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Faeria Friday: War... war always changes
In case you missed it, check the bar at the bottom of this page for the current War Effort progress.
At the time of this screenshot, we're already over halfway there! We're very surprised by the speed at which this bar is filling. Much of the reason it has progressed so fast is due to older players revisiting the game and claiming pending rewards they had waiting for one reason or another. So.. Welcome back! Go ahead. Fill that bar. Do it. See what happens.
We've heard a lot of feedback on the new reward system, and we'd like to make sure we get the word out and highlight some of the most important reasons behind these changes. To put it simply, we've moved away from heavily weighting gold rewards on whether you win your games or not. By increasing the pace at which players level up, and rewarding a larger amount of gold when that occurs - we are looking to prevent the roadblock many new players feel they run into when they feel they are stuck in this vicious cycle:
We may not have made this clear, but you don't have to log in every single day in order to ramp up these bonuses. You can take a break for a week and come back, and your next reward will still be waiting for you. Once you fill out the card completely, you'll receive a brand new one. The end result of all these changes is a progression system that is roughly the same speed as before, but redistributed to cater more toward the first hours of play (along with Daily Quests and First Win of the Day bonus, that still exist), as well as not requiring you to win in order to progress as fast as others. Now, we've been hearing feedback on the negative feelings players are having for getting relatively small rewards after each win. Keep in mind, in our patch this morning we corrected a bug that should make the appearances of "10g" much less common. Additionally, we are already discussing ways on which we can make your progress to the next big gold reward much more clear. We still would like to reward players for winning games, but it raises a big flag for us if the rewards we are giving them are producing negative feelings. This is an area we'll have a close eye to in the coming weeks, and thank you for your feedback.
Nick "Big Daddy Aquablad" Secker has put together an incredible resource for new players on The Hub that are just getting started, and it's called: Each chapter contains detailed breakdowns on exactly what you need to know about each concept, often supported with videos or other articles. If you're looking for a great resource to get started from, look no further.
Decks of the Week:
Saturday, March 11th Wednesday, March 15th
[ 2017-03-10 19:34:29 CET ] [ Original post ]
Let's talk about some of the reasons behind the new reward system. And don't forget, there is a War Effort in progress.
The War Effort marches on
In case you missed it, check the bar at the bottom of this page for the current War Effort progress.

At the time of this screenshot, we're already over halfway there! We're very surprised by the speed at which this bar is filling. Much of the reason it has progressed so fast is due to older players revisiting the game and claiming pending rewards they had waiting for one reason or another. So.. Welcome back! Go ahead. Fill that bar. Do it. See what happens.
The new reward system
We've heard a lot of feedback on the new reward system, and we'd like to make sure we get the word out and highlight some of the most important reasons behind these changes. To put it simply, we've moved away from heavily weighting gold rewards on whether you win your games or not. By increasing the pace at which players level up, and rewarding a larger amount of gold when that occurs - we are looking to prevent the roadblock many new players feel they run into when they feel they are stuck in this vicious cycle:
- "I don't have the right cards."
- "I can't win games because I don't have the right cards."
- "I can't get more gold because I can't win games."
- "Halp."

We may not have made this clear, but you don't have to log in every single day in order to ramp up these bonuses. You can take a break for a week and come back, and your next reward will still be waiting for you. Once you fill out the card completely, you'll receive a brand new one. The end result of all these changes is a progression system that is roughly the same speed as before, but redistributed to cater more toward the first hours of play (along with Daily Quests and First Win of the Day bonus, that still exist), as well as not requiring you to win in order to progress as fast as others. Now, we've been hearing feedback on the negative feelings players are having for getting relatively small rewards after each win. Keep in mind, in our patch this morning we corrected a bug that should make the appearances of "10g" much less common. Additionally, we are already discussing ways on which we can make your progress to the next big gold reward much more clear. We still would like to reward players for winning games, but it raises a big flag for us if the rewards we are giving them are producing negative feelings. This is an area we'll have a close eye to in the coming weeks, and thank you for your feedback.
The Faeria Academy
Nick "Big Daddy Aquablad" Secker has put together an incredible resource for new players on The Hub that are just getting started, and it's called: Each chapter contains detailed breakdowns on exactly what you need to know about each concept, often supported with videos or other articles. If you're looking for a great resource to get started from, look no further.
- Chapter 1: Cards and Keywords
- Chapter 2: Land Placement
- Chapter 3: Board Control
- Chapter 4: Building a Deck
- Chapter 5: Complete Pandora Breakdown
- Chapter 6: Understanding the Mulligan
- Chapter 7: Other uses of the Power Wheel
The Hub
Decks of the Week:
- Blue-Red Control - by Cappuccino
- Doomgate - by Salugi
- BY Twinsoul / Orosei - by Luuu90
Upcoming community events:
Saturday, March 11th Wednesday, March 15th
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- Midweek Madness - 7pm CET
- Last week's winner: Zarrockar - Two weeks in a row!
- Gary(@Atmaz)
[ 2017-03-10 19:34:29 CET ] [ Original post ]
Faeria
Abrakam SA
Developer
Abrakam SA
Publisher
2017-03-08
Release
Singleplayer Tags
FREE
Game News Posts:
303
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(1436 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux Content [1.17 G]
Available DLCs:
- Faeria - Steam Pack
- Faeria - Premium Edition DLC
- Faeria - Fall of Everlife DLC
- Faeria - Resurgence DLC
- Faeria - Elements DLC
- Faeria - Gagana DLC
- Faeria - All Avatars DLC
- Faeria - All CardBacks DLC
- Faeria - All Orbs DLC
- Faeria - All Wells DLC
Following a successful Kickstarter that gathered more than 3,500 backers in 2013, Faeria was revamped to make it closer to our vision of “easy to learn, hard to master”.
Faeria combines the core values of Strategy Card Games together with a Living Board, giving you the ability to shape the board as you play to create mind-blowing strategies. Each game of Faeria is not only unique, beautiful and fast-paced but also highly competitive with upcoming features such as an observer mode and integrated tournaments.
Faeria's Early Access Bundle helps you kickstart your experience by giving you access to:
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Faeria combines the core values of Strategy Card Games together with a Living Board, giving you the ability to shape the board as you play to create mind-blowing strategies. Each game of Faeria is not only unique, beautiful and fast-paced but also highly competitive with upcoming features such as an observer mode and integrated tournaments.
Faeria's Early Access Bundle helps you kickstart your experience by giving you access to:
- The Game
- 20 Booster Packs
- 10 Arena Tickets
- Early Access Exclusive Avatar and Orb
MINIMAL SETUP
- OS: Ubuntu 16.04+ or equivalent
- Processor: 2.2GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 compatible. 2GB+Network: Broadband Internet connection
- Storage: 2 GB available space
GAMEBILLET
[ 6054 ]
GAMERSGATE
[ 911 ]
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