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Name

 Fantasy Farming: Orange Season 

 

Developer

 Hudell Tales 

 

Publisher

 Hudell Tales 

 

Tags

 

RPG 

 

Simulation 

 

Singleplayer 

 

 Early Access 

Release

 2017-04-21 

 

Steam

 € £ $ / % 

 

News

 62 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 0 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/416000 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Orange Season for Linux [177.94 M] 


 Orange Season for Linux 64 [177.95 M] 


DLC

 Fantasy Farming: Orange Season - Soundtrack 




LINUX STREAMERS (0)




Orange Season joins Steam Farming Fest!


Hello, farming game fans!

Prepare for the ultimate farming extravaganza! We're excited to announce that Orange Season, Garden Witch Life, & Real Farm: Premium Edition will be featured in the upcoming Steam Farming Fest! Join us from April 29th to May 6th and get ready to reap some exclusive deals!

Keep an eye out on SOEDESCO channels for more exciting updates on this celebration of all things farming:

-Website
-
-
Twitter/X
-YouTube
-Instagram
-LinkedIn
-Discord
-Newsletter

[h2]Add Orange Season to your wishlist[/h2]
https://store.steampowered.com/app/416000/Orange_Season/


[ 2024-04-25 19:16:25 CET ] [ Original post ]

Orange Season Demo #2 is Now Available!

Hey there, Orange Season Caretakers!

We have an amazing news for you today! The updated demo version of Orange Season is now available on Steam and we can't wait for you to try it out!

Don't miss out on the chance to access limited Orange Season in-game content!

Check out the Orange Season DEMO #2 Patch Notes below:

Narrative:


  • Added a Main Story
  • Amanda's Story
  • Cindy's Story
  • Devin's Story
  • Lucas' Story
  • Nathalia's Story
  • Viktor's Story


New Features:

  • Added controller vibration (beta)
  • Added Goat & Yak
  • Added second house upgrade
  • Added prizes for winning the festivals
  • Added more sound effects
  • Updated all item descriptions
  • Reworked "Sleep and Save" feature
  • Reworked several icons
  • Farmland is now highlighted
  • Farm well is more intuitive
  • Improved wildlife


Main Story
After settling in Orange Town, your new life seems to be going fine. However, the previous owner of your farm returns, and he wants it back!

On this journey to guarantee your future, your new life will mingle with a cast of strange, friendly and conflicting personalities. What kind of people will you and them be at the end?

Thanks,
Soedesco & Innerfire Studios


[ 2024-03-08 08:47:18 CET ] [ Original post ]

Orange Season Patch v0.11 has been released!



Greetings, everyone!

We're excited to share the latest update for Orange Seasonv0.11: Season of Stories. Our focus in this patch has been on addressing community feedback, fixing bugs, and adding some new content to enhance your experience.

IMPORTANT NOTE: Please start a new save to enjoy the full story and prevent issues with sequence breaks from old save data

Here's a sneak peek at what's in store:

Narrative:
+ Added a Main Story
+ Amanda's Story
+ Cindy's Story
+ Devin's Story
+ Lucas' Story
+ Nathalia's Story
+ Viktor's Story


New Features:
+ Added controller vibration (beta)
+ Added Goat & Yak
+ Added second house upgrade
+ Added prizes for winning the festivals
+ Added more sound effects
+ Updated all item descriptions
+ Reworked "Sleep and Save" feature
+ Reworked several icons
+ Reworked tasks
+ Farmland is now highlighted
+ Farm well is more intuitive
+ Improved wildlife



Main Story
After settling in Orange Town, your new life seems to be going fine. However, the previous owner of your farm returns, and he wants it back!


On this journey to guarantee your future, your new life will mingle with a cast of strange, friendly and conflicting personalities. What kind of people will you and them be at the end?


Fixes:
- Fixed Saving/Loading
- Fixed issues with Animal Shop
- Fixed minor issues with animals
- Fixed "Meet & Greet" task completion
- Player can no longer move while the TV is playing
- Screen no longer goes black when selecting "Return to Main Menu"
- Shops that require ingredients will now display the full item name
- Player doesn't start the game in the bathroom anymore
- HUD is no longer visible during Chicken Race
- Fixed music playing even at 0 volume
- Cutting grass is now easier
- Fixed tree sprites blinking randomly during Autumn/Winter
- Improved interactions during festivals
- Chick now animates properly
- Fixed clouds going through the player's house in the intro
- Improved item descriptions
- Improved animation of the Type B protagonist
- Time no longer speeds up during festival days
- Fixed delayed transition when the player collapses
- Player no longer soft locks during Swimming Festival dialogue
- Repositioned lopsided images in the UI
- Fixed vending machines
- Fixed key mapping to an already existing key
- Improved drag-and-drop of items in the interface
- Fix animal name overflow
- Breaking objects on the upgraded farm now works properly
- The player no longer spawns on the wall at the mines
- Improved friends screen
- Player can no longer use their tools while running
- Forest bonfire no longer stays lit during daytime
- Fixed some items being held below the player
- Now, if the inventory is full, the reward for completing the festivals is sent to your storage
- Corrected spa animation
- Fixed stump breaking animation
- Fixed player getting stuck after receiving some tasks
- Wrong request item icon on some tasks in the Task Menu
- Fixed wrong day number on the HUD after starting or loading a game
- Removed night animal sounds playing during the intro cutscene
- Fixed stretched sprite inside the cooking interface
- Corrected some collisions being too small
- Improved outline of interactable objects
- Player can now properly show emotion balloons outside of cutscenes
- Fixed animals emitting light during storms
- Fixed farm animals not animating properly at Benjamin's Farm
- Fishing at Orange Town now works
- Fixed minor lighting issues
- Fixed a lot of task issues.
- Fixed trashcan issues
- Fixed shipping bin issues.
- Fixed weather forecast not working properly
- Fixed double player character bug
- Fixed chicken race selection issue
- Fixed a lot of collision issues
- Fixed beehive
- Improved fishing chance
- Improved fish spawns
- Fixed sprite issues while carrying items
- Fixed seeds randomly appearing while watering the farm
- Fixed trees changing colors randomly
- Fixed game pad controls while interacting with NPCs
- Several audio fixes during normal gameplay
- Plus several smaller fixes throughout the game!



We hope you enjoy these additions and improvements. Your feedback has been invaluable, and we can't wait to see your farms thrive in Orange Season. Happy farming!


[ 2024-01-23 13:02:05 CET ] [ Original post ]

Orange Season v0.10.2 Patch Notes

[h2]Hello everyone[/h2]

Today we have a great new patch for the game! Including an awesome update for 'Steam Deck' players.

Please do let us know if you're still having problems with the game.

Check out the patch notes below: steamhappy



Features:

+ The game now supports Steam Deck/Linux

+ Improved controller support

+ Added a spa next to the INN

+ Reworked animal system

+ Better UI visibility and design

+ Gabriel's Dance now has a song

+ More pet sounds

+ Rebalanced prices

+ Chance to get more products from animals

+ Beach Foraging

+ Animation for earning and losing coins

+ Reworked animal pricing



Fixes:

- Fixed object collisions missing during festival days

- Upgraded house appearance now changes depending on the current season

- Fixed animals multiplying when calling animals inside

- Weather icon now updates when you leave your house

- Fixed lots of collision issues

- Player no longer walks through the ball during festival days

- Fixed character disappearing after pulling an all-nighter

- Solved black screen after going down too deep on the mines

- Cuttable grass now changes depending on the current season

- Cats no longer bark

- Removed red line showing up under certain objects

- Added missing balloons on Recycler

- Added missing sound effect when interacting with bee house

- Fixed player not respawning next to bed

- Fixed HUD showing up inside the menu

- Animals no longer fail to produce after a couple of days

- Sheep now visually have wool once it's grown

- Milking and shearing now works correctly

- Milking now has a chance daily and won't work if the cow is or has been very stressed

- When animals are sold or run away, their spaces are now made available for new animals.

As always thank you very much for the support with the game!

We're enjoying adding new things to improve the game. We're also trying our best to work through all the bugs.

Again thank you!

Thanks,
Jeroen, Rafael, Robert & Kazz


[ 2023-10-06 16:32:05 CET ] [ Original post ]

Orange Season v0.10.1 Patch Notes

[h2]Hey everyone,[/h2]

Today we'll be updating the game and adding 'Festivals' and controller support (beta)!

You will also find some bug fixes as well. Patch notes below:

Features:
+ Added Tomato War
+ Added Summer Festival
+ Added Chicken Race


Tomato War
A festival that starts in the town square on the 14th of Spring.
During this event, you and the other three competitors will throw tomatoes at each other, earning points for hits and losing points for getting hit. The one with the highest score when the time is over wins. Don't worry, all the tomatoes used weren't apt for consumption anyway.



Swimming Festival
A festival that starts on the beach on the 6th of Summer.
The objective is to be the best swimmer there is. Here, you'll compete against four others to swim to the end of the course and back to the beginning. Do not be too hasty; otherwise, you won't get far.



Chicken Race
A festival that starts in the town square on the 23rd of Autumn.
Here, you'll set up your favorite egg-layer against the top chicken in town and hope for the best. Do not be too disappointed if your chicken doesn't win, they are chickens, after all.



Some of the other fixes and features:

+ Added controller support (beta).
+ Now the game has a Main Theme.
+ Added more tasks.
+ Vastly improved destruction and interaction with the environment.
+ Added Saci.
+ You can now buy kitchen appliances at Serge's Store.
+ You can quickly switch between items on your hotbar by using the numbers.
+ You can now switch between the three hotbars by pressing Tab.
+ Improved the Winter Season with new art.
+ Improved controls.
+ Remade tool icons for better visibility.
+ Improved user interface for menus.
+ Improved mines.
+ Added sound effects for placing furniture.
+ Added more items to Viktor's Blacksmith Shop.
+ Added Meteorologist.
+ Button controls now are displayed on the UI.
+ Added sign messages.
+ More objects can be interacted with.
+ A mysterious character shows up more often during the night.
+ Polished Gabriel's dance.
+ Visual & audio confirmation after saving.
+ Tools menu overlay/highlight fixed.
+ Added animation for earning/paying money.
+ Added a football.



Fixes:

- Fixed objects not spawning in the farm.
- Fixed rocks with snow inside the mines.
- Fixed tools disappearing from the hotbar.
- Changed distance of the interaction outline.
- Removed Farm Lake.
- Fixed door passage being too tight to go through.
- Fixed interaction with bikes next to Clinic.
- Fixed characters walking on place after you talk to them.
- Fixed interaction with pet not working properly.
- Fixed red can floating over the character.
- Fixed balloon pop up during fishing and being displayed below your pet.
- Fixed Blacksmith shop UI not displaying anything.
- Fixed Blacksmith entrance being too difficult to interact with.
- Fixed not being able to purchase animal food.
- Fixed not being able to read the INN sign.
- Fixed not being able to collect oranges at the Forest.
- Fixed overflowing text on tutorials.
- Fixed loading animation duplication and showing up after loading is done.
- Fixed lots of collisions.
- Fixed not being able to pick berries.
- Fixed mushroom appearing below the character when held.
- Fixed items still being displayed in the inventory even after selling.
- Fixed Blacksmith shop showing the items of the previously interacted shop.
- Fixed choices window not resizing properly.
- Fixed objects spawning on top of each other.
- Text input fixed, now caps and spaces work properly.
- Tools menu overlay/highlight fixed.
- Fixed festival names.

Thanks as always for supporting the game as always.

Please do let us know if any problems come up after the patch.

Thanks,
Jeroen, Rafael, Robert & Kazz


[ 2023-09-25 10:02:29 CET ] [ Original post ]

Looking back at a wholesome week!

Hi everyone!

As you may know, Orange Season was showcased in the Wholesome Direct 2023! The event was amazing and we are so grateful for the positive and supportive feedback we received from all of you

In case you missed the livestream, be sure to catch it right here:
https://www.youtube.com/watch?v=hHPF2g1HyLs

Two other captivating SOEDESCO games were also featured: Garden Witch Life and Petit Island. Take a moment to explore these delightful and wholesome games!

Lastly, don't forget to check on our latest Frostfall update, with added Autumn and Winter seasons!

