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Ever dream of running a hub of automotive production? A world-class winery with sweeping vineyard vistas? A sprawling mining operation extracting and refining valuable minerals? Or an aviation enterprise that assembles airplanes that will soar through the skies of an increasingly interconnected world? Get ready to become the USAs next successful CEO! Heres what you can expect from our upcoming industry-building tycoon Set up manufacturing businesses featuring factories, power plants, oil wells, industrial furnaces, chemical works, and farms! Provide the media industry with televisions, cameras, vinyl records, cassettes, computers, and video game consoles. Get distilleries and breweries up and running to create drinks such as vodka, whiskey and beer. Churn out candy, toys, dyes, batteries and so much more. Build labs and set research strategies to help you acquire new technologies that will broaden your horizons and improve your production chains. Navigate the world of import and export to maximize your profits, sourcing key materials for manufacturing, or sell your products globally. Satisfy your board of directors by keeping your profit margins high and completing goals to ensure further investment. Dont worry, youre not alone out there hire integral executives to expand your business and increase efficiency. Your social connections are vital to stay on top youll need to know the right people and stay on their good side. Network with CEOs of other companies to trade in materials and finished products, and get introductions to their powerful friends in the industry. Invest in the local town to keep your workers happy and ensure a strong relationship with the local government. Your success depends on every connection you make! Local deals are just the beginning! To earn the big bucks youll need to spread your wings and secure huge deals gaining access to the global market. The world is your oyster! There's never been a more exciting time to be an industrialist! Stay tuned for more updates, sneak peeks, and exclusive content over on the website, our socials and [https://discord.gg/8DmzWKTb7X]Discord channel. Dont forget to wishlist the game and get ready to fulfill your American dream!
Hello everyone! In my last post back in February I hinted at the new game that we are currently working on at Dapper Penguin Studios, and am now pleased to reveal that Recipe for Disaster will be releasing via early access in Q3 2021! Recipe for Disaster is a restaurant management sim with a devious social twist. Contend with wilful staff, questionable cooking skills, demanding customers, and unreliable suppliers as you embark on a culinary misadventure to become the ultimate head chef! If this wasnt news enough, you will also be able to play a demo version of Recipe for Disaster during the upcoming Steam Next Fest which takes place 16 - 22 June 2021! Check out our demo preview to see whats in store: [previewyoutube=PiVFdtSrdh8;full][/previewyoutube] In the demo youll get the keys to your very first restaurant as you build from the ground up, design a menu, hire staff and get ready to tackle any kitchen calamities which might come your way! Dont think well make it easy for you though. Players will have to balance staff mood swings, deal with demanding customers, and battle negative reviews - all whilst making sure your restaurant is the best in town! So fire up the ovens and don your aprons, and dont forget to wishlist the game and follow us on Twitter (@RFDgame). The support really is appreciated! We cant wait to see what you can cook up in the kitchen... Alex Mochi Founder & Lead Designer - Dapper Penguin Studios
Can you believe it? It's been almost 2 years since we released Rise of Industry! Not to mention the years of development and Early Access too. As such, I'd really like to take the time to thank each and every Tycoon for helping us make Rise of Industry what it is today. You put the passion and perseverance into our production lines and truly bring each scenario and map to life. Not only that, but now it's been out for close to 2 years, I'd like your feedback! So send it to me either in the comments below or to us on Discord via the link in the comments. I'd also appreciate it if you could leave a review, to help us reach & encourage tentative Tycoons across Steam! Till then, myself and the Dapper Penguin team are currently focusing on a new game; a restaurant simulation game with a twist! But I'll have more to reveal soon in 2021. Till then, let me personally thank you once again for playing both our base game and DLC and I do hope you have a profitable Valentine's Day! All the best, Alex
If there's one thing we know about, it's gaining good fortune! So enjoy our ENTIRE Rise of Industry catalogue up to 69% off in the Lunar New Year Sale! This includes: - The base game - 2130 DLC - Soundtracks - Supporter packs! So make 2021 your year for success and purchase before the sale ends on February 15th. Don't forget to share your screenshots with us on Twitter (www.twitter.com/RiseofIndustry), Facebook (www.facebook.com/RiseofIndustry) and Instagram (www.instagram.com/KasedoGames). Did you know we also have a dedicated Discord server too? Join us here (discord.gg/KasedoGames) to gain new player help, share your empires and talk to us, the game's developers. Till then, may your year be green! Alex
Happy New Year, Tycoons!
With such a successful 2020 with both the base game and 2130 DLC celebrating their 1st anniversaries, along with the new Easter Egg product and game-changing patch notes, we thought it fitting to start 2021 off with an industrious bang!
As such, we're proud to introduce our newest and most legendary 2.3 update which will change the way you play Rise of Industry!
Don't believe us? Then come take a look at what it includes:
1. A revamped scenario editor with the option to place towns, resources, shops and more!
No longer will you build with unknown resource or town positionings. Now, you can build your empire quite literally, from the ground up!
Take a look at this map filled with prime money-making resources.
2. We've also performed some routine housekeeping to maintain the game's quality of life including requested bug fixes.
So what are you waiting for! Start up Rise of Industry and prepare yourselves for this new way of empire making.
Be sure to share your new map designs and feedback with us on Discord, Twitter, Facebook and Instagram too (links in the comments).
Till next time,
Alex
What a successful year it's been!
