New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Balloonatics | |
Developer | BitCutter Studios Inc. | |
Publisher | BitCutter Studios Inc. | | |
Tags | Indie Strategy Simulation Singleplayer Multiplayer Early Access | | |
Release | 2018-02-13 | |
Steam | € £ $ / % |
News | 21 |
Controls | Keyboard Mouse |
Players online |  0  |
Steam Rating | n/a |
Steam store |  https://store.steampowered.com/app/744600  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Balloonatics Linux [1.69 G]
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LINUX STREAMERS (0)
Flying into 1.0! Goodbye Early Access! |
Along with leaving early access, this update has some notable changes and improvements.
[h2]Performance Increases[/h2]
- Numerous physics and GPU optimizations.
- Level lighting. Some of the level light setups were heavier on performance with little to no visual gain.
- Lowered AI perception of the bots. Bots now only see about as far as the average human, and don't waste CPU cycles thinking about stuff happening on the other side of the map they can't even see.
- Remodelled/animated crates to improve their performance.
- Reworked Air Mines for better performance.
[h2]Bug Fixes[/h2]
- Fixed a bug on the challenge scoreboard.
- Fixed a few bugs related to remote player and object syncing in multiplayer lobbies.
- Fixed a bug where in target challenges the targets would stop moving.
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[ 2023-11-08 17:53:06 CET ] [ Original post ] |