TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam Image
Planned Improvements for A6 (Alpha 0.6.0)

Hey awesome people! I've been reading every single line you all write. I am full aware that the game isn't as polished as I'd like it to be, and I'm starving for your feedback to keep quality content flowing. We shifted all of our efforts to what I think are your main concerns: 1. Linearity in the tech tree 2. Unnecessary micromanagement, especially in the trade routes 3. Lack of information 4. AI aggressiveness and purpose Let me address them one by one: 1. The current model of the tech tree was an experiment. Didn't want to use the same old "unlocked by the calendar" approach of every single game out there, and made something new. It's a fresh take, but unfortunately ended up less than ideal. Following up on familiar grounds, like RPGs, devised the new tech tree, which you can see and talk about here: http://steamcommunity.com/app/671440/discussions/0/2860219962086861043/ 2. This is a big one, and a very difficult one. I honestly thought the game was geared more towards genre fans, but we've had an incredible amount of newcomers, and the whole system is alien for most. Going to completely revamp it from scratch. Really: delete all logistic and building interaction code, rewrite everything again, all with a new approach: automation built with customisation. More details here: http://steamcommunity.com/app/671440/discussions/0/1693788384146827842/ 3. Another big one, and we honestly never had enough time to do it, so we are going to take A6's development a bit slower to do it properly. Information is beautiful, so going to create several new panels that help with the budget, knowing how every product behaves in the line (surplus/deficit), and having an overall idea of how the towns behave and want. A mock of how we're redoing the UI with colours, panels and above all: functionality: http://prntscr.com/ikmf45 4. Right now towns explode with industries. Need to limit them a bit in what they do, but A6's marketing opens up many new paths, being able to buy town buildings or even demolish them. One thing that may never change is how the AI works in terms of purpose. More on that here: http://steamcommunity.com/app/671440/discussions/0/2860219962081759050/ And that's pretty much it! The short version is: this game is for your enjoyment, and I need your help to make it as fun and engaging as possible, so keep opening threads and spamming our Discord! Now, back to coding!


[ 2018-02-28 12:11:01 CET ] [ Original post ]

Rise of Industry
Dapper Penguin Studios Developer
Kasedo Games Publisher
2019-05-02 Release
GameBillet: 24.87 €
Game News Posts: 68
🎹🖱️Keyboard + Mouse
Mostly Positive (3034 reviews)
The Game includes VR Support
Public Linux Depots:
  • Rise of Industry Linux [976.44 M]
Available DLCs:
  • Rise of Industry - Supporter Pack
  • Rise of Industry: 2130
Rise of Industry is a strategic tycoon game that puts you in the shoes of an early 20th-century industrialist. Build and manage your growing empire in a living, breathing, and procedurally generated world that is constantly evolving and adapting to your playstyle.

As a budding entrepreneur, you will build factories, construct efficient transport lines, move raw materials, produce finished goods, and arrange trade with the world's developing cities, providing them with the resources they need to flourish - for as they grow and prosper, so do you.

Designed with an eye towards both accessibility and depth, Rise of Industry has enough strategic complexity and replayability to satisfy the most experienced fans of the genre, while its simple-to-understand mechanics ensure that new players will love it as well.

Features


  • Experience tailored for every player - Specialise in just trading, production, gathering or any combination and research your way to bigger and better things.
  • Use PR & Marketing to gain favour (or repair damage) with your business partners.
  • Choose from over 100 individual products and manage the manufacturing process from harvesting raw materials all the way to delivering the end product to local stores & townspeople
  • Build and manage a solid transportation network to enable the efficient transfer of goods via plentiful trucks, speedy trains and high capacity airships.
  • Be prepared for fierce competition – Advanced town and city A.I., make for an intelligent and changing game world so you won’t be the only one looking for the best deal.
  • Town personalities – adapt a suitable approach for every town or face their economic backlash.
  • Huge, procedurally generated maps mean that you’ll always have room to expand your empire into whether in testing scenarios or sandbox mode where imagination is your only limit.
  • Be quick to adapt to the current business climate with contracts, random events and quests keeping you on your toes and cash flowing in.
  • Balance environmental impact with productivity, trying to meet your neighbouring town's demands.
  • Ever-changing biomes will present different environmental challenges as you aim to make the most out of the map - Lose potential oil reserves as polluted tundra melts into fields or fertile grassland wilts and dies into arid desert.
  • Ready for global domination? Bend and break your friends into economic submission in multiplayer-mode*
*multiplayer mode coming post release

MINIMAL SETUP
  • OS: Ubuntu 16.04.3 LTS 64 bit
  • Processor: 32nm CPU (7th Gen or newer)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GT 550 or AMD Radeon HD 5000 - Integrated GPUs might not work
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 16.04.3 LTS 64 bit
  • Processor: Intel Core i5-3470. 3.20GHz or AMD FX-6300. 3.5GhzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GT 760 or AMD Radeon R9
  • Storage: 1 GB available space
GAMEBILLET

[ 6045 ]

38.21$ (15%)
1.67$ (16%)
5.25$ (79%)
3.35$ (16%)
4.97$ (17%)
12.71$ (15%)
8.39$ (16%)
21.24$ (15%)
16.52$ (17%)
12.71$ (15%)
17.79$ (11%)
13.34$ (11%)
17.54$ (12%)
12.71$ (15%)
23.47$ (22%)
3.90$ (80%)
34.79$ (13%)
8.47$ (15%)
8.27$ (17%)
13.34$ (11%)
13.77$ (72%)
16.39$ (18%)
1.80$ (91%)
12.45$ (11%)
17.79$ (11%)
4.07$ (18%)
22.24$ (11%)
16.57$ (17%)
16.99$ (15%)
20.65$ (17%)
GAMERSGATE

[ 687 ]

6.25$ (75%)
0.83$ (92%)
4.0$ (60%)
1.05$ (85%)
3.48$ (83%)
12.0$ (70%)
5.4$ (64%)
4.95$ (67%)
3.75$ (75%)
3.75$ (85%)
0.56$ (81%)
7.5$ (70%)
14.99$ (50%)
8.5$ (79%)
3.51$ (73%)
0.94$ (81%)
28.42$ (25%)
33.19$ (17%)
9.99$ (50%)
2.5$ (50%)
0.56$ (81%)
1.32$ (91%)
5.0$ (80%)
5.0$ (75%)
1.58$ (77%)
2.18$ (78%)
4.19$ (30%)
6.25$ (75%)
1.74$ (91%)
1.17$ (90%)

FANATICAL BUNDLES

Time left:

356422 days, 21 hours, 15 minutes


Time left:

9 days, 5 hours, 15 minutes


Time left:

5 days, 5 hours, 15 minutes


Time left:

4 days, 5 hours, 15 minutes


Time left:

11 days, 5 hours, 15 minutes


Time left:

37 days, 4 hours, 15 minutes


Time left:

19 days, 5 hours, 15 minutes


Time left:

22 days, 5 hours, 15 minutes


Time left:

8 days, 5 hours, 15 minutes


Time left:

24 days, 5 hours, 15 minutes


Time left:

32 days, 5 hours, 15 minutes


HUMBLE BUNDLES

Time left:

9 days, 23 hours, 15 minutes


Time left:

12 days, 23 hours, 15 minutes


Time left:

17 days, 22 hours, 15 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE