Right on, it's been a very long road, full of emotions (3.5 years since the first prototype, a failed kickstarter, a difficult Early Access launch, an extremely positive reception these last few months, and countless obligatory comparisons to OTTD (I still don't get it, but still...). Finally it's coming to an end, at least the big part. Of course, we have a lot of post-release content. Don't think that we're just going to disappear after releasing the 1.0! When we started this trip, I was alone, doing some weird code and design. Working a boring day job, fixing laptops and phone screens. Then started to join with others over the weekends, for a few months, and ended up with a prototype (you can play it here: https://drive.google.com/open?id=0B8CZVIFErUt0ZzNUdDVIM1V6MVE). Won't bore you with the details of my life, I'll make a blog someday in case you want to read about the development. Maybe, hopefully, who knows. Now, you're reading this because you want to know what's the deal with the new patch (A11, introducing competitor AIs, Auctions and PR Events). Well, the short answer is: it's ready! Hop on the Experimental branch and play! Long answer: still need to polish it a bit, and need as much feedback as possible. It's not easy to teach an AI 3 years of mechanics, in just a month. It does weird stuff, and need to see how you react to it. So please, open threads, send me emails, come to Discord, and let me hear you out. Aside from that, going to take a small break this month. Going on a pre-launch trip to have some admittedly well-earned holidays. The original idea was to release the game in February, but I always wanted to add more and more things (curse you, feature creep syndrome!), but the holidays were already booked, so delaying the launch made it difficult to reorganise everything. Going to relax before the full release, to have the batteries charged for all the post-release content, announcements, polish and feedback gathering that will happen! Now, the plan is to release the 2nd of May, but the public branch will remain on A10, and then do the big jump to 1.0 directly (skipping A11). This is because I really want the release to go as smooth as possible, and having the biggest impact we can (coverage, youtube, etc). So please, if you want to help, hop on the A11 patch and let me know what you think, and how we can improve. Well, this was a bit longer than expected. Just wanted to do this announcement by saying a very important thing: thank you. Without you, dear fan and supporter, we wouldn't've come this far. You allowed us to work these years in something we love, leaving behind soulless jobs, and focusing on making this small game a reality; something that we really think you can enjoy (or at least, be entertained by it). We got way more than we ever could've hoped for. So much love and attention, that it's literally bringing tears to my eyes as I'm writing this. Really, from everyone at Dapper Penguin Studios, thank you. Now go play the new patch. I'll be here, listening to your feedback. Stay awesome. PS: patchnotes, cos I know you like them: https://steamcommunity.com/app/671440/discussions/4/1815422173033520728/
[ 2019-04-05 15:12:35 CET ] [ Original post ]
- Rise of Industry Linux [976.44 M]
- Rise of Industry - Supporter Pack
- Rise of Industry: 2130
As a budding entrepreneur, you will build factories, construct efficient transport lines, move raw materials, produce finished goods, and arrange trade with the world's developing cities, providing them with the resources they need to flourish - for as they grow and prosper, so do you.
Designed with an eye towards both accessibility and depth, Rise of Industry has enough strategic complexity and replayability to satisfy the most experienced fans of the genre, while its simple-to-understand mechanics ensure that new players will love it as well.
Features
- Experience tailored for every player - Specialise in just trading, production, gathering or any combination and research your way to bigger and better things.
- Use PR & Marketing to gain favour (or repair damage) with your business partners.
- Choose from over 100 individual products and manage the manufacturing process from harvesting raw materials all the way to delivering the end product to local stores & townspeople
- Build and manage a solid transportation network to enable the efficient transfer of goods via plentiful trucks, speedy trains and high capacity airships.
- Be prepared for fierce competition – Advanced town and city A.I., make for an intelligent and changing game world so you won’t be the only one looking for the best deal.
- Town personalities – adapt a suitable approach for every town or face their economic backlash.
- Huge, procedurally generated maps mean that you’ll always have room to expand your empire into whether in testing scenarios or sandbox mode where imagination is your only limit.
- Be quick to adapt to the current business climate with contracts, random events and quests keeping you on your toes and cash flowing in.
- Balance environmental impact with productivity, trying to meet your neighbouring town's demands.
- Ever-changing biomes will present different environmental challenges as you aim to make the most out of the map - Lose potential oil reserves as polluted tundra melts into fields or fertile grassland wilts and dies into arid desert.
- Ready for global domination? Bend and break your friends into economic submission in multiplayer-mode*
- OS: Ubuntu 16.04.3 LTS 64 bit
- Processor: 32nm CPU (7th Gen or newer)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GT 550 or AMD Radeon HD 5000 - Integrated GPUs might not work
- Storage: 1 GB available space
- OS: Ubuntu 16.04.3 LTS 64 bit
- Processor: Intel Core i5-3470. 3.20GHz or AMD FX-6300. 3.5GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GT 760 or AMD Radeon R9
- Storage: 1 GB available space
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