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Name

 Heroes of Delum 

 

Developer

 Delum Studios 

 

Publisher

 Delum Studios 

 

Tags

 Indie 

 Strategy 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2018-01-19 

 

Steam

 € £ $ / % 

 

News

 22 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/676700 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 HOD L64 [228.2 M] 


 HOD L32 [238.06 M] 




LINUX STREAMERS (0)




Winter Update 1.5

The elves here at Delum Studios are proud to announce that they have finished putting the final touches to a major gameplay rework for the winter here at Heroes of Delum! We hope you'll enjoy what we are showing you lunar2019piginablanket



We have heard some of the issues you had with the game and went to try and fix them. That and some minor corrections we found while going around our day lunar2019grinningpig

But more importantly, we have decided to make a major change to gameplay and have added two new classes to the game:



The Ranger and the Mage



These two classes are made available to you in all gamemode and will, hopefully, spice up the gameplay and add variety to the games you played (if you were a veteran of Heroes of Delum) or encourage people to try and discover the game through the lense of their prefered character.

The ranger and mage will have two completely separate skillsets and weapon.
Before, the player was a ranger/magic all-around fighter and had mostly magical skills at his disposal. Now we have expanded the magic abilities of the mage class into a new skillset, and the ranger will have a completely new one (with the exception of the speed boost ability) which will give more options to the player in term of strategy and raw diversity.
We have also tweaked the auto-attacks so that both classes have their own advantages/disadvantages: the ranger will shoot at the intended target faster, but will have a weaker auto-attack compared to the mage. The mage will be slightly more powerful with his weapon, but it will need a bit more time to launch its attack. So if you prefer a more nervous and new playstyle, definitely check out the ranger. If you still enjoyed the slow paced gameplay of the magical-oriented old character, the mage is an expanded version of it, with even more sorcery at its disposal.

Talking about the new skills... here are some of these!



Skills

[h3]Volley[/h3]

When you don't have time for shenanigans, and a pack of monsters is eyeing you agressively, a little drive-by is all you need to get much needed street cred, and also a little breathing room to further expand your tower base. You can deal medium damage in an arc in front of you using the volley skill with the ranger.


[h3]Piercing Bolt[/h3]

Elephants in a hallway are the best training targets, ever! When a big roaming band of bad boys are coming to you straight, don't forget to load your piercing bolt, and have at them! Baiting the enemies or building tunnels for them to get in a line in front of you works best.


[h3]Fork Lightning[/h3]

The mage needs are all-encompassing, as such we couldn't let him down with no new spells to work with. He can now summon the power of Zeus and instantly call upon him to bear down on the spot of your choice, electrocuting the 3 nearest targets. Can be handy if you have no moment to spare and need a quick pest fix.


...and there are even more, but if you want to discover them, you will have to play the game for yourself!




Feature


  • New class system : choose mage or ranger!
    [table]
    [tr]
    [th]Class[/th]
    [th]Tier1[/th]
    [th]Tier2[/th]
    [th]Tier3[/th]
    [th]Tier4[/th]
    [/tr]
    [tr]
    [td]Mage[/td]
    [td]Fireball[/td]
    [td]Taunting Totem[/td]
    [td]Healing Totem[/td]
    [td]Blizzard[/td]
    [/tr]
    [tr]
    [td][/td]
    [td]Shield[/td]
    [td]Forked lightning[/td]
    [td]Health boost[/td]
    [td][/td]
    [/tr]
    [tr]
    [td]Ranger[/td]
    [td]Piercing bolt[/td]
    [td]Trap[/td]
    [td]Speed boost[/td]
    [td]Bolt rain[/td]
    [/tr]
    [tr]
    [td][/td]
    [td]Volley[/td]
    [td]Caltrops[/td]
    [td]Health boost[/td]
    [td][/td]
    [/tr]
    [/table]
  • New auto-attacks for the mage and ranger


Tweak

  • Ranked games are now separated between multiplayer and solo ranked to reward solo ranked more
  • Ranked score will now be based on all in-game actions (kills, saves, time spent) rather than only time alive (starting from 01/01/2020 onward, so you can still cheese for a couple weeks!)


Fix

  • Outline is correctly displayed depending on where your cursor is
  • Better spatial synchronisation of ranged attacks animations and FX


[ 2019-12-14 19:39:05 CET ] [ Original post ]