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EDIT: I just found out v1.12 is broken, so I had to revert back to 1.11. The external JRE is still used which means that the save and load crashes should be fixed, but the other points mentioned below are currenty not in gridworld. I am pleased to announce the release of Gridworld v1.12. This patch contains two important fixes and a bunch of small bug fixes and improvements. - JRE has been included in the Gridworld folder, which means that users no longer have to install java serperately. It also means that everyone is using the same java version. This most likely means that crashes during saving and loading are solved. I can't say this for certain because I can't test this, but that is what I suspect. - I have done some major memory optimizing. This should lead to less memory use, smaller file size of saved world and also less chance of crashes for those who experienced random crashes. Unfortunately this also means the old gridworld saved world files and saved creature files are now corrupt. exported creatures will still work. Other changes in this patch are: - Fixed bug in which carcasses could replace other objects on the grid - Added maximum carcass slider to carcass window in world editor. - Made documentation. (see folder) - Fixed bug in which creatures would not die if they overfeed - Carcasses now turn darker when they are being eaten. - Fixed bug in which placing someting on the far right side or top of the grid did not work. - The color brightness of carcasses which is relative to the color of the creature can now be manually changed in the UI - Auto apocalyps. Meteors can now be dropped automatically. - Fixed bug in which settings in the world editor where not saved for tiles,rocks,carcasses and lights. - Carcass settings now has a separate window.
EDIT: I just found out v1.12 is broken, so I had to revert back to 1.11. The external JRE is still used which means that the save and load crashes should be fixed, but the other points mentioned below are currenty not in gridworld. I am pleased to announce the release of Gridworld v1.12. This patch contains two important fixes and a bunch of small bug fixes and improvements. - JRE has been included in the Gridworld folder, which means that users no longer have to install java serperately. It also means that everyone is using the same java version. This most likely means that crashes during saving and loading are solved. I can't say this for certain because I can't test this, but that is what I suspect. - I have done some major memory optimizing. This should lead to less memory use, smaller file size of saved world and also less chance of crashes for those who experienced random crashes. Unfortunately this also means the old gridworld saved world files and saved creature files are now corrupt. exported creatures will still work. Other changes in this patch are: - Fixed bug in which carcasses could replace other objects on the grid - Added maximum carcass slider to carcass window in world editor. - Made documentation. (see folder) - Fixed bug in which creatures would not die if they overfeed - Carcasses now turn darker when they are being eaten. - Fixed bug in which placing someting on the far right side or top of the grid did not work. - The color brightness of carcasses which is relative to the color of the creature can now be manually changed in the UI - Auto apocalyps. Meteors can now be dropped automatically. - Fixed bug in which settings in the world editor where not saved for tiles,rocks,carcasses and lights. - Carcass settings now has a separate window.
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