Thanks,

Jeroen from SOEDESCO


[ 2023-06-16 16:07:51 CET ] [ Original post ]

Orange Season v0.10 | Frostfall Update

Hey everyone,

Today we'll be updating the game by adding the Autumn and Winter Season! You will also find some new areas and fixes. Patch notes below:

New Seasons:
+ Autumn Season
+ Winter Season

New Areas:
+ Rockfall Mountain
+ Benjamin's House
+ Town Hall
+ Copper Mine levels

Characters:
+ Yumiko
+ Kaori
+ Shinnosuke
+ Mystery Character
+ Tons of new dialogues and routines for existing characters



New Features:
+ Improved game tutorials
+ Rory's Farm Shop
+ Now you can upgrade your house. Check it out at Raphael's Woodwork Shop.
+ Now you can purchase furniture to your house
+ Added Thunderstorms
+ Added Cloudy Days
+ Added interior lighting
+ Fruit bushes
+ Purchase meals at Chloe's Restaurant with a different menu throughout the day

New Objects:
+ Seed Machine: Turns crops into seeds
+ Beehive: Produces honey every few days
+ Hay Dryer: Turns grass into hay
+ Feed Grinder: Turns crops into chicken feed
+ Cheese Maker: Turns milk into cheese
+ Mayogenizer: Turns egg into mayo
+ Microwave: Heats up food

New Foods:
+ Kibe, Pastel, Tapioca, Sugarcane Juice

New Music & Sounds:
+ Beach Tracks & Pagode Version on Saturdays
+ Autumn Season Tracks
+ Winter Season Tracks
+ Tracks for all the interiors
+ Tons and tons of new sound effects



Minor Features:
+ Added weeds
+ Bonfire at night on Town
+ Improved interactions with objects
+ Improved font, UI, and icons
+ Added item consume animation
+ You can now open interior doors
+ Added more interactable objects
+ Added "Return to Main Menu" button
+ Moved Copper Mine entrance to Rockfall Mountain
+ Improved shop interface
+ House windows now display weather
+ Improved animations
+ Brittany's Farm gate will now close after dark
+ Added and improved visual effects
+ Changed lots of prices
+ Added cheat codes. See the list at: https://orange-season.fandom.com/wiki/Cheat_Codes

Autumn Season & Winter Season:
As temperatures begin to drop, the leaves fall from the trees and the town is decorated to celebrate the harvest.
Grab a cup of tea and settle in by the fire. We have a lot to talk about.

Rockfall Mountain:
The name comes from the stories told by the mining crews of old. They had their work constantly interrupted because of the rocks that fell from the top of the mountain, blocking the entrance to the mine. There you can find the entrance to this abandoned mine. See what you can dig up.

House Upgrade:
Having your own house is already pretty neat, but what if you could do more with it? Raphael can help you out with that. If you have the money and the materials.

Farm Upgrade:
Sometimes all you need a little extra space. What about an even bigger farm? Talk to Shinnosuke at the Town Hall during business hours and let's see what we can arrange.

Furniture & Decoration:
Add more personality to your farm house with furniture. Purchase what you like, place it inside your house, rotate, and move it around to make your home really feel like home.

Go talk to Raphael, he'll certainly have a lot to sell you.


Fixes:
- Areas no longer glitch when loading save file
- Fixed intro cutscene with wrong hair/skin color
- Fixed dialogue font size being too small to read
- Fixed UI number font
- Fixed lots of collision issues
- Fixed being able to stay in shops after the closing time
- Fixed stamina not lowering when using the axe
- Fixed some objects not being able to be picked up
- Fixed not being able to cut down stumps
- Fixed player not colliding with the villagers
- Fixed movement between areas
- Birds are now more consistent

KNOWN ISSUES

- Can't feed chickens
- Sometimes you can get stuck at the walls on the mines
- Red squares can be seen at your home when holding the hoe
- Hoe tool sometimes stops you from interacting with anything else. You need to change it if this occurs

Thanks as always for supporting the game!

Jeroen, Rafael, Robert & Kazz


[ 2023-06-09 14:58:27 CET ] [ Original post ]

Orange Season v0.9 | Summer Update

[h2]Orange Season v0.9 | Summer Update [/h2]

[h3]Hey everyone, [/h3]

Today we'll be updating the game by adding the summer season! Below are all the changes coming to the game.

Features:

+ Added the Summer season.
+ Added The Beach.
+ Added new types of trees: Palm Trees and Ype.
+ Added new characters.
+ Added an outline to objects that can be interacted with.
+ Added fireflies at night.
+ Added Orange Soda. Buy it at the Beach and at Serge's Store.
+ Added placeholder introduction cutscene.
+ Added dynamic music to interiors and music variations.
+ Added signs to buildings with opening hours.
+ Added interactions with objects in the town.
+ When you first talk to someone they'll introduce themselves.
+ Reworked the character's routines.
+ Reworked interface design for menus, shops, and more.
+ Reworked the pricing of crops.
+ Improved art for the crops.
+ Improved art for the item icons.
+ Improved the apartment building in Orange Town.
+ Improved shop table at Brittany's House.
+ Improved entrance for the interiors.




The Beach:
Find people hanging out there every Saturday
There you can find the Beach Hut, where Duke's working every day.
There is a fishing spot near the deck, who knows what you might catch...





Fixes:
- Reworked stamina system, now stamina depletes slower.
- Fixed lots of collision issues.
- Fixed item icons.
- Fixed friends not showing up in the Diary.
- Improved font visibility at the UI.
- Removed redundant options in the bed interface.
- Fixed animation glitches in objects.
- Fixed crops dying even after being watered every day.
- Fixed barn animals being stressed even after feeding them every day.
- Fixed barn animals producing double the items every day.
- Fixed seeds of Spring crops displaying "Grows in Summer" on the shop window.
- Fixed objects being shown above the player.
- Fixed mouse hover sound effect not being affected by the volume.
- Fixed player spawn position after fainting.
- Fixed wind inconsistency.
- Fixed raindrop size inconsistency.
- Switched the Clinic's sign from a red cross to a heart.





One Important note: Unfortunately, you won't be able to use your save files you previously made on V0.8!

Because we have run into an issue that prevents you from saving this data without causing issues, and we're working on a proper fix. In the meantime we didn't want to let everyone wait any longer for all this content because of 1 bug, so we will be resolving this issue next week in another patch (0.9.1).





Thank you all for waiting for this update! We will continue to update the game within the next weeks.

So be sure to check back here for more information soon.

Thanks as always for supporting the game!

Rafael, Robert & Kazz


[ 2023-03-17 13:35:14 CET ] [ Original post ]

Happy Valentine's Day!

[h3]Hey everyone! [/h3]

We wanted to say happy Valentine's Day! Wishing you a day full of love and games with your special someone.


^Want to check this game? Here

Make sure to check out our other channels for more content:

SOEDESCO YouTube

Twitter

Instagram



Discord

Thanks,
Robert J
Community Manager


[ 2023-02-14 10:43:07 CET ] [ Original post ]

Orange Season v0.8.2 Patch Notes

[h2]Hey everyone,[/h2]

Thanks for all your feedback on the bugs and problems within the game!

We have patch notes below:

Orange Season v0.8.2 Patch Notes:

Features:
+ Added a note tutorial at the start of the game.

Bug fixes:
- Fixed tree fruits not being able to be picked up (can still be inconsistent).
- Fixed some objects not being able to be picked up (can still be inconsistent).
- Fixed inconsistent leaf size at the Forest.
- Fixed lots of collision issues.
- Fixed sprites misalignment.
- Fixed animal tools triggering fishing animation.
- Fixed shipping bin not collecting items if you sleep earlier.
- Fixed hair/skin color bugged on new save files.
- Fixed hammer breaking every object.
- Fixed character animation bug after going to a different location.
- Fixed well interaction.
- Fixed the watering can's "fill percentage" not showing up properly.
- Improved object breaking system (Works well with space but still inconsistencies with mouse).

We will continue to update the game within the next few weeks!

So be sure to check out here for more information soon.


Thanks as always for supporting the game!

Rafael, Robert & Kazz


[ 2023-01-18 09:02:33 CET ] [ Original post ]

Happy Holidays!

[h3]Hey everyone, [/h3]

What is your favorite part about the holidays? Is it the hot chocolate by the fire, all the beautiful decorations, or perhaps giving out some great gifts? Well for us it's all of the above, but with some of our favorite videogames to boot! Just imagine playing your favorite game on the couch with a warm beverage... Sounds perfect, doesn't it?



We wanted to say happy holidays and we hope you have a great new year!

Make sure to check out our other channels for more festive content: :

SOEDESCO YouTube

Twitter

Instagram



Discord

Thanks,
Robert J


[ 2022-12-20 09:58:31 CET ] [ Original post ]

Orange Season v0.8.1 Patch Notes:

Features:

+ Added foraging, now you can find food and resources in the wild

+ Added sound effects for tools, fishing, animals and several interactions

+ Added a "Quit Game" button

+ Updated several tool and item icons

+ Updated Credits Screen



Bugfixes:

- Fixed objects respawning every time you reenter the map

- Fixed objects destroying crops

- Fixed lights not being enabled in real time

- Fixed rain not working on every map

- Fixed an issue with the player being stuck inside the mines

- Fixed player displaying the wrong appearance

- Fixed player walking over some objects

- Fixed player being able to walk while talking to an NPC

- Fixed an issue with storage not opening

- Fixed animal portraits during purchase

- Fixed mouse misalignment

- Fixed lots of collision issues

- Fixed the grass on the Crossroads map

- Fixed animation delay while destroying objects

- Fixed streetlights displaying inaccurate shadows during nighttime

- Fixed player getting stuck while traveling between maps

- Fixed gap between tiles at the Mines

- Fixed inconsistency between tools


[ 2022-12-09 16:51:15 CET ] [ Original post ]

Information on the recent update

[h2]Hey everyone, [/h2]

We wanted to make a post sharing some information about the new version of the game.

We're aware that there are various bugs and problems with the new version of Orange Season. We want to apologize for the state of the update and let the community know that were working hard on fixing these issues.

Please do keep in mind that the game is still in early access; 99% of these issues will not make it into the final version of the game.

With that being said, we want to thank everyone for all the support, feedback, and patience. We've been going through all the bug reports and the team is tackling them one by one. In the meantime, we will remain available for any questions, bug reports, or other queries moving forward.

Naturally, updates are on the way



[h3]From the Dev Team:[/h3] "The demo we released is a way for us to show you what's being developed, to test and get feedback, as well as to give everyone access to new content.

The team is working hard to bring all the content from the old game back as soon as possible. It's a slow process, as it is pretty much remaking the game from scratch. But we are putting all of our efforts into it, and we're aiming to deliver a fun experience for the players.

In the upcoming weeks we will focus our attention to fix the bugs and making the demo more stable. We are fully aware of all the issues and the team will work to fix them. We know everyone has expectations, and we want to meet those as best as we can."


In the meantime, it's still possible to play the old version of the game, along with your old save. In order to do so, please follow the steps below:

1. Go to the properties of the game via steam by right-clicking the title in your Steam library.
2. After, select 'Betas' from the left side menu.
3. Select the build you like to play. old_version beta branch.
(4. If you want to go back to the new version, repeat steps 1 to 3, and select the word none as step 3)

Thanks again and speak to you all soon,

Robert, Rafael & Kazz





[ 2022-12-05 15:36:27 CET ] [ Original post ]

Update Day!

[h2]Happy Update day![/h2]

The update for Orange Season will be live at 13:10 CET.



After an update, the game should load into the new build! (if the game still loads the old version, you can also try uninstalling and reinstalling the game).

More updates to the game will be coming soon as well!

Please let us know all your feedback and we're looking forward to seeing everyone play the new update online.

At 15;00 CET, we'll also be doing a live stream of the game on our YouTube:

Thank you all for your support of the game!

Robert, Rafael & Kazz


[ 2022-12-01 13:21:25 CET ] [ Original post ]

More information on the changes to Orange Season

[h2]Hey everyone, [/h2]

Hope you're all having a great week so far!

Today, we have more information to share with you about the update coming to Orange Season, also some more screenshots of the game. We have a lot to go into so lets go:

The update will happen next week, 01/12/2022. This means the game will be on the new engine and will look, feel and play differently than before.

Below are some screenshots and more information on the update:





What does the update mean:
- After the 1st of December when starting the game, the new version of the game will load not your old save. The old version will still load your old save, but more on that below.
- If you're getting the game for the first time, this will be the new version.
- There won't be updates for the old version of the game anymore.
- Your current save of the game will not carry over.
- The new version will only have the spring season for now but more will be coming.





New features:
- The game has received a main storyline.
- New key art.
- Updated In-game visuals.
- New map.
- Environments,
- Lighting,
- Dialogue options,
- Sidequests,
- Soundtrack,
- Animations,
- And other quality-of-life improvements.





Information on your old save:
It will be possible to still play your old save/ the old version of the game. in order to do so you'll have to:

1. Go to the properties of the game via steam by right-clicking the title in your Steam library.
2. After, select 'Betas' from the left side menu.
3. Select the build you like to play. old_version beta branch.
(4. If you want to go back to the new version, repeat steps 1 to 3, and select the word none as step 3)


Important, the old version will only be available till April 2023. We will keep everyone updated on how this will go. but for now, that's the end month for the old/current version of the game. We feel this gives everyone enough time to still finish off some things in the old version.





We are super excited about the update! We hope you are too.

As we have spoken about before moving the game to another engine has been a lot of work, but we'll be able to add many more features to the game now.

Thank you all again for the support on Orange Season! if you have questions please leave them below or join our discord: SOEDESCO Discord link

Thanks,
Robert, Rafael & Kazz


[ 2022-11-23 16:34:43 CET ] [ Original post ]

More changes coming to "Orange Season"

[h2]Hey everyone! [/h2]

Not the monthly update today... but we do have 3 exciting weeks upcoming for the game.

To start us off slowly, we'll be changing the game name and Key artwork.

The game will no longer be called: "Fantasy Farming: Orange Season" but instead, it will be called simply "Orange Season". (this will be reflected on the store home page soon as well).

We believe the name change was needed, it also ties in with the rest of the changes happening.

Below is the new key artwork for the game:



What do you think? Like the change?

As many of you know, the team is hard at work moving the game into another engine. Next week we'll have more information on this and how it'll impact the current version.
We should also have some new screenshots of the game within its new engine to show as well.

Big changes are coming to Orange Season soon so make sure to keep an eye out on our social channels for updates as well.

