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Name

 Faeria 

 

Developer

 Abrakam SA 

 

Publisher

 Abrakam SA 

 

Tags

 

Singleplayer 

Release

 2017-03-08 

 

GameBillet

 16.79 /

 

 

Steam

 FREE 

News

 303 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 43 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/397060 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 500,000 .. 1,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 554  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 394 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Linux Content [1.17 G] 


DLC

 Faeria - Steam Pack 


 Faeria - Premium Edition DLC 


 Faeria - Fall of Everlife DLC 


 Faeria - Resurgence DLC 


 Faeria - Elements DLC 


 Faeria - Gagana DLC 


 Faeria - All Avatars DLC 


 Faeria - All CardBacks DLC 


 Faeria - All Orbs DLC 


 Faeria - All Wells DLC 




LINUX STREAMERS (12)
calexilozonedtwhexdslserjor1981
realforlinkduna___ressduneinfinityduna
thesyldatwar0cdarkmavrikseshoumara




Versus Evil Winter Sale Going on Now!

The Versus Evil Winter Sale is now live on Steam! Get up to 90% off!



Everyone is always trying to score the best deals during the holidays, and boy, do we have deals for you!

Our newest title, Eville, recently launched a new DLC pack called the Frost Golem Pack! Become one of the mighty Frost Golems, an ancient denizen of the Frozen Tundra. This cosmetic pack includes several items including the Frost Golem Avatar, Ice Crystal Club Back-Item, Ancient Frost Mask Accessory, Making a Friend Painting, and Frost Golem Loading Screen! Celebrate the season with these winter-themed items!

Want to experience more wacky antics with your friends? Then consider picking up First Class Trouble! More of a solo gamer? Not a problem! Pillars of Eternity II: Deadfire, The Hand of Merlin, Cardpocalypse, Yaga, and UnMetal are all lengthy single-player affairs that you'll end up dumping hours upon hours into!

Browse our catalog, and may you find the perfect game and score the perfect deal this holiday season!

Look forward to 2023, as it'll be Versus Evil's 10-year anniversary, and we'll have plenty of exciting things in store for our biggest year yet! Happy holidays from all of us here at Versus Evil, and we'll see you soon!

https://store.steampowered.com/app/1220170/Eville/

https://store.steampowered.com/app/953880/First_Class_Trouble/

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/

https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/

https://store.steampowered.com/app/1203710/UnMetal/

https://store.steampowered.com/app/888530/Yaga/

https://store.steampowered.com/app/904400/Cardpocalypse/


[ 2022-12-22 19:00:49 CET ] [ Original post ]

Faeria 75% Off Sale!

If you missed out on last month's special deal, we're having another one, so act quick!

In Faeria, engage in strategic card battles with a unique living board in a rich fantasy world.

Craft your deck, shape the battlefield, and fight for victory!

Get Faeria 75% off from now until December 12th!

https://store.steampowered.com/app/397060/Faeria/


[ 2022-12-08 19:00:21 CET ] [ Original post ]

Versus Evil Autumn Sale Going on Now!

The Versus Evil Autumn Sale is now live on Steam! Get up to 90% off!



Can you believe it's almost Black Friday again? It's crazy how quickly time flies. What's even crazier is the discounts for our slate of titles are the highest they've ever been, so strike while the proverbial iron's hot!

Check out our newest release, Eville! Eville is a new take on the social deduction concept with realtime gameplay and interaction. You find yourself in a village riddled by a series of murders. Some say it might have been you - or was it? Convince others you're not a murderer to stay alive! Best of luck, villagers!

Want more multiplayer mayhem? First Class Trouble is available! In First Class Trouble, players must work together and against each other to survive a disaster. You either deceive or deduce your way to victory in a charming, yet unsettling and often mischievous environment. Whether you do it sober or with a slight buzz, First Class Trouble will serve you a dangerous cocktail of difficult decisions and wacky possibilities!

There's also our tried-and-true single-player offerings, such as Pillars of Eternity II: Deadfire, The Hand of Merlin, Cardpocalypse, Yaga, and UnMetal! They all have hours of content for you to sink your teeth into!

Whether it's RPGs or CCGs, gameplay-heavy or narrative-heavy, single-player or multiplayer, we have a game just for you! Browse our ever-expanding catalog, and hopefully you'll find something new to enjoy!

https://store.steampowered.com/app/1220170/Eville/

https://store.steampowered.com/app/953880/First_Class_Trouble/

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/

https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/

https://store.steampowered.com/app/1203710/UnMetal/

https://store.steampowered.com/app/888530/Yaga/

https://store.steampowered.com/app/904400/Cardpocalypse/


[ 2022-11-22 19:01:46 CET ] [ Original post ]

Faeria 50% Off Sale!

In Faeria, engage in strategic card battles with a unique living board in a rich fantasy world.

Craft your deck, shape the battlefield, and fight for victory!

Get Faeria 50% off from now until November 10th!

https://store.steampowered.com/app/397060/Faeria/


[ 2022-11-07 19:00:57 CET ] [ Original post ]

Versus Evil Summer Sale Going on Now!

The Versus Evil Summer Sale is now live on Steam! Get up to 90% off!



Put down those books and pick up a controller, because school's out, and it's time to play some games until the next semester begins! Want some stealth-action with a side of laughs? UnMetal is for you! How about saving the multiverse with some turn-based tactical combat with roguelite features? Give The Hand of Merlin a shot!

From Cardpocalypse to Yaga to Pillars of Eternity II: Deadfire and everything in-between, we've got you covered no matter your favorite genre!

There's never a dull moment playing First Class Trouble! The new Sci-Fi Noir Pack lets you channel your inner 1950s gumshoe with an assortment of classic detective-inspired items (with a sci-fi twist!) including trench coats, hats, shoes, a magnifying glass, a monocle, and a typewriter vruumba! How elementary!

We love zany social deduction madness, and if you do, too, then check out Eville and wishlist it today!

We have a plethora of games, both single-player and multiplayer, across a wide variety of genres. We welcome you to view our catalog, and perhaps you'll find your new favorite game among this great list!

https://store.steampowered.com/app/1220170/Eville/

https://store.steampowered.com/app/953880/First_Class_Trouble/

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/

https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/

https://store.steampowered.com/app/1203710/UnMetal/

https://store.steampowered.com/app/888530/Yaga/

https://store.steampowered.com/app/904400/Cardpocalypse/


[ 2022-06-23 19:06:59 CET ] [ Original post ]

Versus Evil Publisher Sale Going on Now!

The Versus Evil Publisher Sale is now live on Steam! Get up to 90% off!



It's a great time to catch up on gems like UnMetal, Cardpocalypse, Yaga, Pillars of Eternity II: Deadfire, or The Hand of Merlin!

Got multiplayer mayhem on your mind? All aboard for First Class Trouble! The recently released Easter Pack includes a collection of classic holiday-inspired items, reminding you to never let your guard down, no matter how adorable someone in an Easter Bunny outfit may appear.

Want more social deduction whodunnit chaos? Eville is coming. Add it to your wish list today!

That's just scratching the surface of our offerings! Discover exciting new games across our vast catalog!

https://store.steampowered.com/app/1220170/Eville/

https://store.steampowered.com/app/953880/First_Class_Trouble/

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/

https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/

https://store.steampowered.com/app/1203710/UnMetal/

https://store.steampowered.com/app/888530/Yaga/

https://store.steampowered.com/app/904400/Cardpocalypse/


[ 2022-04-25 19:00:27 CET ] [ Original post ]

Versus Evil Lunar New Year Sale Going on Now!

Hello, everyone!

Happy Lunar New Year! As with every special occasion, we have many special deals to offer!

First Class Trouble is celebrating Lunar New Year with the Lunar New Year Pack! Take part in the festivities aboard the Alithea with all-new Lunar New Year-themed cosmetics including hand fans, masks, and updates to your Vruumba!

If you can't get enough social deduction mayhem, then wishlist our latest upcoming title, Eville!

Eville pits Villagers against Conspirators in a medieval setting with character roles and individualized motives. No matter which side of the law you fall upon, you'll need your savvy social deduction skills to stay alive!

We hope everyone's year has started off strong, and we can't wait to share more with you all in the coming months!

https://store.steampowered.com/app/1220170/Eville/

https://store.steampowered.com/app/953880/First_Class_Trouble/

https://store.steampowered.com/app/1203710/UnMetal/

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/

https://store.steampowered.com/app/1222340/Sockventure/

https://store.steampowered.com/app/888530/Yaga/

https://store.steampowered.com/app/904400/Cardpocalypse/


[ 2022-01-28 00:00:37 CET ] [ Original post ]

Versus Evil Winter Sale Going on Now!

Hello, everyone!

The holidays have arrived at last, and do you know what that means? Discounts, discounts, discounts!

Our favorite wacky 1950s-inspired social deduction game, First Class Trouble, recently released a plethora of cosmetic DLC packs! Now you can assist (or viciously betray) your fellow ISS Alithea residents in style!

Get into the Christmas spirit with the Christmas Pack, which includes outfits inspired by Santa Claus, his helpers, and Rudolph!

Feeling cold? The Winter Pack includes warm and cozy options such as sweaters, ponchos, scarves, and even a penguin outfit!

Additional outfits and other cosmetics are also available in the New Years Pack, Runway Pack, Supporter Pack, Vruumba Pack, and Wedding Pack.

Happy Holidays from all of us at Versus Evil! We'll see you all in 2022!

https://store.steampowered.com/app/953880/First_Class_Trouble/

https://store.steampowered.com/app/1203710/UnMetal/

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/

https://store.steampowered.com/app/1222340/Sockventure/

https://store.steampowered.com/app/888530/Yaga/

https://store.steampowered.com/app/904400/Cardpocalypse/

https://store.steampowered.com/app/1003120/Hitchhiker__A_Mystery_Game/


[ 2021-12-22 18:55:36 CET ] [ Original post ]

Versus Evil Autumn Sale Going on Now!

Hello, everyone!

Black Friday is almost upon us once again, which means discounts galore across our entire catalog!

Earlier this month, First Class Trouble left Early Access and launched into Version 1.0! Not only that, but First Class Trouble also launched on PlayStation platforms, and with the power of cross-play, you can play with PlayStation users! Check out the new elements and improvements in Version 1.0 if you haven't yet!

In other Versus Evil news, UnMetal won "Most Fun" by Indie X Online 2021's Award Ceremony! Huge congratulations to the UnMetal team! Why not play the game to see what's so fun about it for yourself?

We're offering some of the biggest discounts ever on our titles, so go and snag them while you can!

https://store.steampowered.com/app/953880/First_Class_Trouble/

https://store.steampowered.com/app/1203710/UnMetal/

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/

https://store.steampowered.com/app/1222340/Sockventure/

https://store.steampowered.com/app/888530/Yaga/

https://store.steampowered.com/app/904400/Cardpocalypse/

https://store.steampowered.com/app/1003120/Hitchhiker__A_Mystery_Game/


[ 2021-11-24 18:55:31 CET ] [ Original post ]

Versus Evil 8th Anniversary Sale Going on Now!

Hello, everyone!

Versus Evil is turning 8! Can you believe it? Well, believe it because to celebrate we're having a sale on our awesome catalog of games!

Over these past 8 years, we've had the opportunity to help put out many fun and creative games. This year saw the release of Jumpala, Hitchhiker - A Mystery Game, and Sockventure, as well as Early Access releases for First Class Trouble, Almighty: Kill Your Gods, and The Hand of Merlin. Tomorrow sees the release of our latest addition, UnMetal!

UnMetal is a 2D stealth action-adventure that pays homage to the classics with a healthy dose of humor and satire. You play as Jesse Fox, who is definitely NOT an elite commando, under arrest for a crime he didn't commit, and must escape a covert military base using his wits and fists.

Sounds like fun, right? Check out UnMetal and the rest of our catalog for anything that may interest you!

To close, some thanks are in order...

Thank you to our developers who really give it their all to bring these games to life.

Thank you to our Heralds who are the best ambassadors we could ever hope for.

And, of course, thank you to our players who are the reason we continue to strive to put out the best games we possibly can. This has been one long, crazy journey, and we're glad you're all on it with us.

From all of us at Versus Evil, thank you for making these past 8 years great. Now, go score some deals!

https://store.steampowered.com/app/1203710/UnMetal/

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/

https://store.steampowered.com/app/1222340/Sockventure/

https://store.steampowered.com/app/888530/Yaga/

https://store.steampowered.com/app/904400/Cardpocalypse/

https://store.steampowered.com/app/1003120/Hitchhiker__A_Mystery_Game/

https://store.steampowered.com/app/1278190/Jumpala/


[ 2021-09-27 19:00:11 CET ] [ Original post ]

Balance Patch, July 6th 2021

Today, we are applying a set of focused balance changes to Faeria servers.

These changes will go into effect immediately, and will not require a client update.

[h3]Nerfs:[/h3]

Frog Tosser


  • Stats 4/4 3/4

Frog Tosser has been a heavy influence on the meta for quite some time now. Its presence can be felt both in tournaments and on ladder, where it keeps some key cards like Ancient Beastmaster and Drakar Sky Captain in check.

We hope this change will further diversify blue-green in their late game choices, as well as be less traumatizing to all of the poor 4 health creatures out there.

Frog Tosser will now be less of an overall good card, but instead one you may want to build your deck around.

In tandem with this change, we will be increasing the power of some other less used blue-green cards. (See below)

Haunted Husk

  • Health: 3 2
  • Land cost: 1W 2D 2W 2D

Dealing with one Haunted Husk is very much manageable. However, it can get quite frustrating dealing with multiple Haunted Husks at once - especially in the early game.

By lowering its health, we should open up additional avenues of clearing them from play.

Increasing the land cost by yet another wild land should also give more time for the opponent to react and prevent early husk high rolls, which can be very decisive.

Rakoan Illusionist

  • Land cost: 1L 1D 1L 2D

Illusionist is a bit too easy to include in a lot of decks as a defensive tool. Much of the Rakoan package provides an early game arsenal that punishes aggression a bit too effectively without posing a big deck-building cost. This makes combo decks like Carassius Creation a lot stronger than they normally would be. This change should help diversify Rakoan decks and encourage more creative deckbuilding.


[h3]Buffs:[/h3]

Seed of Paradise

  • Stats: 0 / 3 0 / 1
  • Cost: 2f 1f

Seed of Elements sat in a languishing state for some time. We had considered giving it a boost a few times before, but were worried wed send ramping decks even farther off the scales. With the nerf to Frog Tosser, combined with all the other historical hits to ramp decks, we feel more comfortable giving it a boost.

It should be a relatively safe ramp card to increase in power, as it does provide the opportunity for counter play and falls quite flat in the late game.

Fugoro, Captain of the Gagana

  • Land cost: 2L 2W 2L

After observing the way treasure decks tend to work for a long time, it saddens us that Fugoro was almost never included. As shown on the card art, hes been sleeping on his job.

Removing the wild land costs will make him more viable in the early game, and give him an actual shot at scaling up to become a real win condition. Bring on the giant Fugoros.


Blood Obelisk

  • Land cost: 2M 1M 1W

Blood Obelisk is a fun card to build a deck around, but cant seem to squeeze its way into anything but mono-red. This change will make it a bit more splashable with other colors, and hopefully more fun to play around with.


Saviour of the Meek

  • Land cost: 2L 2F 1L 1F 2W

Sort of the same situation here as Blood Obelisk - were relaxing the land requirements to see if other colors and decks can enjoy this card.

Banon, Captain of the Radiance

  • Stats: 4/5 5/5

A small change in stats to make the card well rounded and not be as big of a loss in tempo when played. Banon should offer a greater presence on board for being such an expensive card both in Faeria and deck building cost.

----

And thats it! Sorry for the wait on this one, weve had our hands pretty full - but have not abandoned our precious world of Faeria. This list of changes is relatively small, but with some hits to cards that have a huge presence in the meta, were sure that this should shake things up nicely.

Wed like to thank long-time Faeria master SuperbLizard for being the primary contributor to this update, who advised us on this set of balance changes. He has also written most of the commentary.

However, if something here upsets you - throw !eggs at us, not him.

Thanks for playing our games.

- Team Abrakam


[ 2021-07-06 15:14:58 CET ] [ Original post ]

Versus Evil Summer Sale Going on Now!

The Versus Evil Summer Sale is now live on Steam! Get up to 90% off!



Coinciding with this sale, some of our titles, namely First Class Trouble and Almighty: Kill Your Gods, have brand-new updates! Grab either of these games today, and you'll gain immediate access to fresh content!

From hilariously fun multiplayer games to epic single-player narrative adventures, we have it all, so enjoy!

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/

https://store.steampowered.com/app/953880/First_Class_Trouble/

https://store.steampowered.com/app/1222340/Sockventure/

https://store.steampowered.com/app/888530/Yaga/

https://store.steampowered.com/app/904400/Cardpocalypse/

https://store.steampowered.com/app/1003120/Hitchhiker__A_Mystery_Game/

https://store.steampowered.com/app/1278190/Jumpala/


[ 2021-06-25 00:01:03 CET ] [ Original post ]

Versus Evil Publisher Sale Going on Now!

The Versus Evil Publisher Sale is now live on Steam! Get up to 90% off!



Check out our most recent additions which include Almighty: Kill Your Gods, a co-op looter shooter, Hitchhiker, a narrative-driven experience, and First Class Trouble, a wacky social deduction game!

But that's not all! We're excited to also be launching not one, but two new games just in time for the sale!

The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend meets with sci-fi horror. Recruit mortal heroes to explore lands rife with otherworldly evil, make narrative bending choices in unique interactive encounters, and search for the lost fragments of your soul across the multiverse!

Sockventure is a story about a kid whose favorite sock gets eaten by a cursed washing machine. The kid needs immediate help, and calls a superhero to the rescue. Then, the adventure begins. Make your way through 200+ intense levels of hardcore platforming to find the missing sock inside the washing machine!

Our catalog has never been more diverse, so we hope there's something for everyone here to enjoy!

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/

https://store.steampowered.com/app/953880/First_Class_Trouble/

https://store.steampowered.com/app/1222340/Sockventure/

https://store.steampowered.com/app/888530/Yaga/

https://store.steampowered.com/app/904400/Cardpocalypse/

https://store.steampowered.com/app/1003120/Hitchhiker__A_Mystery_Game/

https://store.steampowered.com/app/1278190/Jumpala/


[ 2021-05-11 19:00:08 CET ] [ Original post ]

Versus Evil Lunar New Year Sale Going on Now!

Happy New Year, everyone!

We're starting the year off right by offering great deals across our entire catalog!

From challenging collectable card games to epic story-driven RPGs, we have something for everyone!

That's not all! We're proud to announce we're now the publisher of Tower of Guns and Mothergunship from Terrible Posture Games!

If you haven't checked out these awesome games yet, why not give them a try at a discounted price?

https://store.steampowered.com/app/574090/MOTHERGUNSHIP/

https://store.steampowered.com/app/266110/Tower_of_Guns/

https://store.steampowered.com/app/904400/Cardpocalypse/

https://store.steampowered.com/app/917840/Wintermoor_Tactics_Club/

https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/

https://store.steampowered.com/app/237990/The_Banner_Saga/

https://store.steampowered.com/app/953880/First_Class_Trouble/

https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/


[ 2021-02-11 19:00:43 CET ] [ Original post ]

Versus Evil Winter Sale Going on Now!

Hello, everyone!

Before we talk about our special Winter Sale discounts, we have some important words we'd like to share.

2020 is ending soon, which is a huge sigh of relief considering how unprecedentedly outrageous this year has been for all of us.

While we understand 2021 isn't guaranteed to be better, we're all on a path to overcoming the obstacles 2020 threw our way.

Hopefully, we continue to take strides in making the world a better place not just for us right now, but for generations to come.

With that being said, Happy Holidays from all of us at Versus Evil!

Check out our catalog to see the Winter Sale deals we're offering!

https://store.steampowered.com/app/904400/Cardpocalypse/

https://store.steampowered.com/app/917840/Wintermoor_Tactics_Club/

https://store.steampowered.com/app/505640/Antihero/

https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/

https://store.steampowered.com/app/237990/The_Banner_Saga/

https://store.steampowered.com/app/953880/First_Class_Trouble/

https://store.steampowered.com/app/888530/Yaga/

https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/

https://store.steampowered.com/app/1278190/Jumpala/


[ 2020-12-22 18:55:38 CET ] [ Original post ]

Versus Evil Autumn Sale Going on Now!

Hello, everyone!

It's a time to be thankful, so we're showing our thanks by offering great deals across our entire catalog!

Whether you've been here since the beginning or now just joining us, thank you for all of your support!

https://store.steampowered.com/app/904400/Cardpocalypse/

https://store.steampowered.com/app/917840/Wintermoor_Tactics_Club/

https://store.steampowered.com/app/505640/Antihero/

https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/

https://store.steampowered.com/app/237990/The_Banner_Saga/

https://store.steampowered.com/app/505630/Let_Them_Come/

https://store.steampowered.com/app/888530/Yaga/

https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/


[ 2020-11-25 18:55:47 CET ] [ Original post ]

Faeria is now on PS4!

PC, Xbox One, and Nintendo Switch players can all play together, and now PlayStation 4 joins the battlefield.

Get Faeria on ANY console here:



Or visit the store on your appropriate platform to find it.



PlayStation Family Mark, PlayStation, PS4 logo and PS4 are registered trademarks or trademarks of Sony Interactive Entertainment Inc.


[ 2020-11-04 20:22:46 CET ] [ Original post ]

Versus Evil 7th Anniversary Sale Going on Now!

Hello, everyone!

Versus Evil is celebrating its 7th anniversary! To commemorate this milestone, we're offering great deals across our entire catalog!

In addition, we're also releasing Cardpocalypse (with a nice launch discount) alongside its brand-new DLC, Out of Time, on Steam today!

Check out Cardpocalypse, its DLC, and our sweet 7th anniversary deals for some of our other titles below:

https://store.steampowered.com/app/1054730/Faeria__Chronicles_of_Gagana_DLC/

https://store.steampowered.com/app/939940/Faeria__Resurgence_DLC/

https://store.steampowered.com/app/880520/Faeria__Premium_Edition_DLC/

https://store.steampowered.com/app/880521/Faeria__Fall_of_Everlife_DLC/

https://store.steampowered.com/app/947950/Faeria__Puzzle_Pack_Elements/

https://store.steampowered.com/app/904400/Cardpocalypse/

https://store.steampowered.com/app/1388730/Cardpocalypse__Out_Of_Time/

https://store.steampowered.com/app/505640/Antihero/

https://store.steampowered.com/app/888530/Yaga/

https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/


[ 2020-10-12 19:09:14 CET ] [ Original post ]

Faeria Console PC Cross-Play!

Faeria is now available on Xbox One and Nintendo Switch!

If you own Faeria on Steam, you can battle with players on either console through our cross-play feature. This should allow you to find many more friends (or bitter rivals) on the battlefield.

Thank you all for sticking with us on this long, but satisfying journey. If you're interested, you can now find Faeria available on the digital store for either of these platforms. Remember, all platforms use separate and unique accounts.

Now go smash some console players! Just kidding, be nice.


[ 2020-08-13 15:00:08 CET ] [ Original post ]

Patch notes: July 22nd, 2020

Balance Changes

- Rakoan Shield Mates
- Stats decreased from 2/2 -> 1/2

- Gabrian Noble
- Stats increased from 4/5 -> 5/5

- Illusion of Grandeur
- Stats increased from 0/0->1/1

- Lord of Terror
- Stats increased from 0/6 -> 1/6

- Cap-10 Sky Pirate
- Stats increased from 3/7 -> 3/8

- Spite Sprite
- Stats increased from 2/1 -> 3/1

- Imperial Trooper
- Stats increased from 4/4 -> 5/4

- Spear of Guardians
- (Treasure of Gagana)
- Cost decreased from 2f -> 1f

Celeste and Pandora

Be gone!

Celeste will no longer appear as a draftable card in Pandora. This is because the Shards of Pandora interact with her ability in a way that stops her from triggering most of the time.

Developer notes

For full patch notes with developer commentary, click here.


[ 2020-07-22 19:46:59 CET ] [ Original post ]

2020 Ruunin Seasonal Cup - LIVE on Twitch.

The 2020 Ruunin Seasonal Cup is LIVE NOW on



Watch the best players in Faeria play in our seasonal championship!

Join us and have a chat.

Good luck everyone!


[ 2020-07-18 17:22:26 CET ] [ Original post ]

From Concept to Card: Behind the Art of Faeria

Recently, there was a great deep dive on the general process of art production in Faeria over at goombastomp.



Click the image above to go directly to it and learn about the origins of the Apex Predator.

Roguebook and Richard Garfield

We are honored and humbled to be working alongside Richard Garfield on our ongoing project in the Faeria universe, Roguebook.

Richard Garfield has been a personal hero of ours for decades. It's a little out of this world that we are now having an opportunity to collaborate with him, the godfather of collectable card games, on a brand new project.



In case you missed it, check out the featured interview above, courtesy of our new publishing partners at Nacon!

Read the full original blog post here...


[ 2020-07-10 22:51:41 CET ] [ Original post ]

Versus Evil Summer Sale Going on Now!

The Versus Evil Summer Sale is now live on Steam! Get up to 90% off!

Browse our vast selection featuring a wide variety of genres!



Whether you're in the mood for an epic single-player RPG, hectic multiplayer shooter, or collectable card game, we got you covered!

Here are several recommendations for you to check out first!

https://store.steampowered.com/app/397060/Faeria/

https://store.steampowered.com/app/237990/The_Banner_Saga/

https://store.steampowered.com/app/281640/The_Banner_Saga_2/

https://store.steampowered.com/app/485460/The_Banner_Saga_3/

https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/

https://store.steampowered.com/app/917840/Wintermoor_Tactics_Club/

https://store.steampowered.com/app/419700/AT_SUNDOWN_Shots_in_the_Dark/

https://store.steampowered.com/app/505640/Antihero/


[ 2020-06-25 19:22:11 CET ] [ Original post ]

Upcoming Community Events

Faeria Classic Tournament

When: TOMORROW, May 23rd.

Play the original Faeria for the first time in years... kinda!

Half-Time Starter Deck tournament

When: Saturday, June 20th.

Each player is required to bring all of the four starter decks.

Turn lengths are halved!

Ruunin Open Results and decks

Read the rest of the blog post here...


[ 2020-05-22 23:26:15 CET ] [ Original post ]

Versus Evil Publisher Sale Going on Now!

The Versus Evil Publisher Sale is now live on Steam - get up to 90% off on the Versus Evil publisher page!



Check out our newest game - Wintermoor Tactics Club! It's a new story about surviving high school with gameplay inspired by tactics RPGs and visual novels, from developer EVC.

https://store.steampowered.com/app/917840/Wintermoor_Tactics_Club/


[ 2020-05-12 19:34:39 CET ] [ Original post ]

Faeria Friday: Season of Ruunin

Ruunin Open #1 takes place TOMORROW.

Register here



Remember, to participate in Faeria tournaments you not only need to register your decks in game, but you MUST register on Battlefy to appear in the brackets.

See our Discord for more information!

Find the rest of the blog post here...


[ 2020-04-24 22:29:52 CET ] [ Original post ]

Special PVP Map weekend: Confined

In the spirit of many people being trapped at home, this weekend your maps will become... Confined.



This special PVP map will be active in all games (except Pandora) until Midnight tomorrow, April 18th.

Social distancing requirements will be temporarily relaxed in Faeria matches during this time.

Find more information here, in today's Faeria Friday.


[ 2020-04-17 21:02:01 CET ] [ Original post ]

Patch Notes, April 3rd 2020

Crystal Spice


  • Faeria cost increased by 1.


Thyrian Expedition

  • Faeria cost increased by 1.


We've received a lot of feedback on these Discover cards from Gagana. While we originally intended to tweak these cards in ways that required changing card text, we're in a spot right now where doing such a thing will severely set back various review and QA processes we're going through as we prepare for console release. Therefore, we're fairly limited to adjusting only Faeria or land costs in cards for the near future.

Anyway, we decided that these changes would likely accomplish what we're after, which is to generally charge more of a cost for the out-of-color privileges these cards provide. While card draw is generally not so important in Faeria, Faeria cost is - and 1 Faeria cost really, really matters. While these changes may not seem significant, we think they will pull these cards away from being so commonly encountered, but still be useful cards in specific deck archetypes.

Read the full blog post here.


[ 2020-04-03 22:31:31 CET ] [ Original post ]

Versus Evil Steam Flash Sale Going on Now!

Hi everyone,

The Versus Evil Flash Sale is now live on Steam - get up to 90% off on the Versus Evil publisher page!


[ 2020-03-27 04:24:04 CET ] [ Original post ]

Faeria Friday: Home Alone

This week in Belgium, all non-critical workers have been ordered to work from home. As critical as we believe turn-based strategy board games are, that includes us as well.

On a more serious note, our team has actually been personally affected by the recent pandemic already. Nicolas (known to some as Alchemist on our Discord) has been told by his doctor that he very likely has the virus, as his symptoms match very closely with what you would expect. While he wasn't actually tested for it, he was told over the phone to quarantine himself at his home for a few weeks as the chances are pretty high. Anyway, he is already expecting a full recovery and we wish him and his family well.

We are fortunate to have jobs where we can manage working from home, but for those who don't, we know that these times ahead are going to be more difficult.

We hope everyone stays healthy. Be careful out there!

Read the full blog post here...


[ 2020-03-20 22:03:07 CET ] [ Original post ]

Faeria Friday: Soundblasting

This Week's Hotfixes

We've pushed a few updates to Faeria this week that took care of some pesky bugs.

Most importantly, we were finally able to fix the disappearing sound bug that many players were experiencing.

There was also a problem involving an introductory Daily Quest and validating your email.

We've corrected the problem, and anyone stuck on it will have received their chest rewards from completing it.

Following that, we briefly introduced a problem where Pandora was telling players they needed DLC in order to play their decks. This is not how Pandora is intended to work!

Pandora is meant to be a place where you have potential access to all cards in the game, regardless of which DLC's you own.

Anyway, it's fixed now and you shouldn't have that problem anymore. We also pushed a fix today that was making the Play button unclickable for some people in Pandora.

What a week. All good now though!

See the full blog post here.


[ 2020-03-13 22:06:21 CET ] [ Original post ]

Patch notes: March 11, 2020

Today we applied an update to Faeria that fixes a small number of bugs, but unfortunately may require a big download.

The problems we addressed today are:


  • Sounds disappearing after a few games should no longer happen!
  • Those players who were blocked with the "Validate your email" daily quest should now also have it completed and gained their 2 chests


If you experience problems with your existing Pandora draft, please try restarting them and email support@abrakam.com to let us know of the issue. Sorry about that!


[ 2020-03-11 18:32:21 CET ] [ Original post ]

Faeria Friday: Monkey Meta

New map active until Saturday



We've activated a new PVP map for the weekend!


  • Current Map: Dotted
  • Time left: Active until Midnight CET, Saturday March 7th.
  • Lobbies: ALL non-Pandora PvP matches


See the full blog post here...


[ 2020-03-06 22:45:26 CET ] [ Original post ]

Faeria Friday: Leap Year Sale

Leap Year Sale



- Faeria base game - 60% off
- Faeria: Premium Edition - 40% off
- Faeria: Fall of Everlife - 40% off
- Faeria: Resurgence - 40% off

Read more here...


[ 2020-02-29 00:06:54 CET ] [ Original post ]

Aurora Open #3 - LIVE

The Aurora Open#3 is now LIVE on Twitch!

Watch the first ever Faeria tournament played on the map, "Zigzag"

All matches are broadcast on a 10 minute delay.

!egg does nothing.

https://www.twitch.tv/faeriatv


[ 2020-02-22 18:15:27 CET ] [ Original post ]

Faeria Friday: Zigzag

Epic Games Store launch

Yesterday began the Epic Free Week!

We have tons of new players enjoying Faeria for the first time. Make them feel welcome.

Zigzag weekend

For the rest of Friday and until midnight CET on Saturday, ALL private PVP lobbies and tournament lobbies will take place on the Zigzag map!

Also in this blog post:


  • Hotfix summary
  • Known issues
  • $10,000 tournament
  • Aurora Open #3 info


Click here to read it all...


[ 2020-02-21 23:40:12 CET ] [ Original post ]

Hotfixes, February 18th 2020


  • The Abrakam splash screen sound has been decreased in volume below the threshhold for ear blood.
  • Mulligan music will now continue to play even after reconnection
  • "Double music" should no longer occur in-game.
  • Copyright information has been updated.


Thank you for your continued reports!

Today's PVP map is: "The Hole."

Hope you enjoyed "Zigzag"!


[ 2020-02-18 18:27:57 CET ] [ Original post ]

HOTFIXES - February 17th


  • Fixed sound issues that were causing the music to not mute properly when volume sliders were down, and causing some of the sounds to not be audible
  • Fixed crash when deleting deck
  • Set specific songs in some of the solo missions
  • Fixed scrolling even if the mouse was not over the pages
  • Fixed Linux builds that did not boot up properly
  • Fixed leaderboard reordering and visual glitches
  • Fixed music in puzzles to not react to actions
  • Fixed "Call back your friends" controller navigation
  • Added Discord button on the home screen


Known issue: We're aware of the missing yak avatars. Don't worry, this is just a display bug and will be fixed soon!

Thank you for all your reports. Please let us know of any more issues you experience, or if certain bugs were not fixed for you.

NOTE: Special PVP maps have been activated! Read here for more info.


[ 2020-02-17 20:29:09 CET ] [ Original post ]

Patch notes: The Epic Patch

The first major update for Faeria in 2020 contains a load of new features, UI improvements, bug fixes, and more.

Major changes


  • PvP map rotations
  • In-game leaderboards
  • New animated intro
  • Dynamic music
  • User reporting
  • Gem removal
  • UI Improvements
  • In-game DLC item display
  • Controller support


Read the full patch notes here.


[ 2020-02-14 20:23:04 CET ] [ Original post ]

Faeria Friday: Server issues update

North American Server issues

We've experienced an issue this week that resulted in us bringing down our servers in the US for a few days.

Don't panic, you can still play Faeria in the USA!

It does mean that you may experience a bit more latency than usual, as you'll be automatically connected to our European or Asian servers.

We've decided to leave them down until we can fix the underlying issue as there is a risk the problem can resurface and cause more worrying problems. We expect to have them back up early next week.

Seifer Seasonal Cup Results

The Seifer Seasonal Cup took place last Saturday.

Click here to see the results.


[ 2020-01-24 22:56:52 CET ] [ Original post ]

Seifer Seasonal Cup!

The Seifer Seasonal Cup is NOW LIVE!

Watch the best players in Faeria fight for the seasonal championship!

Watch it at https://www.twitch.tv/faeriatv!

Who do you think will win?

See the brackets here.


[ 2020-01-18 16:18:29 CET ] [ Original post ]

Faeria Friday: Seifer Seasonal Cup is TOMORROW! (January 18th)

Seifer Seasonal Cup

The Seifer Seasonal Cup takes place TOMORROW.


  • When: Saturday, January 18th. 16:00 CET
  • Where: FaeriaTV


Watch the best players in Faeria fight it out until there's only one winner left. You're guaranteed to see some good games in the Seasonal Cup. It's a great way to learn from the pros!

Localisation help

Interested in helping translate Faeria? Please read the full blog post here...


[ 2020-01-17 23:07:10 CET ] [ Original post ]

Faeria Friday: Leaderboard layout

A few weeks ago we mentioned we were planning on working on a solution for the leaderboard name issues.

Well.. we decided to just put it in-game!



When we finish the work on this, you'll be able to check the ladder in-game without having to open any web browser.

Read more here...


[ 2020-01-03 20:05:39 CET ] [ Original post ]

Faeria Friday: XBOX Game Pass for PC

Faeria is now officially available on the XBOX Game Pass for PC!

Will I have the same account as on Steam?

Nope, this is a completely independent release from Steam and all accounts are separate (but equal!). However, anyone playing from XBOX Game Pass for PC can play against anyone on Steam. Xbox Game Pass for PC users may see a special icon next to the name of Steam users.

What this means for you on Steam is - more players to play against!

Find out more in our weekly blog post, Faeria Friday...


[ 2019-12-06 22:52:50 CET ] [ Original post ]

Patch notes: The Mulligan Patch

The New Mulligan

During the mulligan, cards that are chosen to be discarded will no longer be able to reappear.

With this change, it will be as if any card you pick to mulligan will have any identical copies of it plucked from your deck and set to the side, then you draw new cards from your deck. It will therefore be impossible to redraw that same card or any copy of it.

New Seasonal Cardbacks

Seasonal cardbacks have been added to the game for the rest of 2019. All 12 seasonal card backs this year tell the complete story of the genesis of the world of Faeria, in chronological order.

If you earned a 2019 Seasonal Card back previously and it was displaying the default cardback placeholder - it should now be fixed.

Performance tweaks

This week we've applied a few adjustments that should help improve the general performance of Faeria. Please continue to let us know if Faeria seems to be behaving oddly slowly for you.

Bug fixes / misc


  • Tooltips should now be properly appearing once again.
    (In a future patch, we plan on adjusting the way they appear so that the text does not roll off the screen in some cases.)
  • Hitting the back button when viewing lore pages or crafting mode will now bring you back to the collection screen instead of the home screen
  • Fixed a graphical glitch where sometimes cards would perform multiple somersaults after your opponent played an event


Patch notes can also be found here.


[ 2019-11-28 16:56:26 CET ] [ Original post ]

Faeria Friday: Mulligans and you

Mulli...gains?

We're planning on pushing an important change to the way mulligans work next week.

When we apply the patch, cards that are chosen to be discarded in the starting hand will no longer be able to reappear.

Normally, Faeria has always worked like many other card games in real life. Cards you mulligan would be placed back into your deck, shuffled, then you draw an equal number of cards back. You could potentially draw the same card again.

With this change, it will be as if you set the cards to the side and drew an equal amount off the top of your deck.

We recognize this can be a pretty dangerous change, and have long been hesitant to make this adjustment. Rush and combo decks that must have that "perfect starting hand" suddenly will have a slightly better chance of obtaining it. Then again... so will everyone else. Either way, we'll definitely be keeping an eye on it.

What do you think?

64-bit issues

We had some Mac users reporting issues with 64-bit configuration on Steam. We have fixed the problem and it should no longer be happening. Thank you for the reports!

Read the whole Faeria Friday post here...


[ 2019-11-22 22:25:43 CET ] [ Original post ]

Faeria Friday: Bug reporting

How to report a bug

We're aware of some issues being reported over the last couple weeks or so about increased latency, lag, or otherwise slow performance in-game. We're mostly unable to reproduce these issues in-house, but have made some adjustments today that may help things.

If they don't help you, however, we'd love to know more about it.

What's the best way to report a bug?

Now may be a good time to remind everyone the best way to report any bug, including things like this.

Official Bug Report Form

- https://www.faeria.com/bugs

Submitting anything via this form will reach us. If we need more amplification, we may reply and ask for further details. Otherwise, we'll do our best to reproduce the problem ourselves and find a fix.

Official Discord

You can also directly message some of us in our Discord channel if that makes it easier for you.

- Official Discord

Official Support Email

If you need to attach any files that can't be linked, you may want to send us an email directly. It goes to the same place.

- Our support email address:

Remember to include this sort of information whenever possible:

- Your SupportID, if the problem is unique to your account
- This can be found in your friends list and is a short series of letters and numbers.
- Any steps to reproduce the problem reliably
- If the problem is a crash, include any relevant crash logs in the report.
- Depending on your operating system you can find the file "output_log.txt" at "%APPDATA%/../LocalLow/Abrakam/Faeria." This is what we usually need.

Basically, use any of the above methods that are most convenient for you. We'll do what we can to resolve the problem as fast as we can. Crashes and game disrupting problems take the highest priority.

Thank you for your continued reports!

You can read the full blog post here...


[ 2019-11-15 22:58:54 CET ] [ Original post ]

Faeria Friday: New Season November

Development update

We know the development news has been a bit slow lately, and you want things to be going faster just like we do - but we're spinning a lot of administrative plates right now involved with console release and... more!

It can be frustrating when we can't talk about some things that are coming along, but we hope you'll be pleasantly surprised when they begin to surface.

November Season Reset Top 50

Here are the top 50 Ranked accounts for our November ladder reset!


  • 1 - MastermindII - 1864
  • 2 - SuperbLizard - 1850
  • 3 - Martus - 1787
  • 4 - Elpaniko23 - 1763
  • 5 - RudiRotz - 1756
  • 5 - WinstonWolf - 1756
  • 7 - Gisfug - 1752
  • 8 - Ishpard - 1751
  • 8 - Sabo10 - 1751
  • 10 - yasudarasu - 1750
  • 11 - Amoeba - 1749
  • 12 - XoQo - 1737
  • 13 - BudgetLizard - 1736
  • 14 - Chriscross - 1729
  • 15 - UndeadTerror - 1717
  • 15 - Dickleton - 1717
  • 17 - happyjo - 1715
  • 18 - Windir - 1712
  • 18 - Aiwinne - 1712
  • 20 - bamserr - 1711
  • 21 - evgeney24 - 1707
  • 22 - shun_1ro - 1704
  • 23 - seshoumara - 1702
  • 24 - gray-star - 1701
  • 25 - Ornestein - 1699
  • 26 - Waldemar - 1698
  • 27 - ReplayMam - 1696
  • 28 - Showz - 1695
  • 29 - BAMSER - 1692
  • 30 - oxoisimba - 1691
  • 31 - zamuz - 1687
  • 32 - spookey18 - 1684
  • 33 - Frymn810 - 1683
  • 34 - xged - 1680
  • 35 - TheTrueQuAz - 1676
  • 36 - InkPuddle - 1671
  • 37 - LaurentKP - 1670
  • 38 - Alvar - 1669
  • 39 - mackusher - 1666
  • 40 - Krauhs - 1662
  • 41 - Muzlov - 1658
  • 42 - ImBeautiful - 1653
  • 43 - WinstonWolf - 1650
  • 44 - parashara - 1643
  • 44 - aleks87 - 1643
  • 46 - Brindacier - 1638
  • 47 - Kalky - 1636
  • 48 - razaak - 1632
  • 49-50 - Ahtsuko - 1628
  • 49-50 - SummerOfLove - 1628


Note: This list does not filter out alternate accounts for the purposes of FWC points.

See the full blog post here


[ 2019-11-08 22:36:41 CET ] [ Original post ]

Faeria Friday: Leaderboards

Ranked Leaderboard

We've had the issue of our Ranked leaderboard in the past few months where usernames are not being displayed.

This, of course, is part of the consequence of our recent account changes in preparation for console.

While deliberating on the easiest way to fix this, we're edging toward a solution that may leave us off better than we were to begin with.

How would you like to see leaderboards in-game? Just asking!

Read the full blog post here


[ 2019-11-02 03:09:29 CET ] [ Original post ]

Faeria Friday: Catching up on Cardbacks

Seasonal Cardbacks

We've been a bit delayed on getting out Seasonal Cardbacks recently, but that's all about to change.

Next week we'll be patching in the past two months of Seasonal Cardbacks, and preparing for this month's as well.

As a reminder, all of the monthly cardbacks this year tell the story of the genesis of Faeria.

August's Cardback:

Depiction:
Gaea's sacrifice and the creation of the Tree of Gaea.



September's Cardback:

Depiction:
Alua's trap - Orobouros bites his tail and swallows Alua.



October's Cardback (this month's):

Depiction:
Thyrians creating the First Orb in Vasirion's temple.


You still have over a week to earn October's Cardback!

See the full blog post here.


[ 2019-10-25 22:47:45 CET ] [ Original post ]

Patch notes Khalim Seasonal Cup weekend

Week of 10/14 Patch Notes

This week we released an update that contained a lot of back-end optimizations that make the load generally easier on our servers.

While we were at it, we fixed a few bugs, some of them long-standing.


  • - The enter button now works to send chat messages


Yes, that's correct. It's finally fixed! Sorry for the long wait, but you should now be able to chat in the window completely clickless.


  • - Fixed dynamic numbers bug affecting Wrath of Ignus and Master Swordsman
  • - The Versus screen now shows the proper players when entering a game from a lobby as a spectator
  • - It is no longer possible to reroll a Daily Quest from the popup that appears when connecting (only from the popup accessed from the top bar menu)
  • - Friends suggestions based on Steam friends now refresh upon every connection (instead of only one time when creating an account)


Khalim Seasonal Cup

Tomorrow is the day!

Join Aquablad, Skorch, and Atmaz for a live cast of the top tournament in the Season of Khalim.

- Watch LIVE Saturday, October 19th starting at 16:00 CEST

See the full blog post here.


[ 2019-10-19 02:20:33 CET ] [ Original post ]

Faeria Friday: Maintenance on Monday

This coming Monday, we have some significant maintenance planned that will cause our servers to be down for approximately 4 hours.

It will begin some time in the morning, CEST. We do not expect it to last much longer than 4 hours, but will of course keep you updated as much as possible if anything changes.

Thanks for your patience!

See this entire news post here:

https://www.faeria.com/news/announcements/322-faeria-friday-maintenance-on-monday


[ 2019-10-11 22:08:01 CET ] [ Original post ]

Hotfixes, Week of September 23

Week of 9/23/19

Another week of console pushing, and another series of bug fixes.

Hotfixes pushed this week:


  • Account verifications by email are now working once again
  • Linux and Mac users should no longer find themselves stuck in a 'login loop' with a blank screen.
  • Steam Achievements should be correctly unlocking once again. You may notice that you get a bunch at once as the system catches up to your accomplishments.
  • Private lobbies should now be functioning in greater than Bo1 (for real this time)


Known issues:

There may be some issues with OpenGL 2.0 support that we are looking into.


[ 2019-09-27 21:22:15 CET ] [ Original post ]

Patch notes: Week of Sep 16th, 2019

This Week's Updates

Here are the issues addressed this week:


  • AI should now be fixed in co-op
  • Match format is now selectable in lobbies
  • Note: Known issue that some lobbies may not correctly complete a full set of games.
  • Account identifiers will now be case-insensitive in the friend list, and other issues regarding these will be fixed
  • Continuous sound on some buttons even when mouse left the button zone should no longer occur.
  • A bug causing "Meroval Queen's Farm Bellish" to appear in place of Discover or "Choose one" cards has been fixed


Thank you to everyone who continues to report bugs during these rapid series of updates. We are working hard to fix what we can!


[ 2019-09-20 21:54:12 CET ] [ Original post ]

Hotfixes - September 13th

We've pushed an update today with the following fixes/adjustments to Faeria:


  • Various performance issues have been improved
  • Card choices with empty text in them should no longer appear
  • Resolution settings should no longer reset each time you restart Faeria
  • Pandora mode should no longer show random empty spaces in deck lists
  • Several causes of crashes have been fixed


Known issue:

There are some weird highlight behaviours involving things such as UI buttons and lands remaining highlighted. We will be fixing these problems in a future update.

To read the full patch notes, visit here:

https://www.faeria.com/news/announcements/318-faeria-friday-hotfixes


[ 2019-09-13 22:10:11 CET ] [ Original post ]

Account username changes

Today we have released an update for Faeria that changes the way account names are handled.

You'll notice that you will now have a unique ID instead of a username. Temporarily, this will affect the way you add new friends to your friends list. Be sure to use user ID's instead of usernames!

The purpose of these changes is to prepare us for upcoming console releases. Thank you, and sorry for any inconvenience!


[ 2019-09-12 18:58:23 CET ] [ Original post ]

Faeria Friday: Accounts and username tweaks incoming

We're doing more work to get ready for the upcoming console release. Also, last weekend before season reset!

Read more in Faeria Friday


[ 2019-08-30 20:40:17 CET ] [ Original post ]

Faeria Friday: Ruunin Seasonal Cup Recap

The Ruunin Seasonal Cup took place last weekend, and the results are as follows:

Ruunin Open Results

Click the link above for full broadcast videos and more!

Our first Khalim Open tournament will begin next Saturday.


[ 2019-07-26 21:57:56 CET ] [ Original post ]

Ruunin Seasonal Cup is tomorrow on FaeriaTV!

Watch some of the best players in Faeria fight it out to see who is the champion for the Season of Ruunin, 2019.

The Ruunin Seasonal Cup will begin at 16:00 CEST, Saturday July 20th.

Make sure to follow FaeriaTV on Twitch to catch it when it goes live.


[ 2019-07-19 21:37:07 CET ] [ Original post ]

Patch Notes: July 9th, 2019

Today we release a small balance patch and a few fixes on some pesky bugs!

Balance changes:


  • Amai Merchant
  • Enslaved Priest
  • Barrensky Vulture


Bug fixes:


  • Compass of Gagana
  • Email validation
  • Amai Merchant


Read the full patch notes here


[ 2019-07-09 20:11:48 CET ] [ Original post ]

Faeria Friday: Patch this Tuesday - Roguebook is fully funded!

We currently have a small balance patch scheduled for deployment next Tuesday, July 9th.

This patch will contain an adjustment to Amai Merchant, as well as a bug fix for Compass of Gagana.

We'll also be introducing a couple small buffs to some underused cards.

Read more in Faeria Friday


[ 2019-07-05 21:24:21 CET ] [ Original post ]

Faeria is part of the Steam Summer Sale!

For a limited time, get huge discounts on purchases of Faeria DLC and the main game during the Steam Summer Sale!




[ 2019-06-28 22:11:54 CET ] [ Original post ]

Faeria Friday: New Seasonal Cardbacks

Check out this month's Seasonal Cardback and more on Faeria Friday!


[ 2019-06-21 21:24:31 CET ] [ Original post ]

Faeria Friday: Hero of the Day

When you first enter the Roguebook Discord, you're given the option to choose one of four heroes in the #choose-your-hero channel

Choosing a hero doesn't really do too much right now, except for change your name color and give you access to a special hero only channel.

But let's take a look at the numbers and see who is the most popular.

At the time of writing this, the winner is....

Also:

What's that, another survey?

Look - they really help us out, okay! We have no idea what we're doing.

Please fill out our Kickstarter Video survey

It's very short, has only 5 questions, and has aliens in it.


[ 2019-06-07 22:21:04 CET ] [ Original post ]

Cosmetic Bundles: Now available - 10% off!

Cosmetic DLC bundles are available for purchase now on the Steam store!



In addition to the release of our Cosmetic DLC, Faeria and other associated DLC will be going on sale today!


  • Faeria base game - 40% off
  • Faeria Premium - 30% off
  • Fall of Everlife - 30% off
  • Resurgence - 30% off
  • Puzzle Pack: Elements - 30% off


These sales will last for one week, so get them while you can.

With this addition of Cosmetic DLC, we are also removing the ability to purchase gems. Read all about it here...


[ 2019-05-15 17:17:18 CET ] [ Original post ]

Faeria Friday: Looking pretty - New cosmetic DLC bundles are on their way

Expect some new ways to acquire cosmetics soon. Also, a nice picture of a frog man.

Read the full blog post here.


[ 2019-05-10 21:17:46 CET ] [ Original post ]

Patch notes: May 9th, 2019

Today we release a small balance patch, and an important bug fix for spectating matches.

With Chronicles of Gagana having been released for a few weeks now, we're applying a focused set of changes to two cards we think need a little fine-tuning. Thanks for all your feedback!

Sharra's Inspiration


  • Faeria cost decreased from 4f to 2f.
  • Stat enhancement decreased from +2/+2 to +1/+1.


Thyrian Expedition

  • Land cost decreased from FFLLW to FFLL.
  • Now reads: Discover a card with 4 or higher total land cost. It becomes Wild.
  • Discount on discovered card is removed.


Click here to read the design notes on these changes.


[ 2019-05-08 17:31:00 CET ] [ Original post ]

Faeria Friday: Season Reset on Monday

Here's a summary of this week's community news and more.

Read Faeria Friday here

Find the most popular Hub decks and tournament results here, every Faeria Friday!


[ 2019-05-03 20:38:36 CET ] [ Original post ]

Faeria Friday: Full Sails

Championship League tournaments begin tomorrow!

Make sure to register.

Also, we've updated The Hub so you can build your favorite decks from Chronicles of Gagana.

Read more on our weekly Faeria Friday blog post.


[ 2019-04-26 20:49:17 CET ] [ Original post ]

Chronicles of Gagana is now available!

The Chronicles of Gagana is now available on Steam!

Visit the Steam Store page

Chronicles of Gagana features:


  • 40 New Cards including Treasures and Treasure Maps.
  • Treasure Maps - Find and accumulate powerful new Treasure cards that can also be played in Pandora mode
  • Keyword: Discover - Discover cards embrace the core theme of exploration and discovery
  • New Cosmetics - Unique Avatar, Orb, Well and Card Back
  • New Mecha Subtype
  • A brand new battle environment featuring Heartforge, the city of the Mechas.


Read the patch notes here!

Emperor Kaios has been defeated, and the Oversky is saved.

This victory is short-lived, however, as the climate begins to slowly and irremediably deteriorate. Extreme winds soon blow over the Oversky, becoming so strong that the floating islands themselves begin to rock.

These conditions originate from Orobouros, the giant celestial snake that circles the world and it's up to the crew of the Gagana to stop him.

What are you waiting for? Log in now and join the crew of the Gagana as they explore new lands and discover ancient treasures!


[ 2019-04-17 16:29:18 CET ] [ Original post ]

Faeria Friday: Heartforge - Introducing the Mecha

Explore Heartforge, the Mecha capital built into the core of a giant volcano.

Next week, Mecha will be introduced as the newest subtype in Faeria.

Distribute your mechanical army across the board and overwhelm your opponent with explosive force.

You'll find the Chronicles of Gagana available NEXT WEEK, April 17th, on Steam.

https://www.faeria.com/news/announcements/290-faeria-friday-heartforge


[ 2019-04-12 20:07:56 CET ] [ Original post ]

Discover the Treasures of Gagana, April 17th.

We're happy to announce that Faeria's next expansion, Chronicles of Gagana, will release on Steam on April 17th.

Chronicles of Gagana is the first part in an ongoing saga of the adventures of Gagana, the living birdship.

Learn more about the brand new Treasure Map archetype here:

https://www.faeria.com/news/announcements/289-faeria-friday-treasures-of-gagana


[ 2019-04-05 21:12:54 CET ] [ Original post ]

Faeria Friday: Faeria's Next Expansion

Faeria's next expansion is on the way, and it may be here sooner than you think.

https://www.faeria.com/news/announcements/287-faeria-friday-faerias-next-expansion


[ 2019-03-15 21:32:40 CET ] [ Original post ]

Free Faeria Weekend!

Faeria will be completely free until Sunday!

There will be no better time to invite everyone to play Faeria, so tell your friends!

Everything's on sale

Not only will the base game of Faeria be free, but it and all DLC will be on sale.


  • Faeria (Base Game) - 50% off
  • Puzzle Pack Elements - 65% off
  • Premium Edition - 60% off
  • Fall of Everlife - 60% off
  • Resurgence - 60% off


The free weekend ends Sunday, March 17th at 1pm PST.

Sales end Monday, March 18th at 10am PST.

Have a great weekend.


  • The Faeria Team


[ 2019-03-14 19:54:43 CET ] [ Original post ]

Daily Deal - Faeria, 50% Off

Today's Deal: Save 50% on Faeria and up to 65% on its DLC!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time


[ 2019-03-14 18:09:00 CET ] [ Original post ]

Faeria Friday: Team Tournament and Blitz Invitational

Tune in live to MetaGamingTV this Sunday, March 10th at 17:00 CET for a special team tournament and card reveal!

Read more in Faeria Friday.


[ 2019-03-08 20:04:12 CET ] [ Original post ]

Patch Notes: March 6th, 2019 - Haunted Husk


  • Haunted Husk - Land requirements increased from DD to DDW.


Last month we introduced a change to Haunted Husk and saw it swing into the forefront of the meta. While we're very happy that we could make this card more playable, we think it's a little problematic when it is dropped very early in a game. With an increased land cost of 1 Wild, its presence will generally be delayed by one turn while still keeping it viable in decks that are not strictly Yellow.

As always, thanks for your feedback - and we will continue to make changes and improvements as necessary.

Read the patch notes here.


[ 2019-03-06 16:22:19 CET ] [ Original post ]

Faeria Friday - Consoles this Summer - and our first card reveal for the next expansion!

It's a spicy one today. Faeria is officially coming to consoles this summer, and we have a brand new card to show you. Also, small balance patch next week, and more.

Read all about it in Faeria Friday


[ 2019-03-01 20:19:39 CET ] [ Original post ]

Faeria Friday: A World Circuit Update

We have some important news to share about the Faeria World Circuit. Also, a puzzle!

Prizes for official tournaments will be changing.

If you're a competitive player,

Read on for more information


[ 2019-02-22 19:43:13 CET ] [ Original post ]

Faeria Friday: Of Gods and Giants

Our seasonal card backs this year will tell a story. Make sure to play on the ladder or Pandora to earn them!

Check them out here!


[ 2019-02-15 19:36:02 CET ] [ Original post ]

Kickstarter Survey - FREE Mythic Chests!

We've got an important survey we'd like you to fill out regarding Kickstarter - receive free Mythic Chests just by answering!

Which of these three options would you be most likely to support on Kickstarter?


  • A physical Faeria boardgame
  • A single player Faeria Rogue-like video game
  • A new multi-player digital card game based in the Faeria universe


Fill out the survey here, it only takes 5-10 minutes!

Or... read more in today's Faeria Friday.

Thank you for your precious time!


[ 2019-02-08 19:27:59 CET ] [ Original post ]

Patch Notes; February 5th, 2019

Today we release a major patch to Faeria improving several areas in the UI, as well as many balance changes.


  • 15 Balance Changes
  • UI Improvements
  • New Animations
  • Bug Fixes


Read the full patch notes here...


[ 2019-02-05 16:38:21 CET ] [ Original post ]

Faeria Friday: The Balance List - Patch next week!

Here's a list of cards for you we'll be changing in our patch next week.


  • Balloon fish
  • Forbidden Library
  • Gabrian Commander
  • Ghost Dragon
  • Haunted Husk
  • Laya, Lady of Sorrows
  • Rakoan Canonneer
  • Rakoan Chieftain
  • Rakoan Illusionist
  • Savior of the Meek
  • Three Wishes
  • Windstorm Charger
  • Wrath of Ignus
  • Yak Shepherd
  • Zephyr Vulpine


Also, don't forget - the season resets this Monday! Check out Faeria Friday for the card backs you can earn.

Read Faeria Friday Here


[ 2019-02-01 20:06:35 CET ] [ Original post ]

Faeria Friday: Adventures in the Ardennes

After a week in Belgium, I am exhausted and full of meatballs. Here's the latest news from Abrakam.

Read on for lots of pictures, and news on our upcoming balance patch


[ 2019-01-25 17:29:12 CET ] [ Original post ]

Faeria Friday: Atmaz goes to Belgium

The following is an exclusive guided tour through the mysterious lair of Abrakam. Ever wonder how the yaks are made? Well, keep wondering - these are just photos.

It's a special Faeria Friday.


Read more...


[ 2019-01-18 16:03:56 CET ] [ Original post ]

Faeria Friday - The Feast of Eirimar

The crew of the Gagana take a break as we recap last weekend's Seasonal Cup.

Each year, when winter falls on the lands of Eirimar, a great celebration gathers at the Lake of Eirimar in remembrance of past victories and strengthen existing alliances.


Read the full blog post here...


[ 2019-01-11 19:58:21 CET ] [ Original post ]

Faeria Friday: The new batch

The $2500 Seifer Seasonal Cup takes place TOMORROW! Join us on FaeriaTV for a live broadcast.

Hatch BRAND NEW Yak avatars from Eggs won by watching the stream.

- Read more...


[ 2019-01-04 20:50:18 CET ] [ Original post ]

Faeria Friday: Goodbye, 2018

If you're reading this Faeria Friday - thank you.

You're likely someone who cares about Faeria and continues to support us into the new year.

We're thankful for everyone who joined us in 2018, and hope you stick around for 2019. It should be a good one.

Read more...


[ 2018-12-28 19:47:54 CET ] [ Original post ]

Faeria Friday: Tunnel Dash - a new simple mobile game from Abrakam.

Its time to dash. Through tunnels

Tunnel Dash is a very small side project a few members of the team worked on for a couple months. We know its kind of strange and not what youd expect from us, but we invite you give it a try anyway!

Note: Not exactly Faeria-related!

Read all about it here.


[ 2018-12-21 19:43:49 CET ] [ Original post ]

Faeria Friday: Versus Evil

The Next Chapter for Faeria

If youve been following Faeria for any amount of time, you probably have realized by now that we are continually evaluating ourselves, the game, and where we should go next. Faeria has been a roller coaster of development for the better part of this decade. Every day we still find ourselves making dozens of critical decisions on the general direction of Faeria and changes we think are important. Our team has grown, our ambitions have grown, and our game has grown. In the past 5 months alone, weve delivered 3 major batches of content, not to mention the heavy amount of features weve added to the game. At this very moment, we are working on the next major expansion for Faeria.

And so it is that we find ourselves here at the next significant set of crossroads. This next chapter for Faeria comes with an important announcement:

From this day forward, we are proud and excited to announce that we will be partnering with Versus Evil for the publishing and future releases of Faeria.

Read more...


[ 2018-12-14 18:24:28 CET ] [ Original post ]

Patch Notes: December 10th, 2018

Today we've applied a balance patch addressing some key cards in the current meta, as well as a few smaller changes.

Balance changes:


  • Zealous Crusader
  • Animated Banquet
  • Radiance, Scourge of the Oversky
  • Underground Boss
  • Weeping Idol


Read the full patch notes here


[ 2018-12-10 20:05:51 CET ] [ Original post ]

Faeria Friday: Balance patch Monday (for serious), seasonal cardback preview.

We missed our mark for this week, but the upcoming balance changes will be deployed this Monday - for realsies!

Also, seasonal cardback previews and more.

Read the full blog post here


[ 2018-12-07 19:51:41 CET ] [ Original post ]

Faeria Friday: New Horizons - Balance patch and season reset next week!

A balance patch is set for next week as we work on the next new content for Faeria. It's Faeria Friday.

Read the full blog post here


[ 2018-11-30 20:28:20 CET ] [ Original post ]

Hotfixes - November 26th, 2018

Today we applied a patch that fixes a variety of bugs from the Dragon's Lair update.

Bug Fixes


  • - Fixed AI bug leading to Dragons using the +1f power too often
  • - Fixed AI not handling Thunder Eel's Gift properly
  • - Fixed AI sometimes not being able to handle Pandora and Wild-costed cards properly
  • - Gift of the Rakoa now works properly with all allied creatures in Co-Op
  • - Fixed daily quests not progressing in solo Dragons
  • - Fixed coin purchase button not interactable if you did not have enough coins to pay the undiscounted prices of promoted items
  • - Dragon Wells are not lootable in Mythic chests anymore
  • - Mythic cards with effects generating other cards are back to generating Mythic cards again
  • - Fixed a visual glitch showing an additional news on the home screen, below the three available slots when a tournament is active
  • - The icon in the Co-Op dragon quest panel no longer shows Fafnir as the opponent
  • - Fixed an issue messing up the emotes played by your deck's custom avatar


QoL Improvements


  • - Unowned cosmetics are no longer displayed in the decks' cosmetic set customization panel
  • - Owned cosmetics are now put first in the profile's cosmetic set customization panel instead of spread out amongst unowned ones


[ 2018-11-26 18:35:27 CET ] [ Original post ]

Faeria Black Friday: Autumn Steam Sale

Happy Black Friday!

Through November 27th, all individual Faeria products other than Elements are now 35% off!

The Premium Bundle is now non-dynamic, and is also 35% off!

Read more in Faeria Friday.


[ 2018-11-23 19:38:08 CET ] [ Original post ]

Patch Notes: The Dragon's Lair

The Dragon's Lair is now open to all adventures. Today's patch also includes a massive overhaul to cosmetics, and more!

Log on today for free new daily content. Slay enough dragons and claim their cosmetics as your own!

Invite friends for Co-op battles!

More changes in this update:


  • Shop improvements
  • Cosmetic set changes
  • Individual deck cosmetics
  • Gem price update
  • Shard reward change
  • Card land symbols
  • Turn timer change
  • Bloated Toad balance change
  • Bug fixes and adjustments


Read the full patch notes here!


[ 2018-11-21 17:22:36 CET ] [ Original post ]

Faeria Friday: Introducing - The Dragon's Lair

The Dragon's Lair opens next week!

"What is the Dragon's Lair?"

The Dragon's Lair is a new game mode that will be made permanently available for everyone in the base game of Faeria.

Each day, three dragons will be available to battle.

Two of these battles will be Solo missions that can be completed once per day. The third battle will always be a Co-op mission that you must invite a friend to complete.

These dragons will have randomized boards, special powers, and decks. Defeating any dragon awards you a Battle Chest and increases your victory count for each dragon. Defeat the same dragon enough times and unlock unique cosmetics!

Read all about it here!


[ 2018-11-16 19:17:06 CET ] [ Original post ]

Faeria Friday: Riding along

We're wrapping up work on November's upcoming patch, and have some more information about bug troubleshooting.

And don't forget, another $400 tournament is tomorrow!

Visit the full blog post here


[ 2018-11-09 19:59:26 CET ] [ Original post ]

Faeria Friday: November and onward

Let's talk about our plans for the immediate future and how we plan to approach the rest of the year. Also, the Khalim Seasonal Cup recap, cardbacks, and more! It's Faeria Friday.

Read the full blog post here


[ 2018-11-02 19:21:22 CET ] [ Original post ]

Faeria Friday: $2500 Khalim Seasonal Cup is TOMORROW!

Watch 32 of the best players in Faeria compete tomorrow for a total prize pool of $2500!

Win prizes just by watching, and hatch your eggs over the weekend.

Read all about it and more in this week's Faeria Friday:

Click here for more...


[ 2018-10-26 20:06:19 CET ] [ Original post ]

Patch Notes: Elements Puzzle Pack and Resurgence - Part 2.

Resurgence: Part 2 has arrived!

We've added twenty new cards as well as a few extra additions, including a brand new Puzzle Pack.

Today's patch summary:


  • Twenty new cards for Resurgence
  • Puzzle Pack: Elements introduced
  • Steam Achievements implemented!
  • Many bug fixes and improvements.


Click here to read the full patch notes...


[ 2018-10-23 17:48:33 CET ] [ Original post ]

Faeria Friday: Blossoms of War

The second part of Resurgence releases THIS Tuesday - October 23rd.

Read today's news post for:

  • Five new card reveals
  • Puzzle Pack Announcement


It's Faeria Friday


[ 2018-10-19 20:30:13 CET ] [ Original post ]

Faeria Friday: Emissaries of the Forest

Deep in the forest, the strength of Erianor answers your call.

A new card: Verduran Emissary is revealed!

Read the full blog post here.


[ 2018-10-12 19:34:45 CET ] [ Original post ]

Faeria Friday: Llamacorns

The Llamacorns are coming, and with them: The Blossoms of War.

Card reveals, lore stories, and more!

Read the full blog post here

It's Faeria Friday


[ 2018-10-05 19:33:56 CET ] [ Original post ]

Patch notes: October 2nd, 2018

Today we've deployed a balance patch to live servers. Read on to see what it contains.

Affected cards:


  • Twinsoul Spirit
  • Istanu, Eternal Light
  • Hunt Down


For the full list of changes, see our blog post by clicking here!


[ 2018-10-02 19:36:47 CET ] [ Original post ]

Faeria Friday: Metamorphosis

The Resurgence is upon us, and a metamorphosis is underway. A brand new card reveal, and season info!

See it all here:

Faeria Friday Blog Post


[ 2018-09-28 19:50:16 CET ] [ Original post ]

Faeria Half-Time Tournament tomorrow! Live on Twitch.

To celebrate the launch of Resurgence last Wednesday, we're hosting a special tournament on FaeriaTV TOMORROW!

Tune in to win free Egg avatars, and hatch them this weekend.

Read all about it in Faeria Friday.


[ 2018-09-21 20:02:45 CET ] [ Original post ]

Patch notes: Faeria: Resurgence - Part 1

Today we release the Resurgence expansion!

In addition to 20 brand new cards, today's patch has the following new features and changes:

[ 2018-09-19 16:57:56 CET ] [ Original post ]

Faeria Friday: The Wrath of Ignus

Resurgence releases this WEDNESDAY, September 19th!

Four card reveals for you today.

Read more...


[ 2018-09-14 19:33:05 CET ] [ Original post ]

Faeria's next expansion: Resurgence - September 19th

War rages.

Corruption spreads across the world, threatening to taint all things good and pure. New monsters and wicked men flock to the Imperial banner, hoping to share in the spoils of war.

Despite suffering great losses, hope blooms in the hearts of those who choose to fight back. Victory, against all odds, appears to be possible with new allies joining the cause.

Faeria: Resurgence will become available on Steam on September 19th, featuring 40 brand new cards.

Read about it here

This post includes CARD REVEALS.


[ 2018-09-07 19:25:11 CET ] [ Original post ]

Faeria Friday: New cards in September!

September is coming, and with it will come new content. We also ask that you fill out our survey. Don't forget, Season Reset next week!

Read the full blog post here
Fill out our survey here


[ 2018-08-31 19:52:44 CET ] [ Original post ]

Patch notes: Fall of Everlife - Part 2

The second part of Fall of Everlife has been unleashed. 20 New cards, and more!

This patch contains the second part of the release of the Fall of Everlife expansion.

This release contains twenty brand new cards available via crafting or in Battle Chests for anyone who owns the Fall of Everlife DLC.

Anyone who owns Fall of Everlife will receive 5 Battle Chests immediately that will contain cards from this expansion.

