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Dear dungeon crawlers! The demo of our new game GRAVELORD is out for grabs! Get a taste of what's it like to be a badass gravedigger and blow up some baddies to pieces. Be sure to let us know what you think. If you haven't already, make sure to WISHLIST the game! Thank you! https://store.steampowered.com/app/3185700/Gravelord_Demo
Dear friends! You can finally wishlist GRAVELORD! The Steam page is up and running. https://store.steampowered.com/app/1823990 Thank you!
Hi, fellow dungeon crawlers!
We've been silent for a long time, but it's about to change! We will finally announce a new game soon!
If you want to follow our road to the announcement, building up to the release, the best way is to subscribe to our NEWSLETTER!
You will get access to newest posts about gameplay and other juicy stuff one week early before they go public.
Check the posts we've posted so far:
- Comic Book Part 1
- Comic Book Part 2
- FPS Movement
- Combat Preview
Thank you!
What's next for Fatbot Games?
Vaporum: Lockdown, prequel to critically acclaimed Vaporum, is out now!
Get it here on Steam and also be sure to check out the Vaporum Loyalty Bundle!
https://store.steampowered.com/app/1161880/Vaporum_Lockdown/
For a tiny indie team such as ours, its a great privilege to be able to release our second game. Were super grateful for all of you, the fans who supported us throughout the development of this game. We hope you will enjoy this labor of sweat & tears, but also much love!
What started as an idea for a datadisk that would bring a few new levels and maybe 1 or 2 new minor features, has grown into a fully fledged standalone game that is as big as the original game, if not bigger.
Lockdown brings many improvements on almost everything that made Vaporum good, plus a host of new features and quality of life upgrades.
Just to name a few:
Hey, fellow dungeoneers!
I hope youre healthy and safe, following the instructions to protect yourself and the others in these troubled times. A big shout-out to everyone whos fighting the disease or helping to overcome the whole situation!
Each member of our little studio works from home now, and despite it being a lot less effective and slower, we still tirelessly work for Vaporum: Lockdown to be the title that youll love. Today, Id like to talk about how we want to tackle the difficulty and categorization of puzzles, based on your feedback from the original game.
Some of you welcomed the hardcore challenge of the tougher puzzles, but the rest mostly preferred and enjoyed the other mechanics so typical for the genre, not so much puzzles. Its a big challenge to please both crowds without making it all just meh, while still keeping the game balanced and consistent.
Thanks to some new puzzle-making mechanics we added to Lockdown, we came up with quite some elaborate, tough, and varied puzzles over time. We sorted these puzzles according to the feedback gathered in a few rounds of internal playtesting, giving us a good idea on the order in which they should appear in the game, graduating in difficulty.
(A partial view of our puzzle prototyping scene. Puzzles Puzzles everywhere!)
But, a few questions popped up right here. What would be the difficulty ceiling for the puzzles? How many should we put in the whole game? If hard optional puzzles provide hefty rewards for beating them, how do we prevent casual players feeling left out and weaker for skipping them? And at the same time, how do we keep it challenging and rewarding enough for the so-called puzzle heads :) among you?
We came up with a solution. Enter the Supreme Puzzles Floor! The toughest, most hardcore puzzles will reside in a special, separate floor in the tower, having a bit of lore tied to them to make it interesting. Each puzzle will be locked by a special key. You will need to find these keys, scattered across the game (mostly in secrets), to gain access to the supreme puzzles.
(An excerpt from the floors cross section map that is being implemented in the game.)
Although we decided to make all these puzzles 100% optional, there still was a problem. How would these tough puzzles reward players who make the effort to crack them? Maybe put in some of the best unique items? But if we do that, will it be fair to casual players who will likely not even want to touch the supreme floor at all? Because thats a sure-fire way to force them to tackle the puzzles anyway; its something that they really dont want to do, but probably will out of fear of missing out! And that was against our original intention.
After some thought, we came up with a solution. We will not separate players by rewarding them with different loot, but by rewarding them with achievements / trophies!
Casual players dont usually hunt for every single last achievement; theyre much more interested in exploration, progress, and story. So they should not feel like theyre missing out on anything essential. On the other hand, people who crave to achieve everything the game has to offer also tend to put in a lot more effort, achievements themselves being the reward. We believe beating these demanding puzzles and getting achievements for them will be adequate in itself.
