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Patch 7...
[ 2018-03-23 18:57:46 CET ] [ Original post ]
Hi guys! Another Friday, another patch! PATCH NOTES!
- So! Turns out I introduced a game-breaking bug when I added sound effect pausing in the last patch! Oops! This is the one related to the bonus round not ending correctly. I'll spare you the details, but it's fixed now!
- My long-suffering and stalwart Linux users have had various, difficult to nail down problems for some time now. I've swallowed my pride and re-enabled Unity's default resolution and quality dialog for the Linux build. HOPEFULLY this fixes the problem... but frankly at this rate I'm not holding my breath. These problems (especially ones related to input gathering) are things Unity is SUPPOSED to do by itself. I know it's a poor craftsman who blames his tools, but I'm getting tired of chasing after 10 year old bugs...
- Fixed a few visual glitches related to the appearance and layering of multiplier sparkles.
- Fixed the colour of sticker prize boxes of a particular type.
- Ball skins in the bonus round should actually work now.
[ 2018-03-23 18:57:46 CET ] [ Original post ]
Patch 7...
[ 2018-03-23 18:57:46 CET ] [ Original post ]
Hi guys! Another Friday, another patch! PATCH NOTES!
- So! Turns out I introduced a game-breaking bug when I added sound effect pausing in the last patch! Oops! This is the one related to the bonus round not ending correctly. I'll spare you the details, but it's fixed now!
- My long-suffering and stalwart Linux users have had various, difficult to nail down problems for some time now. I've swallowed my pride and re-enabled Unity's default resolution and quality dialog for the Linux build. HOPEFULLY this fixes the problem... but frankly at this rate I'm not holding my breath. These problems (especially ones related to input gathering) are things Unity is SUPPOSED to do by itself. I know it's a poor craftsman who blames his tools, but I'm getting tired of chasing after 10 year old bugs...
- Fixed a few visual glitches related to the appearance and layering of multiplier sparkles.
- Fixed the colour of sticker prize boxes of a particular type.
- Ball skins in the bonus round should actually work now.
[ 2018-03-23 18:57:46 CET ] [ Original post ]
Super Steampunk Pinball 2D
NCC Moore
Developer
Devonian Interactive
Publisher
2018-01-19
Release
Game News Posts:
31
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(23 reviews)
The Game includes VR Support
Public Linux Depots:
- Super Steampunk Pinball 2D Linux [544.45 M]
Available DLCs:
- Super Steampunk Pinball 2D - Soundtrack
Witness one ball's quest to defy gravity in this action-packed metaphor for the inevitable entropic decay of the universe. Hit targets and score points, as your predictive faculties are stressed to the limit by elementary chaos theory. Play skilfully, and earn the right to attempt the Infinite Tower of Peril bonus round. Fight your way up an ascending hierarchy you can't possibly complete for the vague promise of materialistic reward.
- Hi-bit sprite graphics.
- Thumpin' chiptune soundtrack featuring the inimitable talents of Steve McRae.
- over 100 unique bonus round mini-stages
- 20 stickers to collect and admire
- Easy, Normal and Hard difficulties
- Pass 'n Play local multiplayer
- Local Highscore table, because pinball.
- Theoretically infinite vertically ascending procedurally generated bonus stage
- Adorable Steampunk aesthetic with correctly meshing gears.
- Ball destruction physics
- Support for Keyboard and Controller
- >30 targets
- 2 flippers
- 1 ball
- ∞ fun
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: CPU: SSE2 instruction set support.Memory: 120 MB RAM
- Memory: 120 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 500 MB available space
GAMEBILLET
[ 6132 ]
GAMERSGATE
[ 2625 ]
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