TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE TWEETS
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

MENU

ON SALE

127 349 249 661



Name

 Balloonatics 

 

Developer

 BitCutter Studios Inc. 

 

Publisher

 BitCutter Studios Inc. 

 

Tags

 Indie 

 Strategy 

 

Simulation 

 

Singleplayer 

 

Multiplayer 

 

 Early Access 

Release

 2018-02-13 

 

Steam

 8,19€ 7,19£ 9,99$ / 0 % 

 

News

 19 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/744600 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Balloonatics Linux [1.69 G] 




LINUX STREAMERS (0)


VIDEO REVIEWS


Youtube Creator (NAME)

Youtube Source (URL)



Submition needs to be reviewed before it it will show on the game's webpage!
Only accepting reviews of games played/recorded on Linux





Updates Coming Soon!

Its time to suit up and get ready to take to the skies once again. After taking some time to work on our other title, Groove Gunner, we are working on several big updates to Balloonatics that we hope to release in the near future.

Well have a more detailed update soon but here a summary of what you can expect in the next few updates...


  • Game engine update from Unity 2017 to 2019 LTS, and a rework of many parts of the game to support the new engine features.
  • Updates to OpenVR/SteamVR libraries and support for external cameras and mixed-reality rendering. Support for LIV.
  • Substantial performance improvements - Multi-threading, physics optimizations, and other changes that will improve the performance throughout the game and allow for larger matches with more players. A higher minimum framerate should also help mitigate performance related motion sickness issues on lower end systems.


After we have that sorted out, our short term goals are


  • Additional performance improvements related to the models and physics of the baskets and fans.
  • Fixing some outstanding weapon bugs
  • Shader and special effects improvements
  • A new match UI (before/during/after match)
  • Brand new tutorial system for new players
  • Improvements to comfort and accessibility of the game
  • Additional behaviors and skills for the AI - bots will be more aware of their own characters skills and strengths and be able to better match the play of skilled human players. We will either scale the bot skill level to match the human players in a match, and/or allow this to be selected when starting a match.


[ 2020-10-07 09:04:16 CET ] [ Original post ]

Patch 11



Usability Update for our VR Players
We have included a way to rotate your playspace for all VR platforms. This will allow all VR players to play easily without the requirement of full 360 degree tracking, and will allow seated play for those who choose to or must play in a seated position.


[ 2019-06-24 21:34:18 CET ] [ Original post ]

Patch 10



New Weapon - Fake Crate!
The Fake Crate is the perfect way to set a trap for your enemies. Enemies will think they are getting rewarded with a weapon but will instead be damaged by the explosion as they hit the crate.



Weapon Select System
We have implemented a weapon select system. No more looking at weapons and pushing E in non-VR. Instead, press 1, 2 or 3 to grab the weapon in the appropriate slot.

Special weapons now spawn directly into your hand in Non-VR. This change was made to accommodate the weapon select system and to make it feel more natural for players.


[ 2019-05-28 01:49:21 CET ] [ Original post ]

Windows Mixed Reality now Supported!



We are happy to announce we have released an update to add support for Windows Mixed Reality to Balloonatics.


[ 2019-01-21 17:51:17 CET ] [ Original post ]

Patch 8



In this patch we are finally introducing bots, and some exciting game format changes including respawning!

Bots


  • Bots have been added to party matches allowing you to play solo or with friends in any of the party match types.
  • Bots use the same characters as humans, and need to collect their weapons and powerups just like human players.
  • Free for all games will be topped up with bots up to 5 players.
  • Team matches will split human players across teams before filling any remaining slots with bots.
  • Online matchmaking will continue to use only human players for the time being.


Game Format and Scoring Changes

  • Rounds are now time limited (5 minutes).
  • Points are awarded for damage, with bonuses for balloon pops and downing other players.
  • Downed players will respawn with a full set of balloons but without any previously collected weapons. Previously, the round ended once there was a single player (or team) left with balloons and players would have to wait on the level floor for the match to end.


[ 2018-12-20 06:56:37 CET ] [ Original post ]

Patch 7



In this patch we have added a new arena, Sunrise Temple. We have also made a change to how balloon health and shields work.