As some of you might know, we held a Level Design Contest some months ago. The goal was to create an independent level of up to 2020 tiles in size. The winning design, made by Lukas Kusnier, is actually a rather large & tough puzzle, and so we decided to include it in the Supreme Puzzle Floor.
We hope we will please both camps this way, giving you hard puzzles to beat, if youre up to the challenge, but without making it too tedious for those who dont necessarily enjoy them.
Wed love to hear your thoughts! Is there something we havent quite thought of? Do you have ideas on how to make it better? Feel free to comment here on social media or drop us an e-mail at support@fatbot-games.com!
Thank you!
Tibor
Check out our new short webcomic! A small story snippet from the history of the Arx Vaporum, its universe and protagonists! Be sure to leave some feedback and don't forget to wishlist Vaporum: Lockdown on Steam!
First of all, we'd like to thank you all for your continuous support! We really appreciate every bit of it! The first reason for postponing the release is quite typical for gamedev. Even though we originally planned to make something smaller, we think that you, our community, deserve a little more than just a short "level pack". The project has grown into a fully fledged, standalone game that expands on everything that made Vaporum good, and also brings a lot of new, fresh ideas. Since we're a small team of enthusiasts, the desire to enrich and "fatten" the experience has won over releasing it too early without a lot of "meat". On the other hand, of course, such a decision costs time. You can be certain of one thing though -- we will use all this added time to make sure the game is as fun and enjoyable to play as we can make it! The second, more sinister reason is obvious, currently affecting the lives of all people around the world. The SARS-CoV-2 virus, causing an infectious disease, has already hit our country as well. Since Friday 13, our game studio has been on "lockdown". Yes, we're well aware of the irony in the game's name and the date, and we also feel quite cringy about what takes place in the planned storyline of Vaporum: Lockdown and what is taking place in the world right now. It's quite eerie. By lockdown, we mean that all team members now work from home. This is quite ineffective and slow compared to being together in the studio and being able to discuss things live, face to face. We also want to express a great deal of respect and gratitude to people who make extra selfless effort to help the infected and prevent the spread of the disease, every day. We'd also like to appeal to you to be responsible and follow the directions of your local health organizations. Dont forget to wishlist Vaporum: Lockdown and share the information we post. That's the best you can do to help us. Thank you for your support! On behalf of the whole team: Tibor Repta (Co-founder) & Matej Zajaik (Co-founder)
Wishlist Vaporum: Lockdown on Steam
https://steamcommunity.com/app/1161880
Visit the damp pits and gloomy tunnels of the sewage system of the Arx Vaporum in a new batch of screenshots from Vaporum: Lockdown.
https://store.steampowered.com/app/1161880/
Here are some new visuals from the new levels in Vaporum: Lockdown. Gaze upon the dark technical corridors of Arx Vaporum and dont forget to wishlist it on Steam now!
https://store.steampowered.com/app/1161880/Vaporum_Lockdown/
Hey there, everyone! By the end of last year, we announced a level design contest, giving you guys a chance for your ideas to get into our upcoming game Vaporum: Lockdown, a prequel to Vaporum. The author of the winning submission is Luk Kunier. Congratulations! From all the submissions weve received, his design clearly stands out, in both visual & textual presentation and the core idea it revolves around. The clever combination of existing mechanics and interactive elements makes it an ideal candidate as a part of our special level in Lockdown. You will find a special floor filled with the toughest puzzles and unique rewards. All these will be purely optional, so if you dont feel like it, you can skip them altogether. Luk will: - Have his puzzle included in Vaporum: Lockdown. - Be credited in Vaporum: Lockdown. - Receive a signed Vaporum Signature Edition for the Nintendo Switch. - Receive a key for Vaporum: Lockdown for the platform of his choice. We are very happy to be able to include at least some of the communitys ideas directly into our upcoming game! Were also happy to continually receive support and feedback from you guys. Thank you! https://store.steampowered.com/app/1161880/
Hey there, fellow crawlers!
We have a small Christmas present for you, a glimpse into an area you will get to explore in Vaporum: Lockdown.
