





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hey everyone, Happy holidays! A new patch is online! We noticed that new players arriving to the final boss had a hard time keeping their buildings alive and were often in a position where the boss fight took way longer than we intend it to. We've made a tweak to that and fixed other things that our dear players pointed out! Tweak
The elves here at Delum Studios are proud to announce that they have finished putting the final touches to a major gameplay rework for the winter here at Heroes of Delum! We hope you'll enjoy what we are showing you lunar2019piginablanket
We have heard some of the issues you had with the game and went to try and fix them. That and some minor corrections we found while going around our day lunar2019grinningpig
But more importantly, we have decided to make a major change to gameplay and have added two new classes to the game:
Yep. It's time for our second Halloween patch. The game is on its year 2 and we are still giving it some love! Enjoy the spookiness while you trudge through hordes of pumpkinheaded monsters.
We have further tweaked some small things while we continue working on a bigger update that should be released this winter. It will include balance changes and a rather big spin on the standard gameplay: stay tuned!
Tweak
When summer comes, there undoubtedly is some merit to refresh things a little. Also not dying of sunstroke is a cool bonus!
Our hooded heroes are a bit braver than I, and are more than willing to continue fighting the forces of evil, come rain or shine, so we added some appliances that will hopefully make them at ease, in-between waves!
In all seriousness, as you may have noticed, patch 1.4.1 is in! We have added a couple summer themed goodies and some minor tweaks and fixes here and there.
Our game is more polished than ever, give it another try! We will continue to push for more ideas, but we are rather happy about the actual state of the game. Do not let it stop you from giving us feedback though, we strive on the stuff!
Here we are! We have worked on bringing some quality of life improvements from suggestions we received, and a couple features and tweaks that we felt would benefit the game. Let me now introduce them to you in timely fashion.
Hey everyone!
We're having so much fun updating the game for you guys and we're proud to announce that the next major patch 1.3.0 is online!
We added 3 brand new mutations affecting enemies and worked on the balancing of the endless mode. On top of that, we improved some special effects and fixed some bugs.
Hey guys,
This patch aims to improve the gameplay experience by adding UI details here and there. The cursor now changes when hovering wood, enemies or buildings in order to clarify which action will be taken when right clicking.
For the infinite mode, we added a stars system so the players can understand how good his run is. The longer you survive, the more stars you get! Also, your best score ever and from this month are stored locally so you can always see them when pressing tab.
The stars are visible in the match history as well.
New
Hey guys, Along with other fixes, we corrected a critical bug in the main menu linked to the leaderboard, only occurring the 1st of every month during the ladder reset. Thank you for playing!
We're back with a fresh Halloween themed update! Will you handle the creepy decorations and haunting music ?
Have fun and thank you guys for playing!
Hi, a new patch is online! We tweaked and fixed some achievements. Tweaks and Fixes
Hi, a new patch is online! We improved the tutorial to welcome new players of the genre and also added in-depth explanations for advanced techniques. Make sure to check it out! Tweaks
Hey guys, a new minor patch is online! First, we decided to switch the weekly reset of the leaderboard to a monthly reset. This makes the ranking less ephemeral and more rewarding. It is also more realistic in order to have a competitivity since we are a small community ;) The enemies now start roaming if a too great number is following a single player. This avoids having a herd of units following the player and blocking each other. Also, this creates some ambush potentials when the player wonders around the map, or runs for too long. Here is the detailed patch note. New
Hey guys,
a new minor patch is online, with some balancing and fixes.
Also, we made a prettier and plainer game creation menu now containing details about the different modes and difficulties.
Tweaks
Hey guys, a new minor patch is online, mostly with some hotfixes. Features
Hey guys, This is a big patch and it's finally live! We apologize for the wait. Let me summarize for you the most notable new features.
Hey guys, a new minor patch is online, with the following changes. Features
Hey guys, a new minor patch is online, with the following changes. Features
Hey guys, We uploaded a minor patch with the following changes: Tweaks
Hey guys, We uploaded a minor patch with the following changes: Tweaks
Hello everyone! Since the launch of Heroes of Delum, we have been working intensively to apply some of the great feedback that we received from you guys. Along with a lot of fixes and balancing/tweaks, the major changes of this version include:
Hello everyone! Since the launch of Heroes of Delum, we have been working intensively to apply some of the great feedback that we received from you guys. Along with a lot of fixes and balancing/tweaks, the major changes of this version include:
Heroes of Delum has launched!! The feedback from you guys has been so great, we are very thankful to all of you! We spotted one major bug preventing the game to continue in certain conditions. A hotfix for this bug is now live and you should be able to play without inconvenience! See you in the Delum Plains!
[ 6084 ]
[ 1345 ]
[ 4067 ]