Gridworld
DopplerFrog Developer
DopplerFrog Publisher
2015-12-24 Release
🎹🖱️Keyboard + Mouse
Very Positive
(218 reviews)
The Game includes VR Support
Public Linux Depots:- Gridworld Depot Linux [5.22 M]
Gridworld v1.15, Fullscreen and more.Hello Everyone.
It has been a while, but I finally updated Gridworld to version 1.15.
V1.15 contains the following content:
- Fullscreen support. Gridworld can now be run in both windowed mode and fullscreen. The default is still set to windowed.
- Changed JRE to version 8.51 in order to fix the "Pixelmode not accelerated" error for Intel Graphic users.
- Added Vsync support.
- Fixed weird screen flickering that happened when closing UI or saving and loading worlds.
- Added dna list overlay. The dna list shows all different types of dna currently in the simulation. DNA is represented as a 6 character string. The difference between two DNA list items shows how related they are. for example, a difference of only one letter means a difference of one mutation.
The DNA list overlay can be opened / closed with the y key.
- Changed UI click sound
- Added sound for placing things on the grid.
- Changed all neuron type labels to a 2 sized label. This has been done for practical reasons because the ascending order of neuron types labels did not serve any purpose. Your older exported creatures with the old neuron types are converted automatically and will still work.
- Introduced the input neuron: DNA sensor.
The DNAsensor is triggered when it senses DNA in a creature that contains a certain similarity to the DNA that created the DNA sensor. The idea is to give creatures the ability for species recognition.
- Fixed bug in which center placement was off at lower resolutions.
- Closing a window will no longer draw on the grid at that location
- Added hotkey for closing all neuron windows
- Fixed some spelling mistakes
unfortunately, old saves will no longer work.
So whats next?
My next focus will be on:
- polishing
- multithreading
- optimization
- linux support
- mac support (no promises)
- user friendlyness/ ui improvements.
- content improvement
This version allready contains linux support, but I am not able to test if it is working. So if you are a linux user and you have Gridworld, give v1.15 a go and see if it works. It would help me a lot if you can give me some feedback wheter or not Gridworld runs on linux now.
EDIT:
Just uploaded a hotfix to adress the saving error that occurs when saving and exporting simulation settings at the same time.
Your saved files will still work.
Some other small changes:
- Floating windows can now be dragged by the title bar
- Added dna window in the microscope menu that shows the DNA names in the creature.
It seems that Gridworld can now run on linux :)
[ 2016-02-14 21:41:51 CET ] [ Original post ] Gridworld v1.15, Fullscreen and more.Hello Everyone.
It has been a while, but I finally updated Gridworld to version 1.15.
V1.15 contains the following content:
- Fullscreen support. Gridworld can now be run in both windowed mode and fullscreen. The default is still set to windowed.
- Changed JRE to version 8.51 in order to fix the "Pixelmode not accelerated" error for Intel Graphic users.
- Added Vsync support.
- Fixed weird screen flickering that happened when closing UI or saving and loading worlds.
- Added dna list overlay. The dna list shows all different types of dna currently in the simulation. DNA is represented as a 6 character string. The difference between two DNA list items shows how related they are. for example, a difference of only one letter means a difference of one mutation.
The DNA list overlay can be opened / closed with the y key.
- Changed UI click sound
- Added sound for placing things on the grid.
- Changed all neuron type labels to a 2 sized label. This has been done for practical reasons because the ascending order of neuron types labels did not serve any purpose. Your older exported creatures with the old neuron types are converted automatically and will still work.
- Introduced the input neuron: DNA sensor.
The DNAsensor is triggered when it senses DNA in a creature that contains a certain similarity to the DNA that created the DNA sensor. The idea is to give creatures the ability for species recognition.
- Fixed bug in which center placement was off at lower resolutions.
- Closing a window will no longer draw on the grid at that location
- Added hotkey for closing all neuron windows
- Fixed some spelling mistakes
unfortunately, old saves will no longer work.
So whats next?
My next focus will be on:
- polishing
- multithreading
- optimization
- linux support
- mac support (no promises)
- user friendlyness/ ui improvements.
- content improvement
This version allready contains linux support, but I am not able to test if it is working. So if you are a linux user and you have Gridworld, give v1.15 a go and see if it works. It would help me a lot if you can give me some feedback wheter or not Gridworld runs on linux now.
EDIT:
Just uploaded a hotfix to adress the saving error that occurs when saving and exporting simulation settings at the same time.
Your saved files will still work.
Some other small changes:
- Floating windows can now be dragged by the title bar
- Added dna window in the microscope menu that shows the DNA names in the creature.
It seems that Gridworld can now run on linux :)
[ 2016-02-14 21:41:51 CET ] [ Original post ] What is Gridworld?
Gridworld is an artificial life / evolution simulator in which abstract virtual creatures compete for food and struggle for survival. Conditions in this two-dimensional ecosystem are right for evolution to occur through natural selection.
Creatures live short and replicate fast. Evolution can therefore be observed in hours or days instead of thousands of years.
how does it work?
Creatures in Gridworld are a simple and abstract versions of biological life. They can be recognized as colored blocks moving around the grid. Just like in nature,
creatures have DNA, a digital code that describes the morphology of the creatures. in Gridworld, the dna describes the morphology of the neural network (brain) of the creature. In turn, the brain decides how the creature behaves during its life.
When a piece of dna is copied when creatures reproduce, there is a small chance of mutation in the dna. This leads to diversity in the dna pool. Natural selection causes those creatures with the best adapted genes to have more offspring. This causes the best adapted genes to increase in numbers while the weaker genes are decreasing in numbers and are eventually rooted out.
Through this process of natural selection, creatures become increasingly well adapted to their environment within each generation. And thus, evolution occurs.
How to use it?
The cool thing about evolution is that it is an autonomous process that requires no guiding hand.
You can simply start a simulation and take your hands of completely. When you come back to check after a day or two, you will find a thriving eco system of virtual creatures. You can do more than just simply observing though. Gridworld's simulations are highly customizable. The user interface allows you to tweak any simulation parameter or change the environment as you like.
This way you can set up your own experiments and watch as your creatures adapt to the world and conditions that you provide for them.
what is the goal?
Gridworld is not a game but an evolution simulator.
There is no real goal in Gridworld other than playing, learning, observing and experimenting.
The role of the user is mainly passively observing the process of evolution as it unfolds in the simulation.
MINIMAL SETUP- OS: 64-bit Ubuntu or equivalent
- Processor: 2.0 Ghz Quad Core CPUMemory: 8 GB RAMStorage: 200 MB available spaceAdditional Notes: Java has to be installed separately
- Memory: 8 GB RAMStorage: 200 MB available spaceAdditional Notes: Java has to be installed separately
- Storage: 200 MB available spaceAdditional Notes: Java has to be installed separately
RECOMMENDED SETUP- OS: 64-bit Ubuntu or equivalent
- Processor: 2.0 Ghz Quad Core CPUMemory: 8 GB RAMStorage: 500 MB available spaceAdditional Notes: Java has to be installed separately
- Memory: 8 GB RAMStorage: 500 MB available spaceAdditional Notes: Java has to be installed separately
- Storage: 500 MB available spaceAdditional Notes: Java has to be installed separately
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