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Vaporum 1-Year Anniversary
Time flies. It's been a year since we launched the debut game of our small studio -- Vaporum. We've managed to do quite a lot during this time. The game has won several awards: Best Graphics at Game Access 2017, Best Game Design and Best Debut at Slovak Game of the Year 2017. It's doing good in terms of ratings, with 90% here on Steam, 4.5/5 on GOG, and 78 points on Metacritics. It's been localized into 11 languages and ported to both Linux and Mac. And currently, we're working on ports for Xbox One, PS4, and Switch. We've released 12 updates, including the extensive Accessibility Update, which was our attempt to make the game a lot more accessible to people with disabilities. One of the major parts of the update was the Stop Time Mode, mostly aimed at players who found the combat and the timed puzzles too hectic, or outright impossible due to a physical disability. In another big update, we enhanced the RPG system with a new exo-rig and three new circuits. This greatly increased the number of possible combinations of rigs and circuits, which allowed our players to replay the game with fresh ideas on how to build the character. We're quite proud of the game and we're very happy players receive it so well. It's a great feeling of satisfaction when the game is well received by the people for whom you're making it. The journey to releasing Vaporum was not easy, and that's why this anniversary is not only a celebration of the release, but also the path to it.
On this occasion, we decided to run a **-40% week-long sale** (starting today at 19:00 CET) here on Steam, and also release an early game prototype that we used in our search for funding for full development. The prototype represents a single level, showing our rough vision of how the game could work, what types of gameplay situations the player was to experience, and the general atmosphere. Download here! The prototype also served to see if the mechanics the game was built on worked or not. A small group of about 8 friends and relatives, quite spread all across the spectrum of gaming genres, focus-tested the game and gave us lots of invaluable feedback on things that weren't working, but also gave us a signal that the game had good potential. Of course, the prototype is buggy and rough around the edges, and should be taken with a grain of salt. Multiple systems are provisional (RPG, AI, etc...), implemented only up to a state of being able to present our vision. Therefore, we don't guarantee anything; it very well may not even run on your machine. It's not a full game or a demo. Please take the prototype as is. It's just a curiosity from the history of development of Vaporum, for you, the fans.
It's you, our players and fans who we make games for. We'd like to thank all of you for all the support you've given us. We'd also like to announce that we're working on a game that will bring you back into the depths of Arx Vaporum, this time with a different protagonist, new levels and toys to play with, and a few new nasty enemies. ;) PS: Feel free to tell us what you think about Vaporum, either by writing a review on Steam, joining our Discord server, or by following us on Twitter or Facebook.
[ 2018-09-28 10:55:55 CET ] [ Original post ]
TLDR:
- Vaporum has been out for a year!
- -40% week-long sale (starting today at 19:00 CET) here on Steam.
- We're releasing an early prototype of Vaporum from late 2014 (Windows only). Download here!
- We're working on a prequel to Vaporum!
- Thank you all for the support!
One Year of Vaporum
Time flies. It's been a year since we launched the debut game of our small studio -- Vaporum. We've managed to do quite a lot during this time. The game has won several awards: Best Graphics at Game Access 2017, Best Game Design and Best Debut at Slovak Game of the Year 2017. It's doing good in terms of ratings, with 90% here on Steam, 4.5/5 on GOG, and 78 points on Metacritics. It's been localized into 11 languages and ported to both Linux and Mac. And currently, we're working on ports for Xbox One, PS4, and Switch. We've released 12 updates, including the extensive Accessibility Update, which was our attempt to make the game a lot more accessible to people with disabilities. One of the major parts of the update was the Stop Time Mode, mostly aimed at players who found the combat and the timed puzzles too hectic, or outright impossible due to a physical disability. In another big update, we enhanced the RPG system with a new exo-rig and three new circuits. This greatly increased the number of possible combinations of rigs and circuits, which allowed our players to replay the game with fresh ideas on how to build the character. We're quite proud of the game and we're very happy players receive it so well. It's a great feeling of satisfaction when the game is well received by the people for whom you're making it. The journey to releasing Vaporum was not easy, and that's why this anniversary is not only a celebration of the release, but also the path to it.
Sale & Prototype
On this occasion, we decided to run a **-40% week-long sale** (starting today at 19:00 CET) here on Steam, and also release an early game prototype that we used in our search for funding for full development. The prototype represents a single level, showing our rough vision of how the game could work, what types of gameplay situations the player was to experience, and the general atmosphere. Download here! The prototype also served to see if the mechanics the game was built on worked or not. A small group of about 8 friends and relatives, quite spread all across the spectrum of gaming genres, focus-tested the game and gave us lots of invaluable feedback on things that weren't working, but also gave us a signal that the game had good potential. Of course, the prototype is buggy and rough around the edges, and should be taken with a grain of salt. Multiple systems are provisional (RPG, AI, etc...), implemented only up to a state of being able to present our vision. Therefore, we don't guarantee anything; it very well may not even run on your machine. It's not a full game or a demo. Please take the prototype as is. It's just a curiosity from the history of development of Vaporum, for you, the fans.
