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Industrialists! Hello again! Right on, so... release got us thousands of new players (each with their own feedback, reports, thoughts, and so on). Gatherers a lot of this and got to work non stop. After a few weeks of coding, testing and some community members' feedback for testing the beta branches, we can now present to you the official first post-release megapatch! Really hope you guys see this as a step in the right direction for an even more enjoyable experience! Main Features Warehouses can directly supply shops (this can be disabled if you want) Can buyout other entities' permits (and the AI will offer you cash for yours) Warehouses now clearly state if and with what Depots they are connected to Major changes to Logistcs:
- Prices for Logistic Requests have skyrocketed, but the capacity is much higher now.
- It's all more according to how big bulky transportation vehicles should work.
- Make sure the vehicles are full and do NOT use Logistic Requests for raw stuff, or you'll go bankrupt super quickly.
- In short:
- Automated Warehouse trucks are very cheap
- Normal trucks are good for very short range (under 50 tiles)
- Warehouse dispatch trucks are good for short range (under 125 tiles)
- Trains are expensive to set up, but are fast and good over 200 tiles
- Boats are cheap and high capacity, ideal for long distances (over 250 tiles over water)
- Zeppelins are very expensive and meant for when a player has a lot of money and needs Products moved in as a short distance as possible.
- Players can now buy up other companies in hostile takeovers, by purchasing their stocks when they are vulnerable.
- Be careful as other companies can buy up your stock.
- Stock prices go up over time, as the company places more buildings and gains control over more regions
- The more stocks are sold, the more expensive they get
- "Equally": like now: AWH sends stuff equally to shops and producers. This is the default state.
- "+Shops": it will send stuff to shops first, then, if there's spare, to producers. Only applies to products shared. So if the WH is next to a farmer market and a livestock, it will send the wheat first to the shop, and then to the farm. This will not impact sending apples, as it's a different product (will be sent at the same rate as the wheat to the shop).
- "+Users": it will send stuff to producersfirst, then, if there's spare, to shops. Only applies to products shared. So if the WH is next to a farmer market and a livestock, it will send the wheat first to the farm, and then to the shop. This will not impact sending apples, as it's a different product (will be sent at the same rate as the wheat to the farm).
- "Only shops": AWH will supply only shops and will not care about producers.
- "No shops": AWH will supply only producers and will not care about shops.
- "All Off": same as "all manual" (AWH disabled).
[ 2019-05-21 12:44:54 CET ] [ Original post ]
- Rise of Industry Linux [976.44 M]
- Rise of Industry - Supporter Pack
- Rise of Industry: 2130
As a budding entrepreneur, you will build factories, construct efficient transport lines, move raw materials, produce finished goods, and arrange trade with the world's developing cities, providing them with the resources they need to flourish - for as they grow and prosper, so do you.
Designed with an eye towards both accessibility and depth, Rise of Industry has enough strategic complexity and replayability to satisfy the most experienced fans of the genre, while its simple-to-understand mechanics ensure that new players will love it as well.
Features
- Experience tailored for every player - Specialise in just trading, production, gathering or any combination and research your way to bigger and better things.
- Use PR & Marketing to gain favour (or repair damage) with your business partners.
- Choose from over 100 individual products and manage the manufacturing process from harvesting raw materials all the way to delivering the end product to local stores & townspeople
- Build and manage a solid transportation network to enable the efficient transfer of goods via plentiful trucks, speedy trains and high capacity airships.
- Be prepared for fierce competition – Advanced town and city A.I., make for an intelligent and changing game world so you won’t be the only one looking for the best deal.
- Town personalities – adapt a suitable approach for every town or face their economic backlash.
- Huge, procedurally generated maps mean that you’ll always have room to expand your empire into whether in testing scenarios or sandbox mode where imagination is your only limit.
- Be quick to adapt to the current business climate with contracts, random events and quests keeping you on your toes and cash flowing in.
- Balance environmental impact with productivity, trying to meet your neighbouring town's demands.
- Ever-changing biomes will present different environmental challenges as you aim to make the most out of the map - Lose potential oil reserves as polluted tundra melts into fields or fertile grassland wilts and dies into arid desert.
- Ready for global domination? Bend and break your friends into economic submission in multiplayer-mode*
- OS: Ubuntu 16.04.3 LTS 64 bit
- Processor: 32nm CPU (7th Gen or newer)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GT 550 or AMD Radeon HD 5000 - Integrated GPUs might not work
- Storage: 1 GB available space
- OS: Ubuntu 16.04.3 LTS 64 bit
- Processor: Intel Core i5-3470. 3.20GHz or AMD FX-6300. 3.5GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GT 760 or AMD Radeon R9
- Storage: 1 GB available space
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