Thanks,
Robert, Rafael & Kazz



[ 2022-11-17 13:29:26 CET ] [ Original post ]

Development update August 2022

[h2]Hello everyone! [/h2]

Today we are going to show some work that we are undertaking to create a new game world for Orange Season, a world filled with personality and history!

For this, we went back to one of our core tenants of Orange Season, To provide a place for you, the player, to belong, to call it home. A cozy space for you to take your life in your pace of your own choice.

With this in mind, the areas surrounding Orange Town and the town itself were given a new brush of life to reflect the many changes made by the flow of time and by the life of its inhabitants. Now, while traversing this new town, you will stumble upon the marks left behind by those who make this land their own.

Marks such as:



The profitable Brittanys Farm, with its high fences paid by the advantage of being owned by the mayors sister.



The beautiful lake inside the Forest, a place to enjoy the heat while sightseeing the flocks of ducks that thrive here. But beware, for this body of water



holds marks from a distant past! Maybe you will fish something interesting here!



Or maybe you will fish out some friendships at the Inn! The Spa now is officially part of the best (and only) Inn in Orange Town. This is now a hotspot (literally) to mingle with the villagers!

Of course, your farm also has been brushed to become a green blank canvas for your new life. An empty lot with trees and a modest house will be your starting position to build a place for you (and your chosen villagers) to belong.



This will be your starting position to build your home! Plant crops, and animals or buy the neighboring plot to further build the place where you belong!

Please, be advised that this and more are all under active development, and can change in the future.

This is it, for now, we will keep you posted on how further we will be developing Orange Town to be a special place for you!

(Ps, for everyone who read till the end, we should have a trailer showing the new content coming soon).

Thanks,
Robert, Rafael & Kazz


[ 2022-09-15 15:28:17 CET ] [ Original post ]

SOEDESCO at Gamescom 2022!

Hello everyone!

This past week we at SOEDESCO have been to Gamescom 2022!



Bit of a different update this time not about the game but about us at SOEDESCO.

This year we were only in the B2B area of the event, but we were still able to show our games to other developers and industry insiders. The business area is still important for the press, influencers, and other media to check out our company!

Next year we hope to bring Soedesco to the customer-facing side of Gamescom as well


Here are some of the photos from the event:





Please make sure to check our YouTube channel for the after movie of Gamescom 2022!

YouTube

Thanks and thats all for now.

-Robert J (Soedesco community manager)


[ 2022-08-30 08:50:54 CET ] [ Original post ]

BIG Festival - Development update July 2022

Hello everyone! We just got back to our normal schedule after being at BIG Festival last week! It was really special to connect with everyone that played Orange Season, truly something out of this world! We are working hard to continue doing our best to bring Orange Season to you, building Orange Town to be a place where you can live and make meaningful relationships with the inhabitants.

We hope to meet everyone again at future opportunities! And a big thanks to everyone that gave their permission to be photographed and to SOEDESCO to give this opportunity to Orange Season. Here are some of the photos from the event:









However, this announcement is not only about BIG Festival! Today we are also showing the last romanceable characters that you will be able to smooch! Let me introduce Annie and Raphael, people firmly rooted in the supernatural aspects of Orange Town.


[h2]ANNIE, the daughter of everlasting hunger[/h2]



Can you keep a secret? Annie is a witch. She can teleport around the town and even make it rain, but don't tell everyone. Not everyone is as open to someone who defies the natural order. (And other witches may not like the competition.)
But, hey, can you keep an even bigger secret? Annie is the chosen daughter of the infamous Cuca, a witch known for her wickedness and insatiable appetite. A true boogeyman of this world.
Unfortunately, Annie's got her mother's knack for magic and hunger. Each day, her appetite increases, especially when she uses her powers.
Annie wishes to great her things in her life, and plans to abuse her magical advantage to make a name for herself in the world. However, how far is she is going to go to satiate her ever-increasing hunger to accomplish her goals?

What is going to be the main dish for such a curse?

Age: Witches dont believe in numbers.
Can talk about for hours: Fashion and drinks
Will not talk about: Food and horror films.
Known fact: Some cows mysteriously vanished after she appeared in town.

(Also, Orange Season uses the term witches to refer to any human being that uses magic, no matter how they present themselves.)


[h2]RAPHAEL of all trades[/h2]



Talking about curses, there is one more cursed being to talk about. Amanda is chained to an unfair contract to the flowers and Annie is a factor to consider when planning against food scarcity, but Raphael is knee-deep in magical trouble.
The stoic carpenter had the bad luck to cross a narcissistic witch in his past. Actually, he was their romantic partner, and he screwed up big time.
He never said he loved them, never gave them a present, never provided anything to them, never hugged, and never spent enough time with them. If there were any new love language, Raphael most certainly would have committed atrocities against it!
Thats if you take their word without question. The truth is that Raphael was in an abusive relationship and got cursed as a result. Now, Raphael is the perfect partner! All that you need to do is ask, and he will magically become what you want, at the best of his abilities.
Want a cook? You got one. A farm hand? Yep, you got it! A carpenter? A got the man for you!
All done against Raphaels will, who wishes nothing, but freedom to choose his own path.

Will he be able to get out of this situation with your help, or is he fated to do the bidding of others?

Age: 25
Can talk about for hours: Nature and soccer
Will not talk about: Work
Known fact: Raphael is a lousy cook. Dont ask him for his help. Seriously, dont. Value your own life!

This is the end of our romanceable characters. 10 partners, each one with their own merits and flaws. Each one with a story to entangle you. Will you find love in these conflicts, or friendship is all that will bear fruit? Or their story will be left for them to live, while you target your efforts into other areas?

The answer lies with you.

Of course, these arent the only people you will meet in your new life in Orange Town. There is still plenty more to meet, and we hope to introduce them to you in the following news.

Before we finish, there is still something else that we need to show you. After teasing for months, we wrapped our work on the new Forest map, transforming it from the ground up. Now it is a place with a story, where you can see the signs of an older Orange Town and where the displaced find haven. Be it the disgruntled Benjamin breaking his back on a farm that he doesnt wish to have, where Raphael tries to find solace in his curse, or where the few kids hang out to escape the adults gaze.









With the new Forest, we aim to make you connect with the world of Orange Season. A place where you may try to build a new life with interesting characters. A place where you can lose yourself in it.
The Forest is not the only new map that we are working on.

The road in it leads to interesting places, places filled with history and power, but these will have to wait for future announcements.

- Robert, Rafael & Kazz





[ 2022-07-26 15:45:28 CET ] [ Original post ]

Love is in the air part 2! - Development Update May 2022

Today we are back on showing you the romanceable characters in Orange Season! Last time you met Benjamin, Stella, Lucas and Devin (and if you did not meet them, you can check our previous announcement here: https://steamcommunity.com/games/416000/announcements/detail/3194751677700069676)
Now, unto the next batch of bachelors and bachelorettes!

Please, be advised that everything shown here is a work in progress and can be changed during development.

[h3]VIKTOR, the caged blacksmith[/h3]


Viktor is the older brother of Richard and nephew of Mia. He is a blacksmith against his will, being held in Orange Town as a punishment for past misbehaviors. Viktor would long have fled from the small town to pursue his dreams as an artist in the capital, but after becoming the legal guardian of his little brother, he is at a crossroad.

Now, Viktor is restless. Does he still try to chase his wish and leave Orange Town? But what about Richard? What kind of life his little brother will have on the run or if he stays behind? And if Viktor stays, what kind of life he fears to have if he abandons his dreams after he did so much for them already?


  • Age: 25
  • Can talk about for hours: City life and arts
  • Will not talk about: Orange Town and Richard
  • Known fact: Dances with the dancer Gabriel when everyone is asleep.

[h3]AMANDA, the supernatural debtor[/h3]


Amanda is the florist of Orange Town and responsible for organizing the Flower Festival. She is a fun, amicable character that can talk with her flowers and will love to have the new farmer as a new friend or something more.

However, she holds a secret dangerous close to slipping out. Her connection to flowers run deep than a career. She holds a great debt to them, a supernatural dept. One that she is been trying to pay for a long time, but each time they change the terms. She will need help if she ever wants to have back control of her life.

  • Age: 35
  • Can talk about for hours: Flowers,
  • Will not talk about: The supernatural
  • Known fact: Some seeds from her selling stock are burned by her.

[h3]CINDY, the sapling living in the shadows[/h3]


Cindy is the youngest granddaughter of Rory, and, unlike her family, has no aptitude for farming, lacking even the basics skills. Cindy is the black sheep of her family, preferring to stay indoors instead of doing in the farm. She is the complete opposite of her cousin Stella, a fact that her grandfather loves to point out.

However, Cindy has recently found a knack for woodcarving, creating furniture that looked like they were always inside the wood. Cindy will need to find courage if she wants to change her oppressive situation, but it is not simple when you are caged under the shadow of your family for your whole life.

  • Age: 20
  • Can talk about for hours: Houses decorations, cute animals
  • Will not talk about: Farming
  • Known fact: The mischievous Saci flees from her for unknown reasons.

[h3]NATHALIA, the dream chaser[/h3]


Nathalia is the right hand of Julia or at least, was. She was the first one to embark with the mayor in the journey to transform Orange Town, abandoning her path in college. At first, she joined out of love to help her friend, but she quickly discovered that she entrapped by Julias charisma and wished to give her the world.

Everything was wonderful. Nathalia become a political figure in the hall to help Julia and in her free time tendered the library, for her love of stories never faded out. Now, it sees that Nathalia is no longer useful, having been robbed of her spotlight by Julias family, becoming an afterthought for the mayor. Will Nathalia recover her importance or will find another path in life? Or coming to Orange Town in a whim was a horrible decision in her life?

  • Age: 22
  • Can talk about for hours: Gossip and Orange Town
  • Will not talk about: Julia
  • Known fact: Cant keep a secret, but her cake will make you spill anything to her.

For now, we showed you 8 of our 10 romanceable characters, but today we also want to share a bit more of the main story.

Back in January, we showed a snippet of Billy declaring war against the player for, supposedly, taking his farm away from him. Orange Season today already tell that your farm was previously Billys and Julia took it away from him for not being profitable enough, nullifying their social contract. You are an innocent in this situation, but Billy sees you as a usurper in Julias pay roll and declares that Orange Town isnt big enough for both of you.

The main story will center around this conflict. Billy will try to take your farm away from you, but since he cant do it with force or money, he will use his charisma to convince the other villagers of your supposedly wickedness.


However, Julia will tell you not to fret over it. If you keep your farm profitable, Orange Town will prosper and everyone will accept your regardless. But, if you ever feel unconformable with the lies of Billy, you may try to win the villagers hearts with your skill. Good luck, though. Billys specialty is handling people and nobody has ever seen as his equal in social skills.


What kind of farmer you will be? When challengers arise, will you opt for profits or will take care of the villagers as well you take care your farm? Maybe you will try stay in your lane, letting things blow over, but what if this isnt an option?
How will you defend your place in Orange Town?

This is all for today. Be tuned for our next announcements and news!

-Marten, Rafael & Kazz


[ 2022-06-17 16:55:46 CET ] [ Original post ]

Love is in the air! - Development Update April 2022

Hey everyone!

Orange Season has a set of characters that you, the player, will be able to romance. Today we are showing four characters that we have been flashing out to be a suitable partner for your player character. You will see them mature over the course of the game, helping them with their problems and being witness to their newfound assurance of themselves.
Please, be advised that everything shown here is a work in progress and can be changed during development.

[h3]BENJAMIN, the falling star of Laranjal[/h3]


Benjamin is the younger brother of Julia and Brittany. He is a washed-out actor that only appeared in one film, famous for its turbulence production. Out of options, Benjamin now runs a farm to help their sisters dreams for Laranjal, but finds no joy in it.
Haunted by his past and oppressed by his present, Benjamin has ceased to dream, deaf to any other calling in life but this may change when old wounds are opened when Laranjal demands something that he is not.


  • Age: 27
  • Can talk about for hours: Films, his original passion, and places he wishes to visit.
  • Will not talk about: Films, his snuffed-out passion.
  • Known fact: Is actually wearing his costume from his failed movie.


[h3]STELLA, the farming titan[/h3]


Stella is the oldest granddaughters of Rory and cousin of Cindy. She is the pinnacle of her family, being considered the best farmer that they (and Laranjal) ever saw. With skills surpassing the supernatural, Stella is a key actor for Brittanys farm rise to success and her grandfathers farm demise, being creating golden ages when she works on the fields and creating destruction when leaving them.
But she is yearning for something more. She sees a farm unlike any other when she closes her eyes, a place as powerful as her. Stella has set her mind to make it real, but what happens when such a powerful person decides to go on her own way? Specially one that can spell doom for a place when they leave?


  • Age: 28
  • Favorite topic discussion: farming, music
  • Will not talk about: family
  • Known fact: During her teens, Stella was detained for crashing a live show in the next city when she came through the roof with Rorys horse.


[h3]LUCAS, the square shape in a circle shape world[/h3]


Lucas is a reserved young man minding his own business in Laranjal, working from home to meet his dues. He tends to keep to himself, but it is a known figure in any social event, even if he stays by the sidelines, wanting to join in. The young man would love to be a part of them, but his past with his overbearing family still has a strong hold on him.
Like the player character, Lucas is also a newcomer to town looking for a new life. Maybe they can help each other out and find something unexpected in each other. Lets just hope nothing else came with Lucass emotional baggage.


