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Patch 6!
[ 2018-03-18 22:12:34 CET ] [ Original post ]
Hello all you beautiful people! Today's update has quite a lot to it (once again, kudos to Major_Melon for his extensive bug reporting)! PATCH NOTES
- Adjusted spawn depth of multiplier ball sparkles so that they are at the same draw depth as the ball. Corrected earlier inattentativeness.
- Sound effects now pause while the game is paused, and unpause when the game is unpaused. All sfx are tagged, and called up by the pause/unpause subroutine.
- In the bonus round field with the sideways playing field, the top bumper now produces sound correctly. That was a typo.
- Also in the bonus round, For the field with the triangle bumpers, the round bumper in the middle now scales its score correctly. That was a missed checkbox.
- Cumulative points leader boards - So this one is kind of interesting. Major_Melon's cumulative score exceeded the size of a 32bit signed integer, the integer data type used by Valve in the leaderboard system. To get around this, I have added a new cumulative points leaderboard, which measures kilopoints. You will need to play a game to have your entry in the new leaderboard instantiated, but it should work correctly. Let me know if there are any problems!
- Linux display - OK, so I undid a kludge I was trying to use to address a long-standing problem with the game not starting up at people's monitor's native resolution. The kludge made the game unplayable on Linux, SO I HAVE TRIED A DIFFERENT KLUDGE!!! Apparently this is a very long standing issue with Unity (the bug report is like 10 years old), but this kludge was recommended in the comments of that bug report so maybe it'll work?! At any rate, I would really appreciate it if everyone would let me know if they have any more resolution-related issues.
- April contest code is in, that'll be Easter weekend, and we're going for just straight score this time.
- I've added sroger's prize for the March contest. If you want to know what it is, you'll have to ask him for the code! (maybe he'll be nice and post it to the forum)
[ 2018-03-18 22:12:34 CET ] [ Original post ]
Patch 6!
[ 2018-03-18 22:12:34 CET ] [ Original post ]
Hello all you beautiful people! Today's update has quite a lot to it (once again, kudos to Major_Melon for his extensive bug reporting)! PATCH NOTES
- Adjusted spawn depth of multiplier ball sparkles so that they are at the same draw depth as the ball. Corrected earlier inattentativeness.
- Sound effects now pause while the game is paused, and unpause when the game is unpaused. All sfx are tagged, and called up by the pause/unpause subroutine.
- In the bonus round field with the sideways playing field, the top bumper now produces sound correctly. That was a typo.
- Also in the bonus round, For the field with the triangle bumpers, the round bumper in the middle now scales its score correctly. That was a missed checkbox.
- Cumulative points leader boards - So this one is kind of interesting. Major_Melon's cumulative score exceeded the size of a 32bit signed integer, the integer data type used by Valve in the leaderboard system. To get around this, I have added a new cumulative points leaderboard, which measures kilopoints. You will need to play a game to have your entry in the new leaderboard instantiated, but it should work correctly. Let me know if there are any problems!
- Linux display - OK, so I undid a kludge I was trying to use to address a long-standing problem with the game not starting up at people's monitor's native resolution. The kludge made the game unplayable on Linux, SO I HAVE TRIED A DIFFERENT KLUDGE!!! Apparently this is a very long standing issue with Unity (the bug report is like 10 years old), but this kludge was recommended in the comments of that bug report so maybe it'll work?! At any rate, I would really appreciate it if everyone would let me know if they have any more resolution-related issues.
- April contest code is in, that'll be Easter weekend, and we're going for just straight score this time.
- I've added sroger's prize for the March contest. If you want to know what it is, you'll have to ask him for the code! (maybe he'll be nice and post it to the forum)
[ 2018-03-18 22:12:34 CET ] [ Original post ]
Super Steampunk Pinball 2D
NCC Moore
Developer
Devonian Interactive
Publisher
2018-01-19
Release
Game News Posts:
31
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(23 reviews)
The Game includes VR Support
Public Linux Depots:
- Super Steampunk Pinball 2D Linux [544.45 M]
Available DLCs:
- Super Steampunk Pinball 2D - Soundtrack
Witness one ball's quest to defy gravity in this action-packed metaphor for the inevitable entropic decay of the universe. Hit targets and score points, as your predictive faculties are stressed to the limit by elementary chaos theory. Play skilfully, and earn the right to attempt the Infinite Tower of Peril bonus round. Fight your way up an ascending hierarchy you can't possibly complete for the vague promise of materialistic reward.
- Hi-bit sprite graphics.
- Thumpin' chiptune soundtrack featuring the inimitable talents of Steve McRae.
- over 100 unique bonus round mini-stages
- 20 stickers to collect and admire
- Easy, Normal and Hard difficulties
- Pass 'n Play local multiplayer
- Local Highscore table, because pinball.
- Theoretically infinite vertically ascending procedurally generated bonus stage
- Adorable Steampunk aesthetic with correctly meshing gears.
- Ball destruction physics
- Support for Keyboard and Controller
- >30 targets
- 2 flippers
- 1 ball
- ∞ fun
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: CPU: SSE2 instruction set support.Memory: 120 MB RAM
- Memory: 120 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 500 MB available space
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[ 2625 ]
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