User Journey Acceleration

We have also applied significant adjustments to the speed of player progression in Faeria and the rate at which new cards are obtained. These changes are largely in part due to player feedback. While we had already massively accelerated the rate of collection with Part 1 of Fall of Everlife, these changes push this intention even further. In many cases, Battle Chest rewards have been doubled.

READ THE FULL PATCH NOTES HERE...


[ 2018-08-21 15:07:14 CET ] [ Original post ]

Faeria Friday: Rakoan round-up

We have three brand new Rakoans to share with you - Fall of Everlife Part 2 releases NEXT TUESDAY! Also, Card Creation Contest results, tournaments, and more.

Click here to see 3 NEW CARD REVEALS


[ 2018-08-17 20:23:12 CET ] [ Original post ]

Faeria Friday: An old friend - Rapala Card Reveal

The next part of Fall of Everlife releases in 11 days! There's an old friend who will be joining us...

Ruby Fish were one of the first cards to ever exist in Faeria, and have never changed in design.

One of the crazier Ruby Fish has become somewhat of a mascot over time, fairly by accident. His name is Rapala, and you are probably familiar with him from his deviously crafted solo missions that are ridiculously unfair.

In less than a couple weeks, he'll be given his own card - for better or for worse.

Read the full blog post here.


[ 2018-08-10 19:58:42 CET ] [ Original post ]

Patch notes: August 8th, 2018

Today we're releasing a balance patch addressing a few of the cards in the first part of Fall of Everlife.

With Fall of Everlife releasing only a few weeks ago, we've been keeping a close eye on all areas of play. The goals of today's changes are to target specific cards in the first twenty of Fall of Everlife that we feel are necessary to adjust in order to keep the meta in a healthy place.

While this list of changes are relatively small in scope, we wanted to focus only on Fall of Everlife cards with this patch. These adjustments should have a significant impact on the state of the game and allow us to analyze it further so that we can zero in on other areas we may able to improve.

--- Read the full patch notes here. ---


[ 2018-08-08 16:30:25 CET ] [ Original post ]

Faeria Friday: The Ghost Dragon

While many of the card designs in the next part of Fall of Everlife center around the new subtypes, not all of them do.

Enter: The Ghost Dragon.

With zero health, it's up to you to find a way to return the Ghost Dragon to life.

All that and more in today's Faeria Friday!

https://www.faeria.com/news/announcements/244-faeria-friday-the-ghost-dragon


[ 2018-08-03 20:06:15 CET ] [ Original post ]

Patch notes: August 1st, 2018

New Features/Improvements:


  • Buying an expansion DLC like Fall of Everlife now directly rewards you with 5 Battle Chests, plus 5 more when the other half of cards are released. These chests are guaranteed to contain DLC cards until you own 20 copies of these (until 40 for the second batch of chests). Players who already bought the DLC will receive 5 Battle Chests retroactively.
  • People who purchase the Premium DLC when already owning it (due to spending more than 40$ before Faeria 2.0) will now receive 5000 gems. This is applied retroactively.
  • Lore daily quests are now rerollable and are guaranteed to reroll into another lore daily quest
  • Players now immediately receive a lore daily quest when unlocking the Lore Book
  • While editing a deck, you can now go over the 30 card limit (up to 50). You can save your deck with more than 30 cards, but the game will handle it as an invalid deck.
  • All decks are now clickable in deck selection screens, but a notification message will be displayed if the deck can not be played (such as if the deck does not have exactly 30 cards)
  • AI now defends better against Corrupt units
  • The short zoom-in animation when a game begins has been restored
  • Improved the readability of the status in Crucible lobbies
  • Friend suggestions are now listed below online friends
  • Credits finally made their way into the game! You can find them on the home screen, in the bottom right corner.


Bugfixes:


  • Fixed a problem where Oversky cards were not always properly awarded (collections of people who had the bug were updated with the cards they should have received)
  • Fixed a crash that could appear when a game ended
  • Fixed a crash that sometimes occured in private and tournament lobbies
  • Deck names are no longer shown to spectators in the Crucible lobby deck selection screen anymore
  • Crucible lobby faeria average values have been corrected (it was only counting each card once)
  • Fixed the game request notification that was popping up when opening the friend list with a pending request
  • Fixed inconsistencies in lobbies when someone was disconnected from the game after losing connection
  • Fixed the lobby "Ready" button that could not be clicked in tournament lobbies after clicking back before starting a game
  • Fixed some translation issues
  • Fixed an issue where lore daily quests would not refresh every day
  • The chest opening screen no longer prompts you to go to the shop anymore when you're out of chests
  • Divine VFX is now a bit smaller
  • Fixed cards like Explorers and Dark Stalker that would not have their abilities triggering correctly when they are added to your hand


[ 2018-08-01 18:07:59 CET ] [ Original post ]

Faeria Friday: Hungry for more

We're updating the DLC progression system next week! Also, get in on the latest Card Creation Contest and stop by for some coaching. Khalim Open #1 tomorrow!

Read all about it in our blog post here:

!!! Faeria Friday !!!


[ 2018-07-27 19:49:33 CET ] [ Original post ]

DLC Progression System Update

Thank you for all of your feedback on Fall of Everlife and the progression system! We're making some changes in the very near future.

Next Wednesday, we will be applying an update that supplies 5 Battle Chests to anyone who purchases Fall of Everlife. These 5 chests will contain only cards from the DLC until you have 20 of the new cards, and will be awarded retroactively to those players who already purchased the DLC.

Another set of these 5 Chests will be given upon the release of the second part of Fall of Everlife to anyone who owns the DLC.

The goal of these changes is to provide an initial boost for new content right away so you can immediately begin making a deck with some of the new content, and work toward the rest quickly.

Next Wednesday's update will also contain several other quality of life improvements.

Cheers!


[ 2018-07-25 18:42:56 CET ] [ Original post ]

Patch notes: July 24th 2018

Quality of life changes:


  • Pandora rewards have been increased and balanced more toward card quantity rather than rarity of cards.
  • Text changes have been applied to Ruunin's Guidance and Emperor's Command to reflect the ninja changes in last patch in regards to how their targeting works.


Bug fixes:

  • Fixed Rain of Fish to correctly target all enemies rather than just creatures.
  • Fixed the craft timer that was being reset when server rebooted (it will unfortunately happen again this time, but it should no longer happen after)
  • Fixed the Oversky co-op mission rewards that were not given to accounts who completed them as an ally who did not own the island before v2.0 (the cards will be given to them directly)
  • Fixed a bug in the Crucible decks registration system when Mythic cards were used in the decks
  • Fixed Chinese players login issues
  • Fixed Loyalty Patch puzzles crash


[ 2018-07-24 21:55:59 CET ] [ Original post ]

Faeria Friday - Fall of Everlife invitational is TOMORROW! Also - we respond to some feedback.

We're hosting a special invitational tournament tomorrow - LIVE on FaeriaTV. Also: Seasonal Card backs, and a bit of our thoughts on your recent feedback!

Tune in tomorrow at 16:00 CEST on www.twitch.tv/FaeriaTV to watch the special Fall of Everlife Invitational - win prizes just by watching!

Read all about it here:

https://www.faeria.com/news/announcements/242-faeria-friday-fall-of-everlife-invitational


[ 2018-07-20 20:24:24 CET ] [ Original post ]

Bug fixes - July 19th

We've brought the servers down briefly to apply the following bug fixes:


  • Fixed a crash involving opening Mythic chests
  • Fixed a crash that occured when claiming Pandora run rewards with win count > 6
  • Fixed some Pandora runs that sometimes could not be started due to gremlins
  • Now displays a clear message when trying to start a Pandora run with enough chests to complete your collection for those who do not own the DLC and attempt a "normal" Pandora run.
  • Fixed a problem where Fall of Everlife puzzles could not be replayed
  • All Oversky islands should now be unlocked for those players who completed the first island before the 2.0 update
  • Mythic Chests will no longer be able to contain the same lore page as your Daily Quest.
  • Pandora shard count bar no longer overflows when it contains 6 digits
  • Fixed a crash involving the reconnection panel in the login screen
  • Fixed accounts that were not able to purchase Goki anymore after it was finished
  • Fixed an issue where cards were not displayed in crafting mode
  • You can no longer use witchcraft to open lore pages that you do not own.
  • Corrected various text
  • Art is now properly credited in Lore pages.
  • Fixed a problem where some shop items that should have been purchasable with gems or shards were only purchasable with gems.
  • Mythic Pandora now properly give Pandora Points


Thank you for your reports! There are a few known issues that still remain, including the inability for Chinese players to connect to Faeria in some circumstances. We will be able to fix this next week!


[ 2018-07-19 16:41:23 CET ] [ Original post ]

Faeria 2.0 Patch Notes: Fall of Everlife

Today we release the Fall of Everlife expansion and a significant amount of new features and changes to the base game of Faeria.

Faeria 2.0 is here, and Fall of Everlife will introduce 40 new cards!

New features:


  • Lore Pages
  • Pandora Improvements
  • Custom Private lobbies
  • Crucible Format
  • Custom Deck covers
  • Tons of new cosmetics
  • New animations


And more!



It's finally here! Thank you everyone.

- The Faeria Team


[ 2018-07-18 19:01:19 CET ] [ Original post ]

Faeria Friday: Have a question? - DLC Prices and Deck covers

Today we reveal all of the pricing for the upcoming content this month, and are taking any more questions you have!

Also: Deck covers.

Read the full blog post here:

https://www.faeria.com/news/announcements/238-faeria-friday-have-a-question


[ 2018-07-06 19:54:50 CET ] [ Original post ]

Faeria Friday: Beasts are coming.

Some are hairy, some have claws, and some are just plain cute. The Beast subtype will be introduced this summer with Fall of Everlife.

Read all about it here:

https://www.faeria.com/news/announcements/237-faeria-friday-beasts


[ 2018-06-29 19:56:18 CET ] [ Original post ]

Faeria Friday: Revenge of the Rakoa

NEW Rakoan subtype revealed.

We're also changing over 30 cards next week in a balance patch.

Read all about it here:

https://www.faeria.com/news/announcements/235-faeria-friday-revenge-of-the-rakoa


[ 2018-06-22 19:04:31 CET ] [ Original post ]

Faeria Friday: Salmon's Revenge

We're heading to GDC! Check here for your Aurora Open recap and community tournament news.

See the full blog post here:
https://www.faeria.com/news/announcements/219-faeria-friday-salmons-revenge


[ 2018-03-16 18:08:04 CET ] [ Original post ]

Faeria Friday: A closer look at the balance patch

Let's take a closer look behind our general philosophy on yesterday's balance patch, and what to expect for the future.

Read the full post here:

https://www.faeria.com/news/announcements/218-faeria-friday-a-closer-look


[ 2018-03-09 18:53:30 CET ] [ Original post ]

Patch notes: March 8th, 2018

Today we are deploying a balance patch to live servers.

Changed cards:


  • Azure Skywhale
  • Earthcraft
  • Flash Salmon
  • Sky Yak
  • Dune Drake


See here for the full details:

https://www.faeria.com/news/announcements/217-patch-notes-march-8th-2018


[ 2018-03-08 14:00:10 CET ] [ Original post ]

Faeria Friday: Like herding yaks

A balance patch is coming next week. We also have a recap of the last Aurora Open, Card Creator Contest results, and more!

Read the full post here: https://www.faeria.com/news/announcements/216-faeria-friday-like-herding-yaks


[ 2018-03-02 19:15:59 CET ] [ Original post ]

Faeria Friday: Lady with the water

We proudly welcome Sam to the team! Also, Season card backs, and Aurora Open #2 on the horizon.

See the full blog post here:

https://www.faeria.com/news/announcements/215-faeria-friday-lady-with-the-water


[ 2018-02-23 21:24:35 CET ] [ Original post ]

Faeria Friday: Heart of the forest

The first ever Championship League tournament is complete! We've also fixed the stream reward issues.

Read the full blog post here:

https://www.faeria.com/news/announcements/214-faeria-friday-heart-of-the-forest


[ 2018-02-16 19:04:53 CET ] [ Original post ]

Faeria Friday: New Faeria World Circuit cardback!

The Faeria World Circuit is in full swing, with its first official tournament tomorrow, and a brand new card back!

Read the full post here:

https://www.faeria.com/news/announcements/213-faeria-friday-adopt-this-fugu


[ 2018-02-09 19:17:34 CET ] [ Original post ]

Faeria Friday: Season reset is MONDAY

The season reset looms over us, like a giant flaming hippo ready to explode.

Read the full blog post here:

https://www.faeria.com/news/announcements/212-faeria-friday-hungry-hippo

Click above to see the card backs you can earn!


[ 2018-02-02 19:54:44 CET ] [ Original post ]

Faeria Friday: A brief summary

An update on tournament guidelines, Mac issues, and the general state of affairs!

Full blog post here:

https://www.faeria.com/news/announcements/211-faeria-friday-a-brief-summary


[ 2018-01-26 19:09:54 CET ] [ Original post ]

Introducing: The Faeria World Circuit

The next chapter in Faeria esports is here! The Faeria World Circuit has arrived.

We've designed the Faeria World Circuit as an overhaul to the official Faeria tournament system, based heavy amounts of competitive player feedback over time.

We remain heavily committed to supporting Faeria esports as much as possible. We believe it not only showcases the game at the highest achievable level, but also helps us feel the pulse of the current state of the game at the highest tiers of play.

Here you'll find all the information you need to know!

Link to news here: https://www.faeria.com/news/announcements/210-introducing-the-faeria-world-circuit

And don't forget: Faeria Friday!

We welcome Pierre-Yves to our Software Development team.

Faeria Friday: https://www.faeria.com/news/announcements/209-faeria-friday-you-must-whip-it


[ 2018-01-19 20:25:05 CET ] [ Original post ]

Faeria Friday: A Way through the woods

Journey into Pandora with Aquablad, find the latest Card Creator contest results, a small update to the Code of Conduct, and community decks, guides, and events!

See our latest blog post here:

https://www.faeria.com/news/announcements/208-faeria-friday-a-way-through-the-woods


[ 2018-01-12 20:06:01 CET ] [ Original post ]

Faeria Friday: Top Cards of 2017

Here we reveal the secret Faeria cards that other players DON'T want you to know about. Or maybe not. Also, a little concept art from Guille.

See the full blog post here:

https://www.faeria.com/news/announcements/207-faeria-friday-top-cards-of-2017


[ 2018-01-05 19:42:38 CET ] [ Original post ]

Faeria Friday: Ignite the Light

Due to national holidays, the ladder reset for this month will take place on TUESDAY, January 2nd, instead of Monday as normal.

Also, how high can you get Fatigue damage?

See the full news post here:

https://www.faeria.com/news/announcements/206-faeria-friday-ignite-the-light


[ 2017-12-29 19:24:31 CET ] [ Original post ]

Faeria Friday: Happy Holidays

Original post with images can be found on our blog here:

https://www.faeria.com/news/announcements/205-faeria-friday-happy-holidays

Today we celebrate the holidays by reflecting back on all our Monthly Cups.

December card backs

It's cold outside, so stay in and earn some card backs.


You have until Monday, January 1st to freeze these on to your account.

Monthly Cup retrospective

With 17 Monthly Cups completed, we wanted to take some time and reflect on player achievements and highlight some interesting statistics.

Below you'll find a small selection of some collected facts from entire history of all Monthly Cups. Much credit goes to skorch13 for putting together most of this information.

I'd like to preface everything by saying that simply competing in any one of our Monthly Cups is a big achievement, and the lists below simply highlight many of the winners among those who are already winners.


Top 10 prize winners:
  • Luuu90 - $4500
  • Modgnik - $4300
  • Sweety - $4100
  • Imperia - $3650
  • Arianelle - $3600
  • Maihem - $3000
  • Alvar - $2800
  • Kingdanzz - $2600
  • Cappuccino - $2150
  • Donkey74 - $2150




Most Top 4 placements
  • 5x: Alvar, Luuu90, Sweety
  • 4x: Imperia
  • 3x: Arianelle, Kingdanzz, Modgnik
  • 2x: Cappuccino, Donkey74, Donpork, HeavyCC, IWinAgain, Kahilian, Maihem, Zarrockar


Total unique Monthly Cup players:- 186Played in 10 or more Monthly Cups:
  • 15 Cups: Maihem
  • 14 Cups: Sweety
  • 12 Cups: Imperia, Kingdanzz, Luuu90, Modgnik
  • 11 Cups: Nightingale
  • 10 Cups: Donpork
Most games won
  • Sweety: 105
  • Luuu90: 98
  • Imperia: 83
Most games lost
  • Sweety: 74
  • Luuu90: 59
  • Imperia: 55
Most matches won
  • Sweety: 30
  • Luuu90: 28
  • Imperia: 24
Most commonly matched players
  • 4x: Imperia v Cappuccino
  • 4x: HeavyCC v Modgnik
  • 3x: Alvar v Maihem
  • 3x: kanthik v Maihem
  • 3x: Kingdanzz v Luuu90
  • 3x: Modgnik v Sushicore
Total games played in all Monthly Cups- 2054Average games played per Monthly Cup:- 120.8
Note: The first two Monthly Cups were played with Bo3 until the Quarterfinals, and are not included in these game totals for consistency.
Highest amount of games in an individual Monthly Cup:
- 136: Monthly Cups 7 and 9
Lowest amount of games in an individual Monthly Cup:
- 111: Monthly Cup 3
Best total game Win/Loss ratio during one Monthly Cup
  • Teddy: - 15 wins, 2 losses - Monthly Cup 10
  • Sweety: - 13 wins, 3 losses - Monthly Cup 1
Best total match Win/Loss across all Monthly Cups
  • Donkey74 - 75% - 9 Wins / 3 Losses
  • HeliosAFlame - 70.59% - 12 Wins / 5 Losses
  • Luuu90 - 70% - 28 Wins / 12 Losses
  • Sweety - 69.77% - 30 Wins / 13 Losses
  • Arianelle - 69.57% - 16 Wins / 7 Losses
Best total game Win/Loss across all Monthly Cups
  • HeliosAflame - 66.67% - 36 Wins / 18 Losses
  • Donkey74 - 63.64% - 28 Wins / 16 Losses
  • Luuu90 - 62.24% - 98 Wins / 59 Losses
  • Aya_73 - 60.87% - 28 Wins / 18 Losses
  • IncognitoD - 60.87% - 28 Wins / 18 Losses
Total unique countries in all Monthly Cups:- 39


Further information and details

These top lists are only a small selection of the data that was gathered.

Thank you sincerely to everyone who has helped make each Monthly Cup possible, including the players.

Hunter's Fatigue Challenge

What is the absolute highest fatigue damage number you can actually achieve in Faeria?

This challenge asks you to not only determine the best method, but to actually play it out and get the highest number you can!

Custom Card Creator Contest #3 - Structures

Break out the bricks and mortar, this time your task is to create new structure cards.

Structure Contest]

Submission due no later than 11:59 PM CEST January 5th, 2018

Caption Contest #4 Results

Click below to see the results of the most recent caption contest, featuring Windfall!.

Caption Contest

Helpful Guides

Deck Doctor
Decks of the Week
Deals of the Week

You'll find these new items in the in-game store, starting today:
  • Fugoro's Orb
  • Seifer's Well
  • Sharra Avatar
  • Art Nouveau Card Back

Cosmetic Bundles available:
  • Krog
  • Hoaka
  • Fugoro
Happy holidays from the Faeria Team!
Special thanks to dreamcamel for providing today's banner art.


[ 2017-12-22 19:48:21 CET ] [ Original post ]

Faeria Friday: Short and sweet

The original blog post with all images can be found here:

https://www.faeria.com/news/announcements/204-faeria-friday-short-and-sweet

Catch up on the latest Monthly Cup decks, try out a puzzle maker, and browse community decks and guides. It's Faeria Friday.

Monthly Cup XVII Recap


Click here for the full recap:

  • Top deck lists
  • Final brackets
  • Tournament videos
  • Roman Numerals

Competitive Faeria in 2018

Waiting on more info on what comes next for competitive Faeria? We will be announcing more at the start of the new year. Thank you for your patience!

Puzzle maker


Think Jalmyr is a chump?

Community member mansyfan has created an excellent tool for making your own puzzles in Faeria!

While there are still a few bugs and he considers it unfinished, it is currently highly usable. He's also looking for anyone who would like to continue work on the project in his stead. Handy with javascript and would like to expand it? You can offer help here.

What crazy puzzles can you make?

Helpful Guides

Decks of the Week

Community events


Deals of the Week

You'll find these new items in the in-game store, starting today:
  • Krog's Orb
  • Fugoro's Well
  • Green Elemental Avatar
  • Aurora Card Back

Cosmetic Bundles available:
  • Ruunin
  • Sharra
  • Khalim


[ 2017-12-15 19:20:13 CET ] [ Original post ]

Faeria Friday: Monthly Cup XVII is tomorrow!

The original post can be found on our official blog located here, with all correct images and links: https://www.faeria.com/news/announcements/203-faeria-friday-monthly-cup-xvii


Oh, you didn't know? Tomorrow is the Monthly Cup! You better call somebody. We've also got a round of contest results, and a bit more info about how Faeria's tournament system will be structured next year.


Monthly Cup XVII: The last Monthly Cup

  • Monthly Cup XVII takes place: Saturday, December 9th at 16:00 CET.

See blog for image

Watch any of the below streams to win prizes:

Watching more than one does not increase your chances.

The Monthly Cup is a single elimination monthly competition where 32 of the best Faeria players from all over the world compete for $3300 in prizes. Each match consists of a Best of 5 series of games in Pantheon format.

Watch, cheer, and win. You can earn prizes just by watching the stream.

Next year: Faeria World Circuit begins

Our plan is to move away from monthly, isolated tournaments and open a wider reaching seasonal qualification system. While we believe the current Monthly Cup system works well, we've had a lot of feedback from our competitive players over time and are taking the opportunity in the new year to restructure the way our official tournament system is built.

We'll be sharing more specifics soon, but there are some basic points we'd like to communicate now to prepare you more properly for what is it come.
  • We will be shifting to seasonal championships, rather than monthly.
  • Qualification to championship tournaments will become point based.
  • Qualification points will be awarded from:
    • Official tournaments
    • Sanctioned community tournaments
    • Ladder resets

Regarding ladder reset points specifically, expect only the top 20 to receive some amount of points toward the World Circuit each month. For practical purposes, they will not be awarded to all god ranks - only the very highest placements. And no, alternate accounts will not count.

Most importantly: The current season's points will count as the first points toward the new World Circuit! To be extra clear here, this means the ladder reset on January 1st, 2018 will count toward the first season.

Custom Card Creator Contest #2 Results

This time, the challenge was to create a card centering around land manipulation.

See blog for image

Click above to see the winners!

If Yaks Could Talk

Caption Contest #3 Results

Click below to see the results of the previous caption contest.

See blog for image

Caption Contest #4: Windfall

You may need to reach on this one. Click below to enter!

See blog for image

Submissions close next Friday.

How to win prizes

The most important thing you need to know in order to win prizes while watching the Monthly Cup stream is to link your Faeria account directly to Twitch by using The Hub. We've made it as easy as possible for you.

Please note, if you have ever changed your Twitch display name after linking your accounts, you MUST unlink your accounts then RELINK them, or you will receive no prizes. Changing your Twitch username breaks the linking process.

The prize structure is as follows:
(Remember, each is a CHANCE to win)

See blog for image

You are able to view your Egg Timer at any moment by looking at your profile on The Hub.

Egg hatching

As with every other Monthly Cup, Eggs will be hatching the entire weekend.

There are 8 total hatchlings you can potentially get. After that, your Eggs won't hatch. It's possible to hatch more than one Egg in the same weekend. If you're logged into Faeria during the hatching period, your Eggs are even more likely to hatch.

Here is all the information concerning the Egg and Egg hatching event

Helpful Guides

See blog for image
Decks of the WeekCommunity events
Deals of the Week

You'll find these new items in the in-game store, starting today:
  • Hoaka Orb
  • Gabria Well
  • Underground Boss Avatar
  • Mosaic Solar Card Back

Cosmetic Bundles available:
  • Aurora
  • Krog
  • Tarum


[ 2017-12-08 19:36:47 CET ] [ Original post ]

Faeria Friday: The final Monthly Cup

Let's talk about the future of the Monthly Cup. Also, the current ladder season ends this Monday! Check out the card backs you can earn.

This post is taken from our original blog post which you can find here, with images: https://www.faeria.com/news/announcements/202-faeria-friday-the-final-monthly-cup



November Season Ending

  • Season reset: Monday, December 4th at 12pm (Noon) CET

Here are the card backs you'll be awarded, should you earn them:



Don't forget to vote for your favorite player to compete in next weekend's $3300 Monthly Cup!
Monthly Cup XVII Qualifier #2

Esports holiday hiatus

We'll be taking a break with official tournaments during the month of December. This means there will be no qualifiers next month, or Monthly Cup in January. Enjoy the holidays, and take a break from refining the best possible Krog decks.

We will use this time to overhaul Faeria's esports system and enter the new year with something fresh and hopefully more tailored to our competitive community's desires.

The future of the Monthly Cup

Monthly Cup XVII next Saturday will be the last Monthly Cup event of the year, and potentially the last Monthly Cup as you currently know it.

With the beginning of the new year, we are looking to restructure our tournament system and finally set the foundations for the Faeria World Circuit, a concept you may have heard us mention before.

We'll be providing more information about these changes as they become closer to reality.

Until then - Monthly Cup XVII takes place Saturday, December 9th at 16:00 CET!

Helpful Guides




Decks of the Week


Metashaker Deckbuilding Contest Results - Triton Banquet + Triton Chef


Community events

The latest Custom Card creator contest is still being judged. Don't worry, it's not forgotten!

Deals of the Week

You'll find these new items in the in-game store, starting today:
  • Dragon Orb
  • Arcane Well
  • Aurora Avatar
  • Sharra's Card Back

Cosmetic Bundles available:
  • Magda
  • Ruunin
  • Fugoro


[ 2017-12-01 19:31:32 CET ] [ Original post ]

Faeria Friday: Rakoan engine-uity

Have a look at another piece of artwork from Faeria's next expansion, currently in development. Monthly Cup qualifiers start tomorrow!

(For the original post, including all images, please visit our blog here: https://www.faeria.com/news/announcements/201-faeria-friday-rakoan-engine-uity)



Monthly Cup XVII Qualifier

The first of two Monthly Cup qualifiers kicks off tomorrow!


Monthly Cup XVII takes place Saturday, December 9th at 16:00 CET.

Streaming the qualifiers

Looking to stream the qualifiers? Commentary and spectating are always welcome, whether you're a player or observer. Contact Atmaz#8603 in our Discord server and we can help arrange matches for you to spectate!

Vote for your favorite

Don't forget, you can cast your vote for the player you'd most like to see compete in the Faeria Monthly Cup, any time you want.

Regarding gathering votes for the Monthly Cup:

While we will always encourage players to spread the word about Faeria, we do not encourage practices which may violate the terms of service of the platform in which you solicit these votes.

We think it's great when players ask others to vote for them to compete in our esports competition, as it often draws outside eyes to our community and perhaps piques the interest of those who discover Faeria for the first time this way. But please be careful to not "spam" users or deliver your solicitations in a way which may be considered unwelcome or intrusive. This is not something we encourage.

Thank you!

If Yaks Could Talk

Caption Contest #2 Results

The yaks have spoken. Click below to see the results of the ogre-filled caption contest.



Caption Contest #3: Enter the Rakoa

For the next caption contest we have yet another piece of art from Faeria's next upcoming expansion. You may have noticed it in today's blog post banner art!



Submissions close next Friday.

Flame Spitter and other card text

Current known issues with card text:
  • Flame Spitter incorrectly has the same card text as Seifer's Fodder.
    • The card still properly functions as: Gift - Deal 1 damage to an enemy.
    • Whoops.
  • Localized text from the last patch for Volcanic Colossus has not been properly implemented at this time.
    • Short-term corrective action for this will be to list it in English until this is possible to do, along with other cards changed in the last patch.
Helpful Guides

Decks of the WeekCommunity eventsMetashaker deckbuilding contest
  • Enter here
  • Rules: Use Triton Banquet or Triton Chef
  • Submissions end on Sunday, November 26th.
Custom Card Creator Contest #2
  • Enter here
  • Rules: Land manipulation
  • Submissions due no later than 11:59 November 26, CEST
Deals of the Week
You'll find these new items in the in-game store, starting today:
  • Seifer's Orb
  • Fugoro's Well
  • Verduran Force Avatar
  • Magda's Card Back

Cosmetic Bundles available:
  • Sharra
  • Khalim
  • Hoaka


[ 2017-11-24 19:36:26 CET ] [ Original post ]

Faeria Friday: Chrono.gg/faeria - 60% off Steam pack!

Today only, the Faeria Steam Pack is on sale at Chrono.gg! Also: Monthly Cup recap, known Mac issues, Balance patch review, and a slew of community content.




Chrono.gg Steam Pack Sale

For one day only, Faeria's Steam pack will be on sale at Chrono.gg at a never before seen 60% off!




The Steam Pack contains:

  • 10 Battle Chests
  • 3 Mythic Chests
  • 3250 gems
  • 1 month of Goki shoveling gold all over you
  • The exclusive mosaic card back

Note! You can only purchase this pack once per Steam account.
  • Deal begins: 6pm CET Friday, November 17th
  • Deal ends: 6pm CET Saturday, November 18th


Monthly Cup XVI Recap



Miss last weekend's Monthly Cup?

Click here for the full recap:
  • Top deck lists
  • Final brackets
  • Tournament videos
  • A picture of a big dragon


Mac Issues

We are aware of the "pink screen" issues some Mac users are experiencing after this week's patch,

If you're experiencing this, you can do the following as a temporary workaround:
  • Enter your Steam Library
  • Right-click on Faeria
  • Choose Properties
  • Click on Set Launch Options
  • Enter the following: -force-glcore

Sorry for the inconvenience.

Balance Patch review



In case you missed it, we released a huge balance patch earlier this week. Click above for Aquablad's review.

Helpful Guides



Decks of the Week



Community events

Metashaker deckbuilding contest


  • Rules: Use Triton Banquet or Triton Chef
  • Submissions end on Sunday, November 26th.
Custom Card Creator Contest #2

  • Rules: Land manipulation
  • Submissions due no later than 11:59 November 26, CEST


Dream Cup IV


  • Rules: Bring your opponent's health to 0.
  • Tournament begins Saturday, November 18th, 2pm Japan Standard Time.


Deals of the Week

You'll find these new items in the in-game store, starting today:
  • Giant's Orb
  • Carnivorous Plant Well
  • Yellow Elemental Avatar
  • Krog Card Back

Cosmetic Bundles available:
  • Sharra
  • Fugoro
  • Ruunin


[ 2017-11-17 18:22:41 CET ] [ Original post ]

Today's Technical Issues

While proceeding with our planned update today (see the balance patch), we discovered some previously unseen erratic behavior from our servers.

We found that some data related to players' progression in the game hasn't been successfully saved in our databases, resulting in a small number of accounts having lost progress in some way.

Based on our research, less than 0.3% of the active users between Oct. 31st and Nov. 14th have been affected by this issue.

While we have been able to retrieve and restore the majority of the data from our logs, we are not able to get to a point of being confident that we have identified all actions that were affected, and some players might be impacted by this.

If you think that your account has been impacted by these issues and hasn’t been automatically corrected (for example if you have a missing purchase, a card, or if you have a lower amount of XP than it's supposed to be), please contact support@abrakam.com with the subject "Account Rolled Back". We will check the log files manually for your account to ensure we update the databases to restore your account to the state it was in before we applied this patch.

The cause of these issues was in some older code related to how we process data from the servers’ live memory into the permanent databases - instead of fixing the specific bug, we decided to rewrite this entire section of code as it was already scheduled to be updated in the near future. In addition to the code rewrite and restoring the data, we have also added a series of new checks to make sure that this type of problem wouldn't be able to happen again.

We sincerely apologise, both to any users affected by this bug and to all of you for the downtime that arose from it. We wanted to give a free booster to anyone who tried to play during our downtime today, but decided to give it to everyone who has played in the last week instead just to be a bit more generous! You’ll find it waiting for you when you next load the game.


[ 2017-11-14 19:11:51 CET ] [ Original post ]

Balance patch: November 14th, 2017

Today we release what we consider to be the most significant balance patch since the official release of Faeria. You'll find all the details here.



Balance goals

With today's balance patch, we’re focusing heavily on two important goals:

  • We’d like to continue to minimize the impact certain movement tricks can have in the early game that often spoil the fun for the other player
  • We intend to give several pushes to relatively underplayed cards with the goal of opening up new options for deck building and archetype support

In addition to these goals, we also tone down a few cards across the board that seem to be over-performing in order to promote more deck diversity.

(Note: W is short for Wild Land requirement)

The “Nerf” list

Flash Wind
  • Land cost increased from DD to DDD.
  • Faeria cost decreased from 3f to 2f to move an enemy creature.

Syland Horsemaster
  • Land cost increased from 0 to WWW.

Windstorm Charger
  • Faeria cost increased from 3f to 4f.

Underground Boss
  • Toughness decreased from 5 to 4.

Feed the Forest
  • Land cost increased from FFF to FFFFF.

The “Buff” list

Volcanic Colossus
  • Faeria cost decreased from 12f to 11f.
  • Text changed from:
    Costs 1f less for each enemy creature that has died in combat
    (minimum cost: 7f).
    to:
    Costs 1f less for each turn you dealt damage to your opponent.
    (minimum cost: 5f).

Rakoan Reveler
  • Land cost reduced from MM to M.

Lord of Terror
  • Text changed from:
    Whenever an opposing god is dealt damage, gain that much Attack.
    to:
    Whenever a god is dealt damage, gain that much Attack.
  • Land cost changed from MMM to MMW.

Seed of Paradise
  • Life increased from 2 to 3.

Ancient Boar
  • Faeria cost reduced from 6f to 5f.
  • Land cost increased from F to FWW.

Feral Kodama
  • Land cost decreased from FFFF to FFW.

Mistral Guide
  • Land cost decreased from DDWW to DDW.

Lord of the Wastes
  • Stats changed from 7/3 to 6/4.

Mystic Beast
  • Land cost changed from LLL to LLW.

Triton Chef
  • Land cost decreased from LL to L.

Dream Keeper
  • Power increased from 1 to 2.

Imperial Engineer
  • Power increased from 1 to 2.

Developer commentary

We like to keep the patch notes here short and to the point, but if you'd like to hear more of our complete thoughts on these changes:

Today's update also introduced a bug to Flame Spitter, which now contains incorrect text. It should read "Gift - Deal 1 damage to an enemy." as before, and will be fixed soon.

Thank you for reading and your continued feedback.
  • The Faeria team.


[ 2017-11-14 15:50:21 CET ] [ Original post ]

Faeria Friday: Monthly Cup XVI

Monthly Cup XVI: $3300 in prizes

  • Monthly Cup XVI takes place: Saturday, November 11th at 16:00 CET.



Watch any of the below streams to win prizes:

Watching more than one does not increase your chances.

The Monthly Cup is a single elimination monthly competition where 32 of the best Faeria players from all over the world compete for $3300 in prizes. Each match consists of a Best of 5 series of games in Pantheon format.

Watch, cheer, and win. You can earn prizes just by watching the stream.

Custom Card Creator Contest Results

With over 140 submissions, DeezNuggets had his work cut out for him. It just goes to show you, there's nothing that DeezNuggets can't handle.



Click above to see the winners.

If Yaks Could Talk
Caption Contest #1 Results

The results are in. Click below to see the results of the previous caption contest.



Caption Contest #2: Ogre Boogaloo

Missed the last one? Don't worry, here's another! What's got these ogres all excited?



Submissions close next Friday.

How to win prizes

The most important thing you need to know in order to win prizes while watching the Monthly Cup stream is to link your Faeria account directly to Twitch by using The Hub. We've made it as easy as possible for you.

Please note, if you have ever changed your Twitch display name after linking your accounts, you MUST unlink your accounts then RELINK them, or you will receive no prizes. Changing your Twitch username breaks the linking process.

The prize structure is as follows:
(Remember, each is a CHANCE to win)



You are able to view your Egg Timer at any moment by looking at your profile on The Hub.

Egg hatching

As with every other Monthly Cup, Eggs will be hatching the entire weekend.

There are 8 total hatchlings you can potentially get. After that, your Eggs won't hatch. It's possible to hatch more than one Egg in the same weekend. If you're logged into Faeria during the hatching period, your Eggs are even more likely to hatch.

Here is all the information concerning the Egg and Egg hatching event

Deals of the Week

You'll find these new items in the in-game store, starting today:
  • Arcane Orb
  • Seifer's Well
  • Sharra's Avatar
  • Art Nouveau Card Back

Cosmetic Bundles available:
Helpful GuidesDecks of the Week


[ 2017-11-10 19:24:50 CET ] [ Original post ]

Faeria Friday: Season's greetings

The current ladder season ends this Monday! Get your votes in for the Monthly Cup next weekend.



October Season Ending

You have one more weekend to grind those points.

  • Season reset: Monday, November 6th at 12pm (Noon) CET

Note that recently CEST has shifted in timezone to CET (one hour earlier).

Here are the card backs you'll be awarded, should you earn them:





Don't forget to vote for your favorite player to compete in next weekend's $3300 Monthly Cup XVI!

HD Oversky Card Art



Due to popular demand, we've recently added HD versions of all Oversky card art to our public Dropbox.

Google Play update change

While we had assigned the Android app to specific regions (Canada and Belgium) on the Google Play store previously, a recent change to Google Play now prevents devices outside of those regions from even updating the app, if they had installed it by some other method.

While choosing how this works is outside of our control, we also still are not ready to open the Android application to a wider release outside of Canada and Belgium until we have improved it and raised it to the standards we have set for ourselves.

Our intention was never to 'lock out' anyone who previously had access to the Android app, which is why it has been region locked from the very beginning. Thank you for understanding.

Deals of the Week

You'll find these new items in the in-game store, starting today:
  • Hoaka's Orb
  • Gabria Well
  • Underground Boss Avatar
  • Mosaic Solar Card Back

Cosmetic Bundles available:
  • Aurora
  • Krog
  • Tarum

Helpful guides

Decks of the Week

MetaShaker #10 Contest results - Ranged decks:
Community contests


[ 2017-11-03 18:12:29 CET ] [ Original post ]

Faeria Friday: Captions and Cards

Two new series of contests are beginning today! Get creative and win some gold and Pandora coins.

Balance patch schedule

We like to be as transparent as possible as soon as we have any type of schedule solidified for upcoming content or patches.

Our current plan has us implementing a balance patch some time after the next Monthly Cup. We'll of course keep you updated if any of that changes, but it's very likely the current plan will stick.

We know some players become unhappy without "regular" balance adjustments, but we generally don't like to issue balance patches just to mix things up. We prefer to address any potential problems we recognize with as much precision as possible and with the end goal of improving gameplay across all matchups.

Thank for you listening, and for your continued feedback!

Caption Contest

"Your caption goes here."

Community member Akagisha will now be running bi-weekly caption contests, starting today!

Remember the artwork teased last week? That's your first target.

Prizes include gold and Pandora coins!


Custom Card Creation Contest



What's that? More contests you say?

How about you make some cards?

Community member DeezNuggets is starting a new series of card creation contests that he hopes to continue as long as there are a suitable amount of entries. You wouldn't disappoint DeezNuggets, would you? I wouldn't advice crossing any amount of nuggets, for your own good.

This edition's special rule is everyone's favorite: Comeback Cards

Deals of the Week

You'll find these new items in the in-game store, starting today:
  • Dragon Orb
  • Seifer's Well
  • Ruunin's Avatar
  • Sharra's Card Back

Cosmetic Bundles available:
  • Aurora
  • Fugoro
  • Hoaka
Helpful guidesDecks of the Week


[ 2017-10-27 19:16:59 CET ] [ Original post ]

Faeria Friday: Strange weather

Sharing some concept art, roller coasters, a deck contest, and card spotlight!

Strange weather

As mentioned last week, we've already begun work on producing the next set of cards. Here's a little teaser of the art for one of our favorite ones:



What's your best guess?

Monthly Cup XVI qualifier

The first of two Monthly Cup qualifiers takes place tomorrow. Remember, as mentioned previously, the time of day for the second qualifier is being shifted forward this month - so if you can only play at the normal qualifier time, make sure to choose this one.


Interested in observing and streaming qualifier games to a Twitch.tv audience? Let Atmaz know in Discord, and we can help you out.

Faeria... coasters?



Assmeralda from our Discord chat has been engineering some questionably functional theme park attractions that you can place in Planet Coaster.

We can't guarantee they will improve your park score, but they do make Goki appear surprisingly menacing.

... why is he mining red gold?

You can find , if you're into that sort of thing.

Metashaker deckbuilding - Ranged decks



Enter this week's deckbuilding contest for a chance to win gold!
  • 1st place: 5000 gold
  • 2nd place: 2500 gold
  • 3rd place: 1000 gold

Do your best to push the limits of Ranged units and destroy your enemy from afar. Good luck!

Card Spotlight - Scourgeflame Specter



Bring back the burn.

In this week's card spotlight, Aquablad walks through how to play two styles of Red Yellow decks, featuring everyone's favorite giant flaming bird guy.


Deals of the Week

You'll find these new items in the in-game store, starting today:
  • Giants' Orb
  • Arcane Well
  • Aurora's Avatar
  • Seifer's Card Back

Cosmetic Bundles available:
  • Magda
  • Ruunin
  • Hoaka
Decks of the Week


[ 2017-10-20 19:25:19 CET ] [ Original post ]

Faeria Friday: The Thirteenth

News about the next set of cards, a Monthly Cup qualifier adjustment, and MCXV recap!



Cranking the card factory

We continue to get questions about what we're working on next, now that Oversky is fully released.

Without getting into details, we're happy to announce to you that work on the next set of new cards has already begun.

Yes. We're actively working on them now. These new cards:

  • Will be fully playable in game
  • Will be of a certain quantity
  • Will all have art and various abilities
  • May or may not contain yaks

As always, we will continue to keep you updated as we're prepared to say more.

Monthly Cup qualifier change - Asian support

This Monthly Cup season, the 2nd qualifier set to take place on October 28th is being moved from its normal 18:00 CEST time to 12:00 CEST.

The intentions behind this change are to help cater more to our growing Asian player base while still keeping EU timezones reasonable for both qualifiers. 12:00 CEST is equivalent to 19:00 for areas in Japan and South Korea, for example.

We will observe the results of this change and determine afterward if this is how Monthly Cup qualifier structure will remain in the future. Those who are already signed up for this qualifier will receive an email explaining the timezone change,

To be very clear, this means that each qualifier this month will start at a different time.

We hope this change will provide more flexibility for those who wish to participate in these qualifying tournaments. Please ensure that you compete in next Saturday's qualifier if you can only make it at the normal time!

Monthly Cup XV recap

Miss the $3300 Monthly Cup last weekend?



It's all in the link above! Very special thanks to Aquablad and Skorch for doing an excellent job casting the entire event by themselves.

Deals of the Week

You'll find these new items in the in-game store, starting today:
  • Krog's Orb
  • Carnivorous Plant's Well
  • Sharra's Avatar
  • Art Nouveau Card Back

Cosmetic Bundles available:
  • Sharra
  • Ruunin
  • Khalim
Helpful Guides

Decks of the Week
Community Events


[ 2017-10-13 18:26:47 CET ] [ Original post ]

Faeria Friday: Monthly Cup XV

Saturday, October 7th, watch 32 of the best players in Faeria compete for $3300 in prizes. Also, the Adventure Pouch is closing Monday, and our AI has deep-seated emotional issues.



Adventure Pouch: Oversky closes Monday

As mentioned in the Adventure Pouch FAQ and in-game:

Adventure Pouch: Oversky closes: Monday, October 9th (23:59:59 UTC)

What happens when the Adventure Pouch:Oversky closes?

Once the Adventure Pouch closes:

  • The Emperor’s Challenge will no longer be available.
  • Adventure Pouch bundles are no longer available for purchase
  • The Adventure Pouch is removed, and you can no longer level it up to receive rewards

One more weekend of Adventure Pouch goodness. We hope you enjoyed our special Adventure Pouch promotion for the release of the Oversky expansion. Remember, if you haven't purchased a Pouch yet for the rewards, the points you earn throughout the Pouch being available are retroactive - should you really want those cosmetics.

For clarity's sake: The islands of the Oversky do not disappear when the Adventure Pouch closes. They can't possibly fit in there.

The only winning move is not to play

Earlier this week, while investigating a strange bug and running some tests, we discovered a rare but disturbing tendency from our in-game AI.

Each turn, part of the AI's calculation is to determine if their opponent will have lethal next turn with what is on board. If the AI determines there is no way to prevent this, the best possible output based on its calculation model is to kill itself.

Yes, our AI commits suicide from time to time. Often with a card like Flame Burst. An honorable Seppuku.

It would rather do the deed itself than give you the satisfaction of the kill.

Android gem fixes

This week we have applied fixes to some critical issues where Android players were not correctly receiving gems after making a purchase. You should now properly have these items after logging in, if you have not already been refunded through Google.

Monthly Cup XV: $3300 in prizes

  • Monthly Cup XV takes place: Saturday, October 7th at 4:00pm CEST.



Watch any of the below streams to win prizes!

Watching more than one does not increase your chances.

The Monthly Cup is a single elimination monthly competition where 32 of the best Faeria players from all over the world compete for $3300 in prizes. Each match consists of a Best of 5 series of games in Pantheon format.

Watch, cheer, and win. You can earn prizes just by watching the stream.

How to win prizes

The most important thing you need to know in order to win prizes while watching the Monthly Cup stream is to link your Faeria account directly to Twitch by using The Hub. We've made it as easy as possible for you.

Please note, if you have ever changed your Twitch display name after linking your accounts, you MUST unlink your accounts then RELINK them, or you will receive no prizes. Changing your Twitch username breaks the linking process.

The prize structure is as follows:
(Remember, each is a CHANCE to win)



You are able to view your Egg Timer at any moment by looking at your profile on The Hub.

Egg hatching

As with every other Monthly Cup, Eggs will be hatching the entire weekend.

There are 8 total hatchlings you can potentially get. After that, your Eggs won't hatch. It's possible to hatch more than one Egg in the same weekend. If you're logged into Faeria during the hatching period, your Eggs are even more likely to hatch.

Here is all the information concerning the Egg and Egg hatching event

Deals of the Week

You'll find these new items in the in-game store, starting today:
  • Hoaka's Orb
  • Seifer's Well
  • Hoaka's Avatar
  • Aurora's Card Back

Cosmetic Bundles available:
  • Sharra
  • Fugoro
  • Ruunin
Decks of the Week


[ 2017-10-06 20:35:46 CET ] [ Original post ]

Faeria Friday: Fugu fun

The season reset is coming this Monday! Find your card backs here. Sorry, I just wanted four F's in the title.



September seasonal card backs

It's already time for the first full season with all of Oversky released to come to an end.. If you've been playing Ranked and Pandora this month, shiny rewards are headed your way.

  • Season reset: Monday, October 2nd at 12pm (Noon) CEST

Here are the card backs you'll be awarded, should you earn them:





Don't forget to vote for your favorite player to compete in next weekend's $3300 Monthly Cup XV!


$1000+ Monthly Cup earners

With the fifteenth Monthly Cup on its way in about a week, it seems appropriate to showcase some of the top competitive earners in Faeria Monthly Cups.

Listed below are those players who have earned $1000 or more from Monthly Cup events only.
  • $4,300 - Modgnik
  • $3,650 - Imperia
  • $3,600 - Arianelle
  • $3,000 - Maihem
  • $2,750 - Kingdanzz
  • $2,150 - Cappuccino
  • $2,150 - Sweety
  • $2,000 - Donkey74
  • $2,000 - luuu90
  • $1,650 - Aya_73
  • $1,650 - Strudl
  • $1,500 - ESofDawn
  • $1,500 - Teddy
  • $1,150 - HeavyCC
  • $1,150 - IncognitoD
  • $1,100 - HeliosAflame
  • $1,100 - Zarrockar
  • $1,000 - Gravekper
  • $1,000 - KumpelKefer

Of note, this isn't to discredit anyone who has earned less than this amount. Earning any prize in a Monthly Cup is an achievement of its own. Faeria can be a very difficult game to master at the highest level, and the Monthly Cup is where we get to showcase that elite level of play.

Monthly Cup XV takes place Saturday, October 7th at 16:00 CEST.

Android purchase support issues

We're aware of some instances where players are reporting gem purchases not working properly on Android devices. We are investigating this matter and assure you that if you have made a purchase and did not receive your item, we will absolutely correct the problem and apologize for the inconvenience. The Android version is currently officially available only in Belgium and Canada for continued testing.

Mistral Guide Metashaker



You know what that adorable face of the Groundshaker means: Another Metashaker deck building contest!

This time, your task is to make things fly around the board all over the place like it's crazy town, using this card:



Submissions end Sunday, October 8th. Good luck!

Deals of the Week

You'll find these new items in the in-game store, starting today:



Cosmetic Bundles available:
  • Magda
  • Ruunin
  • Fugoro
Decks of the Week


[ 2017-09-30 06:29:49 CET ] [ Original post ]

Patch notes: September 26th, 2017

As mentioned last Friday, we're applying a small balance patch today. Read on for more!



Balance changes



Tree of Everlife

  • Card text now reads:
  • Production - gain 7 life. Give a random creature in your hand +7/+7.

We have made several important changes to Tree of Everlife. Both of its effects have been redesigned into one single powerful Production effect.

"You are immune to damage" has been removed and replaced with +7 life to your orb on Production. This means the opponent will generally have one extra turn to react to the Tree before its ability has any effect on the field. It also means opponents will no longer be completely locked out from finishing out the game with orb damage, provided they can outpace the healing that the Tree now provides.

In addition, its buffing effect now only targets a single creature in hand during Production. Notably, the Tree can now target any creature in hand, not just green creatures. We feel this will prevent players from hoarding all of their 'best creatures' in hand until Tree is played, and make games that involve the card more active in general.



Crystal Flower
  • Faeria cost increased from 3 to 4.

After our first significant change to Crystal Flower, we've continued to observe this powerful Oversky card in play. While we think its power level is at a much more appropriate spot, we feel that it is probably still too difficult for most players to deal with on a general basis. We don't want our players to feel continually oppressed by any one single card, and therefore are confident that increasing the investment required to play this card as soft removal will tip the scales more in favor of the opponent in many situations, yet still maintain Flower's usefulness.



Wood Elemental
  • Decreased from 3/4 to 2/4.

There has been a lot of focus on elementals in general since Oversky's release, and we've decided to tone down Green's specifically. It's no secret that Green, by design, has many of the most powerful land ramp cards in the game, and we feel it's appropriate at this point to bring Wood Elemental down to a level that may be more in line with the other elementals. We've been very happy after the last change to the elementals that Green's has become so popular, but we no longer feel that it needs to so heavily carry land ramping on its back at this point. With only one less attack, it still should see a lot of use in many styles of Green decks.

Bug fixes
  • A bug involving recruitment rewards with the Adventure Pouch in some instances has been fixed

Thanks for reading!
  • The Faeria Team


[ 2017-09-26 16:41:57 CET ] [ Original post ]

Faeria Friday: Tip of the swordfish

We'll be applying a balance patch next Tuesday, and are opening up applications for our Vanguard program!



Balance patch Tuesday

We will be applying a balance patch this coming Tuesday, September 26th.

We thank you for your continued feedback, and are committed to keeping gameplay of Faeria as rounded and interesting as possible.

We'll have more to say next week!

Faeria's Vanguard program



Interested in being a part of the balancing process?

We're looking to expand our group of dedicated community testers, also known as our Vanguards.

The Vanguard program is an intimate environment where you'll have access to the latest cutting-edge changes coming up for Faeria on a special testing server, and are able to discuss them directly with Abrakam developers.

We're in need of some motivated individuals who:

  • are passionate about Faeria
  • have a positive attitude
  • work well with others
  • have the ability to deliver constructive, helpful feedback
  • would like to volunteer their time to testing proposed changes and improving the game.

Does that sound like you? Feel free to fill out the following application:

Be honest and thoughtful with your answers. There are no wrong ones. If you're accepted, you'll be hearing from us soon!

Recruitment reward problems

We've received a lot of complaints from players that the recruitment system has not been working properly. We've identified some issues and hope to fix them next week. Thank you for your patience.

Monthly Cup XV Qualifier #1

The first of two qualifiers for the next Monthly Cup takes place tomorrow, Saturday September 23rd!

Special thanks to Hawaii from the "Garudan, Heart of the Mountain" tournament series for volunteering as tournament coordinator for this qualifier! Go easy on him, please.

Deals of the Week

You'll find these new items in the in-game store, starting today:



Cosmetic Bundles available:
  • Magda
  • Aurora
  • Hoaka
Helpful GuidesDecks of the Week


[ 2017-09-22 16:55:36 CET ] [ Original post ]

Faeria Friday: Monkey cup recap

The Monthly Cup recap is here! Let's also talk about what you can expect to come next.



What is next?

The Oversky is now completely released, and we're very proud of our work over this summer. Of course, our work is never done.

"What's next?" doesn't take very long to be on the tip of everyone's lips - and we don't fault anyone for that. The human hunger for more information can rarely be fully sated.

Our answer is that we will continue to work on improving the overall quality of Faeria, as always. This includes bug fixing, balance adjusting, and yes - creating new content to enjoy.

It's a bit too early to be asking us when the "next" expansion is, but we'd for now like to say we have absolutely no plans to stop or slow down. Thanks for sticking along for the ride.

Monthly Cup XIV recap



In case you missed it, you can find Aquablad's recap of last weekend's $3300 competitive tournament by clicking the image above. Inside, you'll find:

  • Full brackets
  • Videos of all broadcast matches
  • Decks of all the top 4 finishers

Take a look!

Yak pillow plushies update

Some yak pillow plushies from the pre-order have already shipped, and the remaining are still planned to be shipped throughout the rest of this month. Barring any customs delays, we expect this to go very smoothly. You'll have your sleeping buddies soon!

Know when to hold 'em

We'd like to share something made by one of our Russian community members, haghehog.



With nothing more than a color printer and a laminator, he's taken it upon himself to create his own set of Faeria playing cards. We thought it looks pretty dang neat.

Anyone else make something Faeria related at home?

Deals of the Week

You'll find these new items in the in-game store, starting today:



Cosmetic Bundles available:
  • Magda
  • Fugoro
  • Seifer
Decks of the WeekCommunity Events


[ 2017-09-15 19:24:38 CET ] [ Original post ]

Faeria Friday: Monthly Cup XIV is tomorrow!

The first Monthly Cup featuring cards from the Oversky takes place tomorrow!



Monthly Cup XIV: $3300 in prizes

  • Monthly Cup XIV takes place: Saturday, September 9th at 4:00pm CEST.



The Monthly Cup is a single elimination monthly competition where 32 of the best Faeria players from all over the world compete for $3300 in prizes. Each match consists of a Best of 5 series of games in Pantheon format.

Watch, cheer, and win. You can earn prizes just by watching the stream.

How to win prizes

The most important thing you need to know in order to win prizes while watching the Monthly Cup stream is to link your Faeria account directly to Twitch by using The Hub. We've made it as easy as possible for you.

Please note, if you have ever changed your Twitch display name after linking your accounts, you MUST unlink your accounts then RELINK them, or you will receive no prizes. Changing your Twitch username breaks the linking process.

The prize structure is as follows:
(Remember, each is a CHANCE to win)



You are able to view your Egg Timer at any moment by looking at your profile on The Hub.

Egg hatching

As with every other Monthly Cup, Eggs will be hatching the entire weekend.

There are 8 total hatchlings you can potentially get. After that, your Eggs won't hatch. It's possible to hatch more than one Egg in the same weekend. If you're logged into Faeria during the hatching period, your Eggs are even more likely to hatch.

Here is all the information concerning the Egg and Egg hatching event

YouTube spotlight: Pretzel Compact

If you haven't seen them yet, you're missing out. Pretzel Compact, also known as Snapoid who is frequently featured in Decks of the Week below, produces some very interesting Faeria content on Youtube.



Here you can see their latest video featuring Sky Yaks, but you should certainly check out all of their content - we love it.

Garudan, Heart of the Mountain



After twenty five editions, this Sunday will be the final Garudan, Heart of the Mountain tournament.

We'd like to thank community member, translator, organizer, moderator, and tester - Hawaii - for running these events for 25 weeks straight.

If you've never participated in one before - now is your last chance! Place high and take home gold and prestige. Garudan's mountain closes soon. We very much appreciate Hawaii's contribution to the Faeria tournament scene.

Deals of the Week

You'll find these new items in the in-game store, starting today:



Cosmetic Bundles available:
  • Ruunin
  • Khalim
  • Seifer
Decks of the WeekCommunity Events


[ 2017-09-08 18:59:00 CET ] [ Original post ]

Islands of the Oversky: Gaea's Navel - now available!

Discover the secrets of Gaea's Navel in the final island of the Oversky - available now!



Gaea's Navel

Unlock the beautiful Gaea's Navel and reach the Tree of Everlife! This island gives you 4 co-op missions, 8 Oversky cards, a unique ally to help on your future co-cop adventures, and bonus points for your Adventure Pouch (if you own one)!



Gaea's Navel contains the following new cards:



Three previously unrevealed cards are included in this set:

Monkey Genius
Use your opponent's harvesting against them with this clever monkey, who grows each time your enemy gathers Faeria.

Tree of Everlife
Wield the life-giving power of The Tree of Everlife itself, the heart of Gaea's Navel. Bestow massive blessings onto yours creature and shelter your orb from all that would bring it harm.

Emperor Kaios
He who seeks to plunder the Oversky of its riches, the greedy Emperor Kaios passes sweeping judgements over the enemy forces, lowering their power and destroying some in the process.

Revealed changes

For those of you who saw our previous card reveals, three cards have had adjustments since then after our internal testing. Since we're sure you'll notice, here they are:

Balloon Fish
- Now 3f, Dash 2.

Emerald Salamander
- Now 6f, 2/5

Curious Biomancer
- Now draws non-blue cards only.

Questions about the Adventure Pouch or the Oversky?


Pirate's Aerie video review

Aquablad has put together yet another informative video about last week's island, which you can find here:


All islands have arrived

With this release, all islands of the Oversky are now available, and Faeria's first expansion is complete. It's been an extraordinary journey for us, and our entire team is very proud to have brought this project to life. Every member of Abrakam has been working incredibly hard to get us to this point.

We hope you enjoy the world of the Oversky, and we look forward to bringing you much more.
  • The Faeria Team


[ 2017-09-05 17:24:52 CET ] [ Original post ]

Faeria Friday: Greed is good

One more island looms in the distance in the Oversky. What sort of strange creatures will we encounter next?



Greed is good



The reclusive Dream Keepers have the power to shuffle and discount your deck. Can you support this delicate creature and safely take advantage of such a greedy play?

The massive Gemshell Tortoise also harnesses the power of mountains and lakes, but is much more of an imposing figure. The radiant crystals on its back allow you to gain additional copies of cards from your deck at a reduced cost in faeria.

Dream Keeper and Gemshell Tortoise can be found within the final island of the Oversky: Gaea's Navel, which is being released Tuesday, September 5th at 17:00 CEST.

Welcoming Christopher "HeliosAflame" Lewis to Abrakam

We're happy to announce the latest addition to our game design team: Christopher Lewis, also known in-game as HeliosAflame. Chris is one of the two new team additions originating from our recent game design contest.



Chris has been an active and skilled player/tester in Faeria for some time, and we were even considering adding him from a previous application he made before the contest - then his answers to the contest impressed us even more. Though it will be his first official position within the industry, we're confident he'll make a brilliant game designer and are excited to see what he'll help create with us.

I asked him what his favorite cards were and he replied Windborne Champion and Mirror Phantasm, depending on the deck he's been using most recently. Being from the UK, he also spelled it "favourite."

If you see him around in our Discord channel, make sure to congratulate him!

Bug fixes

We released a set of bug fixes earlier this week that addressed some issues with Grappling Hook and an unsolvable puzzle.



Season ending

Our Ranked and Pandora seasons reset on the first Monday of each month. This coming reset happens to be September 4th!

Season reset: Monday, September 4th, 12pm (Noon) CEST



Don't forget to vote for your favorite player to compete in next weekend's $3300 Monthly Cup XIV!

Keep an eye out for Faeria streams during the qualifiers!

Deals of the Week

You'll find these new items in the in-game store, starting today:



Yes, I own Verduran Force. What are you gonna do about it?!

Cosmetic Bundles available:
  • Ruunin
  • Magda
  • Tarum


Decks of the Week

We now have the past three weeks of Oversky cards on The Hub! Deck build away.


Community Events


[ 2017-09-01 18:32:16 CET ] [ Original post ]

Islands of the Oversky: Pirate's Aerie - now available!

Avast! Get your grubby mits on the fourth island of the Oversky, the Pirate's Aerie, today!



The Adventure Pouch is open, and the fourth island of the Oversky is now available.

Pirate's Aerie

Unlock the island of Pirate's Aerie and challenge CAP-10, the mechanical sky pirate! This island gives you 4 co-op missions, 8 Oversky cards, a unique ally to help you on future co-op adventures, and bonus points for your Adventure Pouch (if you own one.)



The Pirate's Aerie contains the following new cards:



Two previously unrevealed cards are included in this set:

Flash Salmon
Diving through the skies, these fish could be said to be the falcons of the Oversky. With the power of 2 deserts, launch these flying salmon at your opponent's units or orb. If it survives to the end of your turn, its tragic life-cycle will end and draw you a card in the process.

Skyward Swordfish
It's a bird, it's a plane... okay, it's a Swordfish. This versatile Green and Yellow flying body can fill a number of roles, from defending your orb to harvesting between wells. Utilize its Dash ability to place it in just the right spot and you'll be happy to have this fish as your friend.

Balance Patch



Three Wishes
- Cost reduction on cards received reduced from 3 to 1.

We've discussed at length how we see the current state of Three Wishes, and we are indeed moving ahead by toning down its power level. In order to get the full return of value from Three Wishes, you'll now need to play all three cards you receive.



Azure Skywhale
- Stats reduced from 6/8 to 6/6
- Can no longer harvest Faeria

Skywhale is one of the signature cards of the Oversky, and is intended to be an incredibly powerful return on investing into a large amount of special lands. There are several aspects of Skywhale that work to make it extremely strong. Most obviously, it removes a creature from play, preventing potential harvesting from the opponent. While the opponent gears up for its removal, the Skywhale is often used to harvest Faeria easily between two wells by charging back and forth, further increasing its value if not removed right away. Lastly, it's often able to attempt to 'drown' its victims by positioning itself over ocean tiles and force the opponent to make a difficult decision on whether or not to remove the Skywhale or wait until it's closer to land. These features of the card all add up to a powerhouse that is easy to play, but tricky to play against. These are often the most dangerous cards in Faeria, as shown previously with Frog Tosser. We want to do our best to keep this card at a powerful spot that doesn't feel so smothering to play against. By removing its ability to harvest, we dramatically cut the potential value this card can appreciate into the late game, and further our design goal of having this creature threaten game-ending damage to the opponent orb instead of merely fly around and harvest. We're also lowering its health by 2, which means the opponent should have many more potential answers, but will still have to find some source of 6 damage to remove this 6 cost unit - if hard removal is not readily available. The player of the Skywhale should still often come out ahead in value, without making the opponent feel so helpless.



Crystal Flower
- Now loses life at the end of turn instead of during the Production phase.

This change is significant for two reasons. First, it's an effective nerf of one health to the structure. Secondly, and we believe more importantly, it improves the general gameplay this card provides. By making the damage occur at the end of a player's turn instead of the beginning, the owner of the Flower will no longer have the first action after the swallowed creature is released by this ability. This means the owner of the creature will have at least one guaranteed action with their creature instead of falling victim to another potential form of removal or value trade immediately after it is released.



Golden Aviary
- Cost reduced from 3f to 2f
- Damage increase reduced from +2 to +1

This change may catch you off guard, especially if you're reading this before the rest of today's cards are released. To put it simply, we found ourselves releasing a heavy amount of powerful flying creatures in the Oversky that simply became too strong when included in decks that use Aviary, a card that has been somewhat of an anchor for flyer decks in the past. We had a choice between releasing weak flyer cards in general, or reducing the strength of one particular card that becomes problematic for certain designs. Annoying Gnat, for example, has made use of Aviary in several of our Monthly Cups, creating a field of 3/1 flyers that end up trading for an unstoppable amount of value. Aviary is frequently difficult to play against as you're often unable to reach the structures easily in the early game, making them effectively global permanent enchantments. All of that said, we are generally reluctant to nerf cards in the core set unless they severely limit our design space for the future. In this case, we've decided that it's necessary.



Forbidden Library
- Lake cost increased from 4 to 5.

This adjustment is not necessarily Oversky related, but is the product of our own observations and player feedback. Too often, Blue players are able to play this card so early in the game that the opponent simply has no method available for dealing with it, causing it to rapidly snowball out of hand and deliver a feeling of helplessness. With this change, we simply want to delay its appearance in games by at least 1 turn to allow the opponent to develop more potential answers.

Questions about the Adventure Pouch or the Oversky?



Wisplight Falls video review

Aquablad has put together yet another informative video about last week's island, which you can find here:


Gaea's Navel

The next Oversky island, Gaea's Navel, releases next Tuesday, along with the final 8 cards of Oversky!
  • The Faeria Team


[ 2017-08-29 17:16:29 CET ] [ Original post ]

Faeria Friday: Ships in the sky

All hands on deck! We're cruising all ahead flank in preparation for reaching the Pirate's Aerie next Tuesday.



Ships in the sky



The floating islands of the Oversky tend to move around in relation to one another. This ever-shifting celestial geography means what we see right now is not how the islands looked even 50 years ago. Long-standing borders and territories simply don't work, but the Oversky Towships were created to help move some of the smaller islands around in an attempt to keep things mostly together.

There's one incontrovertible fact in this world that everyone agrees on: If you have ships, you're going to have pirates... and if you're going to have a pirate ship, someone needs to be CAP-10.

Oversky Towship and CAP-10, Sky Pirate can be found in the Pirate's Aerie next week, which is being released Tuesday, August 29th at 17:00 CEST.

Antoine

We'd like to formally welcome the newest member to the Abrakam development team, Antoine.



Antoine is a software developer that will be helping us work on the Unity client, as well as various aspects of backend architecture. He has been a Faeria player and supporter since even before the Kickstarter campaign under the player name "Smoldersan", and tells us he is incredibly excited to join the team and take on such a big life changing experience.

You may already know him from the bugs he's helped recently fix, such as the issue where Vine Wall was putting lands in the wrong place, or when Protection creatures were regaining Protection after popping out of Swallow. He's also the one who broke Haste creatures and Structures for 45 minutes yesterday, but we don't hold that against him.

Game design contest finalists

By now, we have contacted the individuals we have selected as finalists from the Game Design contest and are in the final stage of the processes to bring them into the Abrakam team. We will be ready to announce more specifics within the next two weeks.

We want to earnestly thank every single person who submitted an entry to the Game Design Contest, and were overwhelmed by great entries and passion for designing for Faeria. Unfortunately we simply cannot respond to everyone individually, though you certainly deserve it. Thank you for making it such a tough choice for us.

Monthly Cup XIV Qualifier

The first of two Monthly Cup XIV qualifiers takes place tomorrow, Saturday August 26th at 18:00 CEST. Make sure to check in an hour before!


This Monthly Cup will be very special. With a new set of cards being released weekly, we look forward to seeing the competitive decks players bring to the Pantheon format. Players will need to be on their toes this month and have less time than normal to build what they believe are the best decks. It should be very interesting to watch unfold. Keep an eye out for Faeria streams during the qualifiers!

Season card backs

We're ready to share the card backs you can earn from Ranked and Pandora play for the August season! The current season ends Monday, September 4th.




Metashaker deck building contest



The Metashaker deck building contest is running weekly in tandem with new Oversky islands.

We know, we're working on getting Oversky cards on The Hub. Shame on us!

Deals of the Week

You'll find these new items in the in-game store, starting today:



Cosmetic Bundles available:
  • Krog
  • Magda
  • Fugoro


Decks of the Week



Community Events


[ 2017-08-25 18:31:23 CET ] [ Original post ]

Islands of the Oversky: Wisplight Falls - Available NOW!

Enter Wisplight Falls, the third island in the Oversky, today!



The Adventure Pouch is open, and the third island of the Oversky is now available.

Wisplight Falls

Enter Wisplight Falls and discover the secrets of the elemental spirits with the help of Sir Yakkinton!



Wisplight falls contains the following new cards:



Two previously unrevealed cards are included in this set:

  • Fugoro, Merchant of Wonders
    • Finally, Fugoro and his powerful treasures are at your disposal. His arsenal includes a selection of three powerful artifacts from Pandora, including the newly introduced Ulani's Medallion.
  • Leaping Fugu
    • This powerful pufferfish leaps through the air with the greatest of ease. Reach 8 special lands and watch it grow to formidable size.


Balance Patch

If you haven't already, make sure to check out the changes to Frog Tosser and Wild Growth from yesterday's balance patch. We continue to keep a close eye on the gameplay landscape.

Questions about the Adventure Pouch or the Oversky?



Explorer's Glade and Ulani's Realm overview

Aquablad has put together a general overview of the cards from the first two islands here:


Pirate's Aerie

The next Oversky island, Pirate's Aerie, releases next Tuesday, along with 8 more cards!
  • The Faeria Team


[ 2017-08-22 17:21:29 CET ] [ Original post ]

Patch notes: August 21, 2017

We're pushing a pair of balance changes in preparation for tomorrow's next Oversky island. Let's talk about them in context.