  • Age: 21
  • Can talk about for hours: Cartoons, fishing
  • Will not talk about: Himself
  • Known fact: He roleplays with his action figures at the forest when he thinks no one is watching.


[h3]DEVIN, the life and blood of Laranjal[/h3]


Devin is quick. Quick to meet new people, quick to make friends, and, specially, quick to please. Serges adopted son is the hemoglobin of the town, responsible to empty the Harvest Bins of every farm and to deliver every package to everyone in town, keeping the city alive.
But Devin feels alone in his position. Even though he knows everyone, he doesnt have any real friends, a fact that he tries to remedy by giving gifts to everyone, but nothing seems to stick for unknown reasons. Maybe a newcomer with no prior knowledge of him is just what he needs to start making friends.


  • Age: 21
  • Can talk about for hours: Trivia and jokes of anything that someone may like.
  • Will not talk about: Work and the weather
  • Known fact: Number one costumer of the SPA. His good skin is the result of being the first one to dip in it every day.


That's it for this time! Hope you enjoyed. Let us know what you think, stay tuned for another dev log next month and see you then!

PS: We've just pushed a game update to solve crashing! Check out the patch notes here: https://store.steampowered.com/news/app/416000/view/4459137986468075278

-Marten, Rafael & Kazz


[ 2022-05-12 16:58:55 CET ] [ Original post ]

Update v0.6.4 patch notes

Hi everyone!

We've just pushed another patch! We'd been getting more and more reports of crashes and other stuff as well, so we figured we'd push an update for the game to fix that, while we're of course still working on the Unity version of the game that we're talking about in our monthly update posts. Check out the full patch notes here:


  • Achievements are working again
  • Portuguese language working again. Use Steam in Portuguese to work
  • Fixed Curupira task progression
  • Fixed some Annie tasks not starting
  • Fixed game crash when getting the crystal from Lucas
  • Fixed UI freeze after buying the rooster from Lucas
  • Fixed game crash after buying a chick in a full coop
  • Fixed a beaver not spawning and not reacting in the Mountain Top
  • Removed festivals from the calendar as it is not implemented yet
  • Fixed button icons in the controller mapping menu

That's it for now! If you haven't yet, make sure to check out the latest development update post that we published just now ;)

-Marten


[ 2022-05-12 16:58:05 CET ] [ Original post ]

A Deeper Dive in the Forest! - Development Update March

Hey everyone!

We are back again to show how the new forest area is coming up! Today we are showing snippets of the lives of the villagers that make the woods their home.

Of course, make sure you read the previous monthly dev update posts as well! After last post there was a bit of confusion, as some players thought all these things are live NOW in the game. What's happening now is that the game is essentially being rebuilt in the Unity Engine instead of the current RPG Maker engine which opens up a lot of possibilities for the future of the game! Read more about it in the first devlog: https://store.steampowered.com/news/app/416000/view/3121552948617618656 Please be aware that everything shown here is a work in progress and can change during development ;)

So! Benjamins farm is now situated at the border of the woods and the city. The last house before natures abode. Here you can find him toiling away on the fields to surpass his sister Brittany farm, but our cowboy only managed to be stuck in second place forever.

However this might change. Brittany may be on a collision course with her life.


Benjamin may have an important part to play in a land dispute taking over at his sisters farm.

Our cowboy may be the number two farmer in the city, but to his animals he is the most valuable farmer. Benjamin takes pride in taking good care of his animals, giving them a comfortable life on the edge of the world where Orange Town is. Benjamins horses can go to country capital in one gallop and be back in another.

A feat that will be put to test!



Drama will bloom in the next harvest at Benjamins farm, but this is not everything for the new Forest map!

Gazing over the trees, one may find a spot unlike any other. A spot where the trees dictate the law of the land, where the unreal takes shape. Amidst the new map, lies the entrance to the new Enchanted Forest, where magic makes its home.

Few in Orange Town dare to explore it, but carpenter Raphael has been seen running in the area on Thursday to Friday nights for unknown reasons



To finish this log, we also would like to give you a preview of Jonas Zaggos new music for Orange Season! This time, it is the day theme for Winter:

[previewyoutube=6pM9ul2jMEE;full][/previewyoutube]
That's it for this time, I hope to welcome you to another dev log next month! Of course let me know what you think :)

-Marten, Rafael & Kazz


[ 2022-04-07 16:35:04 CET ] [ Original post ]

Romance Story Arcs, Updated Forest map & OST - Development Update February 2022

Hey everyone!

Another dev update and YES, I know. We're a tad late. This is supposed to be the February update, but please bear with us :D.

Today we'd like to share some new stuff surrounding Amanda and Benjamin, the updated forest area that's underwent a lot of changes and of course another piece of brand new OST composed by Jonas Zaggo.

[h3]Story Arcs Amanda & Benjamin[/h3]
Story arcs that the player will encounter if they pursue Amanda or Benjamin (or both)


There is more to Amandas relationship with flowers than everyone knows. The florist will need to face new challenges if she wants to continue her lifes work.


Benjamin, the left hand of the Mayor, may hear again a calling of his past. A drama worth of a Telenovela may cross his path.

[h3]Updated Forest Area[/h3]
We have a set of images of the new Forest area that's underwent a lot of changes. Here you can see what the Forest map looked like before:


The Forest in its current form. A great place to nap.

And this is what it looks like now:


Phi and Richard now have a treehouse to play, but their new club only accept kids. No adults allowed, unless they have pizza with them


Raphael, the Carpenter, now lives in the forest, away from the chaos that the farmers of Orange Town create.

These new maps belong to the same area. The Forest is now a bigger map, where you can also find Benjamins Farm and the Magical Forest.

Of course, these maps are still a work in progress and can change during development!

[h3]New Soundtrack - Autumn (Day)[/h3]
Jonas Zaggo is creating an entirely new OST for Orange Season and here is another example! Check out the day theme for the Autumn season: https://youtu.be/MOZ4scIuuvI
That's it for "this" month (February), sorry for being late again :(. But of course for March we'll have another dev update lined up :)

Hope you enjoyed it and see you next time!

-Marten, Rafael & Kazz


[ 2022-03-16 14:38:56 CET ] [ Original post ]

New mines, story progress and new OST - Development update January 2022

Hey everyone!

Another month has passed, a new year has started. Let's talk about what the team has been up to for Orange Season! Make sure to check out last month's dev update if you haven't already, some good stuff in there: https://store.steampowered.com/news/app/416000/view/3121552948617618656
This time we'll talk about some brand new stuff that's been in the works. As we talked about last time, the game is currently being rebuilt in the Unity Engine which opens up opportunities. One of these is the way maps could be structured.

Map designs - New Mines
The previous engine limited the map structures to being square and having square borders. That's why currently, most maps in Orange Season are big squares with paths. The most prominent example of this are the mines. They're big, squared boxes fliled with clay and rocks, at all levels, from the surface to the bottom. Thankfully, level design can now be made in a more 'free' manner, like these brand new designs show!




Story improvements
This month there's been 30+ story arc drafts made. They include events and tasks for both the main story and characters you can interact even have relationships with. Check out these dialog examples:


The town aint big enough for both of these farmers. Billy promises farm-warfare to regain his position in the eyes of Orange Town.


Any day is the best day to fight the forces of destruction, specially if Pilot Lucas and Pilot Richard are using their mechas to save humanity and orangekind!


Phi always says that skirts are a sign of intelligence and wisdom. Devin needs to really think if he wants to impress whoever is going to receive his present!


Some families sit together to watch TV while others feud over fertile lands. Stellas Family may be reaching a point of no return if her feud with her grandfather Rory is not resolved.

We also have new concept art for the new intro, that shows you the journey to Orange Town:


Summer Festival
In the last dev update, we shared some swimming characters. This was for the new Summer Festival! Check out how far it's come (also, peep the new music in this preview) [previewyoutube=yjKj8pXwK8c;full][/previewyoutube]
New OST in the works
Orange Season's composer, Jonas Zaggo, has been working hard to create new tracks that we believe deepen the game experience. We have a very little sneak peek of the new Spring Theme, one of the first tracks you'll hear in the updated version: [previewyoutube=4b1WLdE2qco;full][/previewyoutube]
That's the update for now! We're progressing to a better, more stable new version of the game. At this moment we do not have an estimate for when this goes live, but of course this will be the first place to hear about it, along with the Discord server (https://discord.gg/DtykZfFTGn or https://discord.gg/soedesco).

-Marten, Rafael & Kazz


[ 2022-01-31 16:04:37 CET ] [ Original post ]

A sign of life! - Development update December 2021

Hello everyone,

So... It's been a while! The last big game update (v0.6.2) was back in August of 2020. In the meantime we haven't been sitting still, but what is going on?

Behind the scenes a lot has happened in terms of the team. The project's original lead developer who you might know as 'Hudell' on the Steam Community Hub and the Orange Season Discord server is no longer affiliated with Fantasy Farming: Orange Season. No, nothing happened. He's just off to do other things! Thank you for everything, Hudell!

The team that was working on Fantasy Farming: Orange Season under Hudell is still there, and a veteran from the team has taken over the lead role. Introducing: Rafael & Kazz! Them and I will be the main points of contact both here and on Fantasy Farming: Orange Season social media/Discord.

In the meantime, a lot has happened on the development side behind the scenes, check this out!

When summer comes, some villagers like to test their skills in the water

Updated day/night cycle

The mines are getting expanded. New maps and system are in the oven

BUT, what about game updates? With this change in management, another decision came. Fantasy Farming: Orange Season was built on an engine that does not fit with our plans for the title. This is why we decided to start a porting process to the Unity engine. We expect this process to be done around May of 2022 and it'll come as a free update right here in Early Access on Steam. This also means that in the meantime, we will unfortunately not have any game updates for you in the meantime.

However, what will we have? From now on every month, we will post development updates to show you what kinds of new stuff we're adding to the game, that will become available once the Unity version of the game launches once we're ready!

If you have any concerns, please let us know through the Steam Community Hub! We'll see you in the next development update ;)

-Marten, Rafael & Kazz


[ 2021-12-16 14:28:53 CET ] [ Original post ]

Update v0.6.2 patch notes

Hey all!

Another patch just went live, which means we are at v0.6.2! This patch introduces new villagers, a new fishing system, sheep and animal petting! Check out the full patch notes here:


  • Improved the graphics of trees, animals and mountain areas.
  • Redesigned festival locations
  • Added 4 completely new villagers to Orange Town: Gary, Yumiko, Shinnosuke and Kaori
  • Expanded possible interactions with Orange Town Villagers: Martin, Mia and Prince
  • Added portraits for every villager
  • New brand fishing system with dozens of new fish
  • Changed the way wild animals behave once tamed. They now have a regular routine and they sometimes will leave gifts for you
  • Added new barn and coop interior
  • Added sheep to the game, which introduces wool
  • You can now pet farm animals and talk to them as your voice soothes them
  • Implemented changes to the way farm animals are managed
  • Added wind animation on trees

  • A lot of bug fixes and improvements to general usability
  • Changed game zoom level
  • Added A few new sound effects, including footsteps
  • Upgraded internal engine code
  • New way to load and manage gamepad profiles


I hope you all like it! Please let us know any feedback you may have on the Steam Community Hub ;)

-Marten


[ 2020-08-06 15:00:36 CET ] [ Original post ]

Welcome, new Summer Sale players!

Hi everyone!

As we've gotten quite a lot of new players with the Steam Summer Sale, I just wanted to let you know that we're still very much looking for feedback on the game! Any feedback we could work with is interesting to us, so if you have any, feel free to leave it as a Steam Community Hub post, or join our Discord server at https://discord.gg/soedesco to let us know!

Stay tuned for our next update post!

-Marten


[ 2020-07-02 11:32:32 CET ] [ Original post ]

List of bug fixes for the week

Hello everyone!

You may have noticed the game had many tiny updates during the week. Those updates were fixing some bugs that you reported since the release of the 0.6.1 version. Here's a list of them:


  • Some Sacis could be found multiple times.
  • Sarah appearing on top of a fridge.
  • Player could walk through the lumber near Raphael's house.
  • Error when loading saves generated between versions 0.2.9.2 and 0.5.0.6.
  • Devin events not triggered for new players.
  • Affected area not updating when trying to place buildings.
  • Graphic glitch under bridges during winter.
  • Serge was not saying anything on weekends.
  • Passage to the mountain top not working when riding a horse.
  • Cindy was invisible when inside the inn.
  • Some villagers were appearing on the forest map by error.
  • Fatal Error when talking to Nathalia.
  • Some seeds were lost when trying to use them too fast.
  • Finding many Sacis without changing areas could sometimes crash the game.
  • Fishing achievements were not being triggered.
  • Raphael's Random Request was not being marked as complete and not rewarding the player.
  • Some cutscenes were locking the player.
  • HUD not refreshing when max fatigue increased.
  • Saci disappearing without animation on his introduction cutscene.
  • Brittany not saying anything.
  • Interactions not triggering properly in some positions.



Other than those bugs, there have also been a few other minor changes:


  • Moved some objects that were too hidden and hard to find.
  • The game will now give you more information if a save file fails to load.
  • Replaced the town sign boards that shows requests and festivals.
  • Updated the festival list.
  • Pause the game when Steam Overlay is active.
  • Stop spawning items over player objects.
  • Made cheat codes harder to trigger by accident.
  • Show number of fish caught on the main diary.
  • Show money made and spent on the main diary.
  • Replaced town building signs.
  • Updated female character picture on the character creation screen.