We celebrated the base game and our 2130 DLC's 1st anniversaries and we released a brand new Toy Factory product, along with many successful updates throughout the year too. Our soundtracks were also released on Steam this year and we hosted our very first Reddit and Discord AMAs!
With so much to celebrate, we're unveiling discounts of up to 67% across our catalogue this Steam Winter Sale!
Including:
Base Game - 67%
Supporter Pack - 50%
Soundtrack - 20%
2130 - 50%
2130 Plus - 50%
2130 Soundtrack - 20%
If that wasn't enough, we also have some very industrious plans for 2021! So keep an eye on our Twitter, Facebook and Discord channels in the new year (links in the comments).
Till then, I hope you have a profitable Christmas and a successful new year!
Alex
Fire up your factories, entrepreneurs!
This year, we are proud to announce we are putting ourselves forward for the Labour of Love Steam Game Award for the very first time!
Help vote for us now and let's get our indie game on the Steam stage!
After all, though we released Rise of Industry just over a year ago, we have already had 1 DLC, 2 soundtracks, hundreds of thousands of players, a supporter pack & so much more! Not to mention the brand new Easter Egg toy, regular patches and player-focused game updates throughout the year.
In truth, the reception from you all has been staggering and without you, our game would not be what it is today.
As such, we do hope you'll vote for us till December 1st so that we can get our beloved indie game on the Steam Awards stage!
If you need more convincing, we'll let our immersive art style, animations, music, gameplay and everything else do the talking.
Do let us know in the comments if you voted for us, or share your vote on:
Discord (https://discord.gg/RiseofIndustry)
Twitter (https://www.twitter.com/RiseofIndustry)
Facebook (https://www.facebook.com/RiseofIndustry)
Instagram (https://www.instagram.com/KasedoGames)
Thanks everyone and I really appreciate it!
Your resident penguin,
Alex
As Steam's summer sale begins:
Come pick up a cool RiseofIndustry deal!
All our industrious content, for the very first time, is now up to 65% off!
- Base game - 65% off
- 2130 & 2130 Plus - 40% off
- Soundtracks - 20% off
- Supporter Pack - 50% off!
Come join our Discord server & follow us on Twitter & Facebook too to stay up to date with game announcements, to share your business empire screenshots & more!
Till next time, tycoons!
The time has come, tycoons:
Game Director Alex Mochi is taking to Humble Bundle's subreddit for his very first AMA!
Join him from 5pm-7pm BST today as he:
- Answers your questions about Rise of Industry & 2130
- Gives away 5 base game & 5 DLC keys
- Talks about this month's May Humble choice & more!
Don't forget: to be in with a chance of winning a key, you have to leave a question!
If you cannot make the AMA or wish to ask further questions after it's over, please do join Alex on our Rise of Industry Discord server here.
Till next time, management moguls!
Evening, business empire builders!
Do we have an industrious announcement for you.
As you all know, Rise of Industry's base game is in Humble Bundle's May bundle!
As such:
Game Director Alex Mochi is taking to Humble's subreddit!
Join him at 6 PM CET | 9 AM PT | 5PM BST this Thursday the 21st as he:
- Hosts his very first AMA
- Discusses #RiseofIndustry in May's #Humblechoice
- Gives away 5 base game & 5 #2130 DLC keys!
Read more & join Alex on their subreddit page here.
Don't forget to leave your questions to be in with the chance of winning a key!
Till Thursday, tycoons!
Pause production!
We have an empire-wide anniversary & soundtrack announcement for you all.
Our factories in both 2130 & the base game have been working hard behind the scenes to give you a success-filled solution to all your music needs:
You can now buy the 2130 & base game soundtracks individually on Steam!
Originally accessible simply through the Supporter Packs & on Spotify alone, you can now take the sounds of your success with you wherever you go!
The Base Game
Come listen to all twenty-one original music tracks (plus one exclusive track that didn't make it into the game)...
Priced the same as a cup of coffee, come fire up the soundtrack here & let your entrepreneurial juices flow!
2130 Plus
Don't worry, we haven't forgot the tycoon-worthy tunes from our 2130 DLC!
You can also buy this soundtrack too, with all original tracks, plus one extra special exclusive that wasn't in the game either...
To kick back & listen to "Dusty Progress", "Pump & Burn" & many more, click here.
Do let us know in the comments which one(s) you have purchased & what you think of the exclusive new tracks!
Till tomorrow, Operatives!
I've heard it said that there are 3 types of people in the world. Those who can count & those who cannot! Well now I'm counting on you, tycoons, to join me as I host:
Hey guys, long time no see! How have you all been? Missed speaking with you, so I'm here to show a small addition we put in the game. I know these are difficult times, but what better occasion to stay indoors and make some profit? So here is an industrious update for all you hard-working management moguls. Firstly, I now present to you a brand spanking new Toy Product, available all year round:
What a 2019 it has been! Major updates, an eerie look into the future with our expansion 2130 and of course, heaps of kind words and support from you guys! We've been blown away with how awesome the Rise of Industry community is and the feedback we have had since we launched has enabled us to make the game that you play today! With this in mind, it is once again Steam Awards nomination season. With Rise of Industries continued updates from Early Access to now, we would love to be nominated for the Labor of Love Award! This is where we need your fantastic support once again! Click on the button above, and you will nominate us for this award! We would be honoured to receive any nomination from the thousands of entrepreneurs out there who are looking to make it big, but if you're struggling for which category to choose - nominate Rise of Industry for Labor of Love 2019!
