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Hi Guys, No fullscreen support yet, but instead a few other small important and minor fixes. This patch adresses the issues of Gridworld crashing when saving or loading that some players have experienced. Failing to save should no longer crashes the application. It should also provide and error window that can hopefully tell me more about why these crashes are happening. Failing to save will also no longer corrupt the old save you where trying to replace. Some other small fixes have been added too. Your old worlds will still work. The changes of v1.11: - Pausing simulation no longer pauses UI. - Fixed bug in which randomly generated creatures would not drop a carcass. - UI changes are now saved to the settings text file instead of the world. - Controls explanation window is taken out of option window and put in help window. - Seperated sound and video setting windows. - If saving a world or creature fails, an error message is now displayed. The game should no longer crash in that case. - If saving a world fails, it should no longer break the file you are replacing. - If loading a world fails, it should no longer break the file you where loading. - A jar file has been added to the gridworld folder. You can change the launch to the jar file instead of the exe if you prefer that. The default launch is still the exe file because steam overlay does not work with the jar. NOTE: worlds that are allready corrput (failed to save or can't load) from the older version can not be recovered.
Hi Guys, No fullscreen support yet, but instead a few other small important and minor fixes. This patch adresses the issues of Gridworld crashing when saving or loading that some players have experienced. Failing to save should no longer crashes the application. It should also provide and error window that can hopefully tell me more about why these crashes are happening. Failing to save will also no longer corrupt the old save you where trying to replace. Some other small fixes have been added too. Your old worlds will still work. The changes of v1.11: - Pausing simulation no longer pauses UI. - Fixed bug in which randomly generated creatures would not drop a carcass. - UI changes are now saved to the settings text file instead of the world. - Controls explanation window is taken out of option window and put in help window. - Seperated sound and video setting windows. - If saving a world or creature fails, an error message is now displayed. The game should no longer crash in that case. - If saving a world fails, it should no longer break the file you are replacing. - If loading a world fails, it should no longer break the file you where loading. - A jar file has been added to the gridworld folder. You can change the launch to the jar file instead of the exe if you prefer that. The default launch is still the exe file because steam overlay does not work with the jar. NOTE: worlds that are allready corrput (failed to save or can't load) from the older version can not be recovered.
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