[ 2020-05-16 02:44:21 CET ] [ Original post ]

Update v0.6.1 patch notes

Hi all!

It's Marten here with some great news, because update v0.6.1 is live! This brings a LOAD of good stuff like new home upgrades, businesses, villages a completely new cooking system and much more! Here's full patch notes for this update:


  • Send seeds to the farm storage when lacking inventory space
  • You can now change items and tools while riding your horse
  • Added the Sacis
  • Added termite nests
  • New house sprites
  • New home graphics
  • Changed Brittanys house
  • Changed Julias house
  • Changed Rorys house
  • New general store
  • New blacksmith
  • New inn/restaurant
  • New library
  • New carpenter workshop
  • New clinic
  • Added a spa
  • New tasks
  • New villagers: Duke, Sarah and Thalia
  • New house upgrade
  • New cooking system
  • New animal and friend list on the diary menu
  • Improved save/load menus
  • Changed the way crops die
  • New conversations
  • New heart events
  • New furniture shop
  • New sound effects
  • Balanced ores, mines and tools
  • Separate contents of each trash can
  • Replaced town building signs
  • Updated female character picture on the character creation screen
  • Various bug fixes

Now, this is a BIG list and I hope you'll all like it. Let me know if you do, and if you have any feedback, feel free to share it in the Steam Community Discussions :D

Have fun!

-Marten


[ 2020-05-08 22:42:18 CET ] [ Original post ]

New publisher for Fantasy Farming: Orange Season!

Hi all!

My name is Marten, and I'm Community Manager at SOEDESCO. I'm proud to announce that we've partnered up with Tropical Puppy to publish Fantasy Farming: Orange Season! I've got a message right here from the guys over at Tropical Puppy for you all:

----

Hello everyone, I'm here today to announce that Tropical Puppy is partnering up with SOEDESCO , who will be Fantasy Farming: Orange Seasons publisher!

SOEDESCO is a Dutch company that has published over 40 games worldwide on a variety of platforms, including PC and the main consoles. Their games offer a wide variety in genres.
I've been working with them for a few months now and I believe that they are a great fit for the game. Their team has shown to be great fans of farm-life games and their experience with publishing and the business side of development will be very valuable for the game.

We're looking forward to working with them and make the most out of Fantasy Farming: Orange Season together. We will continue to develop the game with the same drive and spirit as always!

----

Now of course, in the future you'll also be hearing from Tropical Puppy again, but I'm also here for you if you have any questions! By the way, to join the conversation you should join our Discord server to stay up to date at https://discord.gg/soedesco

That's all for now, thanks!

-Marten


[ 2019-12-11 14:59:15 CET ] [ Original post ]

Fantasy Farming: Orange Season Update 0.6


Hello everyone! Orange Season update 0.6 is out now!

This update brings a lot of bug fixes and general improvements to the game, but more importantly it finally includes the option to date villagers.

If you want a list of requirements for dating each villager, there's one right here!

I'll keep this announcement short this time so you can go ahead and spend some quality time with your favorite Orange Town residents, but you can check the in-game changelog for detailed information!


[ 2019-11-29 05:46:36 CET ] [ Original post ]

Orange Season Update 0.5.1

Hello everyone! Today I bring you a new update, version 0.5.1. Here's what's new:

World Changes

The beach was added back in the game, with a new layout, new graphics and a new location. There you can catch sea water fish and other exclusive items.
You can access the beach through a new area that was added to the right of your farm, or by going down from the town in the passage near Gabriel's house.
This new area between the town and the beach is mostly empty now, but in the future it'll be used for building a petting zoo, where you can keep all the wild animals you tame.

There's also a new shortcut from your farm to the mountains, making the mines faster to reach.




New Mines

The layout of the mines has changed to be better manageable. Some areas may require an upgraded hammer to be accessed, while others are available from the start but can be accessed faster after you upgrade the hammer.
Blue and White crystals are now more easily dropped, but limited in quantity. The game will also boost the crystal drop rate every day that you don't find any, so you can hit the mines every now and then with an increased drop rate instead of going there everyday to try your luck.
There are also new kinds of rocks to be found on the mines and on the mountains, each one requiring a different hammer level to break.

Keyboard Mapping and Controller Profiles

The keyboard mapping screen was fixed to allow customization of the key controls. The gamepad mapping screen was replaced with the controller profiles screen, where the game will detect what kind of controller you are using and show what actions are mapped to it.
I've also implemented support for the nintendo switch joy cons, with different mappings based on which joy cons you have connected and how many. Playing with a pair will behave the same way as any other controller, while playing with a single joycon will have adapted controls for the smaller number of buttons.

Diary screen

You can now check the list of items you've shipped, as well as checking the detailed progress of the game.
There are also new keys to open the inventory screen directly.

Tool Upgrades

From now on, you'll need to acquire experience with each tool before you are able to upgrade them. If you have already upgraded a tool that you don't have enough experience on, the game will temporarily downgrade it until you reach the required exp. You won't need to redo the upgrades.

This update also includes two Fishing Rod upgrades. The upgraded rod will attract fish that swim close to the bait, allowing you to catch fish that only swim far from you. The fish location, spawn rate and prices have all changes with this update as well.

Graphics

Some graphics have been improved, while others were added in this update:


  • New Fences
  • New Town roads.
  • Five New Villager Portraits
  • New Weather Effects and Weather Announcement TV Channels
  • Festival Announcement TV Channels
  • New emotes
  • Small changes on the town layout
  • New graphics for weeds, tree stumps, logs and stones





Other Changes

  • You can now buy ores from the blacksmith after you ship a certain number of them
  • You can buy lumber from the carpenter
  • The game will show what kind of crop is sown on your farm when you approach it
  • The game will show animal names when you approach them
  • The hay maker now turns wheat into hay as well.
  • New tasks.
  • The bank and debt systems were removed from the game.
  • The miner's guild was removed from Orange Town. You now get access to the gold mine by upgrading your hammer.
  • The mushroom people were removed from the game.


Since the mushroom people were underdeveloped, with no personalities and nothing but the promised ability to open passages on caves, I've decided to replace them with new unique characters. I'm writing a few new villagers that will show up in the next few updates and are going to be much more interesting.

What's Next?

The dating system is finally being implemented. It'll most likely be released in an update two months from now.


[ 2019-09-01 06:49:11 CET ] [ Original post ]

Orange Season Update 0.5



Buckle up everyone, as Orange Season v0.5 is finally here!

The changelog this time is much larger than usual, so I'll try to keep things short. Feel free to reach out if you want to know more about any change.

New Mouse Controls:

Playing with a mouse was too complicated before, but now almost everything is done with a left mouse click. The game will automatically determine what it should do based on what you clicked on. A few actions still have specific commands, like double clicking to remove a building / fence / machine / sprinkler. You can also right click an item or tool on the HUD to quickly use/consume it.

New Save System & Steam Cloud:

I changed the way the save files are stored. From now on, the game will generate a file with your character name that will hold all of your data. Those files can be opened and modified with any text editor (like windows' notepad) but be careful of what you change, because you can easily break the data structure too. The game will also sync your save files with Steam Cloud now, so you can play the same save file on multiple computers. Do make sure all of your computer clocks have the right time, or this feature may cause an older save to overwrite a new one.



New Menus and Interfaces:

The thick of this update is that every menu screen has changed: the game loading, title screen, main menu, storage, shipping bin, trash, item shops, animal shops, recipe list and probably more that I'm forgetting right now. I'm very excited to finally share all those new interfaces, because I've been working on them since last year. A few of them (like the tool list) may be looking incomplete because they are prepared for some new features that are not yet implemented in the game.



Maps:

Probably the most requested feature of the game on recent times, the maps are finally in. Press the map key anywhere to load a map showing the whole area you're in and the location of any villagers within it. The villagers will appear inside their houses if they are awake there, but will disappear from the map if they are unavailable.



Credits Screen:

Press the map key on the title screen to access the game credits.

New Teleporter Requirements:

You'll need to befriend Annie and complete a series of tasks to receive the teleporter now. If you load a save file that already has the teleporter, it will be removed from your inventory.

Machines:

You can now ask Viktor to build machines for you, like the mayo maker and cheese maker. Put an item in, get another item out of it. There are no timers, but with the exception of the hay and feed makers, you can only put in one item at a time.

Portraits of the main characters:

Your own character and the first 10 marriage candidates now have a portrait picture that will be displayed whenever they say something. Some of those characters had their styles changed on this update as well. And since many people had trouble with her name, Cinth was renamed to Cindy.



New Conversations:

Every character that received a portrait on this update also received dozens of new conversations. Only one of the new conversations will be triggered per day and it'll usually be the first thing the villager will say that day. Most of those are related to the beginning of the game, so don't mind if a character you've been talking to for ages suddenly act like they barely know you. Tasks and Cutscenes may require you to have seen some of those new interactions.
Some of them can only be triggered during spring, but it doesn't need to be on year 1.



New Tasks:

Other than the tasks I mentioned on previous items, there are also new fetch quests. Nothing too exciting, but they can give you some extra friendship points.

New Tool Behaviors:

Some tools will work in a different way now. The watering can will always be used on it's max level, so you don't need to hold the tool button anymore. The sickle will also be used on it's max level when cutting weeds, but it will only cut crops if you click on them (one at a time). When cutting crops with the sickle, there's a chance you'll receive back a seed for it. Cutting weeds with the sickle will also give you the weed item that you can now use to make hay. The other tools like the hammer, axe and hoe do not have an area of effect. The axe and hammer will always have the strength of it's max level, while the hoe will have a faster animation and a largely reduced stamina consumption when upgraded.

Changed availability of animals in shops:

I've reduced the number of animals available for sale on the shop (for example: 8 kinds of cow instead of 32). Mostly because there were many animals that were only a couple pixels different from others. Now each animal is unique.



Changed Crops/Seeds Prices and Growth Time:

I changed the prices of several seeds and crops to rebalance everything. A few seeds also changed their growth time, but those changes were minimal.



New weekly shop:

On saturdays, you can find the salesman on the restaurant, where he'll be selling you random items that you've shipped before, as well as some very rare items that can fetch a high price.



Pause time inside houses:

Previously the game would only pause the time inside your own house. Now it applies to all houses. Many players asked for this and it also makes things easier on my side, as I no longer need to implement Serge kicking you out when you decided to sleep right in the middle of the store. Sleeping on the floor will not recover stamina and fatigue when if time is paused.

Even more:

There has been a lot of other small details that I changed during all this time that this update was cooking. See if you can find anything.



Next Update

This is not yet a promise, but version 0.5.1 is planned for August. It should include the portraits of the other villagers and some new festivals, among other things.
I'm also working towards completing the dating system, which will be included on version 0.6.


[ 2019-06-24 08:01:45 CET ] [ Original post ]

A huge update is coming later this month



It's been nearly nine months since I released version 0.4 of the game. Version 0.5 was supposed to come only three months after that, but many things delayed it's arrival. It is finally going to be released on June 24th, with a lot more than I had initially planned.

The first big thing I started working on after the september release was an overhaul on the mouse controls. It was a popular complaint among players that those controls were too complicated. That happened because when I first started it, I wanted the game to have the same controls as the PSX Harvest Moon game. Mouse and Keyboard controls were only emulating a controller instead of being used directly in the game. That changed now.



The next change was one of the most requested features: a map. Yes, it's finally here! There are three maps available on the game now: the town, the mountains and the forests. You can see by the image above that the villagers will also be tracked in real time on it, simplifying the job of all stalkers.

While I added the map and changed the mouse controls, Ryan was busy drawing new menus for the game: title screen, inventory, calendar, shops, storage, trash cans... every user interface has been replaced with something much better. For example:





Other than all the visual changes, there is a lot of new content on the game: new tasks, hundreds of new conversations with villagers, new items to be found on the caves and machines. You can buy any of the machines by talking to the blacksmith, but they require rare materials and a decent amount of money. The machines that are already available are:

- Mayo Maker
- Cheese Maker
- Bird Feed Maker
- Hay Maker
- Seed Maker

If you have already played the game before this update and befriends Annie, you'll get an alert when you load your save file, saying that the teleporter was removed from your inventory. To acquire it again, you'll need to increase your friendship with Annie and complete a few tasks. Nothing too complicated.

Those were just a few spoilers about what's coming on this next update. There's still a lot more. Stay tuned.


[ 2019-06-07 16:46:00 CET ] [ Original post ]

Orange Season Update 0.4

Hello, everyone! Today I'm releasing Orange Season version 0.4, which changes a lot of things on the game:

The most important thing is that Rock Town and Orange Town were merged into one, with every Rock Town villager moving into Orange Town. While my initial idea was for the game to have three towns (Orange, Rock and Pudding), as I watched different people play the game I decided it was better to have everyone closer to the farm.

With the merge, Orange Town was redesigned to accommodate everyone. I also changed it so the whole town is loaded as a single area, to hopefully prevent people from getting lost on it (the map is still coming). Festivals are held on a special area on the north side of town, while your farm is now to the south (and bigger than before). The mountains and forests are on the same place as they were before, while the beach was temporarily removed.