It's here! At long last, the 2130 expansion and the 2.0 megapatch are finally out of the oven, nice and fluffy, ready to be consumed! https://youtu.be/lidjkbFMDek Let's get the marketing blurbs out of the way:
At last, the massive 2.0 patch is now ready for you! Set to be officially released next week, we need to be sure it's stable and fun! For that, we need your help. Please hop on the Experimental branch and give it a go! Note that this is an Experimental build, so translations might not work (still wrapping them up). Everything else should work fine The full log is massive (found later on), but the main features are:
Smallish patch to keep you guys entertained! Can now choose HeadQuarter Specialisations for some product price bonuses! It's not a huge patch as we're busy with Update 2.0 and the 2130 DLC. Stay tuned for more info! Patch 1.4.0:1609 Additions
https://www.youtube.com/watch?v=HCv7quVBQSk
"Man, what is that? Explain!"
Time to break the silence and show you guys what we've been up to!
So, we have been working hard on a big expansion for our beloved game. The idea is that the story of the main game, set in 1930, ended because players overpolluted the world, creating a nuclear winter, killing almost all life on the planet.
Now it's the year 2130. After two centuries, humans managed to recreate their cities, but life is still struggling. Trees and fish are nowhere to be found, and everyone lives in high-density buildings, eating algae and working with robots, scavenging ruins of the old world for resources.
Contrary to the main game, where everything is historically accurate, in 2130 we went crazy with technobabble and future-tech. Creativity was let loose without restraints, just pure, unadulterated fun. Hope you guys enjoy our vision of the future!
Now, all that is the DLC. Even if you don't end up getting it, the game will be updated to version 2.0, which includes a bunch of stuff, like Layouts (like other games' Blueprints, but with added functionalities! Copy/paste entire setups and share them across various saves and even on Steam Workshop), seasons (just visual stuff for now, but pretty cool nonetheless!), The Assistant (a new tutorial system (yes, another one) to guide you from the first steps, all the way to a Prototype), and more!
A build will be shown at Gamescom next week, where the press and others will have the chance to see it live. Of course, some Gifs and insider's info will always be shared on Discord. I just can't keep hiding it from you guys, so come and ask all the questions you want!
Of course, here's a link to the store page so you can wishlist it:
https://store.steampowered.com/app/1139110/Rise_of_Industry_2130/
Now, the press-friendly explanation:
In Rise of Industry: 2130, your idyllic world of profit and loss lay in ruins. Mankinds endless capitalism and destruction of decades gone by has given birth to a dark and desolate new world.
Now you must construct all-new technologically advanced production lines and rebuild your industrial empire in a bleak dystopian future.
Scavenge materials from ruins of former cities, place over 30 new buildings like the offshore algae farms or thorium mines, and move them to market with new maglev trains and cargo dropships.
2.0 Update
The 2130 expansion is released in conjunction with the totally free Update 2.0 for the Rise of Industry base game and expansion. The new update is full of new features, such as Layouts, which allows you to build your ideal production setups and share with the community or replicate them as many times as you like. The introduction of seasons, a new objective-based 'helper' system, 'The Assistant' and a host of improvements and fixes completes the free 2.0 update.
Rise of Industry: 2130 will be available in Q4 2019!
Industrialists! In a constant effort to make the game sleeker and simpler, without losing complexity, we've been pushing and testing some more changes. The main one is that the Truck Depots no longer exist. If you load a map from 1.2.x, you will have to rework your Requests and Destinations. Now al manual destinations from the warehouse use the high capacity trucks (can still be upgraded). This simplifies the system and removes clutter. Hope you like this change and more! As many reports about logistics were about Requests, they have now been removed from the Tutorial, and the whole feature is hidden in the Gameplay Options menu. Please only use them in real necessity. Remember: Requests are not for "A to B", those are Destinations. Requests are for "all of X product here". There should not be multiple requests for the same product, or problems arise if not dealt with properly. Now, focusing on Gamescom. We have been working on something quite massive, and we can't wait to reveal it. But first: next week we'll take a small well-deserved summer break. See you soon! Changelog: https://steamcommunity.com/app/671440/discussions/4/1643168364662918600/ Oh and thanks to TrainyMcTrainFace, we have now a bunch of new Settlement names! Check them out here: https://steamcommunity.com/id/trainlover1998/myworkshopfiles/?appid=671440 PS: if you've been away for long and wonder what happened to the logistics, please check this out: https://steamcommunity.com/games/671440/announcements/detail/1615018964396099180
Whew! After a few weeks of changing mechanics and adding new stuff, can finally launch version 1.2! As you guys know, it's important for me that you all have the best experience possible, so decided to redo the tutorial (now with a lot more text explaining the whys and hows), and doing version 5 of the Logistics. In short:
Ok, been gathering feedback non-stop, and apparently people have two issues: "Tutorial sux" and "logistics sux" (I think these are actual quotes, but who knows). Aaaaanywho, it's important for me that you all have the best experience possible, so decided to redo the tutorial (now with a lot more text explaining the whys and hows), and doing version 5 of the Logistics. In short:
