory.

    Currently Requires Internet Connection To Play

    Game Features
    • Compete online with players all over the world in live games;
    • Challenge Friends to play online games;
    • Play quick Live games, or play Resumable games over a few days – getting Steam In Game Notifications whenever it's your turn;
    • Practice your technique against the AI Team “Evil Machines”;
    • Simultaneous Turns - In live games, both players take their turn at the same time - make your moves before the timer runs out!
    • Earn points by winning games and scoring goals to upgrade the skills of your players to make the perfect team that matches your play style;
    • Watch Replays of full games - your own games and those of other players, to learn new tricks and tips;
    • Climb the Leaderboards and level up your team from Novice to Master;
    • True Cross-Platform Multiplayer - All platforms play on the same servers;
    • Link your account to your mobile device and take games to go! Play from your PC, then continue playing the same game on your mobile device whenever you want;
    • Get Mobile notifications when any Resumable game is ready for you to jump in;
    • iOS App is available now, Android/WP version coming soon;
    • 20 new Steam Achievements to earn;

    Features That Will Be Added After Release
    • Steam Trading Cards;
    • In-Game Tournaments - Create or participate in 4-16 player tournaments;
    • Leagues - Join a league and fight for the top spot against your competition;
    • Co-Op Play;

      The (not so small) Small Print!!

      If you love Soccer/Football, or you love tactical/strategic games, or both – we think you will love TableTop Soccer. But! Here some things you should know about this game before you buy:

      • TableTop Soccer requires an internet connection – Even when playing Solo games against the AI, you need to be online. This might be changed in a later update, but right now that's a requirement;
      • TableTop Soccer is visually very simple; it's not a AAA title! It favors gameplay over graphics – this game will never tax your video card's capabilities;
      • There is no offside rule!! That might sound crazy to you, especially if you haven't played the game yet, but I think it makes sense – for this game, at this time... If the community that plays the game starts to feel differently, I can add that back in!
    MINIMAL SETUP
    • OS: Ubuntu 12.04+. SteamOS+
    • Processor: 1.6 GhzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 256MBNetwork: Broadband Internet connection
    • Storage: 200 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04+. SteamOS+
    • Processor: 2.0 GhzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: 512MBNetwork: Broadband Internet connection
    • Storage: 350 MB available space
    GAMEBILLET

    [ 5949 ]

    4.22$ (15%)
    6.25$ (75%)
    7.64$ (15%)
    24.87$ (17%)
    16.59$ (17%)
    10.00$ (50%)
    1.00$ (90%)
    16.39$ (18%)
    2.00$ (80%)
    8.99$ (40%)
    16.52$ (17%)
    1.69$ (15%)
    16.57$ (17%)
    24.89$ (17%)
    7.62$ (15%)
    23.87$ (20%)
    16.39$ (18%)
    7.54$ (16%)
    4.44$ (78%)
    16.99$ (15%)
    2.00$ (90%)
    12.44$ (17%)
    26.09$ (13%)
    12.44$ (17%)
    22.99$ (8%)
    15.63$ (8%)
    17.19$ (14%)
    12.74$ (-28%)
    17.59$ (12%)
    41.47$ (17%)
    GAMERSGATE

    [ 1903 ]

    2.03$ (77%)
    6.74$ (33%)
    6.75$ (66%)
    1.5$ (81%)
    8.99$ (55%)
    2.05$ (59%)
    3.9$ (70%)
    0.75$ (81%)
    2.5$ (50%)
    8.8$ (65%)
    0.75$ (92%)
    0.51$ (74%)
    3.75$ (92%)
    0.94$ (81%)
    0.53$ (92%)
    5.06$ (66%)
    0.56$ (81%)
    0.6$ (92%)
    1.88$ (92%)
    1.84$ (74%)
    0.64$ (87%)
    0.51$ (83%)
    0.38$ (92%)
    2.5$ (50%)
    1.0$ (80%)
    1.84$ (74%)
    5.0$ (50%)
    1.8$ (70%)
    3.38$ (77%)
    0.6$ (85%)

    FANATICAL BUNDLES

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