Next Game
It's you, our players and fans who we make games for. We'd like to thank all of you for all the support you've given us. We'd also like to announce that we're working on a game that will bring you back into the depths of Arx Vaporum, this time with a different protagonist, new levels and toys to play with, and a few new nasty enemies. ;) PS: Feel free to tell us what you think about Vaporum, either by writing a review on Steam, joining our Discord server, or by following us on Twitter or Facebook.
[ 2018-09-28 10:55:55 CET ] [ Original post ]
Vaporum
Fatbot Games, s. r. o.
Developer
Fatbot Games, s. r. o.
Publisher
2017-09-28
Release
Game News Posts:
55
🎹🖱️Keyboard + Mouse
Very Positive
(890 reviews)
The Game includes VR Support
Public Linux Depots:
- Vaporum Retail Linux [5.36 G]
- Vaporum Press & Betatesting [4.96 G]
Vaporum is a grid-based, single-player & single-character dungeon crawler RPG seen from the first person perspective in an original steampunk setting. Inspired by old-school games like Dungeon Master I and II, the Eye of the Beholder series, and the most recent Legend of Grimrock I and II. Stranded in the middle of an ocean, in front of a gigantic tower, the hero has to find out what the place is, what happened there, and most importantly, who he is.
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Combat takes place in real time. Each enemy has a distinctive set of strengths and weaknesses so you have to employ different tactics to beat each one. Weapon types have each a set of unique bonuses and behaviors which adds more depth and thought when choosing what weapons to equip.
You will find many types of gadgets: direct attacks, area attacks, offensive & defensive buffs... These gadgets are powerful, but some enemies are immune to certain types of attacks, so you will have to figure out the best way to deal with every encounter the game throws at you.
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Solve intriguing puzzles and level-wide objectives where you have to use both your wits and reflexes. While most puzzles and riddles are contained in a single room, progression objectives can span an entire level or even multiple levels.
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Instead of increasing the abilities of your human character, you will improve an exoskeleton rig you wear. The game combines a "you are what you wear" aspect with a long-term development of your exo-rig. The gadget-based system allows you change your loadout of gadgets at any time, giving you a great deal of flexibility to deal with various situations. On the other hand, as you progress, you get to unlock useful circuits on your exo-rig, gaining significant permanent attribute bonuses and passive skills.
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Stranded on a small islet in the middle of an ocean, you enter a gigantic mechanical tower. Nothing makes sense to you, but it is all strangely familiar...
If you want to get into the backstory and uncover the mysteries of the tower, you can delve right into it by reading all the notes you can find. Don't worry, though, you can safely ignore all the text. All major story points are narrated by the main characters and they are fully voiced!
There are many optional areas in the game that you can choose to explore. They usually present some form of additional challenge, but come with a reward too! The tower is riddled with secret passages that contain unique items and notes of its inhabitants, giving you an insight into their lives and events that precede your arrival.
- First person real-time combat
- Puzzles and level-wide objectives
- Gadget-based RPG system
- Lots of exploration, loot, and character customization
- Mysterious storyline filled with secrets
- Fully voiced main characters
- Immersive steampunk setting
Combat takes place in real time. Each enemy has a distinctive set of strengths and weaknesses so you have to employ different tactics to beat each one. Weapon types have each a set of unique bonuses and behaviors which adds more depth and thought when choosing what weapons to equip.
You will find many types of gadgets: direct attacks, area attacks, offensive & defensive buffs... These gadgets are powerful, but some enemies are immune to certain types of attacks, so you will have to figure out the best way to deal with every encounter the game throws at you.
Solve intriguing puzzles and level-wide objectives where you have to use both your wits and reflexes. While most puzzles and riddles are contained in a single room, progression objectives can span an entire level or even multiple levels.
Instead of increasing the abilities of your human character, you will improve an exoskeleton rig you wear. The game combines a "you are what you wear" aspect with a long-term development of your exo-rig. The gadget-based system allows you change your loadout of gadgets at any time, giving you a great deal of flexibility to deal with various situations. On the other hand, as you progress, you get to unlock useful circuits on your exo-rig, gaining significant permanent attribute bonuses and passive skills.
Stranded on a small islet in the middle of an ocean, you enter a gigantic mechanical tower. Nothing makes sense to you, but it is all strangely familiar...
If you want to get into the backstory and uncover the mysteries of the tower, you can delve right into it by reading all the notes you can find. Don't worry, though, you can safely ignore all the text. All major story points are narrated by the main characters and they are fully voiced!
There are many optional areas in the game that you can choose to explore. They usually present some form of additional challenge, but come with a reward too! The tower is riddled with secret passages that contain unique items and notes of its inhabitants, giving you an insight into their lives and events that precede your arrival.
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS
- Processor: 3.0 Ghz AMD Athlon II X4 640Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 5700 series
- OS: Ubuntu 16.04 LTS
- Processor: 3.5 Ghz Intel i5 or AMD equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GeForce GTX 960 2 GB video card or AMD equivalent
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