We discussed our general balancing policy for Oversky last Friday, but now we have a pair of specific changes to share with you.

Balance changes



Wild Growth

  • Now only creates one forest at random.
  • Faeria cost reduced from 2 to 1.

Wild Growth has, up until the Oversky, been a fairly innocuous card. With few heavy land cost creatures for Green to go for, this card didn't really have enough targets to reach to make it that dangerous. With the introduction of Wild land costs, this card suddenly shines as the only method in the game of generating 2 special lands with 1 card. With even more methods of land ramp being added in the Oversky starting tomorrow, it's no longer okay or necessary for this card to remain in its previous form.



Frog Tosser
  • Health decreased from 6 to 4.

A card like Frog Tosser has never existed in Faeria before, and we knew this card was going to cause a lot of excitement. The ability to destroy a creature and have up to two harvesters remain on board is an incredibly attractive tool that pushes Green/Blue deck building. However, we feel that we didn't properly gauge the devastating swings this card can often achieve with such a high health value. When Frog Tosser is able to trade and survive with most things at its cost level and below, it often costs the opponent far too many resources to answer in turn.

With a high land cost, this card is meant to be incredibly strong, just not "always the right play" strong. Our observations over the last week have confirmed to us that we need to make this body a bit more fragile.

The Whale in the Room

Yes, we hear the lamentations of the Skywhale.

This is a card we have a very close eye on, but will not be pushing a change to this week. With new cards on their way tomorrow and the hits to ramp decks in general today, we wanted to let things settle as we continue to observe the effect of Oversky on Faeria.

We know there are a lot of strong opinions out there about this iconic card of the Oversky, and of Swallow in general. We assure you we'll continue to make changes we think are best for the game and result in the most diverse and exciting gameplay possible.

Thank you for reading, and see you tomorrow in Wisplight Falls.


[ 2017-08-21 18:49:04 CET ] [ Original post ]

Faeria Friday: Eternal Light

Keep your friends close, and your anenomes closer.




Invertebrates of the Oversky

We've got a simply tentacular pair of cards to share with you today. Both of these are making their way into the Oversky this summer.



Sky Anemone will be introduced as the first Structure in Faeria with flying! Deploy this distraction anywhere on board at a cost of no Faeria. For those wondering, no - you cannot put this on opponent land and build land off of it, as this is a structure and not a creature. You may be familiar with this rule already from Wind Gate's functionality.

Istanu, Eternal Light is a legendary ever-living jelly that's spirit can pass from creature to creature. It's also extremely beautiful, and that should count for something.

Istanu is making its way to Wisplight Falls next week, which is being released Tuesday, August 22nd at 17:00 CEST.

Oversky balance, gameplay, and our general thoughts

We know a lot of our players are interested in how we'll be approaching the new cards introduced by Oversky and the resulting metagame. Let's talk about that.

First of all, it is our goal to tone down Oversky cards as little as possible for the specific reason that they cannot be disenchanted for full value afterward. They cannot be disenchanted at all, actually. For that reason, the last thing we really want to do is make players feel bad that their favorite new card is no longer as strong. Secondly, if you are familiar with our general balancing policy, we work as hard as possible to avoid knee-jerk reactions to community feedback and only make changes when we're absolutely sure they are necessary for the overall health of the game. We also recognize that the meta will be changing on a weekly basis as the Oversky rolls out, and each new week will likely produce a playing environment in a constant state of flux.

With all of that in mind, we fully anticipated that by pushing multi-color decks in brand new ways with Oversky, we would be opening the door to some very powerful strategies using cards in ways never really seen before. Faeria is such a complex mechanism that it would be foolish to say that we could predict exactly how the gameplay landscape would settle after introducing fundamental concepts such as Wild Lands or powerful new high land cost cards. These are all beautiful problems to deal with, because we feel the end result is going to be a Faeria that is more engaging, deep, and exciting than ever before.

We don't want to turn the Oversky release period into a testing lab where we make radical changes each week, but we do want to push where necessary when we recognize fundamental problems that are shaping the meta in unhealthy ways. While we spend a lot of effort internally testing new content, our manpower is limited and there is simply no substitute for observing the effect the Oversky cardbase has over many thousands of players and many thousands of games. Therefore, do not be surprised if a change or two makes it into the Tuesday releases in order to promote deck diversity and overall enjoyment of Faeria. Thank you for your continued feedback in this area.

Three Wishes

One card we want to bring particular attention to is Three Wishes.



Three Wishes is a card that was meant to provide a way for players to experiment with multicolor decks by providing them a worthy goal to work toward at a time when there simply really weren't many others, due to the limited card base. We love how this card encouraged people to play fun four color decks, but aren't fond of how it generally means that if you create a four color deck you most likely are going to include this card.

The Oversky changes all of that. With Wild lands, we now have a way to create powerful multi-color cards that will drive deck creation in tons of unique ways. We don't need Three Wishes to be the enabler anymore - and for various reasons we really don't want it to be the driving force behind four color decks, including but not limited to the way the card plays in slow mirror match-ups.

We fully anticipated a sharp power spike for Three Wishes in Oversky as part of all this, and we want to make it clear that we have a very close eye on the card and are seriously considering a change. We know this card is a favorite among some of our players, but please understand that by creating the Oversky we wanted to provide better alternatives to Three Wishes, and continue to make a lot of them. While we do not plan on changing Three Wishes next week, we wanted to give fair warning to our playerbase and appreciate your feelings on this card.

Gem Starter Pack and Legendary cards

There is currently a bug where those who purchase the Gem Starter pack are not properly receiving their legendary cards. We will be fixing this Monday, and all players who made this purchase will properly receive a random Legendary they do not own.

Goki's brain surgery



Goki was having a little trouble earlier this week figuring out who to give his treasures to. He's received some counseling and now will properly deliver them to allies as requested.

The Emperor's Voice

Due to an internal miscommunication, we improperly presented the current functionality of the Emperor Kaios avatar set in our recent Adventure Pouch post.

While Kaios does have voiced emotes for the Emperor's Challenge - the functionality is not yet implemented for player avatars. While we have no ETA on this feature going live, know that it is fully intended players will be able to make use of these voices in the future.

We apologize for any confusion and will work better at not providing any misleading information when it comes to cosmetics.

Monthly Cup XIII Recap



In case you missed it last weekend:


If you missed the card reveals during the stream:


Deals of the Week

You'll find these new items in the in-game store, starting today:



Cosmetic Bundles available:

This week is the first week Hoaka's cosmetic bundle with emotes becomes available!
  • Aurora
  • Hoaka
  • Fugoro


Decks of the Week

While we were not able to get Oversky cards onto The Hub this week (yes, we are that busy!), we have this task as a really high priority for the community. We apologize for the wait.
Helpful GuidesCommunity Events


[ 2017-08-18 19:45:21 CET ] [ Original post ]

Islands of the Oversky: Explorer's Glade and Ulani's Realm


The Adventure Pouch is open, and the first islands of the Oversky have arrived!

Explorer's Glade

The Explorer's Glade is free for everyone!

Fugoro has been kidnapped. Quest with Sharra to rescue him and discover the first co-op campaign missions in the Oversky. The release of this island comes along with three brand new cards for everyone to use, along with Goki - Fugoro's helpful mining cousin. Goki is a card designed specifically for co-op missions that can add treasures only to your ally's hand!





Ulani's Realm

Win the loyalty of the Oversky's greatest shaman, Ulani, by completing a series of difficult trials. This island contains 7 new Oversky cards and a unique ally to help you on future co-op adventures.



We'd like to make note that Azure Skywhale has indeed changed since its reveal along with the Swallow mechanic a few weeks ago. It is now a 6/8 and no longer gains life when swallowing. It's still quite the beast!

Two previously unrevealed cards are included in this set:

  • Gift of the Rakoa
    • Make use of the Rakoa's strength in numbers and provide a boon to one of your creatures based on the numbers in your standing army.
  • Frog Tosser
    • Who brings a frog to a knife fight? This Rakoan does. Hurl frogs at your target's face and jump them around afterward. Don't worry, these are specially trained throwing-frogs.
Questions about the Adventure Pouch or the Oversky?

Wisplight Falls

The next Oversky island, Wisplight Falls, releases next Tuesday, along with 7 more cards! See you then.
  • The Faeria Team


[ 2017-08-15 17:04:35 CET ] [ Original post ]

Faeria Friday: Monthly Cup XIII

Monthly Cup XIII is tomorrow, and we'll be revealing Oversky cards! Watch and win prizes from your favorite armchair.



Six new Oversky reveals

During the Monthly Cup stream this Saturday, we'll be revealing six new cards that are coming with the islands of the Oversky!



In addition to the reveals, we'll be airing the first ever Oversky showmatch before the Grand Finals of the cup, featuring cards from the Oversky! Make sure to tune in - see more about the Monthly Cup and how to win prizes below.

Preventing Swallowception

As mentioned a few times before, we are continually testing and balancing Oversky content up until the time it is released, and sometimes it may result in larger design changes. Even though the content isn't released, we like to keep you updated on what we're doing with it.

We have made a distinct change to the Swallow mechanic, which will be available starting Tuesday of next week. The change to the keywording is as follows:

  • " Swallow: Imprisons a creature inside this. When this dies, the creature is released (you can't swallow a creature which swallowed another one). "

This design change is meant to prevent what we tend to call "Swallowception," which is when something swallows a creature that had already swallowed something. Previously, you could do this with no limitation, meaning you could swallow a creature that swallowed another one, which swallowed something else, that swallowed Krog.

Not only does this increase the load of tracking complexity for the player (a game design term we use that roughly describes the amount of things a player needs to remember), it would also force us to create a UI that would become cluttered very quickly with all of this information. Swallowception also incentivizes deck-building styles that stack many cards that Swallow, an issue that will only become amplified in the future as we add more cards that swallow, therefore limiting our Swallow design space.

This is the reason we're no longer allowing things to swallow creatures that already have something in their belly.

Monthly Cup XIII: $3300 in prizes

It's time for lucky 13!
  • Monthly Cup XIII takes place: Saturday, August 12th at 4:00pm CEST.



The Monthly Cup is a single elimination monthly competition where 32 of the best Faeria players from all over the world compete for $3300 in prizes. Each match consists of a Best of 5 series of games in Pantheon format.

Watch, cheer, and win. You can earn prizes just by watching the stream.

How to win prizes

The most important thing you need to know in order to win prizes while watching the Monthly Cup stream is to link your Faeria account directly to Twitch by using The Hub. We've made it as easy as possible for you.

Please note, if you have ever changed your Twitch display name after linking your accounts, you MUST unlink your accounts then RELINK them, or you will receive no prizes. Changing your Twitch username breaks the linking process.

The prize structure is as follows:
(Remember, each is a CHANCE to win)



You are able to view your Egg Timer at any moment by looking at your profile on The Hub.

Eggbot counting issue

We're aware of a problem where Eggbot may sometimes miss minutes watched by players on stream. In compensation for this, we are slightly reducing the actual required minutes to win these prizes, and extending the entire length of the stream by 1 extra hour. Therefore, you may receive some prizes before reaching these threshholds.

Egg hatching

As with every other Monthly Cup, Eggs will be hatching the entire weekend.

There are 8 total hatchlings you can potentially get. After that, your Eggs won't hatch. It's possible to hatch more than one Egg in the same weekend. If you're logged into Faeria during the hatching period, your Eggs are even more likely to hatch.

Here is all the information concerning the Egg and Egg hatching event

Deals of the Week

You'll find these new items in the in-game store, starting today:



Cosmetic Bundles available:
  • Aurora
  • Khalim
  • Tarum
Decks of the WeekHelpful GuidesCommunity Events


[ 2017-08-11 19:24:12 CET ] [ Original post ]

Patch notes: August 8th, 2017 - bug fixes

We have just pushed a server and client update to fix a number of bugs that had been reported to us since yesterday.


  • Fixed a bug which caused the game to crash when clicking the back arrow out of a lobby
  • Fixed a bug in Pandora which caused the “treasure found” to not work
  • When a player disconnects while a game is launching from a lobby, other players in the lobby will no longer be frozen
  • Changes applied to Jalmyr’s puzzles #25 and #27 following recent card balance changes
  • Fixed a bug where using a mythic card to create a mythic card (cards such as Battle Toads) would cause a client crash
  • Fixed a bug which caused some players to crash when returning to the world map after completing a mission.
  • Fixed a bug caused when opening the Adventure Pouch with language set to Korean
  • Improvements made to the diversity of Wild Mission Packs


As always, please let us know of any bugs you discover, either on our Discord servers or by contacting us at support@faeria.com

Thanks!


[ 2017-08-08 11:24:06 CET ] [ Original post ]

Adventure Pouch: Oversky opens

We're excited to announce that Faeria’s first expansion, the Adventure Pouch: Oversky is now available - starting today!



Adventure Pouch: Oversky opens

Faeria’s first expansion, the Adventure Pouch: Oversky is now available - starting today! Open it up and begin your journey into the Oversky.



If you haven’t had the chance to grab your pouch during the preorder, don’t worry, it’s now accessible directly within the game and in gems. So head over there and make sure to grab your Adventure Pouch: Oversky to team-up with your friends and take on the Emperor and reap the exclusive rewards.



A unique Co-op experience

The beginning: The Emperor’s Daily Challenges



Your journey into the Oversky will start with the Emperor’s Daily Challenge. It will introduce a first of its kind co-op mode for you to experience! Each day, a new challenge featuring a unique rule for the match will be available to the players who own the Adventure Pouch: Oversky.

As you know, the Emperor’s Daily Challenges (also known as the Limited Boss Battle) are just a part of the Oversky expansion and will be introducing you to our new co-op mode.

Invite a friend and battle the mighty, greedy Emperor of Mirnast himself: Kaios.

Every day Kaios will have a new challenge for you to overcome. The first time you defeat him each day earns a lot of points for your Adventure Pouch!



The Emperor's Cosmetic Set

By earning points for your Adventure Pouch, you can obtain an exclusive set of cosmetics featuring Emperor Kaios.

The voice of the Emperor

We're happy to have partnered with Team Four Star to bring life to Emperor Kaios.

Emperor Kaios' sinister voice is provided by the equally sinister Ben Creighton.

If you earn the Emperor's avatar from the Adventure Pouch, you'll be able to use the first ever emotes in Faeria with voice acting!

The Co-op campaign: Islands of the Oversky and 33 new cards



We will be releasing the islands of the Oversky every Tuesday, starting next week! Each island will come with its own unique set of cards.


  • TODAY - Monday, August 7th
    • The Adventure Pouch opens, and the Emperor’s Challenge becomes available
  • Tuesday, August 15th
    • The first (free) and second islands of the Oversky unlock
    • Includes 10 brand new cards!
  • Tuesday, August 22nd
    • Third island of the Oversky unlocks
    • Includes 7 brand new cards!
  • Tuesday, August 29th
    • Fourth island of the Oversky unlocks
    • Includes 8 brand new cards!
  • Tuesday, September 5th
    • Fifth island of the Oversky unlocks
    • Includes 8 brand new cards!

How does Co-op mode work?



When you enter co-op mode you will see a new board layout with three orbs on the field. Your ally’s orb is always to the right of yours. Hover over your ally’s orb at any time to see their current Faeria, hand size, and land amounts.

You and your ally share a life total! Any damage you or your ally takes is delivered to both of you at the same time, so make sure to protect your friends.

Each player takes one turn as normal. You will notice that your ally’s lands have a new shade of color applied to them. You may not place units on your ally’s lands or build off of them.

For the Emperor’s Challenge, you must invite a friend to participate. Further adventures in the Oversky will allow you to choose an NPC ally.

Where can I get my Adventure Pouch: Oversky?

If you’ve pre-ordered it already, you’ll find it waiting for you on the main menu next to Sharra. Otherwise you have the option to purchase it in gems as part of the Pioneer or Supporter bundle.

What does the Adventure Pouch do?

The Adventure Pouch is a special item you can obtain to help you explore the Oversky, of which the islands will become available starting next week. It will level up based on daily activities you participate in, and award you various special cosmetics, gold, gems, and chests.

It also allows you to participate in the limited time, co-op only Emperor’s Challenge, also known as the Limited Boss Battle.

How long is the Adventure Pouch open for?

The Adventure Pouch and Limited Boss Battle will be open for two months, starting today.

It officially closes on Monday Oct. 9th, at 23:59 CEST.

For more comprehensive information about the Adventure Pouch and all of the Oversky, please read the following FAQ:


Ulani’s Medallion: A new Pandora treasure

Ulani’s Medallion is a brand new treasure that is making its way to Pandora - starting today! Use it to transform all of your creatures into a base copy of your target.



You may recognize this dangling trinket from the War Effort. With your efforts combined, you helped power up this special medallion, highly treasured and sought after by Fugoro.

Balance change


  • Oakling
    • Now increases the stats of green creatures only



  • Mistral Guide
    • Land cost changed from 4 Deserts to 2 Deserts, 2 Wild.


About Oakling:

We’ve had our eyes on the current state of the game after the last set of balance changes, and believe it’s important for us to step in and correct a problem that has emerged with decks that tend to buff haste creatures in hand and win in one single, explosive turn.

We recognize there are a few ways to approach a solution to this problem and appreciate everyone’s feedback on the matter. We believe targeting Oakling with this change will still allow it to be a very powerful card with Feed the Forest, but not necessarily in a deck stacked with Haste creatures generally found outside of Green, and give us more comfortable room in our design space.

Season Reset and the Monthly Cup

All of today’s coincides with this month’s season reset, meaning the next Monthly Cup is this coming weekend.

Tune in this Saturday to FaeriaTV to watch the Monthly Cup and catch a new batch of Oversky card reveals, and dip into the first islands next Tuesday.

We hope you’re excited for a summer brightened by the Oversky!
  • The Faeria Team


[ 2017-08-07 14:17:13 CET ] [ Original post ]

Faeria Friday: Meet the Rakoa

It's time you meet the Rakoa, a race native to the islands of the Oversky. Don't forget - season reset is this coming Monday! Also, we give a fond farewell to Dan.



Meet the Rakoa

You may have noticed a recurring theme in several of the previously revealed cards from the Oversky. Who are all those furry little creatures in the background? It's probably time that you meet the Rakoa.



The Rakoa are a peaceful collection of various tribes, reveling in the wonder of the Oversky and exploring its shifting islands. They have a unique affinity with the elements, which is why you can find Rakoa in any color. While they do hunt and herd, the Oversky's abundance and ever-shifting geography has made conflict over territory pointless. As such, the Rakoa have no real concept of war and focus instead on exploration to bring wondrous stories and treasure home to their tribes.

You'll become quite familiar with them as you journey into the Oversky this summer, including the new Rakoan Reveller and Rakoan Chieftain.

Season ending

Our Ranked and Pandora seasons reset on the first Monday of each month. This coming reset happens to be August 7th!

Season reset: Monday, August 7th, 12pm (Noon) CEST


And of course... seasonal card backs!



Here you see Ranked card backs on the left, and Pandora on the right.

Farewell to Dan

We'd like to wish a fond farewell to one of our game designers who will be leaving us next week.

Dan Felder has been with Abrakam for more than 2 years now, and has helped shaped much of the world in Faeria that you have come to know and love. Not only has he designed many of the cards you're familiar with, but he's constructed many of Jalmyr's puzzles, World Bosses, characters, and other quests. Dan will be moving back to America to work on Hearthstone with Blizzard, and we wish him the very best - we know he'll be a fantastic addition to their team!

Dan wanted to share a few words with the community on his departure and time with Abrakam:

"Hello fellow yak-lovers. Three years ago I met the lead designers on Faeria at a game developer’s conference in California. After bonding over our shared love of card games, they offered me a key to Faeria’s beta. I immediately fell in love with the game, and started sending endless suggestions for tweaking the card base and mechanics. Not ready to wait for digital updates, I cut out a paper prototype and printed the new designs on cards for physical playtesting. Here’s a picture of a few cards from those early prototypes...."



Hey look, it's Unlikely Hero!


Monthly Cup XIII qualifications

Schedule for this weekend:
  • Sunday, August 6th 23:59 CEST - Voting closes
  • Monday, August 7th at 12:00pm (Noon) CEST - Ladder positions are locked.

Monthly Cup XIII takes place Saturday, August 12th at 16:00 CEST.



Remember, if you don't see your favorite player on the list, you need only type their name in the search box to find them. As mentioned in our forum post here, Lyakusha will be ceding their spot to the next in line.

Team League finals



After several months of league play, the Faeria Team Leage is preparing for its grand final this Sunday!

Don't miss Team Equilibrium square off against MetagamingTV for the first ever Faeria Team League title.



Winner gets their team emoji to stay on our Discord channel!
Deals of the Week
The following items are available to purchase in the shop this week.



Cosmetic bundles:
  • Magda
  • Ruunin
  • Tarum


Decks of the Week



Helpful Guides

Guides this week are decidedly a shade of chartreuse.
Community Events


[ 2017-08-04 19:28:42 CET ] [ Original post ]

Faeria Friday: A lot to swallow

These new Oversky cards are a mouthful.



A lot to swallow

Hungry for more Oversky content?

This week, we'd like to introduce to you a delicious new keyword that we've cooked up for the Oversky expansion.



Swallow: Imprisons a creature inside this. When this dies, the creature is released.

In other words - these guys eat things, then spit them out when they die. When a creature (or structure) has swallowed something, you'll be able to see what's inside its belly by hovering over the unit on the battlefield.

You may recognize Azure Skywhale from the various landscapes and backgrounds we've teased for the Oversky previously. These ubiquitous, lumbering beasts can be found coasting through the floating islands above the clouds. Should you find yourself near the business end of one of these massive creatures, you'll quickly discover whether or not it smells worse on the inside. Make no mistake, at a cost of 8 Wild lands, this creature is meant to make a huge splash when it enters play.

Crystal Flower, on the other hand, is tethered to the ground. This structure allows you to imprison a creature from anywhere on the battlefield, placing it into a sort of "stasis" until it breaks its way free. Hopefully when it pops back out it isn't too angry.

Both of these cards are fully costed in "Wild" lands, which we introduced to you previously. This means that any deck that brings itself to a sufficient number of colored lands will have the option of using these exotic "living prisons".

Sound interesting? Oversky and all of its creatures will be making its way to you this summer. Stay tuned for more.

Game Design contest

After we posted the Game Design contest a few weeks ago - we received a lot of submissions. It's going to take us a bit of time to continue to work through each application and give them the proper amount of attention they deserve. We know many are eager for the results. At this time, we estimate we'll be making decisions on who to interview in the next two weeks. We received so many entrants that we simply won't have time to reply to absolutely everyone, but we'll post an update once we have finished our search.

Monthly Cup XIII Qualifier #2


Playing in the qualifiers is one of three ways you can qualify for the Monthly Cup. You can also earn a spot through ladder placements or community votes.

If you've never participated in an official Faeria tournament before, check out this helpful guide.

Deals of the Week

The following items are available to purchase in the shop this week.



Cosmetic bundles:
  • Magda
  • Ruunin
  • Seifer
Decks of the Week
Helpful Guides

Guides this week are decidedly a shade of chartreuse.
Community Events


[ 2017-07-28 19:48:39 CET ] [ Original post ]

Faeria Friday: When yaks fly

We have a pair of colorful Oversky cards to share with you today. Keep an eye on the skies.



Multi-color in Oversky

We're really excited about pushing more multi-color deck options with the Oversky expansion. The new wild land mechanic was created with this goal in mind, but it does not mean we will be completely doing away with cards that require certain amounts of specific special lands. For example:



Say hello to Shifting Octopus and Sky Yak.

Shifting Octopus is one of the new creatures discovered in the strange world of the Oversky. How is it that these animals can walk on the land? This intelligent creature is able to shift its form in order to overcome a wide variety of challenges. In case you're wondering - yes, you can choose the same option twice, if you'd like.

Sky Yaks tend to travel in small squadrons. It's no secret that yaks have difficulty navigating the floating islands of the Oversky without mechanical assistance. Knock one of these pesky beasts out of the air, and you'll often find they somehow keep finding their way back to you.

Both of these new cards will be making their way to Faeria this summer as part of the Oversky expansion. Stay tuned for more!

Monthly Cup XIII Qualifier

The first of two qualifiers for this month's $3300 Faeria Cup takes place tomorrow!


Playing in the qualifiers is one of three ways you can qualify for the Monthly Cup. You can also earn a spot through ladder placements or community votes.

If you've never participated in an official Faeria tournament before, check out this helpful guide.

Deals of the Week

For technical reasons, cosmetic items in the shop will not be rotating this week.

Decks of the Week
Helpful GuidesCommunity Events


[ 2017-07-21 19:13:36 CET ] [ Original post ]

Faeria Friday: Reaching for the Oversky

It's dangerous to go alone! Take this.



Reaching for the Oversky

In case you missed it, we revealed the first four cards from Oversky last weekend, and applied a balance patch on Tuesday.

We are now, and have been for some time, pushing full steam ahead into the Oversky.

The Oversky is an untouched tropical paradise floating high above the clouds. Players will have the opportunity to explore this new environment where they can encounter new creatures, habitats, and resources never before discovered by the rest of the world.

To assist you in your exploration, you might also want some tools to help you navigate your way through the skies.

Let's help you out with that, by introducing the Grappling Hook:



The Grappling Hook will be a new card introduced in the Oversky that can allow your creatures to both attack from afar and close the distance at the same time. Seems like the perfect tool to have in your pocket when you're running around on some floating islands, right?

The Grappling Hook will be yet another card that features the new "Wild" land requirement, which we discussed last update.

As we continue to gradually reveal cards up until the release of Oversky, we want to make it clear we do not plan to reveal every single one before they become available on live servers - that just wouldn't be as fun. Remember, numbers such as cost, attack, and life may be subject to change after vigorous amounts of testing by our team of specially trained yaks.

Monthly Cup XII Recap



One year of Monthly Cups are behind us. In case you missed it last weekend, we've put together a comprehensive recap with everything you would want to know.

  • Bracket results
  • Videos for all matches
  • Deck lists

It's all right here!

Deals of the Week

You'll find these new items in the in-game store, starting today:



Cosmetic Bundles available:
  • Krog
  • Tarum
  • Seifer


Decks of the Week

The most recent Metashaker deckbuilding contest results are in! This edition's challenge: Soulbound Sagami


Popular decks this week:

Helpful GuidesCommunity Events


[ 2017-07-14 19:39:11 CET ] [ Original post ]

Patch notes: July 11th, 2017

We are implementing a set of balance changes today. We'd also like to officially share the Oversky cards that were revealed during the Monthly Cup last Saturday and explain a little more about the new incoming Wild mechanic.



Balance changes

While we believe the state of balance in Faeria is in a relatively good spot, as evidenced by a diverse set of decks being seen in the past three Monthly Cups and the meta of the ladder shifting slightly week to week, we do recognize that there are a few specific cards that can be adjusted in order to limit the occurrence of punishing early-game swings.

Community feedback along with our own observations has led us to decide to make sweeping changes to our "Star Legend" characters, as well as a few movement tricks that often make an appearance in early turns that can sometimes snowball out of control.

In addition to this, we include a couple more experimental changes that can potentially open new deck-building options.

Star legends

While we'd like to maintain the high power level and flavor of our Star Legends, we aim to limit the instances where an appearance of one of these powerhouses in the early turns can create overly appropriate swings in tempo or board control. An increase land requirement of one should provide an extra turn for opponents to develop a wider array of answers before one of these legends begin to surface.

Seifer, Blood Tyrant

  • Mountain cost increased from 2 to 3.

Aurora, Myth Maker
  • Lake cost increased from 2 to 3.

Khalim, Sky Prodigy
  • Desert cost increased from 2 to 3.

Ruunin, the Relentless
  • Forest cost increased from 2 to 3.
  • Faeria cost reduced from 6 to 5.

Ruunin will follow suit in order to keep our Star Legends' land requirements uniform, but will be given a discount in Faeria. Ruunin does not tend to suffer from the issues of the other legends, and we'd like to see her continue to be a viable card in some decks.

Movement tricks

Prophet of Tides
  • Is now 4/2, up from 3/1.
  • Can now only move the land it is summoned on.

Sagami Grovecaller
  • Forest cost increased from 2 to 3.

While Prophet of Tides receives a more robust redesign, we only deepen the color requirement of Grovecaller. These two cards are being adjusted for many of the reasons mentioned above regarding early-game pressure and seemingly unpreventable swings in tempo.

We recognize this changes the flavor of Prophet of Tides by quite a lot, and we will of course be observing the effects of such an adjustment,
Miscellaneous
Crumbling Golem
  • Now 7/6, up from 6/6.

Shaytan Monstrosity
  • Desert cost reduced from 4 to 2.
  • Faeria cost reduced from 6 to 5.
  • Now 0/5, up from 0/4.

While Crumbling Golem has made only a recent appearance in ladder meta, we'd like to open the door for its inclusion in the Angry Red archetype which has fallen out of favor for quite some time. The nature of Crumbling Golem's design allows for counterplay with a wide variety of cards, and generally discourages such a creature from being used in control decks. We want to see if this will allow a push for a stronger Red archetype to emerge that can allow certain Rush decks to have a higher representation in the meta in general.

Shaytan Monstrosity is another card that we've had a lot of time to analyze after its most recent change, and we're confident that it's safe to push this card into a much higher power level. We believe the gameplay that Monstrosity provides is generally exciting and satisfying, and want more players to be able to experiment with decks that are constructed around taking advantage of this unique card.

Needless to say, with every balance change we monitor the results very closely and will make any adjustments as necessary in the future. We also recognize there are a lot of balance suggestions from our community that may be seemingly ignored in this patch. While we cannot address every single one of these concerns, we appreciate your feedback and do earnestly take it into consideration with every wave of changes we make. In the case of this patch, our focus is mostly on the early game and how we can alleviate some of the heavy pressures felt before players are sometimes unable to develop an appropriate answer.

The first look into the Oversky

In case you missed it during last Saturday's Monthly Cup stream, we explored the first four cards in the Oversky expansion coming this summer. Here they are:



For a closeup on each of these cards, click the following:


Wild lands

The Oversky will introduce a new type of land requirement: Wild.

Wild land requirements can be satisfied by possessing any one of the four existing special lands: Mountain, Lake, Desert, or Forest. Intrepid Explorer and Yakkapult are two examples of cards that feature Wild land requirements.

Our aim in adding Wild lands to Faeria is to promote and encourage new styles of multi-color deck building never before possible.

Here are some answers to some initial questions you may have about Wild lands:

"If a card costs one Forest and one Wild land, will having one Forest satisfy both requirements?"- No. Wild land requirements will be in addition to any other special land requirement a card might have. In this case, you would need one Forest and one of any other special land (the additional special land could be a second Forest).

"Do creatures that require only Wild lands need to be summoned on a special land?"- No. Wild land costs do not influence casting zones for creatures.

"Does Punishment deal 5 damage to creatures that only cost Wild lands?"- Yes. Creatures that only cost Wild lands are considered Neutral. For this same reason, Wild land cards would not be drawn by cards that generate cards of any specific color, such as Spellwhirl.

When is Oversky releasing?

This, of course, is the number one question players tend to ask about this summer's expansion. While we're not ready to reveal an exact date at this time, know that we're working very hard at getting it ready as soon as possible and will be sure to let you know a date when we're sure it's ready. As a repeat of the disclaimer from this weekend, the cards we've revealed above are still subject to ongoing internal testing and may reach live servers with slight tweaks if deemed necessary.

In the meantime, expect a few more teasers headed your way to wet your appetite.
  • The Faeria Team


[ 2017-07-11 16:47:57 CET ] [ Original post ]

Faeria Friday: Monthly Cup XII

A year of Monthly Cups is about to pass, and we're celebrating by revealing the first ever cards from the Oversky.



The first Oversky cards

World Bosses are behind us, and the Oversky looms above.

We're now ready to put our eyes to the skies and show you what more is to come.

The first Oversky cards will be revealed during Monthly Cup XII, tomorrow.

Read below for more details on how you can watch.

Monthly Cup XII: $3300 in prizes

It's hard to believe it, but we're about to complete one full year of Monthly Cups.

  • Monthly Cup XII takes place: Saturday, July 8th at 4:00pm CEST.

To celebrate ONE YEAR of Monthly Cups, we'll be revealing the first Oversky cards exclusively on our tournament stream.



The Monthly Cup is a single elimination monthly competition where 32 of the best Faeria players from all over the world compete for $3300 in prizes. Each match consists of a Best of 5 series of games in Pantheon format.

Watch, cheer, and win. You can earn prizes just by watching the stream.

How to win prizes

The most important thing you need to know in order to win prizes while watching the Monthly Cup stream is to link your Faeria account directly to Twitch by using The Hub. We've made it as easy as possible for you.

Please note, if you have ever changed your Twitch display name after linking your accounts, you MUST unlink your accounts then RELINK them, or you will receive no prizes. Changing your Twitch username breaks the linking process.

The prize structure is as follows:
(Remember, each is a CHANCE to win)



You are able to view your Egg Timer at any moment by looking at your profile on The Hub.

Egg hatching

As with every other Monthly Cup, Eggs will be hatching the entire weekend.

There are 8 total hatchlings you can potentially get. After that, your Eggs won't hatch. It's possible to hatch more than one Egg in the same weekend. If you're logged into Faeria during the hatching period, your Eggs are even more likely to hatch.

Here is all the information concerning the Egg and Egg hatching event

Balance patch coming

Our goal is to push a balance patch early next week, after the Monthly Cup is complete.

Heads up!

Game design contest

To our delight, we've had a lot of activity on our Game Design Contest posted earlier this week.

To clear up some confusion, this contest is not just for retrieving feedback or game suggestions. We use our normal channels of feedback for this. We're hoping to select and hire applicants directly from their submissions to this form. Please keep that in mind when making a submission.

Submissions close on the 11th of July 2017 at 11:59PM CEST.

Deals of the Week

You'll find these new items in the in-game store, starting today:



Cosmetic Bundles available:
  • Aurora
  • Khalim
  • Fugoro
Decks of the WeekHelpful GuidesCommunity Events


[ 2017-07-07 19:33:55 CET ] [ Original post ]

Faeria Friday: The final bosses

Survive the Forest of Trials, meet Raizeon's revenge, and confront the master of puzzles himself. The final set of World Bosses have arrived!



The final bosses

After a month of World Bosses, the final three are here - and they are no pushovers. Fair warning: These bosses are designed to be incredibly difficult. You’ll need to carefully craft your decks in order to survive each. The level requirement for these runs up to 100, meaning anyone who has access to these missions should have a decent amount of game experience and card collection at this point.

  • Survival: Level 70
    • Location: Forest of Trials
    • Even gods must be tested if they wish to visit the Cosmic Portal. This nightmarish forest conjures echoes of the world's most terrifying creatures. Prepare to die.
  • Raizeon: Level 80
    • Location: The Cosmic Portal
    • The Cosmic Portal leads to the Nexus, where Raizeon stands watch over the prime realities. My god... It's full of stars.
  • Jalmyr: Level 100
    • Location: Pools of Solace
    • Where do unanswered riddles go? To the Pools of Solace, where Jalmyr collects unknowable things. The boundary between myth and reality is lessened here. Bring your mythic cards. You'll need them.

If you’re able to defeat these bosses, you can place the final gem in your Orb of Champions and show your achievement off to the world.

Why World Bosses?

Simply put, we wanted to add long term goals to PvE progression. If you’re a Battle mode player you can climb for God Rank. If you’re a Pandora player you can collect hundreds of Pandora Points. If you’re a PvE mission player you can now work to unlock and defeat all the world bosses.

We had to ask ourselves a question: "What would World Bosses be?"

They would be epic foes with terrifying powers, seeming incredibly unfair and impossible to defeat. The player would be challenged to figure out their weaknesses, perhaps even turning their own strengths against them, and claim a well deserved victory.

At first, World Bosses were designed only as end game goals. The first one wasn’t going to even unlock until level 60. We ultimately extended the World Boss feature to be something everyone could enjoy from early levels, but this should give you an idea of the madness that lies in store.

The three bosses we release today were first designed over one year ago. They were the original three world bosses we used to test the concept. At last, you’ll get to experience what our co-workers did when we innocently asked them to playtest these punishing missions.

World Bosses not only allow us to introduce some challenging new scenarios, but we’ve also set up the infrastructure for Oversky campaigns in the process. As we’ve said before, building these missions has created an important foundation from which to build from.

Jalmyr

We’d like to pay special attention to our final boss. You’ve solved his puzzles. You’ve learned his tricks. Now it’s time to face your mentor.

Jalmyr’s mechanics are a puzzle all their own, giving him extraordinary advantages that you’ll need to expertly navigate. It’s likely you won’t even see everything he can do on your first few attempts. Don’t lose heart. We’ve beaten him multiple times with various decks. You can indeed triumph over this absurd opponent.

While we would never give mythic cards an advantage in PvP games, we really like how it provides an added bonus to collecting Faeria’s premium cards for the final boss.This also means that if you’re having trouble taking Jalmyr down, you can do the equivalent of grinding a bit in an RPG to craft a few more mythic cards for that added edge. We want to stress that this final mission, while it does give you an advantage for using mythic cards, does not require you to have the majority of your deck be mythic. A small number of commons should be all you need, though any extra you happen to have will be a tremendous boon.

The Triple Challenge

These three bosses were originally designed to be played back to back with the same deck! We ultimately removed that requirement, but no one’s stopping you from challenging yourself. We’re looking forward to seeing who can manage this wild feat first.

Season ending

Our Ranked and Pandora seasons reset on the first Monday of each month. This coming reset happens to be July 3rd!

Season reset: Monday, July 3rd, 12pm (Noon) CEST


Season number standardization

We’ve updated two previous blog posts in an effort to standardize season numbers with listed in-game card backs.

Since we’ve had a few extra seasons in Early Access, season numbers will never necessarily line up with Monthly Cup numbers. To clarify things, this makes the current season that is ending on Monday number “14”.

Monthly Cup XII qualifications

Schedule for this weekend:
  • Saturday, July 1st 18:00 CEST - Qualifier #2
  • Sunday, July 2nd 23:59 CEST - Voting closes
  • Monday, July 3rd at 12:00pm (Noon) CEST - Ladder positions are locked.

Monthly Cup XII takes place Saturday, July 8th at 16:00 CEST.



Remember, if you don't see your favorite player on the list, you need only type their name in the search box to find them.

Spot Lethal #12



A brand new Spot Lethal has been posted by J0k3se. While the solution itself isn't incredibly complicated, getting there is the hard part. Can you beat the pros? Watch it here!



Look, YouTube user ApiolJoe found it in 5 seconds!!!

Metashaker deck contest results

Bobrokrot's latest deck building contest has ended, and a new one has already begun!

These contests are a great way to explore deck building and earn a bit of gold at the same time.

Deals of the Week

You'll find these new items in the in-game store, starting today:



Decks of the Week
Helpful GuidesCommunity Events


[ 2017-06-30 19:58:26 CET ] [ Original post ]

Faeria Friday: Dagdan, Pyrhos, and the Dark Wisp

Three brand new World Bosses await you. Brave your way through the Howling Desert, witness The Forge of Creation, and confront the Dark Wisp itself.



New World Bosses

Starting today, you'll find these new available in-game if you have reached the appropriate level.

  • Dagdan: Level 45
    • Location: The Howling Desert
    • The Howling Desert is home to the great Dagdan, lord of wind and fury. Dagdan rebelled against the sky god Astar, refusing to share the gift of flight. One day an old woman stole the gift from Dagdan. She chose to share it, and for her generosity Astar granted her eternal youth and beauty. Her name was Iona. When you see a storm arise from nothing, it's likely Dagdan raging at this old theft.
  • Pyrhos: Level 50
    • Location: The Forge of Creation
    • The Forge of Creation is where the god Aoros forged souls from raw magic. One of his greatest creations was Pyrhos, the guardian of the forge. However, Pyrhos slowly grew mad in his isolation. To keep himself company, he used the forge to create a friend he named Kojin. Sadly Pyrhos was not a god, and could not create a truly immortal being.
  • Dark Wisp: Level 60
    • Location: The Hollowdeep
    • A single wisp haunts this lonely cavern. All attempts to learn of it have failed. Notes written about it vanish. Scrying spells return only blank stares and empty mirrors. Actually approaching it? Don't. Just... Don't.

Fair warning: While some players have been calling the previous World Bosses too easy, the confrontation with the powerful Dark Wisp is our answer. In fact, all three of these missions are quite a challenge. As the level requirements to unlock them go up, so too does the difficulty, by design.

Regarding the Dark Wisp specifically, you'll want to keep an open mind. If the first deck you use doesn't seem to be working out well, try some other strategies. Or... you know... just lose your soul.

If that still isn't enough for you, next Friday we'll be unleashing the final three World Bosses, the last of which requires you to be all the way to level 100. Be prepared.

Steam Summer Sale



Faeria's Steam Pack is part of the Steam Summer Sale!

Note: You can only purchase the Steam Pack once per account. If you already own Goki, you will instantly receive the 5000 Gold upon purchase and extend the duration of you current Gold Miner by an extra 30 days.

Monthly Cup XII Qualifier

Don't forget, the first of two qualifiers this month takes place tomorrow.

Never play in an official tournament before? No problem. Read this helpful guide here.

Deals of the Week

You'll find these new items in the in-game store, starting today:



Decks of the Week
Helpful GuidesCommunity Events


[ 2017-06-23 19:12:15 CET ] [ Original post ]

Faeria Friday: Yakkar, Udina, and Survival

Yakkar, Udina, and a new Survival challenge have arrived. Fight through them right now, in-game!



New World Bosses

As promised, we have a new set of World Bosses unlocked for you today. You'll find them available in-game if you have reached the appropriate level.

  • Yakkar: Level 30
    • Location: Yakkaran
    • In Yakkaran, the Yak Vanguard trains for a mysterious future war. Their leader Yakkar runs the Yakkaran Arena where he teaches a new form of warfare.
  • Udina: Level 35
    • Location: Tomb of the Sunken Emperor
    • Long ago a great Emperor sought forbidden knowledge from Udina. Amused, she granted his request. It did not end well for him or his empire.
  • Survival: Level 40
    • Location: The Glass Jungle
    • No one knows what turned this once-verdant paradise to glass. No one knows what causes enraged guardians to defend it. Warning: Watch out for ogres.

We hope you enjoy these new challenges. We're very pleased most players seem to enjoy this content as we work up to the Oversky's release this summer.

Next Friday, we'll be giving you even more bosses.

June Season's Card backs

Take a look at the card backs you can battle for this month.



In case it's not clear, Ranked card backs are on the left, Pandora on the right.

Monthly Cup XI Recap



Congratulations to the winners of last Saturday's Monthly Cup XI!

In case you missed it, Aquablad has put together a comprehensive recap.

Remember, the new Monthly Cup qualifying season is already underway.

Monthly Cup XII takes place July 8th! It'll mark one full year of Monthly Cups.

Deals of the Week

You'll find these new items in the in-game store, starting today:


Decks of the WeekHelpful GuidesCommunity Events


[ 2017-06-16 19:20:20 CET ] [ Original post ]

Faeria Friday: Monthly Cup XI is tomorrow!

Monthly Cup XI takes place tomorrow! Remember, spamming !egg in chat gets you nothing, but it may serve as a catharsis. In other news: Become Krog.




World Bosses

In case you missed it, World Bosses have come.

Want more? We plan to release a set of new bosses every Friday in June, starting next week.

While the introductory bosses may seem difficult - don't forget: they are the lowest level challenges one can encounter.

You ain't seen nothin' yet.

Android release expanded to Belgium

Today we are expanding our Android soft launch into Belgium, to continue testing smaller regions before wider release. This will be in addition to its availability in Canada.

We look forward to releasing it to the masses as soon as possible!


Monthly Cup XI: $3300 in prizes

The eleventh Monthly Cup takes place tomorrow! Do you have all your eggs in order?

Saturday, June 10th at 4:00pm CEST.



The Monthly Cup is a single elimination monthly competition where 32 of the best Faeria players from all over the world compete for $3300 in prizes. Each match consists of a Best of 5 series of games in Pantheon format.

Watch, cheer, and win. You can earn prizes just by watching the stream.

How to win prizes

The most important thing you need to know in order to win prizes while watching the Monthly Cup stream is to link your Faeria account directly to Twitch by using The Hub. We've made it as easy as possible for you.

Please note, if you have ever changed your Twitch display name after linking your accounts, you MUST unlink your accounts then RELINK them, or you will receive no prizes. Changing your Twitch username breaks the linking process.

The prize structure is as follows:
(Remember, each is a CHANCE to win)



You are able to view your Egg Timer at any moment by looking at your profile on The Hub.

Egg hatching

As with every other Monthly Cup, Eggs will be hatching the entire weekend.

There are 8 total hatchlings you can potentially get. After that, your Eggs won't hatch. It's possible to hatch more than one Egg in the same weekend. If you're logged into Faeria during the hatching period, your Eggs are even more likely to hatch.

Here is all the information concerning the Egg and Egg hatching event

Become Krog

We now have enough cosmetic bundles to begin rotating them weekly. This week, we have three legendary bundles available for you, including none other than the most powerful Ogre in the world.



Now you too can be king. We also have the following which were available earlier in the week as well:

Deals of the Week

You'll find these new items in the in-game store, starting today:



Decks of the Week

Helpful Guides

Community Events


[ 2017-06-09 19:22:21 CET ] [ Original post ]

World Bosses have come: Patch notes, June 6th 2017

They're here! The first of our World Bosses have arrived, and they're bringing with them even more.



The first Faeria World Bosses await

Today we release the first three World Bosses of Faeria. World Boss battles are a new single player feature that sequentially unlock as you gain levels. World Bosses are, as their name implies, challenging and unique missions that provide special rewards when defeated. These rewards include large amounts of gold (500 Gold per boss), experience, and the construction and upgrade of the brand new Orb of Champions.

These new bosses await you in game right now. Throughout the month of June, we will be introducing more World Bosses each week.

This week's World Bosses are:

  • King Yaknus
  • Arboria
  • The Test of Endurance

These mighty challenges should give you a sufficient taste for what is still to come. World Bosses will be accessible via a new in-game map screen you'll find in the single player area.

Wild Mission Packs

In conjunction with World Bosses, we're releasing what we're calling Wild Mission Packs. The basic idea behind Wild Mission Packs is to provide an indefinite source of single player content for players who prefer to play solo, or to increase their levels in order to meet the next World Boss.



Whenever you finish the last mission of the last normal Mission Pack in any lane, that lane will now get filled with a brand new Wild Mission Pack. Each Wild Mission Pack is composed of 7 randomly selected missions. These missions are designed to provide heavy amounts of experience, and a new solo objective will appear that rewards you one Battle Chest for every two Wild Mission Packs you complete. This objective will reappear indefinitely. Each Wild Mission Pack will cost 500 gold or 100 gems, meaning that purchasing and completing two of them will reward you with not only a Battle Chest worth 1000 gold, but all of the extra experience gained from each mission and the gold provided from leveling up.

Wild Mission packs are yet another way we hope to satisfy the clear need many players are expressing for more single player content, and we hope you enjoy them.

Rewards Changes

Together with the introduction of the World Bosses, which will be providing an extra 6,000 Gold total, we are applying a few changes to some of the current rewards in order to balance the overall rewards experience.

The following changes are being applied:
  • The Daily Quest "Spectate a friend winning a game" now rewards 400 Gold (was 1 Battle Chest)
  • The Solo Objective "Deal 100 damage to enemies" now rewards 500 Gold (was 1 Battle Chest)
  • The Solo Objective "Solve 3 puzzles" now rewards 100G (was 200G)
  • The Solo Objective "Destroy 20 creatures" now rewards 100G (was 200G)
  • The Solo Objective "Complete 3 Quests or Puzzles" now rewards 100G (was 200G)

Balance changes

As always, we keep a close eye on the general state of the game and the balance between all colors, at all levels of play. After releasing six new cards near the middle of last month, we knew it was important to observe their effects and see how players learn to best use these new tools.

Our internal balance analysis takes into account the results of games played on live servers, player feedback, and of course high level tournament play. We read, hear, and watch it all. In the end, it helps us reach a decision we can move forward with.

At this time, being so close to the running of another highly competitive Monthly Cup, we're not comfortable making any wide, sweeping changes - but we do want to place the game in a state where we feel we can pull more valuable information. Sometimes there is one card that may be so clearly out of line that it can make further judgement calls murky without knowing the results of the state of the game after toning it down a little. We believe, at this time, that card is Triton Trainer. Introduced not so long ago, it has enabled an exciting new deck archetype for Blue that takes advantage of its many Jump creatures. Obviously when designing this card we wanted to encourage this style of deck as playing with high mobility creatures is generally a fun experience. However, it's currently performing way above where we think it should be, at all levels of play. Therefore, we are implementing the following change today:

Triton Trainer


  • Faeria cost decreased from 4 to 3.
  • Gift effect reduced from +2/+2 to +2/+0.
  • Life reduced from 3 to 2.

These changes should still place Triton Trainer in a desirable place for some styles of Blue decks, but make it a little easier to answer without placing quite so much health value on the field. Reworking Triton Trainer as "attack-boost-only" exposes Blue's smaller creatures to the standard removal that can normally roast the little suckers mid-leap. Lowering the Trainer itself to a 3/2 also exposes it to both 2 damage and 3 damage removal, meaning it will now be vulnerable, for example, to the punishing removal of Seifer's Wrath, Soul Drain, and the new Deepwood Stalker.

Once again, we want to be clear that we have our eye on a lot in the game at this time, but we'd like to take things a bit slowly as we fine-tune the existing card base. Faeria is an incredibly complex game, and changing just one cog in its intricate machinery can have wild and unexpected results. We believe that with this change we will be able to make a much more informed decision about what the next steps may be for future balance changes before our first expansion this summer.

Cosmetic items

Tarum's Cosmetic set is now available for purchase in the shop. Tarum's Orb, Avatar, Well and Card Back are also now lootable in Mythic Chests.



Bug fixes
  • Fixed an issue that sometimes occurred which would change the order of decks displayed for the player
  • The life of your opponent's orb is now always visible, even when a flying creature is next to it
  • Fixed a bunch of bugs related to avatar animations that would sometimes make the opponent orb go inconsistently above the lands next to it
  • Fixed the look of Orb highlights
  • Fixed Bom-R Orb not showing properly in the profile Orb list
  • Improved the way connection quality to the various regions is measured
  • Forest land trees now have their shadows displayed properly
  • Fixed Power Saving Mode setting that was not available on <1.5GB RAM mobile devices
  • The AI will now make a better use of its buffs at any point in game
  • Made the solo objective panel clearer
  • Fixed some weird button behavior that would make them flicker if a mouse button was held down on them
  • Fixed an issue where, in solo missions, the game would crash if a text was meant to be displayed next to a dead creature


[ 2017-06-06 12:45:42 CET ] [ Original post ]

Faeria Friday: Season XI

Important news! This season's reset will be occurring on Tuesday, not Monday. Read more below.



Season ending on TUESDAY

Our Ranked and Pandora seasons usually reset on the first Monday of each month. However, due to technical reasons involving our development schedule we regret that we must push it back to Tuesday. This means this season will last one day longer than previously planned.

Season reset: TUESDAY June 6th, 12pm (Noon) CEST


We apologize for not determining this sooner, but we have no choice but to shift to this schedule. This is the first time we've ever had to change this, and we don't plan on doing it again. We hope you enjoy your extra day of laddering!

Adventure Pouch Mythic Chests

As you may remember, we promised a free Mythic Chest to everyone who participated in the War Effort after the Adventure Pouch pre-order period is over, which happened yesterday.

This is still the case! However, to prevent a lot of potential support issues, we're waiting until we can fix a slight bug that displays all items specially rewarded to accounts this way as "purchase complete." People often wonder what purchase they've made and why they are receiving this strange item. We'll soon be able to list more descriptive text that will prevent confusion and explain more clearly where your bonus item came from. Thanks for your patience.

Chrome Extension by Tidwell

Community architect Tidwell has put together a useful Chrome Extension that will allow you to see card popups from Faeria on our blog, and more. That way, any time the words Krog, The Ogre King are typed - you see him in his full glory.


Monthly Cup XI qualifications

Even though the season reset will be happening one day later, the Monthly Cup is still on schedule as normal.

Monthly Cup XI takes place Saturday, June 10th at 16:00 CEST.

We already have both qualifiers completed, which leaves us only with community voting and ladder placements remaining.

Schedule for this weekend:
  • Sunday, June 4th 23:59 CEST - Voting closes
  • Tuesday, June 6th at 12:00pm (Noon) CEST - Ladder positions are locked.

Voting:



Remember, if you don't see your favorite player on the list, you need only type their name in the search box to find them.

Deals of the Week

You'll find these new items in the in-game store, starting today:


Decks of the WeekHelpful GuidesCommunity Events


[ 2017-06-02 19:30:45 CET ] [ Original post ]

Adventure Pouch Pre-Orders are closed

Pre-orders are closed! We're preparing now to release the first Faeria expansion this summer, and we have all of you to thank.



Thank you!

We'd like to thank everyone who participated and engaged in the Adventure Pouch pre-order journey. We couldn't be happier with how successful it's been. We felt very privileged to witness each hint unfold into new reveals. Watching the reactions of our players has been a joy.

All aspects of the Adventure Pouch from the planning, client development, website development, and feature design represent a comprehensive effort from our entire team at Abrakam. Needless to say, we are very proud of what we've done so far and can't wait to get to the most important part: releasing it to you.

Coming this Summer

Yes, the Adventure Pouch will be fully released this summer. If you missed your chance to pre-order, don't worry - you'll be able to pick it up as soon as it becomes available.

As a reminder, If you've ordered the Collector's Pouch, your fuzzy yak plushie will ship within 3 to 4 weeks of when the Adventure Pouch launches.

We'll probably have more news about the Adventure Pouch for you as we get closer to the final version, but don't forget - the Adventure Pouch isn't all we have in store for you.

World Bosses are still on their way, and will be making their appearance in-game before we ever reach the Oversky.

Expect more news regarding that very soon.

See you in the skies.


  • The Faeria Team


[ 2017-05-31 19:24:21 CET ] [ Original post ]

Faeria Friday: Team League

It's time to reveal this season's card backs! Let's also put the spotlight on Faeria Team League, one of the newest regular community events.



Shining suns

Faeria Ranked and Pandora seasons end on the first Monday of every month. That puts our next season reset on June 5th. Being so close to summer, it seems only fitting to have an appropriately warmer card back to get you in the right mood.



Here are the Ranked and Pandora card backs that you're currently fighting for, respectively.

Faeria Team League



You may or may not be aware of it, but over time there have been a few teams of players that have coalesced in the community. Teams tend to do just what you think they would: They play together, work on decks, and just generally hang out. Recently, they've gotten together to participate in what's being called: Faeria Team League.

Each season of the league, 8 teams will compete against each other in several Best of 7 series that will be streamed live on Twitch.tv.

List of competing teams:


Watching a team competition is a special treat in Faeria. You can watch the next match between Addicted and Equilibrium this weekend here:

If you're interested in joining a team yourself, you need only reach out to one of their members in our Discord channel, which is a major center of community activity.

Faeria Team League was created and organized by Sweety, whom you may recognize from several competitive Monthly Cups.

Faeria Android full release is in its first stages

In case you missed it, the Android release of Faeria is now in its early stages. We're confident that our Canadian users will lead us on the path to a wider release as soon as practical.

Mac issues resolved

Today we resolved an issue some Mac users were experiencing that could potentially make them unable to play. The new version has already been pushed to Steam and should contain the necessary bug fixes. Thanks for being patient as we worked on this fix. Remember, to verify your current version of Faeria, follow these instructions.

Deals of the Week

You'll find these new items in the in-game store, starting today:


Decks of the Week
There's still one day left to enter the Metashaker deck building contest!

Helpful Guides

Community Events


[ 2017-05-26 18:30:34 CET ] [ Original post ]

Faeria Friday: Quest for fluff

After releasing six brand new cards this week, we send our office yaks on a critical mission. Don't forget, Monthly Cup qualifier tomorrow!



Quest for fluff

In just under two weeks, pre-orders for the Adventure Pouch will close. As we mentioned in our World Bosses announcement, we increased the available Plush Yak Pillows from 500 to 1000. In order to be able to meet all of these orders, we were forced to send two of our interns into the wild unknown to gather their kin.



Here we see them planning out their journey while the camera smoothly tilts to provide a closer perspective. They've a long journey ahead, and the road is dangerous.



Deep in the forests, they search for their kin. Can they possibly find enough of their fellow fluffy brethren? By horn and by hoof, they set off into what looks like a Belgian forest but is actually a very fantastical far-off location.

To see more photos of these intrepid interns, including some of their work around the office:


When will the Plush Yak Pillows arrive at my door?

If you've ordered the Collector's Pouch, your plushie will ship within 3 to 4 weeks of when the Adventure Pouch launches this summer. While having them walk to your door would save on shipping, we're going to use more conventional means in order to ensure they arrive in one piece.
Cards a'plenty
The big news is of course that earlier this week we added six new cards to the game, and made Faeria Steam trading cards available for the first time ever.

Today we've completed adding the new cards to The Hub deckbuilder - so go hog wild.

Steam Pack



Don't forget, there are only 3 days left on the Steam Pack sale!

Last call for this special deal on Goki, an exclusive card back, gems, Mythic Chests, and Battle Chests.

Monthly Cup XI qualifier

It's hard to believe it, but it's already time for the next MC qualifier! It's almost as if these things happen every month.

Remember, if you're put on the waiting list you still have a high chance of making it in the tournament as long as you check in beforehand.

If you've never competed in a Monthly Cup tournament before, read this guide on how it works.

Keep an eye on Faeria streams this Saturday to see who might be commentating on qualifier games!

Deals of the Week

You'll find these new items in the in-game store, starting today:



Decks of the Week

Note, the six new cards added this week have only just been added to the Hub today, so expect more decks with those cards to come pouring in soon.

Flying Rocket SPAWNALARM? Sounds like an anime.

Helpful Guides

Community Events


[ 2017-05-19 18:54:57 CET ] [ Original post ]

Let there be six

Six new cards! Steam trading cards! In celebration, the Steam Pack is on sale for a whole week.




The Simmering Sextuplet

Today we are very excited to be adding six new cards to Faeria. It's happening. Now. Enjoy.



Click the image above for a larger version.

Divine, uh? Divine is a new keyword meaning that the card cannot be targeted by events or abilities. However, it still receives damage from cards like Doomsday, Firestorm, Plague Bearer, ... as the card isn't directly targeted.

These cards will be immediately available from Battle Chests and crafting.

Since we're on a roll with adding new cards, how about some more of a different kind?

Steam trading cards

You can't stop the card train once it's rolling. Starting today. Faeria will have its very own collectible Steam trading cards.



Now you'll be able to play a card game while collecting cards for the same card game, then trade those cards with others who also play this card game. It's cards all the way down.

If you're not familiar with how Steam trading cards work, read this helpful article from Valve. Collecting Faeria trading cards will work just the same as all other games on the Steam platform.

By collecting all of Faeria's trading cards, you'll be able to earn badges, special emoticons, and profile backgrounds for your Steam account.



In total, there are 8 trading cards to collect, featuring many of the most heroic characters from Faeria - and also Krog.

Faeria mobile Early Access

As announced when we launched the Early Access of Faeria on mobile, we are closing both the Android Early Access and iOS TestFlight versions of Faeria. We would like to thank all of you for participating in the improvement of Faeria on mobile through the many pieces of feedback we have received for both platforms. We are hard at work to ensure that Faeria on mobile meets your expectations when it launches.

Faeria's iPad version

This update is also being propagated to the iPad but it will take a few hours before everyone have access to the update. We are actively working on preventing this sort of short inconsistencies between platforms in the future.

You'll also notice that we have renamed the iPad version from "Faeria" to "Faeria Tablets", this is a required temporary solution to give us flexibility ahead of the completion of the mobile version. Once Faeria is available worldwide for both tablets and smartphones, we will move back to a single "Faeria" app.

Steam Pack: 40% Discount



In celebration of the addition of our new Steam trading cards, the Steam Pack will be discounted by 40% off until May 22nd! Doing the math, it will be available at the following prices:

  • $20.99
  • £16.19
  • 19,19€
  • ¥ 2088

The Steam Pack contains the following rewards:
  • 10 Battle Chests to start or complete your card collection, that’s 50 cards!
  • 3 Mythic Chests to customize Faeria the way you want to
  • 3250 Gems
  • 1 Month of Goki to enjoy a boost of 5000 Gold on purchase and minimum 300 Gold per day for the next 30 days!
  • An exclusive Card Back only available to those who purchase the Steam Pack

Note: You can only purchase the Steam Pack once per account. If you already own Goki, you will instantly receive the 5000 Gold upon purchase and extend the duration of you current Gold Miner by an extra 30 days.

Balance Change

Krog, the Ogre King

  • Now requires 4 mountains (was 2 mountains)
Patch Notes
  • Battle Toad can now be summoned anywhere next to a Wind Gate
  • Bugs caused by letting Grovecaller's ability expiry as well as the timer run out have been fixed
  • Fixed a bug where Herald of War's +1 / +1 bonus stacked when a combat card was played
  • Fixed an issue where the Protection effect could appear as an opaque black sphere on Mac OSX
  • The avatar of a friend who has a notification in the friend list will not be hidden anymore
  • Fixed an issue that prevented the deck/hand size information from appearing when you hovered your or your opponent's deck
  • Fixed lands not always playing their creation sound
  • Fixed a bug causing an avatar that was purchased or awarded to be displayed incorrectly
  • Improved user experience for friend's context menus
  • Memory & performance improvements


Update: 3:42pm

  • VSync re-enabled on PC/Mac/Linux (No more 30FPS cap, PCMR rejoice!)
  • Fixed an issue where opening the options would change the resolution to the screen native resolution, regardless of the user's saved settings
  • Fixed the position of the Settings dropmenu not aligned with the settings button anymore
  • Fixed an issue that could occur in deck builder in certain languages
  • The Faeria Team


[ 2017-05-16 16:50:44 CET ] [ Original post ]

Faeria Friday: It begins with a smile

We have six special surprises coming for you next week, and we think they'll make you happy.



Refreshing the meta

We've been getting some consistent, explicit lines of feedback about the current gameplay landscape in Faeria:

  • We need to introduce more new cards and mix things up a bit.
  • Krog, the Ogre King is too punishing for newer players in some matchups

We think these points have merit and are in line with our own observations. We're happy to announce that next week we'll be addressing both of these issues at the same time.

Beauty is power; a smile is its sword

With the Adventure Pouch on its way this summer and World Bosses coming even sooner, we know there are still a lot of you anxious for even more. When we know players want something, we do our best to deliver.

Therefore, we have prepared six brand new epic cards that are ready to be introduced to Faeria next week.

These epic additions will contain powerful new tools that should open up an even wider variety of deck building options and introduce some "out of the box" style designs we think you'll appreciate.

Let us begin with a teasing of what is to come:



Behold: Iona's Smile. Symphonies have been written about less.

Hmmm... something went wrong. The image went all blurry. What does it say?

Keep an eye on our social media channels throughout the weekend as we share even more. These six new cards will be considered part of the core collection and not part of the Oversky expansion.

Putting Krog in his place

As mentioned above, we've heard a lot of players having difficulties dealing with Krog. He can be especially frustrating to deal with after being hit by an early Ogre Dance, sending his massive form into a series of devastating undulations that can simply snowball out of control.

Without an early answer, many players are left with a sour feeling in their gut as they're forced to watch Krog devour their helpless forces, one by one.

We have no choice but to attempt to keep him under control with a strict nerf, which we've scheduled for next week. Hopefully this will help to curb his overwhelming presence in play, but further changes may be needed after more observation.

Mobile Early Access patch

Earlier today we pushed some fixes to our mobile version that many of you are currently testing.

We can't thank you enough for your valued feedback and bug reporting.


Steam Pack: 40% discount next week

On May 16th next week, the Steam Pack will be discounted by 40% off for an entire week. It will be available at the following price for a limited time:
  • $20.99
  • £16.19
  • 19,19€
  • ¥ 2088

As a reminder, the Steam Pack contains the following rewards:
  • 10 Battle Chests to start or complete your card collection, that’s 50 cards!
  • 3 Mythic Chests to customize Faeria the way you want to
  • 3250 Gems
  • 1 Month of Goki to enjoy a boost of 5000 Gold on purchase and minimum 300 Gold per day for the next 30 days!
  • An exclusive Card Back only available to those who purchase the Steam Pack

Note: You can only purchase the Steam Pack once per account. If you already own Goki, you will instantly receive the 5000 Gold upon purchase and extend the duration of you current Gold Miner by an extra 30 days.

Monthly Cup Recap

Nick "The Aquaman" Secker has helped put together a comprehensive Monthly Cup X recap that includes video of all matches that were broadcast and decks that were used by the top four players.


Deals of the Week
You'll find these new items in the in-game store, starting today:



Decks of the Week



Community Events


[ 2017-05-12 18:52:13 CET ] [ Original post ]

Incident Report: Saturday May 6th

As some of you have noticed, the Faeria servers experienced issues on Saturday morning and we would like to address what happened.



On Saturday morning, we experienced two consecutive servers crashes. Those crashes were due to the Egg Hatching event that started at 5:50am CEST, the growing amount of Faeria players resulted in database requests which were too large for our servers to handle. We managed to put everything back in order by 9:36am CEST, with minimal data-loss.

Players logged in during that period, in addition to being disconnected, had their accounts rolled back to the state they were in at 6:13am CEST. Rolled back in this case means that most of the actions performed (creation of new decks, victories/losses, new daily quests, opening a chest, purchases, ...) between 6:14am and 9:36am CEST have not been saved and have been lost. We are extremely sorry for this inconvenience.

After getting the servers back up online, we went through a data recovery process and here is what we are applying:

- Every player who was logged in during that period and suffered data loss will receive 2 Battle Chests for free. We expect this process to be completed within the next 24 hours
- For players who purchased Gems during that period, in addition to the 2 Battle Chests, a script granting them the amount purchased during that period has already been run and they all have received the Gem amount they had purchased during that period.

We sincerely apologize for the inconvenience and we have taken actions in order to avoid, to the best of our capacity, any data loss as Faeria continues to grow.

If you have any more question or concerns, feel free to contact us at support@faeria.com and we will make sure to address them.

- The Faeria Team


[ 2017-05-09 17:03:58 CET ] [ Original post ]

Faeria Friday: Monthly Cup X

It's hard to believe it, but we're already up to the tenth Monthly Cup. Watch this weekend to see some of the best players in Faeria duke it out for thousands in cash prizes.



Monthly Cup X: $3300 in prizes

The tenth ever Monthly Cup takes place tomorrow:

Saturday, May 6th at 4:00pm CEST.



The Monthly Cup is a single elimination monthly competition where 32 of the best players in Faeria compete for $3300 in prizes. Each match consists of a Best of 5 series of games in Pantheon format.

Watch, cheer, and win.

You can earn prizes just by watching the stream.

How to win prizes

The most important thing you need to know in order to win prizes while watching the Monthly Cup stream is to link your Faeria account directly to Twitch by using The Hub. We've made it as easy as possible for you.

Please note, if you have ever changed your Twitch display name after linking your accounts, you MUST unlink your accounts then RELINK them, or you will receive no prizes. Changing your Twitch username breaks the linking process.

The prize structure is as follows:
(Remember, each is a CHANCE to win)



You are able to view your Egg Timer at any moment by looking at your profile on The Hub.

Egg hatching

As with every other Monthly Cup, Eggs will be hatching the entire weekend.

There are 8 total hatchlings you can potentially get. After that, your Eggs won't hatch. It's possible to hatch more than one Egg in the same weekend. If you're logged into Faeria during the hatching period, your Eggs are even more likely to hatch.

Here is all the information concerning the Egg and Egg hatching event

Deals of the Week

You'll find these new items in the in-game store, starting today:



Decks of the Week

Helpful GuidesCommunity content

See you this weekend!


[ 2017-05-05 19:33:36 CET ] [ Original post ]

Faeria for mobile phones: time-limited Early Access

Fancy a sneak peek of where we are at with the mobile version of Faeria? You've come to the right place.




Time-limited Mobile Early Access

As we prepare for an official release with our new mobile-friendly layout for smartphones, we're launching one week of volunteer Early Access testing to receive as much feedback as possible. The goals here are to improve stability, performance, and overall player experience.

This one week Early Access will be available for:

  • iPhone (iOS 10+)
  • Android Mobile (Android 6+)
  • Android Tablets (Android 6+)

The Early Access will be available until May 15th and will then be shut down to allow our team to focus on the improvements and fixes needed to craft the perfect mobile experience for Faeria.

Testing Faeria on iPhones

In order to access Faeria on iPhone, we will need to manually add every tester in a specific group within TestFlight. Due to the low limit of possible testers through TestFlight (2,000), we will be enforcing the following rules:

Please note that Gem purchases will not be working on Faeria iOS

Testing Faeria on Android

You can enroll in Faeria's Early Access on Android here.

Please note that the Android mobile propagation may take up to 24 hours of propagation in different regions/different devices

How to Feedback

As the goal of this time-limited Early Access is to gather as much feedback as possible, we have setup a dedicated form available here to reports bugs for iOS. For the Early Access version of Faeria on mobile, please leave a comment on the Faeria Play Store page.

Patch Notes: PC/Mac/Linux
  • Fixed several crashes that could occur when a creature died
  • Fixed shop tutorial that could still make some client crashes in certain circumstances
  • Fixed spell cards that were not shown properly when played
  • Mobile UI won't show up anymore on some Linux systems
  • The Faeria Team


[ 2017-05-04 18:17:58 CET ] [ Original post ]

Introducing: World Bosses

Thanks to your efforts, the final Adventure Pouch: Oversky reveal is upon us. It involves nothing short of the entire world.