Industrialists! Hello again! Right on, so... release got us thousands of new players (each with their own feedback, reports, thoughts, and so on). Gatherers a lot of this and got to work non stop. After a few weeks of coding, testing and some community members' feedback for testing the beta branches, we can now present to you the official first post-release megapatch! Really hope you guys see this as a step in the right direction for an even more enjoyable experience! Main Features Warehouses can directly supply shops (this can be disabled if you want) Can buyout other entities' permits (and the AI will offer you cash for yours) Warehouses now clearly state if and with what Depots they are connected to Major changes to Logistcs:
Industrialists! Hello! Paid lots of attention to the feedback, and I know you guys are a bit disappointed with how the AI doesn't seem to add much, or how the Logistics keep doing whatever they want, so we've been working non-stop on patch 1.1, and here it is in all its glory. Note that we are not done yet, with more to come. Here are the changes: Main Features Warehouses can directly supply shops (this can be disabled if you want) Can buyout other entities' permits (and the AI will offer you cash for yours) Warehouses now clearly state if and with what Depots they are connected to Major changes to Logistcs:
All the details here, for your maximum enjoyment! https://steamcommunity.com/app/671440/discussions/4/1651043320667542624/
We've made it! Thanks to your unbelievable patience, support & feedback we are proud to say that Rise of Industry is now at full release! It's been a long road (almost 4 years!) and from the whole team behind Rise of Industry, we wanted to say a HUGE thank you for eveything you've done. Without your support, the game wouldn't have made it this far. So truly, thank you. However, that isn't the end of the journey for the Rise of Industry. We promised that we would support the game long after full release and we are staying true to our word. We have lots of plans and additions to come and you'll be able to see them in the not too distant future in version 1.1 and beyond! https://www.youtube.com/watch?v=4wgc7vqcw78 We've been amazed by the feedback and suggestions of the community during the Early Access phase, but it doesn't need to stop there. As already mentioned, we've still got lots planned for post-release content to support the game but you can still tell us what you want adding to the game. Maybe it's a new factory, mechanic, recipe - let us know and if it proves popular, it could end up in the game in the coming months. If you haven't already, why not join our friendly community on Discord and tell us your ideas for post-release content or just how you're getting on in the game. We'd love to hear from you! But now, go have fun! I'll be here in the forums and on Discord! Previous Changelogs: https://steamcommunity.com/app/671440/discussions/4/1651043320649214021/ https://steamcommunity.com/app/671440/discussions/4/1679190184076977764/ https://steamcommunity.com/app/671440/discussions/4/1679190184073552802/
The last patch before release is on the Experimental branch. We are having some issues with the game crashing when you load from the game scene, or go back to the main menu, so we disabled those options until a solution is found. This means that to load a save, you need to exit the game, reload it, and load from the main menu. Sorry about this, we're working as fast as we can for the release. Aside from that, we have a lot of balance changes and polish done for the release. Keep in mind that our work isn't done; there's still a lot of post-release content planned, but right now all we care about is hearing from you. Post your thoughts, complaints, suggestions... everything. I'll be here, listening, waiting. And as usual, the changelog: https://steamcommunity.com/app/671440/discussions/4/1679190184073552802/
Right on, it's been a very long road, full of emotions (3.5 years since the first prototype, a failed kickstarter, a difficult Early Access launch, an extremely positive reception these last few months, and countless obligatory comparisons to OTTD (I still don't get it, but still...). Finally it's coming to an end, at least the big part. Of course, we have a lot of post-release content. Don't think that we're just going to disappear after releasing the 1.0! When we started this trip, I was alone, doing some weird code and design. Working a boring day job, fixing laptops and phone screens. Then started to join with others over the weekends, for a few months, and ended up with a prototype (you can play it here: https://drive.google.com/open?id=0B8CZVIFErUt0ZzNUdDVIM1V6MVE). Won't bore you with the details of my life, I'll make a blog someday in case you want to read about the development. Maybe, hopefully, who knows. Now, you're reading this because you want to know what's the deal with the new patch (A11, introducing competitor AIs, Auctions and PR Events). Well, the short answer is: it's ready! Hop on the Experimental branch and play! Long answer: still need to polish it a bit, and need as much feedback as possible. It's not easy to teach an AI 3 years of mechanics, in just a month. It does weird stuff, and need to see how you react to it. So please, open threads, send me emails, come to Discord, and let me hear you out. Aside from that, going to take a small break this month. Going on a pre-launch trip to have some admittedly well-earned holidays. The original idea was to release the game in February, but I always wanted to add more and more things (curse you, feature creep syndrome!), but the holidays were already booked, so delaying the launch made it difficult to reorganise everything. Going to relax before the full release, to have the batteries charged for all the post-release content, announcements, polish and feedback gathering that will happen! Now, the plan is to release the 2nd of May, but the public branch will remain on A10, and then do the big jump to 1.0 directly (skipping A11). This is because I really want the release to go as smooth as possible, and having the biggest impact we can (coverage, youtube, etc). So please, if you want to help, hop on the A11 patch and let me know what you think, and how we can improve. Well, this was a bit longer than expected. Just wanted to do this announcement by saying a very important thing: thank you. Without you, dear fan and supporter, we wouldn't've come this far. You allowed us to work these years in something we love, leaving behind soulless jobs, and focusing on making this small game a reality; something that we really think you can enjoy (or at least, be entertained by it). We got way more than we ever could've hoped for. So much love and attention, that it's literally bringing tears to my eyes as I'm writing this. Really, from everyone at Dapper Penguin Studios, thank you. Now go play the new patch. I'll be here, listening to your feedback. Stay awesome. PS: patchnotes, cos I know you like them: https://steamcommunity.com/app/671440/discussions/4/1815422173033520728/