Sunrise Temple
Tempt fate by flying through Sunrise Temple before things get too heated. This level offers plenty of cover, paths, and a deadly burning trap. Don't get caught in the open.

Health and Shields

  • Extra balloons now come in their own crate. Before players had to collect a balloon ball and then smash it on their basket to collect the balloon. Now you simply collect the rare crate to get your new balloon.
  • Shield balls are no longer the only shield in the game. Shield crates have been added that will appear throughout matches. If you collect one, you will have a shield around your balloons that will deflect minor hits and block one large hit before vanishing.


  • [ 2018-11-22 18:28:03 CET ] [ Original post ]

    Patch 6



    New UI
    The new UI is designed to be more user friendly and not require the player to look at a small screen attached to their basket. Instead, we wanted a full screen where we could put more content and make it easier to navigate.



    Lava Pit Level Updates
    The Lava Pit has new teturing and a few new design elements include 2 giant skulls carved into the surrounding walls.



    Other Improvements

  • Party leader can search for or start matches without waiting for party members to ready up.
  • Fixed an issue loading the game for users that hadn't completed the tutorial.
  • Removed wind effects on projectiles (Missile, Saw), reworked wind on other weapons based on player feedback.
  • VR height adjustments and body visibilty are persisted between plays.
  • Fixed issue with audio levels, added new gameplay tracks.


  • [ 2018-10-11 22:11:36 CET ] [ Original post ]

    Patch 5



    This patch introduces updated basket designs, a HUD for non-VR players, and a new weapon!

    Changes and Additions


    • Non-VR HUD - Non-VR players now have an always-visible HUD to display damage feeds, racked weapons, balloon health, turbo, and special status. A new VR HUD is in development and will be released in a future update.
    • Bird Blades - A new weapon! Throw or launch a bird carrying deadly rotating blades.
    • Improved Basket Design - Baskets have been redesigned to allow for future customization, with new textures and sizing consistency between VR and non-VR baskets.
    • Basket Physics - Basket shapes and materials have been updated to reduce friction and make it easy to manueuver when you drive into another basket or obstacle.
    • Basket Controls - Fan will transition faster between reverse and forward. Reverse speed has been increased and allows the use of turbo. Overall acceleration increased by 13%.



    https://steamcommunity.com/sharedfiles/filedetails/?id=1498420167

    We'd love your feedback on these changes. Visit our steam community or join us on discord: https://discord.gg/9g94UV


    [ 2018-08-31 00:10:49 CET ] [ Original post ]

    Patch 4



    Bots are on the way, but first we wanted to implement some changes to gameplay that we have been developing with our community of players. It was important for us to get these changes in before finishing bots.

    Gameplay Changes


    • Shooting While Driving - Players can now grab and use weapons, throw items, and load/shoot the slingshot, all while driving.
    • Weapon Rack - There is now a rack in the player's basket to hold collected weapons, making it easier to grab weapons while driving. Players are now limited to 3 items at a time. This results in weapons being used more frequently, less stockpiling, and overall much faster and fluent gameplay.
    • Basket Sizes - Baskets are no longer sized to your play space in VR. All baskets are the same and allow for both standing and room scale VR play. Everything is reachable and feels much better in VR.
    • New Tutorial - We have created a new tutorial to help new and existing players better understand these new gameplay features.
    • Slingshot Loading - Slingshot can be quick-loaded/unloaded with the weapon you are carrying or with a spike ball from your ball rack in non-VR. Items can be dropped onto slingshot to load in VR, and grabbed again to unload.


    Weapons

    • Darwin's weapon now locks onto a target before you fire. Look at a target with your laser eye, and once it locks on you can fire your missile and it will chase down the target.
    • Klause's ice now melts faster when freezing fans.
    • All exploadable weapons now have an improved splash damage algorithm. This includes Darwins Missile, Merves Banana Bombs, Bazooka and Air Mines.
    • Saws now have a trail when shot, making it easier to see where they go.
    • Weapons that have ammo will be dropped once empty, immediately freeing up your weapon rack slot.


