





Steam Leaderboards! Delivery missions and more! (Update 0.3.5.0)
Before we talk about anything else... isn't that water just 10x better?
We aren't stopping! This week you'll discover two new islands, delivery missions, Steam leaderboards, and lots of general improvements. Leaderboards are a great passive aggresive way to say to your friends, "I'm the best pirate ever". It's also a good way to show strangers on the internet that you aren't to be scuffled with.
On a side note check out these new sliders! No more toggling through volume levels.
While this update doesn't bring any new side quests it does bring a whole new dynamic quest system. Delivery missions are available from time to time and can be acquired by speaking to Generalstore owners. The pay is decent and a lot of the time the destination is near where you were heading anyways.
Our focus is primarily on content right now but that doesn't mean we aren't looking to improve gameplay or the user interface. Next week we'll begin fleshing out brand new UI for the game (no more ugly paper panels). New content & features
Team Lead / Lead programmer Sebastian Nigro (Seabass) Twitter Artist / Visual design Daniel Marques (Thirteen) Twitter Audio / Web / Programmer Chris Anselmo (Topher) Twitter Official Website Trello Page Discord Server Reddit
[ 2017-12-03 17:37:16 CET ] [ Original post ]
The water got better
Before we talk about anything else... isn't that water just 10x better?

Another big update
We aren't stopping! This week you'll discover two new islands, delivery missions, Steam leaderboards, and lots of general improvements. Leaderboards are a great passive aggresive way to say to your friends, "I'm the best pirate ever". It's also a good way to show strangers on the internet that you aren't to be scuffled with.

On a side note check out these new sliders! No more toggling through volume levels.

While this update doesn't bring any new side quests it does bring a whole new dynamic quest system. Delivery missions are available from time to time and can be acquired by speaking to Generalstore owners. The pay is decent and a lot of the time the destination is near where you were heading anyways.
What about future updates?
Our focus is primarily on content right now but that doesn't mean we aren't looking to improve gameplay or the user interface. Next week we'll begin fleshing out brand new UI for the game (no more ugly paper panels). New content & features
- New island: Niragua
- New island: Danier
- Added controls menu, you can now change the gamepad deadzone and interface detection mode
- New enemy ships: 7 Brigantines, 8 Naves, 7 Galleons
- Delivery missions are now available if you talk to Generalstore owners
- Implemented Steam leaderboards for the following: "Gold collected", "Gold spent", "Travel distance total"
- Water reflection quality drastically improved, most notably on the high setting
- Ship fires grow to normal size and holes fade in instead of just popping in to existence
- Implemented new sliders for future GUI
- Replaced volume buttons with sliders
- Reduced the speed that time passes on islands to an extremely low rate
- The arrow above the player in towns isn't shown in the water reflection anymore
- Repositioned the main menu and pause menu buttons
- When primary quest GUI is disabled the gold GUI now shifts to the right side of the screen
- New quests are no longer set as your primary quest automatically
- Map data is now cached when the game is first launched instead of being parsed every time you open the map menu
- Island updates were being written to the wrong data structure, may have lead to serious issues for some users
- Resolved crash on the generalstore sell menu that would occur if you sold everything you could
- Gameplay/Video settings save when changed but Audio/Controls require you to press "Apply Changes"
- Island saving no longer is triggered when loading a saved game
- Reduced island save files to 1kb instead of 64kb which should speed up saving drastically
- Reduced memory usage by 64kb per island
- Pausing no longer flickers when it is first activated
- Removed legacy synchronous saving from new game creation
- Pressing "B" on the controller exits the quest GUI menu now
- Lost Lovers side quest no longer lets you interact with the final trigger twice (can't turn it in more than once)
- Player could still use ship battle GUI when prompted for a response to an action
- Player gold is added properly in random events
- Quest logic loop bug fixed
- Grapeshot has a 75% (used to be 50%) chance to kill a crew member
- Changed the travel speed of every ship to be a bit faster (Example, Schooner used to be 125%, now it's 130%)
As always... stay salty sea dogs!
Team Lead / Lead programmer Sebastian Nigro (Seabass) Twitter Artist / Visual design Daniel Marques (Thirteen) Twitter Audio / Web / Programmer Chris Anselmo (Topher) Twitter Official Website Trello Page Discord Server Reddit
[ 2017-12-03 17:37:16 CET ] [ Original post ]
Don't Sink
Sebastian Nigro
Developer
Studio Eris
Publisher
2018-04-13
Release
Game News Posts:
48
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(146 reviews)
The Game includes VR Support
Public Linux Depots:
- Don't Sink Ubuntu [79.31 M]
Available DLCs:
- Don't Sink - OST
A Sandbox-Adventure-Pirate-RPG that takes inspiration from Pirates of the Carribean (2003 video game), FTL: Faster Than Light, and Sid Meier's Pirates but makes certain to stand out on its own.
- Explore a massive world with unique islands and landscapes. Discuss rumors and discover the origins of each island by talking to the people that live there
- Expect the unexpected when at sea. Events you may be unprepared for may occur such as a foodborne illness among your crew. You'll need to have access to the right supplies and have the experience to keep your ship afloat
- A casual but real challenge - While simple to pickup and understand, there are numerous events that only an experienced swashbuckler will be prepared for. This makes the game more satisfying for long term pirates
- Thoughtfully executed cutscenes that help to bring the world to life as well as reward pirates that explore
- Sailing between islands is necessary to expand your control over the world and to increase your reputation
- Tending to the morale, hunger, and thirst of your crew will require you to maintain a supply of food/water and consider whether or not rationing food is required during long journeys
- Governing islands you've conquered is a difficult responsibility as you will need to solve economic issues before they get out of hand
- Purchase larger ships as you fight your way through the sea. Famously powerful vessels such as the Galleon and Man of War are but a few of the available ships
MINIMAL SETUP
- OS: Ubuntu 14 or above (64-bit Only)
- Processor: Intel Core 2 Duo or AMD Athlon 64 X2Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD 5000 or better
- Storage: 250 MB available spaceAdditional Notes: Various integrated graphics cards will not run the game and specific anti-virus programs are known to cause issues
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