Another juicy patch, expanding and perfecting the way traffic is handled. Expect extreme efficiency with the Warehouse Automation! Now we have to focus on A11 (AI competitors). Those backstabbing industrialists won't sharpen their skills on their own! Improvements and Changes
Ok, the experimental patch was shorter than expected. We are now live! Please check the video with all the updates and upgrades. There's a special announcement at the end! https://www.youtube.com/watch?v=c1Uc4s9HOPk&feature=youtu.be Have fun! Changelogs: https://steamcommunity.com/app/671440/discussions/4/3658515990061994265/ https://steamcommunity.com/app/671440/discussions/4/1798529872637621014/
Will keep it short as I know you guys want to just play. Traffic, one-way roads, overpasses, dual-entrance Warehouse, gridlocks, smarter AI... all is ready! But! Now I think we finally are nailing the OSX issues (curse you, Apple, and your weird drivers...). It's playable on the same branch! Changelog: https://steamcommunity.com/app/671440/discussions/4/3658515990061994265/
Ah yes, the feature everyone asked for. I don't think you know full well what you're getting yourselves into. Keep the Chemical Plants away from urban areas or something bad might happen. You've been warned :) Of course, not only Pollution is what we've been doing. Get ready for a new tutorial and helper system, major performance upgrades, and much more! https://youtu.be/H_Ry-RhSBGU All the changelogs (many, many things are different): https://steamcommunity.com/app/671440/discussions/4/2789318172109558544/ https://steamcommunity.com/app/671440/discussions/4/2789318172120908560/ https://steamcommunity.com/app/671440/discussions/4/1744483505469570624/ https://steamcommunity.com/app/671440/discussions/4/1743358239830596458/ As usual, new saves are required, so if you want to continue on the A8.2 patch, use the "PreviousBuild" branch
Whoaaaaaa this is such a long changelog. Added pollution, new buildings, new mechanics, new panels... so much to say. Meanwhile, as the build is on the experimental branch, would like to ask if you experience any weird glitches with pollution (totally new way of doing things, very high tech), and artifacts/crashes on Linux. Of course, the point of an Experimental build, is to test a lot of things, so please start a new map and let those bug reports and requests flowing! An important change is the way the Production Panel and Budget Overview work. You can now super easily know the profitability (markup) or all the production lines, to see which are the most profitable! Ah, before I forget: totally new videoguides by Gonumen, explaining several mechanics. Can be accessed via the main menu. Have a look! Now, go try to avoid destroying all the map with pollution, and have fun! Full changelog: https://steamcommunity.com/app/671440/discussions/4/2789318172109558544/ PS: as usual, to access the build: RightClick the game in your Library Properties Betas tab Choose "experimental" in the dropdown Close button Let it patch
8.2 is out of the Experimental Branch and into the main one, with some great-looking (if you don't mind me saying so) new assets to get into the festive mood! Of course, you can edit and toggle all these settings in the Graphics Options in the Main Menu. So go get some cold hard cash after you retrieve it from the white wonderland outside!
Now A8.1 is live! We want to feel we're busy, so 8.2 is on the Experimental branch now. As that isn't enough, we're also working on A9 (Pollution). Expect greatness! As usual, with every big patch, comes [strike]great responsability[/strike] a great video. Enjoy: https://www.youtube.com/watch?v=_EM6r3Ix9SE A8.1 Changelogs: https://steamcommunity.com/app/671440/discussions/4/1745605598720037449/ https://steamcommunity.com/app/671440/discussions/4/1745605598723484016/ https://steamcommunity.com/app/671440/discussions/4/1744480332711284308/ A8.2 Changelog: https://steamcommunity.com/app/671440/discussions/4/1744480332711288837/ A9 Pollution WIP: pollution expanded from ground to water: https://www.dropbox.com/s/6oq0tvgx67l735d/WaterPollution.png?dl=0
Here it is! Now towns don't grow as they used to, there's 3x more buildings, new songs, new recipes, more everything! Please do the third tutorial again to get an idea of how to expand towns (it's very easy, but different). Please let me know if you like it! Now, going to work on Pollution (Alpha 9). Here are some teaser shots of what it might look like if left unchecked: http://prntscr.com/lrm006 http://prntscr.com/lrm030 Patch A8.1:0612
Whew, lots of sleepless nights now bear fruit! Please enjoy the new Alpha 8 with the new Logistics, Scenarios, events, and much more! I recommend doing the third tutorial again so you can see how the new Request system works. Also, to celebrate, here's a whopping 71 minutes tutorial for all of you who need a hand! https://www.youtube.com/watch?v=XsBMPjFLamM&feature=youtu.be As usual, I strongly recommend you start over (save should load fine, but I still think you should start a new map due to the gatherer and economy changes). If you don't want to risk it, hop on the PreviousBuild branch :) Patch notes: https://steamcommunity.com/app/671440/discussions/4/1744478429678141015/ https://steamcommunity.com/app/671440/discussions/4/1744478429696261925/ Oh and wanted to share this with you guys. It's the WIP pollution system we have been working on (hopefully ready for xmas!): https://giphy.com/gifs/7T5r0sEBn93VqiqqDX/fullscreen Have fun!
Hey all! Time for a mega patch! Alpha 8 is almost ready, so here is a Release Candidate. It's a bit unstable and not all the translations are finished, but really want to get as much feedback as possible from you guys. You can find it in the Experimental branch, as usual. Remember: large version always needs a new save! Do not import saves from A7.4!