The final reveal

You did it. The War Effort is over.

You've already gathered 175,000,000 gold and revealed the addition of 30 more cards obtainable from the upcoming co-op campaign.You then gathered 300,000,000 gold and revealed the cuddly yet fierce Yak pillow plushie, and new cosmetic yaks.

Now, as a whole playerbase, you've gathered 750,000,000 gold. It's time to find out what you've been fighting for.

The completed riddle for Reveal 3 is:

"I live westward of a battleground. Soon my size will be profound."

This one is a little tricky. We've seen some pretty good guesses as to what this might mean, but we'll now tell you how close you were.

"The Battleground" described in this case is in fact Battle mode, where you pit your decks in multiplayer against other gods in battlegrounds across the world of Faeria. Hmmm, what could be westward of that?



Solo mode. It then follows that Solo mode's size will be made profound.

What does that mean, exactly?

Introducing: World Bosses

Currently Solo mode is limited to a selection of quest packs, after which completing them leaves the player with three empty lanes. We've heard the increasing demand for more single player content, and so have developed the concept of World Bosses.



(Click the above image for the expanded full map)

World Bosses will be an entirely new feature that is locked according to a player's level. Once you reach the required level for a boss, you unlock a new battle and the associated rewards inside. For example, as you see in the image above, once a player reaches level 15 they will be eligible to do battle against the fuzzy yet formidable Yaknus.

Orb of Champions

We'll also be introducing a new Orb of Champions that ties directly into World Boss content.



You will be able to collect the orb in 4 individual pieces: The base orb itself, and three mystical gems. You'll be able to earn these pieces by progressing through World Boss content.

When will World Bosses become available?

Due to the demand for more single player content, we currently plan on releasing the new World Bosses near the end of May or early June. Yes, this means it will make its way into Faeria before the Adventure Pouch is released!

World Bosses, while entirely single player, will help lay the foundation for Co-op Limited Boss Battles included in the Adventure Pouch: Oversky this summer.

Mythic Chests are now in every Adventure Pouch: Oversky



In addition to all of this, we're increasing the value of every single Adventure Pouch: Oversky by adding a Mythic Chest inside!

Of course, if you've already purchased one, it will be added on top of everything you are already receiving.

In addition, we would also like to announce that at the end of the Adventure Pouch: Oversky preorder period, everyone who participated to the War Efforts (basically everyone who played since March 15th, regardless of whether they own the Adventure Pouch: Oversky or not) will receive a free Mythic Chest. We have extremely proud of what our community has achieved through this and this is our additional way of saying thank-you!

Adventure Pouch: Oversky's Pre-Order extended to end of May

We've had a number of requests from the community to extend the pre-order date closer to when the Adventure Pouch: Oversky will become available this summer.

Okie dokie.

We are now very happy to announce that we will be extending the closing date of the preorder from May 9th to Wednesday, May 31st.

Collector Pouch availability increased

The Collector Pouch, which has limited availability, will be increased in quantity from 500 to 1,000. With over 450 new homes already claimed for our adoptable young yaklings, we want to be able to support more of your demand. Get them while you can!

Patch Notes

Android and iOS

  • Fixed a crash that occurred the first time a player opened the shop
  • The game will now auto-rotate to the relevant landscape mode according to the device orientation


Android

  • Fixed a permission bug that would prevent the game from loading the Login Screen if you did not reboot your tablet after installing Faeria on Android 6 Marshmallow
  • Improved clarity of the "File ... is corrupted!" error. The error will now advise you to reinstall the game in case the game resources are corrupted.


All platforms

  • Fixed a visual glitch making the "+1" level up effect going behind the avatar and XP bar on end of game screen
  • Memory performance improvements
  • Moved the "Practice" button from the Solo screen to the Battle screen
  • Renamed "Solo" to "Missions"
  • Fixed the position of the tooltip explaining why crafting is not available before you reach level 5 in order for it to be completely visible
  • Fixed the tournament mode dropdown entries in tournament lobbies (now clearly reads BO1/3/5 instead of BO1/2/3)
  • Fixed some greyed out card types having pieces still colored in the collection
  • Card text font is now sharper
  • Improved the clarity of the visuals of the friends in the friend-list


Shop rotation

New cosmetic bundle are now available in the shop rotation:
  • Magda, Queen of Meroval
  • Ruunin, The Relentless
  • Fugoro, The Shop Keeper


  • The Faeria Team


[ 2017-05-03 17:32:05 CET ] [ Original post ]

Faeria Friday: Season X

Let's quickly cover some common support issues, then hop right into the next season reset. It's Faeria Friday!



The Hub update

We'd like to let everyone know that improvement suggestions to The Hub haven't fallen on deaf ears. We have a massive collection of feedback, and we're actively working on a slew of improvements that will arrive in one comprehensive upgrade to the website. This is just a reminder that this is something as important to us as it is you.

Steam accounts and Faeria

On a bit of a support note, there is often some confusion about how Steam accounts interact with your Faeria account. In short, a Steam account can only be bound to one Faeria account. The simplest reason for this is to allow us to provide content for purchasing via Steam. If accounts were not bound, any content you purchased would be available on any Faeria account you log in to with that Steam account.

That seems fairly straight forward, but we know a lot of users personally prefer to use a number of Steam accounts - and this is where confusion sometimes surfaces. Please be sure that you are logged in to the correct Steam account when making any purchase for Faeria. Remember, if you're not sure what your Faeria account information is, you can use the "Recover Account" functionality on the main log in screen.

Recruiting process and Goki

This is also relevant in regards to player recruitment with those who have pre-ordered the Adventure Pouch. When you purchase the Adventure Pouch and are prompted to enter two email addresses of players you'd like to recruit, those same players must sign up for a Faeria account using that same email address you entered in order for you to receive a free Goki. If this process is not followed correctly and your Goki seems to be stuck, please contact support@abrakam.com and we will do our best to help you.

As a reminder, Abrakam employees will never ask you for your password.

Season ending

Our Ranked and Pandora seasons reset on the first Monday of each month. This coming reset happens to be on the first of May!

Season reset: May 1st, 12pm (Noon) CEST


Here is a preview of the card backs you'll earn this season:



Monthly Cup X qualifications

It's almost time for the tenth ever Monthly Cup!

Schedule for this weekend:
  • Saturday, April 29th 18:00 CEST - Monthly Cup X Qualifier #2
  • Sunday, April 30th 23:59 CEST - Voting closes
  • Monday, May 1st at 12:00pm (Noon) CEST - Ladder positions are locked.

This will leave us with 32 total players who will compete in the Monthly Cup on May 6th.

Voting:



Remember, if you don't see your favorite player on the list, you need only type their name in the search box to find them.

Deals of the Week

You'll find these new items in the in-game store, starting today:


Decks of the WeekHelpful Guides

Krog's Wheel of Treasures



Krog's Wheel of Treasures just can't stop spinning. Tune in to MetagamingTV this Sunday at 4pm CEST for a chance to win:
  • Goki!
  • Egg avatar
  • Dragon Orb
  • A good time

And don't forget to keep an eye on Twitch for those who will be streaming the qualifiers this Saturday.

May all your topdecks be Krog.


[ 2017-04-28 19:37:07 CET ] [ Original post ]

Faeria Friday: A single reason

Let's talk a bit about why we introduced Single Player Pandora, and announce a couple slight changes to the Monthly Cup.



Why Single Player?

After we introduced Pandora Single Player earlier this month, we received a bit of feedback along the lines of...

"Where did this come from? That's a bit out of left field."

You're not wrong. Single player Pandora wasn't a commonly requested feature in our various social feeds, of which we are constantly listening and filtering carefully into our development eardrums. There is another very important line of silent feedback, however, of which we are also monitoring: The behavior pattern of our players.

It would be irresponsible of us not to monitor the plethora of data fed to us by those who log on and play Faeria every day. A lot of what that data shows us is that a large portion of our playerbase is extremely interested in single player content, but become relatively starved for it after a certain amount of play time. Like most problems we recognize - we work toward a solution. This is why Pandora single player mode was introduced.

In this case, we were able to leverage our existing features in a creative way that produces more single player content for our players to enjoy. Since its introduction, we've been monitoring the activity of Single Player Pandora and are happy to see it is indeed popular with the player audience we were targeting. Everyone wins!

I want to stress that just because we sometimes reinforce the single player aspects of our game it does not mean we are abandoning multiplayer development. On the contrary, we are constantly working toward improving all angles of Faeria, and have no plans to stop.

Monthly Cup changes



Shifting gears entirely, we have two slight changes coming to the Monthly Cup and integrated tournament system that we're announcing today.

Timebank reduction

Firstly, we'll be reducing the Timebank total by 1 minute per potential round. When we introduced the Timebank system early last year, we started off with what we knew would be a very generous total. After having witnessed many tournaments under this system, we are confident we can slightly lower the total time available without affecting the majority of games played.

To be clear, the Timebank changes are as follows:

Old Timebank values:

  • Best of 3: 30 Minutes
  • Best of 5: 50 Minutes

New Timebank values:
  • Best of 3: 27 Minutes
  • Best of 5: 45 Minutes

The idea, as always, is to keep tournaments moving as quickly as reasonably possible yet still allow plenty of time for players to make the difficult decisions in-game that are so closely tied with high level Faeria play.

Fourth place prize, bounty adjustment

For a long time we've been hearing requests from our competitive players to provide some sort of prize for 4th place. We agree that finishing that high deserves some sort of reward, as reaching the top four in any Monthly Cup is an impressive accomplishment. With that in mind, we will be taking the suggestion of lowering Krog's Bounty award from $150 to $100, then redistributing it to the 4th place finisher - who will now receive $100.

In other words, prizes will be redistributed as follows:
  • Bounties: $100 each (down from $150)
  • 4th place prize: $100 (up from $0)

The total amount of prizes available remains at $3300. This will go into effect for all future Monthly Cups. Thanks for all your feedback!

Monthly Cup X Qualifiers

Speaking of the Monthly Cup: The first qualifiers for Monthly Cup X begin tomorrow, April 22nd!

Remember, even if there is a waiting list, only those players who are checked in will compete. If you sign up and show up, you'll likely still have a spot.

Deals of the Week

You'll find these new items in the in-game store, starting today:



Decks of the Week
Helpful Guides

Okie dokie, that's all. Take it easy!


[ 2017-04-21 19:28:25 CET ] [ Original post ]

Faeria Friday: Flow like a river

With Monthly Cup IX just behind us, we have a lot of news to catch up on. This Faeria Friday should wrap all current events up in a neat little bun for you.



Server update

As you might have noticed this morning, we pushed a server update that fixed the following issues:

  • Fixed the inability to log-in for a minority of players following a server outage on Thursday
  • Pandora is now available on iPad
  • Pandora solo games will now properly award experience
  • Chinese fonts have been fixed
  • Fixed a display error in the language box
  • Passwords on Steam now support special characters
  • The Early Access Android version was unavailable for a couple of hours earlier today and is now available again


Riddle status

With over 210,000,000 gold already gathered, the current status of the next Adventure Pouch reveal looks a little something like this:



Have an idea what it might be?

I'm pretty sure the answer is "I love beetroot of a decarbonated toad. My self will be arachnid." But what does it mean...

I'm not the greatest puzzle solver though, so:


How to choose your Yak

After last week's newest Adventure Pouch reveal, we noticed a bit of confusion on how to go about choosing your special Yak Avatar if you've already purchased the pouch.

All you need to do is go to this address:

Enter your account information and log in, then you'll see a special "Adopt" button appear for you.

DeviantArt Contest voting

The DeviantArt card contest is over!

Thanks to everyone who participated, and RequiemsVoid for running the contest! Remember, you can contribute Faeria related art at any time to the "Islands of Faeria" DeviantArt group.

Monthly Cup IX recap



Monthly Cup IX is complete, and here are your winners!


Bonzo's videos

Speaking of YouTube... we'd like to highlight a very special community channel this week.



(Warning, not for the faint of heart)

If you haven't seen any of his videos before, BonzoDeAap has made quite a few wonderfully edited adventures on his channel.


Deals of the Week

You'll find these new items in the in-game store, starting today:



Decks of the Week



Helpful Guides

Hmm, these two cover just about everything you need to know:


Weekend Tournaments



That's it. Have a good weekend!
Flow like a river, strike like the wind.


[ 2017-04-14 19:27:00 CET ] [ Original post ]

Patch notes: April 11, 2017

This week, we are happy to bring you a big update including the addition of a Single Player Pandora mode, new languages, performance improvements and last but not least Android Tablet Early Access!



Pandora Single Player

Pandora single player?! Yes, you read that right, we are adding a completely new option to play Pandora against AI opponents for those of you who would prefer a more casual approach without the inherent stress of PvP.



How does it work?

  • After using a Pandora or Practice coin on the Pandora gate, you will now choose whether you'd like a Single Player or Multi Player run.
  • The Single Player drafting format is exactly the same as Multi PLayer
  • The more victories you have, the harder your Single Player AI opponent will be
  • The more victories you have, the more rewards you reap!

Single Player runs have a reduced set of rewards compared to Multi Player, due to the inherently lower difficulty. This solo mode is intended to provide a way for non-competitive players to enjoy Pandora and increase their collection without facing competitive opponents. Performing well should be worth the time investment compared to just buying packs outright.

Note

The Pandora solo is currently only available on PC, Linux, Mac computers and Android Early Access. The Pandora solo will be available on iPad tablets later this month.

Due to a bug, Pandora PvP games that were started prior to the update will be finished in PvE mode.Therefore, your rewards will have been reduced.

To those affected, we are sending:
  • A full Pandora coin to any Practice run that was in progress
  • A full Pandora coin + 1000 gold to Pandora run that was in progress

In addition to this, Pandora Single player is not currently awarding experience per game as intended, This will be fixed tomorrow.

Android tablet Early Access

As we've mentioned previously, Android support has been one of our major focuses since the release of version 1.0.

With such a large number of community requests that we have received to test it, we are happy to make Faeria available later in the day through the Play Store's Early Access feature. The current Android version of Faeria will be available for Tablets with Android 6+ (Marshmallow). We are looking at expanding this as we go and we are looking forward to your feedback.

You will be able to enroll for Faeria's Android Early Access here

Please note that the Early Access version of Faeria on Android tablets will be available between 4pm and 5pm CEST today. Android tablet propagation may take up to 24 hours of propagation in different regions/different devices

Android known issue

During a purchase, the Google Play Store window will pop-up. If the player isn't fast enough, they will be disconnected from the server but the purchase will be completed. They will receive what was purchased as soon as they start the app again.

New languages

Faeria is already available in 7 languages including English, French, German, Portuguese, Italian, Russian and Spanish. In today's update, we are also bringing Faeria to more languages:
  • Japanese
  • Korean
  • Chinese (Simplified)
  • Chinese (Traditional)
  • Czech

With these additions, we are now supporting a total of 10 languages with more to come!

We would like to thank our hard working community translators for the help provided in the process: Gravekper, uwlryoung, anatomic, ASML, weipeng, HAHATTAN, Ceyropaiax, YAAP, Naix, iya, Arrotanis and Ascalodon!

Fixes and improvements

  • Improvements of overall performances
  • Addition of servers in Asia (Singapore)
  • Fixed an issue that was causing servers to freeze on rare occasions
  • Addition of a redirect to an other world region if there are no game servers in the best region (based on player's ping)
  • Minor AI improvements
  • Fixed some server side game crashes
  • Global memory consumption improvements (Orb and Avatar graphics quality have been equalized and optimized)
  • iPads with 1GB of RAM or less will no longer be able to set their visual quality to "High" and be forced to play in "Low" quality settings
  • Our particle system has been completely reworked. iPads "Low" quality and PC/Mac/Linux "Lowest" quality settings have been adjusted. The particle effects are now either disabled or tuned down, leading to smoother experience, improved battery life on tablets and reduced RAM consumption but a decrease in animation quality.


Egg update

While we're at it, we wanted to give everyone a follow-up on what we've fixed since last Saturday's Monthly Cup regarding the free stream reward issues that some users experienced.
  • We've sorted all outstanding issues where players weren't correctly sent an Egg.
  • If you had an issue, you will have received an Egg in-game yesterday.
  • We've identified the underlying cause for the problems and it won't happen in the future.

We've sent everyone who was affected an email explaining all of this. In addition, to ensure everyone had a chance to hatch their eggs in time, we will be activating a special hatching event this coming Thursday, where your current Egg will be hatching. Sorry for any trouble!

Also, we'll be increasing the expiration date of existing Egg coupon from long ago some time this week before that hatching event.

One last thing we'd like to note is that if you ever change your Twitch username, you will need to unbind your account on The Hub, then rebind it - otherwise your account will not be properly linked.


[ 2017-04-11 18:56:29 CET ] [ Original post ]

Faeria Friday: Back in Yak

The next Adventure Pouch reveal is upon us, and it's pretty cute. And don't forget - The Monthly Cup is tomorrow!



The home stretch

With all the new players coming into the community, it took you about two weeks to completely unveil Reveal 2's riddle! You've collected 300,000,000 Gold and have unlocked the second of three reveals for the upcoming Adventure Pouch.

You may already have an idea of what the hint would be as more letters were exposed, but now that it's fully uncovered, let's get a little more specific.

The complete riddle for Reveal 2 is:

"I am everybody's fluffy and cuddly desire, one you will be able to acquire."

Roaming the fields of Faeria, they've always been your trusty companion in all your daily endeavors: The noble yak.



Cute, calm, and ever so fluffy, the Faeria Yak plush pillow is here and is now part of a third package available for purchase in the Adventure Pouch, if you should so choose. You can upgrade your current Adventure Pouch at any time if you decide later on you'd like a fancier one. The Yak plush pillow is available in limited quantity and shipping is expected to start when the Adventure Pouch launches in Summer 2017.

In addition to this, everybody who has pre-ordered, or is planning on pre-ordering, any Adventure Pouch will also be given the opportunity to choose from one of 6 or 7 (depending on which Pouch you have purchased) Yak Avatars, directly.

Here are the Yaks you can choose from that will be given to you directly in-game, with no need to hatch any Eggs at all:

Pioneer Pouch and better:

  • Yak Sparrow
  • Strawfield
  • Fluffie
  • Sir Yakkinton
  • Fafnir
  • Peace Blossom


Supporter Pouch and Collector Pouch

  • King Yaknus



If you've purchased a Pouch already, you can adopt your Yak right now by going here.

Adventure Pouch Reveal #3

With that out of the way, it's time we dive head first into the next and last reveal.

It's the last leg for the Adventure Pouch riddle fiesta, this time around, you'll need to collect a whopping 750,000,000 Gold to unlock all the letters of our final riddle.

Get the Adventure Pouch today!

Adventure Pouch timing clarification

On a side note, we have noticed that some players are under the impression that the Adventure Pouch will be released in mid-May. We would like to remind everyone that the date we have always communicated is Summer 2017, not mid-May (although pre-orders do end on May 9th). You guys are silly sometimes.


Monthly Cup IX: $3300 in prizes



The first Monthly Cup since Faeria's release takes place tomorrow:

Saturday, April 8th at 4:00pm CEST.

Aquablad, skorch13, Cappuccino, Xologrim, and Atmaz will be your hosts during the event, walking you carefully through the gauntlet of extremely high level games and shower of crushed eggshells.

Watch, cheer, and win.

Many of you new players may be wondering:

"What is the Monthly Cup?"

The Monthly Cup is a single elimination monthly competition where 32 of the best players in Faeria compete for $3300 in prizes. Each match consists of a Best of 5 series of games in Pantheon format.

But best of all... you can earn prizes just by watching on FaeriaTV!

How to win prizes



The most important thing you need to know in order to win prizes while watching the Monthly Cup stream is to link your Faeria account directly to Twitch by using The Hub. We've made it as easy as possible for you.

Prizes for the Monthly Cup have been updated to contain the possibility to win Mythic Chests! The new prize structure is as follows:

Watch this long for a chance to win:

  • 30 Minutes: 1000 gold (Common prize)
  • 60 minutes: Pandora Coin (Rare prize)
  • 90 Minutes: Mythic Chest (Epic prize)
  • 4 hours: Egg Avatar (GUARANTEED)

Dragon Orbs have been replaced by Mythic Chests in the new available prizes, but are still obtainable by players who win games in the Monthly Cup itself.

And now, due to popular demand, you will be able to view your Egg Timer at any moment by looking at your profile on The Hub. No more wondering if it's working correctly! You'll know for sure.

Egg hatching

As with every other Monthly Cup, Eggs will be hatching the entire weekend.

This time, however, the yolks have multiplied. There are five brand new avatars your Eggs may hatch into, bringing the grand total of potential hatchlings to eight.



Yes, even King Yaknus will be a possible hatchling, as was his royal decree. The Cynical Yak will only be available through Egg hatching, and not through Adventure Pouch selection.

It's possible to hatch more than one Egg in the same weekend. If you're logged into Faeria during the hatching period, your Eggs are even more likely to hatch. Make sure you watch out for which new Yak avatar you'll be getting when the Egg hatching ends!

Here is all the information concerning Egg and Egg hatching event

DeviantArt Contest voting



Submissions for the card creation contest close at 11:59pm CEST today.

Remaining submissions will be posted as the contest closes, so make sure to check back after midnight to catch any last-minute entries.

Your "likes" count as votes, and you can vote for as many as you like. Winners will be discussed on the Monthly Cup stream.

New shop rotation

As always in our Faeria Fridays, it's time to announce which cosmetic items will be in the new week's shop rotation, starting today. Here they are.

The new Deals of the Week:



Decks of the Week



Helpful Guides



Krog's Wheel of Treasures



MetagamingTV will be hosting Noaphiel's Sunday King of the Hill event at 4:00pm CEST, and then spinning Krog's Wheel of treasures!

Watch for a chance to win prizes throughout the whole event.

Have a good weekend!


[ 2017-04-07 22:09:12 CET ] [ Original post ]

Faeria Friday: The season of release

Join the DeviantArt community in a card creation contest! Don't forget, the current season ends this Monday, Let's talk about it.

DeviantArt contest

Show us what you got.



The community's DeviantArt page is running a card creation contest over the next week.

Submit your best work and have it featured during the Monthly Cup stream next Saturday.

A winner for each color category will be chosen, and will receive:
  • 2000 gold
  • 1 Pandora Coin
  • 1 Egg

We'll open voting next Friday on our forums just before the cup begins, so all entries can be judged at once.

Player levels

We would like to let it be known that the fact levels are showing in the versus screen is indeed a bug that was introduced in the latest patch. Levels being displayed in the friends list is intentional, but in-game during matchmaking is not.This one slipped by us, and we apologize. It will be fixed on the next client update.

Reveal #2

Solve the next Adventure Pouch hint yet?



The more gold you earn in game, the faster the bar fills and reveals more letters.

Some riddle sleuths are on the case over in this Reddit thread. Think they're right?

The Hub loading screen

It's gone! We've removed the "loading bar" from The Hub that many players were complaining was too slow. We hope this improves your general Hubbing experience.

Pocket Tactics: Faeria 101

If you haven't noticed yet, the folks over at Pocket Tactics have been publishing weekly "Faeria 101" guides.

Check it out, and keep an eye out for more.

New store rotation



As we mentioned last Friday, our plan is to rotate the in-game shop "Deals of the Week" every Friday and post them here for you to see. Here you go!

Season’s end

The first official season since Faeria's release is about to come to a close.

Our Ranked and Pandora seasons reset on the first Monday of each month. This means:

Season reset: April 3rd, 12pm (Noon) CEST


Monthly Cup qualifications

For those of you who are new to how Monthly Cup qualifications work, let's break it down.

First, here's the schedule for this weekend:
  • Sunday, April 2nd 23:59 CEST - Voting closes
  • Monday, April 3rd at 12:00pm (Noon) CEST - Ladder positions are locked.

We already have 16 qualified players from the two qualifiers played earlier this month, and the top 4 from the previous cup.

For a 32 player tournament, that leaves us with 12 more to go.

Voting:

Two of those are selected by community voting. Yes, you!



Remember, if you don't see your favorite player on the list, you need only type their name in the search box to find them.

Top 10 Gods:

The remaining 10 players come directly from the top of the ladder.

Once ladder positions are locked on Monday, the ladder reset occurs shortly thereafter, and we assemble our 32 players that will compete in the Monthly Cup on April 8th, where Eggs will blacken the sky.

Community corner

Decks of the Week



Helpful Guides


Spanish/Portuguese event highlights

We're very happy to see our Spanish and Portuguese community growing and organizing events together. If you are a Spanish or Portuguese speaker, make sure to check out #general-es and #general-br on our Discord chat to make some new friends.

Saturday:


Sunday:

Join the Spanish community this Sunday for a chance to win some gold. English speakers are more than welcome.

Have a great weekend!


[ 2017-03-31 17:55:45 CET ] [ Original post ]

Patch notes: March 29, 2017

We're applying a patch today that contains small balance changes, some significant changes to our reward system, and some updates regarding supported iPad devices and GBP pricing.



Reward system update

One of the hottest topics that we've seen in our various feedback channels has been about our latest reward system, or the method by which players earn in-game currency just by logging in and playing the game for free.

We addressed a lot of these concerns in a previous news post. In short, our reward system (unlike many others you may find out there) is intended to rely less heavily on your ability to win games. The bulk of gold outside of Daily Quests, Daily Logins, and Solo content related rewards comes directly from leveling up. Since you gain experience in Faeria whether you win or lose, this means you are guaranteed to continue to earn gold in Faeria even if you can't seem to win a game, preventing you from being stuck in a negative thought cycle of "can't win, can't collect."

That said, we agree there could be some improvements made to our latest system. There is a major perception issue that comes from having such relatively small win rewards that is just not being communicated properly in-game. In an effort to remedy this, we're making the following changes today:

  • You now get a minimum of 30 gold per win, guaranteed. Sometimes, you will win much more, to the tune of 150g. The rate at which you receive the 150g is based on chance and is designed to be an extra bonus you get from time to time.
  • Experience given by Battle and Pandora games has been increased by yet another 30%
  • The average gold gained from leveling up has been increased by 50%. It will also be delivered in more readable batches of gold.
  • The average value of the Daily Login rewards has been increased from 300G to 400G.
  • The legendary drop rate from Battle Chests has been increased.
  • Mission pack gold cost has been decreased from 4500G to 4000G.
  • The 100 gold awarded for the "First win of the Day" bonus has been removed.
    • In short, we found this bonus hardly had impact on player perception and was often completely disregarded when players tended to sum up "Faeria's progression system." Many people simply just forgot it existed or didn't even notice it when it was awarded. We feel taking the gold from this bonus and redistributing it elsewhere (see above) will have a much more net positive effect on a player's F2P experience.

We hope you like the changes we've made to our progression system today, and would like to thank you for all of your feedback since the latest version was released. As always, we'll continue listening.

iPad supported devices adjustment

Effective on Wednesday, March 29th, we will be locking the iPad version to iOS10 and higher only.

After much deliberation and development consideration, this is the only way to prevent the huge amount of crashes that people are experiencing with low-tier iPads. We do not want to provide a product that does not operate to our standards of functionality, and it appears there is no other path for us forward in older iPad models.

It's a difficult decision for us to make, but we hope you understand.

Our goal is to have Faeria available on as many devices as possible, but we are forced to draw the line at hardware that simply cannot support the game without experiencing frustrating crashes.

As always, we continue to look for more ways to optimize Faeria for those devices that do support it, and only look at improving performance for the future.

GBP price balancing

We do our best to continually keep our prices even across the board to all regions, countries and platform, regardless of the currency used. From time to time, this requires us to change prices in order to match the value of different currencies from region to region to maintain balance and fairness.

In light of the GBP (British Pound) fluctuation, that seems to stabilise now, both Apple and Google have adapted their automated GBP pricing in order to reflect those changes. In order for us to keep our cross-platform experience as fair as possible, we are now applying the same changes.

Pricing changes
  • 250 Gems: £0.99 (was £0.79)
  • 1500 Gems: £4.99 (was £3.99)
  • 3250 Gems: £9.99 (was £7.99)
  • 7500 Gems: £19.99 (was £14.99)
  • 16250 Gems: £38.99 (was £29.99)
  • 21000 Gems: £48.99 (was £39.99)

Our goal is never to increase prices from the model we have set, but only to maintain the equality across all regions. We aim to be as transparent as possible in all of these changes and hope you understand.

Balance Changes

We are also applying the following changes:

Doomsday
  • Now costs 9f (was 4f)

Failed Experiment
  • Now costs 1f (was 0f)
  • Gives a 4f discount on the next creature summoned (was 3f)

Stormspawn
  • Now is 3/3 (was 4/5)

Windfall
  • Now gives 12f (was 13f)

Lord of Terror
  • Now is 0/6 (was 0/10)
  • Now costs 6f and 3 Mountains (was 2 Mountains)
  • Now has ability "Whenever your opponent is dealt damage, gain that much Attack."

If you want to learn more about those changes, a designer's note can be found here.

Fixes and improvements

  • Improvements of our notification system in case of outdated client
  • Improvements of the auto-reconnection mechanism
  • Fixed bug that was sometimes preventing from starting tournament lobby games
  • The order of the Rapala solo missions has been updated to put the hardest Rapala mission as the last mission of that lane
  • Time of Legends's effect now works as a draw and thus triggers the appropriate draw effects
  • Improvement of the shop tutorial
  • Addition of levels to Friendlist
  • Addition of an "Online friends" counter
  • Addition of a confirmation box when surrendering
  • Addition of a display box when a player's opponent opponent is still choosing his cards
  • Addition of crafting and disenchanting animations
  • Reduction of suggest played friend to 1
  • The game now reloads when the game language is changed
  • Fixed a bug that caused tooltips in Pandora drafts to be displayed behind the cards


- The Faeria Team


[ 2017-03-29 18:23:38 CET ] [ Original post ]

Faeria Friday: Lost memories

You've collected enough gold to reveal the next batch of upcoming Adventure Pouch content, right on Faeria Friday! Let's dig into it and cover some other news while we're at it.



The next Adventure Pouch Reveal

It didn't take you very long, yet again.

Earlier today, you already completed gathering 175,000,000 Gold and have unlocked the first reveal of three for the upcoming Adventure Pouch.

You may already have an idea of what the hint would be as more letters were exposed, but now that it's fully revealed, let's get a little more specific.

The revealed hint is as follows:

"I am a god's lost memory. You will soon find thirty more of me."

In Faeria, you play as a god fighting to regain your lost memory, known as memoria. Some of that regained memory manifests itself as the cards you earn and then subsequently play. You've got it - this hint means that in the Adventure Pouch: Oversky expansion, we will introduce 30 new cards into the game.

Those 30 new cards will be obtainable from the upcoming co-op campaign that will consist of 6 quests packs. This campaign will be unlockable with in-game gold or gems, but you don't have to do that - it is entirely included in the Supporter's Adventure Pouch!

The 30 brand new cards will be expanding on the existing strategical elements in Faeria as well as introduce new and exciting mechanics. We will be revealing those new cards as we go and, needless to say, we're very excited. We hope you are too.

But that's not all we have to reveal to you today...

Those of you who purchased the Supporter's Adventure Pouch for the exclusive full cosmetic set of "Fugoro the Adventurer" - here is what you'll be getting:



Nice clouds! Fugoro has to get to the Oversky somehow, right?

Adventure Pouch Reveal #2

With that out of the way, it's time we dive head first into the next reveal.

Think you're so good at gathering gold? Okay then. This time around, you will need to gather 300,000,000 Gold to reach the necessary milestone and unlock new content!

Visit our main website to track the gold bar progress!

Get the Adventure Pouch today!

Card backs for March



The current Ranked ladder and Pandora season ends on Monday, April 3rd. Fight your way to the top to earn the following card backs!

The Ranked card backs are on the left. Pandora are on the right.

Season Rewards change

Now that we are out of Early Access and Mythic Chests are available, we have revamped the way seasonal Ranked rewards work.

(Click image to expand)

The previous reward system had milestones only at 20, 15, and God. Now we've made it so there are cumulative rewards every league, starting at 20. This should help provide incentive to make it into each league, not just three of them. We've also replaced the Pandora coin rewards (which were placeholder incentives during Early Access) with Mythic rewards - something that all players can benefit from, not just those that enjoy playing Pandora.

Make it all the way to God rank to win everything you see:

  • 1 Random Mythic Card
  • Unique seasonal card back
  • 1 Random Rare or better Mythic Card
  • 1 Mythic Chest
  • Golden seasonal card back

Click here to see how Pandora season rewards work, which have not changed.

iPad issues

We're very aware of the crashing problems some users are experiencing in the iPad version and are working hard at addressing these issues. We'll have more to announce on this soon, but know that your bug reports and support tickets are not going unheard. Thank you for your patience.

Hub Articles



We're looking for any writers out there who would like to share some thoughts or special pieces on the Article section of The Hub.

Examples of pieces that belong there:
  • Opinion pieces
  • Notification of upcoming community events you're hosting
  • An article explaining how to use any community tools you may have created
  • News articles regarding Faeria

If you have interest in this sort of thing, please contact Atmaz or Aqua "Boss Hawg" Blad in our Discord channel, and we can walk you through the process. Currently, Article creation is a unique submission type and requires special approval.

New shop rotation

It's going to be our goal to rotate the items in the shop each Friday from now on, and present them to you here on Faeria Friday. If you see something you like in these deals, make sure to get them before next Friday!

The new Deals of the Week:



Monthly Cup qualifier

The second Monthly Cup qualifier takes place tomorrow!

Will this be your first Faeria tournament?

Remember, you will be able to watch the qualifiers live on Twitch, with community commentary.
Decks of the WeekHelpful Guides

Battle of the Gods VODS

Battle of the Gods invited the Top 10 Gods of February to compete in a special tournament. This tournament was streamed live during our Adventure Pouch announcement.


Krog's Wheel of Treasures

Sunday, March 26th at 4pm CET

Have a fun Sunday with Faeria on Twitch.tv! Interact with the community and hang out with Scream112 on MetagamingTV. During the stream you'll be able to enter raffles to have a chance to spin Krog's Wheel of Treasures.

Win treasures such as:
  • Gems
  • Chests
  • Dragon Orbs
  • Or even a Steam Pack or Pioneer's Adventure Pouch!

Best of luck!


[ 2017-03-24 18:27:27 CET ] [ Original post ]

Faeria Friday: The search for the Oversky

We'd like to answer a few of your questions about the Adventure Pouch, and more!



Adventure Pouch discussion

Since we revealed the first details of the Adventure Pouch: Oversky, the next chapter in Faeria’s future, we’ve been listening to all of your feedback and questions, and we decided it would be most appropriate lead off today’s Faeria Friday by answering them.

When we started imagining how we wanted to provide regular content and updates to Faeria (hugely based on your feedback, Co-Op Mode has been constantly the 2nd most requested feature since Early Access, just behind new cards), we really looked at how we, as players, would like to experience it. When updating Faeria with new content, we aim to make it a celebration that is tied to multiple aspects of the game.

With that in mind, we came up with the concept of the Adventure Pouch, a collectible item that would be the anchor of the first expansion by combining a new game mode, cards, cosmetics and in-game events.

We also didn’t want to reveal everything at once (and yes, more cool stuff is still to come in the remaining reveals). When we set our first War Effort target, we made a mistake in underestimating just how impressively fast you could gather gold, resulting in a poor timing and communication from us on Wednesday, and we would like to apologize for this.

The most important point we want to make absolutely clear, is that neither future cards, nor solo content, will be restricted to real-money purchases only.

We love it when you deem us worthy of spending some of your hard-earned cash, but we are proud of the even playing field that we have created, where you will always have the option of staying completely "Free to Play"(or F2P) and still collect plenty of cards to compete fairly against other players, as demonstrated by the many F2P players who have placed highly in our competitive tournaments.

The Adventure Pouch itself, when it launches, will only be purchasable with Gems, as it ties together cosmetics and special events (such as the Limited Co-Op Boss Battle). However, you will still be able to spend Gold instead of Gems to unlock the Adventure Pouch’s new Co-Op Campaign, as well as more that is still to be revealed. Once again, we promise that there won’t be any cards that you can’t collect as a F2P player.

We have created a Boards post containing all of the questions and answers we already had in our Adventure Pouch announcement blog, as well as answers to new questions that you have asked - and if there any confusion this doesn’t clear up, we will be happy to keep answering your questions and updating the FAQs topic on Boards.

The search for the Oversky

During our stream on Wednesday, you may have noticed an official world map on display which introduced the concept of the Oversky. We'd like to share it here as well, for your viewing pleasure.



Here, you can see the Emperor's new airship, Radiance, exploring the skies as it searches for the fabled land of the Oversky.

Bug fixing patch today

We 've implemented a small patch today that fixes various issues.



Monthly Cup qualifier and tournaments

Our first Monthly Cup qualifier since Faeria’s full release takes place tomorrow!

We know this will be many players’ first tournament, and we welcome you.


Search for casters

Interested in casting in official Faeria tournaments? We need you!

We’re looking for well-spoken individuals who know how to entertain a crowd and have a healthy technical understanding of the game. If you think you’d fit that role, please contact Nick “Tough Gunz” Secker at

If possible, please include previous examples of your work.

Battle of the Gods

The Battle of the Gods tournament took place earlier this week and was shown as part of our
War Effort reveal stream.



Here are the decks used by the top four players:

Sweety’s decks

antirad’s decks

luuu’s decks

Modgnik’s decks

As a note, we're aware the new cards added this week aren't yet on The Hub. Sorry for the delay, and have a good weekend!
  • The Faeria Team


[ 2017-03-17 20:08:40 CET ] [ Original post ]

Introducing the Adventure Pouch: Oversky

(This update is from our blog on faeria.com on Wednesday, March 15th)

We're excited to bring to you news about the Adventure Pouch, and Faeria's first expansion!



In just one week since we announced our War Effort you already hit the 50 million Gold target! Now, it's time to find out what you've been fighting for.

The Adventure Pouch: Oversky

This summer, Fugoro needs your help!

Follow him on his journey to the Oversky to stop the Emperor of Mirnast from plundering its treasures in what will be Faeria's first official expansion.

Starting today, pre-orders will open for the Adventure Pouch that will take you on your own personal journey into the Oversky.



By pre-ordering you not only stake your claim to receive the Adventure Pouch, you'll pay less if you order now as well as receiving three great pre-order exclusives! Treat yourself to the Supporter Pouch option to unlock a brand new Co-Op game mode, and Fugoro cosmetics, once the Adventure Pouch is released.

Six new cards

By pre-ordering the Adventure Pouch today, you get a full set of 6 brand new cards.



These 6 cards are also made available in all Battle Chests, starting today. If you had previously purchased the Core Set in Early Access, you receive them as well.

Adventure Pouch stream

Make sure to tune into the FaeriaTV Stream today for a celebration of this announcement, and a chance to win in-game prizes!

Today's patch notes

Head here to read the full list of changes in today's update!

Adventure Pouch Q&As

What is the Adventure Pouch: Oversky Pre-Order?

Between March 15th and May 9th you can pre-order Faeria's first expansion, the Adventure Pouch: Oversky. The expansion will be available to buy when it launches in early Summer, however with less benefits than pre-ordering now!

During the pre-order period, you can buy one of two packages (Pouches).

The Pioneer’s Adventure Pouch ($8.99 instead of $9.99 during pre-order):

Pre-Order Exclusives (receive them now!)

  • All 6 of the new cards added to Faeria on March 15th
  • The Exclusive Adventurer’s Card Back
  • One entry into the prize draw to win a brand new Alienware 17 gaming laptop

When the Adventure Pouch: Oversky launches this Summer
  • Limited Co-op Boss Battle with daily challenges and epic rewards
  • Collectible Adventure Pouch with leveling that will increase the amount of rewards that you can get

The Supporter’s Adventure Pouch ($24.99 instead of $29.99 during pre-order):

Pre-Order Exclusives (receive them now!)
  • All 6 of the new cards added to Faeria on March 15th
  • The Exclusive Adventurer’s Card Back
  • Two entries into the prize draw to win a brand new Alienware 17 gaming laptop

When the Adventure Pouch: Oversky launches this Summer
  • Limited Co-op Boss Battle with daily challenges and epic rewards
  • Collectible Adventure Pouch with leveling that will increase the amount of rewards that you can get
  • Co-op campaign consisting of a minimum of 6 Quest Packs
  • The exclusive Fugoro The Adventurer’s cosmetic set:
    • Fugoro The Adventurer’s avatar
    • Fugoro The Adventurer’s orb
    • Fugoro The Adventurer’s card back
    • Fugoro The Adventurer’s wells
    • Fugoro The Adventurer’s emotes set

How does the War Effort work?

For each of the 3 reveals still to come, a specific amount of Gold is required to unveil the entire riddle. New letters will be discovered as every 10% of the Gold target is reached.

Where can I purchase the Adventure Pouch?

The Adventure Pouch can only be pre-ordered at faeria.com/adventure-pouch/pre-order/

When will I receive my pre-order exclusive rewards?

You will receive your pre-order exclusive in-game rewards as soon as you purchase the Adventure Pouch, sent directly to you in the game. The Alienware laptop prize draw will be made after May 9th 2017.

When will I be able to access the Adventure Pouch content?

Everything included in the Adventure Pouch that is not a pre-order exclusive reward will be unlocked directly when the Adventure Pouch launches in Early Summer 2017.

What payment methods are available?

You can purchase the Adventure Pouch using your credit card (VISA, Mastercard, Maestro, American Express and Bancontact) or Paypal.

Can I upgrade the package I bought?

You can upgrade your package at any time during the pre-order period until May 9th. You will only need to pay the difference between the two packages.

How can I get the 6 cards without spending money?

The 6 new cards that you can receive automatically upon pre-oredering the Adventure Pouch are also available to find in Battle Chests like other cards, and they have also been given automatically to players who bought our (no-longer available) Full Core Set.

What if I already own some of all the 6 new cards?

If you already own some or all the 6 new cards, you will automatically receive a compensation in game with Gold.

The exact gold compensation is as follows:
  • Long-horned Yak (Common: 40g)
  • Time of Legends (Legendary: 3500g)
  • Triton Trainer (Rare: 200g)
  • Voice of Truth (Rare: 200g)
  • Herald of War (Rare: 200g)
  • Mistral Guide (Rare: 200g)

What if I don’t already own Faeria?

In order to purchase the Adventure Pouch, you need to have an activated Faeria account. You will be prompted to log-in on the Adventure Pouch page prior to selecting a Pouch and proceeding to purchase. If you do not already own a Faeria account, you can download Faeria on Steam, it’s free! You will need to finish the prologue and activate your account before ordering.

What if a friend has bought a package and I want to gift him one?

Make sure to check with your friend before purchasing a gift for him. If that friend has already bought the Adventure Pouch, he will not be gifted the Adventure Pouch a second time.

What are the three reveals?

The reveals are:
  • Wait, why would we tell you?
  • Really though, participate in our War Effort
  • And see for yourselves ;)

Can I get a refund for my order?

It is not possible to refund your order. Please refer to our Terms and Conditions for more information.

When is my credit card or Paypal charged?

You will be charged immediately upon purchase.

I have an issue with my order, who should I contact?

Please contact support@abrakam.com and our Yaks will get back to you as quickly as they can.


[ 2017-03-17 16:08:56 CET ] [ Original post ]

The War Effort is close to completion

The War Effort is nearly fully funded. Troops are standing by. Brace yourselves.



The War Effort's progress

We've been monitoring the progress of the War Effort over the past few days (which has greatly exceeded our expectations), and predict that at the current rate it will reach completion some time in the late evening tomorrow.

Very well. So be it.

We will be celebrating the occasion with a live stream on our official Twitch channel, FaeriaTV. There, we will reveal more information about what you've been fighting for.

War Effort Stream

  • When: 5:00pm CET, Wednesday, March 15th
    We'll start the stream at this time and let it run until the War Effort is complete. Then, the real stream will begin. During all times that the stream is up, you are eligible to win prizes. (see below)
  • Where: https://www.twitch.tv/faeriatv
  • Who: Hosted by Atmaz and Aquablad
  • Why: Eggs.

Some of you may have watched our Monthly Cup events on our channel before, but this time things will be a little different.

Introducing: Eggbot 2.0



We have rebuilt it. We have made it better than it was before. Better, stronger, harder boiled.

What is Eggbot?

Eggbot is the loyal robot we use to distribute prizes to viewers on our Twitch channel during special events. Previously, these prizes have been awarded via email after linking your Twitch account to Steam.

Eggbot 2.0 scoffs at the idea of using primitive emails. Eggbot 2.0 will deliver your stream prizes directly to you in game with its ultimate power.

Why is it called Eggbot?

Among the prizes it distributes are precious Eggs. These Eggs eventually hatch into something magnificent when the Monthly Cup rolls around.

What do Eggs hatch into? Well, you may have seen a few of the results before, but this time they'll have a chance to hatch into something brand new.



What could they be? You'll have to tune into the stream tomorrow to find out.

New method of linking your Twitch and Faeria accounts

This is now made easier as well. From now on, you'll be able to link your Twitch and Faeria account on your user profile page on The Hub at:

Remember, to receive any prizes from watching the stream, you must have your Twitch and Faeria accounts linked this way.

Stream prizes for tomorrow

During tomorrow's special event, Eggbot 2.0 will set out on its maiden voyage to deliver unto you the following fabulous prizes. Watch for the minimum amount of time for each prize and get a chance to win it every 30 minutes. You can only win one of each prize.
  • 30 minutes: Chance to win 1000 gold
  • 60 minutes: Chance to win a Pandora Coin
  • 90 minutes: Chance to win a Mythic Chest (VERY rare)
  • 120 minutes: You get an Egg - Guaranteed.

To be clear, Eggs will not be hatching during the stream tomorrow - but you'll be able to pick one up if you don't have one already. Then you can sit on it to keep it warm until the next Monthly Cup.

If you already have an Egg avatar, Eggbot will force itself to send you an Egg coupon via email that you can use at a later date.

App Store issues

Due to technical issues with the latest Faeria version on the App Store, we have temporarily removed it from available downloads. If you already have Faeria on your iPad, this will not affect you. However, new players will not be able to download Faeria from the App Store until we fix this issue, which is expected to be resolved tomorrow.

We apologize for this brief inconvenience, and are working on bringing it back as soon as we can.

Steam Pack discount ends tomorrow



In unrelated news, don't forget to buy the Steam Pack before the sale ends tomorrow!

Remember, when you purchase the Steam Pack it is applied to the Steam account you purchased it with. You cannot transfer it to another account, just like any other Steam game or DLC, so be sure to be logged in with the main Steam account you plan to play Faeria on.

  • The Faeria Team


[ 2017-03-14 19:02:20 CET ] [ Original post ]

Faeria Friday: War... war always changes

Let's talk about some of the reasons behind the new reward system. And don't forget, there is a War Effort in progress.




The War Effort marches on

In case you missed it, check the bar at the bottom of this page for the current War Effort progress.



At the time of this screenshot, we're already over halfway there!

We're very surprised by the speed at which this bar is filling. Much of the reason it has progressed so fast is due to older players revisiting the game and claiming pending rewards they had waiting for one reason or another.

So.. Welcome back!

Go ahead. Fill that bar. Do it. See what happens.

The new reward system

We've heard a lot of feedback on the new reward system, and we'd like to make sure we get the word out and highlight some of the most important reasons behind these changes.

To put it simply, we've moved away from heavily weighting gold rewards on whether you win your games or not. By increasing the pace at which players level up, and rewarding a larger amount of gold when that occurs - we are looking to prevent the roadblock many new players feel they run into when they feel they are stuck in this vicious cycle:

  • "I don't have the right cards."
  • "I can't win games because I don't have the right cards."
  • "I can't get more gold because I can't win games."
  • "Halp."

When we weight gold rewards more heavily on raw experience earned, this becomes much less of a problem. Daily Quests are of course an already existing method of alleviating this, but we still wanted to provide even more solutions. Therefore, we introduced the new "Daily Login" reward system.



We may not have made this clear, but you don't have to log in every single day in order to ramp up these bonuses. You can take a break for a week and come back, and your next reward will still be waiting for you. Once you fill out the card completely, you'll receive a brand new one.

The end result of all these changes is a progression system that is roughly the same speed as before, but redistributed to cater more toward the first hours of play (along with Daily Quests and First Win of the Day bonus, that still exist), as well as not requiring you to win in order to progress as fast as others.

Now, we've been hearing feedback on the negative feelings players are having for getting relatively small rewards after each win. Keep in mind, in our patch this morning we corrected a bug that should make the appearances of "10g" much less common. Additionally, we are already discussing ways on which we can make your progress to the next big gold reward much more clear. We still would like to reward players for winning games, but it raises a big flag for us if the rewards we are giving them are producing negative feelings.

This is an area we'll have a close eye to in the coming weeks, and thank you for your feedback.

The Faeria Academy

Nick "Big Daddy Aquablad" Secker has put together an incredible resource for new players on The Hub that are just getting started, and it's called:

Each chapter contains detailed breakdowns on exactly what you need to know about each concept, often supported with videos or other articles. If you're looking for a great resource to get started from, look no further.

The Hub

Decks of the Week:


Upcoming community events:

Saturday, March 11th



Wednesday, March 15th


  • Midweek Madness - 7pm CET
    • Last week's winner: Zarrockar - Two weeks in a row!

Good to see all these new faces around. Hope you like it here.


[ 2017-03-10 20:34:29 CET ] [ Original post ]

Faeria is now released

After a year in Early Access, we are excited to bring Faeria out of beta with our 1.0 launch for PC and iPad!




Faeria 1.0 - play now!

The full launch version of Faeria is now available globally.

You can grab it through Steam for PC, Mac, Linux, or the App Store for iPad.




To celebrate our time in Steam’s Early Access, for a limited time we are offering a 40% discount (from $34.99 to $20.99) on our brand new Steam Pack, available exclusively on our Steam store page - check it out as a great-value alternative to buying in-game.



It’s been a thrilling ride. Let’s talk about how we got here and, of course, share with you what’s included in today’s update.

Our Last Year, in Faeria Tales

To celebrate our progress over the last year, we’ve put together a little overview of Faeria’s journey through Early Access. We call it: Faeria Tales: The Road to 1.0.

Ever wonder how many eggs have hatched into Yaks? Curious as to who in the community has won the most prize money so far? Well, you’re in luck, because our Faeria Tales contain these interesting facts and many more!

As proud as we are of the last year and of Faeria version 1.0, we absolutely could not have done it without our many thousands of Early Access testers. You have contributed over 40,000 pieces of feedback that helped us improve the game - and those are just the pieces we can count! We extend a sincere thanks to each and every one of you. We couldn’t ask for a more amazingly friendly and supportive community that has formed around our game.




1.0 Update - Today’s Patch Notes

User Experience Improvements

  • We have made several changes to improve the early game experience for new users, including many enhancements to the prologue levels and a series of User-Interface tutorials that should help introduce new players to Faeria.
  • We’ve made massive improvements to our rewards and progression system. Our goals here were to provide more incentive for logging in each day, while at the same time making the whole experience a little more dynamic and interesting. In general, we’d like to front-load the amount of rewards a casual player receives just by logging in every day and completing their Daily Quests.
    • Each player now receives a gold bonus the first time they log in to Faeria, every day. This bonus gets larger over time with consecutive logins, and has special rewards at the end of each week.
    • Mini-Chests are a new type of in-game reward, which you will receive as a reward after every victory and each time you level up. Usually, a Mini-Chest will contain a random amount of Gold, but they can hold other items too…
    • The rate of levelling up has been increased to be 3x faster than before. At each level up, the player will receive one Mini-Chest.
    • The ability to choose a card at each level up now appears every 10 levels, in the form of a Mini-Chest, and will never contain Common cards. While we still think this system is a great way for a player to be able to increase their collection, it too often left you with a negative feeling when getting a Common card after a long period of grinding your level out. Therefore, we’ve made level up rewards more consistent throughout, cranked up the pace of them, and spaced out valuable card choices.
    • The amount of Gold, or equivalent value, contained in a Mini-Chest can vary, but on average will be higher in a Mini-Chest awarded for leveling up than one given after a victory.
  • Solo content rewards have been improved by adding mid and long-term objectives in order to better reward a players’ progress in this mode.


User Interface Updates

In Version 0.96 last month we introduced the first part of our new User Interface for both PC and iPad. Today we’ve added the finishing touches and applied some polish.

Shop Improvements and Mythic Chests!

Mythic Chests

We first mentioned the intention to add Mythic Chests last year, and even gave some to a few of you that couldn’t yet be opened. Now they can, and you can even buy more! Mythic Chests are precious vessels that contain a range of cosmetic items as well as Mythic cards, with four objects in each chest.

Buying multiple chests at once

In the shop, we have restored the ability to buy more than one Battle Chest at a time, and have introduced new behind the scenes functionality which will allow us to offer regular rotations of cosmetic items, special offers and more.

Introducing: Goki the Gold Miner



Fugoro’s nephew, Goki, is now available for hire from our shop, and he’s eager to mine you some gold.

We’ve replaced the Gold Fountain with this little guy, who offers a very similar service! You can hire Goki in the shop for the same price as the old Gold Fountain, and he too will give you an immediate reward of 5000 Gold. Goki will then mine for you each day for 30 days - he guarantees at least 300 Gold each day, and sometimes finds a LOT more!

He’s also generally a lot friendlier than the old Gold Fountains, who tended not to say very much. What we don’t know is how he manages to turn the gold he mines into coins so quickly…

Those of you who have an active Gold Fountain at the time of this update will have the remainder of their Gold Fountain time accelerated and will be compensated with the amount of Gold you would have received, so you may hire Goki right away if you'd like.

Balance changes
  • Please see this forum post for a full explanation on these changes and why we've made them.



Altar of Souls
  • Faeria cost decreased from 3 to 2
  • The added Slaughtering Shadow’s faeria cost is increased from 1 to 2.



Derelict Tower
  • Life decreased from 4 to 3.



Aurora's Dream
  • Lake cost increased from 3 to 5.



Warstorm Champion is renamed to Crackthorn Beast
  • Life decreased from 4 to 3.
  • Attack decreased from 4 to 3.


Final Illustrations

Finally, we complete the replacement of all placeholder art in Faeria, including the implementation of our last remaining multicolor epics. Behold:


  • Apex Predator
  • Icerock Behemoth
  • Scourgeflame Specter
  • Soul Eater
  • Twinsoul Spirit
  • Crackthorn Beast (previously named Warstorm Champion)
  • Wild Growth


iPad, Everywhere!

After testing in Belgium and Canada over the past couple of months, along with the help of several hundred community members in our iPad testing program, we are excited to roll-out Faeria for iPad globally, available now in your local App Store!

Linux Support

While it has been possible to play Faeria on Linux during Early Access, those of you that have tried it will know that it came with its fair share of crashes. Its for that reason that we’ve kept Linux labeled as officially 'unsupported’. However, that’s all changed. As of today you should now enjoy a smooth Faeria experience on Linux. Status change: Fully supported!

Localization Improvements

With tremendous effort from our community volunteers, we are pleased to apply a wave of localization improvements across the board for all languages. In no way could this have been possible without the help of our dedicated translators. We cannot thank these players enough, and hope you enjoy their improvements in helping make Faeria a global community.


Sound and Animation Improvements

We’ve implemented a wide variety of small improvements to in-game sound and animation, particularly in regards to combat. Oh, and you may want to keep an ear out for Ignus, Baeru, and the Dragons…

Other Changes

  • There is now a toggle button in the options menu to permanently display deck and hand count.
  • Cards summoned or added to your hand by Mythic cards are now also made Mythic
  • It is now possible to directly switch between deck building and crafting modes.
  • It's now possible to craft cards while editing your deck
  • The second Solo lane now unlocks when the training pack is completed and the third Solo lane now unlocks when the Seifer pack is completed.
  • Solo hints are no longer clickable.
  • We’ve added a confirmation dialogue after clicking the “Sign Out” button.
  • A bunch of new hints for the game loading screen have been added.


Bug fixes



What’s Next?

Continual Improvements

Just because we are leaving Early Access doesn’t mean we’re going to stop listening to the community for the best ways we can improve Faeria. We have big plans for even more new features and content in 2017, and are looking forward to hearing what you, our players, want to see. It goes without saying that we’ll be keeping an eye on bugs and balancing at all times.

Coming Soon to Phones!

One big thing we are working on is expansion onto more devices: as of today we officially support iPad and Linux players globally, and in the near future we will expand support to Android tablets as well as iPhones and Android phones.

What aren’t we telling you yet?

Oh, okay. You want more. You can tell we’re holding back. Fine.

In addition to Faeria on your phone being right around the corner, we’ve got some really incredible stuff coming your way. We’re just… not quite ready to spill the beans yet.

How about instead we mobilize a War Effort.



[ 2017-03-08 15:58:41 CET ] [ Original post ]

Faeria Friday: The Month of Release

Version 1.0 is creeping steadily closer. At the same time, the current ladder seasons are ending, and we'd appreciate your time with a Steam review.



February season’s end

Can you believe it? The very last Ranked and Pandora seasons of Early Access are nearly over.

They will be resetting on the first Monday of the month as usual, which happens to be this coming Monday, March 6th.


This season's card backs:



Note: We'd like to apologize, as these card backs will not be made available on the exact date of the ladder reset on Monday. Due to technical roadblocks in the way we have prepared for version 1.0, it would be difficult for us to reward these right away. Don't worry, we will ensure every player receives their appropriate card back once we have the correct window to reward them.

Battle of the Gods tournament

As mentioned last week, we'll be inviting the top 10 God's from this month's season to a small tournament to take place some time in March.



We'll have more info on this for you soon, but we'd like to share the bracket layouts for now!

Latest development news

We know we've been relatively silent lately as far as development news is concerned, but the reality is that it is crunch time at the Abrakam offices. The team is working very hard to get the game where it needs to be for our 1.0 release, which is currently in its testing phase.

What exact date will Faeria release?

We know this is the biggest question on everyone's mind. As we've promised before, the release will be in March. We just aren't quite ready to release a date yet. Thank you for your patience.

Steam reviews

Now that Early Access will soon be over, we hope you've had the time it takes to form a solid opinion on what you think about Faeria.

We'd like to humbly ask you to take the time to leave a Steam review today. If you've written one already or don't have the time, simply reading other reviews and marking them as "helpful" can make it easier for new players to find the reviews that players agree are the best.

Every bit really does help. Thank you.

The Hub

Decks of the Month:



Guides of the Month:


It's hard to believe The Hub is already almost a month old! Thank you for helping to make it great. As a reminder, for anyone looking to write anything for the Articles section - please contact myself or Aquablad directly in our Discord channel. We'll be happy to help.

Upcoming community events:

Saturday, March 4th:




Wednesday, March 8th



[ 2017-03-03 20:33:27 CET ] [ Original post ]

Faeria Friday: Battle of the Gods

Announcing a special tournament for the Top 10 gods of the current season, and a special thank you to those helping us improve our localization. Also, Hub stuff!



February season Battle of the Gods

Since we've put the Monthly Cup on hiatus for February, we've been mulling over a few options on how to provide more incentive to earning a top spot in the God rank ladder this month. Of course, every God will still get the unique seasonal golden card back as usual - but we feel we still need something a little spicier for reaching the Top 10.

Therefore, we'd like to announce we're going to have a special tournament in March for anyone who places in the top 10 at the end of the current season, which ends on March 6th.

While this won't be a normal Monthly Cup, this "Battle of the Gods" will have special prizes, but we're not quite ready to share them yet. We just know that it's important to share our intentions as early as possible so players have as much time as possible to fight for the top 10 spots, if they should so desire.

Monthly Cup qualifier prize adjustment

As a side note, we'd like to point out that Monthly Cup qualifier prizes will be slightly lowered when they resume in March, after full release.

The 9th-12th place prizes will be removed, and now the 8 players who qualify will receive the following:

  • 7500 Gold, 1 Pandora Coin, qualified for the Monthly Cup.

And don't forget, making it to the Monthly Cup and winning only one match earns you a Dragon Orb. Quite a task!

Localization improvements

With the help of a handful of very driven community members, we now have a new system in place for improving in-game localization. We've implemented this just in time to polish things up before we release 1.0, and we're very thankful to those players who are taking time out of their day to help us improve Faeria.

Those players we'd like to thank are as follows:



Note that we don't plan on having Korean available for release, but Gravekper and our own Korean community have been a driving force in making this happen, so who are we to stop them?

Last weekend's Weekender



We're happy to say our presence at the PC Gamer Weekender was a great success. People learned a lot about Faeria, and everyone had an all-around good time. Looks like this young man is trying to play Garudan on turn one, though. That won't work!

Popular decks this week from The Hub:


(Will we have an anti-ANTI Warstorm deck next week?!)

Helpful guides this week from The Hub:


Remember to smash that golden heart on any guide, deck, or article you find helpful! SMASH it. When you smash that like button, you should be looking like the God Hunter in the banner for this article. Anything less, and we are disappointed.

Upcoming community events:

Saturday, February 25th:



Wednesday, March 1st


  • Midweek Madness - 7pm CET
    • Last week's winner: Aquablad - wait, what? That's cheating.

March is coming, and so is 1.0.

Buckle your pants.


[ 2017-02-24 19:37:19 CET ] [ Original post ]

Faeria Friday: The Weekender

Faeria is headed to London! We've also got a lot of great community content to share from The Hub, and the results of the latest Monthly Cup. Yes, it's Faeria Friday.

Faeria dueling at the Weekender

Faeria will be present at the Alienware booth at the PC Gamer Weekender event, taking place this Saturday and Sunday in London, at Olympia.



Two Dell gaming laptops will be set up for you to duel directly with another player, 1v1. The winner of each game will be entered into a prize drawing to win a Dell Inspiron 15 gaming laptop.

Easy, just play Yellow Rush!

Speaking of PC Gamer magazine, the March edition of the UK issue has a preview of Faeria contained within. Pick one up if you're around the area and give it a look. It's fancy.

iPad version now in Canada, for sure

In case you missed it, our iPad version is now fully available in Canada.

This is in accordance and on schedule with our master plan to roll out iPad to very specific regions first for expanded testing.

As a reminder, if you want to play on the iPad outside of Canada or Belgium before 1.0 is released, click here to apply for testing.

0.96

Also in accordance with our master plan is releasing 0.96 in the month of February... which we did! Five days ago.

Instead of releasing new patch notes for each fix we apply to the 0.96 update, we've been updating the top of the original patch notes for you to keep track of all of the bug fixes we've been making. Once again, we apologize for the rough few days we had to put you through, but it's the master plan's fault.

Monthly Cup post-mortem

The last Monthly Cup before release took place last Saturday. In case you missed it, here are the results:



The Monthly Cup qualifiers will resume in March, with the first qualifier taking place March 18th.

Hub hub hub

Can you believe The Hub is only 7 days old?

Already there are tons of decks, guides, and events posted by the community. We're thrilled to see it heavy with activity. It would, umm... really suck if you guys hated it.

We recognize there are still a few improvements to make, and will continue to work on those. You can now, for example, log in by clicking any Like button.

Here are a few popular decks and guides from this week:

Popular decks:

Popular guides:

Remember to give a like to any guide, deck, or article you find helpful. It helps others find interesting content. Really.

Upcoming community events:

Saturday, February 18th:

Sunday, February 19th:






Wednesday, February 22nd



And they all lived happily ever after...


[ 2017-02-17 19:58:20 CET ] [ Original post ]

Patch notes: February 12th, 2016. Version 0.96.

We have a very significant update available for you today, and we need your help testing it. Read on for more info.




Updates
Please see this post for the latest updates:
https://www.faeria.com/news/announcements/130-patch-notes-february-12th-2016-version-096

------------------------------------------

As mentioned previously, we are releasing Faeria version 0.96 this month.

In fact, we are releasing it today, and we’d like to talk to you about it.

Today’s update contains some very big, fundamental changes to Faeria’s user interface and shop system. These changes are so dramatic that we could not possibly test them well enough internally and still meet our self-imposed full release deadline in March. This means we need your help.

One of the most important goals of Early Access is to get the game where it needs to be with the help of our dedicated community. To put it simply, you help us find and fix things at a much higher rate than we ever can within our relatively smaller team. At the same time, however, we try not to force our players into an unstable playing environment any more than necessary.

We want to communicate that today’s patch, more than any other in recent memory, is going to be much more unstable than what you’re used to. It’s not the ideal situation we want to put our players in, but it’s entirely necessary to meet our release schedule. We know there will be a lot of bugs, and we want to have enough time to hammer them out before our wide iOS release.

We will be working very hard at fixing bugs as fast as we can to keep the game in a state that is not frustrating for you to experience. There may be crashes - well, let’s be honest: There will be crashes. But as we see them roll in, we will turn around and fix them, then move on to the next. Eventually, we will be at a spot where we are comfortable to release version 1.0 and all it entails.



With all that said, let’s get into today’s update.

New features and changes

  • Vast overhauls to the interface have been introduced. These are too numerous to mention in detail. Trust us, you’ll notice!
  • We are introducing a new way to deck build early on: Formulas. Codexes have been removed.
    • Formulas act like preconstructed decks that players can work toward completing. New players are awarded starter Formulas that act much like the previous Codexes by increasing collection size and providing a base to work from. Formulas are designed to teach the player how to construct a deck and walk them through the crafting process. In this update, we are introducing 10 Formulas total, but plan on adding more in the future.
  • Gems have been introduced.
    • Gems are an in-game currency that are only purchasable in the store with real money.
    • All purchases that require real money now require gems.
    • Pandora coins can now be purchased one at a time, at the price of 500 gems each ($1.99).
    • To be as transparent on this as possible, we’ve explained the reasons for this in a post last month:

“As mentioned in a previous update, we have had to conform our prices to meet requirements of the Apple store. After implementing this new economy system, we will be more in control of the prices offered in our store. For instance, last November/December there was a slight price surge in some regions that was outside of our control. We want to avoid things like this as much as possible. Our goal is to keep a solid price consistency across all platforms in order to prevent any favoritism or inequality.”

Gems are intended to provide us this with this necessary control.
  • All gold values have been scaled up by a factor of 10. This means all player gold, all store prices, and all rewards are now 10 times as high. In the end, all relative prices and values remain the same - they’re now just larger.
  • The game will now attempt to reconnect you automatically when your connection is lost. You will only be brought back to the login screen if you couldn't reconnect in time.
  • Playing non-targeted events now requires that you click twice: once on the event, then once on the board. The event card follows your cursor. You may also drag & drop.
Pandora changes
  • We have made a few tweaks to the Pandora's drafting numbers:
    • The factor that increased the occurrence of a color each time it gets picked has been tuned down. We're happy with the rule but the current factor made it way too easy to always play a mono color deck. With the new parameters you will often have to pick more than one color to maximize your deck's efficiency. This way we hope to increase the variety of decks encountered.
    • In addition, rarity drop rates were tweaked in order to make Common cards less seen, the goal here is simply to make the drafting experience less repetitive.
Belgian App Store & TestFlight players
  • We have pushed the update on both the Belgian App Store and TestFlight. Unfortunately, during propagation, some players might be unable to play. If you are affected by this, the only thing that you can do is wait until you see an update for Faeria on the App Store.
  • The Faeria Team


[ 2017-02-12 18:02:15 CET ] [ Original post ]

Faeria Friday: The Hub

The Hub has arrived, and we're incredibly excited about it. Don't forget the Monthly Cup is tomorrow!



The Hub

We have big news.

If you haven't heard already, we've launched our brand new community website today, lovingly titled: The Hub.



What is The Hub?

In short, The Hub allows you to login with your existing Faeria account to:
  • Create, share, and comment on decks
  • Create, share, and comment on articles and guides
  • Catch up on the latest Faeria news
  • Watch the latest Faeria videos and see who is streaming

And this is only the beginning.

Needless to say, we are very excited about unleashing The Hub - and are eager to hear your feedback on it.

After giving it a try, please leave a comment on our forums in the new The Hub section in the appropriate category, letting us know what you like, what you don't like, what we can improve, or any bugs you might find. Your feedback now can shape The Hub of the future.

Hub!

Monthly Cup this weekend

The last $3300 Monthly Cup before 1.0 release is taking place tomorrow:
  • Saturday, February 11th at 16:00 CET.

See the brackets below:



Fifteen countries total will be represented, by number of players:
  • Germany and France: 6
  • Russia: 4
  • Canada: 3
  • Finland and United Kingdom: 2
  • Czech Republic, Hungary, Slovakia, South Korea, Spain, Sweden, Ukraine, Taiwan, USA: 1

This is the first Monthly Cup with our new invitational and ranked qualifying system. Voted in competitors appear in the brackets with a heart full of love next to them.

Make sure to watch the following stream this weekend to be eligible win prizes! Click here to find out how you can win gold, Eggs, and more.

Eggs are hatching again!

Whenever the Monthly Cup rolls around, Eggs just can't handle it: They hatch.While our scientists are still working on figuring out exactly what it is about the Monthly Cup that makes the Eggs hatch, we've put together all the information you need about Eggs in one helpful post.

Note that for this specific cup the hatching period will end Noon CET on Sunday, due to technical work we'll be doing over the weekend.

Sunday community events

With the Monthly Cup on Saturday, both community events will be taking place on Sunday, one right after the other.



King of the Hill: Watch two Monthly Cup players square off in a showmatch with commentary. Utoko from Germany takes on lbrande from Sweden. What a special hill this must be to be worth fighting over so often.



This week in the Faeria Showdown League, you can vote on the win conditions for each game. This sounds like too much power to me - but we'll see.

Now with The Hub, we'll be able to display these events much more easily without having to mention them in blog posts.

