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DEMO+ Update with Microgames and a Boss Stage, New Patreon Page, and a Message From the Project Lead
The Patreon page is right here and has several tier perks related to NitorInc and our discord server. Just one dollar will get your name in the credits of the game! As of right now, this is a personal Patreon that helps support me as a developer as well as my efforts to bring this game to conventions and showcases. Everything else in this project has been volunteer work. But if we reach $75 a month, I can redistribute most of the earnings to our collabers and the Patreon will be converted into a NitorInc. Patreon. I really hope we can reach this goal and give back to our collabers, so every pledge helps! Anyway, on to the updates. Ill make it quick and in Q&A form:
Basically me finishing up college, as well as some personal struggles over the last year. In my last semester I had to tackle more work than I anticipated, and I didnt put enough time into enforcing our collabers to finish their work and communicate with one-another. We tried to handle it by starting more microgames with more collabers, but that turned into too much for us to easily chew. Thankfully, despite being recently out of college, I do have a comfortable job lined up which will allow me more consistent time for side projects. I apologize for the lack of progress and communication from our end during this hiatus, and I have a plan to get our work back on track and stay active.
Our current dev cycle up until now has been self-governing with only soft suggestions for deadlines and a new microgame starting every couple of weeks. Starting this summer, our new plan is to start microgames in batches and start enforcing harder deadlines for progress. I would also like to actively seek more people to help me manage the collab and help move our teams along. This is a big experiment, and may take some time to get on its feet, but we believe it can help us create consistent content with new collabers while not being too much for me to pour work into during my real life. And I think our newly-launched Patreon will give us even more motivation to keep working and bringing you content!
We still plan to continue work on cutscenes and story stages, but they hit a big snag when things got busy this year. Major apologies to anyone who signed up to help who hasnt gotten to yet. In addition to our new microgame plan, Id like to narrow my efforts into completing at least one cutscene and getting the ball rolling. This is brand new territory for us, so having a finished scene will help us understand how to pace ourselves while making them and will allow everyone interested in cutscenes to start contributing.
We didnt forget about anyone! As we make microgames, were still going down the list of signups we have. However, if this new plan goes well, we may redo our signups and require collabers to apply again when we start a new microgame batch. This would mean our collab would be open less frequently, but everyone who signs up will be given work to do much more quickly. If this does happen, well be manually contacting everyone who signed up for the original collab well before we open new signups, so dont worry about getting left behind. Thats everything! Thank you for being supportive and understanding as we experiment so we can fully realize our game. See you next update, and happy microgaming!
[ 2019-05-31 18:49:46 CET ] [ Original post ]
Hi everyone! We ran into a hiatus this year, but we finally took the work we did the last several months and added it to the game, and it includes a new boss stage we worked hard on! You can check it out in practice mode.
As for the delays and the lack of any news on the main game and cutscenes, Im going to speak personally here as the organizer and "Team Kapptain" of this collab game and address that.
But first
I started a Patreon to help with NitorInc.!
The Patreon page is right here and has several tier perks related to NitorInc and our discord server. Just one dollar will get your name in the credits of the game! As of right now, this is a personal Patreon that helps support me as a developer as well as my efforts to bring this game to conventions and showcases. Everything else in this project has been volunteer work. But if we reach $75 a month, I can redistribute most of the earnings to our collabers and the Patreon will be converted into a NitorInc. Patreon. I really hope we can reach this goal and give back to our collabers, so every pledge helps! Anyway, on to the updates. Ill make it quick and in Q&A form:
Why the hiatus?
Basically me finishing up college, as well as some personal struggles over the last year. In my last semester I had to tackle more work than I anticipated, and I didnt put enough time into enforcing our collabers to finish their work and communicate with one-another. We tried to handle it by starting more microgames with more collabers, but that turned into too much for us to easily chew. Thankfully, despite being recently out of college, I do have a comfortable job lined up which will allow me more consistent time for side projects. I apologize for the lack of progress and communication from our end during this hiatus, and I have a plan to get our work back on track and stay active.
Whats the plan?
Our current dev cycle up until now has been self-governing with only soft suggestions for deadlines and a new microgame starting every couple of weeks. Starting this summer, our new plan is to start microgames in batches and start enforcing harder deadlines for progress. I would also like to actively seek more people to help me manage the collab and help move our teams along. This is a big experiment, and may take some time to get on its feet, but we believe it can help us create consistent content with new collabers while not being too much for me to pour work into during my real life. And I think our newly-launched Patreon will give us even more motivation to keep working and bringing you content!
What about cutscenes?
We still plan to continue work on cutscenes and story stages, but they hit a big snag when things got busy this year. Major apologies to anyone who signed up to help who hasnt gotten to yet. In addition to our new microgame plan, Id like to narrow my efforts into completing at least one cutscene and getting the ball rolling. This is brand new territory for us, so having a finished scene will help us understand how to pace ourselves while making them and will allow everyone interested in cutscenes to start contributing.
I signed up for the microgame collab but havent gotten to work on a microgame. Will I still get to go?
We didnt forget about anyone! As we make microgames, were still going down the list of signups we have. However, if this new plan goes well, we may redo our signups and require collabers to apply again when we start a new microgame batch. This would mean our collab would be open less frequently, but everyone who signs up will be given work to do much more quickly. If this does happen, well be manually contacting everyone who signed up for the original collab well before we open new signups, so dont worry about getting left behind. Thats everything! Thank you for being supportive and understanding as we experiment so we can fully realize our game. See you next update, and happy microgaming!
[ 2019-05-31 18:49:46 CET ] [ Original post ]
NitorInc.: Touhou Microgames!
NitorInc. Collab
Developer
NitorInc. Collab
Publisher
Please wait warmly
Release
Game News Posts:
2
🎹🖱️Keyboard + Mouse
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The Game includes VR Support
NitorInc. is a fan-made, community-driven collaboration among fans of the Touhou Project series to create a collection of microgames based on the Touhou universe and lore. Play round after round of lightning-fast, super-fun games starring your favorite characters!
Check out the demo by clicking the "Download Demo" button.
Want to be a part of this project? Join the collab and contribute your talents! There's no intense barrier for entry.
Check out the demo by clicking the "Download Demo" button.
Want to be a part of this project? Join the collab and contribute your talents! There's no intense barrier for entry.
Demo Features
- 20 diverse microgames featuring your favorite Touhou characters
- A boss stage to spice things up
- 5 challenging game modes
- A practice mode to hone your skills
Future Release Features
- Tons of new microgames
- Story stages and cutscenes
- More game modes and mini games
- And you can contribute to it!
MINIMAL SETUP
- OS: Ubuntu 12.04+Memory: 2 GB RAM
- Memory: 2 GB RAM
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