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Name

 Rise of Industry 

 

Developer

 Dapper Penguin Studios 

 

Publisher

 Kasedo Games 

 

Tags

 Strategy 

 

Simulation 

 

Singleplayer 

Release

 2019-05-02 

 

GameBillet

 24.87 /

 

 

Steam

 € £ $ / % 

 

News

 68 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 53 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/671440 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 50,000 .. 100,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 164  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 176 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Rise of Industry Linux [976.44 M] 


DLC

 Rise of Industry - Supporter Pack 


 Rise of Industry: 2130 




LINUX STREAMERS (2)
couchrebellenchicodoesphd




Planned Improvements for A6 (Alpha 0.6.0)

Hey awesome people!

I've been reading every single line you all write. I am full aware that the game isn't as polished as I'd like it to be, and I'm starving for your feedback to keep quality content flowing.

We shifted all of our efforts to what I think are your main concerns:

1. Linearity in the tech tree
2. Unnecessary micromanagement, especially in the trade routes
3. Lack of information
4. AI aggressiveness and purpose

Let me address them one by one:

1. The current model of the tech tree was an experiment. Didn't want to use the same old "unlocked by the calendar" approach of every single game out there, and made something new. It's a fresh take, but unfortunately ended up less than ideal. Following up on familiar grounds, like RPGs, devised the new tech tree, which you can see and talk about here: http://steamcommunity.com/app/671440/discussions/0/2860219962086861043/

2. This is a big one, and a very difficult one. I honestly thought the game was geared more towards genre fans, but we've had an incredible amount of newcomers, and the whole system is alien for most. Going to completely revamp it from scratch. Really: delete all logistic and building interaction code, rewrite everything again, all with a new approach: automation built with customisation. More details here: http://steamcommunity.com/app/671440/discussions/0/1693788384146827842/

3. Another big one, and we honestly never had enough time to do it, so we are going to take A6's development a bit slower to do it properly. Information is beautiful, so going to create several new panels that help with the budget, knowing how every product behaves in the line (surplus/deficit), and having an overall idea of how the towns behave and want. A mock of how we're redoing the UI with colours, panels and above all: functionality: http://prntscr.com/ikmf45

4. Right now towns explode with industries. Need to limit them a bit in what they do, but A6's marketing opens up many new paths, being able to buy town buildings or even demolish them. One thing that may never change is how the AI works in terms of purpose. More on that here: http://steamcommunity.com/app/671440/discussions/0/2860219962081759050/

And that's pretty much it! The short version is: this game is for your enjoyment, and I need your help to make it as fun and engaging as possible, so keep opening threads and spamming our Discord!

Now, back to coding!


[ 2018-02-28 13:11:01 CET ] [ Original post ]