We know were a little quiet, but thats because we are tirelessly working on the prequel. More specifically, building individual levels, iterating on puzzles, and tuning combat zones for the best possible fun experience. Take a look at one of the levels (and their inhabitants) that was supposed to serve the whole tower with food, the Hydroponics Lab.
One of the very first endeavors of the Arx should be to establish permanent food independence. Based on the Supreme Bureaus Security Regulation for Scientific Research in Long-Term Isolation, commissary Rowan Rogers (#241191) has issued an order to build a hydroponic bay in one of the first finished parts of the tower. Representatives of the Research Board hope that the installation will not only secure basic food supply for the scientists, but also allow to observe and research the interaction between the new substance and known flora.
Memo Scientific Research Board (21. 4. 116 SBR)
As you know from our annoucement, we're working on Vaporum: Lockdown (a prequel to Vaporum), due to release in 2020. The community has received Vaporum very well, but has also given us a lot of suggestions on how to improve the game, or even add original situations and gameplay elements. Based on that, we decided to call upon you, Vaporum and dungeon crawler fans, to join forces in the creative process in making Vaporum: Lockdown!
We're announcing the Lockdown Level Design Contest!
The goal:
Today's Deal: Save 50% on Vaporum!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Monday 11/18 at 10AM Pacific Time
Hey, guys!
We are excited and proud to announce our new game in the making!
Vaporum: Lockdown is a prequel to our first game Vaporum and it's coming out in early 2020, and will be available on Windows, Mac, Linux, Nintendo Switch, PlayStation 4, and Xbox One.
[previewyoutube=VzSjJWEtACw;full][/previewyoutube]
https://store.steampowered.com/app/1161880/Vaporum_Lockdown/
The game expands on everything that made the first game good, including more menacing enemy types, broadened skill trees, new gadgets, plenty of new unique items, and original puzzles and mechanics.
Vaporum: Lockdown follows the story of Lisa Teller, a teleport operator & scientist, who struggles to survive the aftermath of a terrible event.
You will encounter even nastier enemies with unique strengths and attack patterns. To beat them, you will have to employ a broad array of weapons, gadgets, upgrades, and smart tactics.
Fortunately, theres plenty of new powerful toys to play with. Brand new weapon types, each with a specific use, many new unique weapons, synergistic armor pieces, gadgets that allow you to raise your own army of underlings or to manipulate the battlefield, boosters, and more.
Prepare to solve new kinds of puzzles and hazards, using new interactive elements, which will test both your wits and reflexes. The overall storyline will have you piecing together a solution to the main obstacle, where the individual pieces are spread over several levels. You will learn a lot more about the world and its inhabitants through voiced dialogs, phonodiaries, and written notes.
Dont forget to add the game to your Wishlist and SIGN UP for our newsletter to follow the development and all the news!
Stay tuned for more info!
Hey, guys!
Our company has a brand new official website! Check out what's going on in our studio and what you can expect from us in the near future. Including our next project from the Vaporum universe!
Thank you for your support!
Hey, guys!
We picked another bit of lore from the world of Vaporum, a piece of newspapers that dates 95 years after the last entry. In the article, the Supreme Bureau celebrates a hundred years of existence and iron rule over most of the known world.
Hey, guys!
Win a Signature Edition copy of Vaporum and a fantastic steampunk customised Nintendo Switch to play it on HERE!
Enjoy! :)
Vaporum is on a pre-order sale right now on Nintendo Switch and Xbox One (20% discount)!
For those of you who want to play Vaporum on the consoles, or maybe tell your console-only friends about it, now is the time!
You can pre-order the XB1 version here.
You can pre-order the Switch version here.
Physical, boxed versions are also available now for Nintendo Switch:
Standard Edition for 34.99
Signature Edition for 49.99
Here's the official release timeline for Vaporum on each console:
Hey, guys!
It's hard these days to get through to our existing and potential future fans. Let's build a closer relationship!
SIGN UP for our newsletter to receive direct exclusive content and news about our company right in your inbox! We'll send you first-hand information on our upcoming dungeon crawler in development and even some exclusive content (soundtracks, concept art, screenshots, etc.) before the official channels.
