Hey everyone!
Another month has passed, a new year has started. Let's talk about what the team has been up to for Orange Season! Make sure to check out last month's dev update if you haven't already, some good stuff in there: https://store.steampowered.com/news/app/416000/view/3121552948617618656
This time we'll talk about some brand new stuff that's been in the works. As we talked about last time, the game is currently being rebuilt in the Unity Engine which opens up opportunities. One of these is the way maps could be structured.
Map designs - New Mines
The previous engine limited the map structures to being square and having square borders. That's why currently, most maps in Orange Season are big squares with paths. The most prominent example of this are the mines. They're big, squared boxes fliled with clay and rocks, at all levels, from the surface to the bottom. Thankfully, level design can now be made in a more 'free' manner, like these brand new designs show!
Story improvements
This month there's been 30+ story arc drafts made. They include events and tasks for both the main story and characters you can interact even have relationships with. Check out these dialog examples:
The town aint big enough for both of these farmers. Billy promises farm-warfare to regain his position in the eyes of Orange Town.
Any day is the best day to fight the forces of destruction, specially if Pilot Lucas and Pilot Richard are using their mechas to save humanity and orangekind!
Phi always says that skirts are a sign of intelligence and wisdom. Devin needs to really think if he wants to impress whoever is going to receive his present!
Some families sit together to watch TV while others feud over fertile lands. Stellas Family may be reaching a point of no return if her feud with her grandfather Rory is not resolved.
We also have new concept art for the new intro, that shows you the journey to Orange Town:
Summer Festival
In the last dev update, we shared some swimming characters. This was for the new Summer Festival! Check out how far it's come (also, peep the new music in this preview) [previewyoutube=yjKj8pXwK8c;full][/previewyoutube]
New OST in the works
Orange Season's composer, Jonas Zaggo, has been working hard to create new tracks that we believe deepen the game experience. We have a very little sneak peek of the new Spring Theme, one of the first tracks you'll hear in the updated version: [previewyoutube=4b1WLdE2qco;full][/previewyoutube]
That's the update for now! We're progressing to a better, more stable new version of the game. At this moment we do not have an estimate for when this goes live, but of course this will be the first place to hear about it, along with the Discord server (https://discord.gg/DtykZfFTGn or https://discord.gg/soedesco).
-Marten, Rafael & Kazz
[ 2022-01-31 15:04:37 CET ] [ Original post ]
🎮 Full Controller Support
- Orange Season for Linux [177.94 M]
- Orange Season for Linux 64 [177.95 M]
- Fantasy Farming: Orange Season - Soundtrack
Game Features:
- High focus on exploration, with many hand crafted areas (mountains, forests, caves, deserts, lakes and much more).
- Town festivals.
- Raise animals and plant crops on your farm.
- Tame wild animals and bring them to your farm.
- Increase your friendship with the town's villagers by interacting to them and completing quests.
- Farm customization
- Open Source: The whole game code is available with the game, so modders can change anything they want.
- Mod System: Every single detail of the game can be modified by installing mods on them.
Upcoming Features:
- Three different towns, with different themes and dozens of characters each.
- Several festivals inspired by real life festivities from around the world.
- More than 30 different types of animals.
- Marriage system with over 10 potential spouses.
- Rival Marriage system, without predefined couples.
- Several minigames.
- Share a single farm and inventory across different save files, so you can play around with what-if scenarios.
- Companion System: You can ask a villager to hang out with you, or take one of your animals for a walk. They will follow you and participate in everything you do.
- Processor: Intel Core2 Duo or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 4.1 capable GPU
- Storage: 300 MB available space
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