New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Balloonatics | |
Developer | BitCutter Studios Inc. | |
Publisher | BitCutter Studios Inc. | | |
Tags | Indie Strategy Simulation Singleplayer Multiplayer Early Access | | |
Release | 2018-02-13 | |
Steam | € £ $ / % |
News | 21 |
Controls | Keyboard Mouse |
Players online |  0  |
Steam Rating | n/a |
Steam store |  https://store.steampowered.com/app/744600  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Balloonatics Linux [1.69 G]
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LINUX STREAMERS (0)
Patch 8 |
In this patch we are finally introducing bots, and some exciting game format changes including respawning!
Bots
- Bots have been added to party matches allowing you to play solo or with friends in any of the party match types.
- Bots use the same characters as humans, and need to collect their weapons and powerups just like human players.
- Free for all games will be topped up with bots up to 5 players.
- Team matches will split human players across teams before filling any remaining slots with bots.
- Online matchmaking will continue to use only human players for the time being.
Game Format and Scoring Changes
- Rounds are now time limited (5 minutes).
- Points are awarded for damage, with bonuses for balloon pops and downing other players.
- Downed players will respawn with a full set of balloons but without any previously collected weapons. Previously, the round ended once there was a single player (or team) left with balloons and players would have to wait on the level floor for the match to end.
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[ 2018-12-20 06:56:37 CET ] [ Original post ] |