If you have an upcoming event of your own, please post it on The Hub so all events are as centralized as possible.

The Hub is love. The Hub is life.


[ 2017-02-10 19:57:07 CET ] [ Original post ]

Welcome to The Hub

We are extremely excited to be introducing our new community website. Our team has been hard at work in order to make it possible for every Faeria player to enjoy sharing their excitement for our game.



Visit The Hub here:

https://www.faeria.com/the-hub

The Hub is the product of our team’s efforts to improve the resources available to our most important people: You, the players.

We have always wanted a centralized community location for people to gather, discuss, and build on each others’ ideas.

The Hub will be that, and much more.

What about PlayFaeria.com and Faeria.GamersOrigin.com?

One year ago, we setup key partnerships with Gosugamers (PlayFaeria.com) and GamersOrigin (faeria.gamersorigin.com) to create community websites for our English and French players. Those community websites have been awesome for helping us understand more about what you want and what you expect from us as we grow.

It became really clear with Faeria’s upcoming 1.0 launch, as well as with our mobile release coming later this year, that we needed to stretch further and build something that would empower our players to discuss strategies, share decks, and help other players.

With that in mind, we went back to the drawing board and started building something from scratch that would do just that.

The Hub was born.

While this does mean PlayFaeria and GamersOrigin will be closing their doors, we’ll be opening a lot of brand new, exciting ones. At a later stage, we plan to further expand The Hub into the Faeria client itself, allowing us to highlight community content directly in game, as well as the website.

Introducing: The Hub

Key Features:

  • Articles: You will be able to read up on all the content you are used to seeing on Faeria.com/news, as well as other news from the community, recaps of the best content of the week, recaps of recent Monthly Cups and much more.
  • Decks: That’s right: We now have an online deck builder for you to use. You will be able to create and save decks, link them to guides, rate them, sort them, and search for them. You will have the ability to share your deck with anyone with a simple link, and anyone can leave comments behind.
  • Guides: Guides can cover anything from beginner topics to advanced levels of play. You will be able to link guides to your own decks, or write about something completely different. You can easily tell a guide’s intended difficulty level and know whether it’s written with you in mind or not.
  • Videos and livestreams: You will be able to browse all Faeria related videos as well as watch exclusive Faeria content all in one place. Come on, we don’t call it “The Hub” for nothing.
  • Discourse integration: The Hub will be directly linked with our official boards, which use Discourse software. In short, this means that anything posted to The Hub will be simultaneously posted to brand new forum categories specifically made for The Hub. Any comments and/or likes there translate directly to The Hub.
  • The foundation: We plan on rolling out even more features for The Hub over time. Consider this a base from which we will build upon and improve, with the help of your feedback.
  • Public API: We are working on a public API that community architects and builders can use to create vast and dynamic content directly on The Hub. One way of putting is: We’d like to “Open Source” The Hub at some point in the future, once we establish the correct means of doing this.


Will there be languages featured other than English?

At this time, no. However, we will be watching things closely, and if we see a large enough demand for a certain other language we will work at making it available.

FaeriaTV

Many of you are aware we use the FaeriaTV channel on Twitch for Monthly Cup broadcasts, but we’re looking at ways of expanding this further by utilizing The Hub. We want FaeriaTV to be more active and act as a common area for players to gather, watch, and be engaged.

We’ll have more to share on this later.

Aquablad on board

To help us create exciting and helpful content for Faeria, we have brought on Aquablad (Nick as you may know him) as a new Content and Community Manager. A routine streamer and writer for PlayFaeria.com, Nick will be overseeing content creation on The Hub, as well as helping Gary (Atmaz) manage our ever-growing Faeria community.

Here is what Aquablad had to say about The Hub:

Nick “Aquablad” Secker
“I’m very excited to be a part of Abrakam and to be given the opportunity to be able to represent the community. I’ve been with Faeria for almost a year and I’ve watched both the game and it’s community grow into something wonderful. Being involved in Faeria has been extremely rewarding and I hope my contributions will continue to help players of all levels.”

On with the content already!

There’s nothing holding you back - you can go and create content right now. There are already a base amount of articles and guides populating The Hub, but it’s hungry for more. Fill it with your delicious brain thoughts.

https://www.faeria.com/the-hub

Already wrote a guide before The Hub existed? No problem - post it here too! Posting it to The Hub will allow players to find it more easily and rate it if they found it helpful. With a lot of ratings, your posts will gain more exposure and help even more players

We’d like to close by giving a very special thanks to the Wedeho and Phenomen studios for their quality work in helping us put The Hub together. It wouldn’t have been possible without them, and now it won’t be possible without you.

  • The Faeria Team


[ 2017-02-10 18:17:01 CET ] [ Original post ]

Faeria Friday: Smooth sailing

Today we hit the big red button on the balance patch, and are preparing for the next season to begin. Read on for more.



Patch is... now!

Of course, the biggest news of the day is that the long-awaited balance patch has dropped. Over 30 cards have changed! You can read all about the latest changes here.

Keep in mind that this is still not the large 0.96 update scheduled for February we've mentioned before, which contains major non-balance related changes. That's still on the way for this month.

We've already begun expanding our iOS testing and updates in that regard are proceeding nicely. So far this year, everything is smooth sailing.

We recognize that a balance patch so close to this season's end isn't perfectly ideal, but we also wanted to give Monthly Cup players as much time as possible to practice with the latest card pool. In Early Access, it's always a tough choice of when to drop significant changes like these, but in this case we determined that putting them out sooner rather than later would be better for the game. We hope you agree!

January season’s end

As usual, our current Ranked and Pandora seasons will be resetting on the first Monday of the month, which happens to be this coming Monday, February 6th.


Posted above are the current season’s unique card backs. Ranked card backs are on the left, Pandora on the right.

Weekend timeline

Let's breakdown the timeline for this weekend, in regards to the Monthly Cup and season reset.
  • Sunday, February 5th, 23:59 CET - Voting closes.
  • Monday, February 6th, 12:00pm (Noon) CET - Ladder positions locked.


Vote for your favorite



Voting for the current Monthly Cup closes at 23:59 CET on Sunday, February 5th.

Remember, if you don't see your favorite player on the list, you need only type their name in the search box to find them.

You can click on the info button next to each player's name to see a little more information about them, if available.

Ladder positions for the Monthly Cup will be locked in on Monday, February 6th at 12:00pm (Noon) CET, and the ladder resets shortly thereafter.

Only two players will be voted in this month, so the race should be tight! Any ties will be settled by ladder positioning.

The Monthly Cup itself will take place next Saturday, February 11th.

Weekend events



On Saturday, this weekend's King of the Hill event puts defending Modgnik against new challenger, Utoko. Will the hill ever know peace?



On Sunday, week two of the Faeria Showdown League continues, and this time you can vote on some of the cards they're required to use!

These events will really put these competitive players to the test, having only a very short time after today's patch to prepare. What they come up with should be very interesting, and we look forward to watching it unfold.


[ 2017-02-03 20:04:13 CET ] [ Original post ]

Patch Notes: February 3rd, 2017

The final major Balance Patch of Early Access is now live, with some significant changes



Two weeks ago we discussed our gameplay landscape in this Faeria Friday and we are now ready to introduce the significant balance changes promised. While this is the final planned major balance patch before our 1.0 launch, we will of course be monitoring carefully to see what still needs tweaking after this update. Please note that while this patch sets the definitive tone for the meta we want, we've done a big quantity of changes and expect there might be some cards to recalibrate.

Read on for the details, or head to this post on boards to read our designer commentary about this patch.

In addition to individual card updates, we have two key changes:

  • Slam has been removed from the game, with the exception of Boulder Thrower.
  • Structures can now be activated during the same turn that you summon them in.


Neutral



Imperial Guard
  • Now 2/3, up from 2/2.
  • Now has Last Words: Gain 2 life.



Defender of the Homeland
  • Faeria cost decreased from 3 to 2.
  • Now 1/2, down from 2/4.
  • Now has Gift: If you were attacked last turn, summon another Defender of the Homeland.



Radiance, Imperial Airship
  • Slam is removed.
  • Now has Gift: Gain 1 life for each card in your hand.

Punishment
  • No change has been made to the wording of Punishment, but it now correctly deals 5 damage to Pandora treasures again.


Blue



Forbidden Library
  • Faeria cost decreased from 2 to 1.
  • Lake cost increased from 2 to 4.



Dream Reaver
  • Faeria cost increased from 6 to 7.
  • Lake cost increased from 6 to 7.
  • Now 7/10, up from 6/10.



Frogify
  • Faeria cost decreased from 5 to 4.
  • Lake cost increased from 2 to 3.



Wavecrash Colossus
  • Slam is removed.
  • Faeria cost decreased from 9 to 8.
  • Minimum cost decreased from 5 to 4.



Sunken Tower
  • Faeria cost increased from 1 to 2.
  • (All structures can now be activated on the turn you play them)


Green



Sagami Huntmaster renamed to Sagami Grovecaller
  • Now has Gift: Teleport another friendly creature to a forest you control.(Was: Teleport an adjacent friendly creature to a land you control)



Feral Kodama
  • Slam is removed.
  • Faeria cost decreased from 6 to 5.
  • Is now 5/5, down from 7/7.
  • Now: Can’t Harvest.
  • Whenever this creature attacks a god, gain 5 life.



Oak Father
  • Slam is removed.
  • Now 6/6, up from 5/5.



Ruunin, the Relentless
  • Faeria cost decreased from 8 to 6.
  • Now 4/4, down from 6/6.
  • Now has Dash 2.
  • Last Words are now: Return Ruunin to your hand. She gains +2/+2.



Overgrown Tower
  • Structure life decreased from 4 to 3.
  • (All structures can now be activated on the turn you play them)



Ruunin’s Presence
  • Faeria cost decreased from 5 to 4.


Red



Hate Seed
  • Faeria cost increased from 6 to 7.



Shedim Pest
  • Now 4/3, up from 4/2.
  • Gift decreased from +2/+2 to +2/0.



Firebringer
  • Now 1/1, down from 2/2.



Seifer, Blood Tyrant
  • Slam is removed.
  • Faeria cost decreased from 6 to 5.



Boulder Thrower
  • Slam keyword is removed, but still functions the same.
  • Text now reads: Ranged. When this creature attacks, it also damages each enemy adjacent to the target.



Lord of Terror
  • Faeria cost increased from 5 to 6.
  • Mountain cost decreased from 3 to 2.
  • Now 0/10, from 1/5.
  • Deathtouch removed.
  • Now has Taunt.
  • Whenever Lord of Terror is dealt damage, deal 2 damage to your opponent.



Derelict Tower
  • Faeria cost increased from 2 to 3.
  • Structure life increased from 3 to 4.
  • (All structures can now be activated on the turn you play them)



Hellfire
  • Faeria cost decreased from 8 to 7.


Yellow



Doomsday
  • Now ends your turn after it is played.



Annoying Gnat
  • Now 1/1, down from 2/1.



Dune Drake
  • Attack decreased from 4 to 3.



Zealous Crusader
  • Faeria cost decreased from 5 to 4.
  • Now 3/3, up from 2/2.
  • Gains +1/+1 per attack on enemy god, down from +2/+2.



Wind Gate
  • (All structures can now be activated on the turn you play them)



Celestial Tower
  • Now gives Charge 3, down from Charge 5.
  • (All structures can now be activated on the turn you play them)



Shaytan Vampire renamed to Shaytan Monstrosity
  • Previous abilities removed.
  • Desert cost increased from 2 to 4.
  • Now 0/4, from 6/6.
  • Now has Charge 2.
  • Whenever a friendly creature dies, this creature drains its attack.



Doomgate, Door to Oblivion
  • Faeria cost increased from 2 to 3.
  • Structure life increased from 1 to 3.
  • Now gains +2 life with each sacrifice, down from +4.
  • (All structures can now be activated on the turn you play them)



Ostregoth, Hand of Oblivion
  • Slam is removed.


Multicolor



Warstorm Champion
  • Slam is removed.
  • Faeria cost reduced from 7 to 6.

Disenchant

The following cards will have their full disenchant values until February 10th, 2017:
  • Wavecrash Colossus
  • Sagami Grovecaller
  • Oak Father
  • Ruunin, the Relentless
  • Hate Seed
  • Seifer, Blood Tyrant
  • Lord of Terror
  • Shedim Pest
  • Firebringer
  • Dune Drake
  • Zealous Crusader
  • Shaytan Vampire
  • Forbidden Library
  • Dream Reaver
  • Feral Kodama
  • Doomsday
  • Annoying Gnat


[ 2017-02-03 16:46:40 CET ] [ Original post ]

Faeria Friday: A broader landscape



We have this season's card backs ready to reveal, and we have a little more to discuss regarding the current state of the game.

Seasonal card backs for January

The first Ranked and Pandora season of 2017 will end, as always, on the first Monday of the new month - which happens to be February 6th. Here are the card backs you can earn for January!



If you can't already tell, the Ranked card backs are on the left, Pandora are on the right. As a reminder, here's how you can earn these exclusive card backs:


You still have over a week to get there!

More on the gameplay landscape

In our last blog post, we touched heavily on some key aspects of the current state of the game such as the power of rush decks, Slam, and mobility tricks in Green. However, we wanted to make clear that this post was not meant to cover the entire scope of changes we are considering for the next balance patch.

When we draft balance patches, we consider the effects each change will have on the whole. Increasing or decreasing power levels in one area can create an issue in another area, or direct the meta into places we generally don’t want to be. It’s not enough to “Nerf Krog” and leave it at that. This can sometimes be why it takes a little extra time to deliver piping hot balance adjustments to the live server, even when we know some of our players are eager for changes.

Last week, we seemed to have touched on just about every color except for Blue. This wasn’t really intentional, we just wanted to cover the general state of where we think things stand right now, in broad strokes. One particular card we didn’t mention last week was Forbidden Library. We’d like to make it clear we’ve heard community feedback on this particular card, and are currently testing out several different options for the future of this structure. While we're happy with the general design of Library and the turn-by-turn tension it can create, we recognize the issue it can have in the early game where it can put the opposing player in a very difficult situation. Once again, we generally don't like to put players in positions where they feel helpless - and we're looking at ways to remedy this.

Speaking of structures, we’ve been thinking of ways to make them more exciting or useful in general. While we don’t want to say too much right now, there’s a good chance something really interesting may happen to them next patch.

As a general disclaimer, we should be clear that sometimes not everything we mention when discussing balance changes make it to the live server - but at the same time we think it’s important to keep our players abreast of what we’re thinking internally. As long as it isn't dirty.

Balance patch, when?

This is, of course, what everyone wants to know.

The answer is, as always: When it’s done.

That’s not to sound harsh, but we really do like to be sure the changes are as good as can be reasonably achieved before we provide them for mass consumption.

We also like to keep in mind tournaments and community events in mind as much as possible, and not put our competitive players into positions where they have very little time to practice or experiment.

Speaking of community events…

Weekend events

Monthly Cup qualifier

The second Monthly Cup qualifier takes place tomorrow, January 28th!

Remember that after this current Monthly Cup, it will be put on hiatus until after the release of 1.0. Get in while you can!

Faeria Showdown League

Community members Crow and ItsCappuccino have put together a series of invitational showmatches that put some of the best players in Faeria against one another, every weekend!

Noaphiel's King of the Hill

Last weekend, notable pirate Modgnik toppled littlenooby to become the current King of the Hill. He'll defend his title this Sunday against Imperia, a notable Frenchman.

These events are great to watch and learn how some of the highest level competitors are playing Faeria. Watching even one game can often teach you quite a bit, if you're looking to improve your game.

Have a great weekend.

-Gary(@Atmaz)


[ 2017-01-27 20:01:43 CET ] [ Original post ]

Patch Notes: January 26th, 2017

A minor patch will be applied today, containing a few bug fixes.




Bug Fixes

  • You will see now in the Account Recovery section of the login screen a button to help you recover a lost password using a verified email bound to your account.
  • Fixed a rare issue where authenticating would sometime create a new account and prevent you from connecting to your existing account.
  • Fixed a rare issue where quitting the game without having set a password would sometimes lead to an unrecoverable guest account.
  • Fixed crash occuring when hovering an in-game history entry featuring one of the orbs

Thank you for reading.

The Faeria Team


[ 2017-01-26 17:23:13 CET ] [ Original post ]

Preparing To Launch



We’re almost there.

Having spent the better part of a year in Steam’s Early Access, we are nearly ready to launch the complete release of Faeria.

We’d like to illuminate the path we’ve set ahead for the near future, and let you know what to expect.

Full release is scheduled for March

In March, we plan to release the complete, full version of Faeria (1.0) for both PC and iPad.

What’s so important about 1.0?

  • Leaving our Early Access status
  • Full release of the iPad version in all available regions
  • Significant UI updates
  • Stability and Performance improvements
  • Mythic Chests
  • A couple of surprises we don’t want to spoil yet…

Leading up to then, we have some other important milestones to step upon. Let’s talk about those.

Rolling out the iPad version

We have completed the development process necessary to meet the standards of the Apple store, and have a version with which we are ready to begin more expanded testing. We will slowly begin rolling out the iPad version region by region, helping us polish it as much as possible prior to the complete 1.0 release in March.

Starting today, the iPad version is available for download from the Apple store in Belgium only. (For those who may not know, Faeria comes from Belgium, and our small but wonderful country is an ideal place to test our iOS implementation of the game before opening up to wider audiences - specifically, this sees us change our internal processes when it comes to releasing updates to fit around Apple’s review process, and prepares us for providing consistently high quality cross-platform updates.)

In February, Canada will become the second country in which gamers will be able to find Faeria in the App Store for iPads. Canada offers us a much larger gaming population than Belgium for us to get more data about how tablet players differ to our current PC audience, allowing us to consider what final tweaks might need to be made before 1.0.

During this time, we will also open up a waiting list for users outside of these regions who are anxious to begin playing before March. Our latest iPad build of Faeria is much more optimised than when we previously opened up applications for iPad testers, and as such we now support even more devices than we did back then.

Android users: don’t despair. Much of the work we have spent on getting Faeria ready for the Apple store has directly supported preparing for Android release, and will soon follow. While we have no exact dates for Android release, know that it is our next platform priority after iOS is complete. We are also working on expanding to Apple and Android phones not too long after launch.

The list of current compatible iOS tablet devices are:
  • iPad 3 / 4
  • iPad Air / Air 2
  • iPad Pro
  • iPad Mini 2 / 3 / 4

Older iPad models (original, iPad 2, iPad Mini 1) will not be supported in the future.

Click here to apply to test Faeria on iPad before it launches in your country

February update

Before the full release in March, we plan another large update in February. This release version will be 0.96, and will contain numerous updates to the UI for both PC versions and iPad - although there will be further UI improvements to come at launch.

This update will also introduce changes to the in-game economy and how items can be bought in the shop, offering us more flexibility to give special offers and fairer pricing.

As mentioned in a previous update, we have had to conform our prices to meet requirements of the Apple store. After implementing this new economy system, we will be more in control of the prices offered in our store. For instance, last November/December there was a slight price surge in some regions that was outside of our control. We want to avoid things like this as much as possible. Our goal is to keep a solid price consistency across all platforms in order to prevent any favoritism or inequality.

Monthly Cup hiatus

In order to more fully focus on our impending launch, the Monthly Cup will be put on hiatus in February.

This means that after the next Monthly Cup Finals on February 11th, there will be no Monthly Cup activity until we release version 1.0.

We believe that during this time, the community will be able to occupy this brief time with tournament events of their own, as many have already been doing. If you wish to organize a community tournament for February or early March and are looking for prize support or otherwise, please contact Atmaz in Discord or by emailing gary@abrakam.com.

- The Faeria Team


[ 2017-01-24 19:30:18 CET ] [ Original post ]

Patch notes: January 24th, 2017

A small update was applied today to fix a new series of bugs, an improved prologue as well as some important improvements to the game.




Bug Fixes

  • Fixed a bug where Punishment was dealing 5 damage to treasure creatures instead of 2.
  • Fixed a grammar mistake in a loading hint.
  • Fixed a bug where Iona's Mirror was copying the wrong creature.
  • Fixed a bug where Annoying Gnats was dealing damage to the wrong player.
  • Fixed a bug with Aurora's Trick that allowed the newly controlled creature to gather Faeria on the same turn.
  • Fixed a bug with Aurora's Trick and Magda's Rose that prevented a newly controlled creature with haste from moving, attacking, and gathering Faeria on the same turn.
  • Fixed a bug that caused Ruunin's Messenger to give a card to the wrong player when its controller changed.
  • Fixed a bug where the opponent's remaining cards were not always shown when placing the mouse on his deck.
  • Fixed a bug that prevented ranks to be displayed in ranked matches.
  • Fixed rarity of Khalim's Prayer to rare (it was mistakenly epic). Players who own Khalim's Prayer will receive a compensation.
  • Fixed a bug that prevented Firestorm and Hellfire from being played when the board was full.
  • Fixed a bug where spectators could not see a creature's new stats after it was buffed.
  • Fixed an bug where the first quest of Fugoro's pack would incorrectly be labelled as part of Aurora's quest pack.
  • Market item description texts won't overflow anymore in some languages.
Gameplay improvements
  • Improved prologue tool tips flow
  • The "Your Turn" text will now be displayed for the very first turn of each match
  • The "Go to shop" text is not displayed anymore in craft mode.
  • Chatting is now available on iOS (using a friend's popup menu in the friend-list, that appears after a long press)
Performance changes
  • Drastically improved overall performances and RAM consumption.
  • Improvement of friend-list performance.
  • Some rendering effects were disabled in the Chest Opening screen to boost up performance on low-end machines.
  • The water's quality in the Chest Opening and Egg Hatching screens will now be sensitive to the quality settings, as it was already the case for the water on the home screen

The Faeria Team


[ 2017-01-24 19:27:54 CET ] [ Original post ]

Faeria Friday: The gameplay landscape

We'd like to address the current state of the game, and talk about some general changes you can expect in the near future.



State of the game

Faeria’s gameplay has come a long way since the beginning of Early Access, thanks in large part to what our playerbase has helped us learn. Faeria remains an extremely complex mechanism, and over time we have become more aware of what the correct buttons are to press when it comes time for balance adjustments and gameplay tweaks. However, sometimes we press that button just a bit too hard - or sometimes not enough. Come to think of it, we should really stop using pressure-sensitive buttons.

When we introduced 10 new cards to the game late last year, we intentionally pressed a lot of buttons. Most of the 10 new cards were deliberately geared to shift the meta toward a more interactive level of gameplay. Releasing tame new cards is generally not a problem in regards to balancing workload, but releasing powerful cards is much more risky. We’re happy with the general changes in direction these cards have brought us, but recognize a few problems have emerged. We’ve addressed a few of these problems in subsequent patches, but are now comfortable enough to consider some further adjustments after having made many more observations.

The current power of rush decks

One core issue we have wrestled with for quite some time has been the perceived power level of rush decks versus their actual power level. At entry levels of play, rush strategies can appear absolutely overwhelming. It can sometimes be very difficult for new, or even mid-level players to pick up on how to properly deal with an all-out assault on their orb. At high levels of play, on the other hand, it has been routinely demonstrated that this is not the case at all, barring a few instances when some cards were temporarily way out of line.

It’s also important to keep in mind that since rush decks inherently end the game faster, they are therefore encountered much more commonly in the ranked ladder than their power level alone would demand. Many players seek as many ‘games per hour’ as they can possibly attain, and playing a rush deck is one of the best ways to accomplish that - even if their win-rates are not necessarily as high as with “slower” decks. It is expected that rush decks will always have a strong presence in the ladder, but we are always monitoring things very carefully for when we believe the presence may be just a bit too strong.

With all of that to consider, we are left in a tight spot with very little clearance in many directions. We need to maintain rush decks at a power level that is tolerable to newer and mid-level players, yet strong enough to compete at the highest levels of play in order to police the overall balance of the game and maintain a general level of deck sanity.

This is a very delicate line that we have always walked, but we’re prepared to try on some new shoes.

With our goals for the viability of aggressive decks still in mind, we do believe at this point in the game that rush decks in general are stepping over the line of their appropriate power level across all formats.

In regards to solving this issue, we feel there is some room to expand a player’s options for dealing with aggressive decks in general. We want to allow players more answers to aggressive decks, particularly against Yellow. This will likely involve redesigning a few cards, and we plan on doing this soon.

Slam

When we introduced the Slam keyword, we knew the results would be somewhat unpredictable.

While we’re happy with the explosive potential it unlocked for Green, we’re not entirely pleased with how it can often feel for the defending player. Balance aside, it can place the defender into situations that can make one feel as if they lack any great answers, particularly when combined with the new mobility potential that has been recently introduced to green.

This isn’t how we want players to feel when enjoying Faeria.

Without getting into too much detail yet, we’re looking at a suitable solution here, and expect to share it with you soon.

Green’s mobility

We want to address some of the recent changes we’ve made to Green, specifically in regards to its “color pie”, or general scope of abilities.

We’ve seen some confusion recently in the community over Green’s identity and where we are going with it- and we don’t blame you. Seems a little weird for Green to have Jump, Dash, and “Teleport” now after so long, right? We’ve touched on this before, but believe it worth mentioning again in case we weren’t clear.

The short answer is that we have gradually come to the conclusion that no movement tricks at all in Green does not lead to a fantastic gameplay landscape. Green’s lack of mobility didn’t pair well with their lack of board removal. We’ve therefore shifted design in such a way that leaves Red as the only ‘immobile’ color, which it compensates for with its multitude of direct and indirect damage options. Green has now become the master of using its creatures to solve problems. Now that Green’s creatures have more capability to travel across the board, we feel the color both now plays better and has had a healthy design space opened wide for future additions.

You can expect this new mobility potential to remain part of Green’s new identity for the future.

Next balance patch

So, where does all that leave us?

The next balance patch is on its way soon, and should contain the last major adjustments before release. We’re not quite ready to announce a date for it, but know that it’s actively in the works.

As always, thank you for your continued feedback - both balance related, and otherwise.

New Discord channel: #boards



With the help of community architect Tidwell, we've put together a channel in our Discord server which provides a live-feed to our official forums, allowing you to easily click on any topics that interest you and weigh in as you wish.

While Discord discussions can be very productive, we feel there is no replacement for the more permanent posting and thoughtful discussion environment that our boards provide, and would like to direct as many there as possible.

Let us know what you think, or mention anything that can be improved on either our forums or Discord server.

Weekend events

Monthly Cup qualifier

The next wave of Monthly Cup qualifiers begins tomorrow, January 21st!



Noaphiel's King of the Hill

Current "king" littlenooby looks to maintain his place at the top of the pile for the third consecutive week in a row. This time, he'll have to defeat Modgnik, who only recently lost his first Monthly Cup in 3 months.


Have a great weekend!

  • The Faeria Team


[ 2017-01-20 20:38:00 CET ] [ Original post ]

Faeria Friday: A new player has joined the game



Two community events take place this weekend, and you can win prizes just by watching on Sunday! Bonus: Baby.

MGtv Championship



This Sunday, MetaGamingTV will be hosting a tournament, and you have multiple ways to win.

You have three options:

Prizes:
For the first time ever, this community tournament will use the in-game deck registration system. You'll notice a button appear for it this Saturday on the main menu.

In another first, Eggbot will be activated for an event other than the Monthly Cup. Link your Twitch account to Steam and tune in to MetagamingTV during the tournament for a chance to win the following prizes:
  • Watch for 30 minutes: 100 gold chance
  • Watch for 90 minutes: Egg avatar chance
  • Watch 4 hours+: Guaranteed Battle Chest

This will be the first tournament after the latest balance changes earlier this week, but that's not the only competition this weekend...

Saturday King of the Hill

Competitive player and German caster Noaphiel is continuing his King of the Hill series this Saturday, live on Twitch.

Watch the recent "Top 4" Monthly Cup finisher Donpork square off against two time Monthly Cup competitor and ladder hero littlenooby in a Best of 9 for honor and glory.

Monthly Cup



As mentioned last week, there are some changes coming to the next Monthly Cup.
  • Top four players are now invited to the next cup, and they are:
    • Aya_73
    • IncognitoD
    • Kingdanzz
    • Donpork
  • Voting slots reduced from 4 to 2
  • Highest 10 God ranks now earn a slot, up from 8
  • Make a campaign poster to gain votes!

On a personal note, I've been somewhat absent lately for a very small, but important reason. I've added another human being to the ever-growing, consuming, suffocating population of Earth.

And it's a girl!



I don't know much about her yet, but her favorite things so far seem to be looking at things, being cute, and sleeping.

I'll be back into full action soon, once I'm able to find time to sleep. Meanwhile, the team continues to work hard on some very cool stuff. I can't spoil any of it just yet, but 2017 should prove to be a very interesting year.


[ 2017-01-13 16:51:18 CET ] [ Original post ]

Faeria Friday: Building for the new year

It's a new year, and a new Monthly Cup. Read on for more information about the big tournament this weekend, and also about some important changes we'll be making to Monthly Cups from now on.



Monthly Cup this weekend

The first $3300 Monthly Cup of 2017 is taking place tomorrow:

  • Saturday, January 7th at 16:00 CET.

See the brackets below:



Sixteen countries total will be represented, by number of players:
  • France: 7
  • Canada, Germany: 4
  • Finland, Russia, UK, USA: 2
  • Austria, Czech Republic, Hungary, Poland, Slovakia, South Korea, Spain, Sweden, Switzerland: 1


Who do you think will win?

Will Modgnik win his third straight Monthly Cup in a row, and buy a new parrot?

Make sure to watch one of the following streams this weekend to be eligible win prizes! Click here to find out how you can win gold, Eggs, and more.

Note: Watching more than one stream at once does not increase your chances to win prizes.

Eggs are hatching again!

Whenever the Monthly Cup rolls around, Eggs just can't handle it: They hatch.While our scientists are still working on figuring out exactly what it is about the Monthly Cup that makes the Eggs hatch, we've put together all the information you need about Eggs in one helpful post.
Monthly Cup changes
With the new year will come some changes to the Monthly Cups in general. There is, of course, a lot of feedback centered around all aspects of our competitive scene - and we appreciate that. With all of that feedback and a half a year's worth of Monthly Cups behind us already, we've decided to make the following changes that will be effective immediately starting next cup.
  • Our four special guests will now be the top four from the previous Monthly Cup.

It has been a standard for some time to invite the previous first and second placements to the next Monthly Cup - but we will now be extending that invitation to the third and fourth place finishers as well. Not only does this give even greater incentive to finish in the top four, it allows more champions to continually return with favored seeding and open themselves up to any challenger, every month.

Note: While this is the plan for the immediate future, we may at some point reserve the 3rd and 4th slots again for externally invited, special guests. If this does happen again, we will make it very clear before any Monthly Cup that this will be the case.
  • Voted slots decreased from 4 to 2.
  • Top 8 ranked slots increased to Top 10

We recognize the fact that possibly the most difficult way to qualify for the Monthly Cup is through high ranked ladder placements. Therefore, we want to expand this selection just a bit by sacrificing 2 slots from the community voting area.

At the same time, we also want to make the voting process a little more interesting. Our first step in this area will be providing a new way for players to submit "campaign posts" to our official forums, where they can make a brief appeal to players about why they should vote for them.
  • Introducing: Campaign posts



In an effort to make the voting competition more interesting, there will be a brand new section on our forums titled "Monthly Cup Campaign posts" where you may try your best to convince others to vote for you. You may do this with images, text, or a combination of both!

After you've submitted your post, we will link it to the actual voting page where you will be able to click next to each name and view their campaign.

We feel this will give more life to the voting process and provide more information than just a name to those who are casting their vote.

While voting will not open until after the Monthly Cup this Saturday, we have opened the forum section above if you'd like a head start in creating your post.
  • Increasing from 12 locked in bracket seeds to 16, based on Rank

If you're not familiar with how tournament seeding works or are simply not interested, read no further! This mainly affects competitors.

Previously, we have had 12 seeds available, with the top 4 going to special invitees and next 8 given based on ranking at end of season. We'll simply be adding 4 more seeds after that, totaling 16, meaning bracket seeding will now look like this:
  • 1: Invited Guest #1 (Winner of previous cup, $150 Krog's Bounty)
  • 2: Invited Guest #2 (2nd place of previous cup, $150 Krog's Bounty)
  • 3: Invited Guest #3 (3rd place of previous cup)
  • 4: Invited Guest #4 (4th place of previous cup)
  • 5-16: Highest 12 God ranks of all remaining qualified players, in order.
  • 13-32: Randomized.

In this way, every match in the Round of 32 will contain one seeded player.

Thanks for reading, and see you this weekend!


[ 2017-01-06 20:33:54 CET ] [ Original post ]

Faeria Friday: A fond farewell to the year

With the new year comes an exciting range of possibilities, but we must also take time to thank those who have helped us make it here. Along with the new year comes a new season - let's talk about it all.




Support superhero

Next year we will be bidding farewell and good luck to Gareth, also known as SeeMeScrollin, who was brought on as Community and Support Manager earlier this year. Not only has he created and reinforced the support infrastructure necessary during our Early Access period, but he’s been a continual, valuable asset in gathering community sentiment and presenting results of survey analysis. He’ll be moving on to other things in 2017 - and we’ll sorely miss him.

2017 will also see the movement of Brian, or blowenthal to others, back to a volunteer position. We’re very happy to have had Brian along with us for a brief ride. He’ll be continuing his schooling and pursuing other paths in the future.

Two recent additions to Abrakam, Florent and Nicolas (another Nicolas!), will be attempting to fill the hole left behind by these two departures, as well as take on new roles in marketing and quality assurance, respectively, as we look ahead to the new year.

In case you missed it from last week, here we posted the year behind us in brief summary.

Season’s end

The year is ending, and so is the current Faeria season.

As usual, our current Ranked and Pandora seasons will be resetting on the first Monday of the month, which happens to be soon after the new year on this coming Monday, January 2nd.


Posted above are the current season’s unique card backs. Ranked card backs are on the left, Pandora on the right.

Weekend timeline

First, let's breakdown the timeline for this weekend before we go into further detail.

Vote for your favorite



With the slightly altered holiday schedule, the closing time for voting is being shifted to two days before the season ends to allow for the qualifiers on Sunday.

Therefore, voting for the current Monthly Cup closes at 23:59 CET on Saturday, December 31st.

Remember, if you don't see your favorite player on the list, you need only type their name in the search box to find them.Ladder positions (for the Monthly Cup) will be locked in on Monday, January 2nd at 12:00pm (Noon) CET, and the ladder resets shortly thereafter.

Monthly Cup qualifier

There is yet another way you can qualify for the Monthly Cup! Participate in Sunday's qualifying tournament and be one of the 8 finalists. Did you know you also can win gold and Pandora coins in the process?
  • The Faeria Team


[ 2016-12-30 17:41:09 CET ] [ Original post ]

Faeria Friday: Happy Holidays

We wish a safe and pleasant holiday season to you and yours. We are very thankful to have you with us. We can't believe it's almost 2017! We feel this is an appropriate time to talk about the year's past events and how we got to where we are right now.



...But first!

Let's show off some card backs.

December season card backs

The December Ranked and Pandora seasons end on January 2nd, and here's a sneak peek at the card backs you're able to earn:



The Year 2016

In 2016, our team faced many challenges and, with the help of our community, overcame countless obstacles in an effort to always provide the best general experience possible to our players in Early Access. Needless to say, it's been a very busy year. Whether you've been around for the whole ride or are only recently joining us, we're glad to have you here. Here's a brief summary of the years' events that we have to be thankful for:


In the early months of this year, we launched into Early Access on Steam. This was a huge step forward. Our goal was to open up to a wider audience of players in order to keep improving Faeria’s core gameplay as well as test, tweak, and polish exciting new features - guided with the help of a larger community.

In March, we implemented crafting as well as our first big balance patch following the launch of our Early Access. Crafting was a heavily demanded feature from almost every one of our players and was a significant step on the road to a real Free to Play journey.Adding +2 Faeria to the Explore card is a shining example of how opening Early Access helped us improve Faeria. Before this change, when analyzing match statistics we found that the first player won around 63% of games at the time. This raised some serious flags and guided us to the solution we ended up implementing.After the implementation of this change, we observed the following statistics in the coming months. While we're always keeping an eye on things like this, we feel we are in a much better spot thanks to everyone's efforts in Early Access.

Faeria attended its first major video game convention of 2016 in mid-March at GDC. The experience was amazing for our team as they could gather invaluable feedback from players as well as share ideas about the game’s future.

No joke, but on April 1st we implemented five new languages to the game: French, German, Russian, Portuguese and Spanish. This patch taught us it was very difficult for players to take anything serious when updating on this particular day, for some reason.

Before Monthly Cups were a normality, our first major esports event was an invitational with a prize pool of $5000. It was the first time we were able to watch players play Faeria with real money on the line, and therefore provide more fierce competition. It taught us a lot about the state of the game and helped us make improvements to the card base in the future.

Special invitees to this event included known personalities such as:
Kolento, Kripparrian, RDU, P4wnyhof, Lifecoach, Orange, SuperJJ, and thefishou.

Top finishers of this tournament were: Kingdanzz, Lifecoach, and Kerith.

A long time in the making, our players unleashed Pandora themselves after a special 100,000 game "Highlander battle" event. Designed as a more fun and casual Faeria experience, as well as add another brick in the path of the Free to Play journey, the release of the first iteration of Pandora was an important milestone to reach.

On this day, not only did we announce the Monthly Cups that our players are now so familiar with, but we launched https://esports.faeria.com/ - a hub which we later updated to now even display Pandora rankings and rewards.

Regular Monthly Cups would set the pace for the best Faeria players to battle it out for a prize pool of over $3000 every month for glory and fame.

With the help of community members Scream and J0k3se, our presence at Dreamhack helped expose the game to even more players, and bring in that always valuable one-on-one feedback. Our partners at Alienware and Roccat helped us organize this event, and you can find a small album of this event on our Facebook page.

Faeria's 257th card, Three Wishes, was the first new card to be added in 2016. This was also the day we reworked our Mulligan system to allow you to select individual cards in your starting hand to be discarded and redrawn.

In late August, Faeria was officially ready to transition into Free-to-Play on Steam Early Access. This day coincided with a much larger update which saw the introduction of the Solo Content overhaul, gold fountain, and new supported languages.

Our next big milestone update, version 0.9 introduced many new social features, improvements to the solo content, an entirely new progression system, and many other features that are helping us now fully focus on our full release and exit from Early Access that is coming in 2017.

In our most recent exciting news, we added 10 brand new cards to the game. At this point, it seems like only yesterday!

This list is of course not all-encompassing of every event and update this year, but it's a fairly decent summary of the more major milestones.

In the end, we'd like to sincerely thank you all for making 2016 such a success.

We'll see you again in 2017 for a whole new wild ride! It will be the year of full release, new platforms, and our first expansions. And yaks. Always yaks.
  • The Faeria Team


[ 2016-12-23 20:54:43 CET ] [ Original post ]

Patch notes: December 21, 2016

This patch introduces some significant new animations and sounds in-game, as well as sets everything up for the holidays. We won't spoil everything - see for yourself!



New features

  • Many new exciting in-game animations and sounds have been added to Faeria and the card base. Without spoiling anything more, we want you to discover them on your own!
  • "Rank up" and "League up" animations have been significantly reworked
  • Several Daily Quests have been added to the game, they are non-recurring and their purpose is to introduce to players to important features like the friend list
  • League icons for ranks 0-5 and 5-10 have been swapped (see below)
  • The Holidays are here! New snowing effects have been added to the game, and Holiday Contest card art has been added.
Holiday costume contest winners

The results from the Holiday Costume Contest are in. Originally we said we'd be selecting up to five community submissions, but we just couldn't make up our mind on a few of them, so we selected six. Ya, we can do that.

The following cards will have a festive twist applied to their art for a limited time:


  • Battle Toads - by Cromm
  • Windstorm Archer - by Lynzkar
  • Demon Wing - by Tidwell
  • Annoying Gnat - by Kissagram
  • Bomb Slinger - by Aigglo
  • Firestorm - by Tikup
  • Bold Bargainer - We made an extra and threw this one in there. It took Martin about 5 minutes. Why not!

Special thanks to everyone in the community who contributed a submission. If yours wasn't selected to be put in game - we still enjoyed looking at every single one. These are a lot of fun, and we hope to do more in the future.

Ranked icon swap

We've swapped the Ranked title progression for the two leagues before God in order to be more in line with accepted standards. Ranks 6-10 will now be Platinum league, and 1-5 will be Diamond.



This now makes Ranked league progression as follows:

Bronze -> Silver -> Gold -> Platinum -> Diamond -> God

These changes will have no effect on current player ranks and are entirely cosmetic in nature.

Card name changes
  • Windborne -> Khalim's Training
  • Oblivion Knight -> Oblivion Rider
New card art
  • Malevolent Spirit - by Franck & Jordi
  • Hate Seed - by Franck, Jordi & Andrey
  • Red Devil - by Franck, Jordi & Andrey
  • Choking Sand - by Franck, Jordi & Vitaliy
  • Khalim’s Training - by Franck, Jordi & Vitaliy
  • Oblivion Rider - by Yuan
Bug fixes
  • Fixed an issue where some players on slower PCs sometimes experienced having their first game cancelled.
  • Game invites now appear above "Recently played" friend suggestions

This post's banner was provided by Tikup.
  • The Faeria Team


[ 2016-12-21 17:38:36 CET ] [ Original post ]

Faeria Friday: News storm

With an update or news post nearly every day this week, you might feel a little surrounded by an overwhelming amount information. Here's a sweeping recap of the latest Faeria happenings and the revealing of two more Monthly Cup special guests.



Holiday Costume Contest

You still have all weekend left to create a holiday costume that has a chance to appear in-game!

Submissions close 23:59 CET on Monday, December 19th - so make sure you gets yours in before then.

Jingle Jam

The limited availability Yogscast Jingle Jam Humble Bundle is still available!

Contribute $30 or more and get Faeria's Early Access bundle along with much, much more. All proceeds go to charity.
This Week in Patches

We've had a series of updates this week, with various bug fixes, improvements, and balance changes. In case you missed any, here they all are wrapped up in a nice bow.
Monthly Cup ESL Invitees

For the next Monthly Cup, we'll be mixing things up a bit. With the ESL Go4Faeria cups on hiatus until after Faeria 1.0, we'd like to invite some of the players with the current highest amount of earned points from participating in ESL cups.

Since Kingdanzz is already invited from his high placement in the previous cup, and v3tec and Donkey74 are unable to attend the date of the tournament - we're happy to announce our next two special guests:



Cappuccino and Thormond!

These competitive players have consistently demonstrated their ability to finish high in ESL cups, and it's no surprise that they've been in a few previous Monthly Cups as well. This time, they'll be given the third and fourth seeds in the bracket. Wish them luck, although they probably don't need it!

Monthly Cup qualifier

The next Monthly Cup is in the qualification process, and the holiday season has slightly shifted the normal schedule.

The first qualifier takes place tomorrow: Saturday, December 17th.

Don't forget - placing high in a qualifier can earn you gold and Pandora coins!

Keep an eye out on Twitch for those who will be streaming the qualifiers this weekend.

Have a good one!


[ 2016-12-16 19:55:12 CET ] [ Original post ]

November Monthly Cup Results

The sixth Monthly Cup is over! Here's a brief recap of the events this past weekend and information about the next cup.

Monthly Cup #6 Results



Modgnik becomes the first player to win two Monthly Cups in a row!

Community analysis:

Bounties claimed:
Previous Monthly Cup winners have a $150 bounty put on their heads. Anyone able to defeat them in a match claims the prize.

This month, the following bounties were claimed:
  • Modgnik's Bounty - Modgnik himself!
  • HeavyCC's Bounty - Saturas

That's right, this last Monthly Cup marks the first time a player has claimed their own bounty by remaining undefeated throughout the entire tournament.



Krog has placed new bounties on Modgnik and Kingdanzz!

They'll be automatically invited to the next Monthly Cup, taking place Saturday, January 7th.



Here's a look at the full brackets and how they played out. If you missed the tournament entirely and want to see the matches, check out the following videos:
Next Monthly Cup
https://esports.faeria.com/ has been prepared for the next cup, and you can now Vote for your favorite player here!

Note that during this holiday season, the qualifier schedule will be somewhat abnormal. Sign up for the next cup's qualifiers here:

This means that voting will now close Saturday, December 31st, so as not to interfere with the qualifier.

The Monthly Cup itself will take place after the next season reset on the first Monday of next month, placing it on Saturday, January 7th.


[ 2016-12-14 20:19:47 CET ] [ Original post ]

Patch Notes: 14th Dec, 2016

We are applying a patch in the next few minutes. You will be able to complete your current game but will have to restart your client to update the game.

This will change the following card's rarities:

Bloomsprite > Common
Sagami Huntmaste> Rare
Tiki Totem > Rare
Feral Kodama > Epic

Blazing Salamander > Common
Devouring Plant > Common
Ogre Dance > Common
Grim Guard > Rare
Kobold Barracks > Rare
Flame Thrower > Epic


- The Faeria Team


[ 2016-12-14 12:23:29 CET ] [ Original post ]

Patch notes: December 13, 2016

This is a targeted balance patch designed to address the dominance of the Annoying Gnat and give a boost to a couple of other, less-used cards.



Balance changes



Annoying Gnat

  • Attack decreased from 2 to 1.
  • Faeria cost decreased from 3 to 2.
  • Can no longer harvest Faeria.

The monthly cup proved that Annoying Gnat’s value was simply too high, even after its first nerf. We want to focus on the Gnat’s synergy with effects that demand sacrifices or care about flying. Now that Gnat is a 1/1 that can’t harvest, it no longer can pick up huge value through creature combat or harvesting faeria. All of its value is focused on its unique nature as a creature that always comes back after being swatted.

This also increases the options for counterplay against the gnat, as you should now feel a lot better about attacking it with your creatures to deal extra damage to your opponent (compared to the old 2/1 version).



Rebel Glider
  • Attack increased from 1 to 2.

Flying and Dash 2 on a neutral card allows for powerful aggressive land positions early in the game. All you need to do is dash your glider onto an enemy land, then build your own land deep in enemy territory (as early as turn 2 if you have the explore card).

Rebel Glider had far more powerful stats early in testing, and resulted in some shattering plays. We overnerfed the card before release just to be safe. Now that the 1/3 version has been proven far too weak to be usable, we’re giving it a boost again. We think 2/3 is a lot closer to the sweet spot.



Gabrian Commander
  • Now also gains +1/+1 the first time you draw a card with base cost 7f+, in addition to flying.

After the nerf to Triton Banquet blue lost a lot of its old pandora power. Gabrian Commander has long been ignored in both Pandora and Battle mode, so we’re giving it a boost to help increase blue’s options in the 7+ base cost archetype.

Rarity Changes

We have some rarity changes planned for tomorrow that should help provide a more diverse Pandora landscape since the last 10 cards were added. However, we wanted to push these balance changes in as soon as possible in the week so as to give players as much time as possible to prepare for tournaments.
  • The Faeria Team


[ 2016-12-13 17:31:01 CET ] [ Original post ]

Holiday Costume Contest



It's time for another costume contest - this time though, we're putting the winners in game.

Holiday Costume Contest

You may remember Faeria's last costume contest from October. We had such fun with that one, we wanted to host another for this holiday season - but make it even better.

The rules are simple:


Yes, that's right. Winners from this contest will get their costume displayed in-game for the holiday season!

Here's an example to get you started. Don't laugh please, we spent a lot of time on it:



Alright, I think you get the idea.

You can add ability text to your card if you want, but it's not necessary.

Remember, the winners will have their costume applied to existing cards already in the game!

Submissions close 23:59 CET on Monday, December 19th.

Show us what you got.
  • The Faeria Team


[ 2016-12-12 21:12:00 CET ] [ Original post ]

Faeria joins the Jingle Jam

Faeria is honored to be a part of the Yogscast Jingle Jam!



Missed your chance to get the Early Access Bundle?

Want to join the YogsCast in making a contribution to charity?


Contribute $30 or more to get the following, and much more!


  • 20 Battle Chests
  • 10 Pandora Coins
  • Raizeon Avatar
  • Orb of Valor

(Yes, we are aware the image text doesn't match! That's how Raizeon rolls.)

Note: Any Steam account that has already purchased and applied a Faeria Early Access Bundle key cannot apply another.

Donate to charity, play games

You may have seen Turps from Yogscast play Faeria before, and now is your chance to join them in this charity event to not only get some Faeria goodies, but up to $650 total value of awesome stuff.

New games are available every day, and there is a limited availability of these special bundles - so hurry and join soon!

Remember - 100% of the profits from the Yogscast Jingle Jam will support charity.

Happy Holidays!
  • The Faeria Team


[ 2016-12-12 19:35:33 CET ] [ Original post ]

Faeria Friday: Beloved by All

It's that time again! Announcing the final Monthly Cup special guest, and a rundown of all you need to know for tomorrow's Monthly Cup.



Aquablad enters the Monthly Cup



If you're familiar with Faeria's online community, you're familiar with Aquablad. As one of the primary contributors to Playfaeria.com since April of this year, his videos and guides have helped introduce many new players to Faeria with helpful tips and strategies. You've also probably heard him casting any number of Faeria tournaments or speaking on podcasts. Having recently started a regular streaming schedule for Faeria on his Twitch channel, you'll be able to choose to watch the tournament from his perspective tomorrow, as a player. He's promised us he will "make Green great again." We'll have to wait and see!

Monthly Cup this weekend

The next $3300 Monthly Cup is taking place tomorrow:- Saturday, December 10th at 16:00 CET.

See the brackets below:



Countries represented, by number of players:

  • Germany: 7
  • France: 6
  • USA: 4
  • Canada and UK: 3
  • Finland and Russia: 2
  • Belgium, Switzerland, Poland, Spain, Korea: 1

Who do you think will win?

Make sure to watch one of the following streams this weekend to be eligible win prizes! Click here to find out how you can win gold, Eggs, and more.

Eggs are hatching again!

Whenever the Monthly Cup rolls around, Eggs just can't handle it: They hatch.

While our scientists are still working on figuring out exactly what it is about the Monthly Cup that makes the Eggs hatch, we've put together all the information you need about Eggs in one helpful post.

It's important to note that since the last event, we've found and corrected some issues where certain players may not have been receiving rewards correctly. We do apologize for that inconvenience, and please let us know of any further problems.

Patches this week

In case you missed it, it's been a busy week for updates to the Faeria client.

Still hot on the heels of our latest addition of new cards, you can read the latest patch notes here:


Team tournament



In a Faeria team or interested in starting one?

If there's enough interest, Faella from our Discord channel is working on putting a team tournament together next week.

If you'd like your team to participate, please message Faella in our Discord channel and we'll go from there. Thank you!

See you tomorrow at the Monthly Cup.


[ 2016-12-09 20:19:51 CET ] [ Original post ]

Patch Notes: December 8th, 2016

A minor patch will be applied today, containing a few bug fixes and a number of UI and Art changes.



Bug Fixes

  • Iona can now, once again, be attacked if she is given taunt.
  • Annoying Gnats are now properly resummoned for the controlling player when stolen with cards like Aurora's Trick
  • Disenchant exceptions should be refreshed by the client more often and should be more consistent with what setting is actually live on the server.
  • You cannot disenchant cards anymore that would lead to altering one of your decks while in a queue.
  • Using a coupon in the shop will now correctly display the item linked to the coupon.


Content Changes
  • User Journey improvement concerning the Battle Chests
  • Mission 1 now contains more hints and is slightly shorter
  • The Pandora matchmaking, specifically related to ELO, has been improved by having a more granular tolerance matching than previously applied.
New Illustrations
  • Shimmering Statue - by Franck, Jordi and Vitaliy
  • Iona, Beloved by All - by Franck, Jordi and Vitaliy
  • Ruunin’s Guidance - by Franck, Jordi and Andrey
  • Seed Sower - by Jen and Andrey

Ruunin's Command now has its final illustration and has been renamed to Ruunin's Guidance for the occasion.

There are also a number of minor changes to improve performance and troubleshooting.

Thank you for reading.

The Faeria Team


[ 2016-12-08 18:22:13 CET ] [ Original post ]

Patch notes: December 6th, 2016



Five significant balance changes feature in today's patch, along with a few bug fixes. Find out about those changes, with designer commentary, below.


Balance Changes

As we've mentioned before, we were really excited to see where the 10 new cards and dozen of changes would send Faeria’s new meta. This past weekend, we watched the Monthly Cup qualifiers as well as the November ESL finals and we enjoyed both very much. We witnessed a wide variety of decks, saw some really unusual and exciting plays, and almost all of the games felt intense. These moments made us happy, as it matched closely with our intended design goals for the latest changes.

However, as pointed out by some of you in the community, we recognize that there are problems. We believe several areas can be improved.

We’d like to make something clear. We are really confident about the targeted shift in direction in Faeria's gameplay, but we feel that this direction was not fully understood by a certain portion of the community - and that is entirely our fault. The signal we sent appears to have been wrong. We should have spent more time communicating to you the intended direction these changes were to steer Faeria’s gameplay.

We absolutely want to ensure that board control and the wells are important elements in Faeria games, and that victories should be achieved through careful planning and deep strategies. We believe that this is still the case even after the latest update, but the true power level of certain cards like Hellfire and Annoying Gnat weren't correctly anticipated and are sending a false message of what we intend Faeria to be and where we intend to take it.

While the developer commentary on the latest patch addressed each change to existing cards individually, we didn’t really touch too much on the new cards themselves or what we wanted to accomplish with them. We thought the cards would speak for themselves, but that turned out not to be the case. Much of our feelings can be encapsulated by highlighting the commentary for Healing Song, for example:

…Many tense games were often fought without either orb taking damage until the final turns. The last thing we wanted to do was let you trade excess faeria for more life. It would just give a bigger incentive to ignore the orbs and focus on harvesting.

This patch changes things. More than ever, life is a resource you can trade for value. Additionally, decks are gaining more tools to pierce a turtling player’s defenses. These new options ensure orbs are going to be taking a lot more damage than usual...

Using life as a resource. More options available that allow you to pierce through a player’s wall of turtle-like defenses. These are new strategies we wanted to push and introduce into Faeria. We want each turn to have a healthy amount of tension, immediate tension, where even in control match-ups life totals can increase and decrease frequently, sometimes every turn. What we don’t want are players to feel as if they have little control over the outcome of the match or are powerless against certain strategies. In general, we are not satisfied with how “swingy” games can tend to be at the moment, nor are we with how smothering the overwhelming power level of some of the new cards can be. Therefore, we will be making some adjustments.

As always, we are tracking the meta. We listen to player feedback, watch streams, and of course continue to play the game ourselves. We prefer to take action only when we feel it is absolutely necessary and otherwise let the meta settle before taking any further steps.

Today’s patch addresses some of the most extreme combos and deck archetypes leading up to the Monthly Cup finals next weekend. Naturally we don’t want to do anything too severe right before the month’s biggest tournament, this is likely the first step in a larger effort. Even so, we expect you’ll be quite happy with the direction of these changes.

Hellfire - Deals 9 damage instead of 10

Hellfire is an example of a card that has 'random' in the text which isn't so random in practise. You have huge control over when you play the card, as well as strategies for defending against a deck which may contain Hellfires.

However, Hellfire was still killing people from 20. The card was designed to give decks that achieve board dominance (a huge pile of faeria against their opponent’s empty board) a way to end the game more quickly than such decks classically have done. It was also a way to encourage decks to actually play cards on the board to defend themselves. While opinions differ wildly over the card, with skilled deckbuilders arguing the entire range from “this card is broken” to “this card is extremely weak” we wanted to slightly tone back Hellfire’s ability to kill you on its own. Two Hellfires are no longer enough to kill you from 20 on an empty board. This is significant to decks attempting pure combo kills.

Dream Reaver - Gift is now "Set a god's life to 10"

Speaking of cards that can kill you from 20, Dream Reaver occupies a similar role to Hellfire. We’ve all seen blue decks that sit back and farm wells forever until the opponent basically surrenders in frustration. This isn’t as much of a problem on ladder, but when there’s pride and money on the line in a tournament setting many players naturally hang on till the bitter end. This doesn’t create a great experience for anyone.

Dream Reaver was designed to end games. While this card was tested internally, and seemed rather fair against the decks built with it in mind, a few days out in the wider world proved that the card felt miserable to play against. Hellfire you can counter by playing large creatures onto the board. Dream Reaver just looked at you and said “die”. To have any chance against the deck, you had to get extremely aggressive the moment you saw a lake.

Setting a god's life to 10 is still a huge change from 20. However, new counterplay options exist (in particular the many ways players now have to damage themselves in exchange for value). It also has secondary value as a self-heal against rush and burn decks. Finally, it reduces the previously hideous impact of multiple Dream Reavers coming down due to Aurora’s Creation. This is a significant change to the card and we’re interested to see how it affects deck construction.

Soul Pact - reverted to the original version "Gain 2f, deal 2 damage to yourself"

We said right from the start that we were highly uncertain about adding card draw to Soul Pact. It was an experiment based around just how far we could push self-damage for value. Yellow’s weakness at card advantage has long kept the color in check. Ultimately the stronger healing options now in the game too easily allowed yellow to get around the self-damage drawback. While we want to find an efficient tier 1 “pay life for faeria” option in yellow, soul pact has proved an unwieldy method of doing this. We’re going back to the tried and true original design.

Annoying Gnat - 3fDD (was 2fD)

Nearly everyone underestimated this insect. While we tested the card extensively, our internal tests often featured burn decks that could exploit the Gnat’s weakness. In the wild lands of the open ladder players are less afraid of being countered by a burn deck. In sheer value terms, a 2/1 flier that doesn’t cost you card advantage is worth more than 2 life. The Gnat’s random summoning has also proven to be a rather insignificant drawback, as nearly every space on the board is within 1 space of a strategic point of interest (a faeria well or an orb).

We’ve increased the gnat’s up-front cost accordingly, making it more of an investment.

Deathwalker - Now 6/4 (was 6/5)

Deathwalker has always had insane stats. A 6/5 for 3 faeria with deathtouch is a huge amount of power. It’s classically been kept in check only by yellow’s difficulty in acquiring efficient card advantage. The Annoying Gnat removes this drawback, ensuring you’ll always have something to sacrifice even in a yellow rush list.

Balancing the Gnat around the old deathwalker proved unwieldy. We felt like the right number would end up being 3.5 faeria at 2 deserts (which is obviously not possible). Applying a slight nerf to deathwalker opens up more space in the design of sacrifice fodder like the gnat, and makes the gnat itself more relevant outside of strict sacrifice combos.

Bug Fixes:


  • Re-applied the fix for Last Words that are ran when a creature is transformed (e.g. Ruunin, Annoying Gnat, etc)
  • Fix on emote responsiveness (please give feedback/shout if bugs are still there)
  • As Soul Pact has been reverted to a previous design, Puzzle 45 is back!


---

Thank you for reading and, as always, let us know your thoughts.

- The Faeria Team


[ 2016-12-06 13:49:39 CET ] [ Original post ]

Faeria Friday: Wild West

The Fugoro Challenge is live, and the Black Wisp returns! Let's talk a bit about current balance, the upcoming end of the season, Monthly Cup, and ESL.




Fugoro Challenge

Defeat Fugoro and have a chance to win prizes from Alienware and Razer, not to mention the elusive Black Wisp!



Eyes on the meta

With this week’s big patch still warm off the presses, we’re continuing to keep a close eye on the evolution of the new constructed meta game. It’s a new environment that still has yet to be fully explored, and we consider ourselves to be in a “reactive mode” at this time as far as balance changes are concerned. We don’t want to act unless we spot something emerge that is very disruptive to the health of the game, as we felt was necessary yesterday. We also released another patch today with some bug fixes and other changes. That stubborn Tiki Piper just won’t let go of his extra forest. That said, there will be no more balance changes before the tournaments this weekend. If we deem any are necessary, they will be done early next week.

In the meantime, we’re really enjoying the results of the patch! Games in general seem to have a lot more tension, with each turn packed with plenty of action. It's like the Wild West out there. Keep giving us your feedback, we’re always listening.

Monthly Cup Invitee



Bren Van Caesbroeck

Bren has being working in gaming and esports for over 15 years. 10 years ago, he started his own company, Gamegear, who's specialising in selling esports-focused products from all the biggest manufacturers in the space ranging from peripherals to gaming chairs.

He has been supporting the Belgian esports scene in and out by providing prize pools to LAN events as well as various campaigns to nurture and develop the local gaming scene. Bren and Gamegear also have history with Faeria as they helped give the game a visibility boost through their platform very early on.

Season’s End

As usual, our current Ranked and Pandora seasons will be resetting on the first Monday of the month, which happens to be this coming Monday, December 5th.




Posted above are the current season’s unique card backs. Ranked card backs are on the left, Pandora on the right.

Vote for your Favorite



Voting for the current Monthly Cup closes at 23:59 CET on Sunday, December 4th.

Remember, if you don't see your favorite player on the list, you need only type their name in the search box to find them.

Ladder positions (for the Monthly Cup) will be locked in on Monday, December 5th at 12:00pm (Noon) CET, and the ladder resets shortly thereafter.

Monthly Cup Qualifier

There is yet another way you can qualify for the Monthly Cup! Participate in tomorrow's qualifying tournament and be one of the 8 finalists. Did you know you also can win gold and Pandora coins in the process?
Go4Faeria November Finals
As mentioned previously, our ESL cups will be taking a break until the exit of Early Access. There's one more event left, however. The last finals take place this Sunday, December 4th at 18:00 CET. Keep an eye on Faeria's section on Twitch to watch them live.

The following players will be competing for $400 in prizes, in alphabetical order:
  • Cappuccino
  • Donkey74
  • Kingdanzz
  • Matthew
  • Nightingale
  • Sweety
  • thormond
  • v3tec

If you're familiar with competitive Faeria, you should recognize a lot of those names. We're very excited to see what these excellent players can do with the latest changes.

Okay, I'm done. Have a great weekend!


[ 2016-12-02 22:42:47 CET ] [ Original post ]

Patch notes: 2nd Dec, 2016



Today's patch notes contains a number of bug fixes, highlights some known bugs, and details a few price changes in the store.

Bug Fixes


  • First win of the day no longer happens for casual AND ranked modes independently. It will now only apply once a day, in whichever mode you obtain your first win.
  • Fixed Annoying Gnat + Demon Wrangler interaction where the Gnat could be summoned where the Demon Wing appeared, making the two tokens overlap each other.
  • Fixed endgame issue when both players died at the same time.
  • Fixed Failed Experiment where cards that cost less than 3 faeria were set to a cost of 3 after playing a creature or skipping the turn.
    Update: We've had to roll back this change until we can implement a more proper solution next week. Failed experiment will still work as before with this bug.
  • Slam is now applied to adjacent creatures, even if the creature attacked has Protection.
  • Jump and Charge icon glitches fixed
  • Windstorm Colossus is now correctly set to minimum 5 cost as intended.
  • Volcanic Colossus is now correctly set to minimum cost 7


Puzzle #45 is being temporarily replaced by a copy of Puzzle #39, as #45 is currently unplayable with the changes to Soul Pact. You will receive the same reward as normal and, should you complete this puzzle before the new version is added, you will be able to play the new puzzle in replay mode.

Known Bugs:

  • Creatures that are added to your hand after playing Failed Experiment won't benefit from the cost reduction.
  • Tiki Piper incorrectly costs two forests. This is not intentional and will be fixed in a later update.


Price Changes

  • Pandora coins will now be sold at 2 for $2.99 (rather than 1 for $1.49)
    Update:There is a current known issue where Pandora coins are not purchasable with gold. THIS IS A BUG! Unfortunately we will not be able to fix it likely until Monday. Sorry for the inconvenience!
    - The following Rare cosmetics will be decreased in price:
  • The following Rare cosmetics will be decreased in price:
  • Avatar and Orbs from $2.49 to $1.99
  • Wells and Card Backs from $1.99 to $0.99
  • Russian players will now see prices closer to a direct conversion from the USD values, but still listed in their own currency
  • Brazilian purchases will now be made in USD


Addendum: In the first version of the news, we failed to communicate that the €EUR and £GBP have also been impacted by this update.

We also failed to communicate the actual reason for those changes: iOS and Android upcoming launches. Those platforms don't allow to set pricing manually for anything else than $USD, and even our $USD pricing have to be based on pre-defined pricing matrix.

We had two possible options, the first one was to have complete different pricing between iOS/Android and Steam. The second one is the one that we have chosen, having the same prices across all platforms in order to make sure our Cross-Platform philosophy would be respected and that players wouldn't feel cheated for not being it on Steam instead of iOS or Android (and vice-versa in some cases).

To those of you who are negatively affected by this change, we offer our apologies. Hopefully you can understand that there was no perfect option for us that wouldn't be unfair to some people, and the balance we chose actually balances out at a net decrease in prices from our side. We really screwed up by announcing these changes incorrectly, this has been a particularly busy week at Abrakam, and the result of a miscommunication on our internal chat servers this morning wasn't spotted until after a player drew our attention to the inaccuracy.

As always, if you encounter any bugs or have any questions then please don't hesitate to let us know via the usual reporting channels.

- The Faeria Team


[ 2016-12-02 22:11:08 CET ] [ Original post ]

Patch notes: November 30th, 2016

Today’s exciting update sees 10 brand new cards arrive in Faeria, along with changes to constructed queues, mechanical updates, visual and UI improvements, and balance changes - not to mention your chance to win prizes from Alienware and Razer in the Fugoro Challenge!

New Cards

As you most likely already know, we are adding 10 new cards into today’s version of Faeria. 8 of them have been revealed over the past week, but we still have 2 left to announce… so here they are!

Introducing: HellFire and God Hunter



These 10 new cards bring Faeria's card base to a total of 267 cards, 297 if you take into consideration the Pandora treasures. The task of extending the card base of an existing CCG has been an absolutely delightful experience for us. It's actually way more fun to craft additional layers to the game than it is pouring the foundations. It's a feeling we couldn't fully imagine until we experienced it. Faeria has some very unique gameplay. We've often felt as if we were exploring uncharted areas of gaming when creating it. We feel that our mastery over our own gameplay is infinitely better today than it was one year ago (thanks to all of our players who try to break the meta routinely, especially), and that improved understanding of Faeria helps us be more effective at creating good gameplay.

Not only that, but it's also been a long time coming that we give Faeria more cards that are able to challenge the most seasoned deck builders among you. These 10 cards, and the dozens of other changes that we've applied to the card base with this patch, are meant to create more diverse and tense gameplay. We are super excited to see what the new environment will be like.

Constructed Queues Have Been Merged

The Ranked and Unranked constructed queues have been merged together to improve matchmaking quality.

When queuing in Battle mode, you will be presented with two options:
  • Casual (formerly Unranked)
  • Ranked

The functionality of each is very similar to before, with a few key differences.
  • The matchmaker will always take priority to match Casuals with Casuals, or Ranked with Ranked. However, in cases where that is not practically possible, Casuals may sometimes be matched against Ranked players.
  • When a Ranked player encounters a Casual player, their opponent will have a special Casual medal displayed as their rank.
  • Casual players can never be matched against God rank players

We’ve considered these significant changes from many different angles, and believe this is the best way forward that has the best interests of our players in mind. While we could have simply removed the Unranked option altogether and funnel all players into the same Ranked queue, we think it’s important for players to have the option to play without the inherent stresses involved with Ranked play. We also believe it’s important to preserve the ability for Ranked players to experiment with new decks in a Casual mode without being concerned with hurting their Ranking. With these changes, we believe we can accomplish those goals while also reducing the average amount of time a player must wait before beginning a game of Faeria.

Mechanic Adjustments

We’ve made various adjustments to the basic mechanics of Faeria in an effort to improve the overall intuitiveness and ease of understanding.
  • Game effects can no longer target creatures that are about to die.
    • Example:
      If an Elderwood Hermit and a Farm Boy are being destroyed by a Firestorm, the Hermit will no longer buff the Farm Boy
  • When a creature dies, its effects remain until the ability or event that provoked its death has been completely resolved.
    • Examples:
      Blood Singer will now always deal damage to the enemy when it destroys another creature and dies in the process.
      A Meteor that kills 3 opponent creatures and an ally Blood Singer will always deal 3 damage to the opponent, even if the Blood Singer is destroyed first.
  • The order in which things occur on the board has been made more consistent and no longer requires the player to memorize the order creatures were summoned onto board.
    This affects:
    • Which creature harvests first when multiple are next to Faeria wells
    • Which creature is damaged first by Area of Effect damage from Slam, Firestorm, Groundshaker, etc.

These situations are now based on the order of the locations where these creatures are on the board. Location order starts from the top-left corner down to the bottom-left corner, then continues on the column to the right, always from the top to the bottom from the point of view of the active player (so this is actually inverted for you if your opponent plays a spell such as Firestorm).



This means that a creature in column 1 will always harvest before a creature from column 2 from the same well. Additionally: A creature above another in the same column will always harvest first.

Note that since Ruunin's Shrine is being redesigned in this patch as well (see below), the influence this change has on how Area of Effect damage works should not be noticeable.

Visual improvements, user-interface changes and bug fixes
  • The thickness of each player’s deck now changes based on how many cards are remaining.
  • Jump and Charge have been given new icons
  • Various changes to the UI have been made, including an increased thickness of the turn timer liquid.
  • Power wheel has an entirely new set of animations! These include : pass the turn, turn timeout, start the turn, no more moves, and end turn button appearance.
  • Power wheel liquid timer is now more reliable and its animations were corrected
  • Fixed a crash that sometimes happened with the friend list when someone tried to add themselves as a friend. Be more outgoing!
  • Various bug fixes
  • Known Issue: We are aware of the bugs involving Failed Experiment and increased card costs, but were unable to finalize the fixes for this patch. It will be addressed in a later update.