It's been a long while since the last one, so here's a new Dev Diary entry! I missed telling you all the crazy stuff we've been up to! https://youtu.be/KdZ3G3VqA7w
Ok guys, getting ready for Alpha 8! Scenarios, new Town growth mechanics and above all: The Network (Trade Routes revamp) is around the corner (I'd say 2-3 weeks). Meanwhile we're presenting you with patch 7.4: new event system! You will be able to choose the frequency and type of events spawned, and we tripled the amount of events that can happen! This will make planning a lot more important, as we'll throw many more curveballs your way! Now, I got a small favour to ask of you: I really want to hear your thoughts, so please, hop on the store page and leave a review. It doesn't have to be good or bad, I just need to hear from you guys. Of course, I'm always available to chat, either here, Discord or email! As usual, I strongly recommend you start over (save should load fine, but I still think you should start a new map due to the gatherer and economy changes). If you don't want to risk it, hop on the PreviousBuild branch :)
Spooky times ahead! Changed the models and the lighting, plus some delicious updates. If you want to go back to a more normal lighting, just change the Color Mood from Spooky to whatever you want (I personally love "warm"). Have fun! Changelog: https://steamcommunity.com/app/671440/discussions/4/1736594593613741428/
So, many of you expressed your dislike about the new gatherers (from 7.2) so now we're trying something new. Hope these suit you better! All thew info here: https://steamcommunity.com/app/671440/discussions/4/1735468061777863202/
Wrapped up a big patch, and now getting ready for Alpha 8 with the revamp of Trade Routes, Scenarios, Town Quests, and more!Here is the list of new stuff with the 7.2 patch:
Been very busy with lots of QoL improvements and refining the whole modding scene. It is now time to enjoy all the new, glorious upgrades! Take a look here all that was being experimented in the beta branch, in case you missed it: https://steamcommunity.com/app/671440/discussions/4/1743346190273845749/ https://steamcommunity.com/app/671440/discussions/4/1743346190277684552/ https://steamcommunity.com/app/671440/discussions/4/1743346190270157306/ (big one) https://steamcommunity.com/app/671440/discussions/4/1743346190289029967/ https://steamcommunity.com/app/671440/discussions/4/1743346190292772559/ Some notable big changes: Can now micro the individual production speed of each building: http://prntscr.com/kvvzcy Can now buy raw resources from the State! Check the icon in the top right of the UI (careful, expensive): http://prntscr.com/kvvzj6 And of course... modding! Hop on the Workshop and download some stuff!
Here it is! The first experimental patch for modding and Steam Workshop support! Of course, it's not just that, there's a few juicy additions for you all to enjoy. As for the modding, there's a new forum opened, so please use that one for all issues you have creating, sharing or using mods: https://steamcommunity.com/app/671440/discussions/7/ The Workshop is already live and with a couple of mods to test out the systems: https://steamcommunity.com/workshop/browse/?appid=671440 I think the whole modding scene is stable enough for you guys to do anything you want (new products, reskin buildings, new mechanics... everything). If something is missing, broken or whatever, please let us know immediately so we can fix it. All the info here: https://steamcommunity.com/app/671440/discussions/4/1743346190270157306/
It is finally here! https://youtu.be/gpsscPCYouk Megapatch with oh so many changes. It will break saves, so if you want to continue your playthrough on Alpha 6, I made a fresh new branch called (previousbuild), now locked on 6.3). Important additions for Alpha 7: Localisation (EIGHT languages!!) Vehicle Path Visualiser (new button at the top of building panels, the one with two arrows) New megabudget panel (access at the top right of the interface) QoL improvements like extreme performance upgrades, storage reservation and better truck pathfinding Preparation of mods (ETA 1-2 weeks) More info here: https://steamcommunity.com/app/671440/discussions/4/1738841319809953578/
Alpha 7 is now in the publicBeta branch! Have fun! https://steamcommunity.com/app/671440/discussions/4/1738841319802490434/ Also opened various international channels on Discord and subforums!
We've been super busy with preparing GamesCom (really hope to see you there in a few weeks!), and setting up the new modding tools (they're coming along very nicely, can't wait to show them to you all!) and the translations (we went from 2/3 planned languages to EIGHT!) But for now, enjoy patch 6.3! As usual, to access: RightClick the game in your Library Properties Betas tab Choose "publicbeta" in the dropdown Close button Let it patch You can find the changelog here: https://steamcommunity.com/app/671440/discussions/4/1743342647564589252/
Time for a big patch with lots of changes and improvements! Note that even if you can continue your 6.1 save, I strongly suggest you start fresh. Many changes in the Tech Tree and heavy changes in the economy. A big addition, is the Undo button: if the game is paused and you place a building, simply hit Ctrl+Z and it's removed! Works with many buildings as well. Please let me know how you feel with the huge amount of changes to the economy! As usual, to access: RightClick the game in your Library Properties Betas tab Choose "publicbeta" in the dropdown Close button Let it patch You can find the changelog here: https://steamcommunity.com/app/671440/discussions/4/2572002906845633729/
At last! Took 4 months, but now Alpha 6 is now complete! New Tech Tree, Contracts, endgame, Prototypes, new economy, etc etc etc If you haven't been playing on the experimental branch, here is a recap of everything that has changed: https://steamcommunity.com/app/671440/discussions/4/1698300679774682030/ https://steamcommunity.com/app/671440/discussions/4/1698300679778208903/ https://steamcommunity.com/app/671440/discussions/4/3307213006829975566/ https://steamcommunity.com/app/671440/discussions/4/3307213006845240157/ https://steamcommunity.com/app/671440/discussions/4/3307213006848884416/ TLDR: a lot of things Just go and enjoy it!