Thank you!
Hey, guys!
We finally smashed the bug that caused some of you not to get the Loremaster achievement even when you found every single note and phonodiary in the game. It can only happen in pretty rare circumstances, so that's why most people who found all notes got the achievement, and why we were unable to find the culprit for so long.
It's a Steam-only fix, so there is no patch.
To unlock the achievement, you need to read (or re-read) these two notes:
- Agatha Chertsey, Sophie's Big Friend.
- Unknown, Teleportation Test Subject #42.
If you already read them in your playthrough, you will have to play again and re-read them, unfortunately. Loading an autosave from the beginning of level 10 (Arx Vaporum) should suffice though.
Enjoy! :)
Hey, guys!
Patch time! A big one this time!
We've been silent for a long time now because we've been hard at work on porting Vaporum to Xbox One, PS4, and Switch. As that work is mostly done, we were able to put our attention back to the desktop version again.
Apart from smaller bugfixes that we found ourselves or that you guys reported to us, there is a whole host of optimizations and improvements going in with this patch.
For the game to work on the consoles at our expected standards, we had to dive deep under the hood and optimize lots of stuff. While some of these changes are specific to specific console targets, most are universal and will bring performance benefits to desktop targets as well. As a result, the game should perform better on any hardware, on any OS, and takes about 40% less space on your disk.
As always, we've been listening to all the feedback on our forums, and so we added new game options you guys asked for, and fixed issues you reported to us.
Here's the full list of changes:
Today, we bring you another piece from the world Vaporum takes place in. It's about how the Supreme Bureau strengthened its position five years after usurping power over the Great Island Union.
The world of Vaporum is not only comprised of the mysterious tower somewhere in the middle of an ocean. The Arx Vaporum (the Tower) is just one part of a larger world, and various bits and hints on this world lie hidden in the towers depths, in the form of readable notes and audio phonodiaries, waiting to be found by the players.
In an unexplained way, we just received a scrap book filled with snippets of newspapers from that world. Maybe a teleportation system malfunction?! Theres no explanation of that in the snippets. However, thanks to them, we can take a peek into this world. A world ruled by a strictly bureaucratic, science-powered government of the Supreme Bureau. The oldest snippet comes from almost 120 years before the events of Vaporum, from the time when the Supreme Bureau just assumed power.
Hey, guys! Just a small patch for Linux only this time. Some controllers on Linux could crash the game, as reported here. This is a Unity bug, which we can't fix ourselves, but we created a workaround. If you happen to have such a controller, the game will not crash anymore, but if you wish to use the controller, you will have to change one setting by hand. The game should warn you about the issue on start. If so, go to the Vaporum/Settings/GameSettings.yaml file and change the ControllerType to either XboxOne or PS4, according to your preferences. The controller should work as expected. In case you want to know, the valid values for the setting are: - None: Disables the controller support. - Autodetect: The game will try to detect what controller type you have. This is the default setting. - XboxOne: Enables the Xbox One & Xbox 360 controller support and scheme. - PS4: Enables the PlayStation 4 controller support and scheme. Note: The XboxOne and PS4 settings should work fine with most other controllers. Enjoy! :)
TLDR:
- Vaporum has been out for a year!
- -40% week-long sale (starting today at 19:00 CET) here on Steam.
- We're releasing an early prototype of Vaporum from late 2014 (Windows only). Download here!
- We're working on a prequel to Vaporum!
- Thank you all for the support!
Hey guys, we have another update for you today!
Vaporum now natively supports controllers, so you can enjoy the game from the comfort of your couch. And we also squashed some nasty bugs still roaming the tower of Vaporum.
Patch Notes:
- Added controller support.
- Fixed: When you quit to the main menu while the automap is out of order, it will remain so even when you start a new game.
- Fixed: The unique sword Lithe Blade's burning effect (DOT) does not deal damage to other nearby enemies.
- Fixed: Return damage from some shields and the Heavy Rig resets the behavior of an enemy affected by the Manipulator gadget. This is inconvenient, as sometimes the enemy resets right after you use the Manipulator on it.
- Fixed: Some specific values of FOV (graphical setting) can cause visual glitches when being pulled by a Magnet Golem.
