Greetings Pinball Maniacs! It's been a while! I'd like to share some news about how the game is doing, things that have been going with me, and various other items of note. So, we did pretty well on the summer sale (relative to how things have been going so far). We sold about 50 units, which is a nice little bump to our numbers, but something far more interesting happened as a result of that bump. SSP2D managed to accumulate enough user reviews to go from an "unreviewed" game to a reviewed game! This is actually a major turning point! The result of getting our thumbs-up icon is that SSP2D appears on the first page of results when steam users search "pinball," and we even show up reasonably close to the top! I really expected sales to dry up completely after the summer sale (they usually do after a big sale, right?), but they haven't been holding this steady since the launch window! The fact that SSP2D undercuts pretty much every game in it's new bracket probably helps. At any rate, I really wanted to sincerely thank all of the players who thought my game was good enough to upvote. A lot of you wrote very in-depth reviews that were extremely complimentary, and I'm grateful. We did it! We pushed through and broke the threshold! My hope throughout this crazy journey has been that if you offer a high-quality software product at a good price, it should be possible to be sucessful in a marketplace like Steam. Well... so far so good! So, I know it's been a few months now since I released a patch or anything, and the status of the contests has been somewhat ambiguous. A lot of things have been happening in my life lately which have definitely cut in to my SSP2D time. My doctoral thesis is really ramping up right now, and I recently became engaged to be married... things have been pretty busy! I will definitely be able to release more patches and updates once things settle down a bit, but in the mean time, I beg your indulgence, gentle player. I am working on a patch right now for the following items:
- A "Save and Quit" system
- Triggers as well as bumpers work for the flippers
[ 2018-07-17 14:57:54 CET ] [ Original post ]
🎮 Full Controller Support
- Super Steampunk Pinball 2D Linux [544.45 M]
- Super Steampunk Pinball 2D - Soundtrack
Witness one ball's quest to defy gravity in this action-packed metaphor for the inevitable entropic decay of the universe. Hit targets and score points, as your predictive faculties are stressed to the limit by elementary chaos theory. Play skilfully, and earn the right to attempt the Infinite Tower of Peril bonus round. Fight your way up an ascending hierarchy you can't possibly complete for the vague promise of materialistic reward.
- Hi-bit sprite graphics.
- Thumpin' chiptune soundtrack featuring the inimitable talents of Steve McRae.
- over 100 unique bonus round mini-stages
- 20 stickers to collect and admire
- Easy, Normal and Hard difficulties
- Pass 'n Play local multiplayer
- Local Highscore table, because pinball.
- Theoretically infinite vertically ascending procedurally generated bonus stage
- Adorable Steampunk aesthetic with correctly meshing gears.
- Ball destruction physics
- Support for Keyboard and Controller
- >30 targets
- 2 flippers
- 1 ball
- ∞ fun
- OS: Ubuntu 12.04+
- Processor: CPU: SSE2 instruction set support.Memory: 120 MB RAM
- Memory: 120 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 500 MB available space
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