It's here! It's finally here! Just hop on the beta branch and play! What are you waiting for? Just go! Or check out KatherineOfSky playing with them: https://www.youtube.com/watch?v=wBtNhuI4j24 Or check out the new awesome E3 Gameplay Trailer that we made! https://www.youtube.com/watch?v=Nnwv_Xl4_0Q As usual, saves are broken, and to access: RightClick the game in your Library Properties Betas tab Choose "publicbeta" in the dropdown Close button Have fun! Changelog and more here: https://steamcommunity.com/app/671440/discussions/4/3307213006829975566/
Oh boy, been super busy preparing for E3, and got so much to show you there! Although, I know that most of you can't wait for Youtubers and various ContentCreators to upload the changes, so what I'll do is do a Twitch LiveStream on Tuesday 12th at 6pm CET. Please join, as I have many surprises waiting for you, and I want to hear many questions about the game, studio or anything at all! https://www.twitch.tv/riseofindustry/ Meanwhile, if you haven't noticed already, RC4 is on the Beta Branch, where you can play around with Contracts, a new Production Panel and, above all, Endgame! Yes, you can now win the game! More details here: https://steamcommunity.com/app/671440/discussions/4/1698300679774682030/ See you on Tuesday! EDIT: If you missed it: https://www.youtube.com/watch?v=Z5t2_gq5ef8
Industrialists! A nice, fat, end-of-week patch for you! Some economy changes, terraforming more expensive, lots of bugfixes, but most importantly: R&D doesn't have an Initial cost anymore; instead, monthly prices are now higher, but makes planning much easier. Oh and the starter loan is a bit different now: don't have to pay it until Jan 1, Y3, and it lasts until Dec 30, Y14. This should make early game a bit easier Savegames don't seem to break, but adding the alert regardless. If you really have to continue, the load, save, and load again. If you don't load on the new build, the date and budget freezes (amongst other things) Read all the changes and additions here: https://steamcommunity.com/app/671440/discussions/4/1696048426805096200/ Now go have fun, and enjoy the weekend!
Hello fellow industrialists and welcome to another Rise of Industry newsletter! We keep striving to make positive changes off the back of all your amazing early feedback so another update is now available for you to try! https://www.youtube.com/watch?v=y-Eiz0g729Q More changes and more improvements - this is what makes Early Access so great! Here's what is available in the latest update:
Ah yes, the long awaited new Tech Tree. The old one was a nice experiment, but unfortunately it was too alien for too many (and I admit it made the experience too linear). So, from today, you can all play with the new one! With it, come a lot of new goodies, like the HeadQuarters (an aesthetical building that when placed gives a free Full Permit, and can be reskinned to suit your playstyle (gimme screenshots!)), loans (even the starter cash needs to be paid back!), new distribution methods (now you set the amount of products to be transported, not trucks. Play with it, you'll see it's far more precise), and a lot more! Oh, because a lot has changed, I strongly suggest you play the 2nd tutorial again, even if you know how to play. Lots of goodies there! As usual, the build will be on the public beta branch "TechTree" (instructions: http://prntscr.com/ji8muo and http://prntscr.com/ji7po6), so you guys can help us confirm it's stable. If it's fine, will go on the main branch this Friday, with a video devBlog update. Also remember that you can continue your A6RC2 patch saves in the appropriately named A6RC2 beta branch :) Have fun, and let me know what you think of these game-changing additions! Let's discuss everything here: https://steamcommunity.com/app/671440/discussions/0/2828702373012052523/
It's been a while since last time we updated the main branch, so if you weren't on the experimental build, prepare for extreme eye-candy and goodies! All the info here: https://mailchi.mp/39ee6068caa9/rise-of-industry-terraforming-and-more And especially here: https://youtu.be/aOBh2ouvND8 Have fun, and as usual, let me know what you think!
We're back and we bear gifts! Uff, a lot has happened in the last month or two. GDC and loooots of feedback. Always reading your comments helped us come up for a better plan for the game. Still continuing what we said on this thread but with even more improvements. Let me discuss everything in this video https://youtu.be/ZegEh3NXF-U In short: - Instead of a big update every couple of months, you get many small ones, followed by a big one bringing everything together - New naming for the builds: A6RC-X (where X is the number of patch (the ones every couple of weeks) - As the newest patch changed a lot of systems (and broke others, namely lag and performance) it's on a separate branch. - So many new things to list them all (new AI, new UI, many more animations, terraforming, over 100 products to play with, etc) - When reporting issues with this branch, please make sure you add "[A6RC]" in front of the thread name so I know it's a new issue and not something relative to A5. - Lagfix and more coming in the 2nd or 3rd week of April. - New Tech Tree coming next month. - New logistics coming the month after that. - In between you'll have small things (QoL improvements, bugfixes, etc) - Free demo coming out next week How to access A6RC1 (again, note that there are some performance issues, which are being addressed): - Steam: You can access it the usual way: right click the game in your library, betas tab, and choose the "A6RC" branch from the dropdown. - GoG: game, more (next to play/install), settings, enable beta channels, and you should see "A6RC" in the Channel dropdown. Let's discuss everything here
We're back and we bear gifts! Uff, a lot has happened in the last month or two. GDC and loooots of feedback. Always reading your comments helped us come up for a better plan for the game. Still continuing what we said on this thread but with even more improvements. Let me discuss everything in this video https://youtu.be/ZegEh3NXF-U
Been a bit silent the past couple of weeks, but that's because we are getting something awesome ready for GDC, where you can find us at the UK Industry Stand - South Hall, Booth #1023 Some things we're going to reveal: New town AI placement algorithms: http://prntscr.com/irxrci New buildings: http://prntscr.com/irxror New interface: http://prntscr.com/irxrz3 And so much more! Come visit us!