    Controller Support and Rebinding

    • Full Controller Support with editable bindings
    • Editable key bindings when using keyboard/mouse


    General Improvements

    • UI Basket screen buttons animated on hover.
    • UI sliders in VR now improved and match controllers pointer position as you drag.
    • Projectile shooting and item throwing physics accuracy improved.
    • Scoreboard improved (consistent layout and team colors)
    • Local settings now take priority over steam cloud settings.
    • VR players now positioned correctly when driving.


    Removal of 32-Bit Support

    According to the Steam hardware reports for Balloonatics, every single player is running a 64-bit operating system. With that in mind, we've decided to remove 32-bit support for the game and release only 64-bit builds. This will speed up our testing and release process and allow us to make 64-bit specific performance optimizations. If there is any interest we may consider adding 32-bit support back as we get closer to leaving early access.


    We'd love your feedback on these changes. Visit our steam community or join us on discord: https://discord.gg/9g94UV


    [ 2018-08-10 00:11:02 CET ] [ Original post ]

    Big Update On The Way

    We have a big update coming and we wanted to share a new roadmap to show how we fit it in. Look for the update in the next couple of days.

    https://steamcommunity.com/sharedfiles/filedetails/?id=1468442459


    [ 2018-08-06 23:24:47 CET ] [ Original post ]

    Patch 3



    While we work on adding new weapons, game modes and levels, we're also still focused on increasing the performance and stability of the game.
    This patch includes some significant improvements in these areas that we have made over the past couple of weeks.


    Game and Performance Improvements


    • Signifcantly optimized the graphical performance on each level with an average 50% decrease in draw calls per frame.
    • Increased graphical performance of player baskets.
    • Retextured some game items including basket fan, frames, walls and more.
    • Many weapons and items now have Level of Detail rendering which decreases their polygon count as they move further from view.
    • Empty weapons no longer stay in your basket. If you drop them in your basket they will despawn immediately. This declutters baskets and makes it easier for players to know which weapons still have ammo. You can still launch empty weapons from your slingshot if you load them instead of dropping them.
    • Added environmental details into the Ice Cavern and Base Camp.


    Bug Fixes

    • Fixed a bug that caused the laser drone to fall out of sky randomly.
    • Fixed some UI and Navigation bugs.
    • Fixed a bug that would stop players Special Ability from charging after use in certain situations.


    [ 2018-06-04 00:05:41 CET ] [ Original post ]

    Patch 2



    Today we are releasing another significant update for Balloonatics.

    Character Specials
    Every character in the game now has a unique special ability.


    • Darwin: Big Friggin Bazooka - Deliver a laser guided missile with the help of your trusty laser eye.
    • Thana: Shield of Bones - Spawn a shield made of bones that spins around your balloons making it difficult for your enemies to attack.
    • Klause: Ice Day for a Cool Down - Blast enemies with your ice gun covering their fans with a block of ice. They won't be going anywhere for a while.
    • Sicario: Into the Shadows - Turn invisible for a short time. Perfect for sneaking up on an enemy... or getting away from one.
    • Merve: Banana Split - Launch a banana into the sky, then watch as it splits into a volley of bombs that fly towards enemy balloons.
    • Kali: Pounce - Teleport quickly across the map leaving a dangerous wake of acidic mist.


    New Weapon

    • Laser Drone - Deploy a drone that will target any nearby balloons, friend or foe, and blast them with its laser.


    Changes and Other Improvements

    • Weapon Balance: Saw Slinger projectiles now shoot faster and cover more distance.
    • UI Improvement: Character selection screen is more responsive.
    • Updated Textures: Textures in the game have been improved for a more consistent style.


    [ 2018-05-17 04:25:39 CET ] [ Original post ]

    Check Out Our Roadmap

    https://steamcommunity.com/sharedfiles/filedetails/?id=1390933376
    We have been working hard on planning the future of Balloonatics. The roadmap shows our current high level plans from now until official release. Much of the work we have done already will make upcoming features easier to implement. We are very excited to share this and looking forward to community feedback.


    [ 2018-04-29 01:23:24 CET ] [ Original post ]

    Alpha Patch 1



    For our first patch release, we have added a new character, Kali, improved all other character models and animations, reconstructed most of the UI and of course, fixed some bugs.

    We also spent a lot of this time getting the game ready for future phases.