The mountains and forests were also redesigned and are loaded as a single area now. Additional new forest areas were created to hold the special seasonal fields (all four of them are on the other side of the forest now, accessible only after the first fall season).

Those new huge areas may require a little more CPU power to run smoothly, so I took some time to make a lot of performance improvements to balance things out. I also added a new setting that will let you change the game to run at 30, 40 or 48fps if needed.

The art style was also improved, with changes to the grass, land and snow that reflect the changes made to the trees on a smaller update a few months earlier.

The fishing system and the way that the fish spawn was also changed. From now on, you'll see new fish shadows showing up and also disappearing as you walk by. If you use your fishing rod, they'll no longer swim towards your bait, so you need to throw it on their path. Bridges are usually the most effective places for fishing.

I've added many new conversations and cutscenes. I also changed some of the existing ones. From now on you'll start the game with a dog instead of getting one from Mia.

Due to some recent issues with the wild animals, this update will move all of them back to their original position. If you have already tamed any wild animal, you will need to pick them up again if you want them on your farm. The friendship level will not be lost.

Other than that, I've also balanced some item prices, changed spawn rates and fixed lots of bugs that had been reported.

If you haven't played in a while, there are also some more changes that were done on smaller updates that I didn't write any announcement for. Those changes include the possibility of crops dying, new hair and skin colors for your character, new types of fish and items, new options on the storage screen, new caves, new jewelry, a brand new database screen, the ability to jump over fences and a lot more. You can check the in-game changelog for a full list of changes.

Even though this update was huge, it is still not everything that I wanted to have ready for this version, so I'll be releasing a 4.1 update in a couple weeks to make up for it.

One last thing: yesterday the game completed 4 years in production. It's a very long time, a lot more than I expected it would take to finish the game, but things have been moving faster now, as I'm no longer working alone. While I'm still calling the shots on everything, I've three people helping me with the game now. They are:


  • Marcos Freire (RyanKamos), who has been working on the game art for over a year now.
  • Rafael Magnino (Rajuma), who's now helping me write the story, cutscenes and conversations.
  • And Bruno Nicodemos, who has already played the game for hundreds of hours and is now helping test and analyze bug reports.


Since I'm no longer alone, I'll soon be changing my dev name from Hudell Tales to "Tropical Puppy", the studio name we picked. This is just a heads up so you all don't need to worry if the name suddenly change. It'll still be me behind the game! Thank you all for playing it and I hope you enjoy the update. As always, let me know if you find any issue!


[ 2018-09-29 00:17:14 CET ] [ Original post ]

Orange Season Update 0.3

Hello everyone! Have you missed me?

It's been nearly three months since I released version 0.2.9 of Orange Season, but there's finally a new major version here: 0.3. This post will highlight everything that changed through every small update since version 0.2.9:

New Inventory
The main reason why this update took so long to complete, is that the whole inventory system of the game was remade. The previous system was more complicated than it needed to be (and that was one of the most common complaints that I used to receive). This new system is similar to many other PC games and should be much easier to use.

The main difference, is that you no longer pick items out of your backpack when you want to hold them. Instead, you only need to select a backpack slot to be the one that represents the item you're holding. The button that used to move items from and to the backpack (default to F and PageDown) is now used to change the selected slot. You can also press Ctrl + F to deselect the slot (leaving your hands free to use any tool). When playing with a controller, you can change slots with the triggers buttons (press both at the same time to deselect).

Another thing that changed is that you can no longer drop items on the ground. Once you pick an item you have to either use it, discard it or put it on a container (storage, shipping bin, etc). Dropping items was a feature that was rarely used on purpose, but many people often dropped items by accident while trying to gift villagers and other similar actions.

If you're using the mouse to play the game, you now need to right click food items on the item bar if you want to eat them. Right clicking anywhere else on screen won't do anything for food items. This should prevent you from eating items by accident.

The max number of items you can carry also increased. You now start with 10 item slots and can expand it to 30 slots maximum. The screen will only show 10 items on the itembar, but you can switch to the next 10 by pressing Tab (or back/select on the controller).

The ribbon tool was replaced by two separate skills: sleep and teleport. They work the same way as before, but you can now equip each of them separately.

New Interface

The changes on the inventory system required the interface to be reorganized too. I used this opportunity to redo the whole weather and health HUDs as well.

New Health System

The Sleepiness and Hunger hidden variables were removed from the game, while the fatigue level is no longer hidden.

The new system is based only on the stamina and fatigue levels. Basically, stamina depletes fast but can be recovered with items, while fatigue is only a problem if you work too much but can only be recovered by resting. You can now pass out if your stamina depletes completely.

Cooking System

The game finally has a cooking system. With 6 different cooking utensils and more than 80 recipe variations for 50 different dishes, you only need to expand your house once to be able to access it.

Time is now paused inside your house

Last year I opened a thread on the steam forums to ask everybody's opinion on pausing the time inside houses. After listening to the responses, I decided to change the game so that the time is paused, but only inside your own house. This way your house works as a safe space where the flow of time can't pressure you.

New Animations
Many game elements received new animations: pushing barrels, sleeping, passing out, waking up.


What's Next?

For the next two months, I'll stop adding new features to the game to start working only on content. This means that I'll be adding many new tasks, conversations, cutscenes, items, recipes and secrets. I'll also finally start working on the game's main story.

I hope you all enjoy the new stuff and please let me know if you find any bugs. Until next time!


[ 2018-05-08 06:59:44 CET ] [ Original post ]

Orange Season Update 0.2.9

Hello, everyone! Since the release of version 0.2.8, I have updated the game several times to fix bugs and include new content. I'm writing this new patch note to keep track of everything that changed. Here's the full list:


  • Moved Mia's house to Rock Town.
  • Added a Trash Can.
  • Added 9 new unlockable seeds.
  • Improved mouse support.
  • Trees will now become transparent when you stand behind them.
  • Added new gift reactions for Benjamin.
  • Made caves and night time become darker, but added light effects on the existing lamps.
  • The selected tool is now highlighted in the toolbar.
  • Changed blue crystal drop rate (small crystals are more common now).
  • Added shiny items random spawn.
  • Added Tomato Festival.
  • Auto Run is now enabled by default.
  • Changed the spawn rate of all items.
  • Added a lot of new items.
  • Added new option to choose a color scheme for the menus.
  • Added Dwarf Clouds.
  • Added Golden Oranges.
  • Changed default font and window style.
  • Improved interface elements on small resolutions.
  • Added achievements screen.
  • Fixed issue with empty item appearing on inventory.
  • Improved game performance.
  • New Setting: Max Frame Skip.
  • Several bug fixes.


[ 2018-02-14 05:49:26 CET ] [ Original post ]

Orange Season Update 0.2.9

Hello, everyone! Since the release of version 0.2.8, I have updated the game several times to fix bugs and include new content. I'm writing this new patch note to keep track of everything that changed. Here's the full list:


  • Moved Mia's house to Rock Town.
  • Added a Trash Can.
  • Added 9 new unlockable seeds.
  • Improved mouse support.
  • Trees will now become transparent when you stand behind them.
  • Added new gift reactions for Benjamin.
  • Made caves and night time become darker, but added light effects on the existing lamps.
  • The selected tool is now highlighted in the toolbar.
  • Changed blue crystal drop rate (small crystals are more common now).
  • Added shiny items random spawn.
  • Added Tomato Festival.
  • Auto Run is now enabled by default.
  • Changed the spawn rate of all items.
  • Added a lot of new items.
  • Added new option to choose a color scheme for the menus.
  • Added Dwarf Clouds.
  • Added Golden Oranges.
  • Changed default font and window style.
  • Improved interface elements on small resolutions.
  • Added achievements screen.
  • Fixed issue with empty item appearing on inventory.
  • Improved game performance.
  • New Setting: Max Frame Skip.
  • Several bug fixes.


[ 2018-02-14 05:49:26 CET ] [ Original post ]

Linux Version and Sountrack Available!

With the recent update, Orange Season is now also available for linux computers! To welcome the players from this new platform, the game is 20% off this week!

Additionally, starting today the game soundtrack is also available as a DLC for the game.


[ 2018-01-22 13:40:08 CET ] [ Original post ]

Linux Version and Sountrack Available!

With the recent update, Orange Season is now also available for linux computers! To welcome the players from this new platform, the game is 20% off this week!

Additionally, starting today the game soundtrack is also available as a DLC for the game.


[ 2018-01-22 13:40:08 CET ] [ Original post ]

Orange Season Update 0.2.8!

Hello everyone! It's me again, with another new update for orange season! There's nothing big this time, but there are a lot of quality of life improvements:


  • Fixed hud flickering.
  • Fixed invalid location when moving between summer areas.
  • Added new villager conversations.
  • Improved calendar.
  • Changed general store layout.
  • Improved game performance.
  • Added Green Watering Can Update.
  • Added a New Shop Scene and used it on all stores.
  • Tool Upgrading now takes a few days to complete.
  • Added an option to sell animals.
  • Added an option to chat and gift villagers while they work.
  • Changed blue crystal drop rate to be less random.
  • Fixed issue that caused the rooster to never be delivered.
  • Fixed the Curupira's quest triggers.
  • Added option to shutdown the game from the pause menu.
  • Changed watered tiled soil color.
  • Fixed bug that could be used to duplicate items.
  • Fixed issue that caused objects to stop working if you were inside the mines at 6am.
  • Fixed issue that caused the game to crash on macs.
  • Fixed issue that caused the game to give the player free items when they don't have enough money to buy something.


The next big update I'll work on is the cooking system. If you've been following the game for a while, you may remember there used to be a very basic cooking system available in the earlier demos a few years ago, but I recently had a new idea for it that I want to try and I think you're all gonna like it too. There may be one more quality of life update before the new system is ready, but it should be complete by next month.

As usual, if you find any bug in the new update, please report it so I can patch it ASAP.


[ 2018-01-22 07:59:37 CET ] [ Original post ]

Orange Season Update 0.2.8!

Hello everyone! It's me again, with another new update for orange season! There's nothing big this time, but there are a lot of quality of life improvements:


  • Fixed hud flickering.
  • Fixed invalid location when moving between summer areas.
  • Added new villager conversations.
  • Improved calendar.
  • Changed general store layout.
  • Improved game performance.
  • Added Green Watering Can Update.
  • Added a New Shop Scene and used it on all stores.
  • Tool Upgrading now takes a few days to complete.
  • Added an option to sell animals.
  • Added an option to chat and gift villagers while they work.
  • Changed blue crystal drop rate to be less random.
  • Fixed issue that caused the rooster to never be delivered.
  • Fixed the Curupira's quest triggers.
  • Added option to shutdown the game from the pause menu.
  • Changed watered tiled soil color.
  • Fixed bug that could be used to duplicate items.
  • Fixed issue that caused objects to stop working if you were inside the mines at 6am.
  • Fixed issue that caused the game to crash on macs.
  • Fixed issue that caused the game to give the player free items when they don't have enough money to buy something.


The next big update I'll work on is the cooking system. If you've been following the game for a while, you may remember there used to be a very basic cooking system available in the earlier demos a few years ago, but I recently had a new idea for it that I want to try and I think you're all gonna like it too. There may be one more quality of life update before the new system is ready, but it should be complete by next month.

As usual, if you find any bug in the new update, please report it so I can patch it ASAP.


[ 2018-01-22 07:59:37 CET ] [ Original post ]

Orange Season Update 0.2.7

Hello everyone! It's been almost two months since the version 0.2.6 of Orange Season was released, but there's finally a new one. And it's packed with content:

Companion System:
One of the main features of Orange Season is finally available. For this version, there are seven companions available: Annie, Benjamin, Devin, Julia, Nathalia, Raphael and Viktor. Once you reach a friendship of at least one star level with any of those, you can give them a special gift and they will ask if you want them to hang out with you.

Each one of them has a special skill that is activated automatically when they are with you:


  • Annie will let you teleport to additional locations with no stamina cost!
  • Benjamin will slowly increase your friendship with animals.
  • Devin will slowly increase your friendship with male villagers.
  • Julia will make the time slower, giving you more time to finish your daily chores.
  • Nathalia will slowly increase your friendship with female villagers.
  • Raphael can get you discounts on some stores.
  • Viktor will increase your chance of getting good ore pieces when breaking ore nodes.


With the exception of Annie, the better your friendship with your companion is, the better will be the effect of their skills.

Lifting the Forest Spell:
Using the companion system, you can join Raphael and together figure out why there is a spell on the forest. You can solve the quest as soon as Raphael starts it, but the spell can't be lifted until the first year's fall season.

Once you finally lift that spell, you'll be able to access a total of 7 new areas, including the Forest of Eternal Fall, where you can grow fall crops all year long.

A lot more!
The game now includes patch notes detailing everything that was added with every minor update, make sure to check it to see the fixed bugs and the smaller features that were included.

By the way...
Don't forget to check the useful links listed on the discussion board! There are a lot of stuff you can use to follow the game's development closer:


[ 2018-01-09 05:38:10 CET ] [ Original post ]

Orange Season Update 0.2.7

Hello everyone! It's been almost two months since the version 0.2.6 of Orange Season was released, but there's finally a new one. And it's packed with content:

Companion System:
One of the main features of Orange Season is finally available. For this version, there are seven companions available: Annie, Benjamin, Devin, Julia, Nathalia, Raphael and Viktor. Once you reach a friendship of at least one star level with any of those, you can give them a special gift and they will ask if you want them to hang out with you.