Hey awesome people! I've been reading every single line you all write. I am full aware that the game isn't as polished as I'd like it to be, and I'm starving for your feedback to keep quality content flowing. We shifted all of our efforts to what I think are your main concerns: 1. Linearity in the tech tree 2. Unnecessary micromanagement, especially in the trade routes 3. Lack of information 4. AI aggressiveness and purpose Let me address them one by one: 1. The current model of the tech tree was an experiment. Didn't want to use the same old "unlocked by the calendar" approach of every single game out there, and made something new. It's a fresh take, but unfortunately ended up less than ideal. Following up on familiar grounds, like RPGs, devised the new tech tree, which you can see and talk about here: http://steamcommunity.com/app/671440/discussions/0/2860219962086861043/ 2. This is a big one, and a very difficult one. I honestly thought the game was geared more towards genre fans, but we've had an incredible amount of newcomers, and the whole system is alien for most. Going to completely revamp it from scratch. Really: delete all logistic and building interaction code, rewrite everything again, all with a new approach: automation built with customisation. More details here: http://steamcommunity.com/app/671440/discussions/0/1693788384146827842/ 3. Another big one, and we honestly never had enough time to do it, so we are going to take A6's development a bit slower to do it properly. Information is beautiful, so going to create several new panels that help with the budget, knowing how every product behaves in the line (surplus/deficit), and having an overall idea of how the towns behave and want. A mock of how we're redoing the UI with colours, panels and above all: functionality: http://prntscr.com/ikmf45 4. Right now towns explode with industries. Need to limit them a bit in what they do, but A6's marketing opens up many new paths, being able to buy town buildings or even demolish them. One thing that may never change is how the AI works in terms of purpose. More on that here: http://steamcommunity.com/app/671440/discussions/0/2860219962081759050/ And that's pretty much it! The short version is: this game is for your enjoyment, and I need your help to make it as fun and engaging as possible, so keep opening threads and spamming our Discord! Now, back to coding!
Hey guys! Another patch coming your way. This one is filled with QoL improvements (like less lag, better coastal building placement, etc), but it's not as big as the previous one (that took forever to make). Going to slow down production a liggle big on the public builds, so we can focus a lot more on the UI revamp, new tech tree and traffic; all things that need a huge amount of dev time. Meanwhile, please have a look at the new tech tree: http://steamcommunity.com/app/671440/discussions/0/2860219962086861043/ And don't forget our collection of guides: http://steamcommunity.com/app/671440/discussions/0/1700542332324969404/ Now get back to the game and make some money! Release Date: 2/23/2018 Patch: 0.5.2.2102 Additions
9 people and 56 energy drinks later, we present to you patch 0.5.1! Want to start by saying that we've personally have been checking every single review, thread, tweet and let's play to gather as much feedback as possible to make this first patch a clear message about how we intend to develop this game. We are always watching and reading, as we believe Early Access is about developer and player interaction, so there can be a strong exchange of thoughts and feedback to improve. If not, what's the point? Sell a few copies and run? Nah... We're here to resurrect our childhood love: Industry Giant, and bring it to this decade. For that, we need your help, so keep those threads and videos coming! Of course, we would like to make all of the changes now, but bear with us, some take longer than others. Throughout Early Access (and after full release where necessary) we will keep tweaking and improving the overall gameplay experience. But for now, please sit back and check out these changes (especially in the new wholesalers and tech tree changes), as a lot might change the way you have to play. Now need to sleep for 3 or 4 days straight. Enjoy the weekend! Note: this patch will break your saves. If you want to continue on patch 5.0, I created a beta branch just for you! (might have to restart Steam to see it) http://prntscr.com/ifouaz Release Date 2/16/2018 Patch 0.5.1:1602 Additions
Some of you had issues with the tutorial, so we rewrote most points. Of course, included some bugfixes, but this update is mostly about the tutorial. Have fun!
(I bet nobody made that joke, ever!) Just that, it's now for sale! Read the newsletter here: https://mailchi.mp/c24d3d1461e1/rise-of-industry-on-steam-and-gog Have fun!
Just a few weeks away, we're getting ready for the Steam launch! So excited! Read all about it here!
Hi fellow industrialists and welcome back! Another huge update, crammed full of new features, is upon us as Alpha 4 is now available to download. A big game-changer is added with the first iteration of career mode ready to play which involves the all-new player specialisation and tech tree which focuses on player progression and is sure to give you a new challenge. An important topic this month is the IndieDB competition! After a long battle against other 45 thousand games, we made it to the top 100! Now the crown is for the taking, but we need your help! Vote for us and show that the industry can be a better place by making quality products filled with love and passion! Read all about the update and download it here!
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