    Characters


    • Recreated every character model with more detail and improved model skinning.
    • Added facial expressions to each character.
    • Created animations for character select screens to suit each character.
    • Added a new character, Kali.


    UI

    • Added new character select screen.
    • Added matchup screen to show match type and who's on each team.
    • Added victory and defeat screens.
    • Added a scoreboard to the end of the match.
    • Players are now taken back to the lobby automatically after a countdown at end of match.
    • New Scoreboard layout and design.
    • New Challenges board layout and design.
    • Challenges start screen has changed and is more informative. It will also tell you your previous score before you start the challenge.
    • End of challenge screen has changed to show your medal (if you won a medal), your score and your previous score.




    Gameplay Changes

    • Throw time has been reduced in non-VR, players can now throw at full force much faster.
    • Weapon spawn rates have been tweaked for balance.


    Fixes

    • Music volume is now saved.
    • Fixed a crash that would sometimes happen when loading into a lobby after accepting an invite.




    [ 2018-03-26 21:38:17 CET ] [ Original post ]

    Patch 1



    For our first patch release, we have added a new character, Kali, improved all other character models and animations, reconstructed most of the UI and of course, fixed some bugs.

    We also spent a lot of this time getting the game ready for future phases.

    Characters


    • Recreated every character model with more detail and improved model skinning.
    • Added facial expressions to each character.
    • Created animations for character select screens to suit each character.
    • Added a new character, Kali.


    UI

    • Added new character select screen.
    • Added matchup screen to show match type and who's on each team.
    • Added victory and defeat screens.
    • Added a scoreboard to the end of the match.
    • Players are now taken back to the lobby automatically after a countdown at end of match.
    • New Scoreboard layout and design.
    • New Challenges board layout and design.
    • Challenges start screen has changed and is more informative. It will also tell you your previous score before you start the challenge.
    • End of challenge screen has changed to show your medal (if you won a medal), your score and your previous score.




    Gameplay Changes

    • Throw time has been reduced in non-VR, players can now throw at full force much faster.
    • Weapon spawn rates have been tweaked for balance.


    Fixes

    • Music volume is now saved.
    • Fixed a crash that would sometimes happen when loading into a lobby after accepting an invite.




    [ 2018-03-26 21:38:17 CET ] [ Original post ]

    Balloonatics Takes Flight


    [ 2018-02-13 16:54:37 CET ] [ Original post ]

    Balloonatics Takes Flight


    [ 2018-02-13 16:54:37 CET ] [ Original post ]

    Pre-Release Announcement



    VR Headset Not Required!

    We've had a few questions regarding whether Balloonatics is VR only. It is not!

    Early Access Release Date

    Balloonatics Early Access release is now scheduled for February 13th, 2018. We are working hard to squash some bugs and improve performance before release.


    • Added 6 more challenges for a total of 12 solo challenges.
    • We have remodelled and retextured 3 multiplayer maps.
    • UI improvements to make matchmaking more intuitive.
    • Improvements to allow better performance in VR with a wider variety of hardware.


    We’ve also started work on a new single player (and co-operative online multiplayer) game mode that we’re really excited about. We’ll be providing more updates on this soon.

    For more information hop in our discord channel and chat with the devs directly!

    https://discord.gg/6sGbRXM

    The Balloonatics Team


    [ 2018-02-08 07:03:28 CET ] [ Original post ]

    Pre-Release Announcement



    We've had a few questions regarding whether Balloonatics is VR only. It is not!

    Early Access Release Date

    Balloonatics Early Access release is now scheduled for February 13th, 2018. We are working hard to squash some bugs and improve performance before release.


    • Added 6 more challenges for a total of 12 solo challenges.
    • We have remodelled and retextured 3 multiplayer maps.
    • UI improvements to make matchmaking more intuitive.
    • Improvements to allow better performance in VR with a wider variety of hardware.


    Weve also started work on a new single player (and co-operative online multiplayer) game mode that were really excited about. Well be providing more updates on this soon.

    For more information hop in our discord channel and chat with the devs directly!

    https://discord.gg/6sGbRXM

    The Balloonatics Team


    [ 2018-02-08 07:03:28 CET ] [ Original post ]