Each one of them has a special skill that is activated automatically when they are with you:


  • Annie will let you teleport to additional locations with no stamina cost!
  • Benjamin will slowly increase your friendship with animals.
  • Devin will slowly increase your friendship with male villagers.
  • Julia will make the time slower, giving you more time to finish your daily chores.
  • Nathalia will slowly increase your friendship with female villagers.
  • Raphael can get you discounts on some stores.
  • Viktor will increase your chance of getting good ore pieces when breaking ore nodes.


With the exception of Annie, the better your friendship with your companion is, the better will be the effect of their skills.

Lifting the Forest Spell:
Using the companion system, you can join Raphael and together figure out why there is a spell on the forest. You can solve the quest as soon as Raphael starts it, but the spell can't be lifted until the first year's fall season.

Once you finally lift that spell, you'll be able to access a total of 7 new areas, including the Forest of Eternal Fall, where you can grow fall crops all year long.

A lot more!
The game now includes patch notes detailing everything that was added with every minor update, make sure to check it to see the fixed bugs and the smaller features that were included.

By the way...
Don't forget to check the useful links listed on the discussion board! There are a lot of stuff you can use to follow the game's development closer:


[ 2018-01-09 05:38:10 CET ] [ Original post ]

Orange Season Update 0.2.6

Hello everyone! It's me again, with another Orange Season update. Check out what's new:

New Areas:
The old Desert Area was replaced by a new Summer Area, accessed through a new cave on the beach. Eustace and Muriel live in this new area now, on their very own farm. To go further into the summer area, you'll need to give Eustace some fruits in exchange for permission to use his bridge. Across the bridge, there's an area where you can plant summer crops regardless of the current season.

The Winter Mountains now have one extra area, where you can plant winter crops at any time.

In the back of the Ancient Ruins, there's a new area where you can plant spring crops regardless of the current season.

There's no Fall Area yet, it will be added in the next big update.

Daily Tasks:
In the center of Orange Town, there's now a signboard where villagers may post item requests. Those requests are generated randomly, based on some patterns. You need to deliver the requested items on the same day, or you miss the chance (there's no penalty if you miss it). Successfully completing a daily task will increase your friendship with the requester.

In this version, there are 7 patterns of daily tasks, for the following villagers: Viktor, Phi, Bonnie, Annie, Benjamin, Chloe, Devin

New Items:


  • Snake Venom
  • Frog Legs
  • Spoiled Apple
  • Spoiled Orange
  • Acai Berry
  • Cashew
  • Yellow Mombin
  • Starfruit
  • Persimmon
  • Plum
  • Blackberry
  • Raspberry


And More:

  • Recolored some more object sprites, such as chicken nests, mine carts, fireplaces, etc.
  • Replaced the TV sprite with a new, much better one.
  • New Resolution Options
  • Removed Breath System. Running no longer consumes stamina.
  • Reduced the chance of rain in the Fall and Winter
  • New Teleport Destinations
  • Young Animals will now be smaller (they'll grow gradually)
  • Added more wild animals
  • Reduced number of crops you need to ship before unlocking wild bunnies and monkeys
  • Reorganized item drop rate
  • Many other smaller bugs were fixed.


[ 2017-11-13 04:53:04 CET ] [ Original post ]

Orange Season Update 0.2.5

Recolor:


  • The game went through a huge process of recoloring, making the scenarios brighter and more vivid.
  • Some of the Winter Season scenarios were redrawn.

New Areas:

  • Path to Winter Mountain - Can only be accessed in winter
  • Winter Mountain - Once you enter this area, you can take the mine cart in Rock Town to come back to it whenever you want. This area is always on winter season, regardless of the time of the year
  • Path to Ancient Ruins - A new cave inside the gold mine, unlocked with a task.
  • Ancient Ruins - The ruins of an ancient civilization, this area is always in spring time, regardless of the time of the year.


Sprinklers:

  • Although not initially planned for the game, sprinklers have been a popular demand ever since the first version released on Early Access. This version finally includes a basic sprinkler, capable of watering a 3x3 area around itself (8 tiles in total).
  • To unlock the sprinklers, you need to trigger a cutscene in Devin's plotline.


Other changes:

  • The drop rate of rubies (from ruby nodes) was decreased from 100% to 60%. With the new area, the game has a much larger number of Ruby Node Spawn Points.
  • From now on, your dog will always be near your house door when you wake up (unless you leave him in some other area)
  • Candy Day was moved to Winter.
  • Billy and Cinth can now accept gifts once a week.


[ 2017-10-26 15:33:57 CET ] [ Original post ]

Orange Season Update 0.2.4

Hello everyone! I've released a new update patch today, to finally includes horses in the game.

Horses can be bought from Stella and are super fast. They can even climb stairs, so you can ride them and go anywhere you want.

Here's the full changelog:

Bug Fixes:


  • Fixed issue that prevented chickens from being sold
  • Fixed issue that caused animals and objects left inside the house to disappear when the house upgrade is completed
  • Fixed Fatal Error that happened when hovering a villager crop with the hoe or watering can equipped
  • Fixed Fatal Error that happened if you tried to knock on a door in the middle of a tool animation
  • Fixed an issue that caused the player to automatically eat a fish when you used the Eat/Use button to stop fishing


Improvements:

  • Improved the logic used to determine the area of effect of some tools
  • Changed seeds so that they are used with both "use" and "action" buttons when hovering a tilled soil
  • From now on, newborn chicks will never have worse traits than it's mother
  • Changed the time hud
  • More perfomance improvements
  • From now on, the rocks in the caves will reset every day, so you don't need to destroy the ones you're not interested on.
  • Removed some useless data from the save files
  • Removed spawn of regular rock items in the mine and fields
  • Changed the order of tools in the toolbar
  • Restored the ability to run while holding items
  • Increased copper drop rate
  • Copper and Silver drop rate increased to 100% in Blue Nodes


New Stuff:

  • Horses!
  • Added a basic calendar to the pause menu
  • Added a new special day: Candy Day
  • Added a new task for Phi
  • Added new Rock Town Villagers: Amanda, Gabriel and Ilda
  • Added Dashing Player Sprites
  • New resolution option: 1600x900
  • You can now have a male character with the female sprite or a female character with the male sprite.
  • Added new items in the general store: Chocolate, Sugar, Flour and Tea Bag


For Modders:

  • Added method to include new icons from separate images
  • Added method to include new items
  • Added method to include new characters
  • Added method to add/change a character schedule
  • Changes to the festival manager to make it easier for mods to include new festivals


[ 2017-10-12 21:01:09 CET ] [ Original post ]

Orange Season Update 0.2.3

Hello, everyone! I know it hasn't been a week yet, but here I am again with another update. This is the changelog:


  • Added new characters: Cinth and Rory
  • Added Rory's Farm House
  • Improved Billy Routine
  • Added new animals: Yaks, Mountain Goats and Ducks
  • Added new seeds: Cabbage, Broccoli and Chillipepper
  • Added Pat-Pat (Nathalia's cat)
  • Fixed issue with Serge's Routine
  • New Items: Yak Milk, Mountain Goat Milk and Duck Egg
  • Renamed Chicken Feed to Bird Feed
  • Added new cutscene with Raphael and Devin
  • From now on, Breaking an Ore Node will always give you an item, even if it is just clay.
  • Changed the speed boost you receive when riding animals
  • Fixed issue that caused weeds to grow over tilled soil and crops
  • Fixed issue that prevented the game from loading mods when it wasn't run through steam.
  • Changed game to automatically load images from mod folders instead of loading regular game images. This allows mods to replace game graphics without any code.
  • Increased silver node spawn rate
  • Increased chance of finding blue crystals
  • Added a screen effect to indicate a cutscene is being played. Also paused the music.
  • Fixed position issue with player animations
  • Fixed Every clock in the game (They now show the correct hour)
  • Fixed some grammar issues
  • Fixed issue that caused animals and objects in the farm house to be left behind when expanding the house.


Modders:
I've added many new methods to the content manager, to allow manipulation of villager's dialogues.


[ 2017-10-02 06:18:20 CET ] [ Original post ]

Orange Season Anniversary Update 0.2.2

Hello, everyone! The Orange Season project completed three years of existence today, so I'm bringing you all a very special update.

Shortly after releasing version 0.2.1, I made some deep changes to the game's internal system to make it run faster on computers with no GPU. Those changes had broken many of the game's features, so I had to carefully fix and retest every little detail of the game to ensure a smooth update today. I want to thank users ScaledWolf and FelipeFalcon for helping me test everything over and over.

Now, to the actual changes in the game:

Farm Mechanics:


  • You can now pick up bigger weeds, so you don't need to use the sickle to get rid of it.
  • Smaller weeds were removed from the game.
  • The sickle's area of effect has been improved.
  • Shrank the hitbox of stumps, logs, weeds, stones, rocks, trees and items. You can now walk through some of those.
  • Improved fence's and gate's hitboxes.
  • Weeds will start growing back if you leave unused areas on your farm. Sometimes the wind may also carry a rock or log to your farm too.
  • WebGL Mode Only: New Visual Effect to highlight the area of effect of the sickle, axe, hammer, watering can and seeds.
  • Added "Breath System": Breath is a hidden variable that will let you run for short periods of time without spending stamina. It's recovered automatically when not running and the max breath increases infinitely based on how much you run.
  • You can now ride goats and cows after they reach a minimum heart level. Riding a goat is faster than running and don't consume stamina/breath. You can't climb stairs or enter caves while riding an animal.
  • Improved animal hitboxes.
  • Decreased the amount of friendship required to tame a wild animal.
  • Fixed an issue that caused cats and squirrels to walk through walls.




Towns and Villagers:

  • You will no longer be able to enter the villagers' houses. Instead, your character will knock on their door and the villagers will greet you there.
  • From now on, the lights inside the houses will only be on when there's someone awake inside it.
  • Added new Rock Town Villager: Billy.
  • Implemented other Rock Town Villagers (Adriana, Rory, Ilda, and Gabriel), but those can't be found yet.
  • Changed the size of some wild animals.
  • Simplified the blacksmith's house.
  • Changed Brittany's Schedule. She will meet with Julia and then Nathalia, before going to work.
  • Changed everyone else's schedule to make them go to their bedrooms at night.
  • Decreased the amount of friendship needed to start filling the stars under a villager's name.


Mines:

  • Small changes to the entrance of the big cave.
  • Added a new level to the iron mine, unlocked through a quest. This new level includes a wider area for mining silver and blue crystals. Check the walls on mine level 6 to trigger the quest.


Items:

  • Building a Barn now requires 200 branches and 15 wooden sticks. The price changed from 10,000G to 5,000G.
  • Building a Coop now requires 100 branches and 40 weeds. The price changed from 7,000G to 3,500G.
  • Building a fence now requires 2 branches. The price changed from 50G to 20G.
  • Building a gate now requires 2 branches and a stick. The price changed from 200G to 50G.
  • Brick price changed from 40G to 30G.
  • Changed the icon used for weeds.
  • Added more wooden stick spawn locations.


Mouse Support:

  • Improved Shop Windows to include a "Buy" and "Close" button.
  • Mouse cursor will be hidden when not in use.
  • You can now use the mouse pointer to determine where to use tools (Previously you needed your character to be facing the spot where you wanted to use it).
  • Fixed issue that caused the Shipping Bin Prices not to update properly.
  • Fixed the hit area of all doors and other objects.


Main Character:


  • Changed the main characters' sprites to be slightly cuter.
  • Up until version 0.2.1, I had separate sprites for each possible customization of the main character (genre, skin color, and hair color). This is no longer the case, as the game now generates those sprite customizations on its own when starting a new game or loading a save file. This caused the total disk space used by the game do decrease and will also allow more customization options in the upcoming updates.
    Because of this change, I added a Loading Screen to the game. This process will need a few seconds when first loading your save file, but it won't show up during the game.


Text Changes:

  • Fixed grammar in Lucas' first letter.
  • Fixed the mushroom seeds description.
  • Fixed Red Watering Can name.
  • Some conversations that required you to talk to a villager twice to get all the messages no longer need so.
  • English only: Fixed some messages that showed large values using a dot instead of a comma (ex: 5.000G)


Tasks:

  • Fixed "Feeding Lucas": You no longer need to hold the food item you want to give him in your hands.
  • Added "Opening a New Path" task for Swamp.


Scenes:

  • Added a new scene with Brittany and Nathalia.
  • Knocking on someone's door is now animated with a small scene (the clock is paused during it).
  • Improved Annie's Introduction.
  • Title screen animations are no longer random.
  • Changed tutorials so that Benjamin tells you about the mouse controls too.


Perfomance Improvements:

  • Improved all sprite files.
  • Improved some math formulas that are used constantly by the game.
  • Improved map transition speed.
  • Fixed some lag that happened when skipping the tutorials on a new game.
  • Several engine improvements.


Others:

  • Implemented a zoom system: This is currently used to show a similar amount of content on the title screen, regardless of screen resolution.
  • Improved Item Shop Window: It will now show all items you need to have when crafting something.
  • Fixed some issues with Steam Achievements.
  • Swapped Mushroom Seeds and Wheat Seeds position in the general store.
  • You can no longer run while holding an item.
  • Changed the "Quick Start" button to a toggle option in the character creation screen.
  • Increased max save slots to 10.


