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Ah yes, the long awaited new Tech Tree. The old one was a nice experiment, but unfortunately it was too alien for too many (and I admit it made the experience too linear). So, from today, you can all play with the new one! With it, come a lot of new goodies, like the HeadQuarters (an aesthetical building that when placed gives a free Full Permit, and can be reskinned to suit your playstyle (gimme screenshots!)), loans (even the starter cash needs to be paid back!), new distribution methods (now you set the amount of products to be transported, not trucks. Play with it, you'll see it's far more precise), and a lot more! Oh, because a lot has changed, I strongly suggest you play the 2nd tutorial again, even if you know how to play. Lots of goodies there! As usual, the build will be on the public beta branch "TechTree" (instructions: http://prntscr.com/ji8muo and http://prntscr.com/ji7po6), so you guys can help us confirm it's stable. If it's fine, will go on the main branch this Friday, with a video devBlog update. Also remember that you can continue your A6RC2 patch saves in the appropriately named A6RC2 beta branch :) Have fun, and let me know what you think of these game-changing additions! Let's discuss everything here: https://steamcommunity.com/app/671440/discussions/0/2828702373012052523/
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