Enjoy! :)
Hey guys, we have a big update for you today!
Vaporum is now available on Mac! We have also added a few game tips to clarify some game mechanics and fixed quite a few bugs.
Patch Notes:
Hey guys and gals!
We have started our Discord server and you are welcome there to discuss our game Vaporum, possible future games from Fatbot Games, but also dungeon crawlers and games in general!
Click here to join!
Hey, guys!
We're excited to let you know that Vaporum won two awards at the Slovak Game of the Year 2017 event, for the Best Game Design and Best Debut Game. We want to thank all our fans, the event organizers and judges. We also hope to bring you more enjoyable games in the future!
Thank you!
Hey guys! Another small patch that fixes a major issue with the free camera look on Linux and some other minor issues on both platforms. Have fun! :)
Hey guys! We had to roll back the controller support, as we found issues with it in the current form. We will put it back into the game when it's 100% done. We're sorry for the confusion!
Hey guys! Just a miniscule patch, fixing a few minor issues and a rare crash we bumped into. Happy gaming! :) EDIT: By accident, this patch also includes official controller support, which we planned to add in a future patch. We did not intend to release it now, as it's not quite finished and 100% bug-free yet, but we'll let it fly. So, enjoy that too! We will update it in the future for sure.
Hey guys!
TLDR: Would you be so kind and write an honest review of Vaporum here on Steam? This would help us a lot and would be very appreciated!
First we’d like to thank you for being such a supportive and helpful community of fans! We are receiving a lot of great feedback on Vaporum and we really appreciate it!
However, one of the things you keep mentioning is that you have stumbled upon our game accidentally and not in the usual way you tend to find out about your favorite genre of games.
We want to change that!
As a first step, we’d like to ask you for a review. If you have played Vaporum, would you be so kind and leave an honest review about your experience with our game? Even a short, informative review representing your opinion is plenty enough!
It would be a great way for us to find out about your opinions and expectations from a game like Vaporum. And it would also help make other potential players more aware of the game and its qualities, to help boost the sales in order for us to be able to work on another title.
Please, write a review about Vaporum here on Steam and support us in our quest to make more quality games in the future!
Thank you!
Yours sincerely,
Fatbot Games
Hey guys!
We have teamed up with fellow grid-based dungeon crawlers released in recent times to create a bundle! It's a "complete the set" bundle, which means that you will only pay for the games you don't own yet, and all that at a 25% discount (cumulative with any discounts the games may be currently running).
If you're missing some of the other awesome crawlers out there, or you're still deciding on getting Vaporum itself, this is a great opportunity!
Check the bundle here: http://store.steampowered.com/bundle/6808/Gridbased_Crawling_Bundle/
Happy crawling! :)
Hey guys! Thanks to the official support from Steam, we've finally resolved the issues with "invalid platform" and crashing on Windows that some of you have been experiencing! If your game had any update of any size in the last few weeks, you can ignore it, we didn't update anything; it was just related to these issues. To make sure Vaporum works again, follow these steps: - Start Steam. - Uninstall Vaporum. - Quit Steam. - Delete the Vaporum folder inside your Steam folder (typically C:Program FilesSteamsteamappscommonVaporum). - Start Steam again. - Install Vaporum. It should now work without any hiccups. We're very sorry for the inconvenience this has caused you! Thank you for your patience and enjoy! :)
Hey guys! In the last few days, we've been having issues with uploading Windows updates to Steam, resulting in a messed up Windows build of the game. We've contacted the Steam support to help us fix the problems. In the meantime, if your game crashes soon after start, there's a workaround: You need to locate your Steam folder and delete the two following folders: 1: SteamsteamappscommonVaporumVaporumGame_DataMonox86_64 2: SteamsteamappscommonVaporumVaporumGame_DataPluginsx86_64 The game should then work normally. If you bump into any kind of error regarding running the game on Windows, please let us know. We apologize for any inconvenience and thank you for your patience!
Hey guys! Just a tiny patch with a few important fixes. Read more on our website: http://www.vaporum-game.com/2018/03/01/patch-7-01-03-2018/ Enjoy! :)
Hey guys!