Balance Changes

Neutral/Human

Healing Song
3f (was 4f)
Draw a card and gain 5 life. (was 4 life)

Blue

Wavecrash Colossus
9f LL (was 8f)
7/7
Slam.
Costs 1f less for each time you’ve harvested from an enemy well.
Minimum cost: 5f (was 4f)

Green

Soulbound Sagami
6f FF (was 6f FFF)

Sagami Elder redesigned into Sagami Huntmaster
4f FF
2/4
Gift - Teleport a friendly creature to a land adjacent to this creature.

Ruunin’s Shrine redesigned
1f FF
2 health Structure
Gift - Gain 3 Faeria.
Last Words - Your opponent gains 3 Faeria.

Oak Father
5/5 (was 6/6)Now has Slam.

Primeval Colossus
16f FF (was 15f)
7/14 (was 8/12)
Cost 1f less for each special land you have.
Minimum cost: 6f

Ancient Boar
6f F (was 4f FF)4/5 (was 2/5)Dash 2.If you control a creature with 5 life or more, costs 2f less.

Red:

Gift of Steel
Now also gives a creature 3 life if it has a Combat ability.

Boulder Thrower
7f M
3/4 (was 3/5)
Ranged Attack. Slam. (Its former Combat ability has been removed)

Volcanic Colossus
12f MM (was 9f)
7/7 (was 8/8)
Now has Ranged Attack.
Cost 1f less for each enemy creature that has died in combat.
Minimum cost: 7f (was 5f)

Ignus, the First Flame
8f MMM (was 4f)
4/4 (was 2/4)
Whenever you select +1f from the power wheel, deal 4 damage randomly split among enemies. (was 1 damage to an enemy)

Yellow:

Soul Pact
0f DD
Now draws 1 card.
Gain 2f and deal 3 damage to yourself. (was 2 damage)

Windstorm Colossus
10f DD (was 9f)
7/7 (was 7/5)
Dash 3.
Costs 1f less for each event you’ve played.
Minimum cost: 5f (was 4f)

Shaytan VampireNow has Dash 1.

Multicolor

Warstorm Champion redesigned
7f FFF MMM
4/4
Slam. Dash 2.
Gift - Deal 4 damage randomly split among enemies. Give +4/+4 randomly split among allies.

Pandora

Clockwork YakNow has Dash 2.


Rarity Changes

We've swapped the card rarities of Flameburst and Lord of Terror to allow new players easier access to this deck-defining card.
  • Flameburst: Epic -> Rare
  • Lord of Terror: Rare-> Epic

To see how we compensate players for crafting values from card rarity changes, click here.

Developer commentary: We'll be posting a link to developer commentary on the balance changes soon. Keep an eye out here for the link.
  • The Faeria Team


[ 2016-11-30 19:13:13 CET ] [ Original post ]

Faeria Friday: Anticipation intensifies



We're nearing the introduction of a new batch of cards to Faeria. Let's recap current events - and while we're at it highlight some great community activities lately.

Ten new cards, next week

As mentioned in the patch on Tuesday, we'll be deploying another update to Faeria next week that will include ten new cards. It's important to note that we also plan on updating many other existing cards as well - some of which will be taking advantage of the new keywords so recently introduced. It will be quite a significant adjustment to the card base, and we're excited to unleash it.

The current schedule has us deploying this update near the middle of next week.

We're continuing to slowly roll out teasers before the update hits. Keep a close ear to the ground these next few days. Remember, you can see all currently revealed cards right here:



The latest card, Forbidden Library, has just been revealed today on the GamersOrigin Twitch channel and website!



Reticulating splines...

One common suggestion from our players is that we should add a set of helpful loading screen hints and tips. Good idea. We agree.

You can even help us add them!


Feel free to submit as many as you like, and we'll add the best ones to the game. Try and remain as concise and informative as possible - players won't have an overly long time to read these.

Meltdown, France



Imperia and Kanthik, competitive Faeria players and casters from GamersOrigin, have been working together to help with local Meltdown events in Clermont-Ferrand, France.

We've heard a lot of good things from these events, and wanted to say that we are very thankful and humbled by their passion for the game and the new players they have introduced. Looks awesome.

J0k3se's Spot Lethal series



We wanted to give a well deserved shout-out to J0k3se and his excellent work in creating difficult scenarios to test the might and mettle of community members in his ongoing Spot Lethal series on YouTube. One of his puzzles even made it into the game in the first edition of the Solo content.

See if you can spot it before the guests do.

Weekend tournaments

Monthly Cup Qualifier #1

The next Monthly Cup is ready to begin qualifications!


ESL GO4Faeria

The GO4Faeria tournaments will be taking a break shortly, but there is still one more cup remaining for November.

With a patch earlier this week, and another next week - we're eager to see what these tournaments can begin to teach us about the latest changes.


[ 2016-11-25 21:00:20 CET ] [ Original post ]

Patch notes: November 22nd, 2016

We’ve dashed ahead and slammed an update into your Faeria client today. Solo content has been overhauled, keywords have been introduced, and we’re teasing the first 3 new cards!



Solo Content Overhaul

As we previewed in a Faeria Friday earlier this month, the Solo content is getting a major update this patch. The current content is being broken up into 12 “Quest Packs” (previously described as Acts). Each of the three lanes will now contain 4 of these Quest Packs. Out of those 12 Quest Packs, 6 will be entirely free while the remaining will need to be purchased. It is also worth mentioning that level requirements to unlock quests has been removed, but there does remain a level lock on lanes. Level 3 unlocks lane 2, and Level 5 unlocks lane 3. However, a player should have plenty of Solo quests available to unlock the extra lanes without having to leave the Solo experience.

“How have the rewards changed?”

Roughly speaking, we have more or less condensed all of the rewards from completing the previous Solo content model into the first 6 free Quest Packs. Yes, that means new players will now need to play about half as much Solo content to obtain an equivalent amount of gold and Battle Chests as before, ramping up their collection even faster than previously possible.

The remaining 6 Quest Packs will be purchasable with 500 gold, or $1.99 each. Each purchasable Quest Pack will deliver further rewards as you progress through them, including an equivalent amount of Battle Chests for the purchase, extra gold, and experience. Check out a preview image of the Quest Packs here.

“How will my previous progress be saved?”

Your place within the Solo will be reevaluated based on where the quests you had progressed to went into the new Quest Packs. If you were at a stage that is now in a paid Quest Pack, this will be unlocked for free.

Because of the complicated nature of these changes, we will be giving out compensatory gifts to current players who were partway through the previous Solo mode:

1) If you have already completed all of the content in what are now the free Quest Packs, but not completed any of the content in the new paid Quest Packs, you will receive compensation worth 1000 Gold*.

2) If you have completed all of the still-free content, and some of the paid content, you will be compensated with a package worth up to 1000 Gold*, depending on your previous progress

3) If you have not progressed past the prologue, or have completed 100% of the previous version of Solo, you will receive no compensation (but all rewards earned previously are kept)

*Compensation will be given in a mixture of Quest Packs, Battle Chests and Gold.

“What’s next for the Solo content?”

Needless to say, with this not being the final version of the Solo content, we have a lot of plans remaining to be executed. We’re not ready to share it all just yet, but we’re looking forward to making good use of the current lane system and provide ways to deliver a nearly endless amount of Solo content in the future.

The model introduced in this update will be used as a foundation from this point on and allow us to begin working on some more really exciting stuff.

We thank you for your patience during this Early Access period!

Features and Updates

  • Updated In-game User Interface elements:

Land count, deck holder, and power wheel visuals have all been updated with a new look. Note that this area is still considered a work in progress and has not yet reached its final form.
  • Cleaner Emotes:

Emotes will now only be usable by right clicking to prevent accidentally activating them, and you should now be able to send emotes at the same time your opponent does.
  • New card animations when a card is added to hand, played, or drawn.
  • Deathtouch is no longer represented with an icon, but instead with new graphical effects
  • The last prologue quest (versus Raizeon) now completes upon win or loss
New Abilities and Balance Changes
  • Combat now triggers on Orbs and Structures
    Tooltip now reads: Does something whenever this creature fights.
  • Two new keywords have been introduced to the game:

Dash - Dash {N}: When summoned, move this creature up to {N} spaces in a straight line.

Dash lets you invade the enemy territory in a really explosive way: after summoning the creature, you're prompted with the option to move it right away by some spaces. This can be used for positioning a defender between your orb and a threatening creature, or to push your creature into an aggressive position.

Dash has been crafted to increase the sensation of speed and interactivity experienced when playing Faeria.

Slam - When this creature attacks, it also damages every enemy adjacent to the target.

Slam is the groundbreaking ability Faeria was missing. Being able to inflict your damage to a pack of creatures, but also the enemy god and their structures, makes Slam the ultimate tool for piercing through defenses.

We’ve implemented these new keywords on a select few of our existing cards to give you a taste of them and how they operate. All of this is only an introduction to the next week’s patch we’re preparing: you can expect Slam and Dash to be much more present once that patch is out.

Balance Changes
  • Sagami Warrior
    3f 1F (was 4f 1F)
    3/4 (was 2/5)
    Dash 2 (its previous Combat ability has been removed)

Sagami Warrior is the only creature that is receiving a heavy redesign along with the new keyword. The rest of the creatures are retaining all of their previous stats and abilities, with the addition of the following keywords:
  • Seifer, Blood Tyrant: Slam
  • Oradrim Templar: Dash 1
  • Wild Avenger: Dash 2

In addition to these changes, we are pushing some additional balance adjustments with this update. Note that we have some other modifications we are considering for next week's patch with the introduction of the new cards, but have decided these were important enough to get in sooner rather than later.
  • Unbound Evolution renamed to Failed Experiment
    0f 1L
    Event
    The next creature you summon costs 3f less. It dies instantly.
  • Triton Banquet
    3f 1L (was 5f 2L)
    Give a creature +1/+1 and Jump (no longer gives Protection)
  • Sunken Tower now costs 1f (up from 0f)
  • Luduan is now 1/3 (down from 1/4)

Unbound Evolution is a card we've had our eyes on for quite some time. We know it's been a hot topic among the community, as well. The card has gone through several iterations since it was first created, and while we still really like some of the exciting situations it can create, it seems like it just can't be a good fit for Faeria at this time. Along with Triton Banquet, these events often become a reason to be very hesitant to engage a Blue player's creatures due to these incredibly high value tricks that can be so commonly executed. Along with those adjustments, we've also toned down Sunken Tower and Luduan just a bit, though we still believe they will remain very powerful cards. We hope the new Failed Experiment will encourage some new decks that were previously not possible, or at least make them more fun to play.
  • Scourgeflame Specter
    7f 3D 3M (was 6f 3D 3M)
    2/5 (was 3/5)

This was a change directly related to the new and improved Combat keyword functionality.
  • Ruunin the Relentless text and functionality changed to:
    Last Words - Return Ruunin to your hand. She costs 2f less for each time she's died.

This is a change we felt was necessary and directly related to the addition of Failed Experiment. To be clear, this means that she will also no longer be discounted by cards like Ogre Dance.

New card teasers

As mentioned previously, we’re excited to be releasing 10 brand new cards next week, some of which will feature the new keywords listed above.

We’ll be slowly revealing them until they are released… starting today! Here is your first look at 3 of the new cards we’ll be adding to Faeria:



Bug fixes
  • Various crash bugs have been fixed
  • Architect should now properly cause Faeria Tree to activate
  • Fixed highlights (of charge/jump/ranged) that were not disappearing properly when a creature lost the ability
  • Pandora coin fragment progression is now more clearly shown in the Pandora gate screen
New card art
  • Meteor - Franck, Jordi and Andrey
  • Aurora’s Dream - Franck, Jordi and Andrey
  • Bloodstone Sprite - Franck and Jordi
  • Zealous Crusader - Franck, Jordi and Vitaliy
  • Humbling Vision - Franck, Jordi and Andrey
  • Earthcraft - Jordi and Yuan
  • Day of the Dragons - Franck, Jordi and Andrey
  • Oasis Explorer - Franck, Jordi and Vitaliy
  • Sandstone Explorer - Franck, Jordi and Vitaliy
  • Savannah Explorer - Franck, Jordi and Vitaliy
  • Taiga Explorer - Franck, Jordi and Vitaliy
  • Caldera Explorer - Franck, Jordi and Vitaliy
  • Rainforest Explorer - Franck, Jordi and Vitaliy

With this update, Blue is the first color to have all of its final art in Early Access!

Thank you for your continued support - and, as always, for your valuable feedback.
  • The Faeria Team


[ 2016-11-22 20:33:46 CET ] [ Original post ]

Faeria Friday: Shaping the Way

We’ve some important news to share regarding the upcoming patches and brand new cards, as well as an update to our esports commitment and where we’re at right now.



Incoming patch

As mentioned previously, we will be patching Faeria next week. Along with the important Solo content overhaul, we’ll also be introducing some significant additions to the existing card base.

Two brand new keywords will be revealed and introduced on a small amount of existing cards. This new functionality will give you just a taste of what is to come in the 10 new cards we will be introducing soon after this patch.

10 new cards

Of course, we’re very excited about the impending addition of 10 brand new cards to Faeria. There’s just no substitute for new toys to play with.

Along with the patch next week, we’ll begin releasing the teasers we know you’re hungry for.

New card art

Thirteen cards will be receiving their final art in next week’s patch. We’re soon to the point where all placeholder art will have been… well… replaced. With the addition of this new art, next week will mark the first point in time where all of Blue’s existing cards have their final illustrations, making it the first color to be artwork complete in Early Access!

Our Esports Commitment

In early April of this year, we announced the first iteration of our integrated tournament system and our intentions to commit $100,000 in cash prizes for our esports events by the end of the year.

The main goal of our early venture into esports, while being in Early Access, was to create the spark of a competitive scene that would help us strengthen the core gameplay of Faeria.

With that in mind, we started off with our first major tournament, the GO Clash. Shortly after, we followed by creating recurring official tournaments through the Faeria Monthly Cups and working with partners such as ESL and PlayFaeria.com. Everyone who has been following us through our Early Access can see that this has helped shape the current version of Faeria’s gameplay.

Esports is still just as important to us as ever, however delays in our development schedule over the past months mean that the game is not where we need it to be in order to scale up our esports events as fast as previously expected. Therefore, we have to let you know that the original schedule of hitting $100,000 by the end of 2016 will not be possible - although we stay absolutely committed to hitting that level of cash prizes, and more, after our full release early next year.

By the end of this year, we will have given out $30,000 in cash prizes, and much more in in-game item prizes. As to what comes next for Faeria esports, our first series of Go4Faeria, hosted by ESL, comes to a conclusion at the end of this month, and we are looking forward to launching a second series with ESL to correspond with our 1.0 release. In the time between now and then, we’ll still have our Monthly Cups, as well as some other exciting tournament experiments that we’re not quite ready to talk about yet… Then, once we have launched, we’ll be ready to talk about our esports plans for the rest of 2017!

With all of that said, we of course are not proud that we did not meet our self-imposed deadline here. We hope you can understand. Thank you for continuing to support us throughout Early Access, and stay tuned next week for some really exciting stuff.

  • The Faeria Team


[ 2016-11-18 19:23:26 CET ] [ Original post ]

October Monthly Cup Results

The fifth Monthly Cup is over! Here's a brief recap of the events this weekend.

Monthly Cup #5 Results



In a Team Equilibrium finals, Modgnik wins his first Monthly Cup for Finland! Having previously placed second in the third Monthly Cup, he's proving to be a consistent top finisher in competitive Faeria.

HeavyCC continues to place high as well. His previous highest Monthly Cup placement was fourth place in the third Monthly Cup.

Bensynos, an Italian player relatively new to the scene, took third place - just edging out Kanthik.

Bounties claimed:

Previous Monthly Cup winners have a $150 bounty put on their heads. Anyone able to defeat them in a match claims the prize.

This month, the following bounties were claimed:

  • Cappuccino's Bounty - Kanthik
  • Imperia's Bounty - Modgnik



Krog has placed new bounties on Modgnik and HeavyCC!

They'll be automatically invited to the next Monthly Cup, taking place Saturday, December 10th.



Here's a look at the full brackets and how they played out. If you missed the tournament entirely and want to see the matches, check out the following videos:

Skorch13 has also written a highly detailed recap of the entire tournament which you can find here.

Next Monthly Cup

https://esports.faeria.com/ has been prepared for the next cup, and you can now Vote for your favorite player here!

Sign up for the next cup's qualifiers here:


The Monthly Cup itself will take place after the next season reset on the first Monday of next month, placing it on Saturday, December 10th.


[ 2016-11-15 19:27:19 CET ] [ Original post ]

Faeria Friday: Get cracking

Watch streams this weekend, win prizes! We also have an important announcement regarding Solo content changes.



Upcoming Solo Content patch

We have some important changes coming to the structure of Solo content and what you can expect in the near future.

During Early Access, it's often the case where we push features hard until we get a better grasp on what really works and where we should go from there. We've done a lot of this to get Pandora to the state that it's in now, for example.

When we released the first iteration of the new Solo content when transitioning to Free-to-Play, we mentioned there would be several more updates to the Solo content before the full release of Faeria. Right now, we consider our Solo content on live servers to be "version 0.5". The week of November 21st, we plan on releasing version 0.6 to the public.

Here is what you need to know for the upcoming changes:

  • We will be breaking the existing Solo content up into "Acts."
  • The "level lock" on Solo content will be removed. You will no longer be forced to level up elsewhere to continue to progress in Solo.
  • Some Acts will be completely free, while others will need to be purchased to unlock.
  • If you have already completed any portion of the Solo content:
    The process of cutting and rearranging the Solo content into Acts is going to make it very difficult to maintain player progress. We are going to look for ways to maintain as much player progress as possible, as we know many players may not be very excited about going through the same content they've already completed, even if it is slightly changed. In the end, we will make sure players will not miss out on any special rewards.
  • We aim to have a decent amount of free Solo content available after the Prologue is completed before you will need to purchase any Acts.
  • We plan on adding many more Acts in the future
  • Individual quests will remain mostly the same as before, but with some improvements

This means that if you want to receive all of the current rewards in the existing Solo content, you will need to complete it before our next update scheduled for the week of November 21st. After that, the new Act system will be in place and you may need to make a purchase to continue. It is very important for us to get the Solo content in a well-polished state before Early Access is over - and we thank all of you for the heavy amounts of feedback and testing you've provided for us.

Monthly Cup this weekend

The next $3300 Monthly Cup is taking place tomorrow:- Saturday, November 12th at 16:00 CET.

See the brackets below:



Who do you think will win?

Make sure to watch one of the following streams this weekend to be eligible win prizes! Click here to find out how you can win gold, Eggs, and more.
Eggs are hatching again!
Whenever the Monthly Cup rolls around, Eggs just can't handle it: They hatch.

While our scientists are still working on figuring out exactly what it is about the Monthly Cup that makes the Eggs hatch, we've put together all the information you need about Eggs in one helpful post.
X-Story, a short film
Outside of Faeria news, we wanted to share with everyone an amazing animation project that one of our artists, Vitaliy Shushko, has recently completed.



Two years in the making, his short film "X-Story" was released three days ago. Watch it by clicking here or the image above, you won't be disappointed.

Have a great weekend.

-Gary(@Atmaz)


[ 2016-11-11 20:23:46 CET ] [ Original post ]

Faeria Friday: Ebb and flow

Announcing the spookiest costumes, the next Monthly Cup guest, and all you need to know about the next season reset!



Costume Contest Winners

Thank you to everyone who participated in last weekend’s costume contest! The Faeria team voted on all the entries, and here are the top three:



From: @Matheusakimo, @GamingTikup, and @aehoshasss respectively.

Those aren’t the only ones we liked though, there were just too many good ones to choose from. While we originally said we’d be awarding 5 winners an Egg avatar, we’ve decided to award 9 instead!


If you submitted and didn’t win, don’t worry - we loved each and every one of them. We look forward to doing more events like this in the future.

New Cards?

One of the most common questions we hear is:

“New cards, when?!”

Don't worry, we're as anxious as you are.

While we don’t want to promise any specific dates at this point, we are currently actively testing and iterating on the next batch of new cards to be added to Faeria. The addition of the new cards will accompany a few balance changes as well, and we’re pretty excited about it all. We expect the set of cards and changes to be ready for deployment by Christmas.

Monthly Cup Special Guest

We’re happy to have Hunden competing in the next Monthly Cup, taking place Saturday, November 12th!



Hunden is a Swedish Magic: The Gathering player who competes weekly in the Stockholm Modern Champion League with his playgroup, Den Magiska Fjädern.

Having previously qualified for the Magic Pro Tour in Japan, he describes himself very much as a classic “Johnny” type player - often using unorthodox decks that catch his opponents off-guard. Directly quoting him, he “plays Magic on hard mode.” We’re looking forward to seeing what he brings to our Monthly Cup.

Season’s End

Like the reliable ebb and flow of the tide, our current Ranked and Pandora seasons will be resetting on the first Monday of the month, which happens to be this coming Monday, November 7th.

Don't forget that CEST (GMT+2) has changed to CET (GMT+1) recently.



Each season will have unique card backs for both Ranked mode and Pandora. In the above image: The current season’s Ranked card backs are on the left, Pandora on the right.

Vote for your Favorite



Voting for the current Monthly Cup closes at 23:59 CET on Sunday, November 6th.

Ladder positions (for the Monthly Cup) will be locked in on Monday, November 7th at 12:00pm (Noon) CET, and the ladder resets shortly thereafter.

Have a great weekend.

-Gary (@Atmaz)


[ 2016-11-04 19:34:18 CET ] [ Original post ]

Faeria Friday: Costume Contest



Get out your digital sewing kit and show us your best Faeria costume this weekend. It's also time to announce our first Monthly Cup guest!

Costume Contest

From now until the end of Monday, October 31st, we want you to transform the creatures and denizens of Faeria into their spookier counterparts.

How can I participate?

  • Decide which card deserves a costume the most
  • Browse through our public library of card art to find your canvas
  • Apply your costume gently, using the image editing program of your choice
  • Use a tool like GameShark's Community Card Creator to give life to your frightening creation
  • Tweet out your costume and mention @EnterFaeria in the description
  • We'll be awarding the creators of our five favorite submissions with an Egg avatar!

Here's an example to get you started. Don't laugh please, I spent a lot of time on it:



Your costumes don't need to have abilities, but you can add them if you like.

October Monthly Cup special guest



We’re happy to have JoyfulRogue joining the competition in the next Monthly Cup on November 12th!

If you're not familiar with JoyfulRogue, he was one of the original players and streamers of Faeria, all the way back in the 2013 alpha version. He has a long history with the game, and he's going to be gearing back up to see how he squares up in the new competitive scene. Do not be surprised if he uses a yak or two in his decks.

Hotfix round-up

We've had a couple updates to the game this week that dealt with several issues. Make sure to check them out on our forums if you haven't already.

Note on the latest version:
To make a long story short, there is a pretty severe crash bug that we are having difficulty smoothing out. It affects a large enough portion of players that we need to take drastic measures to try and fix it before the weekend.

The latest client version will temporarily no longer display animations for experience gained at the end of each match. You will still gain the proper amount of experience - you just won't be able to see it.

This change should fix a lot of the crashes for now, and we will work on preparing a more suitable fix next week.

Thank you for your understanding and patience.

Community survey

We have another routine community survey for you to fill out, if you should find the time.



As always, thank you very much for your thoughts and consideration.

When will the current season reset?

As always, the end of the season occurs on the first Monday of each month at 12:00pm Noon CEST - which puts this season's end date on November 7th.

Now that we have proper Pandora seasonal rewards, this is the date both Ranked and Pandora seasons will be resetting.

Weekend tournaments

October Monthly Cup qualifiers

The last qualifier for the October season Monthly Cup takes place tomorrow: Saturday, October 29th.

ESL Go4Faeria Cup #9

Sunday, October 30th.

Have a great weekend. We apologize for the latest issues with Mac and Linux client - we're working on fixing them as soon as possible.

-Gary(@Atmaz)


[ 2016-10-28 21:36:22 CET ] [ Original post ]

Patch notes: October 26, 2016 - Chat with your friends!



We've prepared a patch this week with one long awaited feature: the ability to message your friends in-game! And that's not all...

New features

  • You are now able to send private messages to your friends!
    Here's how it works:



    • Pressing Enter anywhere will make the chat window appear.
    • A "Do not Disturb" button is located directly next to the X to close the window.
    • Useful commands:
      /w [ Player Name ]: Message a friend
      /r [ Player Name ]: Reply to a previous message
    • You can also use your friends list or click a username in the chat window to send a message to that player
    • After a while, the chat window begins to fade out. You can mouse over it to re-activate it
      Known bug: If you change the screen resolution during play while the chat window is displayed, you'll need to restart your client to revert the chat window's correct position
  • Land count is now displayed above each player's Faeria count. Lands you do not possess will be greyed out.
    Note: This is still not the final version of the UI we have planned, but we wanted to push these changes as soon as possible due to player feedback.
  • The friends list can now be displayed when in game
  • Players who are currently spectating you appear at the top of your friends list with the status "Spectating you"
  • Your last 3 opponents are added as friend suggestions


Bug fixes

  • An issue was fixed where cards were being removed from a player's library in some specific cases


New card art

  • Ruunin’s Messenger - by Franck & Jordi
  • Bloodfire Wisp - by Franck, Jordi & Yuan
  • Aurora’s Creation - by Franck, Jordi and Andrey
  • Aurora’s Trick - by Franck, Jordi and Andrey
  • Frogify - by Franck, Jordi and Andrey
  • Frog - by Jen, Jordi and Andrey
  • Battle Toads - by Jen, Jordi and Andrey


[ 2016-10-26 17:42:42 CET ] [ Original post ]

Faeria Friday: Through the Wood



It’s Friday! You know what that means. Let’s step gingerly over the river of the latest Faeria news and take a brief dip. We’ve got some new team photos to share.

Meanwhile, at Abrakam…



It’s been a while since we’ve posted some photos from around the office in Belgium. The team has grown quite a lot since our last album! We’ve put a gallery up on our Facebook page with the rest of the pictures. Click on the image above to check it out!

Mini-patches

In case you missed it, we’ve released two small patches this week that correct some outstanding issues from the version 0.9 release, as well as some rewording to many of the tooltips for keywords players are presented with when hovering over cards. Just to be clear - they’ve been given a pass for clarity and brevity, no mechanical changes have been implemented.

For example:

Old tooltip:

  • Aquatic - Can move in the ocean and lakes, but not on other lands.

New tooltip:
  • Aquatic - Can only move in lakes and the sea.

You can read the full list of changes this week right here on our forums.

UI improvements

Earlier this week we posted a reaction to the heavy amounts of feedback on the latest user-interface layout in game in the Faeria subreddit, which you can read by clicking here.

We just want to restate the fact that we hear your continued feedback and plan on making some changes. While we weren’t able to release an updated layout this week, it’s being actively worked on. We haven’t forgotten!

iOS testing

If all goes well, we should begin closed iOS testing by the end of next week. We know it’s been a long time coming and we’re slightly behind the expected schedule, but much of the team’s focus has been on releasing version 0.9 on time and meeting that self-imposed deadline. The good news is that a lot of the work involved in preparing version 0.9 dealt with significant performance optimizations that should help Faeria run on mobile devices much more smoothly.

Tournament weekend

Monthly Cup

Monthly Cup qualifiers are starting up yet again!

Or:

GO4Faeria

Don’t forget that ESL runs the Go4Faeria cups every Sunday, which you can sign up for here.

Speaking of which, congratulations to the winners of the Global September Finals!



Have a great weekend.
Here’s a Yak inside of a toaster pastry, courtesy of SiriusCowKing.



Why not?

-Gary(@Atmaz)


[ 2016-10-21 19:57:08 CET ] [ Original post ]

Faeria Friday: Recruit your friends

Recruit your friends to Faeria and both of you will receive some explosive rewards.

Recruit a Friend

We are very excited to announce the launch of our new Recruit a Friend program!



https://www.faeria.com/recruit-your-friends

It's all very simple. Follow the instructions on the website, recruit your friends, and both of you will earn rewards - like the new Bom-R cosmetic set.

Here are some notes about how it works:

  • You must have a validated account to recruit a player
  • The player you recruit must be level 4 or lower in order to be eligible
  • As a recruited player, you’ll be prompted to enter the player's name that recruited you after the tutorial. If you miss this chance, you’ll be able to set them as your recruiter from the friendlist (right click, set as recruiter)
  • As a recruited player, you must have a validated account to receive the rewards from T1 and onward
  • Rewards are sent directly in game, but are on a delay of about 5 to 10 minutes from the moment the recruited player meets the tier requirement

Patch notes

In case you missed it, Faeria version 0.9 was released earlier this week.

Shortly after that we had a small set of bug fixes which you can read here.

Today, we have another set of changes and fixes:
  • Recruit a Friend functionality has been added
  • Each player's "Deck Zone" has been updated display their currently selected card back.
  • Deck size, hand size, and land count information is now displayed when hovering over the card backs
  • Fixed some instances of cards during the mulligan phase not being easily clickable
  • Emote text is now displayed in bold
  • Fixed a client crash that happened when a player could not connect to the game server
  • Fixed a client crash that could happen when exiting a game
  • The Hair has been removed. (see below)

We know a lot of you were wondering where the hand size number went in our last update, and the answer is that it was just the first step in transitioning into the new, simpler layout that is more mobile friendly, less overwhelming to new players, and allows players to show off their cosmetics more easily. It makes having a unique card back more special - whereas before you could only see your own card back briefly while drawing or playing it. We know it's a big change, but we encourage you to try it out for a bit and let us know what you think.

Note: Many have asked where puzzles #38, 40, 34, and 44 are with the latest version. The simple answer is that they were removed due to technical or design issues right before the update, but had their numbers reserved. While we still implemented 15 new puzzles with v0.9, we will be going back to fill those puzzle holes at a later date. Don't worry, you're not missing anything!

RIP The Hair: 2015-2016

By far, the most important change with today's patch is the removal of the insidious "hair" from the ocean in the forest background.

It took the team several hours and a team of draft Yaks to pull it loose from the briny depths, but no longer will some of you attempt to destroy your monitors in efforts to remove what is not there.

Here is the before and after:



It will be missed.

ESL monthly finals

Eight of the best players from last month's ESL cups square off against one another this Saturday and compete for $400 in prizes!



You can watch it all unfold on Blackscape's Twitch channel at 6pm CEST on Saturday.

Have a great weekend!

-Gary(@Atmaz)


[ 2016-10-14 21:33:04 CET ] [ Original post ]

The Journey Continues




Over two months ago, we released a look at The Road Ahead and our development plans on the path out of Early Access. On the 24th of August, Version 0.8 was released, and Faeria went "Free-to-Play."

Today, Version 0.9 is here.

Many aspects of this update reflect changes you have been asking for.

This is the last major release before version 1.0, which will coincide with the exit of Steam Early Access for Faeria.

Let’s get right into what we’ve been working on and are eager to share with you.

Faeria Early Access Version 0.9



  • The Core Set is no longer available in the Store


We’ve introduced our reasoning behind this a few weeks ago, and have since released a FAQ going into more detail on the many questions players had about this major change. Please read these articles if you haven’t already for why we had to make this difficult decision. Thank you for your understanding.

New Social Features

  • Spectating Friends


When we introduced the ability to spectate private lobbies several months ago, we mentioned we’d be expanding this feature in the future. The future is now.

You may now simply select anyone in your friends list who is playing a game and be able to jump right in to spectating them. Of course, we’ve also provided an option on your social menu to disable this if you prefer your battles to be more private.

During competitive tournaments, this feature will be automatically disabled when playing games through tournament lobbies.


  • Emotes are now available in-game

One of our most requested features, you will now be able to communicate to your opponents as well - in emote form!

Note that this is the first iteration of the emote system, and we plan on expanding it in the future.

How do they work?

Every player, by default, receives the base set of 5 standard emotes. When you go to your profile screen you will see the list of these:



In addition to this default set of emotes, you will be able to purchase customisable emote sets from the shop! Emotes will be tied to a character, and you must be using their relevant avatar in order to use their emotes. Initially, emotes will only be available as part of a Set (see below about Sets). Aurora, Seifer, and Sharra Sets will be available in this update - and we plan on adding more in the future. Eventually, emotes will be available for purchase individually.

You can use your emotes by clicking on your orb during a game.

Want your opponents to remain quiet? No problem. There’s an option in the settings menu to mute all emotes.

Solo Content Improvements

  • 15 new Puzzles from Jalmyr



One of the most overwhelmingly popular aspects of our new Solo content has been Jalmyr’s selection of mind-bending Puzzles. Who are we to say no? Have some more!

For those of you who have completed 100% of the Single Player experience so far, one lane will re-open for you to complete these new puzzles. For new players, or those of you currently working through the Single Player mode, new puzzles will simply be shuffled in to appear as you progress.
  • Ability to replay completed Solo content

This is something we knew we needed to implement as soon as possible, based on your feedback. Now you’ll be able to replay some of your favorite puzzles and quests, for fun! (However, rewards will not be given for replaying Single Player games.)



Shop and Item improvements
  • Booster Packs have been replaced by Battle Chests.

Battle Chests are much like Booster Packs, with the exception of two key differences

1) You’ll have the unique ability to reroll the card of the highest rarity.

2) There is now a chance that Mythic cards may be found within
  • Gold Fountain Adjusted

We are lowering the amount of Gold given by the Gold Fountain, to fit better with the value of our other in-game economic changes. It will now give 500 Gold on purchase, plus 40 Gold every day for 30 days - to give you a total of 1700 Gold. This still represents fantastic value, and you’ll be able to buy plenty with it in our improved shop!

Due to this change, all players with an active Gold Fountain at the time of this update will receive the total amount of Gold still owed by that Fountain, immediately now, at the old rate - so for example if you have 10 days left for your Gold Fountain, you will receive 10x60 = 600 Gold.
  • Improved Shop interface

We’ve been wanting to overhaul the in game shop for some time, and there’s no better time than now. It should be much easier to navigate now and more logically organised. This will allow us to provide a large amount of cosmetic items without overwhelming you with them all in one screen. Speaking of which…
  • Brand new cosmetics

A wider variety of purchasable cosmetics has been something both ourselves and our players have wanted for some time. Not only do we have new Avatars and Orbs available, but you may now acquire and customise Wells, Card backs, and our new Emotes! Keep an eye out for more arriving in the near future…
  • Cosmetic Sets

Offering better value for money than buying each item separately, our Character Sets will include a beautifully matching avatar, orb, card back, well, and emote collection. The first three sets available are Aurora, Seifer, and Sharra.

Please note: Right now, anyone who buys a Set will be charged the full price. In the future we plan to modify this so that if you already own an item in a set (for example, you own the avatar but nothing else) you will see a price for the Set which removes 80% of the cost of any already-owned item. We won’t be able to retroactively provide this discount - so make sure to wait for it if that’s what you desire.
  • Coming Soon: Mythic Chests

The lovely pink Mythic Chests will contain a random selection of gorgeous cosmetics. Those of you who have previously purchased the Core Set will receive a free Mythic Starter Pack instead of a Battle Starter Pack with this update, however Mythic Chests are not yet available to buy, nor can they be opened right now if you receive one for free. Soon we will be bringing more cosmetics into the game and offering Mythic Chests to all!
  • Starter Packs

Now available in the shop is the Battle Starter Pack, soon to be joined by the Mythic Starter Pack. Starter Packs are designed to give new players a head start, offering double the value compared to normal purchases of Chests. Each player can only ever buy one of each type of Starter Pack - and this includes the free ones we are giving away with this update, so whichever type you receive today you will not be able to buy another of.

Player Progression rework

  • New “infinite” leveling system

The maximum player level is no longer capped at 30. There is now no upper limit to how high you can progress! Every time you advance one hundred levels, the speed at which you level up resets back to how it was at the start.

For example, it takes the same amount of experience to progress through levels 101 to 110 as it does for levels 1–10.

Note that previously we described this as a tiered system whereby each 100 levels would be numbered starting again from 1. While it will still function the same way, we have kept it more simple in this release. For now, you will simply be level “205” instead of level 5 in the third “league”, for example.
  • New level up rewards

Each time you progress to a new level, you will be shown three cards of a certain rarity which you don’t currently own the maximum number of, and be able to choose one to keep. If you have all the cards of a rarity and happen to receive a card from that rarity for leveling up, you will receive compensation in gold instead of a card.
  • Experience gain calculations have been improved

We have updated our experience system to take into account more things that happen during the course of a game. This means that even if you lose, you may gain a decent amount of experience based on how you performed and the actions you completed.
  • Daily quests are now easier to complete

The requirements to complete each Daily Quest have been reduced across the board. The rewards for completion have been slightly reduced in compensation of this, but should still be very generous.

For example:

Old Daily Quest:Rampage: Deal 100 Damage to Enemies.Reward: 60 gold.

0.9 Daily Quest:Rampage: Deal 60 Damage to Enemies.Reward: 50 gold.
  • You will no longer receive the same Daily Quest that you have completed the day before.


Major Pandora overhaul

As mentioned in our Improving Pandora post, Pandora is going through some major changes.Not only are we changing the ranking system, run length, and run rewards, but we’ll be adjusting some of the existing treasures and basic mechanics of Pandora opening as well.

We’ve based the Pandora balance changes not only on player feedback, but our own data collecting and observations.

To keep this post as short as possible, a full rundown of all the Pandora balance changes can be found on our forums here.
  • Pandora Points

The temporary placeholder which was a carbon copy of the constructed Ranked system has been completely removed and replaced by Pandora Points. You accumulate Pandora Points, or PP, based on your total number of wins in a single run. You cannot lose Pandora Points.

You will receive a reward for your total amount of Pandora Points at the end of each season, which will remain the first Monday of every month. See below for what those rewards are. At the beginning of each season, your seasonal Pandora Points are set back to 0.

You can track the highest amount of Pandora Points on our esports website, which you can find here.

Pandora points are not taken into account for matchmaking.
  • Pandora coins have been reduced in cost to 200 gold, from 250.
  • Shorter run length, improved rewards

We’ve reduced the number of total wins you need before your run is “maxed out,” and made the rewards generally more appealing. When your run is over, you will now be awarded the following:
  • 0 Win: 1 PP + 1 Battle Chest + 80 Gold
  • 1 Win: 2 PP + 1 Battle Chest + 90 Gold
  • 2 Wins: 4 PP + 1 Battle Chest + 100 Gold
  • 3 Wins: 7 PP + 2 Battle Chests + 40 Gold
  • 4 Wins: 11 PP + 2 Battle Chests + 70 Gold
  • 5 Wins: 16 PP + 2 Battle Chests + 100 Gold
  • 6 Wins: 22 PP + 2 Battle Chests + 150 Gold
  • 7 Wins: 29 PP + 2 Battle Chests + 200 Gold
  • 8 Wins: 37 PP + 2 Battle Chests + 270 Gold
  • 9 Wins: 46 PP + 3 Battle Chests + 300 Gold

Seasonal Pandora rewards:

We will have a brand new section on our website dedicated entirely to the new Pandora seasonal reward system, which will go live later today.

Phantom Coins have been renamed to Practice Coins. You still will receive one Practice Coin for free per day, if you do not already have one. Practice Runs have been reduced to 3 wins or 2 losses in length, and reward the following
  • 1 Win: 10G
  • 2 Wins: 20G
  • 3 Wins: 1/3 of a full Pandora Coin


Balance Changes

We’ve been observing games, gathering feedback, and watching competitive tournaments. Whenever we make balance changes, we like to ensure they are truly necessary or will push the game in a positive or healthy direction.

One important change we are making is not a change to a card, but a change to the fundamental mechanics of the game:
  • Ranged creatures now strike back when they are attacked by a ranged attack

To keep this post as short as possible, a full rundown of all the balance changes can be found on our forums here.

Other features

  • Performance optimizations

We have been hard at work improving Faeria’s overall performance. You should see lower CPU and memory usage in general.
  • Improved animations

Several animations in the game are either new or improved in version 0.9. Examples include a new scene for opening Battle Chests and more interesting highlights and animations when uncovering new cards. Legendary cards will now be highlighted and celebrated when discovered.
  • New card art
    • Baron Thulgar - Concept by Jordi & Franck - Illustration by Vitaliy
    • Gabrian Enchantment - Ibrahem
    • Egg of Wonders - Mike
    • Healing Song - Concept by Jordi & Franck - Illustration by Vitaliy
    • Groundshaker - Concept by Jordi & Franck - Illustration by Vitaliy
    • Soul Drain - Yuan

We’ve added a new shore, or in-game background, into the random rotation for your games! See if you can spot it.
  • Opponent AI has been improved.


Bug fixes

To keep this post as short as possible, a full rundown of all the bug fixes can be found on our forums here. Today's update is a big one so we appreciate your help reporting any new bugs you might find.

We hope you enjoy all of these changes and improvements we’ve put together for you in this major patch. Many of these new features were shifted into high priority due to the large amounts of player feedback we are happy to continually receive.

As announced previously, we are also giving every eligible player some free gifts as part of this update, as a thank-you for your helping us shape Faeria during Early Access. If you have not purchased the Core Set while it was available, you will receive the Battle Starter Pack, while Core Set buyers will receive a Mythic Starter Pack instead. Everyone will also receive a Gold Fountain for free, so start thinking about what to spend your Gold on! (You must have already finished the prologue - the first six Solo missions - by the time of this update to receive these gifts.)

Thank you, and let us know what you think!

  • The Faeria Team


[ 2016-10-12 16:25:55 CET ] [ Original post ]

September Monthly Cup results

The fourth Monthly Cup is over! Here's a brief recap of the events this weekend.

Monthly Cup #4 Results



Cappuccino takes his first Monthly Cup championship, while French player Imperia makes his Monthly Cup placement debut. Donkey74, a previous Monthly Cup champion, claims third place. Cappuccino claimed the bounty of last cup's champion, Sweety, while Imperia claimed the bounty from Modgnik.



Krog has placed new bounties on Cappuccino and Imperia. They'll be automatically invited to the next Monthly Cup, taking place Saturday, November 12th.



Here's a look at the full brackets and how they played out. If you missed the tournament entirely and want to see the matches, check out the following videos:

Next Monthly Cup
https://esports.faeria.com/ has been prepared for the next cup, and you're free to vote for your favorite players! We're working on updating the Hall of Fame.

Sign up for the next cup's qualifiers here:

The Monthly Cup itself will take place after the next season reset on the first Monday of next month, which ends up on November 12th.

Walking on a sea of eggshells

Thousands of eggs were hatched over the weekend, and thousands of prizes went out during the stream. Our numbers show the vast majority of viewers received at least one prize. Note that in some cases it could take awhile for the emails to be sent out, as Eggbot was heavily loaded with prizes to distribute. Regardless, if you followed instructions - you should definitely have received something in your mailbox. Make sure to check your junk folders, many email providers seem to easily confuse eggs with spam for some reason. How naive of them!

Balance patch coming.

With the latest Monthly Cup over, we wanted to give players a heads up that there will be some balance changes wrapped in the large package for the October 12th update. We know there are tournaments coming up this weekend (as there are every weekend), but we've decided we need to make them sooner rather than later. The changes are still being finalized and tested, and likely will not be released until Wednesday. Thanks for your patience!


[ 2016-10-10 21:51:12 CET ] [ Original post ]

The Second Hatching

You've been sitting on your Eggs long enough. Let's announce the final Monthly Cup special guest and begin tomorrow's Eggstravaganza.



Final Monthly Cup Special Guest

The next Monthly Cup begins tomorrow, Saturday October 8th, at 4pm CEST on our FaeriaTV Twitch channel. Tune in to win prizes just by watching! More info on that below, first we need to introduce the final competitor:



A French competitive card game player from team GamersOrigin, you may have seen Un33d stream on the GOFaeria Twitch channel before. He'll be joining his French teammates Imperia and kanthik for a piece of the $3300 prize pool in this Saturday's Monthly Cup.



The Second Hatching

As with the last Monthly Cup, Eggs will be hatching this weekend.

Eggs are special avatars we have awarded previously through in-game events and special tournament streams. While they are pretty on their own, all Eggs will eventually hatch into something even more precious.

We've spent some time upgrading our Eggbot from last month, and want to share more information with you - just so you know exactly what to expect.

How can I get my Egg?



Tune in to the Monthly Cup this Saturday and win prizes just by watching!

Full Instructions on how to be eligible to receive a prize:(Please read carefully)

  • Ensure you have a Faeria account with a registered email address
    This means you have to have installed Faeria on your Steam account and validated your Faeria account with an email address. You are prompted upon login to validate if you have never done so before.
  • Link your Twitch account to Steam
    Follow these instructions on how to link your Twitch account. It's very easy!
  • Watch an approved stream to increase your Egg Timer
    Note that you need only appear in the viewer list to be eligible for a prize. You do not need to chat or send any special message to receive a prize.
  • Profit

Egg Timers

Every single minute you are watching one of the approved Egg streams, your Egg Timer will increase. The higher your Egg Timer, the more chances to win more valuable prizes. Every 30 minutes, prizes are distributed to a select amount of active viewers based on the value of Egg Timers. If you are selected as a winner, prizes will be sent to the email address linked to your Faeria account.

Due to popular demand, we have added a guaranteed prize to those who have watched over a certain amount of time, to smooth over that rotten empty Egg feeling. The rest of the prizes are given at random. We have also updated the Eggbot to distribute more prizes on average.
  • 30 minutes+: 100 Gold.
  • 1 hour+: 250 Gold
  • 1.5 hours+: Egg Avatar.
  • 4 hours+: 1 Booster Pack - GUARANTEED PRIZE.
  • 4 hours+: Dragon Orb.
    Note: The Dragon Orb is the rarest of the prizes. You have to be pretty lucky to get one!



You may only win one of each prize throughout the course of the entire stream. There is no way to check your Egg timer, but know that if you are watching the stream and your Twitch account is linked to Steam, your timer is certainly given credit.

How many Eggs can I hatch?

At this point in time, you can only ever have hatched three Eggs in total. If you apply an Egg coupon to your account and have already hatched three Eggs, you cannot hatch another yet. We applaud your Egg hoarding abilities, but in the future we plan on adding many more possible hatchlings. You can hang on to your Eggs until that time comes.

Egg Schedule

Saturday, October 8th:
  • 4pm CEST: The $3,300 Monthly Cup begins.
  • 5pm CEST: The Hatching begins. All Eggs become eligible to hatch at any time.

Sunday, October 9th:
  • Midnight CEST: The Eggs stop hatching.

How do I hatch my Egg?

If you own an Egg, you need only check back from time to time in-game to see if it has hatched. If you are connected to Faeria you have a slightly higher chance for your Egg to hatch than if you are not.

If you have been lucky enough to have another Egg coupon laying around, you may even be able to hatch more than one during the hatching period. Note, however, that chances to hatch any Eggs past the first one become much smaller during the same hatching period, and you cannot hatch more than three at this time.



If your Egg is ready to hatch, you will see this button appear on the main menu. Click it to initiate the hatching process. We recommend you stay at a safe distance until it is complete.

See you when it's ova!


[ 2016-10-07 20:19:36 CET ] [ Original post ]

The Second Hatching

You've been sitting on your Eggs long enough. Let's announce the final Monthly Cup special guest and begin tomorrow's Eggstravaganza.



Final Monthly Cup Special Guest

The next Monthly Cup begins tomorrow, Saturday October 8th, at 4pm CEST on our FaeriaTV Twitch channel. Tune in to win prizes just by watching! More info on that below, first we need to introduce the final competitor:



A French competitive card game player from team GamersOrigin, you may have seen Un33d stream on the GOFaeria Twitch channel before. He'll be joining his French teammates Imperia and kanthik for a piece of the $3300 prize pool in this Saturday's Monthly Cup.



The Second Hatching

As with the last Monthly Cup, Eggs will be hatching this weekend.

Eggs are special avatars we have awarded previously through in-game events and special tournament streams. While they are pretty on their own, all Eggs will eventually hatch into something even more precious.

We've spent some time upgrading our Eggbot from last month, and want to share more information with you - just so you know exactly what to expect.

How can I get my Egg?



Tune in to the Monthly Cup this Saturday and win prizes just by watching!

Full Instructions on how to be eligible to receive a prize:(Please read carefully)

  • Ensure you have a Faeria account with a registered email address
    This means you have to have installed Faeria on your Steam account and validated your Faeria account with an email address. You are prompted upon login to validate if you have never done so before.
  • Link your Twitch account to Steam
    Follow these instructions on how to link your Twitch account. It's very easy!
  • Watch an approved stream to increase your Egg Timer
    Note that you need only appear in the viewer list to be eligible for a prize. You do not need to chat or send any special message to receive a prize.
  • Profit

Egg Timers

Every single minute you are watching one of the approved Egg streams, your Egg Timer will increase. The higher your Egg Timer, the more chances to win more valuable prizes. Every 30 minutes, prizes are distributed to a select amount of active viewers based on the value of Egg Timers. If you are selected as a winner, prizes will be sent to the email address linked to your Faeria account.

Due to popular demand, we have added a guaranteed prize to those who have watched over a certain amount of time, to smooth over that rotten empty Egg feeling. The rest of the prizes are given at random. We have also updated the Eggbot to distribute more prizes on average.
  • 30 minutes+: 100 Gold.
  • 1 hour+: 250 Gold
  • 1.5 hours+: Egg Avatar.
  • 4 hours+: 1 Booster Pack - GUARANTEED PRIZE.
  • 4 hours+: Dragon Orb.
    Note: The Dragon Orb is the rarest of the prizes. You have to be pretty lucky to get one!



You may only win one of each prize throughout the course of the entire stream. There is no way to check your Egg timer, but know that if you are watching the stream and your Twitch account is linked to Steam, your timer is certainly given credit.

How many Eggs can I hatch?

At this point in time, you can only ever have hatched three Eggs in total. If you apply an Egg coupon to your account and have already hatched three Eggs, you cannot hatch another yet. We applaud your Egg hoarding abilities, but in the future we plan on adding many more possible hatchlings. You can hang on to your Eggs until that time comes.

Egg Schedule

Saturday, October 8th:
  • 4pm CEST: The $3,300 Monthly Cup begins.
  • 5pm CEST: The Hatching begins. All Eggs become eligible to hatch at any time.

Sunday, October 9th:
  • Midnight CEST: The Eggs stop hatching.

How do I hatch my Egg?

If you own an Egg, you need only check back from time to time in-game to see if it has hatched. If you are connected to Faeria you have a slightly higher chance for your Egg to hatch than if you are not.

If you have been lucky enough to have another Egg coupon laying around, you may even be able to hatch more than one during the hatching period. Note, however, that chances to hatch any Eggs past the first one become much smaller during the same hatching period, and you cannot hatch more than three at this time.



If your Egg is ready to hatch, you will see this button appear on the main menu. Click it to initiate the hatching process. We recommend you stay at a safe distance until it is complete.

See you when it's ova!


[ 2016-10-07 20:18:34 CET ] [ Original post ]

New Dawn FAQ

We knew that when we announced our plans for v0.9 of Faeria that it would create as many questions as it tried to answer. The Developers and Community Team have scoured through all of your posts on the Boards, Reddit, Steam, Discord, and personal messages, so we can catch em’ all!



To read the announcements the following questions are addressing, please see the following:



How will my current account be affected?

If I create a new Steam and Faeria account, will I still get a Gold Fountain and Starter Pack on the 12th?

All accounts which have completed the prologue by October 11th will receive these gifts.

Will I get a new Gold Fountain if I already have one currently active?

If you have an active Gold Fountain it will be extended by 30 days, along with the extra 600 gold from the new fountain.

Will my level change with this update?

No, your account level will stay the same, however after this update you will be able to progress past level 30 once you get there.

Will there be any compensation for those who reached level 30 and missed out on all the extra cards presented to them?

The new rewards system will not retroactively affect current players, however the free Gold Fountain and Starter Pack for each current player is both a token of our gratitude for your support and a gesture to reward already-active accounts as we launch these changes.

I have already opened Booster Packs in the past, can I go back and re-open them under the new system?

No, this is not possible to do, but any unopened Booster Packs you have at the time of the update will automatically convert into unopened Battle Chests.

If I buy the core set now, what happens in the future? Will full collection owners still get the 10 cards you're planning to add to the core set?

There are still more cards to come that we will be calling part of the Core Set, and anyone who has purchased the Core Set will receive these cards at no extra cost. After our 1.0 release, there will be expansions to come in 2017 - cards featured in these expansions will not be part of the Core Set.

Can I play through the Single Player mode again to earn the new rewards?

It will soon be possible to replay Single Player levels that you have already completed, however it is not possible to be rewarded for any level you have already completed.

Do the rewards for the first 30 levels stay as they are currently?

No, the level up rewards are being entirely replaced with the new feature that allows you to pick a card that you currently don’t own. We may, however, re-introduce some of the cosmetics as rewards for other activities in the future. You will still keep the cosmetics from these current rewards if you have already earned them before the update.

I want to delete my account to start again with a new one.

At this time we cannot offer this ability. If you wish to have your information removed from our databases, please contact support@abrakam.com, however we are not able to guarantee you will be able to create a new account with your same Steam ID afterwards, so we wouldn’t recommend requesting this unless you no longer wish to play Faeria.

What will the Starter Pack contain, will it allow us to see at least know some of the cards we’d be getting?

We won’t be revealing the full details of Starter Packs until version 0.9 goes live, but no it won’t be possible to know what cards you might get before hand.

How will the Pandora changes affect me?

What happens if I own Pandora coins when they change price in the store?

For each Pandora coin you own at the time of this update you will receive 50 gold as compensation for the new, decreased price.

What will happen to active Pandora runs when this update comes out, and at the end of each Pandora season?

With our update on October 12th, any active Pandora runs will automatically ended, and you will be given one free Pandora coin as well as being rewarded for the run based on the current system.

Under the new system, Pandora runs will not automatically end at the end of each season. If you want an active run to count towards the current season’s Pandora Points, you will need to finish it prior to the end of the season. You can read more about our new Pandora seasons here.

Can you lose Pandora Points?

You cannot lose Pandora Points during the season. At the end of each season all Pandora Points are reset to 0 and you will be rewarded based on how many you earned during the previous season.

I only want to play Pandora. If I draft what I consider to be a poor deck, what’s the point in me playing longer than 2 wins as the Battle Chests are of no use to me?

If you manage to carry the streak further there is even more Gold available to win. Additionally, by accumulating Pandora Points you have a chance of earning even more rewards at the end of the season. We also hope that the thrill of aiming for a 9 win Pandora run will mean something to many of you!

What rewards will be given for Pandora Points?

We will be announcing these details when the update launches.

Pandora Points seem to reward those who play the most, not necessarily who plays the best, is this correct?

Pandora Points have been designed to reward your time spent in the game as generously as possible, and as such will allow you to earn more rewards based on both how much Pandora you play, but also how well you do.

How exactly will these new features work?

Will there be some sort of UI hint that indicates whether a card from a Battle Chest is still needed to complete my collection so that I can make an informed decision when choosing to re-roll?

Yes, the quantity you own of the highest rarity card(s) will be displayed for you to decide whether to re-roll or not.

If you re-roll a Mythic in a chest, will you be guaranteed to get another Mythic?

Yes.

How much will Mythic Chests cost?

This will be announced with the launch of version 0.9.

What if I already have all cards of the rarity that I get assigned on completion of a level?

If you have all the cards of a rarity and happen to receive a card from that rarity for leveling up, you will receive compensation in gold instead of a card.

General questions

Will future expansions be a single purchase?

Expansions will not be available as a single purchase when they launch, but after some time we may change this for some expansion sets to help new players enter the game.

What if I don’t have time to grind, what affordable buy-in will Faeria have?

We are working on making both grinding and purchasable items offer as much value as possible. We think our new Battle Chests, Starter Packs, and Gold Fountain will all provide great value.

Will there be new cards or a balance changes released with version 0.9?

There will not be any new cards in 0.9, however we have stated that a minimum of 10 new cards will be added to the Core Set by the time we launch 1.0 in a few months. Balance is something we are monitoring on a daily basis, at this time we don’t have any details to share about when the next balance patch will arrive.

Do you plan to add more free content to Solo Mode, other than the puzzles?

We are working on more content for the Single Player mode, but don’t yet have any further details to share.

We’ve tried to cover every type of question that was asked, there were a lot of questions asking the same thing in different ways, however some were simply answerable with:
  • ‘Why have you not done/tried ‘x’?’ - We have discussed the options open to us at great length but, given we have to look at the game both now and in the future, a number of these simply weren’t viable. They may, for example, create more problems than they solve.
  • ‘Why haven’t you listened to me?’ - We can assure you that we listen to everything that is being said. We have multiple Community Managers, Moderators, and Community Architects whose whole purpose is to ensure that the Developers are full aware of what is being said by the Community (and also by other communities) so they can create the best experience possible for the players.

If you have any further questions or thoughts then please don’t hesitate to ask. Thank you all for helping make Faeria the awesome game it is, we look forward to the future and are excited about the possibilities open to us.
  • The Faeria Team


[ 2016-10-04 19:38:09 CET ] [ Original post ]

Faeria Friday: A Brief Twilight

We're gathering all of your feedback and questions on the upcoming changes for v0.9. Don't forget, the next seasonal reset is upon us - and therefore the next Monthly Cup!



A New Dawn

In case you missed it, we've just made some important announcements yesterday regarding the Core Set, major changes to the user journey, shop improvements, and upcoming Pandora changes. Please take the time to read them here, if you haven't already:


Since we've made these posts, we've been gathering a lot of your questions from our Discord, Reddit, Steam, and our forums. We know there's a lot to take in from this news, and we still have a lot of details left to share with you.

We will be compiling your questions over the weekend and address them all in one big batch early next week. We want to make sure we're answering as accurately and clearly as possible. In the mean time, please feel free to continue openly sharing your thoughts with us, as you always do.

Ranked Season Reset

Like clockwork, our Ranked season will be resetting on the first Monday of the new month, which happens to be this coming Monday, October 3rd. Ladder positions (for the Monthly Cup) will be locked in at 12:00pm (Noon) CEST, and the ladder resets shortly thereafter.

Here are the current season's card backs you'll be receiving if you qualify, with God rank on the right:



Monthly Cup round-up

These next two weekends will be heavy with relevant Monthly Cup activity, which is scheduled to take place Saturday, October 8th.

Firstly, we have our first special guest invitee to introduce:



SuperJJ is no stranger to competitive digital card games. A German player from compLexity Gaming, you can let his history of winnings speak for itself. We're excited to see him perform.

We still have quite a few slots left to fill for Monthly Cup participants.

Eight more will be determined tomorrow, October 1st at 6pm CEST in the second set of qualifiers.

Four more will be determined at 23:59 CEST on Sunday, October 2nd by popular vote.



Finally, eight more will be determined after the seasonal reset mentioned above. At that point, we'll have one more invitee to announce, and we'll kick right into gear with the next 32 player $3300 Monthly Cup.

ESL Go4Faeria

The Monthly Cup isn't the only game in town anymore. ESL's September season is over, and the have been determined.

Interested on getting in on the next month's set of cups? You're in luck! They start this Sunday:

Have a great weekend. :Krog:


[ 2016-09-30 19:37:35 CET ] [ Original post ]

Improving Pandora



We've been saying for a long time now that the Pandora ranking system and overall structure has been somewhat temporary as we work out the best model that fits this limited format. We are finally ready to reveal the next steps forward for Pandora, and the changes you can expect coming in version 0.9.

Improving Pandora

When we announced Pandora a few months ago, we knew that it would be a center piece of Faeria’s experience and, as part as our testing, we introduced Phantom coins which allowed you “one free run a day”.

While initially intended to be a temporary system that pushed as many players into Pandora as possible, we've decided to keep them around, albeit with some changes. We've wanted Faeria to be a game where players can enjoy a free draft every single day, and we will preserve that. Phantom runs have given us the ability to gather a lot of data and feedback from our community as well as being warmly welcomed and popular. Thank you for this!

However, when looking at the broader picture, Pandora runs in their current state generally lack the appeal a draft should have. A draft should be thrilling and exciting due to the entry cost you put at risk and the rewards resulting from your performance. At the same time, it should be a fair way to grind and expand your collection.

After many considerations and internal testing, we are now ready to unveil what will be the next iteration of Pandora that will make its way in v0.9 on October 12th.

Pandora Runs

The goal of Pandora Runs is to allow our players to play on an even battlefield and expand their collection size, while trying to reap extraordinary rewards. A Pandora Run is now as following:


  • 200G / $1.49
  • The length of a Pandora Run is now 9 Wins / 3 Losses;
  • The ranking system has been removed from Pandora entirely. You will now accumulate Pandora Points instead (PP) that are awarded according to the amount of total wins in each of your runs. These do not affect matchmaking.

The rewards of a Pandora Run are now:

  • 0 Win: 1 PP + 1 Battle Chest + 80 Gold
  • 1 Win: 2 PP + 1 Battle Chest + 90 Gold
  • 2 Wins: 4 PP + 1 Battle Chest + 100 Gold
  • 3 Wins: 7 PP + 2 Battle Chests + 40 Gold
  • 4 Wins: 11 PP + 2 Battle Chests + 70 Gold
  • 5 Wins: 16 PP + 2 Battle Chests + 100 Gold
  • 6 Wins: 22 PP + 2 Battle Chests + 150 Gold
  • 7 Wins: 29 PP + 2 Battle Chests + 200 Gold
  • 8 Wins: 37 PP + 2 Battle Chests + 270 Gold
  • 9 Wins: 46 PP + 3 Battle Chests + 300 Gold


  • Each season (one month), you’ll receive seasonal rewards based on your Pandora points. Those will be disclosed once v0.9 hits the shelves
  • You’ll be able to track your Seasonal Ranking on Esports.faeria.com.


Phantom Runs

The goal of the Phantom Runs is to let our players experience Faeria’s Pandora mode each day, for free, with the main reward being a piece of a Pandora Run. A Phantom Run is now as following:


  • One free Phantom Run per day through a Phantom Coin;
  • Phantom Coins do not stack and cannot be purchased (in either Gold or real money);
  • The length of a Phantom Run is now 3 Wins / 2 Losses;
  • The rewards of a Phantom Run are now:
    - 0 Wins: /
    - 1 Win: 10G
    - 2 Wins: 20G
    - 3 Wins: 1/3 of a Pandora Coin


Based on the feedback that we received from you, we are also updating the matchmaking algorithm for Pandora to create a MMR-like score per run, based on your number of Wins and Losses.

We are very excited by v0.9 and we hope that you are too! Also make sure that you read more about it here!

- The Faeria Team


[ 2016-09-29 20:29:45 CET ] [ Original post ]

A New Dawn



On October 12th we will be releasing version 0.9 of Faeria, the final major release point before we exit Early Access with version 1.0 in a few months’ time. We regret to share with you the news that one part of this large update will be the removal of our Core Set purchase option. At the same time, we will be introducing improvements for the grinding experience, buying items in-game, and introducing some highly demanded features as well.


As you may know, the availability of the Core Set for purchase in our store has been a subject of internal and external discussion for quite some time now. To reach this decision, we've gathered feedback from the community and collected data on the behaviour of players, their playing habits, and store purchases.

We understand that many players associate this purchase option with Faeria’s identity, something that makes the game unique. However, when the health of the game and the community are at stake we are often forced to make very, very difficult decisions. We know this news will feel like a betrayal to some of you, and a relief to others. Rest assured that this decision has been the result of intense consideration by the team and has not been taken lightly by any means. We are fully aware of the weight of it, and hope you can understand our reasons. We apologise for failing to keep the Core Set purchase option available, but we simply must travel down this fork in the road with you.

Before diving any further into the reasoning behind the removal of the Core Set purchase option, as well as the many improvements heading your way for v0.9, we want to thank you for helping us making Faeria what it is today. Every decision we make is influenced heavily by what you share with us on a daily basis. We are confident that this decision will improve the experience of every Faeria player and that our community is strong enough to move past this and continue to thrive together.

Read on for more information…

Forging Faeria

As some of you may know, Faeria’s history didn’t start with Steam Early Access in March. It started several years ago with the goal of a making a unique and fair Strategy Card Game, based on a Buy-to-Play model.

Since our original Kickstarter campaign, the digital card game landscape has changed drastically, and one year ago we decided that making Faeria a Free-to-Play game would give us the opportunity to grow and keep a healthy community over many years, a goal that is still important to us. To accompany this change of business model, we decided to offer the Core Set purchase option as a middle ground between Free-to-Play and Buy-to-Play models.

While the goal of creating a hybrid between F2P and traditional B2P models excited us greatly, we have sadly come to the conclusion that it simply cannot work in the long run - or at least, it doesn't for Faeria. For every player we have who loves the idea of the ability to purchase the Core Set, we have many more players who will never take advantage of this option, and who are negatively affected by its existence simply due to the impact it has on our user journey for both Free-to-Play and Buy-to-Play players.



We have now analysed over a month of data since becoming fully Free-to-Play, as well as scrutinised the responses from the community survey we ran a couple of weeks ago, and we see no other option than removing the Core Set entirely.

Our goal with Faeria is to create a game that not only has exciting and unique strategic gameplay, but also offers a user journey through the game that delivers the highest enjoyment possible to the most people possible. The major problem caused by the core set is that it deflates the value of grinding and progression in the game to too great an extent, by creating an uneven benchmark against which to compare to. Both our game data and survey responses confirm this conclusion that its impact on players who don't buy the core set is too strong, and affects too large of a portion of our playing community.



We considered many alternate ways of working around this problem: by changing the price of the core set, splitting it up into chunks, or even the idea of returning Faeria away from the F2P model entirely - but each of these options would do too little, and with likely even worse side-effects. Eventually, as much as we tried to avoid taking this decision, which we knew some of you would care a great deal about, we have come to accept that this is something we have to do for the greater good of Faeria. This is the hardest decision we have ever had to make at Abrakam, and it is certainly not one we are making flippantly, but we are confident that it is the best decision we could make in order to see a future for Abrakam and Faeria.

Removing the core set is only one part of our overall goal to improve the experience we give to players who haven't bought the core set - the vast majority of our playerbase. We hope that a lot of what we have already done for the Free-to-Play journey illustrates how committed we are to keeping the overall user experience fair. Free Phantom runs every day, heavy amounts of Single Player content with high rewards, generous gold rewards and daily quests should make obtaining a decent collection in Faeria a very reasonable journey for everyone - at least, that’s our goal.

The Road Ahead

Removing the Core Set as a purchasable option allows us to take a fresh look at the user experiences for both Free-to-Play and paying players. We have a considerable number of changes which will come at the same time of the release we are labeling v0.9 which is expected to arrive on October 12th.

On October 12th, the Core Set will no longer be available to purchase in the shop.

Now let's take a look at some of the other changes coming in v0.9...

Booster Packs become Battle Chests

Despite the name change, Battle Chests work just like the old Booster Packs, in that you will earn them when you play the game, and you can buy extras in the shop should you wish to. However, we've also made a few of improvements to them.

They will still contain five cards, but you will now be given the option to re-roll the card of the highest rarity into another random card of the same rarity, giving you a second chance if your rarest card in a chest is one you don't need.

In addition to this, sometimes you might find that some of your five cards are actually Mythic cards!



Improved Grinding

We have always been proud to say that Faeria offers "fair grinding", and with 0.9 we take this even further with the above Battle Chests, but also by offering even better in-game rewards.



Your user level will no longer be capped at 30, and once you hit level 100 you will be promoted to the next league. Each time you progress to a new level, you will be shown three cards which your collection doesn’t currently contain three of, and be able to choose one to keep. Oh, and by the way, the XP required to complete a league is the same for each one! Each time you league up, early levels will be as fast as when you started Faeria.



Single Player mode remains in the same format, however rewards are being reworked to be more evenly spread, and more generous, across the entire mode, meanwhile Daily Quests are being shortened to make them more achievable for more players.

Pandora will also see some big changes to its rewards system, you can read more about that in our separate post here.



New Shop

And for those of you who do want to spend a little money in the game, we will be introducing a whole new experience which we hope will make purchases both fairer and more fulfilling.

Firstly, we’ll be introducing a whole bunch of gorgeous new cosmetic items into the game. You will be able to buy cosmetics directly, for either gold or real currency, and we will also introduce for the first time cosmetic bundles: one price for a themed set of cosmetics (check out the Sharra bundle on our Instagram right now). There really are some stunning pieces waiting for you, that we can't wait to share!

We mentioned Battle Chests above, and there will be other types of Chest available in the shop, each with a different range of possible contents (don't worry, no keys required!). One of these will be Mythic Chests, containing random cosmetics.

We will now be offering Starter Packs - a player will only be able to purchase each Starter Pack once, and the massive value provided in them will help new players to the game get a fast boost in the game.



Closing Words

We know that there is a lot to process already, which is why we haven’t yet revealed absolutely everything that version 0.9 will bring… it will also include a lot of highly demanded features such as the ability to spectate your friends, or the addition of fifteen brand new puzzles arriving in Single Player mode. We have even more than this coming that we will announce once the update hits live servers, on October 12th.

We also understand that the removal of the Core Set may have an impact on Faeria’s esports scene, and this is a very important thing for us to stay on top of. You can expect more news on this subject within the next few days.

We would also like to offer our entire playerbase a small token of our gratitude for being with us now, during our development, and helping us make decisions on a daily basis: the decisions that are easy, the decisions we have to wrestle over, the ones we make that we know can’t be universally popular and also those that are just bringing new, great things into the game. So our thank-you is this: on the day that we roll out version 0.9, every single user account will automatically receive a free Gold Fountain, and one of two Starter Packs - players who own the Core Set will receive a Cosmetic Starter Pack, and all other players will receive a Gameplay Starter Pack. Just our way of saying thanks again!

