Week 1 and Level creation step by step
First of all, the launch sale is almost over so if you like puzzle games try it while the promotion lasts! This week was really short :).
Let me show you in few quick steps how to create a mirror game level. Golden rule applies: LMB - place tile/goal, RMB - delete tile/goal [olist]Basically it all starts with an idea for level scribbled on paper
Open the Level Editor and you can draw the basic level outline with Helper line mode
Continue with putting down Road tiles
In case we want to have required points to be passed, set that in Game settings section
For each path choose color and place Start point. Switch to Required goals, place those. Uncheck required goals and place Finish point
Place filler universal goals
Setup Mirror rules: Choose rule type (in this case Mirror XZ -> mirroring in both axes), end select points of two paths that you want connected with this rule
Choose a name for the level and save it! Now it is time to test it. You can find your created levels in User Levels tab. Open new level and finish it to validate.
[/olist] When the level is finished and thus validated you can share its QR code to others! That's it, want to give it a try and overwhelm others with your creative genius :)?
[ 2018-01-31 21:23:10 CET ] [ Original post ]
Week 1
First of all, the launch sale is almost over so if you like puzzle games try it while the promotion lasts! This week was really short :).
Level creation from idea to working level
Let me show you in few quick steps how to create a mirror game level. Golden rule applies: LMB - place tile/goal, RMB - delete tile/goal [olist]
[/olist] When the level is finished and thus validated you can share its QR code to others! That's it, want to give it a try and overwhelm others with your creative genius :)?
Week 1 and Level creation step by step
First of all, the launch sale is almost over so if you like puzzle games try it while the promotion lasts! This week was really short :).
Let me show you in few quick steps how to create a mirror game level. Golden rule applies: LMB - place tile/goal, RMB - delete tile/goal [olist]Basically it all starts with an idea for level scribbled on paper
Open the Level Editor and you can draw the basic level outline with Helper line mode
Continue with putting down Road tiles
In case we want to have required points to be passed, set that in Game settings section
For each path choose color and place Start point. Switch to Required goals, place those. Uncheck required goals and place Finish point
Place filler universal goals
Setup Mirror rules: Choose rule type (in this case Mirror XZ -> mirroring in both axes), end select points of two paths that you want connected with this rule
Choose a name for the level and save it! Now it is time to test it. You can find your created levels in User Levels tab. Open new level and finish it to validate.
[/olist] When the level is finished and thus validated you can share its QR code to others! That's it, want to give it a try and overwhelm others with your creative genius :)?
[ 2018-01-31 21:23:10 CET ] [ Original post ]
Week 1
First of all, the launch sale is almost over so if you like puzzle games try it while the promotion lasts! This week was really short :).
Level creation from idea to working level
Let me show you in few quick steps how to create a mirror game level. Golden rule applies: LMB - place tile/goal, RMB - delete tile/goal [olist]
[/olist] When the level is finished and thus validated you can share its QR code to others! That's it, want to give it a try and overwhelm others with your creative genius :)?
Car Puzzler
Boris Zapotocky
Boris Zapotocky
2018-01-25
Indie Singleplayer
Game News Posts 29
🎹🖱️Keyboard + Mouse
Mostly Positive
(25 reviews)
https://www.facebook.com/carPuzzler/
https://store.steampowered.com/app/774191 
The Game includes VR Support
Car Puzzler Linux [128.41 M]
Car Puzzler is a line puzzle game variation where you need to drag all cars to their destinations in levels varying in gameplay rules and complexity. Engage in a beautiful cartoonish style and beat the best scores.
Inspired by the great games like The Witness this game tries to bring similar puzzle experience with some game mechanics twists of its own. All campaign levels were created in ingame editor so the community is free to expand on the experience and easily share their unique puzzles (with simple QR code screenshot/scan). The best user levels are planned to be regularly added as a free content updates.
Key features:
- Challenging campaign with 50+ levels
- Ingame level editor
- Share/import levels with ease as QR codes
- Collect achievements
- Beat others in leaderboards
Inspired by the great games like The Witness this game tries to bring similar puzzle experience with some game mechanics twists of its own. All campaign levels were created in ingame editor so the community is free to expand on the experience and easily share their unique puzzles (with simple QR code screenshot/scan). The best user levels are planned to be regularly added as a free content updates.
MINIMAL SETUP
- OS: Ubuntu 12.04+ or SteamOS+
- Processor: SSE2 instruction set support
- Graphics: DX9 (shader model 3.0)
- Storage: 200 MB available space
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