We are rolling out a new patch with a new language, few bug-fixes, and some small tweaks based on your feedback. Yeah, and one tiny detail: Linux!
Read the full post on our website for more details!
Enjoy! :)
Hey guys!
We would never guess to what extreme corners of the world our game could get to, but Vaporum is in fact played even at the North Pole! We bring you an interview with Mateusz, a member of the Svalbard polar station, about his work there, his life, and his passion for gaming.
Read it all here!
If you have played Vaporum at an unusual place, or you have a pretty extraordinary job, tell us about it, we'd like to know! :)
Hey guys!
As promised, we are rolling out a new patch on this important date in the dungeon crawl community — the 30th anniversary of Dungeon Master release. And it’s packed with new features!
Summary:
Hey guys!
We recently announced a giveaway of keys for Vaporum on Steam and GOG. We’ve received 157 answers, and what’s interesting is that the vast majority of you (89%) was right! You guys obviously know your stuff!
Saint Nicholas Day Giveaway!
Do you want to get a free Steam or GOG key for Vaporum? Then find the right answer to our riddle!
We have a juicy update coming up — and you have to guess the date it’s going online! A little hint: it is the 30th release anniversary of a very important game in the dungeon crawl genre!
Email us the correct date here giveaway@fatbot-games.com until 9AM CET of the 8th of December and we will pick 10 of you by lot. These fortunate individuals will get a free Steam or GOG Key for Vaporum!
Thank you for your support, and enjoy! :)
Hey guys! Just a quick little update. We made a short video for the Accessibility Update, explaining the new gameplay mode, Stop Time Mode, and its potential use. Watch it here! Enjoy! :)
Hey guys!
We just uploaded a new patch with a new gameplay mode (Stop Time Mode) and some other improvements. Read about it all on our blogsite here!
Thank you for your continued support! Enjoy!
Hey guys!
Nominate Vaporum for the Steam Awards in any category you see fitting!
Thank you! :)
Hey guys! We rolled out a small patch yesterday, with a few fixes and improvements. Read on on our blogsite! Enjoy! :)
Hey guys! Just a small update. We just added Vaporum trading cards here on Steam. Happy hunting & collecting! Here's the all-time favorite of most players to get a taste!
Hey guys!
We know it took a lot more time than it should have, for which we are sorry, but it's finally here! In today's patch (Patch #2), we bring you 9 new languages, ability to add your own localization files, and more changes / improvements.
Read the full article on our blogsite!
Hey guys! Some time ago, we put up a survey to learn what you think about Vaporum's difficulty. Today, we want to share the results with you. Read about it on our blogsite!
Thank you for taking part in it!
Hey guys! We're very sorry for the bug introduced with Patch #1. We just uploaded a new build and the game should run fine again! Thanks for your patience!
Hey guys! We just uploaded a patch, adding some requested game options, slight difficulty balancing, and bugfixing. Enjoy!
Hey guys and gals!
We're thinking of expanding the game's RPG features by adding a new rig (4th) and a new circuit (10th).
We have some ideas, but because you've shown interest and provided us with great feedback on many issues so far, we'd like you to take part in designing these features! We will choose & mix & match the best design(s) and add them to the game in one of the following patches, along with adding the authors' names to the credits.
The new rig should provide something unique to allow for a new playstyle, something interesting. Re-using some of the mechanics already in the game might work well, but perhaps a new, refreshing mechanic would be more interesting. I'm pretty sure you can come up with crazy & compelling ideas, unlike us for whom it's hard to think outside the box after 2 years of development. :)
The new circuit (skill tree) should add depth and allow the player to improve their build in a unique way. There should be little to no overlapping bonuses with other circuits already in the game. Each circuit has 3 passive skills: one unlocked automatically at rank 3, and then you choose one out of two at rank 5. These can be anything, on-hit effects, triggerable effects, large stat boosters... imagination is the limit!
Also, share this among your friends! You never know who comes up with a genius idea, no matter if they play Vaporum or not! :)
Looking forward to your ideas!
Hey guys! We're doing a game difficulty balance pass and we're interested in YOUR experience with the game. Here's a quick survey so we have a better picture of what you like / dislike about the game. We appreciate any feedback you give us. Thank you! Show me the survey!
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