- The Faeria Team


[ 2016-09-29 20:15:25 CET ] [ Original post ]

Faeria Friday: Mulligans and more

A little bit about what we've been working on, and some clarification on our mulligan system. Can you guess which card is getting the new art below?



Hidden fixes

We did a small game server update this week to fix a few bugs. It required no client update and did not warrant any server restarts. It was the spooky ghost patch that you never knew existed. The following issues were corrected:

  • Fixed an issue where Rapala's 3rd Epic quest actions could be bugged for the first action of every turn
  • Fixed a bug that sometimes could cause the AI to loop forever while calculating a reply

What's to come

One of the most common questions we get is: "What's coming next?"

As mentioned in our Roadmap post in late July, we have a lot of work ahead of us before we're ready to exit Early Access.

We generally try and avoid revealing too much about our tasty new features until they're well out of the oven and ready to share with everyone. It makes our big patches more exciting and keeps development fluid. It's not great to announce "Krog is getting a new T-shirt," only to find out a week later that maybe giving Krog that new T-shirt isn't such a great idea, or that maybe he should wear a sweater instead. In such a case, we have to be the bearer of bad news and let everyone know that Krog won't be getting that T-shirt so many players already fell in love with, after all.



Rest assured that we, as always, have a lot of features coming down the pipe - many of which were raised in priority, or added high on the "to-do" list thanks to community feedback. What you share with us really can change our direction significantly at times. Keep it up!

Mulligan numbers

"Why do I so often redraw the same card during a Mulligan?"

It's a common question we're asked. So common, in fact, that we ran some tests to be sure there weren't any problems with the mulligan system. So far, we've found it to be working 100% as expected - and suspect this may mostly be somewhat of a perception issue, negativity bias, or even a misunderstanding of how our mulligan system works.

In Faeria, as in many "real world" card games, when you select a card to be mulliganed, you shuffle it back into your deck before you redraw another card. This means it is completely possible to redraw that same card, or even another like it from your deck. The lack of an animation showing you this may lead to some confusion here. Let's go into some numbers that may be helpful.

⚠️WARNING: DANGEROUS MATHS AHEAD.⚠️

Let's say you mulligan all three cards you're presented with, and your deck consists of 30 unique cards. The odds you see at least one of those cards again after redrawing are about 28%. In other words, a little less than a third of the time you're going to see the same card again.

Now let's say your deck has 3 of each card, or 10 unique cards in the entire deck. If you mulligan all 3 of your cards, there is a 67% chance you're going to see at least one of those cards return to your hand.

If you have a deck with 3 of each card, keep two cards, and mulligan only one, the odds to redraw that card or one of the same type are about 10.7%.


Why not make it so the card you mulligan isn't shuffled back into the deck?

This would solve a lot of the negative feelings associated with this specific problem, but otherwise significantly impact the balance of the game as a whole and the pool of decks that are generally reliable to construct. Suddenly, you'd be much more able to tailor your starting hand and have that "perfect rush start" or "perfect combo" most of the time, or at least more of the time. This is the same reason we were hesitant to implement the new mulligan system as-is. (Remember, not so long ago in Faeria, mulligans were all or nothing.) It's also part of the same reason players start with only 3 cards and not 4, though that also has to do with simplifying the amount of starting options a player is presented with. We're talking about the fundamental mechanics of Faeria here - the subtle things ticking under the hood that keep everything in delicate balance. Change such load-bearing variables and the consequences are not small.

Anyway, if you still think you're seeing odd Mulligan behavior, please continue to let us know - but try and keep the numbers above in mind. If things still seem way out of whack to you, we need to know!

Monthly Cup and ESL

It's time for Monthly Cup qualifiers again. Watch them streamed live this weekend on https://www.twitch.tv/itscappuccino, the current #1 Ranked God!

Note that our esports website has been loading a little slowly lately. It's a known issue that we're working on. Thank you for your patience.

This Sunday is also the last ESL Go4Faeria Cup for September. Register and play to earn your points and qualify for the $400 finals! You can find current point standings here.

By the way, you may have noticed some familiar faces strewn throughout this news post. They're part of our new set of BetterTTV emotes that are on their way, which are tied to our Discord channel. If you want to use them in Twitch chat, you'll need to install the BTTV browser extension.



Have a fantastic weekend.

-Gary (@Atmaz)


[ 2016-09-23 20:38:30 CET ] [ Original post ]

Faeria Friday: Monthly cup results

Monthly cup results are in. Follow us on Instagram! Burgers.



Monthly Cup #3 Results

If you missed the Monthly Cup last Saturday, you missed quite a show. With close to 1500 viewers across all streams, there was an impressive scramble of activity.



After several incredibly close series of matches, Sweety takes his second Monthly Cup championship! If you've been keeping track, Sweety has now placed in the Top 3 of every Monthly Cup. It's safe to say at this point that he's pretty good. He'll be invited along with Modgnik to the next Monthly Cup, taking place Saturday, October 8th. Cappuccino also made his Monthly Cup placement debut, and one bounty from a previous champion was claimed by HeavyCC, who defeated Gravekper and took fourth place.

You can view the full completed brackets here.

During the stream, thousands of prizes were given away, and thousands of Eggs were hatched. If you didn't get one - don't worry. We're not only planning on making the Eggs return for each Monthly Cup, but we're looking at ways to provide more opportunities for you to earn them throughout the month. Stay tuned for more information.

You can watch the entire tournament here on our Twitch.tv channel:


And if you're interested, don't forget to sign up for the next Cup's qualifiers:

Instagram



We've put together a large amount of never before seen concept art that we plan on sharing exclusively on Instagram! Follow us there for regular content throughout the week.

Burger party



On another note, we've noticed we haven't shared a lot of photos from the offices in quite some time. Here's a picture of a lunchtime burger party from earlier this week.

We'd also like to take a moment to thank those of you who took the time to share your thoughts with us on last week's community survey regarding the availability of the Core Set. You've given us a lot of very valuable information, and we appreciate your passion and honesty. The team continues to discuss and analyze the large amount of results.

Have a great weekend, and don't forget to sign up for this Sunday's ESL Cup, or tune in to a stream to watch it.

-Gary (@Atmaz)


[ 2016-09-16 19:29:17 CET ] [ Original post ]

Faeria Friday: The Great Hatching



The precious egg you've been keeping safe for so long is finally ready to hatch. We applaud your diligent guardianship. Something now stirs beneath its oddly colored shell, what could it be?

The Great Hatching

In celebration of the Monthly Cup, Eggs will be hatching this weekend.

What's all the scramble about Eggs?

Eggs are special avatars we have awarded previously through in-game events and special tournament streams. While they are pretty on their own, all Eggs will eventually hatch into something even more precious.

How can I get my Egg?



Tune in to the Monthly Cup this Saturday! Find more details below on how to link your Twitch account to your Steam account in order to receive prizes.

Egg Schedule

Saturday, September 10th:


Sunday, September 11th:
  • Midnight CEST: The Eggs stop hatching.

How do I hatch my Egg?

If you own an Egg, you need only check back from time to time in-game to see if it has hatched. If you are connected to Faeria you have a slightly higher chance for your Egg to hatch than if you are not.

If you have been lucky enough to have another Egg coupon laying around, you may even be able to hatch more than one during the hatching period. Note, however, that chances to hatch any Eggs past the first one become much smaller during the same hatching period.



If your Egg is ready to hatch, you will see this button appear on the main menu. Click it to initiate the hatching process. We recommend you stay at a safe distance until it is complete.

What will hatch from my Egg?

Powerful magic sealed away the content of these Eggs long ago.
Who can say what they contain?
What happens between you and the Egg is your business alone.

Watch the Monthly Cup and win prizes!

The next Monthly Cup begins tomorrow, Saturday September 10th, at 4pm CEST on our FaeriaTV Twitch channel.



During the Monthly Cup you will have an opportunity to win prizes, including another Egg, by watching the stream with a Twitch account that is linked to Steam.

Follow these instructions to link your Twitch account to Steam. It’s very easy and takes only a moment. Once your accounts are linked, you are now ready to watch and increase your "Egg Timer". Remember, you cannot win any prizes if your Twitch account is not linked to Steam.

We will be keeping track of those who watch a set of approved streaming channels on Twitch.

Every single minute you are watching one of the approved Egg streams, your Egg Timer will increase. The higher your Egg Timer, the more chances to win more valuable prizes. Every 30 minutes, prizes are distributed to active viewers based on the value of Egg Timers. Prizes will be sent to the email address linked to your Faeria account.

Approved Egg Streams

Watch these channels during the finals to increase your Egg Timer.

Note: Watching more than one stream at once does not increase your Egg Timer any faster.

Egg Timer values

These values have been slightly tweaked to allow for obtaining an Egg much sooner into your viewing experience. Raise your Egg Timer to the following amounts to be eligible for the associated prize.


  • 1 minute to 29 minutes: 100 Gold.
  • 30 minutes to 1 hour: 250 Gold
  • 1 hour+: Egg Avatar.
  • 4 hours or more: Dragon Orb.

Note: You may only win one of each of the four prizes. There is no way to check your Egg timer, but know that if you are watching the stream and your Twitch account is linked to Steam, your timer is certainly given credit.

Core Set Survey

Shifting gears slightly, we're interested in gathering feedback at this time on how important the ability to purchase the "Core Set" in-game is to you, as a player of Faeria.

This is a big deal, and we need to hear your voice on it.

Several factors have made us consider that keeping the ability to buy our Core Set for a one-off price might not be the best choice, contrary to our previous thoughts and, therefore, communications on this subject.

We have heard feedback both from players who purchased the Core Set then later felt that it took something away from the excitement of the game for them, and also from F2P players who feel it gives paying players too much of an advantage.

That said, we understand that removing the ability to purchase the Core Set would be a big decision, and a complete change of policy on something we have previously stated will stay in the game, and as such we want to make sure we hear your opinions now rather than rush into any decision. As always we want to make Faeria in the image our community wants, so if you have any thoughts on this subject, please take this opportunity to let us know so that we can have the best understanding of the community's feelings as possible.

Please fill out the following brief form to let us know what you think.



As always, we thank you for helping us make Faeria even better.

Final Monthly Cup Special Guest



With the ESL Go4Faeria Cups in full swing, we're proud to have Kuma participate in tomorrow's Monthly Cup!

Kuma is a competitive Hearthstone player, coach, and ESL Caster. You can watch his Twitch channel right here, and he'll be streaming his games during the tournament tomorrow.



By the way, you'll notice that we have new deck registration buttons for our different events. Register your decks for the ESL Cup this Sunday using the above button on the main menu when it appears in game.

May your weekend be sunny-side up.
  • The Faeria Team


[ 2016-09-09 19:43:55 CET ] [ Original post ]

Patch notes: September 8th, 2016



This patch prepares us for The Great Hatching this weekend. It also contains a few tweaks and bug fixes.

Features and tweaks

  • We've implemented the necessary features for the Egg hatching this weekend. Keep an eye out on our blog tomorrow for more information on how it will work!
  • When your Mulligan times out before the Confirm button is clicked, you will now redraw any cards you have selected
  • Fixed a bug that sometimes left disenchanted cards in player decks.
  • The pause feature has been removed.
    Note: The pause feature is something we see more often being abused by players to distract their opponents than used for its intended purpose, and is a common source of frustration from players. We have decided to remove the feature entirely from the settings menu.
  • Displaying colored land count is now enabled by default for new players.
  • Mythic cards now have shiny animations on their border
  • Slight texture optimizations


Bug fixes

  • Earthfire Shaker now properly gains +2/+2 when destroying structures.
  • Ancient Herald and Spring Mochi no longer provide their reduced cost effects when not played from the player's hand (from an evolve or transform effect).
  • Fixed a client crash that happened in puzzles when there were no more moves left and the player's orb was destroyed at the same time.
  • Fixed various bugs occurring in some quests, like taking fatigue damage at the beginning of the first puzzle or outdated hints.
  • Fixed a bug where messages concerning a puzzle could be sent after the retry button was clicked, leading to a crash
  • Various translation updates
  • Fixed a few weird issues that lead to have the animated background displayed in-game, in the booster portal, or any other place where it should not be displayed.


[ 2016-09-08 18:27:48 CET ] [ Original post ]

Faeria Friday September 2nd: 2016

Here's a quick recap of the upcoming tournament events in Faeria, and our next Monthly Cup Invitee.



You've got mail

The next $3300 Monthly Cup takes place Saturday, September 10th - but we still have two special guests to announce before then. Here's your first:



Seeing as we've recently added Italian language support to Faeria. It only makes sense that our first invitee should be Royalmail.

Royalmail is an Italian Twitch streamer, a lover of card games, and one of the official Italian casters for Hearthstone's Championships. He's been interested in Faeria since the beginning of our Early Access period, and would like to help spread the word about our game in Italy. His favorite things about Faeria are the beautiful pieces of art, the unique strategy involved, and long walks on the beach with yaks. Okay, I added that last part.

That leaves us with 19 players qualified for the next Monthly Cup. We'll have the next 12 after the current season's end this coming Monday.

Hmm, let's talk about that for a moment.

The Ranked season is ending

The current Ranked season ends this Monday, September 5th, at 12:00pm CEST.



Click the infographic above to see the all that a seasonal reset entails. In addition, here's a sneak peek at this season's card backs:


Vote for your Friends
An important part of the Monthly Cup involves inviting your friends or favorite personalities to compete. Use the power of hearts to show us who you'd like to see in the brackets.



Click the heart above to cast a vote. Go on, do it.
(Voting closes this Sunday at 23:59 CEST)

ESL Go4Faeria Sunday

In case you missed it, ESL kicks off their first Faeria tournament this Sunday, September 4th.

Sign up now to compete for $150 in prizes!

Forum badges

We've added some fancy new badges to our Official Boards this week for those who have placed high in a Monthly Cup, won a PlayFaeria Open, or a PlayFaeria card design contest. These badges appear on your profile whenever you make a post on our forums.



Speaking of which, only three days remain to submit your design for their latest contest. Find out more here.

Hotfixing

This week has been heavy on squashing bugs and issuing hotfixes - mostly centered around smoothing out the new Solo content.

Check out our forums for what's been fixed, in case you missed it:



Special thank you to all those on our Steam discussion forums who helped bring some bugs to our attention.

Have a fantastic weekend.


[ 2016-09-02 19:31:17 CET ] [ Original post ]

Faeria Friday August 26th, 2016: ESL Go4Faeria

Announcing a new Faeria tournament series, and taking a brief moment to rest and enjoy the Free-to-Play launch!



Introducing: ESL's Go4Faeria weekly cups

We're proud to announce our partnership with ESL in bringing you a brand new weekly tournament series with cash prizes, beginning next month.


[quote=David Hiltscher, VP Gaming Communities at ESL]
"The Faeria community is a bright and vibrant one, that since the competitive strategy card game's launch has been steadily on the rise! The game's unique, fast-paced, and challenging nature make it a perfect addition to our Go4 gaming community. We’re looking forward to work with Abrakam and Faeria to bring more exciting opportunities to our ESL Play network​.” - [/quote]

Starting September 4th, ESL's Go4Faeria cups will take place every Sunday with a chance for you to win $150 in prizes every week. Accumulate enough Go4 Points and earn your place in the finals each month to compete for an additional $400.

Read all of the details and sign up at http://play.eslgaming.com/faeria/global!

Monthly Cup qualifiers this weekend



ESL's brand new weekly cups will begin soon, but don't forget about our official Monthly Cup.

What is the Monthly Cup?

Head to https://esports.faeria.com/ for all the information you need. In short, it's $3000 monthly competition between the best players in Faeria. Should anyone defeat one of the previous champions, they take home an additional $150 bounty!

The last of two qualifiers for this Monthly Cup takes place tomorrow, Saturday August 27th.
Register for the qualifier here

Remember, if you don't earn a spot from the qualifiers, you can always:

- Get your friends to vote you in
- Finish among the eight highest players in the ranked ladder.

Free-to-Play

Of course, the biggest news of the week is that Faeria has finally gone Free-to-Play!



In case you missed it, check out what's new in version 0.8 in our last announcement.

Since then, we've also applied a few hotfixes to correct a lot of the issues some players were having with the Solo content. In addition to that, we've both optimized our new main menu screen and added a new option in the Settings screen to disabled the fancy animations that can cause performance issues on some machines.



Just toggle that bad boy off if you should so desire.

Have a great weekend!

-Gary (@Atmaz)


[ 2016-08-26 20:55:26 CET ] [ Original post ]

Faeria is now Free-to-Play!

At long last, Faeria is now completely free to download. And that's not all, read on to find out everything else arriving in today's update!




Free-to-play is here

It's been a long time coming, but we've finally made it. We've spent a large part of Early Access gearing up for this day.

While Early Access still continues, we are very excited to have reached this milestone and made the game available to everyone, everywhere - for free.

Visit the Steam Store page to download Faeria

We warmly welcome all the new players who will be joining us - and remind all of you, new and old, that we are eager to hear any feedback you have as we work towards coming out of Early Access.

Solo content overhaul

With the unleashing of Free-to-Play comes our first public iteration of the new single player experience. Most of the initial content is oriented toward new and casual players in order to provide a viable alternative to participating in multiplayer or competitive modes. You will now be able to challenge and play against characters in the Faeria universe, earning rewards and increasing your collection size in the process.



Along the way, you're likely to meet the shady Fugoro. Be warned: not only might he give you only one chance to defeat him, but he also has some dirty tricks up his sleeve.

Jalmyr will also make his first appearance in Faeria, challenging the player to solve a selection of puzzles that teach new players important concepts while slowly ramping up in difficulty over time. Keep an eye out for both Fugoro and Jalmyr in future updates, we surely haven't seen the last of them yet!

Keep in mind, this is just the beginning for our new single player mode. Today is the first of three major single player updates between now and our 1.0 full release, and we have much more planned by the end of the year: More characters, more interactions, more challenges, and even new types of challenges. Keep watching our news here for when they arrive.

New languages

We are happy to welcome our Italian friends to Faeria, now with native support of their language within the game. Our crack team of polyglot Yaks got so caught up in translating into Italian that they were last seen leaving the studio in search of a pizzeria. They did, however, leave a message stating that the Polish language will be ready to add to the game by next week.



New art

Many, many cards have received their final art in this version. Begone, placeholders! See if you can spot them all.

Along with these updates, Gut Gorger has been renamed to Exalted Ogre.

Mythic card layout update

As mentioned previously, with the release of this version comes a reworked layout of Mythic cards: cosmetic card layouts you can win through Pandora or pay a hefty crafting cost to show off. Behold, the new hotness:



You'll have to discover the other Mythic layouts for yourself!

Introducing: The Gold Fountain



Many of you have requested some sort of transaction like this, and we think you'll like it. If you purchase a Gold Fountain, you will receive an initial large dose of gold. Not only that, but the fountain will continue to spray forth a daily dose of gold for thirty consecutive days! This will allow you to instantly boost your collection, test your skill in Pandora, or collect any of our fancy cosmetic items.

  • GOLD FOUNTAIN ~ $4.99
    • Upon purchasing, receive 600 gold.
    • Each day the fountain is active you receive 60 gold. The fountain continues to flow for 30 days.
    • If you do the math, this means the total value for each fountain is: 2400 gold.
    • Gold rewards will stack every day if not claimed, meaning you don't have to log in every single day to receive the full value of the fountain.
    • You may only have one Gold Fountain active at a time.

As a note, the ability to upgrade into the Early-Access bundle from our in-game store did not quite make it into this version due to technical reasons, but will be coming soon.

The Eggs are hatching

It's happening.



In celebration of the Free-to-play release, your existing eggs will hatch between the dates of September 10th and 11th, the weekend of our next official $3300 Monthly Cup. During this period, players will once again have the opportunity to gather more eggs by watching the Twitch stream of the tournament.

Yes, this means if your egg hatches you will be able to incubate another and wait the next hatching period.

What will your egg hatch into?

You'll have to wait and see.
  • The Faeria Team


[ 2016-08-24 00:35:07 CET ] [ Original post ]

Faeria Friday, August 19th, 2016: Hammering out content



Monthly Cup qualifiers start tomorrow! Aquablad has a great video for beginners, and we talk more about the upcoming solo content.

Monthly Cup Qualifiers

It's already time to begin the next set of Monthly Cup qualifiers!

The first will be kicking off tomorrow, Saturday at 6pm CEST, but don't fret over timezones - just keep an eye on the countdown timer on our Monthly Cup landing page.

Eight players will advance to the Monthly Cup and compete for over $3000 in cash prizes.



This week, the qualifiers will be broadcast by **Cappuccino** and **HeliosAflame**, two of the top players in the game, on Cappuccinno's Twitch channel. It should be very interesting to watch, considering players will be coming fresh off of the balance patch from earlier this week. What decks do you think will come out on top?

One important adjustment we've made recently to tournament lobbies is the total allotted Timebank. When we first implemented the Timebank system, we wanted to initially place it in a spot that had a lot of breathing room. It has proven to be the case. After observing a number of tournaments, we are confident we can slightly tighten up the numbers and move on from here.


  • Best of 3 - Now 30 minute persistent Timebank (Down from 36)
  • Best of 5 - Now 50 minute persistent Timebank (Down from 60)

...Oh, you want to play? It's not too late to register:

Click here to sign up for Saturday's qualifier

Make land? wat do?

https://faeriapublic.s3.amazonaws.com/newsletters/Aug192016_testing/basic-land.png

Having trouble deciding where to place your lands? It's okay, you're not alone - it's one of the important pieces of basic strategy in Faeria that appears simple on the surface, but can have an incredibly subtle impact on the flow of the entire game.

Don't cave in from the pressure, though. Aquablad from PlayFaeria.com has put together an excellent video for those who would like to learn more about this delicate operation. Click the image above to give it a watch.

Solo content in testing

As we mentioned in our Free-to-play announcement for August 24th, a heap of new solo content will be making its way into the game very soon. We are currently in the final phases of testing it and working out the final kinks before it makes its way to the masses.

We've had our ears to the door listening to a lot of chatter regarding the upcoming content, and we'd like to continue to manage everyone's expectations in this regard. We are very excited about the new solo experience we'll be introducing, but it will not be a traditional "story mode" or campaign where you move your token along a world map, as we've heard a few players speculate. We're going about it a slightly different way for now. As mentioned previously, the new content will offer a variety of challenges to complete - geared initially toward beginners, but ramping up slowly into more challenging and varied scenarios as you progress. These scenarios will introduce you to new characters within the Faeria universe and play out as individual bite-sized, tasty pieces. It's a very unique experience, and we think you'll enjoy it.

We plan on expanding this content more and more as time goes on, and we have full intentions of working as much story and lore into the solo content as possible, as we know a lot of our players desire.

-------------------------------------------------------

Get ready for next week. Who wants to push the big red "Free-to-play" button?

- Gary @Atmaz


[ 2016-08-19 19:27:36 CET ] [ Original post ]

Patch notes: August 16th, 2016



It's here! With the assistance of abundant player feedback and an intense period of internal testing and discussion, we've arrived at a set of balance changes for you to sink your teeth into. As always, we hope to improve the state of the game and increase the variety of decks played with each balance patch. We will continue to monitor and observe as always.

Card Changes

NEUTRAL


  • Daring Adventurer
    Reduced Faeria cost by 1
    Now costs 4f
    (Down from 5f)*

YELLOW

  • Shaytan Vampire
    Design reworked.
    Now:
    6f DD
    5/6
    Whenever Shaytan Vampire damages a god, you gain that much life.
    (was 7f DD, 7/4 Gift- This creature drains 2 life from all adjacent creatures)
  • Deathwish Ghoul
    Now: Last words - Gain 2f
    (was Last words - Gain 3f)
  • Oradrim Sagittarius
    Added both an additional Desert requirement and one health.
    3f DD
    1/3
    (was 3f D, 1/2)
  • Wind Gate
    Reduced Faeria and Desert requirement by 1.
    Now: 1f D
    (instead of 2f DD)

BLUE

  • Sunken Tower
    Reduced Faeria cost by 1
    0f LL
    (was 1f LL)
  • Prophet of Tides
    3f LL
    3/1
    "Move a land you control twice."
    (was 1/1, "Move a land twice")
  • Mystic Beast
    Design reworked. Now:
    3f LLL
    2/5
    Gift: Gets +2/+0 and Jump if played adjacent to an enemy well.
    (was 3fL, Gift: Gets +2/+2 and Charge 2 if your opponent has 10f or more)
  • Ancient Herald
    Health increased by 1.
    5/6
    (was 5/5)

GREEN

  • Ruunin's Champion renamed to Ruunin's Messenger
    5f F (was 4fF)
    3/5 (was 2/6)
    Jump. Whenever this creature attacks a god, add a random green creature to your hand and decrease its cost by 2f.
    (was: Whenever this creature attacks a god, add a random green creature to your hand. It gets +2/+2)
  • Faeria Tree
    Now blows up at 5 life instead of 6.

MULTICOLOR

  • Apex Predator
    Increased Faeria cost by one.
  • Soul Eater
    Now has:
    Flying, Charge 3
  • Three Wishes:
    2f (was 0f) DDFFLLMM
    Gain 3 life (was 4 life) and copy the top 3 cards of your opponent's deck. They cost 3f (was 2f) less. You cannot wish for more wishes.

Rarity Changes

The following cards were swapped in rarity in regards to the affects this balance patch will have on Pandora. With Ruunin's Messenger now a much more powerful force in the common slot, we wanted to shift it to Epic to make it a little less easy to pick.

  • Ruunin's Messenge is now Epic (was common)
  • Ruunin's Avenger is now Rare (was Epic)
  • Sagami Elder is now Common (was Rare)

Click here for an explanation on how rarity changes are compensated in memoria automatically for you

Full disenchant values:

As a result of these balance changes, cards that have been reduced in power will be available for their full disenchant cost for 1 week. Those cards are as follows:

  • Apex Predator
  • Three Wishes
  • Shaytan Vampire
  • Deathwish Ghoul
  • Oradrim Sagittarius

Patch design notes:

Click here to head to our Official Boards and read some designer insight from Dan and the team


We'd like to give a big thank you to our Vanguard testers for taking time in helping to test this set of changes.

- The Faeria Team


[ 2016-08-16 18:24:56 CET ] [ Original post ]

Faeria Friday August 12, 2016: Knowledge is power



Monthly Cup results, First-move advantage statistics, and a sneak peek at some of the upcoming Solo content. It must be a Faeria Friday!

Monthly Cup Results



Last Saturday our second Monthly Cup concluded, and we've crowned a new champion! The Monthly Cup is our official $3300 tournament that comes around at the end of every ladder season.

If you missed the live stream and want to see some of the matches, make sure to head over to this forum thread to watch the highlights.

The next qualifying season for the Monthly Cup is already underway. Make sure to track it at https://esports.faeria.com/ and remember to Vote for your Favorite player!

Free-to-play announcement

If you're reading this and are a new player, welcome!

Our Free-to-play announcement and celebration has brought in quite a few new faces. If you're looking for some help or want to make some new friends, the best place for that is by engaging with us in our official Discord channel, which you can also find by clicking the button in the lower left of your friends list in-game. If you're more inclined to read some articles or find some strategy guides to digest, try heading to Playfaeria.com. Lastly, don't forget to visit our Official Boards which you can access using your existing Faeria account. There's no shortage of helpful resources to get you started.

Go ahead, do a little exploring.

First-move advantage

First-move advantage, or "first turn advantage", is the inherent edge the first player to act receives in most turn-based strategy or card games. Chess, for example, has a generally accepted advantage of about 54% given to the White player. We've taken a lot of steps to mitigate this factor as much as reasonably possible, the most recent of which was adding a bonus of 2 Faeria to the Explore card earlier this year. The effects of this change impressed even us, as we observed win ratios hover comfortably close to 50% across the board.

However, a lot of you have been asking for a more detailed breakdown of these numbers, and we are more than happy to provide. Something interesting you'll notice is that as the Elo of the player rises, the advantage slightly increases.



Click the image above to open a more detailed infographic on exactly where we stand right now on first-move advantage.

Upgrading to the Early Access bundle

A common question we've been getting is how to upgrade your free account into one with the Early Access bundle that has the exclusive cosmetics and booster packs. While there's currently no easy way to do this without a coupon from outside of Steam, we are planning on making some upgrades to our in-game store that should arrive by version 0.8 on August 24th.

You'll be able to easily purchase this upgrade in-game with a click of a button, if that's something you're into. No pressure.

Solo Content Preview



As you see above, Hoaka will be part of the heavy amount of Solo content bundled into our August 24th update. He's pretty clever - or at least he thinks he is.

The new Solo experience will be centered around Epic quests and challenges like this one, which will introduce you to new characters and tell you a little more about some of the major players in the Faeria universe. After the update, there should be over 20 hours of solo content, including the introduction of 30 tricky puzzles for you to solve.

Make no mistake: All Solo content in the next update will be completely free and require no extra purchase.

Pretty cool, no?


[ 2016-08-12 19:29:56 CET ] [ Original post ]

Faeria goes Free-to-play on August 24th!




Free to Play is coming

As we mentioned in our last roadmap update, we have a few milestones to reach before we exit Early Access. The first milestone will be releasing the next major version, **v0.8**, and make the transition into a completely Free to Play model while we're at it.

So yeah, the wait is soon over as the date is set for August 24th!

New Content

With every big version release comes important features, and v0.8 will be no exception. Brand new single player content will be added to the game for the first time since Early Access launched. "Solo" mode will grow from being an important but small part of the game to becoming a full blown single player experience. It will not only help new players learn how to play Faeria, but offer a variety of challenging scenarios to complete. We aim to have around 20 hours of solid single player content to begin with, and plan to steadily increase that amount over the coming months and years. Other changes in this milestone update will include new supported languages, newly designed Mythic card layouts, and numerous other smaller improvements and optimizations.

Tablet Testing

During September we will begin private alpha testing for the iOS tablet version. Remember, you can still apply to be a part of this testing by filling out the form referred to on our main post. This will be the first stage in our development for mobile platforms. Further tablet support and testing will be announced later this year.

Download Faeria today, for Free!

In celebration of this announcement, Faeria is available to **download for free** right now on Steam, for a 24 hour period that began last night. Add the game to your account now and keep access to it forever! This promotion will end at 4:00pm Pacific (1:00am CEST). Click here to visit the Steam Store page.

- The Faeria Team


[ 2016-08-10 12:58:33 CET ] [ Original post ]

Faeria is free to download on Steam for the next 24 hours!

Faeria will be free until 4pm Pacific on August 10th.

Add the game to your account now and keep it forever!


[ 2016-08-10 01:34:22 CET ] [ Original post ]

Faeria Friday August 5th, 2016: Our cup runneth over

We're looking for iOS testers! Also - Don't forget, the next $3000 Monthly Cup takes place in less than 24 hours. Track it on our Esports website and tune in to FaeriaTV to catch it live.



iOS Testing

Want to try Faeria out on your iPad? We have a version that works, and we'll soon be ready to roll out testing with a selected few players!

If you're interested in testing, please apply by filling out this form. Your help in this matter is greatly appreciated.

Monthly Cup this weekend

The second ever Faeria Monthly Cup kicks off this Saturday at 4:00pm CEST. Don't worry about timezone conversions, just check the countdown timer at https://esports.faeria.com/live to know when you should tune in.

There's one more thing to take care of, however: We only have 31 players! Let's announce our final special guest and bring that number to 32:



Representing ROOT Gaming, Goswser! For those not familiar with him as a former pro player and caster from the Starcraft 2 scene, he takes the meaning of a "Double U" literally - it's pronounced Gosu User. He's been playing a lot of Faeria lately and is interested in giving our Monthly Cup a shot. He'll need to bring his A-Game, however, as our brackets are going to be packed with fierce competition.

Don't forget, this time we'll be placing $150 bounties on the top two finishers from the previous cup.

Eggbot is cracked

It's worth mentioning that we will not be utilizing the Eggbot this weekend. We know some of you may have become accustomed to being bombarded in a shower of gold, eggs, and Orbs while watching each Monthly Cup, but we're working on improving it for the future so we can continue using it in interesting ways without becoming too repetitive. This weekend, let's focus on the games themselves.



We are prepared for the ensuing Egg riots that will attempt to bring down our Twitch chat, and will be deploying extra security as a contingency plan to keep the peace.

The Power of Pandora

It's been a week since the release of the new Pandora, and the feedback we've been hearing is overwhelmingly positive. We're very happy to see so many are enjoying the changes.

That said, we know there are still improvements to be made in a lot of different areas, so you still shouldn't consider this its final form.

Click the image above to jump to the video

If you haven't been following development along recently, the above video from GamersOrigin's Typhus should pretty much sum things up. It's in French, but what happens is probably understandable through any language barrier.

Mentor program

Getting into Faeria but having a hard time mastering the meta? Feel free to enroll in the new mentoring program for free, here on our forums!

Volunteer coaches will work with you in short sessions to give you tips on how to improve your game. Not only is it free to enroll, but you'll get a booster pack at the end of each completed session!

We're looking for both students and more coaches. Check the thread for more information.

Next balance patch

We know a lot of you have been asking for when the next balance patch will be. The design team has been discussing things for quite some time now, but don't want to interrupt this weekend's tournament. Expect some changes put together some time after this weekend's Monthly Cup. We'll keep you updated as much as we can on this.

Screenshots sharing

If you haven't caught it yet on our forums, we're looking for some of your best screenshots.

Submit them here, and we may end up using them on our social media - with your name on them.

See you this weekend!
- Gary (@Atmaz)


[ 2016-08-05 18:50:21 CET ] [ Original post ]

Patch notes: August 2nd, 2016




Bug Fixes


  • Fixed the "Invite a friend" daily quest that was looping when 5 wins were reached.
  • Punishment now deals 5 damage to treasure cards, as if they were neutral.
  • Fix the issue with some accounts that were stuck in games.
  • Given the second card back to God players.
  • Fix tournament lobby bug where it was sometimes possible to start with no matches format selected, resulting in first game ending right after mulligan.
  • Usernames with accentuated characters (ö, é, è, ç,...) were broken ; they are going to be fixed gradually today (most of them automatically, some manually just after the update). Accentuated characters will be replaced by their ASCII counterparts (é è -> e,...).
  • Higher league opponent star that was not given anymore is back! (If opponent is 5 ranks or more better, an additional star is awarded).
  • Versus Screen Bug has been resolved..


The Versus bug has been an issue for a number of players, it was caused by rare ping spikes when challenging an AI opponent, but should now be resolved.

As always, if you have any issues then please let us know at support@faeria.com

Thanks

The Faeria Team


[ 2016-08-02 12:51:07 CET ] [ Original post ]

Invite Your Friends to play Faeria for Free!



We've said this before in the most recent patch post but it's worth mentioning again.

As a thank you for being Early Access supporters of Faeria, and helping us during our development stage, we’ve decided to offer, as we did once before:

All current players of the game the option to invite two of their friends to play Faeria for free!

Simply boot up the game, and hit the Invite Your Friends button on the top left. Every player can send a game key directly to one friend for free. Choose wisely!

For the chance to send another code to a second friend, we are introducing the Invite Your Friends quest: record 5 Pandora Wins to gain another completely free Faeria key for a second friend!


[ 2016-07-30 14:14:02 CET ] [ Original post ]

Pandora Awakens



The History of Pandora

Nearly three months ago we released our new game mode, Pandora, with the goal of creating a brand new experience that is both exciting and different from our normal constructed mode. During this time we have been listening closely to feedback from you, our community, about what you all love or hate about Pandora (as we do for all aspects of Faeria!)

Before releasing Pandora, we expected to hear strong opinions on it - we tried to make this a really crazy form of Faeria, and knew it couldn’t be to absolutely everyone’s taste. Sure enough, immediately we started hearing strong negative views from some of our players, but at the same time it instantly became our most-played game mode - which it still is to this day - and we also heard lots of positive feedback as well. Because of this, we wanted to take the time to see how opinions would change over time, while also exploring many different ideas for how to improve it.

With all the feedback we gathered, we have created many different versions of Pandora to test internally, and ran many sessions on our private servers for Vanguard testers to try out, and we believe that today’s update will make Pandora an exciting game mode for even more of you. We have tuned down the craziness, while keeping some additional layers of excitement above and beyond constructed mode. We now think that the core concept of Pandora is set in stone, but we will keep listening to your feedback and keep tweaking it wherever necessary.

We mentioned the Vanguard testers above, and would like to take this opportunity to thank all participants in our Vanguard program, and especially those who have helped us test Pandora in the lead-up to this update. We are grateful to our entire playerbase for helping us during our Early Access stage of development, but Vanguard testers regularly go above and beyond in helping us find the right balances in the game, so please take a moment to recognise their dedication. You can also apply to join the Vanguard program - find out more in our Faeria Friday from July 15th.

Enough backstory, let’s find out what’s new in Pandora!

The New Pandora: An Overview

Drafting


  • Drafting a deck now means picking 30 normal cards, like before, but also 3 Treasures.
  • Treasures are powerful creatures, structures or events, and are available only in Pandora, not in booster packs or constructed mode.
  • Shards are shuffled randomly into players’ decks, just as before.
  • Shards do not do anything individually, but once 5 Shards have been drawn Pandora will awaken.


Once Pandora awakens:

  • Both players receive one of the three Treasures that they drafted.
  • Players now receive 6 faeria per turn rather than 3 (as in the old version).
  • Faeria wells are depleted for the rest of the game (as in the old version).
  • Remaining shards are removed from decks, and two ‘Treasure Found!’ cards are randomly placed into each player's deck.
  • When drawn, these cards give each player one of their remaining Treasures.
  • Once all three Treasures have been found, the remaining 'Treasure Found' cards are removed from the decks.


For a full list of Treasures you can check out PlayFaeria.com or Faeria.GamersOrigin.com, but here are three to give you a taste:



Why Have We Made These Changes To Pandora?

We want Pandora to offer maximum excitement, increased uncertainty and the chance to see come backs late in the game, and we are confident that Treasures deliver exactly this, without adding random elements through-out the game that would feel out of place.

Artifacts in the old Pandora mode could slip into your game without warning, potentially overshadowing players’ strategies and drafts. Unlike the old Artifacts, Treasures are drafted by players, who can then decide if and when to spend faeria playing them. We’ve made sure that Treasures can be worked into certain strategies, and will have an important and intriguing place in your decks, in a way that we never envisioned with Artifacts in the previous versions of Pandora.

Sudden Death!

Think of Pandora awakening as a ‘sudden death mode’, more than anything else. Because Treasures are only drawn after Pandora awakens, they can only influence the last turns of a game. This way, the early-mid game really feels like constructed Faeria, and it’s possible to finish the game even before Pandora awakens, if you are fast enough. But when Pandora does awaken, the increased faeria per round, well depletion and the mighty Treasures can change the outcome to produce to an exciting and memorable climax.

What’s Next For Pandora?

As mentioned above, we will keep listening to your feedback. But changes to Pandora aren’t limited to drafting and gameplay, we are also looking to introduce a new ranking system in the future, as requested by the community.

We are currently studying several different possibilities, but right now we don’t want to remove the current ranking system until we have a new system designed and ready to replace it. If you have any thoughts or suggestions on this topic, all ideas are very welcome! Let us know your thoughts in this boards post.

Due to the nature of this update, current Pandora runs will no longer be valid - however, we are giving every user one free Pandora coin to start your first run in the updated mode.

We hope you love the new Pandora as much as we do - go check it out now!


The Faeria Team

p.s. This patch included some other, non-Pandora updates, which you can read about here


[ 2016-07-29 15:54:31 CET ] [ Original post ]

Patch notes and Thanks: July 29th, 2016



A few minor changes in today's patch, most notably the hand size UI issue and Seasonal ELO.. but also a massive thank you!

Invite Your Friends

As a thank you for being Early Access supporters of Faeria, and helping us during our development stage, we’ve decided to offer, as we did once before, all current players of the game the option to invite two of your friends to play Faeria for free! Simply boot up the game, and hit the Invite Your Friends button on the top left. Every player can send a game key directly to one friend for free. Choose wisely!

For the chance to send another code to a second friend, we are introducing the Invite Your Friends quest: record 5 Pandora Wins to gain another completely free Faeria key for a second friend!

Pandora

We have made significant changes to Pandora, which you can read more on that here.

ELO

- Seasonal Elo now only changes for God players (a player who reaches God league for the first time will thus start at 1500 and have to climb his way up, but a player who was in God before a ladder reset can start with a different number that remains from the previous season)

UI, Sound, and Image Optimisation


  • Removed Unity launcher
  • Ambient sounds tuned
  • Some textures optimised
  • Skulls representing Pandora losses are now centered, even in Phantom Runs.
  • Players' orbs should not get in the way when they want to target a land next to it.
  • Tooltips are now displayed on the two types of pandora coins (in the Pandora menu)
  • Translation fixes
  • Display notification and play a sound for friend requests and game invites
  • Fixed hand size on 4/3 screens.


The hand size change resolves the issue where the cards would overlap the skill wheel. Let us know your exact resolution and screen size if you still see this happening for you, please.

Bugs

  • Players will no longer see the "You are already connected" error when trying to sign back in just after they disconnected or were kicked out
  • A player reconnecting during mulligan, if opponent re-rolls at least 1 card after the player reconnected, should no longer cause the reconnected player's client to crash.
  • A Mulligan is not lost anymore when reconnecting to a game before it ends

Server/ Client Changes

  • Optimized communication between servers to be quicker and reduce lag


The Faeria Team


[ 2016-07-29 15:45:20 CET ] [ Original post ]

Register for the 2nd Monthly Cup Qualifier (Sat 30th July) for a chance to win $3000 in prizes!

If you haven't already, don't forget to register for the 2nd Monthly Cup Qualifier which is happening this weekend.

You can register here..

The Top 8 players from this tournament will advance on to the finals and compete for $3000 in prizes, taking place Saturday August 6th.

Qualifier prizes:
1st - 8th: 1000 Gold in game + 3 Pandora Coins, Qualified for the Monthly Cup on Saturday, August 6th
9-12th: 500 Gold in game + 1 PandoraCoins

You can also vote for your favourite player and get him or her instant qualification here.

Good luck to all participants and have fun! :)


[ 2016-07-26 17:56:10 CET ] [ Original post ]

The Semi-Finals for the 3rd PlayFaeria Open are starting soon on https://www.twitch.tv/gosutv_faeria

Watch the 3rd Playfaeria Openlive and cast by @AquabladHS and @Blackscape Check out the top plays!


[ 2016-07-24 19:44:14 CET ] [ Original post ]

Faeria Friday July 22nd, 2016: The Road Ahead



The Road Ahead

Our Early Access development roadmap has been a constantly evolving, flexible plan of action. With the help of the feedback we get from the community, we have the luxury of being able to judge which changes or features are needed most, and which can probably be pushed back to make way for the most critical updates. We evaluate the state of the game on a daily basis, and discuss the general sentiments of our players routinely. While this is great for the flow of valuable content into the game, it's not so great for being able to communicate to you, the player, what to expect by a certain date or exactly when a certain feature is going to be implemented. What we can do, however, is update you on our current plan and what you can expect from the future of Faeria in the broadest strokes possible. So, let's do that!

Free to Play timeline

As previously announced on our Steam store page, our goal is to open the game to all players for free by September – and this will definitely still happen. However, Free to Play does not necessarily mean the end of Early Access. One of the main barriers to opening these floodgates is our overall server stability and infrastructure. When Free to Play arrives, it means we are confident enough in our server infrastructure, client stability, and team size to scale up our testing and gain even more feedback as we work toward version 1.0, also known as full release and the end of Early Access.

What version number is Faeria right now?

If you look at the bottom left of your screen every time you start the game, you'll notice something close to the following number: "0.7.6044.18878". That's a lot of digits - but the first two are the most important for the purposes of this discussion: "0.7". Without going into the technical details of how our versioning system works, you can consider the current big picture version of Faeria to be v0.7 at this very moment.

In order to get to v1.0, we have two important numbers to reach first:


  • v0.8 (launched with Free to Play)
  • v0.9

Each of these versions will come with an important milestone, feature, or improvement that warrants such a change of the most significant digit.

In the next few weeks we will reveal the exact date Faeria will be going Free to Play. The release of Free to Play will coincide with what we will be declaring to be version v0.8.

Version 1.0 (and the end of Early Access) is expected to be ready within the next 6 months, which places v0.9 somewhere in between.

While we aren't spoiling the specific details of what to expect for each of these version numbers, we can tell you that there will be at least 10 new cards added between now and v1.0. As with Three Wishes, all cards added during the Early Access period will count as part of the "core set" and will therefore be given free to anyone who purchases or has purchased the current Core Set.

After the end of Early Access, the price of the core set (with all of the newly added cards) will change to $75, however if you want to purchase it at the current price of $50 you can certainly still do this until v1.0.

The first expansion cards

Any new cards released after v1.0 will come as part of expansions. Cards released in expansions will not be a part of the core set, and will not be available to purchase directly in the way that the core set currently is.

We know everyone is hungry for more details regarding expansions, and we of course will share more information about these when the time comes closer. For now, please understand that driving expansion content will be one of our primary focuses after release. We recognize the importance of putting shiny new toys into the toy box as often as possible. The first full-blown expansion can be expected within a few months of the release of v1.0.

Pandora

Pandora has, and still is, being vigorously tested and we'll give you news on the upcoming update very soon!

Steam store page update

We have recently updated our Steam store page to reflect the above information more clearly. In the process of doing this, we have shifted around some of the previously listed features we hoped would make it into v1.0, but now are slated as post-release content or features.

In addition to this, a couple things have been removed altogether in order for the Steam store page to match up more completely with our current development plans. Fully integrated tournaments, console, and mobile versions have been pushed to post v1.0 development, while betting in-game currency on matches and server-unique cards have been removed from the list of stops on our roadmap. It's not to say that these two features will never make it into the game, but after understanding more about what our players really need it's become clear to us that these components are not critical features needed in Faeria.

There are some great additions on our internal roadmap that aren't yet announced, but if you have specific feature requests that you haven't already told us about, why not write something in this thread on our Boards

We hope you now have a more complete picture of what to expect for the rest of our Early Access period and beyond. If you've read this far, you clearly have a vested interest in Faeria's future, and we thank you for that. We think it's very important to keep you as up to date as possible in our ever-evolving development schedule. As always: Keep doing what you're doing, and let us know what you think.

The Faeria Team


[ 2016-07-22 19:11:34 CET ] [ Original post ]

Patch notes: July 19th, 2016


##Client

- When the opponent mulligans some cards, they will no longer move from your hand to his.

##Server

- When you are disconnected during a game, the client will now prompt you that there is an issue.
- When your opponent gets disconnected, you will be notified that he has and a timer of 60 seconds will be displayed (the time he has to reconnect).

The above two changes are particularly important as you are now clearly shown when either you, or your opponent, has disconnected and that person needs to restart their client within 60 seconds to rejoin the current match.

To restart the client, simply open the control panel on the right hand side and click on 'Sign Out' (Not 'Exit'). You will be taken back to the 'Enter Game' screen and can then attempt to rejoin the server and your match.




If the reason why you have been disconnected still exists then notify us either in the #support channel in Discord, or send an email to support@faeria.com, and we'll try to ascertain what may be causing the issue. Please ensure that you do checks at your side to verify if other applications are experiencing the same issue.

Thanks

The Faeria Team


[ 2016-07-19 12:37:57 CET ] [ Original post ]

Faeria July Qualifier #1 has started!

Cast by Cappuccino and HeliosAFlame, you can watch it play by play here.

This tournament is Qualifier #1 of 2 for the Faeria Monthly Cup.

The Faeria Monthly Cup is a $3000 competition between:

16 Qualified players
8 Highest Ranked players on the Faeria God ladder
4 Highest Voted players by the community
4 Specially invited players
This qualifier will produce 8 qualified players who will then advance to the finals.


[ 2016-07-16 18:21:21 CET ] [ Original post ]

Faeria Friday July 15th, 2016: Hall of Flame

Monthly Cup qualifiers are already on us, and we're looking for your help in testing Pandora!




Hall of Fame

Our Esports landing page has been upgraded, and we now display the Hall of Fame from previous cups!



Earn your spot by competing in the first qualifier this month and your shot at over $3000 in prizes, taking place tomorrow.

Sign up for the Monthly Cup qualifier here

Playfaeria Open

The first cup in the Playfaeria open was taken by Nightingale last Sunday.

Remember, the Playfaeria Open is your option for a more casual tournament environment where you'd just like to sit down, have fun, and play some Faeria. That's what it's all about in the end, right?

Register here for the Playfaeria Open

Pandora update

Pandora is an extremely key aspect of the Faeria experience. We can't emphasize that enough. From the beginning we wanted to make it a very fun, somewhat casual adventure that is a pleasure to play.

We observe many players enjoying the mode already, but on the other hand acknowledge that there is still room for improvement in various areas. We have been testing a lot of different potential changes over the past couple of months, and we are now entering the final internal testing phase for our next iteration of the feature.

The new Pandora is already live on our Vanguard testing servers and feedback from it has been largely positive. We are confident that we will be ready to roll out these changes in the next coming weeks, rather than months.

Become a Vanguard

That said, we can still use your help. We are looking to hand-select a group of dedicated testers to help us hammer out the final details of the Pandora changes. If you are reading this, you already are a good candidate to join our program.

If you're interested, please follow the instructions and apply for our Stress Testing program here. Note that we use the term "Stress Testers" and "Vanguards" interchangeably.

Along with your application, please include:

  • Your Faeria username
  • Your timezone and general availability

Please note these are volunteer positions, and we may only be accepting a small amount of temporary participants at this time. If you have a group of friends you'd like to test with, make sure you mention that as well and include their Faeria usernames.

Thank you, and have a great weekend.
  • The Faeria Team


[ 2016-07-15 20:58:35 CET ] [ Original post ]

Patch notes: July 14th, 2016



Another small and stealthy patch today, focused on removing bugs and improving performance.

Bug Fixes


  • Fix: Issue where it was sometimes not possible to add someone to your friends list ('player isn't playing Faeria yet' error message).
  • Fix: Stars sometimes appearing at the end of a game for God ranks.
  • Fix: Crash that sometimes happened during connection due to daily quests rewards.
  • Fix: Creature summoning animation error.


Performance

  • Improved game loading time and display loading bar


Localisation

  • Updated missing translations in all languages



Thanks

The Faeria Team


[ 2016-07-14 14:29:47 CET ] [ Original post ]

The next Monthly Cup season is ready to begin!

With the first Monthly Cup complete, we're already moving on to the next! These things do happen monthly, after all. We've also got a few exciting changes to discuss.



Monthly Cup Results

Congratulations to the following players as champions of the first ever Monthly Cup:

  • 1st: Sweety
    Winnings: $1,500
  • 2nd: HeliosAflame
    Winnings: $1,000
  • 3rd: Matthew
    Winnings: $500

The tournament was a great success, and a lot of fun. You can watch a recording of the entire tournament on Twitch, right here.

Friends list issues

We have been receiving a lot of reports where some players are unable to add each other to their friends list since the last client patch. We've recognized that a problem does exist, and will be patching it this week. In the meantime, sorry for the inconvenience!

Esports landing page

Esports.faeria.com is back to your regularly scheduled format, and you may now Vote for Your Favorite and track the Highest Gods.

Make sure to sign up for this weekend's Qualifier if you're interested!

Next Monthly Cup and Invited Guests

Based on feedback we've been getting from players (and in the interest of spicing things up a bit), we'll be making some changes to the next Monthly Cup.
  • Qualifier Format: As mentioned on our forum earlier this week, both qualifiers will be moving to Double Elimination.
  • Invited Guests: We will be inviting the top two finishers of every Monthly Cup to the next cup. That means that both Sweety and HeliosAflame will have guaranteed spots next month, and will count as two of the four special invitees.

(Both players have recently formed their own team together. Introducing: Apex!)
  • Krog's Bounty: Krog will be placing $150 bounties on the heads of these two players, every month! This sounds a lot more dangerous than it really is. Should anyone be able to defeat them in the next Monthly Cup, they will be able to claim the bounty. Should either win the next Monthly Cup, they will claim their own bounty. Special thanks to Sweety himself for coming up with this idea. Krog thinks it's great!
  • Bracket Seeding:
    (If you aren't interested in the technicalities of tournament structure, read no further!)
    One of the most common lines of feedback from the first Monthly Cup were requests for some sort of adjustment to the randomized seeding. We do want to keep the matches occurring toward the end of the bracket as exciting as possible, and agree that some changes could be made to both help in this regard and increase the incentive for our best players to rank themselves as high as possible on the ladder during the season.
    Therefore: We will be seeding 12 players. The top 4 seeds will go to our 4 special invitees in order of invitation: Meaning the winners of the previous cup will always have the best seeding, and the remaining invitees will be randomly selected for the 3rd and 4th seed.
    The next 8 seeds will go to the highest ranked Gods of all remaining players, regardless of how they qualified.

Seeding arrangement:
  • 1: Invited Guest #1 (Winner of previous cup, $150 Krog's Bounty)
  • 2: Invited Guest #2 (2nd place of previous cup, $150 Krog's Bounty)
  • 3-4 Invited Guest #3 and #4 (randomized)
  • 5-12: Highest 8 God ranks of all remaining qualified players, in order of #1- #8.
  • 13-32: Randomized.


Prize distribution:
We've also had some feedback regarding prize distribution, and will be looking to making changes to this in the future. Rather than decrease the current amount of winnings to the top finishers, we'd instead like to increase the total prize pool and distribute that amount to the next highest finishers. While these changes likely won't make it in the for next cup, it's something currently on the discussion table.

Thanks for reading!


[ 2016-07-13 22:08:38 CET ] [ Original post ]

Patch notes: July 11th, 2016




New User Journey

New Player sign-up has been much improved and streamlined, with the following process applied:


  • Upon clicking Enter Faeria, the prologue mission immediately begins and they are asked to define a username.
  • If the first mission is completed quickly, the player will be asked if they want to skip the tutorial and will be taken to the Deckbuilder Tutorial (as if they have completed the entire prologue).
  • Once the Deckbuilder Tutorial has been completed, they will be asked to validate their account by entering in their email address and clicking on the link within the email they receive.
  • This should ease the new players into the game and allow them to quickly see how awesome Faeria is, before getting to the 'fiddly' part of registering their details. It's also the foundation that allows us to add in further account administration measures.


To further entice players, they will receive 2 free booster packs if they register with us!

UI and Animation Changes

  • Crafting Alert - You will now receive a warning when you attempt to craft unnecessary cards.
  • 3 State Cursor - The cursor now changes when clicking and, soon, when hovered on an active game entity (a token, card, land ability, etc).
  • Spawn Effect - When a creature is summoned an impact effect is applied, the magnitude of which depends on the "size" of the creature.
  • Texture Compression - It's too technical for me, but some of the larger textures have now been compressed to improve memory management.

Card Art

  • Shamanic Dance
    (Concept & Illustration by Sarah)
  • Grove Guardian
    (Concept & Illustration by Sarah)
  • Ancient Herald
    (Concept by Jordi/Franck - Illustration by Vitaliy)

Server Management

We are now better able to monitor the lag spikes players could be experiencing during games.

Have Fun

The Faeria Team


[ 2016-07-11 19:18:29 CET ] [ Original post ]

Faeria Friday: The PlayFaeria Open

Introducing the PlayFaeria open, and the final Monthly Cup invitee!


PlayFaeria Open
We've spoken a lot lately of the heavily competitive Monthly Cup - but what if you'd like to participate in a more casual tournament on the weekends?

Introducing: The PlayFaeria Open

  • No deck submissions.
  • No sideboards.
  • Just play.
  • Win gold.
  • Every Sunday this month.
  • Simple.

Check out the link above for more information. PlayFaeria.com is now not only a great community resource for articles and guides - but is now a place to participate in easily accessible tournaments.

Final Monthly Cup Guest


Popular 26 year old Russian streamer and strategy/card game player Happa will be filling the final invitee slot on our first ever Monthly Cup, starting tomorrow at 4pm CEST!

Brackets will be posted tomorrow on the official Battlefy page, once player registrations have been finalized.

If you missed the previous news post about the Monthly Cup and the return of the Egg, please click here.

Short and sweet, today! Gotta get ready for the cup.

Keep an eye out for a client patch next week. You'll notice a few art teasers in the news banners today.

-Gary (@Atmaz)


[ 2016-07-08 20:53:44 CET ] [ Original post ]

Patch notes: July 8th, 2016

A small update will be made to Three Wishes today, as announced on our Discord channel earlier this week. Next week will be a much larger client patch.


Card changes

  • Three Wishes
    Three Wishes now has the following text appended to the end:
    "You cannot wish for more wishes."
    This means that if you should use Three Wishes and your opponent has a Three Wishes in the top three cards of their deck - it will be ignored, and the next card will be drawn (You will still get 3 cards back).
    In this way, we are targetting the way this card performs only in the mirror match, and it will not affect its balance in any other matchup.Monthly Cup deck preparations should not be affected by this change, and we are confident it is a positive adjustment that is needed sooner rather than later. Thank you!
Pandora artifacts
The following artifacts of Pandora will no longer appear in game:
  • Garudan's Scale
  • Tears of Ouroboros

These Pandora changes actually were made earlier this week without a need for a client patch, but we chose to document them here. Thank you for your feedback on Pandora artifacts in general, and you can expect more significant adjustments to come. We have much more fundamental changes coming in the future, but for now we'd like to remove these shards from the Pandora experience.

Note: We have a much larger client patch incoming for next week which, among other things, will improve the flow of the initial login process for a new player, and open the door for more user account control in the future. The changes are significant enough to warrant more testing, so we will not be pushing them forward before the weekend.
  • The Faeria Team


[ 2016-07-08 20:47:28 CET ] [ Original post ]

The First Monthly Cup

It's here! The first Monthly Cup begins this weekend.



The next ladder season has begun, and thirty-one of the players in first $3000 Monthly Cup are now set in stone, with the final invitee to be announced on Friday.

Check out the list on https://esports.faeria.com/ !

When:

July 9th, 4:00pm CEST

Where:


The Return of the Egg

The Egg is returning.

You thought it was gone, but no. The Egg is ever-watching, ever-hatching.

Its companion, the Dragon Orb, must also return to protect it.

Watch either of the streams above to raise your egg timer. Every 30 minutes, rewards will be randomly sent out to anyone who qualifies.

We've reduced the Egg Timer requirement this time, meaning your rewards will scale even quicker - bringing you closer to the Egg with each heartbeat.


  • 1 minute to 29 minutes: You have a chance to win 100 Gold
  • 30 minutes to 1 hour: You have a chance to win 250 Gold.
    You will also have a chance to win the previous rewards.
  • 1 hours to 2 hours: You have a chance to win 1000 Gold.
    You will also have a chance to win the previous rewards.
  • 2 hours to 3 hours: You are now eligible to win the precious Egg Avatar.
    You will also have a chance to win the previous rewards.
  • 3 hours or more: At this point, you are worthy to receive sacred protection for your Egg. Watch more than 3 hours, and you have a chance to win the Dragon Orb, pictured below.
    You will also have a chance to win the previous rewards.



How do I become worthy of the Egg and its secrets?

Firstly, you will need to link Twitch to your Steam Account. Follow the previous link for further instructions. It’s very easy and takes only a moment. Once your accounts are linked, you are now ready to watch and increase your Egg Timer.

Every single minute you are watching one of the approved, oviparous streams, your Egg Timer will increase. The higher your Egg Timer, the more chances to win more valuable prizes. Every 30 minutes, prizes are distributed to active viewers based on the value of Egg Timers. Prizes will be sent to the email address linked to your Faeria account. If you already have an Egg, you may do with the code what you wish.

Pandora reset

Due to a bug, Pandora ranks have been reset as if it were a new season. This was not intentional, and Pandora is still considered to be in "Pre-Season" as we continue to rework its ranking system and develop something more suitable.

Since the Pandora ranks have been reset, we will be providing a one-time reward for Pandora ranks as follows:
  • Rank 20 or better => 1 Pandora Ticket
  • Rank 15 or better => 3 Pandora Tickets
  • Rank 10 or better => 3 Pandora Tickets and 500 gold

These rewards have automatically been distributed.

In ADDITION to this, due to overwhelming player feedback, we will retroactively be awarding the basic Ranked seasonal card back to all God ranks, meaning God ranks of any season will receive both backs from now on instead of just the upgraded version.

Next qualifiers:
The dates of the qualifiers for the next Monthly Cup are July 16th and July 30th.
  • The Faeria Team


[ 2016-07-04 19:49:23 CET ] [ Original post ]

Faeria Friday: Seasons in the Sun

Season Two is already almost ending, and we have our next invitee to announce. This month charged by like a Wind Soldier.




Next Monthly Cup Invitee: TheFishou


Having taken fourth place in the GO Faeria Clash this past April, TheFishou is returning for another chance at glory. A Frenchman from team GamersOrigin, TheFishou is a former poker and Magic: The Gathering player who has recently been known for his accomplishments in Hearthstone. We look forward to him impressing us once again.

Last week's invitee and global community manager for Alienware, AWLenard, has been continuing his "Road to the Cup" streams on the Alienware Twitch channel. Make sure to keep an eye out for him next week, and stop by to say hello!

Season Two Ending

July is here, and the next Ranked season will be upon us soon.

At the end of each Ranked season, player Ranks are reset as follows:

Current player rank → Rank after each reset

Ranks 20 to 25 → Rank 25
Ranks 15 to 19 → Rank 20
Ranks 10 to 14 → Rank 15
Ranks God to 9 → Rank 10

Rewards are given as follows:

Rank 20 or better receives:

  • 1 Pandora Coin

Rank 15 or better receives:
  • 3 Pandora Coins
  • Unique seasonal card back

God ranks receive:
  • 5 Pandora Coins
  • Upgraded version of seasonal card back
  • Top 8 are automatically invited to the $3000 Monthly Cup




This season, you may notice some fancy glowing animations on these card backs.

Remember, the Ranked season ends on the first Monday of every month at 12:00pm Noon CEST. That places this season's end on July 4th, which is also the last day of the Steam Summer Sale that is currently in full swing!

We'll be closing the Vote For Your Favorite in the Monthly Cup at 11:59 CEST the night before on July 3rd - so get your votes in while you can for your favorite player to compete.

Note: Pandora currently does not have seasons, and the current temporary ranking system is still under evaluation and development.

First Monthly Cup: July 9th

We already have our 16 players from the open qualifiers this month and 3 special invitees. We'll know the next 12 after this coming Monday.

The following days will proceed as follows:
  • 11:59pm (Just before Midnight) CEST July 3rd: Top 4 Votes are locked in
  • 12:00pm (Noon) CEST July 4th: Top 8 Gods are determined
  • July 8th: Final Invitee announced
  • July 9th: Monthly Cup takes place

A common question we're asked is, "How does it work if someone is already qualified and is Voted into the Top 4, or makes it into the Top 8 Gods?"

Excellent question. The precedence goes in the ordering that players have qualified. Open qualifiers are determined first, then Votes, then God Ranks. Anyone having already qualified will cede their spot to the next player in the next list.

For example, popular Korean player Gravekper has recently qualified in the tournament last weekend, but is currently number 4 in the Vote list. Should he remain in the Top 4, he will be passing his spot to the next in line on that list. Simple as that.

Of those 16 qualified players, anyone who is also in the Top 8 God ranks will then pass their spot to the next in the list. In the end, we will end up with 32 unique players for our Monthly Cup.

Then we get ready for the next one! For those interested. the Open Qualifiers for next season's Monthly Cup will take place July 16th and July 30th.

Coil Gaming's Lunar Rumble

While there's no Monthly Cup tournament this weekend, there's still an outlet to satisfy your desire for competition.

Coil Gaming will be hosting the 6th Lunar Rumble this Saturday.
Head to that Battlefy link to sign up for free and compete for in-game gold, Pandora coins, and most importantly - fun!

It would be a great way to feel out the initial results of the latest balance patch.

Have a great weekend.
- Gary (@Atmaz)


[ 2016-07-01 19:37:57 CET ] [ Original post ]

Patch Notes : June 30th, 2016



A new patch introducing a brand new card! The mulligan system has been updated, and we've applied a set of balance changes and adjustments. The usual bug fixes and UI improvements are scattered throughout as well. Oh yeah, new card art too!


New Mulligan System

Based on heavy amounts of player feedback, we made a change to our current Mulligan system. At the beginning of each game, you may now select individual cards in your starting hand to be discarded and redrawn, instead of "all or nothing". We feel this should give players more control over their position in the start of the game and prevent some negative feelings that can result from being stuck with a poor hand.

New Card Added!



For the first time, harness the power of all four elements! Three Wishes allows you to sense your opponent's upcoming moves, then tap into those same powers for your own use.

As mentioned previously, this card is considered part of the core collection, and will be automatically awarded to anyone who has already purchased the Full Collection.

New Features

  • You may now choose to re-roll one Daily Quest per day


Game Reward Changes:

  • Players now receive XP when winning against the AI at or below level 15
  • Players now receive XP in the first 3 friendly matches of the day
  • Players may now receive an extra star when winning against a player of a higher league
  • Players now receive an extra star for first win of the day
  • Messages are now displayed explaining the reason behind each gained star
  • Players now receive 20 gold (instead of 10) for the first win of the day
  • Players no longer lose Elo rating when at the bottom of a league (except for rank 25). This ensures that players can't manipulate their rating to unfairly game the system.


Balance Changes and Card Reworks

  • Cartographer
    Now has Last Words: Add an Explore to your hand.
    (Was Last Words: Create a lake, a forest, a mountain, and a desert at random)
    Note: Cartographer just cannot exist in a world where we'd like to continue to introduce 4 color cards and allow them to have powerful effects. Unfortunately, she had to be reworked to open up some breathing room for more design space. We hope with the recent power increase in elementals, going for four colors should be a more special experience.
  • Siege Engine
    Now 2/6. (Was 3/6).
  • Gemsilk Faerie
    Now gives +2/+2 and Charge 2 after drawing an event. (Was +2/0, Protection, and Charge 2)
  • Stormspawn
    No longer draws a card upon death.
  • Mirror Phantasm
    Is now 5/5, and transforms another creature into 5/5. (Was 4/4, 4/4)
  • Wavecrafter
    Now requires 3 Lakes. (Was 2 Lakes.)
  • Tale of the Old Turtle
    Now 6f LL. Draw 3 cards. All creatures drawn this way costs 2f less.
    (Was 6f LLL, Add 3 random blue cards to your hand. They cost 3 less.)
  • Ruunin’s champion
    Now 4f 2/6, effect reduced to +2/+2. (Was 6f 3/6, effect +3/+3)
  • Dune Drake
    Is now 4f D. (Was 4f DD)
  • Shamanic Dance
    Is now 2f, and effect reduced to +0/+4 and Taunt (Was 3f, +0/+5 and Taunt)
  • Fire Elemental
    Is now a 5/2 and Gift - Create a Mountain (Was a 1/4, with Gift - Create a Mountain, Combat - Deal 2 damage to a random enemy creature)
  • Frogify (Common) and Humbling Vision (Rare) have swapped rarities.
    (Check here for an explanation on how rarity changes are refunded automatically to you)


Transformation Interactions:

A consistency issue has been corrected involving Protection and Haste: Transforming into a creature with Protection now gives Protection and transforming into a creature with Haste now gives Haste. The reverse of this is also true: transforming a creature with Haste or Protection into one without loses its Haste or Protection. Yes, this means after transforming a Ninja Toad, the new creature will no longer be able to attack (Unless it is transformed into a creature with Haste).

We realize this is a big interaction change for those used to the current game mechanics, but it's a behavior we've wanted to make more consistent for some time now, and we hope it now makes more logical sense.

We consider tokens on the board to be "entities." Entities may be a creature or structure and have any number of "characteristics," like Protection, Ranged, or Flying. When transforming an entity, creatures take on the characteristic(s) of the creature they transform into. For instance, when a Ranged creature transforms into a creature without Ranged, it can no longer attack from range. Whether or not that entity can attack or activate at all depends on the normal rules of summoning sickness- unless the new creature happens to have the characteristic of Haste. Therefore, when a Haste creature is now transformed into a non-Haste creature, it no longer can attack if it was summoned the same turn. The same now holds true for Protection, and creatures will gain or lose it after transformation depending on their characteristics. This should now make all transformation effects and Keyword behavior consistent in logic across the board.

(A more in-depth explanation of the balance changes can be found here)

UI adjustments and improvements, and features

  • The "compass" animation used for delivering the Explore card has been removed. We will be further reworking the flow of the start of the game in the future.
  • All Card Layouts have been updated
  • Many other small UI improvements
  • Background ambient SFX have been added to the game
  • Player levels are now hidden in Unranked mode.

Bug fixes

  • Hate Seed's cost should no longer decrease when it shouldn't decrease, regardless of how much it wants to.
  • Fixed an issue where tokens on board were not highlighting properly
  • Fixed an issue where tournament lobbies sometimes couldn't launch correctly.
  • Fixed lobby invite issue when two players invite each other at the same time
  • Fixed an issue in Pandora where a life of 0 was sometimes displayed on events that were transformed from creatures by a shard.

New Card art




  • Rebel Slinger
    (Concept> Jordi/Franck - Illustration > Vitaliy)
  • King’s Faithful
    (Concept> Jordi/Franck - Illustration > Vitaliy)
  • Blood Singer
    (Concept> Jordi/Franck - Illustration > Tokkun Studio)
  • Blood Obelisk
    (Concept> Jordi/Franck - Illustration > Tokkun Studio/Andrey)
  • Barbarian Ogre
    (Concept> Christophe - Illustration > Tokkun Studio)
  • Battle Rager
    (Concept> Jordi/Franck - Illustration > Tokkun Studio/Andrey)
  • Khalim’s Follower
    (Concept> Jordi/Franck - Illustration > Vitaliy)
  • Demon Wrangler
    (Yuan)
  • Bomb Slinger
    (Concept> Jordi/Franck - Illustration > Tokkun Studio)
  • Axe Grinder
    (Concept> Jordi/Franck - Illustration > Tokkun Studio/Andrey)

Note: The order listed above does not necessarily match the image. Can you figure out which is which before you log in?

