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🌈 $5 Tier: [Benedikt][David Martínez Martí]
Happy new year guys. I have really enjoyed reading the posts, reviews and feedback. When working on the same software for a while, I kind of got blind to some of the flaws. Your feedback really helped me in that regard. I have included the most important / wanted features in patch v1.09 along with a few bug fixes and minor changes. The manual will be my next focus. Unfortunately, old worlds and creatures can no longer be loaded in the new version. exported creatures should still work. Patch notes: - Added the much requested autosave function. - Improved readability by introducing object specific symbols. The symbols are added to: poison, rocks, carcasses and food. Food symbols are disabled by default to maintain performance for early simulations. All symbols can be enabled or disabled in the render settings. - Made some changes to the layout of the userinterface. for example, save and load are removed from the world editor and now have seperate windows. - Added fertility value to tiles for each food type. (the fertility of a tile determines the chance of food appearing on that tile) This means you can limit food types to certain areas. - Added text feedback when saving a world. - Fixed crash when loading a world that does not exist. - Added fertility to lava tile. default is still 0. - Carcasses can no longer replace objects that are allready on the tile. - Maximum amount of pheromones on the grid can now be set. - Maximum amount of poisons on the grid can now be set. - Temporarely disabled special render. - Temporarely disabled setting: render lights - Did some tweaking to poison settings (hopefully it will be a bit more balanced now)
Happy new year guys. I have really enjoyed reading the posts, reviews and feedback. When working on the same software for a while, I kind of got blind to some of the flaws. Your feedback really helped me in that regard. I have included the most important / wanted features in patch v1.09 along with a few bug fixes and minor changes. The manual will be my next focus. Unfortunately, old worlds and creatures can no longer be loaded in the new version. exported creatures should still work. Patch notes: - Added the much requested autosave function. - Improved readability by introducing object specific symbols. The symbols are added to: poison, rocks, carcasses and food. Food symbols are disabled by default to maintain performance for early simulations. All symbols can be enabled or disabled in the render settings. - Made some changes to the layout of the userinterface. for example, save and load are removed from the world editor and now have seperate windows. - Added fertility value to tiles for each food type. (the fertility of a tile determines the chance of food appearing on that tile) This means you can limit food types to certain areas. - Added text feedback when saving a world. - Fixed crash when loading a world that does not exist. - Added fertility to lava tile. default is still 0. - Carcasses can no longer replace objects that are allready on the tile. - Maximum amount of pheromones on the grid can now be set. - Maximum amount of poisons on the grid can now be set. - Temporarely disabled special render. - Temporarely disabled setting: render lights - Did some tweaking to poison settings (hopefully it will be a bit more balanced now)
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