If you find any bug with the update, please let me know so I can fix it ASAP.


[ 2017-09-27 14:15:38 CET ] [ Original post ]

Orange Season Update 0.2.1

Hello everyone! There's a new update for Orange Season out there, with a lot of new stuff, check out the changelog:


New Skin Color
When creating your character, you now have a third skin color available. If you want to try it, you can access the early access settings by checking the bookcase inside your character's house.

New Farm Area
You can now buy an extra area for your farm. You can't sow any seeds in this new area, but it is perfect to raise all of your animals. Talk to Julia in the City Hall if you want to buy it, but be prepared: it is expensive.
You can move all of your animals to the new farm area by picking up the buildings they live on and placing them there.

House Expansion
You can now order your first house expansion from Raphael. It has no pratical effect yet, but you can already work towards expanding it.

New Items
Three new items have been added:


  • Gold Ore
  • Ruby (Rare)
  • Big Blue Crystal (Extremely Rare)


The Big Blue Crystal is extremely rare and can only be found near silver mining areas.
The Gold Ore can be used to make Gold Ingots.

New Tool Upgrades
Your Axe, Hammer, Hoe and Sickle can now be upgraded to Gold Level.
Your Watering Can can now be upgraded to Ruby Level.

Miner's Guild and Gold Mine
The Miner's Guild was added to the game. It's located in Rock Town and is currently the only accessible building there. When you enter it, you'll see a familiar face: Roberto.
You can talk to him to join the Miner's Guild and get access to the Gold Mine.
The Gold Mine has plenty of gold to mine, but occasionally you can also find rubys there.

Bank and Debt System
Starting with this version, you can talk to Julia to access your savings account on the Orchard National Bank. You can deposit and withdraw money from it and also view your debt list.
You start the game with a debt from the money that your parents lent to you to buy your first farm. You don't really need to pay it as your parents aren't charging anything extra, but if you register another debt, you better be careful about the interest rate.

Mining Silver is now easier
There's a very small area where you can mine silver inside the Iron Mine. If you neglect breaking all the other rocks that show up there, in a few days there would be no space for the silver rocks to spawn. Starting with this version, there will be no trash stones in silver mining areas, so that you don't have to waste time and stamina breaking them to increase the chance of silver spawning.

Rebalanced some item prices
I have changed the price and availability of some items to try and keep the game balanced. I'll continue to work on this on the next update, so items may change price again.

Bug Fixes
As usual, all bugs found since the last update have been fixed. Some of the fixes have already been uploaded during the week.
If you find any new bug in the game, please let me know. You can comment here, send an email or anything else (though I won't be able to read smoke signals or receive carrier pigeons).

And Some More

  • Changed Benjamin's Farm
  • Removed Some Villager's Crops
  • Resized Bunnies
  • Added a Bathroom to the player's house
  • New Perfomance Improvements



For Modders:
I've added a new method to the Content Manager: getCurrentSchedule.


[ 2017-09-04 02:26:27 CET ] [ Original post ]

Orange Season is now Available for Mac OSX

With the recent update, the game is now playable on Mac OSX. To welcome players from the new platform, the game is 20% off this week!


[ 2017-08-22 16:18:00 CET ] [ Original post ]

Orange Season Update 0.2

Hello everyone! The next Orange Season update is finally here. Sorry if you had to wait too long.
From now on, the game is finally available for Mac OSX users. And the game also supports Mods now (Click here for info on mods)
Here's the changelog:


  • Three new areas: Desert Entrance, Desert (West) and Cemetery.
  • One area redrawn: Farm SouthEast
  • Two new characters: Muriel and Eustace.
  • New conversations and new hints for where to find the initial tools.
  • Small animals will now avoid going to the edge of the maps.
  • New Mouse Icons to easily identify which objects have interactions.
  • Abigail was renamed to Brittany, to avoid confusions.
  • Changed some villagers' gift preferences.
  • Changed the fishing system - It's now easier, but there is less fish available.
  • Several Perfomance Improvements.
  • Mac OSX Support;
  • Mod Support.


[ 2017-08-22 15:49:58 CET ] [ Original post ]

Orange Season Update 0.1.24

Hello everyone! This time I've improved the mouse support even further. You can now see item names by moving the mouse over them on the HUD and menus. You can also eat items straight from the item bar by clicking on it with the right mouse button. From now on the mouse will be enabled by default for new players.

The full changelog is:


  • Added an option to read item descriptions without opening the menu, by pressing the "Extra" button (defaults to T on the keyboard, select on the controller)
  • Show item names when moving the mouse over them
  • Eat from the item bar by clicking on it with the right mouse button
  • Added new items
  • Added interactions with several objects around the world.
  • There are now 5 hidden blue crystals around the world of Orange Season. Those crystals will be very useful in the next update, but you can already search for them now.
  • Fixed a bug that prevented you from choosing the amount of items to sell when playing with the keyboard.
  • Replaced children sprites
  • You can now walk through small animals (such as chickens, cats, dogs, monkeys...)
  • If you press the action button on a crop that hasn't fully grown, you'll get to see the crop name now.
  • Added new shortcuts to the storage and shipping bin scenes to quickly switch between windows.


[ 2017-06-19 17:14:54 CET ] [ Original post ]

Orange Season Version 0.1.23

Hello everyone! A new update is available today. I've made a lot of internal changes to the game to improve the perfomance on weaker computers.

Changelog:

  • Several Bug Fixes.
  • Performance Improvements.
  • You can now walk through crops.
  • Chickens now have individual traits (Speed, Luck and Chance of Laying Eggs)
  • If you bring a chicken to Benjamin, he will evaluate it's traits for you
  • You can now sell chickens by bringing them to Stella in Abigail's Farm. The price will be determined based on it's traits and heart level.
  • Improved Mouse Support (You can use in the Storage and Shipping Bin scenes now)
  • Mac and Linux compatibility fixes (The game will be playable on those platforms soon)
  • Decreased Stamina used by tools.
  • Included Crop Sell Price on the Seed Information window.
  • Changed Villager's Farms to always reflect the current season.


  • [ 2017-06-13 02:01:04 CET ] [ Original post ]

    Orange Season Version 0.1.22 - Changelog

    Hello everyone! There's a new update availbale for the game. This update finally adds the female sprites. If you want to change your existing character to a female one, simply check the bookcase in your house to get an option to do so.

    The full changelog is:


    • Merged quick save and auto save into a single save file
    • Removed Quick Load button (you can use the "Continue" button on the title screen)
    • Added cherry bushes
    • Oranges now take a random amount of time to grow back
    • Relocated Pom
    • Added new tasks for the rooster
    • Made the mouse cursor disappear when not in use
    • Fixed some issues with small screen resolutions
    • From now on, you need a copper axe to break Tree Stumps
    • You can now cut down trees with a silver axe.
    • Added 7 new flower types and seeds
    • Added female sprites
    • The Upgraded Hammers now increase your chance of getting ores
    • Added a toolbar in the left side of the screen (you can disable it on the settings)
    • Changed stamina used by tools
    • Changed axe and hammer to always use the max level, with no need to hold the tool button
    • Added new items in the fishing system
    • You can now give some items to some animals
    • Added an option to change your character in the beta access optios


    [ 2017-05-29 03:32:02 CET ] [ Original post ]

    Orange Season 0.1.21 Changelog

    Hello everyone! This update brings the ability to tame wild animals. Currently there are dogs, cats, turtles and squirrels. There are also Bunnies and Monkeys, but those need to be unlocked first.

    Full changelog:


    • Added barrels in the barn and coop to quickly retrieve animal feed from the storage
    • Added fences to some map edges where you can't go.
    • Replaced hud background
    • Made some visual changes in Orange Town
    • Improved Inventory Management
    • Fixed some collision issues
    • Fixed Clippers Icon and mouse cursor
    • Fixed issue that caused some random items to count for the "Harvest X Crops" achievements
    • Fixed issue in the shipping bin screen that sometimes caused the cursor to stop moving vertically
    • Added a new area
    • Added Partial Mouse Support (you can interact with objects, drop items and use tools / items, you can also use some menus)
    • Added Wild Animals for Taming


    For the mouse support, you have to manually enable it on the game settings.


    [ 2017-05-08 16:15:03 CET ] [ Original post ]

    Orange Season Version 0.1.20 Changelog

    Hello everybody!

    The new version of the game has lots of new things to find in the game. Here's the full changelog:


    • Improved Julia and Nathalia's Schedules
    • Added more signs
    • Changed mouse cursor
    • Fixed graphic glitch with most doors
    • Implemented some achievements
    • Changed the game to record your earnings and spendings day by day, as well as some other data.
    • Added three new areas inside the main cave
    • Added Silver Ore
    • When you load an existing save file, quit and start a new game, some data from the first save file would still remain (Known Villagers and friendship levels). This was fixed.
    • Added Wild Bananas in Summer
    • Added 6 new characters (The Fun Guys)
    • Added a new cart in the mines
    • Fixed Mine Cart sprites
    • Added Items in the beach
    • Added Mushroom seeds
    • Added Super Bag
    • Added Watering Can Upgrade


    [ 2017-05-05 07:05:56 CET ] [ Original post ]

    Orange Season Version 0.1.19 Changelog

    Hello everybody!
    There's a lot of new stuff in this update.


    • Added Storage at the Barn and Coop too.
    • Added "Friends" option to the main menu.
    • Added "Animals" option to the main menu.
    • Changed Lucas' reaction to food he doesn't like on his first quest.
    • Pressing the "use" button will now eat food without opening the menu.
    • Added new hints for the tool locations
    • Included a weather icon in the hud
    • Changed Coconut Palm Sprites
    • Added some new dialogue lines
    • Picking up animals once a day will now increase their friendship
    • Hatching eggs will increase friendship with the chicken that laid it
    • Expanded Nathalia's Schedule
    • Fixed seeds descriptions and growth times.
    • Fixed issue where the names you gave to the chick hatched in your coop would not be saved
    • Fixed Jasmine's sprites


    [ 2017-04-29 05:26:42 CET ] [ Original post ]

    Orange Season Version 0.1.18 changelog

    Hello everybody!
    Today's update is quite small:


    • Added a Storage
    • Changed some item prices
    • Fixed an issue where there was a 12.5% chance of getting an invalid animal when purcharsing a rooster. (An invalid animal would crash your game when you enter the map it is on).
    • Fixed bellpepper seeds not regrowing after harvest.


    [ 2017-04-26 07:07:57 CET ] [ Original post ]

    Orange Season Version 0.1.17 Changelog

    Hello everyone.

    There's a new version of the game available,with a few changes and a lot of bug fixes.

    Some of those fixes had already been uploaded on smaller patches yesterday, but here's the full changelog since version 0.1.16:


    • You can now remove items from the shipping bin
    • The hammer can now be used to clear tilled soil.
    • Changed the General Store's opening time to 09:30.
    • Increased Cucumber sell price by 10G.
    • Improved Richard and Phi's schedules.
    • Improved tilled soil detection when sowing seeds

    • Fixed issue that caused an invalid save file when quick starting a game.
    • Fixed issue that caused Devin's position to be slightly off when in the West part of town.
    • Fixed issue with the player's name input.
    • Fixed issue with sugarcane and leek crops that weren't updating the sprite when watered.
    • Fixed the crash that happened when you tried to upgrade a tool that is currently equipped.
    • Fixed issue that made some quests and the blacksmith to not recognize items in your hands.
    • Fixed Shipping bin max item amount.
    • Fixed some graphic glitches
    • Fixed issue that caused Chloe's cutscene to repeat every time you reset the game
    • Fixed egg sprite not disappearing when there were two eggs together


    [ 2017-04-25 06:29:49 CET ] [ Original post ]

    Orange Season Version 0.1.16 Changelog

    Hello everyone!

    The game was just updated with some fixes and changes. The most important changes are:

    Changed default keyboard mapping.

    Some people were having issues with the default keymap before, so I made a few changes to it. To get the new mapping, you need to go to the options screen and choose to reset the mapping to default.

    Increased day length:

    The day length was increased to 20 minutes (from 14.4 minutes before). The villager's movement speed was automatically decreased by this change.

    Changed Seeds Area:
    Before this update, one bag of seeds would generate 4 crops (in a 2x2 area). It was now changed to generate a single crop. The price of all seeds was decreased to 25% of it's previous values to reflect this change.
    If you already had seeds in your inventory, the game will multiply the amount you had by 4 when you load it in the new version.

    Full changelog:


    • Fixed issue that caused Lucas to bring lottery results several times.
    • Added a notification box when a task is completed.
    • Changed Benjamin's reaction when you complete his first task.
    • Added more Jasmine spawns.
    • Removed the dark screen tint inside houses.
    • Fixed an issue that sometimes caused crops to appear dry on rainy days.
    • Changed default keyboard mapping.
    • Fixed issue that sometimes caused messages to be skipped.
    • Changed the game to pick your Steam Screen Name as default name for your character.
    • Increased day length to 20 minutes (from 14.4 minutes before).
    • Changed the movement system to add a small delay before automatically avoiding an obstacle.
    • Changed the seeds to be sown in a single tile now. Also changed the price of every seed item to 25% of their previous value.
    • Fixed issue that caused the watering can highlight be shown in red over water areas instead of the regular color.


    [ 2017-04-23 18:51:36 CET ] [ Original post ]