The Faeria Team


[ 2016-06-30 18:22:51 CET ] [ Original post ]

Faeria Friday, June 24th: 2016: The 257th Card

The next balance patch will be coming your way next week, and a new card along with it! It's also time for announcing the next Monthly Cup special guest.



The 257th Card

With the last set of Monthly Cup qualifiers finishing this weekend, we will be patching the game early next week. As we've mentioned earlier, now that we have tournaments with cash prizes on a regular basis, we try to be as careful as possible with the dates of any patches that affect overall game balance in any way. That said, there will be times when the need to make adjustments for the health of the game trumps the need to maintain status quo for our competitive player's tournament preparations.

In this case, next week's patch will contain several balance adjustments, some new card art, and the introduction of Faeria's 257th card!

This card, like all others currently in the game, will be part of the current "core set." This means anyone who has already purchased the Full Collection at this time will be receiving this card automatically, for free. During Early Access, we plan on adding a few more to the core set before we consider it entirely complete.

Next Monthly Cup Guest

If it's Faeria Friday, that means it’s time to announce our second specially invited guest who will be competing in our First Monthly Cup:



AWLenard is Alienware’s global Community Manager, the man behind AlienwareTV, and an avid gamer. The Alienware Twitch channel features live streaming 6+ hours a day, 4 days a week, and from today until the day of our finals, Lenard will be featuring a “Road to the Cup” segment following his training to get ready for competition in just a few weeks. Go check their streams out, we’re sure he’ll be on the look-out for viewers to practice against or maybe even coach him.

Steam Summer Sale

In case you missed it, Faeria will be part of Steam's Summer Sale, from now until July 4th!

  • The Faeria Team


[ 2016-06-26 18:55:49 CET ] [ Original post ]

Faeria Friday June 17th, 2016: Weekend Welcome

Welcome new players! We hope you enjoy your time with us this weekend. Let us know how we can make your stay more comfortable.



Weekend Welcome

Of course, the biggest news right now is that our Free Weekend is currently underway.

If you're new to Faeria and are looking for some helpful resources, try the following links:

  • Playfaeria.com - A great place to find some helpful articles, guides, videos, and a list of current Faeria streamers.
  • Faeria Wiki - Our recently overhauled Wiki contains a lot of basic information you can use to help you get started in Faeria.
  • Official Discord Channel - Chat live with other Faeria players! You'll find a lot of activity here.
  • Official Forums - You'll need a Faeria account to use our forums - but if you're reading this, that's probably not an issue.
Seifer and friends

We released a small client patch yesterday containing some new final art for a few cards. They're in game now, and look a little something like this:


  • Seifer's Wrath > Concept by Jordi&Franck / Illustration by Tokkun Studio
  • Khalim's Skyguard > Concept by Jordi&Franck / Illustration by Vitaliy
  • Wind Soldier > Concept by Jordi&Franck / Illustration by Tokkun Studio
  • Kobold Warlord > Concept by Jordi&Franck / Illustration by Tokkun Studio
First Monthly Cup Guest

It's time we announced our first specially invited guest who will be attending the First Monthly Cup:



If you haven't seen P4wnyhof stream Faeria before, you may recognize him as a caster on the TakeTV Twitch channel. Having competed previously in the GO Faeria Clash finals last April, this German player will be returning for another shot at a championship.

Make sure to wish him good luck on his Twitch channel!

Dreamhack Summer



The pack yaks have been unburdened, watered, and hitched outside. We have arrived.

Click here for a reminder of what we'll be doing at Dreamhack.

Season One Top 8 Finals

The highest Gods from Season One of the Ranked ladder square off this Saturday at 4pm CEST!

Prizes
  • 1st place: $150
  • 2nd place: $100
  • 3rd place: $50

Look for most of the matches to be streamed live on Crow's Twitch channel. Keep an eye on our Discord channel for more information if you'd like to tune in. Be sure to check out some videos from last weekend's qualifiers as well, recently uploaded to YouTube.

Who do you think will win?

I'm asking. I honestly don't know.

-Gary(@Atmaz)


[ 2016-06-17 19:28:02 CET ] [ Original post ]

The Faeria Free Weekend has Begun!

Explore our world. Anyone can grab Faeria on Steam this weekend and play - FOR FREE - starting today!



Steam Free Weekend dates:June 16th - 19th

Discover an entire universe

Attention new players: Explore an entire weekend in Faeria, FOR FREE!

After the Free Weekend is over, you will need to buy one of the Early Access options in order to resume playing the game; however, all progress made and cards earned will remain intact, regardless of your decision, until you either enter Early Access or log into your account after we go fully Free-to-Play later this year. The choice is yours.

The Free Weekend is available on Steam right now, and if you enter the game this way your access will expire at 22:00 CEST / 13:00 PST on Sunday.

Already playing in Early Access?

Don't forget to mention the Free Weekend to any of your friends who might be interested in trying Faeria - they can enjoy the game with you for the next few days, and hopefully become fully fledged Faeria fans!

Steam Discount dates:

June 16th - 21st

Tried the game for free and loved in enough to want to keep playing between now and our Free-to-Play launch? Now is the perfect time to purchase one of Faeria's Early Access packages. A discount on Steam will be available from today into early next week, meaning you can get in for as little as $4.49!

Steam Discount rates:

  • Early Access Bundle: 50% discount applied
  • Early Access only: 30% discount applied

Check a Steam Store near you for more information.

Dreamhack Summer

Don't forget, if you happen to be in Jönköping, Sweden this weekend, stop by and say hello to Scream on the Alienware and ROCCAT booth at DreamHack Summer! We'll be sharing some photos from the event over the weekend, for those of you not there.

  • The Faeria Team


[ 2016-06-16 19:07:09 CET ] [ Original post ]

Free Weekend - Faeria

Play Faeria for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Faeria at 30% off the regular price!*

Faeria combines the core values of Strategy Card Games together with a Living Board, giving you the ability to shape the board as you play to create mind-blowing strategies. Each game of Faeria is not only unique, beautiful and fast-paced but also highly competitive with upcoming features such as an observer mode and integrated tournaments.

If you already have Steam installed, click here to install or play Faeria. If you don't have Steam, you can download it here.

*Discount offer ends June 21 at 10AM Pacific Time


[ 2016-06-16 19:03:00 CET ] [ Original post ]

Patch notes: June 15th, 2016

This patch introduces "Seasonal" Elo to the Ranked ladder, periodic rating decay, as well as a few bug fixes for cards.




New features

  • A "Seasonal Rating" system has been implemented for both Ranked play and Pandora.
  • A "Rating Decay" system has been implemented for both Ranked play and Pandora.
  • Dropping a run in Pandora will now reduce your "Seasonal Rating" for Pandora


Bug fixes
  • Ancient Herald and Spring Mochi will now properly bestow their gifts after being transformed.
  • Fixed a bug involving multiple Magda's on board and her cost reduction to Legendaries
  • Fixed a bug where Windborne Emissary's attack increase was sometimes not being removed until the end of turn
  • Some bugs involving the Linux version working properly have been fixed


What is Seasonal Rating?

A Seasonal Rating system is being added on top of the current rating system. The overall purpose of implementing Seasonal Rating is to allow the ladder positions of each season to remain fresh, while still matching players against one another according to their skill levels. Each player will now have two Elo ratings - their public "Seasonal Elo" which is the official ranking and will be displayed on our eSports website as normal, and a hidden "Matchmaking Elo" which the game server will use to match players against one another.

Seasonal Rating is different from Matchmaking Rating in three ways:
  • Seasonal Rating is affected by Rating Decay
  • Seasonal Rating will be reset toward the baseline of 1500 at the end of each season, but not all the way. This is intended to maintain some previous progress for all players from season to season.
  • Seasonal Rating is not used for calculations when matching players against one another

The first thing you should know about Seasonal Rating is that your current rating will remain the same after today's patch, and you will remain the same place you are currently in the ladder. After today, a new Rating Decay system will be in effect. While we cannot reveal the exact details of how the decay is calculated or applied to prevent abuse of the system, it works by slightly reducing your Seasonal Elo after a certain period of time of playing no games. You can avoid any rating decay at all by following the Golden Rule:

The Golden Rule of Rating Decay

In Ranked or Pandora, from the beginning of a season - play one game every three days and you will never experience any Rating Decay.

It's that simple!

Note that in today's update, everyone is starting fresh as far as rating decay is concerned. Decay will only begin to accumulate after today.

------------------------------------------------------

Thanks, everybody. As a side note, we have moved the announcements for the special invitees in the Monthly Cup to Fridays, to correspond with each Faeria Friday. This means this week's announcement will be delayed by two days.

Have a good day!
  • The Faeria Team


[ 2016-06-15 19:14:54 CET ] [ Original post ]

Faeria Friday June 10th: News Round-Up

We seem to have a lot going on lately, so here's a post nicely summing up all of the recent yaktivity surrounding Faeria.




June Monthly Cup Qualifiers begin tomorrow

It's already time! The first qualifiers for our first $3000 monthly tournament begin tomorrow. Click here to sign up, if you haven't already.

Keep an eye on this Countdown Timer for when they begin.

Some of the qualifying matches will be streamed at Twitch.tv, on Crow's channel!

AMA results

A big thank you to everyone who took the time to ask us questions in our AMA thread this week.

You can find our answers here, toward the bottom of the thread.

Survey reminder

The rewards for those who have already completed our survey have been sent out today, but you still have until June 13th to fill it out for a nice handful of gold.

We really want to thank everyone who has taken the time to fill this survey out. The results have been very helpful indeed, and we've already been discussing the results internally. Your passion and thoughtfulness are incredibly valuable to us.

Free Weekend begins next Thursday

Along with our presence at Dreamhack, we'll be launching a Free Weekend starting June 16th!

Find more info about that here.

Art from today's patch

As a little bonus, here are the full-sized pieces of art from our patch earlier today.

Season One's Top 8 Tournament
Finally, here is the list of participants (as of now) for the $300 Top 8 tournament from Season One, occurring on June 18th:
  • Hithlum
  • Sweety
  • Cappuccino
  • Kingdannz
  • Luuu
  • HeliosAflame
  • Pelorn
  • Afterstar*


*Note: Though Kleas did reach #8 in the final standings, he is unable to attend the tournament and Afterstar will be given his place. Any players who are further unable to make it will give their spots to the next in line.

Whew, okay!

I think that covers everything. See you next week.
- Gary(@Atmaz)


[ 2016-06-10 21:14:39 CET ] [ Original post ]

Patch notes: June 10th, 2016

A set of features that prepare us for this weekend's Monthly Cup Qualifiers, some important bug fixes, and new art.



Tournament feature update:

  • A button has been added in the deck sign-up screen to allow you to un-signup all decks.
  • Tournaments lobby will now behave in "Pantheon" mode :
    • When a deck loses, you CANNOT use it again in the same match.
    • Players won't be able to have more than three copies of the same card in the 3 decks
    • Legendaries are limited to one per three decks.
    • A draw or a game crash will give one win to both players.
    • Draws and crashes will not force to switch decks.
    • Should a match result in a 2-2 because of a draw or a crash, the players will have to keep playing until one of them wins.
    • After a draw or a crash, the Timebank will be restored to the state it was before the match.


Bug Fixes :
  • Firebringer is no longer buffed when a creature with increased life is played.
  • Twinsoul Spirit can no longer be played on any land.
  • Wavecrash Colossus correctly reduces its cost by 1 instead of 2.
  • Fixed an issue where Pandora decks could appear in the constructed decks list.


New illustrations :
  • Explore Concept by Jordi / Illustration by Vitaliy
  • Queen's Assassin Concept by Jordi and Franck / Illustration by Vitaliy
  • Possessed Ursus by Sarah
  • Deepwood Grizzly by Sarah
  • Kobold Warbeast Concept by Christophe / Illustration by Tokkun Studio
  • Flame Spitter Concept by Jordi and Franck / Illustration by Tokkun Studio


[ 2016-06-10 18:51:38 CET ] [ Original post ]

DreamHack Summer. a Free Weekend on Steam, and an AMA!

This June, we'll be setting up at DreamHack Summer and are planning a Free Weekend on Steam!




DreamHack Summer

We are excited to announce that Faeria will have a presence at DreamHack Summer 2016 in Sweden!

What will we be doing?

We will have a joint booth along with Alienware and ROCCAT, where a set of laptops will be dedicated to playing Faeria. We will be holding a giveaway of an Alienware laptop for those who create an account and play through the tutorial, and then enter a special code that we will be giving out at the event. Entering the code will also give those players a promotional set of booster packs and Pandora coins. Krog be praised.

Who will be there?

Heroically manning the booth will be none other than community podcast organizer and tournament commentator, Scream112!



Since late 2013, Scream112 has been bringing us The Kappa Council, a Faeria centered podcast featuring various community members. You can also find him routinely streaming Faeria or covering Faeria tournaments on his Twitch.tv channel, MetagamingTV.

We’ve chosen him to represent us at DreamHack Summer in Sweden, but he’s not all who will be there. We’ll have a couple of known personalities stopping by the booth to say hello, including Lothar, host of the GO Faeria Clash finals.

If you’re attending DreamHack on the weekend of June 18th, make sure to stop by our booth and say hello!

Faeria Free Weekend

Around the same time as DreamHack, we will be hosting a Free Weekend on Steam!

Free Weekend dates:

  • June 16th - 19th

Anyone will be able to download and play Faeria during this time, for free. It’s the perfect time to give it a try. Help us spread the word!

Early Access Discount
During the Free Weekend and for a short time after, we will also have a discount applied to any Early Access purchases made via Steam.

Steam Discount dates
  • June 16th - 21st

Discount rates:
  • Early Access Bundle: 50% discount applied
  • Early Access only: 30% discount applied


After the Free Weekend is over, players will need to buy one of the Early Access options in order to resume playing the game; however all progress made and cards earned will remain intact, regardless of their choice, until they either enter Early Access, or log into their account after we go Free-to-Play later this year.

AMA Thread

As mentioned last Friday, today we will be hosting an “Ask Me Anything” on our Official Forums. Make sure to stop by and ask us any questions you may have.

Go ahead and Ask Us Anything.

We’d love to hear from you!

  • The Faeria Team


[ 2016-06-08 20:34:03 CET ] [ Original post ]

Pandora: Introducing Phantom Runs

Welcoming Phantom Runs - a new way to access Pandora - and other interesting updates!




Introducing Phantom and Premium Pandora runs

Welcome to a new era, an era full of rewards for the most passionate of you! We are continuously tweaking the Pandora experience and today we are very proud to announce the introduction of Phantom and Premium Runs.

With Faeria, we want you to feel at home. We want you to be able to choose which mode you like the most and play it as much as you want. But at the same time, you should have the opportunity to feel the thrill and gamble to win big!

This is why we are introducing two different type runs that are intended to fullfil the needs of our players:

Phantom Runs



Phantom runs have been designed to allow you to experience Pandora once a day, for free. At your first login, each day, you will receive a free Phantom Coin that will grant you acccess to a Phantom Run (if you don't have a free coin from a previous day already).

Phantom runs can be finished through either 6 wins or 2 losses. If you wish to play extra Phantom runs, they cost 50 Gold.

The rewards are as follow:

  • 0 Victories: 0 Gold
  • 1 Victory: 15 Gold
  • 2 Victories: 30 Gold
  • 3 Victories: 50 Gold
  • 4 Victories: 75 Gold
  • 5 Victories: 100 Gold
  • 6 Victories: 100 Gold + 1 Pandora Coin


Pandora Runs



Pandora runs have been designed to maximise the thrill and the rewards. A Pandora run costs 250 Gold or $1.49 and can be finished through, either 12 wins or 3 losses.

By choosing to play a Pandora Run, you are guaranteed to win one Booster Pack, Gold and Memoria! But that's not it, for the most worthy out there (6 wins and more), you will have the chance to win Mythical Cards, such as the mighty Krog below.



Ladder Season Reset

As announced last month (Ladder Seasons are coming), we have finished the first Ladder Season and it's been a blast! By now, if you were ranked 15 or below, you should have a gorgeous new Card Back. For the Gods among you, your version is golden!



Faeria Monthly Cup: Community votes are now open

As introduced with the Faeria Monthly Cups, one of the cool ways to get into the Finals is to get voted by the community. We are pleased to announce that those votes are now open!

Reminder: Answer the Survey and win 400 Gold!

As mentioned last week (Faeria Friday 06/03), we have a community survey running where you have a chance to win 400 Gold! Your feedback is very valuable for us :)



Balancing

General:
  • Sagami Elder: Costs 1 less Forest
  • Crumbling Golem: Now loses life when your opponent summons a creature (instead of when they play any card).
  • Axe Grinder: Now a 4/3 that gets +1/+1.
  • Lord of Terror: Now a 1/5
  • Flame Burst: Now costs 3f and 2M and deals 3 damage
  • Earthcraft (previously Breath of Life): Now costs 2f and 1F with the following ability "Draw a card and choose one: Create a desert, Create a lake, Create a mountain, Create a Desert"
  • Malevolent Spirit: Now drains 2 life
  • Outcast Tower (previously Outcast Cemetery): Now costs 0f with the following abilities "Empty all Faeria wells" and "Production - Deal 1 damage to this structure"

Pandora specifics:
  • Removal of Orosei's Mustache and Noodle Bowl from the Pandora Artifacts
  • Addition of the Pandora Artifact "Necklace of the Damned": Add a 1f Plague Bearer to each player's hand
  • Echo (Created by the Conch Horn artifact): Costs 1f more
  • Charge (Created by the Jeweled Boots artifact): Costs 1f more
  • Garudan's Scale: Now deals 2 damage instead of 3
The Complete Changelog
  • Introduction of the Phantom and Premium Pandora Runs (and their respectives rewards)
  • You'll now receive a Phantom Coin each day, for free and forever
  • You can now craft and disenchant Mythic Cards
  • Fixed the old avatar that was sometimes displayed in the lobby
  • Fixed the "zZz" that appears when a creature is evolved
  • Previous effects and triggers for cards that are drawn (example: Imperial Guards drawn by Hold the Line will have +2/+2 if Eredon's Drums artifact (gives +2/+2 to ALL creatures) was played)
  • "Rank Up" won't be shown anymore when you lose
  • New card art: Court Jester, Defender of the Homeland, Master Swordsman, Demon Wing and Cannon Carrier
  • Fixed draw that was keeping players stuck in the game in Pandora
  • Season Reset is now effective and you should have received your rewards based on your Ranking
  • Interface improvements
  • Sagami Elder: Costs 1 less Forest
  • Crumbling Golem: Now loses life when your opponent summons a creature (instead of when they play any card).
  • Axe Grinder: Now a 4/3 that gets +1/+1.
  • Lord of Terror: Now a 1/5
  • Flame Burst: Now costs 3f and 2M and deals 3 damage
  • Earthcraft (previously Breath of Life): Now costs 2f and 1F with the following ability "Draw a card and choose one: Create a desert, Create a lake, Create a mountain, Create a Desert"
  • Malevolent Spirit: Now drains 2 life
  • Outcast Tower (preivously Outcast Cemetery): Now costs 0f with the following abilities "Empty all Faeria well" and "Production - Deal 1 damage to this structure"
  • Removal of Orosei's Mustache and Noodle Bowl from the Pandora Artifacts
  • Addition of the Pandora Artifact Necklace of the Damned: Add a 1f Plague Bearer to each player's hand
  • Echo (Created by the Conch Horn artifact): Costs 1f more
  • Charge (Created by the Jeweled Boots artifact): Costs 1f more
  • Garudan's Scale: Now deals 2 damage instead of 3


It's time to jump into Faeria and test it out!


[ 2016-06-06 21:06:55 CET ] [ Original post ]

Faeria Friday: Would you like to take a survey?

We have an important survey for you to fill out, and an update on next week's new features and changes.



Community Survey
We want to know what you think about the current state of Faeria.

Of course, we continuously read the feedback you already give us on our Discord channel, Forums, Reddit, and Steam, but we've put together a specific set of questions we'd like as many players as possible to answer for us.

As reward for your time, you can receive in-game gold for filling out the survey. Please help us improve Faeria by taking the time to share your thoughts with us.



Thank you!

AMA Next week
In addition to this survey, we will be holding an AMA (Ask Me Anything) on our official boards next Wednesday, where you can... well... ask the developers anything!

We know at this time there are a lot of players with questions they'd love to be answered directly, and our team plans on taking time out next week for just such a purpose. Start thinking what you'd like to ask. Please, no ducks or horses.

Monday patch
As a reminder, Season One is ending this Monday at 12:00pm (Noon) CEST.

The same day, we will be applying a patch containing the following game updates:

  • Slight Pandora artifact tweaking
    We continue to digest the constant stream of feedback we are getting about Pandora, and want to find ways to tweak some of the artifacts we feel are giving players the most negative or frustrating experiences. Expect the first of these changes to arrive Monday.
  • Balance changes and card reworks
    With the recent launch of Faeria Monthly Cups, we are even more conscious of the effect balance changes or card redesigns can have on the more competitive players in the community. In our most ideal setting, balance changes would never have to occur. However, during this Early Access period they are inevitable. We will do our best to line up major balance changes with the beginning of new seasons, but it may be the case at times where we must make further changes during a season in the interest of the overall health of the game. We are confident our best players will continue to be able to come up with some incredible decks in time for each tournament.
  • Revamped Pandora reward system
    We've mentioned this a few times before, but we finally have the structure for the new Pandora reward system in place and ready to go for Monday!
  • Card Backs
    Cards backs will be going in, and as promised - everyone Rank 15 or better will be receiving the unique Season One card back. We even went a step further: Anyone who has reached God league on the Ranked ladder will receive a special, golden version of the card back! (You only earn one or the other). Season One's card backsare shown below:



Holding the Door
Monday's patch will bring with it more final card art as we continue to work toward replacing every placeholder in the game. Below, you can take a look at Defender of the Homeland from concept to final product:



Season One's Top 8 Tournament Date
June is going to be jammed pack with tournaments.
- Qualifier #1 for the June Cup happens next Saturday, June 11th.
- Qualifier #2 will happen two weekends later, on June 25th.

We will be holding the $300 Season One Top 8 Gods tournament smack in the middle of those, on Saturday, June 18th.

Remember, you have until Monday to work your way to the top and qualify.

In addition, we are coordinating with other community tournament organizers to make sure we don't have too much overlapping in all of this. In the end, there should be plenty of options for those looking for some Faeria competition in June.

Top 30
Here are this week's Top 30 God rank pla... wait a minute, we have this automatic tracker now.

Sorry, no more giant images to scroll through.

Have a great weekend!

-Gary (@Atmaz)


[ 2016-06-03 22:14:49 CET ] [ Original post ]

Introducing Faeria Monthly Cups

We are incredibly excited to announce the very beginning of our official tournament system!



The Faeria Monthly Cup

The Faeria Monthly Cup is the first part of our recurring competitive event system which will tie into an overall Circuit.

Watch the trailer on YouTube

The Monthly Cup will, as its name suggests, occur every month and consist of the following 32 qualified players:

  • 8 of the Highest Ranked Gods of the Season
  • 16 players from two open bracket qualifying tournaments that will occur monthly
  • 4 of the Highest Voted players from the community
  • 4 special invited guests

Players will be competing for $3000 dollars in cash prizes, every month.

Click below for more information on our brand new landing page:

https://esports.faeria.com/

Pantheon Format

Each qualifier and the cup itself will be using our brand new Pantheon format which will be supported with in-game features.

What is Pantheon Format?

Here is a breakdown of how the Pantheon format will work, posted on our forums: Pantheon Format

Read more about our full rules and tournament policies on either qualifier page or our newly updated Faeria Terms of Service, which now has an Esports section.


How do I vote for my favorite competitor?

Our voting system will open at the start of Season Two - which begins on Monday, June 6th.

It will be located here: https://esports.faeria.com/vote-your-favorite

If a Top God or open bracket qualified player ends up being voted for by the community, their slot will be given to the next in line.

Alternate accounts, and the Voting system:

Please read our updated Terms of Service regarding the new voting system and our alternate account policy.

Season One Top God tournament

Don't forget, we will still be hosting a smaller, $300 tournament for the Top 8 Gods of Season One, which will be following the same format rules as the upcoming Monthly Cup, including Pantheon. The date of this event will soon be announced, but it will happen soon after Season One has ended.

We should also mention that we haven't completely discarded the idea of tossing in Pandora format for the Monthly Cup here and there. For now, we will be focusing completely on constructed.

For now, get ready for Season Two!
  • The Faeria Team


[ 2016-06-01 17:09:22 CET ] [ Original post ]

Faeria Friday May 27th, 2016: Artifacts and You

Announcing an upcoming God rank tournament, and an in-depth discussion regarding Pandora.



God Rank tournament

As we mentioned previously in our post announcing ladder seasons, we have some special plans in store for those who make it to the highest God ranks in Faeria. The real fruits of our labor in this regard will be revealed next week. Season Two and onward will be affected by those plans.

However, since we wanted to make sure the current highest Gods from Season One are not left unrewarded, will be hosting a $300 tournament for the Top 8 Gods from this Season!

As a reminder, ladder seasons reset on the first Monday of each month. That means Season Two will start on Monday, June 6th - a little over a week from now. Secure your slot in the Top 8 to earn a spot in this clash of titans!

Pandora
As mentioned in today's patch notes, we have been listening to the heavy amount of feedback following Pandora's release.

Pandora's rewards
Firstly, we need to talk about why the improved reward system didn't make it into the game this week. What we really need for Pandora is a long-term, sustainable reward system that encourages continued play as much as possible while rewarding you for your efforts in ways that are far more special than flat gold amounts. One way we plan on doing this is by adding the chance to win special, cosmetic "Mythic" versions of the cards.



There's a sneak peak at what these will look like. While we have the assets ready for this, we need to do some further development on the reward structure for Pandora to make sure it makes sense and is healthy for the game in the long run. We apologize for the delay.

Pandora's design goals
Now let's talk about what Pandora is meant to achieve.

The design goals behind Pandora are quite simple:

  • Rich gameplay in a highly varied drafting environment
  • A fresh experience: both in the visual and gameplay sense
  • Experience the maximum amount of excitement possible from playing Faeria

Let's talk about the first point. How do you actually approach variety in a limited environment? We didn't want to design a drafting game where a card's general "value" primarily dictates the cards chosen. A drafting environment that is all about drafting value can feel nice because it makes the structure of the card base readable, which creates a sense of comfort for the players. On the other hand, drafting in such an environment gets repetitive very fast and doesn't significantly challenge a player's deck building skills. Drafting should challenge the player's ability to maximize synergies between cards. The goal was to create a sufficient variety of synergies in the card base in order to set the right balance between value-drafting and synergy-drafting.

Now, on to the second and third points. These design challenges were handled with a somewhat non-classic approach. Initially, there was absolutely no plan to make Pandora's core gameplay any different from the constructed experience. We knew that option was viable, and would be in fact the easiest way to implement the gameplay model. Pandora has been in development for two years - not continuous development of course, but it's been a discussion and design topic at Abrakam for at least that long. We've played a ton of Pandora. It's only recently that we came to the conclusion that Faeria simply doesn't work properly in limited. The general gameplay was way too "controlly," and as a result - games lasted over 25 minutes consistently. It's not surprising after all: the Faeria Wells act as magnets, offering an infinite potential of resource advantage. Combine this with an environment where decks tend to lack focus and you get a game mode where all you want to do is to draft the creatures that are best at collecting Faeria, stalling the game until you've stockpiled enough value to mathematically be the winner. To be honest: That gameplay is simply miserable, and we refused to admit it for a long time. The problem in a limited environment is that aggressive decks are inherently weaker when you can't fine-tune your decklist to its maximum potential. We've intentionally balanced aggro decks to be "OKAY" in constructed, or in other words - just viable enough. You can imagine how much harder it is to make decks like that work in a limited format when you cannot automatically select 3 Khalim's Follower's, 3 Khalim's Prayer's, etc...

Therefore, we had reached a dead end. We had to think out of the box, no pun intended. Simply put: We found that there was a brighter future for Pandora if we accepted to change the core rules of Faeria itself. We iterated and tested several game systems with the assistance of our ever-helpful Vanguard testers, and that's how we ended up with Faeria Wells depleting and a doubled economy.

The last remaining Pandora features to explain are the "Artifacts of Pandora". These were necessary to fulfill the third design goal: maximize the excitement of playing Faeria.

Why do you keep playing a game? Why do you keep watching someone playing a game, or even, what makes you want to see the next episode of a television series? Conversely, when an outcome is already certain, where's the point to continue playing or watching? Our lust to clear up uncertainties is inexplicable, yet it's a strong psychological trait we all share. It is in fact the meat and bones of a card game: the fun of drawing a card each turn is purely about clearing up an uncertainty. That uncertainty will offer you a new solution and will challenge your opponent in an unexpected way. Pandora's artifacts were created with this in mind. They help us keep players interested in the game, in fact - they let us tap into the fundamentals of card game psychology even more thoroughly than normal. Additionally, supported by our recent statistics after releasing the game mode, the win rates in Pandora and Constructed tend to coincide. It confirms for us that we haven't broken the skill barrier in Faeria. Luck doesn't decide most of the outcomes because Pandora is about adapting to cards you get to draft from and the constant changes brought by the artifacts during a game.

That said, it's important to know that we're still in a observational stage for this game mode. We analyze as much data and feedback as possible regarding Pandora. There might be further adjustments to the system, changes in artifacts, etc. The good news is that it's much easier to tweak a limited mode than a constructed one - because the player's don't own the cards. ;)

Thank you for reading this far, and please continue to know that we value your support and feedback highly. Even if we can't respond to each person, our ears are wide open, especially when listening to anything regarding this important game mode we have invested a lot of love and care into.

Weekly Top 30



-The Faeria Team


[ 2016-05-27 21:30:56 CET ] [ Original post ]

Patch notes: May 27th, 2016

Several new features, Pandora adjustments, more new art, and balance changes!



Features

  • A search function for cards when using the deck builder has now been implemented. This feature is considered to be in a “beta” state, and will undergo many improvements in the future.
  • The last deck you have selected will now be remembered upon re-connection, instead of the first one in your list.
  • After creating a new, complete deck, that deck will become automatically selected.
Pandora changes
Pandora artifacts have changed slightly in functionality:
  • It is no longer possible for an artifact to be the top card of any deck.
  • Artifacts should be more evenly spread throughout each deck. This should reduce the chance of drawing multiples in one turn.
  • Epic artifacts were appearing more often than intended. This has been fixed.

Notes: After much internal discussion, the improved reward system will not be entering the game this week as we mentioned earlier. We have determined there are several important steps to take to make sure this reward system is the best fit for Faeria.

We also want to make it clear we've been listening to the heavy amount of feedback following Pandora's release.

Read more about that and our overall goals for Pandora in today’s Faeria Friday post.

Bug fixes
  • Various UI bugs have been fixed, including one preventing you from selecting your first deck after deleting another
  • Several bugs in cards have been fixed, including Mystic Beast and Magda.
  • Several enhancements to client performance have been applied
  • Fixed a problem where “Disenchanting all in Excess” wasn’t providing the full disenchant value for cards that had changed.
  • Fixed several translation mistakes
Lobby and Tournament Lobby improvements
  • A lobby will no longer be canceled if the lobby leader leaves. It will only be cancelled when everyone leaves.
  • Re-connections to lobbies are now allowed. There is a 3 minute re-connection timer for normal lobbies, and 5 minutes for tournament lobbies.
  • Tournament lobbies now have an option to choose the amount of games in a match. (Best of 1, Bo3, Bo5)
  • The total amount of wins are now displayed above each player's name in tournament lobbies
  • In tournament lobbies, both players must play with first deck in their list for the very first game
  • In tournament lobbies, the winner is forced to keep playing with the same deck
  • The tournament sign up screen has been adjusted so that you must pick one deck at a time
  • "Use Timebank" is now provided as an optional checkbox in tournament lobbies.

Time banks are persistent throughout the entire tournament match, and provide 12 minutes of time for each possible game. For example, a Best of 3 match provides 36 minutes total for each player across all games. If the Time bank expires, that player loses the match.

These new tournament lobby features should hint to you more of the direction we intend for future official tournaments to take. As always, we will continue to improve and expand on this.

New illustrations
  • Steamforge Enforcer - (Vitaliy) [Concepts by Jordi/Franck]
  • Punishment - (Vitaliy) [Concepts by Jordi/Franck]
  • Underground Brigand - (Tokkun Studio) [Concepts by Jordi/Franck]


Balance changes

Tale of the Old Turtle
+1 Faeria, +1 Lake Cost

At its previous cost Tale of the Old Turtle provided a potential upside of +4f in addition to some serious card advantage. Initial testing implied that this was a powerhouse card, but that the chance of pulling a Ruby Fish, Aurora’s Dream or similar card kept the average power of the card well in check. The more we’ve tested it though, the more we’ve seen how oppressive the card can be now that so many cards have been buffed (reducing your chance of getting weak cards off the Tale). Increasing the faeria and lake costs by 1 makes the card a bigger commitment. It also helps make it even more distinct from Spellwhirl’s design.

Wavecrash Colossus
Old Version
Wavecrash Colossus - 10f, 2L
Creature
Costs 2f less for each time you’ve gathered from an opponent’s well (minimum cost: 4f).
8/8

New Version
Wavecrash Colossus - 8f, 2L
Creature
Costs 1f less for each time you’ve harvested from an opponent’s well (minimum cost: 4f).
7/7

Wavecrash Colossus was a bit too swingy and produced too much value too easily with the buffs to several of Blue’s high mobility cards. We decided to shift it to 4 harvests for max value instead of 3, as well as make the creature’s body equal to a Verduran Force (instead of being able to break the jolly green giant in a fight). We also changed the design to be based around 1f discounts instead of 2f ones to make the card less swingy (especially in pandora, where wells eventually deplete entirely).

Rarity changes
Triton Chef: Common to Epic
Gabrian Noble: Epic to Rare
Triton Diver: Rare to Common

These rarity changes were made in order to fix a book keeping error that ended up with Triton Chef at Common instead of Epic. Naturally, the card giving you Triton Banquet should not be less rare than the card it gives you. We apologize for the temporary confusion, and will be applying a rarity refund as with the patch earlier this week.

-The Faeria Team


[ 2016-05-27 21:26:19 CET ] [ Original post ]

Pandora has opened!

After 100,000 glorious Highlander battles, the long-awaited Pandora has opened. Let it begin.




What is Pandora?
As we discussed in detail in our last Faeria Friday post, Pandora is meant to be a completely different experience from normal constructed play. Casual, exciting, and unpredictable are three words you could use to describe the intended experience.

Sit down, draft a deck, have fun. That's what you should expect from Pandora.

How does it work?

When you click on Pandora in the main menu, you will be presented with a gate that must be unlocked with a Pandora Coin. Those coins look something like this:



  • Once you unlock the gate, you will notice one of the four main colors will be locked out of your control.
  • You will be presented with a selection of five randomly selected cards, grouped by card rarity.
  • You will proceed to select cards this way until you have completed a deck of 30 cards.
  • Your goal is to construct the best deck possible using the limited resources you have.
  • Once you have done that, you are ready to play Pandora.


Queuing for Pandora works much like any other mode. Pandora has a Ranking system very similar to the normal Ranked mode. You will continue to play with your Pandora deck until you accumulate three losses, or twelve wins.

Once a Pandora match is found, however, there are some important things you should know.

The Artifacts of Pandora



Shuffled into each player's decks are various treasured artifacts. When these artifacts are drawn, they may have various effects on the battlefield or the player's hand, or do nothing at all. When an artifact is drawn, the player then draws another card.

What can the artifacts do? All kinds of things. For instance:



Mmmm, noodles.

However, no matter what artifacts are drawn, when 5 total are assembled, Pandora opens.

Think out of the Box

When Pandora is opened:

  • Faeria Wells will no longer generate Faeria
  • Players will now receive +6 Faeria per turn, instead of the normal 3.
  • Artifacts are removed from both player's decks


How to get a Pandora coin
Other than those you might already have accumulated through Early Access bundles or special events, a coin that lets you access Pandora will normally cost 200 gold.

However, in addition to that option, completing any Daily Quest will reward you one Pandora coin.

Yes, that means every day you can earn one Pandora coin for free.

Why so generous?

This is only a temporary model for accessing Pandora, in the interest of heavy playing and testing of the new game mode. It should be very easy and accessible for players to participate in at this time.

The reward system we have also implemented is temporary. It does, however, reward you based on your performance. You will receive a fixed amount of gold per win. The more wins you get, the more gold you receive.

Please note we have much more special rewards planned for Pandora. This is a temporary reward system. We expect to implement the first, small form of this special reward system tomorrow*, but will continue to expand upon it as time goes on.

*Note: Our apologies for the miscommunication, but the first implementation of the improved reward system will be implemented this Friday.

The box has opened

Enter Pandora.

-The Faeria Team


[ 2016-05-23 22:28:48 CET ] [ Original post ]

Patch notes: May 23rd, 2016

Pandora has awakened, and with it comes a slew of balance changes and card adjustments. Read on to find out more.



Major updates

  • Pandora mode will be made available once the Fight for Pandora reaches 100,000 games. (This is done! Click here to learn more about Pandora.)
  • Ranked and Unranked mode will return to their previous versions. Highlander Battle will no longer be available.
  • Daily Quests now reward you a Pandora Coin in addition to the normal gold amount
  • The contents of many starter Codexes have changed. New cards have been added in place of old ones. As a consequence of this, anyone who has already unlocked the starter Codexes but does not possess one of the new cards added to the Codexes will automatically receive it.
10 cards receive their final art:
  • Daring Adventurer
    (concept art: Jordi and Franck/Illustration: Vitaliy)
  • Hunted Outlaw
    (concept art: Jordi and Franck/Illustration: Vitaliy)
  • Shaytan Scavenger
    (Yuan)
  • Oradrim Fanatic
    (Ibrahem)
  • Ruunin's Presence
    (Sarah)
  • Unbound Evolution
    (Mike)
  • Seifer's Fodder
    (concept art: Jordi and Franck/Illustration: Andrey)
  • Krog
    (concept art: Christophe/Illustration: Andrey)
  • Firebringer
    (Mike)
  • Ruunin the Relentless
    (Sarah)
Updates and fixes
  • Browsing your collection should now be faster
  • The 20 second end of turn timer is now more animated in the game
  • When leaving a game lobby, the avatar shown now clears instead of showing the default
  • Fixed opponent highlighting on tokens (when opponent hovers over it during his turn)
  • Audio level functionality in settings has been improved
  • Some improvements have been made to disconnection messages
  • Faeria Wells are now colored (distinguishing from yours and opponent)


Balance changes
Once again, this patch contains major balance and card adjustments.
A full detailed explanation of these changes can be found here on our forums.

Neutral

Syland Horsemaster
+1 life, loses charge 2.
Now has “Gift - Give a friendly creature charge 3 until end of turn”.

War Yak
Now has “+2/+0 while your opponent has 10 life or less

Queen’s Favorite
+1f cost, +1 life

Magda, Queen of Meroval
Changes to the following:
Magda, Queen of Meroval - 4 faeria
Creature
Your Legends cost 2 faeria less.
Production - Add a random Legend to your hand.
0/3

Unlikely Hero
-1 Attack, +1 Life
Now gains +3/+3 and charge 3 when it survives a battle.

Siege Engine
+1 Attack
Now gains +1/+0 after attacking.

Wandering Monk
+1 life

Steam Forge
-1 faeria cost

Baron Thulgar
+1 life
Ability changes from Gift to Last Words.

Hunted Outlaw
Now gives 2 faeria to your opponent on last words instead of 3.

Blue

Water Elemental
+1 attack
Loses aquatic, gains jump.

Gabrian Commander
-1 faeria cost
Now gains flying when you draw a card that originally cost 7 faeria or more.

Mimic
Replaced with the following design:
Spring Mochi - 3 faeria, 2 lakes
Creature
Gift - The next card with original cost 7 faeria or higher you draw costs 3f less.
2/2

Gabrian Warden
+2 faeria cost, +1/+1, -1 Lake cost, now can give protection to any creature.

Mystic Beast
Changes to the following design:
Mystic Beast - 3 faeria, 1 lake
Creature
Gift - Gain +2/+2 and Charge 2 if your opponent has 10 faeria or more.
3/4

Gabrian Archon
Changes to the following design:
Gabrian Archon - 4 faeria, 2 lakes
Creature
Gain +2/+2 if you’ve played two cards with original cost 7 faeria or higher.
4/4

Gabrian Enchantment
Now draws a card when played in addition to its previous effect.

Stormspawn
+1 attack

Tale of the Old Turtle
Changes to the following design:
Tale of the Old Turtle - 5 faeria, 2 lakes
Event
Add 3 random blue cards to your hand. They cost 3 faeria less.

Wavecrash Colossus
Changes to the following design
Wavecrash Colossus - 10 faeria, 2 lakes
Creature
Costs 2 faeria less for each time you’ve gathered from an enemy well (minimum: 4 faeria)

Triton Diver
+1 life

Azure Wisp
+2 attack, +1 life, now only gains +1/+1 when you gather from your opponent’s wells.

Luduan
Changes to the following design
Luduan - 3 faeria, 1 lake
Creature
Whenever this creature gathers faeria from an opponent’s well, add a random blue card to your hand. It costs 2 faeria less.
1/4

Wavecrafter
+3 life. Now sets both players’ faeria to 3 at the end of your opponent’s turn.

Windfall
-1 faeria cost, -1 faeria gain.

Green

Ancient Beastmaster
+1 attack, -1 life, now grants +1/+1 instead of +1/+0.

Oakling
+1 faeria cost, +1 life, now gives +5/+5 on death instead of +4/+4.

Tiki Caretaker
-1 faeria cost, now gives +2/+2 instead of +3/+3

Oak Father
-1 faeria cost

Primeval Colossus
Changes to the following design:
Primeval Colossus - 15f faeria, 2 forests
Creature
Costs 1 faeria less for each special land you have (minimum cost 6 faeria).
8/12

Verduran Guardian
Changes to the following design:
Ruunin’s Champion - 6 faeria, 2 forests
Whenever this creature attacks a god, add a random green creature to your hand. It gets +3/+3.
3/6

Wood Elemental
+1 attack, +1 life

Ruunin’s Presence
-1 faeria cost

Red

Kobold Warlord
+1 faeria cost, +2 attack, +2 life

Gut Gorger
-1 mountain cost

Bold Bargainer
+1 faeria cost, +1 life, now discounts a random card in your hand by 7 faeria.

Barbarian Ogre
+1 faeria cost, +1 attack, +1 life

Boulder Thrower
Changes to the following design:
Boulder Thrower - 7 faeria, 1 mountain
Creature
Ranged
Combat - You gain 2 faeria.
3/5

Axe Grinder
Changes to the following design:
Axe Grinder - 3 faeria, 1 mountain
Creature
Gift - Gets +2/+0 if summoned adjacent to an enemy well.
3/4

Kobold Armorsmith
Changes to the following design:
Hate Seed - 6 faeria, 2 mountains
Costs 1 faeria less for each creature with higher attack than life you’ve summoned.
4/5

Flame Spitter
+1 life

Ogre Battler
+1 faeria cost, +1 attack, +2 life

Flame Thrower
Now has, “Whenever this creature attacks a god, deal 1 damage to all enemy creatures”.

Bomb Slinger
Can now hit structures too.

Seifer’s Fodder
+1 life

Volcanic Colossus
Changes to the following design:
Volcanic Colossus - 9 faeria, 2 mountains
Creature
Costs 1 faeria less for each enemy creature that has died in combat (minimum 5 faeria).
8/8

Shedim Pest
Changes to the following design:
Shedim Pest - 4 faeria, 1 mountain
Creature
Gift - Gain +2/+2 if you have another creature with higher attack than life.
4/2

Fire Elemental
-1 attack, loses ranged, gains “combat - deal 2 damage to a random enemy creature
+2 life
Firebringer
Changes to the following design:
Firebringer - 4 faeria, 2 mountains
Gain +1/+1 whenever you summon a creature with higher attack than life.
2/2

Ogre Torturer
Changes to the following design:
Bloodwell Sprite - 4 faeria, 1 mountain
Whenever you gather from an opponent’s well, deal 1 damage to your opponent.
4/4

Ogre Dance
Now reduces by 7 faeria.

Blustering Devil
Changes to the following design:
Red Devil - 9 faeria, 2 mountains
Gift - Gain 5 faeria
6/4

Ignus, the First Flame
-1 mountain cost

Yellow

Oradrim Sagittarius
Changes to the following design:
Oradrim Sagittarius - 3 faeria, 1 desert
Creature
Ranged
Whenever you attack a god, gain 1 faeria.
1/2

Slaughtering Shadow
-1 faeria cost

Deathwish Ghoul
-1 desert cost

Demon Wing
-1 faeria cost

Air Elemental
+1 attack

Oblivion Knight
-1 faeria cost

Shaytan Scavenger
Now triggers off attacking a god instead of a creature dying.

Windstorm Colossus
Changes to the following design:
Windstorm Colossus - 9 faeria, 2 deserts
Costs 1 faeria less for each event you’ve played (minimum cost: 4 faeria)
7/5

Oath to Oblivion
-1 faeria cost

Windstorm Charger
Now has charge 2 instead of charge 3.

Multicolored
Apex Predator
-1 attack, -1 life, gains jump

Icerock Behemoth
-1 faeria cost

Twinsoul Spirit
+1 life

Rarity Changes
Many cards have changed in rarity with this update.

Cycle
  • All Colossi > Rare
Neutral
  • Famine > Rare
  • Queen’s Assassin > Common
  • Unlikely Hero > Epic
  • Outland Ranger > Rare
Green
  • Gaea’s Grace > Rare
  • Tiki Totem > Epic
  • Living Willow > Common
Blue
  • Triton Diver > Rare
  • Tale of the Old Turtle > Epic
  • Frogify > Common
  • Luduan > Epic
  • Ancient Herald > Common
  • Triton Chef > Common
  • Triton Banquet > Rare
Red
  • Grim Guard > Common
  • Axe Grinder > Rare
  • Bomb Slinger > Epic
  • Shedim Pest > Common
  • Fire Bringer > Rare
  • Blood Singer > Common
Yellow
  • Windborne Champion > Epic
  • Shaytan Assassin > Epic
  • Zealous Crusader > Rare

How Rarity changes and disenchanting will work:

As always, we will allow players to disenchant cards that have changed in design or reduced in power level for one week at full value. However, this gets a little trickier when we introduce changing card rarities. We have automatically applied the appropriate refunds for this with the update. Here is how it worked:

For each account, we compute a "Memoria" balance:
  • If you had Card A and it switched from LEGENDARY to COMMON, you AUTOMATICALLY EARN the DIFFERENCE of the FULL CRAFTING (not disenchant!) values.
  • If you had Card B and it switched from COMMON to RARE, you "LOSE" the difference of the full craft values
  • In the end, you may have a Memoria balance that is negative. If negative, NO MEMORIA IS REMOVED FROM YOUR ACCOUNT. If the sum is positive (because you mostly lost rarer cards for more common ones instead of the other way around), the complete sum is given as Memoria to you.

Once again, this has all been done automatically. You should have nothing to worry about, and should be appropriately compensated for Rarity changes in the form of Memoria.

Codex Changes

Several changes have been made to the starter Codexes in-game.

HUMAN

Utllity
OUT - Freedom Fighter
IN - Queen's Assassin

BLUE

Gabrians
OUT - Gabrian Commander
IN - Mystic Beast
OUT - Gabrian Archon
IN - Lore Thief

Wisdom
OUT - Aurora's Disciple
IN - Spellwhirl

GREEN

Strength
IN - Bloomsprite
OUT - Ancient Boar

Blessings
IN - Tiki Chieftain
OUT - Shamanic Dance

Growth
IN - Wild Growth
OUT - Vine Wall

PatienceOUT - Grove GuardianIN - Soulbound Sagami

RED

Ogres
IN - Bloodwell Sprite
OUT - Hate Seed

YELLOW

Corruption
OUT - Malevolent Spirit
IN - Last Nightmare

Windborne
OUT - Wind Wisp
IN - Dune Drake

Whew! Did we miss anything?

Blame Krog.
  • The Faeria Team


[ 2016-05-23 22:24:31 CET ] [ Original post ]

Faeria Friday: Return of the King

As the Fight for Pandora nears its end, we find ourselves on the brink of releasing a feature that the team has been working on for the better part of two years. Needless to say, releasing it will be a big deal for us, and we know it’s a big deal for you. Oh, and speaking of big deals...




The Status of Pandora

Believe it or not, Pandora itself has gone under some intense fundamental changes as recently as two weeks ago in internal testing. As the Fight for Pandora progressed, we realized we would have a little more time to polish and iterate on the feature than we originally estimated. This is admittedly an awkward situation to place both ourselves and the players in, but we believe it worked out for the better in this case. No one is happy when a feature is delayed longer than expected, but even worse - no one is happy when a feature is released and it isn’t good or doesn’t accomplish its goal.

We had an extra week or two to sit down and do some real self evaluation.

“Is this feature really going to achieve what we need it to achieve?”

That’s a question that is routinely impossible to answer with complete certainty, but we believed there were some distinct areas where we could improve the flow of Pandora and make it really special - so we did. The results have been very promising, and you’ll soon be able to enjoy them with us.

At the time of writing this, the Fight For Pandora is about 85% complete. If current trends continue, you can expect Pandora to be released next week.



Pandora’s place in Faeria

It’s important for us to communicate what we want Pandora to be, and what you should expect from it. Pandora has multiple spaces we need it to fill in order for Faeria to appeal to and satisfy as wide an audience as possible.

Pandora should be a place where you can drop in casually in and, to put it simply, have fun. Everyone starts on an even playing field where you you can sit down, sip some tea, draft a deck, and just play. You won't be worried about making the ultimate competitive deck, you won't feel limited by your current card collection, and you won't have to worry about running into abusive, overpowered Krog decks over and over again. It will have the added bonus of providing special rewards for performing well. It will be an area that both casual and hardcore players can access easily, participate in, and enjoy together.

Pandora will be a completely separate experience from that of normal constructed play.

It’s unique. It’s surprising. If no two games of constructed Faeria are ever the same, then no two games of Pandora will ever be the same across all of the infinite universes and timelines that possibly exist. Please don’t debate me on that, it always ends up with someone folding a piece of paper and poking a pencil through it. It never makes any sense to me.


Heavy card redesigns and balance changes

One benefit of being in an Early Access period is that we can more freely make extensive alterations to the card base.

In the process of refining Pandora, we've made some heavy changes to many card designs and applied general power adjustments across the board. Some cards you are familiar with have been completely replaced both in name and core design. We want Pandora to be a place where you can draft archetypes that may not necessarily be entirely viable in normal constructed play, but can be surprisingly effective in a limited format. Many cards already existed previously or have been newly created to help make this possible. When the patch comes, we will work to provide you as detailed an explanation as possible behind each of the changes, so you can more fully understand the direction we intend to go.

It goes without saying that the changes we have implemented will also undoubtedly have a significant effect on constructed play. We’re excited to see what powerful decks players will come up with, given the brand-new toys we are slipping into the toy box.

As always, we will continue to monitor balance after these changes go live and make any changes as seem necessary.

The current state of Pandora

As mentioned above, some heavy changes have hit Pandora very recently. After the gates open, expect a month or more of improvements and revisions to the feature.

This isn't even its final form.

New Faeria artist: Vitaliy Shushko




As our art team continues to expand, placeholder art continues to disappear.

We've recently brought on Vitaliy Shushko, a friend of Andrey's (The Father of Dragons) from art college near St. Petersburg. While he works in a variety of mediums, some of his most impressive animation can be found as part of the Motion comics JAM from a few years ago. You can watch those videos here and here to get a taste of his style. You can see his upcoming art for Hunted Outlaw above as well.

The addition of each new artist speeds our progress toward filling our library with final card art. If all goes well, we should have nine new pieces of final art added to the game along with the next patch. You may have already noticed one of them in the banner image for this article...

Wait, who is that? Is it... is it him?

Could it be?

Hey, look what I found.



Top of the ladder

Due to complicated problems involving time and space, we only have the top 20 Ranked players in graphic form for you this week. However, I'll be making a post on our official boards with the full list of 30, just to remain consistent.

Edit: Done! Find it here.




------------------------------------------------------------------

That's it for this week!
Special thanks once again to Dan for interviewing Krog and recording his kingly prose for all to read.

-Gary (@Atmaz)


[ 2016-05-20 22:12:39 CET ] [ Original post ]

Scheduled Maintenance: Friday 05/06/2016

Last week, we moved our whole server infrastructure to Amazon in order to best support our players by placing them on servers that are geologically closer to them. Related to this move, we need to perform 2 hours of maintenance to increase the performance of our infrastructure as well as fixing a persistency issue.

When will it take place?
The maintenance will start at 1:15pm CEST and will take roughly 2 hours. We will keep you notified through Discord and Twitter.

Update:
In the process of performing our server maintenance and integrating the new regions successfully, we've discovered the necessary database upgrades will take much more time than originally estimated.We now estimate to complete it before Midnight CEST, which is about 9 hours greater than the original estimate.Thank you for your patience, and we are working to have Faeria up and running for you as soon as possible.


Can any issues arise from this maintenance?
This maintenance might affect the accounts that have been created within the last 48 hours. If you are one of those, you should have received an email explaining you exactly how you can regain access to your account.

In case you experience any issues, our support team is reachable at support@faeria.com.


[ 2016-05-06 19:15:12 CET ] [ Original post ]

Fight for Pandora!

As announced last week, we are very proud to begin our next in-game event. This time, everyone will need to contribute in a war effort in order to unlock the very hyped PANDORA!




Fight For Pandora: how to participate
The event is all about giving you the chance to unlock Pandora as fast as you can! In order to do so, every player above level 5 will now have Highlander Battle available instead of the normal Unranked mode selection accessible from the Battle screen. Enter this matchmaking queue to participate in the Fight for Pandora.

As you might have noticed, there is a counter in the main screen with a goal to reach: 100,000 games. Each Highlander game played will increase the counter by 1. Once the counter reaches 100,000 games, Pandora will unleash its madness onto the world of Faeria.

What is Highlander?
The Highlander Battle is very simple: Your deck must consist of 30 different cards. One of each. This might sound crazy (and to be honest, we wanted it to be a little crazy), but during our testing it's been very fun.

Rewards
When coming up with this concept, we wanted to make sure that the goal was achievable and that everyone would be well rewarded for the time put into this war effort. With that in mind, here is the system we have designed:

When the counter reaches:

  • 25,000 Highlander Games: everyone receives a Booster Pack
  • 50,000 Highlander Games: everyone receives 250 Gold
  • 75,000 Highlander Games: everyone receives 3 Pandora keys
  • 100,000 Highlander Games: Pandora opens
The Egg
But that's not everything! The (in)famous Egg is back! As also mentioned last week, we have created the first Epic Quest that will allow the most worthy of you to collect the Egg and discover what it holds!



What now?
Jump into Faeria and Fight for Pandora!

Full Disclosure: We also feel that it's worth mentioning that we have an internal bet running that our awesome community will achieve that in just a bit more than a week

Balance patch notes
It's also important to note we've made a change to Zealous Crusader today, as well as fixed a bug involving Windstorm Archer:
  • Zealous Crusader
    5 Faeria
    2 Deserts
    2/2 (was 5/5)
    Gain +2/+2 each time you attacked a god while in your deck or hand. (Was +1/+1)
  • Windstorm Archer
    Now correctly a 1/3

This should put Zealous Crusader in more of a spot where he may not be such a good idea to play in the early stages of the game, but can still be very powerful later on as you manage to sneak in jabs and pokes into the opponent's orb over time. As always, we will continue to monitor the state of the game and continue with balance adjustments as necessary.

  • The Faeria Team


[ 2016-05-04 17:08:43 CET ] [ Original post ]

Patch notes: April 27th, 2016



With the GO Clash tournament over, we're ready to roll up our sleeves and grease the great gears of game balance. We've been keeping a close eye on things, and have some targeted changes that we think will direct the meta-game to a healthier spot.

If you're looking for some insight into these changes, please read to the bottom of the post.

Humans


  • Magda, Queen of Meroval has been banned from play until its new design is technically ready. We have a pretty cool idea planned for her, but need to finish the programming before it's complete.



Note: if you try to queue into matchmaking with Magda in your deck, you will be alerted the card is banned from play, and must remove the card from your deck before you may enter the queue.

Green

  • Oakling
    4f FF
    1/4 (Was 1/5)
    Last Words - A random creature in your hand gets +4/+4 (Was +5/+5)

  • Wild Growth
    Cost changed to 2f F (was 3f F)


Blue

  • Unbound Evolution
    Cost changed to 2fLL (was 1f LLL)
    Now evolves the creature by 2, like Orosei.

  • Snowstorm Lancer
    5f LL
    Whenever you play an event, gain +2/+0 this turn (limit +6/+0). (No previous limit)

  • Mirror Phantasm
    Cost changed to 7f LL (was 5f LLL)

  • Ancient Herald
    6f L (was 5f L)
    5/5 (was 3/5)
    Gift: The next creature with 5 Life or more you draw costs 2 less. (was 3)


Yellow

  • Windstorm Charger
    4f DD (was 2f DD)
    2/4 (was 1/3)
    Charge 3
    Whenever you play an event, gain +2/+0 this turn (limit +6/+0). (No previous limit)

  • Zealous Crusader
    5f DD
    5/5 (was 4/4)
    Now has Charge 2


Red

  • Blood Obelisk
    2f MM (was 3f MM)
    Ability changed to: Whenever an enemy creature dies in combat, gain 1f and deal 1 damage to your opponent.

  • Salamander
    5f MM (was 6f MM)
    2/5 (was 3/6)
    Gift - Deal 2 damage to all adjacent enemy creatures. (was 3)



Okay! That's it for the patch notes. Keep reading if you'd like a little insight on some of these changes.


Developer insight

It's been a few weeks since the last balance patch. We've had plenty of time to gather data, watch streams, and listen to feedback from players on the state of the game. We purposely held back on touching anything until the GO Clash finals were over, so as not to disrupt the players' preparation for this event.

So, let's dig into it.

Reactive cards

This patch addresses a lot of our "reactive" cards. Ultimately, we have been observing a problem where players are hesitant to commit to the first move and push the game toward a conclusion. This is not what we want to see happening on a regular basis. Cards like Mirror Phantasm, Unbound Evolution, and Blazing Salamander are reactive cards. They are cards you tend to keep in hand until your opponent makes the first move, and then take advantage of it. It's important to have these types of interactions available in Faeria, but it's also important to make sure we don't put them in a place where they dictate the pace of the game so strongly. We've toned these cards down just a bit.

Magda, Queen of the Forest

A separate and completely different problem lied in Magda, Queen of Meroval. Simply put, using her in combination with Feed the Forest was just too powerful and punishing for the other player, often creating huge game swings in a not-so-interesting manner. When forced to choose between changing Magda or Feed the Forest, we think changing Magda is the smarter decision here. We generally like the sort of gameplay that Feed the Forest can create, and it feel's core to Green's philosophy in general. Another issue with the combination as a whole was how it tended to punish opponents for trying to exploit one of Green's natural weaknesses: The Apex Predator. Using Magda and Feed the Forest on an Apex Predator punished the other player so hard that it simply couldn't be played without risking instantly losing the game. The threat of the combo even existing also meant players would try avoiding a "clash of the titans" with giant creatures fighting on the field, and rather Feed away their biggest threats instead of risking exposing themselves to a Magda combo. It was a dance taking place that we believe wasn't very healthy for the game.

Magda's ability was very unique, there was no real way of adjusting her without a complete redesign. We have something special planned for her, but it's going to take more time until she's ready for the public. Until then, you'll be unable to play games using decks that include Magda.

Oakling

Speaking of Feed the Forest, we've bumped Oakling down just a bit. Oakling is one of the creatures that, at one point, was far too slow to see any reliable use in a game. This is no longer the case. The game environment has changed quite a bit since then, and keeping Oakling at these incredible levels of value is no longer acceptable. As a side effect, the new Oakling will lose some synergy with "5 life matters" cards such as Ancient Boar. We still expect it to be a great card even after these changes.

Blood Obelisk

Oh, Blood Obelisk. How many times must we be forced to touch you? Even the last change to limit the Faeria gain to creatures only was not enough to put Obelisk in the right spot. We feel we've finally narrowed down a space for this structure to occupy, while not making it such a powerful engine that supports passive, defensive play so strongly.

Windstorm Charger and Snowstorm Lancer

Another big issue to tackle has been the situation with Windstorm Charger and Snowstorm Lancer. While these cards have existed for quite some time, there were some additions and changes to the library (Windborne, for example) that allowed players to construct decks that could destroy the opponent's Orb in one turn very early into the game and with little opportunity for the opponent to react. While we applaud the players who refined this strategy and mastered it, we can't realistically allow these sort of unstoppable wins to remain in the game. We really do like the sort of decks these cards promote, but wanted to move them to a spot where it takes at least two turns to destroy the opponent's orb using these units. Therefore, we have implemented an upper limit to the amount their attack can increase, and increased the stats of the Charger slightly to make it a more reliable unit otherwise. This should let decks built around events still trade in often for great value.

Wild Growth

Wild Growth no longer needs to remain at such a high cost now that the Green Colossus has been changed, along with several other card designs that no longer exist. We are comfortable at this point with stepping it back down and seeing what happens.

Unbound Evolution

When Unbound Evolution was at a cost of 1 Faeria it was an absurdly strong removal tool. Many cards at 6 and 7 Faeria costs rely on Gift abilties to be strong, and therefore have reduced stats. As a result, playing Unbound Evolution on a 5 or 6 Faeria enemy creature could routinely net you significant value, much more than we're comfortable with seeing. If the creature you were targeting had been buffed, it was even bigger. If it had had its cost reduced, it was even bigger. The card's potential massive swings in value were simply too high.

Increasing the cost to 2 Faeria and Evolving by 2 forces the player to invest a bit more into the play and potentially evolve an opponent's creature into a stronger option that may not always be so easier to deal with. It brings it much closer into line with other removal options. On the other hand, being able to evolve your own creatures by 2 opens a world of more dynamic possibilities, which are now open to more decks since the card's Lake cost has been reduced. As a side effect, this also produces a pleasing pattern of paying 2 Faeria and 2 Lakes for a 2 cost evolution. Even better, everyone's favorite Ogre King is now likely to make an appearance on more battlefields, since using Unbound Evolution on any Dragon will now produce the mighty Krog.

Ancient Herald

Ancient Herald used to produce an absurd amount of value, and enabled very strong plays on turn one when using the Explore card. Before anything else, we decided we'd like to reduce the Gift's cost reduction to 2 Faeria. Additionally, there were a lot of situations developing in games where a Blue deck had already won the game, but was taking a very long time to actually end it. We wanted to push Blue's power into a place where it has more tools to push a game to its logical conclusion. The 5/5 stat block is basically a magic number that works toward this goal. Five attack means that it can kill you from 20 in 4 hits. Five life is when creatures stop being vulnerable to a single Bomb Slinger or Firebomb. The 1 Lake cost on this sizable body can allow new patterns of play to emerge where players rush to drop one of these ancient beasties next to their opponent's orb. This flexibility for control-oriented decks can reward great tactical play, and perhaps even spawn some more aggressive blue lists. That's a lot of interesting options in exchange for just changing a few numbers on a card.

Zealous Crusader

We love Zealous Crusader's gameplay. One thing we've noticed a lot in high level games is that the orbs are basically ignored for most of the game. Thanks to the raw economy gifted by controlling the Faeria wells, players often need to be rewarded with value to go aggressive. The Zealous Crusader is an excellent tool for encouraging this style of play, because it doesn't matter when you draw him. Draw him later in the game and you still get the benefits for attacking early. We wanted to push the crusader to "Tier 1" status.

Originally we considered just the slightest of buffs. Possibly +1 life or +1 attack, or maybe charge 2. Ultimately though, we decided that we really wanted to push the envelope on this card. Slight buffs sometimes might get a card to the right level, but might not draw the attention of deckbuilders that a card deserves. Buffing Zealous Crusader this much might absolutely be over-the-top. It's a wild and exciting change. Yellow aggression has taken a lot of hits over the past few months, and we'd like to give it a chance to shine again. One more design thought here: You learn a lot more from risking over-buffing a card as compared to risking under-buffing it. If you don't buff it quite enough, the card still doesn't get played and you don't learn anything. If you accept the risk of over-buffing it, you can usually get things right in the next iteration. Time will tell with this noble Crusader. Watch out for him on the battlefield.


Thanks for reading, and don't forget to talk about it on our forums!


  • The Faeria Team


[ 2016-04-27 20:01:28 CET ] [ Original post ]

Ladder seasons are coming!



The pre-season is soon over! For the first time since Faeria's Early Access release, we will be resetting the Ranked ladder at the beginning of May.

GO Faeria Clash Champions

Firstly, let's take a moment to congratulate the Top 3 finishers in last weekend's GO Faeria Clash tournament.




  • 1st: Kingdannz 
    Winnings: [u]$2,500  [/u]

  • 2nd: Lifecoach
    Winnings: [u]$1,500  [/u]

  • 3rd: Kerith
    Winnings: [u]$1,000  [/u]



We loved watching this tournament! Overall, we consider its success to have exceeded our expectations. The finals proceeded smoothly, due largely in part to the flexibility of our players and tournament administrators. We eagerly look forward to our next big competition, and of course are taking into consideration all feedback gathered in regards to future format changes or tournament structuring. Good games!

Introducing monthly ladder seasons

Speaking of competition, we'd like to begin working on Ranked play incentives to keep the ladder fresh and exciting. With this in mind, we will now begin setting back player Ranks on the ladder on the first Monday of each month, starting next month. The current Ranked season, which has lasted a few months now, will become known as the "pre-season."

Therefore, the first ladder reset, and beginning of Season One will take place on: Monday, May 2nd at 12:00pm (Noon) CEST.

The reset will work as follows:

Every player's hidden Elo rating will be preserved. This means the hard work you put in each month will not completely be erased, and will prevent newer players from being matched against veterans at the beginning of a season. Remember, God ranks are sorted by player Elo rating, so if and when you breach back into the God rankings you will still be placed relative to this value.

Player Ranks will be set to the following numbers:


  • Current player rank → Rank after each reset

    Ranks 20 to 25 → Rank 25

    Ranks 15 to 19 → Rank 20

    Ranks 10 to 14 → Rank 15

    Ranks God to 9 → Rank 10



For example, this means that if you were God rank this season, after the reset you will start again at Rank 10. If you played no games in Season One and remained at Rank 10 you would be moved to Rank 15 in Season Two.

Of course, we wouldn't want to go forward with this in future seasons without rewarding you for your efforts. The goal of this system is to give a sense of achievement to players each month, as well as provide fresh incentive to keep playing. We know there is no better way to do this than implementing a system of rewards based on where you finish.

Ranked Rewards

The current pre-season will offer no rewards. However, we will be generating a full list of all God ranked players after the first reset, so your legend will not be forgotten. The following rewards will become available starting in Season One and on:

Players achieving these ranks will receive the following rewards at the end of a season.

Rank 20 or better


  • 1 Pandora Ticket



Rank 15 or better


  • 3 Pandora Tickets

  • A unique Seasonal Card Back

    (Yes, card backs are coming. We didn't add the ability to see the opponent's hand for nothing!)



God Ranks


  • 5 Pandora Tickets

  • We have a very special plan for the highest ranked Gods at the end of each season. It's too early to reveal anything at this point, but we don't think you'll be disappointed. We will be providing a very big incentive to stay at the top of the God rankings. More info to come on this soon.



It goes without saying that we will be monitoring this new system closely, and are open to all player feedback regarding these upcoming changes. We'd like to thank all of our players very much for participating in the pre-season, and hope to see you in many seasons to come.

Thanks for reading. Let us know what you think by visiting our forums!

-The Faeria Team


[ 2016-04-27 17:31:24 CET ] [ Original post ]

Day of the Dragons

The world of Faeria is filled with wonders, terrors and tales. None know this better than the Wandering Monks. Upon earning their robes, they wander from their abbeys to bear witness to the world. Here are a few pages from the Wandering Journal.

Day of the Dragons
By: Eru, Wandering Monk
1327, Age of the King








Patch notes

The following cards have received their final card art:


  • Garudan, Orosei, Azarai, Tethra
    (Concept work by Chang Yuan Jou, Illustrations by Andrey Egorov)

  • Prophet of Tides
    (Ibrahem Swaid)

  • ​Ancient Beast Master​
    (Sarah Webb)

  • Azure Wisp​
    (Eva Ko)

  • Death Walker​
    (Chang Yuan Jou)



Bug fixes

  • Blood Obelisk will no longer gain Faeria when a Wind Soldier destroys itself.

  • Blood Obelisk will no longer gain Faeria when a creature sacrifices another.


Top 30 Ranked



And of course, don't forget to tune in to the $5000 GO Faeria Clash finals this weekend. Remember, link your Twitch account to Steam and watch the streams this weekend for a chance to obtain The Egg.


Special thanks to Dan for supplying the poems this week.
Since you've read this far, here's something more you may wish to know.


-The Faeria Team


[ 2016-04-22 20:57:00 CET ] [ Original post ]